
(FPCore (x y z) :precision binary64 (+ (* x (sin y)) (* z (cos y))))
double code(double x, double y, double z) {
return (x * sin(y)) + (z * cos(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * sin(y)) + (z * cos(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.sin(y)) + (z * Math.cos(y));
}
def code(x, y, z): return (x * math.sin(y)) + (z * math.cos(y))
function code(x, y, z) return Float64(Float64(x * sin(y)) + Float64(z * cos(y))) end
function tmp = code(x, y, z) tmp = (x * sin(y)) + (z * cos(y)); end
code[x_, y_, z_] := N[(N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \sin y + z \cdot \cos y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (* x (sin y)) (* z (cos y))))
double code(double x, double y, double z) {
return (x * sin(y)) + (z * cos(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * sin(y)) + (z * cos(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.sin(y)) + (z * Math.cos(y));
}
def code(x, y, z): return (x * math.sin(y)) + (z * math.cos(y))
function code(x, y, z) return Float64(Float64(x * sin(y)) + Float64(z * cos(y))) end
function tmp = code(x, y, z) tmp = (x * sin(y)) + (z * cos(y)); end
code[x_, y_, z_] := N[(N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \sin y + z \cdot \cos y
\end{array}
(FPCore (x y z) :precision binary64 (fma x (sin y) (* z (cos y))))
double code(double x, double y, double z) {
return fma(x, sin(y), (z * cos(y)));
}
function code(x, y, z) return fma(x, sin(y), Float64(z * cos(y))) end
code[x_, y_, z_] := N[(x * N[Sin[y], $MachinePrecision] + N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x, \sin y, z \cdot \cos y\right)
\end{array}
Initial program 99.7%
fma-define99.7%
Simplified99.7%
(FPCore (x y z) :precision binary64 (+ (* z (cos y)) (* x (sin y))))
double code(double x, double y, double z) {
return (z * cos(y)) + (x * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (z * cos(y)) + (x * sin(y))
end function
public static double code(double x, double y, double z) {
return (z * Math.cos(y)) + (x * Math.sin(y));
}
def code(x, y, z): return (z * math.cos(y)) + (x * math.sin(y))
function code(x, y, z) return Float64(Float64(z * cos(y)) + Float64(x * sin(y))) end
function tmp = code(x, y, z) tmp = (z * cos(y)) + (x * sin(y)); end
code[x_, y_, z_] := N[(N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision] + N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
z \cdot \cos y + x \cdot \sin y
\end{array}
Initial program 99.7%
Final simplification99.7%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* x (sin y))) (t_1 (* z (cos y))))
(if (<= y -1.1e+125)
t_0
(if (<= y -114000.0)
t_1
(if (<= y 74.0)
(+
z
(* y (+ x (* y (+ (* z -0.5) (* -0.16666666666666666 (* x y)))))))
(if (<= y 1.25e+80) t_0 t_1))))))
double code(double x, double y, double z) {
double t_0 = x * sin(y);
double t_1 = z * cos(y);
double tmp;
if (y <= -1.1e+125) {
tmp = t_0;
} else if (y <= -114000.0) {
tmp = t_1;
} else if (y <= 74.0) {
tmp = z + (y * (x + (y * ((z * -0.5) + (-0.16666666666666666 * (x * y))))));
} else if (y <= 1.25e+80) {
tmp = t_0;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = x * sin(y)
t_1 = z * cos(y)
if (y <= (-1.1d+125)) then
tmp = t_0
else if (y <= (-114000.0d0)) then
tmp = t_1
else if (y <= 74.0d0) then
tmp = z + (y * (x + (y * ((z * (-0.5d0)) + ((-0.16666666666666666d0) * (x * y))))))
else if (y <= 1.25d+80) then
tmp = t_0
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x * Math.sin(y);
double t_1 = z * Math.cos(y);
double tmp;
if (y <= -1.1e+125) {
tmp = t_0;
} else if (y <= -114000.0) {
tmp = t_1;
} else if (y <= 74.0) {
tmp = z + (y * (x + (y * ((z * -0.5) + (-0.16666666666666666 * (x * y))))));
} else if (y <= 1.25e+80) {
tmp = t_0;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z): t_0 = x * math.sin(y) t_1 = z * math.cos(y) tmp = 0 if y <= -1.1e+125: tmp = t_0 elif y <= -114000.0: tmp = t_1 elif y <= 74.0: tmp = z + (y * (x + (y * ((z * -0.5) + (-0.16666666666666666 * (x * y)))))) elif y <= 1.25e+80: tmp = t_0 else: tmp = t_1 return tmp
function code(x, y, z) t_0 = Float64(x * sin(y)) t_1 = Float64(z * cos(y)) tmp = 0.0 if (y <= -1.1e+125) tmp = t_0; elseif (y <= -114000.0) tmp = t_1; elseif (y <= 74.0) tmp = Float64(z + Float64(y * Float64(x + Float64(y * Float64(Float64(z * -0.5) + Float64(-0.16666666666666666 * Float64(x * y))))))); elseif (y <= 1.25e+80) tmp = t_0; else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z) t_0 = x * sin(y); t_1 = z * cos(y); tmp = 0.0; if (y <= -1.1e+125) tmp = t_0; elseif (y <= -114000.0) tmp = t_1; elseif (y <= 74.0) tmp = z + (y * (x + (y * ((z * -0.5) + (-0.16666666666666666 * (x * y)))))); elseif (y <= 1.25e+80) tmp = t_0; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -1.1e+125], t$95$0, If[LessEqual[y, -114000.0], t$95$1, If[LessEqual[y, 74.0], N[(z + N[(y * N[(x + N[(y * N[(N[(z * -0.5), $MachinePrecision] + N[(-0.16666666666666666 * N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 1.25e+80], t$95$0, t$95$1]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \sin y\\
t_1 := z \cdot \cos y\\
\mathbf{if}\;y \leq -1.1 \cdot 10^{+125}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq -114000:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;y \leq 74:\\
\;\;\;\;z + y \cdot \left(x + y \cdot \left(z \cdot -0.5 + -0.16666666666666666 \cdot \left(x \cdot y\right)\right)\right)\\
\mathbf{elif}\;y \leq 1.25 \cdot 10^{+80}:\\
\;\;\;\;t\_0\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if y < -1.09999999999999995e125 or 74 < y < 1.2499999999999999e80Initial program 99.5%
Taylor expanded in x around inf 63.5%
if -1.09999999999999995e125 < y < -114000 or 1.2499999999999999e80 < y Initial program 99.5%
Taylor expanded in x around 0 60.7%
if -114000 < y < 74Initial program 100.0%
Taylor expanded in y around 0 98.6%
Final simplification80.1%
(FPCore (x y z) :precision binary64 (if (or (<= x -2.8e-23) (not (<= x 9.6e-57))) (+ z (* x (sin y))) (* z (cos y))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -2.8e-23) || !(x <= 9.6e-57)) {
tmp = z + (x * sin(y));
} else {
tmp = z * cos(y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-2.8d-23)) .or. (.not. (x <= 9.6d-57))) then
tmp = z + (x * sin(y))
else
tmp = z * cos(y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -2.8e-23) || !(x <= 9.6e-57)) {
tmp = z + (x * Math.sin(y));
} else {
tmp = z * Math.cos(y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -2.8e-23) or not (x <= 9.6e-57): tmp = z + (x * math.sin(y)) else: tmp = z * math.cos(y) return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -2.8e-23) || !(x <= 9.6e-57)) tmp = Float64(z + Float64(x * sin(y))); else tmp = Float64(z * cos(y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -2.8e-23) || ~((x <= 9.6e-57))) tmp = z + (x * sin(y)); else tmp = z * cos(y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -2.8e-23], N[Not[LessEqual[x, 9.6e-57]], $MachinePrecision]], N[(z + N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -2.8 \cdot 10^{-23} \lor \neg \left(x \leq 9.6 \cdot 10^{-57}\right):\\
\;\;\;\;z + x \cdot \sin y\\
\mathbf{else}:\\
\;\;\;\;z \cdot \cos y\\
\end{array}
\end{array}
if x < -2.7999999999999997e-23 or 9.60000000000000025e-57 < x Initial program 99.8%
Taylor expanded in y around 0 88.4%
if -2.7999999999999997e-23 < x < 9.60000000000000025e-57Initial program 99.7%
Taylor expanded in x around 0 85.1%
Final simplification86.7%
(FPCore (x y z) :precision binary64 (if (or (<= y -0.155) (not (<= y 74.0))) (* x (sin y)) (+ z (* y (+ x (* y (+ (* z -0.5) (* -0.16666666666666666 (* x y)))))))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -0.155) || !(y <= 74.0)) {
tmp = x * sin(y);
} else {
tmp = z + (y * (x + (y * ((z * -0.5) + (-0.16666666666666666 * (x * y))))));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-0.155d0)) .or. (.not. (y <= 74.0d0))) then
tmp = x * sin(y)
else
tmp = z + (y * (x + (y * ((z * (-0.5d0)) + ((-0.16666666666666666d0) * (x * y))))))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -0.155) || !(y <= 74.0)) {
tmp = x * Math.sin(y);
} else {
tmp = z + (y * (x + (y * ((z * -0.5) + (-0.16666666666666666 * (x * y))))));
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -0.155) or not (y <= 74.0): tmp = x * math.sin(y) else: tmp = z + (y * (x + (y * ((z * -0.5) + (-0.16666666666666666 * (x * y)))))) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -0.155) || !(y <= 74.0)) tmp = Float64(x * sin(y)); else tmp = Float64(z + Float64(y * Float64(x + Float64(y * Float64(Float64(z * -0.5) + Float64(-0.16666666666666666 * Float64(x * y))))))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -0.155) || ~((y <= 74.0))) tmp = x * sin(y); else tmp = z + (y * (x + (y * ((z * -0.5) + (-0.16666666666666666 * (x * y)))))); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -0.155], N[Not[LessEqual[y, 74.0]], $MachinePrecision]], N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision], N[(z + N[(y * N[(x + N[(y * N[(N[(z * -0.5), $MachinePrecision] + N[(-0.16666666666666666 * N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -0.155 \lor \neg \left(y \leq 74\right):\\
\;\;\;\;x \cdot \sin y\\
\mathbf{else}:\\
\;\;\;\;z + y \cdot \left(x + y \cdot \left(z \cdot -0.5 + -0.16666666666666666 \cdot \left(x \cdot y\right)\right)\right)\\
\end{array}
\end{array}
if y < -0.154999999999999999 or 74 < y Initial program 99.5%
Taylor expanded in x around inf 50.1%
if -0.154999999999999999 < y < 74Initial program 100.0%
Taylor expanded in y around 0 99.3%
Final simplification74.3%
(FPCore (x y z) :precision binary64 (if (or (<= x -2.15e+222) (and (not (<= x 3e+126)) (<= x 1.26e+193))) (* x y) z))
double code(double x, double y, double z) {
double tmp;
if ((x <= -2.15e+222) || (!(x <= 3e+126) && (x <= 1.26e+193))) {
tmp = x * y;
} else {
tmp = z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-2.15d+222)) .or. (.not. (x <= 3d+126)) .and. (x <= 1.26d+193)) then
tmp = x * y
else
tmp = z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -2.15e+222) || (!(x <= 3e+126) && (x <= 1.26e+193))) {
tmp = x * y;
} else {
tmp = z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -2.15e+222) or (not (x <= 3e+126) and (x <= 1.26e+193)): tmp = x * y else: tmp = z return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -2.15e+222) || (!(x <= 3e+126) && (x <= 1.26e+193))) tmp = Float64(x * y); else tmp = z; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -2.15e+222) || (~((x <= 3e+126)) && (x <= 1.26e+193))) tmp = x * y; else tmp = z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -2.15e+222], And[N[Not[LessEqual[x, 3e+126]], $MachinePrecision], LessEqual[x, 1.26e+193]]], N[(x * y), $MachinePrecision], z]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -2.15 \cdot 10^{+222} \lor \neg \left(x \leq 3 \cdot 10^{+126}\right) \land x \leq 1.26 \cdot 10^{+193}:\\
\;\;\;\;x \cdot y\\
\mathbf{else}:\\
\;\;\;\;z\\
\end{array}
\end{array}
if x < -2.1499999999999999e222 or 3.0000000000000002e126 < x < 1.2599999999999999e193Initial program 99.9%
Taylor expanded in y around 0 58.6%
*-commutative58.6%
Simplified58.6%
Taylor expanded in z around 0 58.6%
*-commutative58.6%
Simplified58.6%
if -2.1499999999999999e222 < x < 3.0000000000000002e126 or 1.2599999999999999e193 < x Initial program 99.7%
Taylor expanded in x around 0 67.4%
Taylor expanded in y around 0 42.5%
Final simplification43.9%
(FPCore (x y z) :precision binary64 (+ z (* x y)))
double code(double x, double y, double z) {
return z + (x * y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z + (x * y)
end function
public static double code(double x, double y, double z) {
return z + (x * y);
}
def code(x, y, z): return z + (x * y)
function code(x, y, z) return Float64(z + Float64(x * y)) end
function tmp = code(x, y, z) tmp = z + (x * y); end
code[x_, y_, z_] := N[(z + N[(x * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
z + x \cdot y
\end{array}
Initial program 99.7%
Taylor expanded in y around 0 51.1%
*-commutative51.1%
Simplified51.1%
Final simplification51.1%
(FPCore (x y z) :precision binary64 z)
double code(double x, double y, double z) {
return z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z
end function
public static double code(double x, double y, double z) {
return z;
}
def code(x, y, z): return z
function code(x, y, z) return z end
function tmp = code(x, y, z) tmp = z; end
code[x_, y_, z_] := z
\begin{array}{l}
\\
z
\end{array}
Initial program 99.7%
Taylor expanded in x around 0 61.5%
Taylor expanded in y around 0 38.9%
herbie shell --seed 2024108
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutX from diagrams-lib-1.3.0.3, B"
:precision binary64
(+ (* x (sin y)) (* z (cos y))))