
(FPCore (x y z t a) :precision binary64 (/ (- (* x y) (* (* z 9.0) t)) (* a 2.0)))
double code(double x, double y, double z, double t, double a) {
return ((x * y) - ((z * 9.0) * t)) / (a * 2.0);
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = ((x * y) - ((z * 9.0d0) * t)) / (a * 2.0d0)
end function
public static double code(double x, double y, double z, double t, double a) {
return ((x * y) - ((z * 9.0) * t)) / (a * 2.0);
}
def code(x, y, z, t, a): return ((x * y) - ((z * 9.0) * t)) / (a * 2.0)
function code(x, y, z, t, a) return Float64(Float64(Float64(x * y) - Float64(Float64(z * 9.0) * t)) / Float64(a * 2.0)) end
function tmp = code(x, y, z, t, a) tmp = ((x * y) - ((z * 9.0) * t)) / (a * 2.0); end
code[x_, y_, z_, t_, a_] := N[(N[(N[(x * y), $MachinePrecision] - N[(N[(z * 9.0), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot y - \left(z \cdot 9\right) \cdot t}{a \cdot 2}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a) :precision binary64 (/ (- (* x y) (* (* z 9.0) t)) (* a 2.0)))
double code(double x, double y, double z, double t, double a) {
return ((x * y) - ((z * 9.0) * t)) / (a * 2.0);
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = ((x * y) - ((z * 9.0d0) * t)) / (a * 2.0d0)
end function
public static double code(double x, double y, double z, double t, double a) {
return ((x * y) - ((z * 9.0) * t)) / (a * 2.0);
}
def code(x, y, z, t, a): return ((x * y) - ((z * 9.0) * t)) / (a * 2.0)
function code(x, y, z, t, a) return Float64(Float64(Float64(x * y) - Float64(Float64(z * 9.0) * t)) / Float64(a * 2.0)) end
function tmp = code(x, y, z, t, a) tmp = ((x * y) - ((z * 9.0) * t)) / (a * 2.0); end
code[x_, y_, z_, t_, a_] := N[(N[(N[(x * y), $MachinePrecision] - N[(N[(z * 9.0), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot y - \left(z \cdot 9\right) \cdot t}{a \cdot 2}
\end{array}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (- (* x y) (* (* z 9.0) t))))
(if (<= t_1 (- INFINITY))
(* y (fma -4.5 (/ (/ z (/ a t)) y) (* x (/ 0.5 a))))
(if (<= t_1 4e+296)
(/ (- (* x y) (* z (* 9.0 t))) (* a 2.0))
(* t (+ (* -4.5 (/ z a)) (* 0.5 (/ (* x y) (* t a)))))))))assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = (x * y) - ((z * 9.0) * t);
double tmp;
if (t_1 <= -((double) INFINITY)) {
tmp = y * fma(-4.5, ((z / (a / t)) / y), (x * (0.5 / a)));
} else if (t_1 <= 4e+296) {
tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0);
} else {
tmp = t * ((-4.5 * (z / a)) + (0.5 * ((x * y) / (t * a))));
}
return tmp;
}
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = Float64(Float64(x * y) - Float64(Float64(z * 9.0) * t)) tmp = 0.0 if (t_1 <= Float64(-Inf)) tmp = Float64(y * fma(-4.5, Float64(Float64(z / Float64(a / t)) / y), Float64(x * Float64(0.5 / a)))); elseif (t_1 <= 4e+296) tmp = Float64(Float64(Float64(x * y) - Float64(z * Float64(9.0 * t))) / Float64(a * 2.0)); else tmp = Float64(t * Float64(Float64(-4.5 * Float64(z / a)) + Float64(0.5 * Float64(Float64(x * y) / Float64(t * a))))); end return tmp end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(x * y), $MachinePrecision] - N[(N[(z * 9.0), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, (-Infinity)], N[(y * N[(-4.5 * N[(N[(z / N[(a / t), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision] + N[(x * N[(0.5 / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 4e+296], N[(N[(N[(x * y), $MachinePrecision] - N[(z * N[(9.0 * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision], N[(t * N[(N[(-4.5 * N[(z / a), $MachinePrecision]), $MachinePrecision] + N[(0.5 * N[(N[(x * y), $MachinePrecision] / N[(t * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := x \cdot y - \left(z \cdot 9\right) \cdot t\\
\mathbf{if}\;t\_1 \leq -\infty:\\
\;\;\;\;y \cdot \mathsf{fma}\left(-4.5, \frac{\frac{z}{\frac{a}{t}}}{y}, x \cdot \frac{0.5}{a}\right)\\
\mathbf{elif}\;t\_1 \leq 4 \cdot 10^{+296}:\\
\;\;\;\;\frac{x \cdot y - z \cdot \left(9 \cdot t\right)}{a \cdot 2}\\
\mathbf{else}:\\
\;\;\;\;t \cdot \left(-4.5 \cdot \frac{z}{a} + 0.5 \cdot \frac{x \cdot y}{t \cdot a}\right)\\
\end{array}
\end{array}
if (-.f64 (*.f64 x y) (*.f64 (*.f64 z #s(literal 9 binary64)) t)) < -inf.0Initial program 67.6%
div-inv67.6%
fma-neg67.6%
*-commutative67.6%
distribute-rgt-neg-in67.6%
distribute-rgt-neg-in67.6%
metadata-eval67.6%
*-commutative67.6%
associate-/r*67.6%
metadata-eval67.6%
Applied egg-rr67.6%
Taylor expanded in y around inf 83.3%
fma-define83.3%
associate-/r*83.4%
*-commutative83.4%
associate-*l/86.7%
associate-/r/83.2%
associate-*r/83.2%
associate-*l/83.1%
*-commutative83.1%
Simplified83.1%
if -inf.0 < (-.f64 (*.f64 x y) (*.f64 (*.f64 z #s(literal 9 binary64)) t)) < 3.99999999999999993e296Initial program 99.2%
div-sub96.7%
*-commutative96.7%
div-sub99.2%
cancel-sign-sub-inv99.2%
*-commutative99.2%
fma-define99.2%
distribute-rgt-neg-in99.2%
associate-*r*99.2%
distribute-lft-neg-in99.2%
*-commutative99.2%
distribute-rgt-neg-in99.2%
metadata-eval99.2%
Simplified99.2%
*-commutative99.2%
associate-*r*99.2%
metadata-eval99.2%
distribute-rgt-neg-in99.2%
distribute-lft-neg-in99.2%
fma-neg99.2%
associate-*l*99.2%
Applied egg-rr99.2%
if 3.99999999999999993e296 < (-.f64 (*.f64 x y) (*.f64 (*.f64 z #s(literal 9 binary64)) t)) Initial program 53.4%
Taylor expanded in t around inf 82.6%
Final simplification95.6%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(if (<= (* x y) -5e+29)
(* y (/ x (* a 2.0)))
(if (<= (* x y) 2e-126)
(/ (* t -4.5) (/ a z))
(if (<= (* x y) 1e-97)
(* (* x y) (/ 0.5 a))
(if (<= (* x y) 5e-8) (* z (/ (* t -4.5) a)) (/ x (/ (* a 2.0) y)))))))assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((x * y) <= -5e+29) {
tmp = y * (x / (a * 2.0));
} else if ((x * y) <= 2e-126) {
tmp = (t * -4.5) / (a / z);
} else if ((x * y) <= 1e-97) {
tmp = (x * y) * (0.5 / a);
} else if ((x * y) <= 5e-8) {
tmp = z * ((t * -4.5) / a);
} else {
tmp = x / ((a * 2.0) / y);
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if ((x * y) <= (-5d+29)) then
tmp = y * (x / (a * 2.0d0))
else if ((x * y) <= 2d-126) then
tmp = (t * (-4.5d0)) / (a / z)
else if ((x * y) <= 1d-97) then
tmp = (x * y) * (0.5d0 / a)
else if ((x * y) <= 5d-8) then
tmp = z * ((t * (-4.5d0)) / a)
else
tmp = x / ((a * 2.0d0) / y)
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((x * y) <= -5e+29) {
tmp = y * (x / (a * 2.0));
} else if ((x * y) <= 2e-126) {
tmp = (t * -4.5) / (a / z);
} else if ((x * y) <= 1e-97) {
tmp = (x * y) * (0.5 / a);
} else if ((x * y) <= 5e-8) {
tmp = z * ((t * -4.5) / a);
} else {
tmp = x / ((a * 2.0) / y);
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if (x * y) <= -5e+29: tmp = y * (x / (a * 2.0)) elif (x * y) <= 2e-126: tmp = (t * -4.5) / (a / z) elif (x * y) <= 1e-97: tmp = (x * y) * (0.5 / a) elif (x * y) <= 5e-8: tmp = z * ((t * -4.5) / a) else: tmp = x / ((a * 2.0) / y) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (Float64(x * y) <= -5e+29) tmp = Float64(y * Float64(x / Float64(a * 2.0))); elseif (Float64(x * y) <= 2e-126) tmp = Float64(Float64(t * -4.5) / Float64(a / z)); elseif (Float64(x * y) <= 1e-97) tmp = Float64(Float64(x * y) * Float64(0.5 / a)); elseif (Float64(x * y) <= 5e-8) tmp = Float64(z * Float64(Float64(t * -4.5) / a)); else tmp = Float64(x / Float64(Float64(a * 2.0) / y)); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if ((x * y) <= -5e+29)
tmp = y * (x / (a * 2.0));
elseif ((x * y) <= 2e-126)
tmp = (t * -4.5) / (a / z);
elseif ((x * y) <= 1e-97)
tmp = (x * y) * (0.5 / a);
elseif ((x * y) <= 5e-8)
tmp = z * ((t * -4.5) / a);
else
tmp = x / ((a * 2.0) / y);
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[N[(x * y), $MachinePrecision], -5e+29], N[(y * N[(x / N[(a * 2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 2e-126], N[(N[(t * -4.5), $MachinePrecision] / N[(a / z), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 1e-97], N[(N[(x * y), $MachinePrecision] * N[(0.5 / a), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 5e-8], N[(z * N[(N[(t * -4.5), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision], N[(x / N[(N[(a * 2.0), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]]]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -5 \cdot 10^{+29}:\\
\;\;\;\;y \cdot \frac{x}{a \cdot 2}\\
\mathbf{elif}\;x \cdot y \leq 2 \cdot 10^{-126}:\\
\;\;\;\;\frac{t \cdot -4.5}{\frac{a}{z}}\\
\mathbf{elif}\;x \cdot y \leq 10^{-97}:\\
\;\;\;\;\left(x \cdot y\right) \cdot \frac{0.5}{a}\\
\mathbf{elif}\;x \cdot y \leq 5 \cdot 10^{-8}:\\
\;\;\;\;z \cdot \frac{t \cdot -4.5}{a}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{\frac{a \cdot 2}{y}}\\
\end{array}
\end{array}
if (*.f64 x y) < -5.0000000000000001e29Initial program 88.6%
Taylor expanded in x around inf 75.7%
*-commutative75.7%
associate-/l*79.9%
associate-*r*79.9%
*-commutative79.9%
associate-*r/79.9%
Simplified79.9%
clear-num79.8%
un-div-inv79.9%
associate-/r*79.9%
div-inv79.9%
metadata-eval79.9%
Applied egg-rr79.9%
associate-/r/81.9%
Simplified81.9%
if -5.0000000000000001e29 < (*.f64 x y) < 1.9999999999999999e-126Initial program 92.4%
Taylor expanded in x around 0 82.4%
associate-/l*83.9%
Simplified83.9%
associate-*r*83.8%
clear-num83.8%
un-div-inv84.2%
*-commutative84.2%
Applied egg-rr84.2%
if 1.9999999999999999e-126 < (*.f64 x y) < 1.00000000000000004e-97Initial program 99.0%
div-inv99.2%
fma-neg99.2%
*-commutative99.2%
distribute-rgt-neg-in99.2%
distribute-rgt-neg-in99.2%
metadata-eval99.2%
*-commutative99.2%
associate-/r*99.2%
metadata-eval99.2%
Applied egg-rr99.2%
Taylor expanded in x around inf 99.2%
if 1.00000000000000004e-97 < (*.f64 x y) < 4.9999999999999998e-8Initial program 84.5%
Taylor expanded in x around 0 58.5%
associate-*r/58.4%
associate-*r*58.6%
associate-*l/68.5%
associate-*r/68.4%
*-commutative68.4%
associate-*r/68.5%
Simplified68.5%
if 4.9999999999999998e-8 < (*.f64 x y) Initial program 90.2%
Taylor expanded in x around inf 76.1%
*-commutative76.1%
associate-/l*74.3%
associate-*r*74.3%
*-commutative74.3%
associate-*r/74.3%
Simplified74.3%
clear-num74.2%
un-div-inv74.2%
associate-/r*74.2%
div-inv74.2%
metadata-eval74.2%
Applied egg-rr74.2%
Final simplification80.6%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(if (<= (* x y) -5e+29)
(* y (/ x (* a 2.0)))
(if (<= (* x y) 2e-126)
(* (/ z a) (* t -4.5))
(if (<= (* x y) 1e-97)
(* (* x y) (/ 0.5 a))
(if (<= (* x y) 5e-8) (* z (/ (* t -4.5) a)) (/ x (/ (* a 2.0) y)))))))assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((x * y) <= -5e+29) {
tmp = y * (x / (a * 2.0));
} else if ((x * y) <= 2e-126) {
tmp = (z / a) * (t * -4.5);
} else if ((x * y) <= 1e-97) {
tmp = (x * y) * (0.5 / a);
} else if ((x * y) <= 5e-8) {
tmp = z * ((t * -4.5) / a);
} else {
tmp = x / ((a * 2.0) / y);
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if ((x * y) <= (-5d+29)) then
tmp = y * (x / (a * 2.0d0))
else if ((x * y) <= 2d-126) then
tmp = (z / a) * (t * (-4.5d0))
else if ((x * y) <= 1d-97) then
tmp = (x * y) * (0.5d0 / a)
else if ((x * y) <= 5d-8) then
tmp = z * ((t * (-4.5d0)) / a)
else
tmp = x / ((a * 2.0d0) / y)
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((x * y) <= -5e+29) {
tmp = y * (x / (a * 2.0));
} else if ((x * y) <= 2e-126) {
tmp = (z / a) * (t * -4.5);
} else if ((x * y) <= 1e-97) {
tmp = (x * y) * (0.5 / a);
} else if ((x * y) <= 5e-8) {
tmp = z * ((t * -4.5) / a);
} else {
tmp = x / ((a * 2.0) / y);
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if (x * y) <= -5e+29: tmp = y * (x / (a * 2.0)) elif (x * y) <= 2e-126: tmp = (z / a) * (t * -4.5) elif (x * y) <= 1e-97: tmp = (x * y) * (0.5 / a) elif (x * y) <= 5e-8: tmp = z * ((t * -4.5) / a) else: tmp = x / ((a * 2.0) / y) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (Float64(x * y) <= -5e+29) tmp = Float64(y * Float64(x / Float64(a * 2.0))); elseif (Float64(x * y) <= 2e-126) tmp = Float64(Float64(z / a) * Float64(t * -4.5)); elseif (Float64(x * y) <= 1e-97) tmp = Float64(Float64(x * y) * Float64(0.5 / a)); elseif (Float64(x * y) <= 5e-8) tmp = Float64(z * Float64(Float64(t * -4.5) / a)); else tmp = Float64(x / Float64(Float64(a * 2.0) / y)); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if ((x * y) <= -5e+29)
tmp = y * (x / (a * 2.0));
elseif ((x * y) <= 2e-126)
tmp = (z / a) * (t * -4.5);
elseif ((x * y) <= 1e-97)
tmp = (x * y) * (0.5 / a);
elseif ((x * y) <= 5e-8)
tmp = z * ((t * -4.5) / a);
else
tmp = x / ((a * 2.0) / y);
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[N[(x * y), $MachinePrecision], -5e+29], N[(y * N[(x / N[(a * 2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 2e-126], N[(N[(z / a), $MachinePrecision] * N[(t * -4.5), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 1e-97], N[(N[(x * y), $MachinePrecision] * N[(0.5 / a), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 5e-8], N[(z * N[(N[(t * -4.5), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision], N[(x / N[(N[(a * 2.0), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]]]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -5 \cdot 10^{+29}:\\
\;\;\;\;y \cdot \frac{x}{a \cdot 2}\\
\mathbf{elif}\;x \cdot y \leq 2 \cdot 10^{-126}:\\
\;\;\;\;\frac{z}{a} \cdot \left(t \cdot -4.5\right)\\
\mathbf{elif}\;x \cdot y \leq 10^{-97}:\\
\;\;\;\;\left(x \cdot y\right) \cdot \frac{0.5}{a}\\
\mathbf{elif}\;x \cdot y \leq 5 \cdot 10^{-8}:\\
\;\;\;\;z \cdot \frac{t \cdot -4.5}{a}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{\frac{a \cdot 2}{y}}\\
\end{array}
\end{array}
if (*.f64 x y) < -5.0000000000000001e29Initial program 88.6%
Taylor expanded in x around inf 75.7%
*-commutative75.7%
associate-/l*79.9%
associate-*r*79.9%
*-commutative79.9%
associate-*r/79.9%
Simplified79.9%
clear-num79.8%
un-div-inv79.9%
associate-/r*79.9%
div-inv79.9%
metadata-eval79.9%
Applied egg-rr79.9%
associate-/r/81.9%
Simplified81.9%
if -5.0000000000000001e29 < (*.f64 x y) < 1.9999999999999999e-126Initial program 92.4%
Taylor expanded in x around 0 82.3%
*-commutative82.3%
associate-*r*82.3%
Simplified82.3%
associate-*r*82.3%
times-frac82.4%
associate-*r/83.9%
metadata-eval83.9%
*-commutative83.9%
associate-*l*83.8%
Applied egg-rr83.8%
if 1.9999999999999999e-126 < (*.f64 x y) < 1.00000000000000004e-97Initial program 99.0%
div-inv99.2%
fma-neg99.2%
*-commutative99.2%
distribute-rgt-neg-in99.2%
distribute-rgt-neg-in99.2%
metadata-eval99.2%
*-commutative99.2%
associate-/r*99.2%
metadata-eval99.2%
Applied egg-rr99.2%
Taylor expanded in x around inf 99.2%
if 1.00000000000000004e-97 < (*.f64 x y) < 4.9999999999999998e-8Initial program 84.5%
Taylor expanded in x around 0 58.5%
associate-*r/58.4%
associate-*r*58.6%
associate-*l/68.5%
associate-*r/68.4%
*-commutative68.4%
associate-*r/68.5%
Simplified68.5%
if 4.9999999999999998e-8 < (*.f64 x y) Initial program 90.2%
Taylor expanded in x around inf 76.1%
*-commutative76.1%
associate-/l*74.3%
associate-*r*74.3%
*-commutative74.3%
associate-*r/74.3%
Simplified74.3%
clear-num74.2%
un-div-inv74.2%
associate-/r*74.2%
div-inv74.2%
metadata-eval74.2%
Applied egg-rr74.2%
Final simplification80.4%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(if (<= (* x y) -5e+29)
(* y (/ x (* a 2.0)))
(if (<= (* x y) 2e-126)
(* (/ z a) (* t -4.5))
(if (<= (* x y) 1e-97)
(* (* x y) (/ 0.5 a))
(if (<= (* x y) 5e-8) (* z (/ (* t -4.5) a)) (* x (/ (* y 0.5) a)))))))assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((x * y) <= -5e+29) {
tmp = y * (x / (a * 2.0));
} else if ((x * y) <= 2e-126) {
tmp = (z / a) * (t * -4.5);
} else if ((x * y) <= 1e-97) {
tmp = (x * y) * (0.5 / a);
} else if ((x * y) <= 5e-8) {
tmp = z * ((t * -4.5) / a);
} else {
tmp = x * ((y * 0.5) / a);
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if ((x * y) <= (-5d+29)) then
tmp = y * (x / (a * 2.0d0))
else if ((x * y) <= 2d-126) then
tmp = (z / a) * (t * (-4.5d0))
else if ((x * y) <= 1d-97) then
tmp = (x * y) * (0.5d0 / a)
else if ((x * y) <= 5d-8) then
tmp = z * ((t * (-4.5d0)) / a)
else
tmp = x * ((y * 0.5d0) / a)
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((x * y) <= -5e+29) {
tmp = y * (x / (a * 2.0));
} else if ((x * y) <= 2e-126) {
tmp = (z / a) * (t * -4.5);
} else if ((x * y) <= 1e-97) {
tmp = (x * y) * (0.5 / a);
} else if ((x * y) <= 5e-8) {
tmp = z * ((t * -4.5) / a);
} else {
tmp = x * ((y * 0.5) / a);
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if (x * y) <= -5e+29: tmp = y * (x / (a * 2.0)) elif (x * y) <= 2e-126: tmp = (z / a) * (t * -4.5) elif (x * y) <= 1e-97: tmp = (x * y) * (0.5 / a) elif (x * y) <= 5e-8: tmp = z * ((t * -4.5) / a) else: tmp = x * ((y * 0.5) / a) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (Float64(x * y) <= -5e+29) tmp = Float64(y * Float64(x / Float64(a * 2.0))); elseif (Float64(x * y) <= 2e-126) tmp = Float64(Float64(z / a) * Float64(t * -4.5)); elseif (Float64(x * y) <= 1e-97) tmp = Float64(Float64(x * y) * Float64(0.5 / a)); elseif (Float64(x * y) <= 5e-8) tmp = Float64(z * Float64(Float64(t * -4.5) / a)); else tmp = Float64(x * Float64(Float64(y * 0.5) / a)); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if ((x * y) <= -5e+29)
tmp = y * (x / (a * 2.0));
elseif ((x * y) <= 2e-126)
tmp = (z / a) * (t * -4.5);
elseif ((x * y) <= 1e-97)
tmp = (x * y) * (0.5 / a);
elseif ((x * y) <= 5e-8)
tmp = z * ((t * -4.5) / a);
else
tmp = x * ((y * 0.5) / a);
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[N[(x * y), $MachinePrecision], -5e+29], N[(y * N[(x / N[(a * 2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 2e-126], N[(N[(z / a), $MachinePrecision] * N[(t * -4.5), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 1e-97], N[(N[(x * y), $MachinePrecision] * N[(0.5 / a), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 5e-8], N[(z * N[(N[(t * -4.5), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision], N[(x * N[(N[(y * 0.5), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision]]]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -5 \cdot 10^{+29}:\\
\;\;\;\;y \cdot \frac{x}{a \cdot 2}\\
\mathbf{elif}\;x \cdot y \leq 2 \cdot 10^{-126}:\\
\;\;\;\;\frac{z}{a} \cdot \left(t \cdot -4.5\right)\\
\mathbf{elif}\;x \cdot y \leq 10^{-97}:\\
\;\;\;\;\left(x \cdot y\right) \cdot \frac{0.5}{a}\\
\mathbf{elif}\;x \cdot y \leq 5 \cdot 10^{-8}:\\
\;\;\;\;z \cdot \frac{t \cdot -4.5}{a}\\
\mathbf{else}:\\
\;\;\;\;x \cdot \frac{y \cdot 0.5}{a}\\
\end{array}
\end{array}
if (*.f64 x y) < -5.0000000000000001e29Initial program 88.6%
Taylor expanded in x around inf 75.7%
*-commutative75.7%
associate-/l*79.9%
associate-*r*79.9%
*-commutative79.9%
associate-*r/79.9%
Simplified79.9%
clear-num79.8%
un-div-inv79.9%
associate-/r*79.9%
div-inv79.9%
metadata-eval79.9%
Applied egg-rr79.9%
associate-/r/81.9%
Simplified81.9%
if -5.0000000000000001e29 < (*.f64 x y) < 1.9999999999999999e-126Initial program 92.4%
Taylor expanded in x around 0 82.3%
*-commutative82.3%
associate-*r*82.3%
Simplified82.3%
associate-*r*82.3%
times-frac82.4%
associate-*r/83.9%
metadata-eval83.9%
*-commutative83.9%
associate-*l*83.8%
Applied egg-rr83.8%
if 1.9999999999999999e-126 < (*.f64 x y) < 1.00000000000000004e-97Initial program 99.0%
div-inv99.2%
fma-neg99.2%
*-commutative99.2%
distribute-rgt-neg-in99.2%
distribute-rgt-neg-in99.2%
metadata-eval99.2%
*-commutative99.2%
associate-/r*99.2%
metadata-eval99.2%
Applied egg-rr99.2%
Taylor expanded in x around inf 99.2%
if 1.00000000000000004e-97 < (*.f64 x y) < 4.9999999999999998e-8Initial program 84.5%
Taylor expanded in x around 0 58.5%
associate-*r/58.4%
associate-*r*58.6%
associate-*l/68.5%
associate-*r/68.4%
*-commutative68.4%
associate-*r/68.5%
Simplified68.5%
if 4.9999999999999998e-8 < (*.f64 x y) Initial program 90.2%
Taylor expanded in x around inf 76.1%
*-commutative76.1%
associate-/l*74.3%
associate-*r*74.3%
*-commutative74.3%
associate-*r/74.3%
Simplified74.3%
Final simplification80.4%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(if (<= (* x y) -5e+29)
(* y (/ x (* a 2.0)))
(if (<= (* x y) 2e-126)
(* -4.5 (* t (/ z a)))
(if (<= (* x y) 1e-97)
(* (* x y) (/ 0.5 a))
(if (<= (* x y) 5e-8) (* z (/ (* t -4.5) a)) (* x (/ (* y 0.5) a)))))))assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((x * y) <= -5e+29) {
tmp = y * (x / (a * 2.0));
} else if ((x * y) <= 2e-126) {
tmp = -4.5 * (t * (z / a));
} else if ((x * y) <= 1e-97) {
tmp = (x * y) * (0.5 / a);
} else if ((x * y) <= 5e-8) {
tmp = z * ((t * -4.5) / a);
} else {
tmp = x * ((y * 0.5) / a);
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if ((x * y) <= (-5d+29)) then
tmp = y * (x / (a * 2.0d0))
else if ((x * y) <= 2d-126) then
tmp = (-4.5d0) * (t * (z / a))
else if ((x * y) <= 1d-97) then
tmp = (x * y) * (0.5d0 / a)
else if ((x * y) <= 5d-8) then
tmp = z * ((t * (-4.5d0)) / a)
else
tmp = x * ((y * 0.5d0) / a)
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((x * y) <= -5e+29) {
tmp = y * (x / (a * 2.0));
} else if ((x * y) <= 2e-126) {
tmp = -4.5 * (t * (z / a));
} else if ((x * y) <= 1e-97) {
tmp = (x * y) * (0.5 / a);
} else if ((x * y) <= 5e-8) {
tmp = z * ((t * -4.5) / a);
} else {
tmp = x * ((y * 0.5) / a);
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if (x * y) <= -5e+29: tmp = y * (x / (a * 2.0)) elif (x * y) <= 2e-126: tmp = -4.5 * (t * (z / a)) elif (x * y) <= 1e-97: tmp = (x * y) * (0.5 / a) elif (x * y) <= 5e-8: tmp = z * ((t * -4.5) / a) else: tmp = x * ((y * 0.5) / a) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (Float64(x * y) <= -5e+29) tmp = Float64(y * Float64(x / Float64(a * 2.0))); elseif (Float64(x * y) <= 2e-126) tmp = Float64(-4.5 * Float64(t * Float64(z / a))); elseif (Float64(x * y) <= 1e-97) tmp = Float64(Float64(x * y) * Float64(0.5 / a)); elseif (Float64(x * y) <= 5e-8) tmp = Float64(z * Float64(Float64(t * -4.5) / a)); else tmp = Float64(x * Float64(Float64(y * 0.5) / a)); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if ((x * y) <= -5e+29)
tmp = y * (x / (a * 2.0));
elseif ((x * y) <= 2e-126)
tmp = -4.5 * (t * (z / a));
elseif ((x * y) <= 1e-97)
tmp = (x * y) * (0.5 / a);
elseif ((x * y) <= 5e-8)
tmp = z * ((t * -4.5) / a);
else
tmp = x * ((y * 0.5) / a);
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[N[(x * y), $MachinePrecision], -5e+29], N[(y * N[(x / N[(a * 2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 2e-126], N[(-4.5 * N[(t * N[(z / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 1e-97], N[(N[(x * y), $MachinePrecision] * N[(0.5 / a), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 5e-8], N[(z * N[(N[(t * -4.5), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision], N[(x * N[(N[(y * 0.5), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision]]]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -5 \cdot 10^{+29}:\\
\;\;\;\;y \cdot \frac{x}{a \cdot 2}\\
\mathbf{elif}\;x \cdot y \leq 2 \cdot 10^{-126}:\\
\;\;\;\;-4.5 \cdot \left(t \cdot \frac{z}{a}\right)\\
\mathbf{elif}\;x \cdot y \leq 10^{-97}:\\
\;\;\;\;\left(x \cdot y\right) \cdot \frac{0.5}{a}\\
\mathbf{elif}\;x \cdot y \leq 5 \cdot 10^{-8}:\\
\;\;\;\;z \cdot \frac{t \cdot -4.5}{a}\\
\mathbf{else}:\\
\;\;\;\;x \cdot \frac{y \cdot 0.5}{a}\\
\end{array}
\end{array}
if (*.f64 x y) < -5.0000000000000001e29Initial program 88.6%
Taylor expanded in x around inf 75.7%
*-commutative75.7%
associate-/l*79.9%
associate-*r*79.9%
*-commutative79.9%
associate-*r/79.9%
Simplified79.9%
clear-num79.8%
un-div-inv79.9%
associate-/r*79.9%
div-inv79.9%
metadata-eval79.9%
Applied egg-rr79.9%
associate-/r/81.9%
Simplified81.9%
if -5.0000000000000001e29 < (*.f64 x y) < 1.9999999999999999e-126Initial program 92.4%
Taylor expanded in x around 0 82.4%
associate-/l*83.9%
Simplified83.9%
if 1.9999999999999999e-126 < (*.f64 x y) < 1.00000000000000004e-97Initial program 99.0%
div-inv99.2%
fma-neg99.2%
*-commutative99.2%
distribute-rgt-neg-in99.2%
distribute-rgt-neg-in99.2%
metadata-eval99.2%
*-commutative99.2%
associate-/r*99.2%
metadata-eval99.2%
Applied egg-rr99.2%
Taylor expanded in x around inf 99.2%
if 1.00000000000000004e-97 < (*.f64 x y) < 4.9999999999999998e-8Initial program 84.5%
Taylor expanded in x around 0 58.5%
associate-*r/58.4%
associate-*r*58.6%
associate-*l/68.5%
associate-*r/68.4%
*-commutative68.4%
associate-*r/68.5%
Simplified68.5%
if 4.9999999999999998e-8 < (*.f64 x y) Initial program 90.2%
Taylor expanded in x around inf 76.1%
*-commutative76.1%
associate-/l*74.3%
associate-*r*74.3%
*-commutative74.3%
associate-*r/74.3%
Simplified74.3%
Final simplification80.5%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(if (<= (* x y) -5e+29)
(* y (* x (/ 0.5 a)))
(if (<= (* x y) 2e-126)
(* -4.5 (* t (/ z a)))
(if (<= (* x y) 1e-97)
(* (* x y) (/ 0.5 a))
(if (<= (* x y) 5e-8) (* z (/ (* t -4.5) a)) (* x (/ (* y 0.5) a)))))))assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((x * y) <= -5e+29) {
tmp = y * (x * (0.5 / a));
} else if ((x * y) <= 2e-126) {
tmp = -4.5 * (t * (z / a));
} else if ((x * y) <= 1e-97) {
tmp = (x * y) * (0.5 / a);
} else if ((x * y) <= 5e-8) {
tmp = z * ((t * -4.5) / a);
} else {
tmp = x * ((y * 0.5) / a);
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if ((x * y) <= (-5d+29)) then
tmp = y * (x * (0.5d0 / a))
else if ((x * y) <= 2d-126) then
tmp = (-4.5d0) * (t * (z / a))
else if ((x * y) <= 1d-97) then
tmp = (x * y) * (0.5d0 / a)
else if ((x * y) <= 5d-8) then
tmp = z * ((t * (-4.5d0)) / a)
else
tmp = x * ((y * 0.5d0) / a)
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((x * y) <= -5e+29) {
tmp = y * (x * (0.5 / a));
} else if ((x * y) <= 2e-126) {
tmp = -4.5 * (t * (z / a));
} else if ((x * y) <= 1e-97) {
tmp = (x * y) * (0.5 / a);
} else if ((x * y) <= 5e-8) {
tmp = z * ((t * -4.5) / a);
} else {
tmp = x * ((y * 0.5) / a);
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if (x * y) <= -5e+29: tmp = y * (x * (0.5 / a)) elif (x * y) <= 2e-126: tmp = -4.5 * (t * (z / a)) elif (x * y) <= 1e-97: tmp = (x * y) * (0.5 / a) elif (x * y) <= 5e-8: tmp = z * ((t * -4.5) / a) else: tmp = x * ((y * 0.5) / a) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (Float64(x * y) <= -5e+29) tmp = Float64(y * Float64(x * Float64(0.5 / a))); elseif (Float64(x * y) <= 2e-126) tmp = Float64(-4.5 * Float64(t * Float64(z / a))); elseif (Float64(x * y) <= 1e-97) tmp = Float64(Float64(x * y) * Float64(0.5 / a)); elseif (Float64(x * y) <= 5e-8) tmp = Float64(z * Float64(Float64(t * -4.5) / a)); else tmp = Float64(x * Float64(Float64(y * 0.5) / a)); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if ((x * y) <= -5e+29)
tmp = y * (x * (0.5 / a));
elseif ((x * y) <= 2e-126)
tmp = -4.5 * (t * (z / a));
elseif ((x * y) <= 1e-97)
tmp = (x * y) * (0.5 / a);
elseif ((x * y) <= 5e-8)
tmp = z * ((t * -4.5) / a);
else
tmp = x * ((y * 0.5) / a);
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[N[(x * y), $MachinePrecision], -5e+29], N[(y * N[(x * N[(0.5 / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 2e-126], N[(-4.5 * N[(t * N[(z / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 1e-97], N[(N[(x * y), $MachinePrecision] * N[(0.5 / a), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 5e-8], N[(z * N[(N[(t * -4.5), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision], N[(x * N[(N[(y * 0.5), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision]]]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -5 \cdot 10^{+29}:\\
\;\;\;\;y \cdot \left(x \cdot \frac{0.5}{a}\right)\\
\mathbf{elif}\;x \cdot y \leq 2 \cdot 10^{-126}:\\
\;\;\;\;-4.5 \cdot \left(t \cdot \frac{z}{a}\right)\\
\mathbf{elif}\;x \cdot y \leq 10^{-97}:\\
\;\;\;\;\left(x \cdot y\right) \cdot \frac{0.5}{a}\\
\mathbf{elif}\;x \cdot y \leq 5 \cdot 10^{-8}:\\
\;\;\;\;z \cdot \frac{t \cdot -4.5}{a}\\
\mathbf{else}:\\
\;\;\;\;x \cdot \frac{y \cdot 0.5}{a}\\
\end{array}
\end{array}
if (*.f64 x y) < -5.0000000000000001e29Initial program 88.6%
Taylor expanded in x around inf 75.7%
*-commutative75.7%
associate-/l*79.9%
associate-*r*79.9%
*-commutative79.9%
associate-*r/79.9%
Simplified79.9%
associate-*r/75.7%
*-commutative75.7%
Applied egg-rr75.7%
associate-*r*75.7%
associate-*r/75.5%
*-commutative75.5%
associate-*r*81.8%
Applied egg-rr81.8%
if -5.0000000000000001e29 < (*.f64 x y) < 1.9999999999999999e-126Initial program 92.4%
Taylor expanded in x around 0 82.4%
associate-/l*83.9%
Simplified83.9%
if 1.9999999999999999e-126 < (*.f64 x y) < 1.00000000000000004e-97Initial program 99.0%
div-inv99.2%
fma-neg99.2%
*-commutative99.2%
distribute-rgt-neg-in99.2%
distribute-rgt-neg-in99.2%
metadata-eval99.2%
*-commutative99.2%
associate-/r*99.2%
metadata-eval99.2%
Applied egg-rr99.2%
Taylor expanded in x around inf 99.2%
if 1.00000000000000004e-97 < (*.f64 x y) < 4.9999999999999998e-8Initial program 84.5%
Taylor expanded in x around 0 58.5%
associate-*r/58.4%
associate-*r*58.6%
associate-*l/68.5%
associate-*r/68.4%
*-commutative68.4%
associate-*r/68.5%
Simplified68.5%
if 4.9999999999999998e-8 < (*.f64 x y) Initial program 90.2%
Taylor expanded in x around inf 76.1%
*-commutative76.1%
associate-/l*74.3%
associate-*r*74.3%
*-commutative74.3%
associate-*r/74.3%
Simplified74.3%
Final simplification80.4%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (* x (/ (* y 0.5) a))))
(if (<= (* x y) -5e+29)
t_1
(if (<= (* x y) 2e-126)
(* -4.5 (* t (/ z a)))
(if (<= (* x y) 1e-97)
(* (* x y) (/ 0.5 a))
(if (<= (* x y) 5e-8) (* z (/ (* t -4.5) a)) t_1))))))assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = x * ((y * 0.5) / a);
double tmp;
if ((x * y) <= -5e+29) {
tmp = t_1;
} else if ((x * y) <= 2e-126) {
tmp = -4.5 * (t * (z / a));
} else if ((x * y) <= 1e-97) {
tmp = (x * y) * (0.5 / a);
} else if ((x * y) <= 5e-8) {
tmp = z * ((t * -4.5) / a);
} else {
tmp = t_1;
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = x * ((y * 0.5d0) / a)
if ((x * y) <= (-5d+29)) then
tmp = t_1
else if ((x * y) <= 2d-126) then
tmp = (-4.5d0) * (t * (z / a))
else if ((x * y) <= 1d-97) then
tmp = (x * y) * (0.5d0 / a)
else if ((x * y) <= 5d-8) then
tmp = z * ((t * (-4.5d0)) / a)
else
tmp = t_1
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double t_1 = x * ((y * 0.5) / a);
double tmp;
if ((x * y) <= -5e+29) {
tmp = t_1;
} else if ((x * y) <= 2e-126) {
tmp = -4.5 * (t * (z / a));
} else if ((x * y) <= 1e-97) {
tmp = (x * y) * (0.5 / a);
} else if ((x * y) <= 5e-8) {
tmp = z * ((t * -4.5) / a);
} else {
tmp = t_1;
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): t_1 = x * ((y * 0.5) / a) tmp = 0 if (x * y) <= -5e+29: tmp = t_1 elif (x * y) <= 2e-126: tmp = -4.5 * (t * (z / a)) elif (x * y) <= 1e-97: tmp = (x * y) * (0.5 / a) elif (x * y) <= 5e-8: tmp = z * ((t * -4.5) / a) else: tmp = t_1 return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = Float64(x * Float64(Float64(y * 0.5) / a)) tmp = 0.0 if (Float64(x * y) <= -5e+29) tmp = t_1; elseif (Float64(x * y) <= 2e-126) tmp = Float64(-4.5 * Float64(t * Float64(z / a))); elseif (Float64(x * y) <= 1e-97) tmp = Float64(Float64(x * y) * Float64(0.5 / a)); elseif (Float64(x * y) <= 5e-8) tmp = Float64(z * Float64(Float64(t * -4.5) / a)); else tmp = t_1; end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
t_1 = x * ((y * 0.5) / a);
tmp = 0.0;
if ((x * y) <= -5e+29)
tmp = t_1;
elseif ((x * y) <= 2e-126)
tmp = -4.5 * (t * (z / a));
elseif ((x * y) <= 1e-97)
tmp = (x * y) * (0.5 / a);
elseif ((x * y) <= 5e-8)
tmp = z * ((t * -4.5) / a);
else
tmp = t_1;
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(x * N[(N[(y * 0.5), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(x * y), $MachinePrecision], -5e+29], t$95$1, If[LessEqual[N[(x * y), $MachinePrecision], 2e-126], N[(-4.5 * N[(t * N[(z / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 1e-97], N[(N[(x * y), $MachinePrecision] * N[(0.5 / a), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 5e-8], N[(z * N[(N[(t * -4.5), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision], t$95$1]]]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := x \cdot \frac{y \cdot 0.5}{a}\\
\mathbf{if}\;x \cdot y \leq -5 \cdot 10^{+29}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;x \cdot y \leq 2 \cdot 10^{-126}:\\
\;\;\;\;-4.5 \cdot \left(t \cdot \frac{z}{a}\right)\\
\mathbf{elif}\;x \cdot y \leq 10^{-97}:\\
\;\;\;\;\left(x \cdot y\right) \cdot \frac{0.5}{a}\\
\mathbf{elif}\;x \cdot y \leq 5 \cdot 10^{-8}:\\
\;\;\;\;z \cdot \frac{t \cdot -4.5}{a}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (*.f64 x y) < -5.0000000000000001e29 or 4.9999999999999998e-8 < (*.f64 x y) Initial program 89.4%
Taylor expanded in x around inf 75.9%
*-commutative75.9%
associate-/l*77.0%
associate-*r*77.0%
*-commutative77.0%
associate-*r/77.0%
Simplified77.0%
if -5.0000000000000001e29 < (*.f64 x y) < 1.9999999999999999e-126Initial program 92.4%
Taylor expanded in x around 0 82.4%
associate-/l*83.9%
Simplified83.9%
if 1.9999999999999999e-126 < (*.f64 x y) < 1.00000000000000004e-97Initial program 99.0%
div-inv99.2%
fma-neg99.2%
*-commutative99.2%
distribute-rgt-neg-in99.2%
distribute-rgt-neg-in99.2%
metadata-eval99.2%
*-commutative99.2%
associate-/r*99.2%
metadata-eval99.2%
Applied egg-rr99.2%
Taylor expanded in x around inf 99.2%
if 1.00000000000000004e-97 < (*.f64 x y) < 4.9999999999999998e-8Initial program 84.5%
Taylor expanded in x around 0 58.5%
associate-*r/58.4%
associate-*r*58.6%
associate-*l/68.5%
associate-*r/68.4%
*-commutative68.4%
associate-*r/68.5%
Simplified68.5%
Final simplification80.0%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (* (* z 9.0) t)))
(if (<= t_1 -5e+266)
(* z (/ (* t -4.5) a))
(if (<= t_1 2e+219)
(/ (- (* x y) (* z (* 9.0 t))) (* a 2.0))
(* -4.5 (* t (/ z a)))))))assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = (z * 9.0) * t;
double tmp;
if (t_1 <= -5e+266) {
tmp = z * ((t * -4.5) / a);
} else if (t_1 <= 2e+219) {
tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0);
} else {
tmp = -4.5 * (t * (z / a));
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = (z * 9.0d0) * t
if (t_1 <= (-5d+266)) then
tmp = z * ((t * (-4.5d0)) / a)
else if (t_1 <= 2d+219) then
tmp = ((x * y) - (z * (9.0d0 * t))) / (a * 2.0d0)
else
tmp = (-4.5d0) * (t * (z / a))
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (z * 9.0) * t;
double tmp;
if (t_1 <= -5e+266) {
tmp = z * ((t * -4.5) / a);
} else if (t_1 <= 2e+219) {
tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0);
} else {
tmp = -4.5 * (t * (z / a));
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): t_1 = (z * 9.0) * t tmp = 0 if t_1 <= -5e+266: tmp = z * ((t * -4.5) / a) elif t_1 <= 2e+219: tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0) else: tmp = -4.5 * (t * (z / a)) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = Float64(Float64(z * 9.0) * t) tmp = 0.0 if (t_1 <= -5e+266) tmp = Float64(z * Float64(Float64(t * -4.5) / a)); elseif (t_1 <= 2e+219) tmp = Float64(Float64(Float64(x * y) - Float64(z * Float64(9.0 * t))) / Float64(a * 2.0)); else tmp = Float64(-4.5 * Float64(t * Float64(z / a))); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
t_1 = (z * 9.0) * t;
tmp = 0.0;
if (t_1 <= -5e+266)
tmp = z * ((t * -4.5) / a);
elseif (t_1 <= 2e+219)
tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0);
else
tmp = -4.5 * (t * (z / a));
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(z * 9.0), $MachinePrecision] * t), $MachinePrecision]}, If[LessEqual[t$95$1, -5e+266], N[(z * N[(N[(t * -4.5), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 2e+219], N[(N[(N[(x * y), $MachinePrecision] - N[(z * N[(9.0 * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision], N[(-4.5 * N[(t * N[(z / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := \left(z \cdot 9\right) \cdot t\\
\mathbf{if}\;t\_1 \leq -5 \cdot 10^{+266}:\\
\;\;\;\;z \cdot \frac{t \cdot -4.5}{a}\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{+219}:\\
\;\;\;\;\frac{x \cdot y - z \cdot \left(9 \cdot t\right)}{a \cdot 2}\\
\mathbf{else}:\\
\;\;\;\;-4.5 \cdot \left(t \cdot \frac{z}{a}\right)\\
\end{array}
\end{array}
if (*.f64 (*.f64 z #s(literal 9 binary64)) t) < -4.9999999999999999e266Initial program 65.8%
Taylor expanded in x around 0 65.9%
associate-*r/65.8%
associate-*r*65.7%
associate-*l/96.0%
associate-*r/96.0%
*-commutative96.0%
associate-*r/96.0%
Simplified96.0%
if -4.9999999999999999e266 < (*.f64 (*.f64 z #s(literal 9 binary64)) t) < 1.99999999999999993e219Initial program 96.1%
div-sub93.7%
*-commutative93.7%
div-sub96.1%
cancel-sign-sub-inv96.1%
*-commutative96.1%
fma-define96.1%
distribute-rgt-neg-in96.1%
associate-*r*96.2%
distribute-lft-neg-in96.2%
*-commutative96.2%
distribute-rgt-neg-in96.2%
metadata-eval96.2%
Simplified96.2%
*-commutative96.2%
associate-*r*96.1%
metadata-eval96.1%
distribute-rgt-neg-in96.1%
distribute-lft-neg-in96.1%
fma-neg96.1%
associate-*l*96.2%
Applied egg-rr96.2%
if 1.99999999999999993e219 < (*.f64 (*.f64 z #s(literal 9 binary64)) t) Initial program 70.6%
Taylor expanded in x around 0 74.9%
associate-/l*95.7%
Simplified95.7%
Final simplification96.1%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (or (<= y -1.2e-165) (not (<= y 2.8e+34))) (* x (/ (* y 0.5) a)) (* -4.5 (* t (/ z a)))))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((y <= -1.2e-165) || !(y <= 2.8e+34)) {
tmp = x * ((y * 0.5) / a);
} else {
tmp = -4.5 * (t * (z / a));
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if ((y <= (-1.2d-165)) .or. (.not. (y <= 2.8d+34))) then
tmp = x * ((y * 0.5d0) / a)
else
tmp = (-4.5d0) * (t * (z / a))
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((y <= -1.2e-165) || !(y <= 2.8e+34)) {
tmp = x * ((y * 0.5) / a);
} else {
tmp = -4.5 * (t * (z / a));
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if (y <= -1.2e-165) or not (y <= 2.8e+34): tmp = x * ((y * 0.5) / a) else: tmp = -4.5 * (t * (z / a)) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if ((y <= -1.2e-165) || !(y <= 2.8e+34)) tmp = Float64(x * Float64(Float64(y * 0.5) / a)); else tmp = Float64(-4.5 * Float64(t * Float64(z / a))); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if ((y <= -1.2e-165) || ~((y <= 2.8e+34)))
tmp = x * ((y * 0.5) / a);
else
tmp = -4.5 * (t * (z / a));
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[Or[LessEqual[y, -1.2e-165], N[Not[LessEqual[y, 2.8e+34]], $MachinePrecision]], N[(x * N[(N[(y * 0.5), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision], N[(-4.5 * N[(t * N[(z / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.2 \cdot 10^{-165} \lor \neg \left(y \leq 2.8 \cdot 10^{+34}\right):\\
\;\;\;\;x \cdot \frac{y \cdot 0.5}{a}\\
\mathbf{else}:\\
\;\;\;\;-4.5 \cdot \left(t \cdot \frac{z}{a}\right)\\
\end{array}
\end{array}
if y < -1.2000000000000001e-165 or 2.80000000000000008e34 < y Initial program 90.7%
Taylor expanded in x around inf 58.0%
*-commutative58.0%
associate-/l*59.0%
associate-*r*59.0%
*-commutative59.0%
associate-*r/59.0%
Simplified59.0%
if -1.2000000000000001e-165 < y < 2.80000000000000008e34Initial program 90.5%
Taylor expanded in x around 0 64.3%
associate-/l*66.9%
Simplified66.9%
Final simplification62.5%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (* -4.5 (* t (/ z a))))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
return -4.5 * (t * (z / a));
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = (-4.5d0) * (t * (z / a))
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
return -4.5 * (t * (z / a));
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): return -4.5 * (t * (z / a))
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) return Float64(-4.5 * Float64(t * Float64(z / a))) end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp = code(x, y, z, t, a)
tmp = -4.5 * (t * (z / a));
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := N[(-4.5 * N[(t * N[(z / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
-4.5 \cdot \left(t \cdot \frac{z}{a}\right)
\end{array}
Initial program 90.6%
Taylor expanded in x around 0 51.6%
associate-/l*54.2%
Simplified54.2%
(FPCore (x y z t a)
:precision binary64
(if (< a -2.090464557976709e+86)
(- (* 0.5 (/ (* y x) a)) (* 4.5 (/ t (/ a z))))
(if (< a 2.144030707833976e+99)
(/ (- (* x y) (* z (* 9.0 t))) (* a 2.0))
(- (* (/ y a) (* x 0.5)) (* (/ t a) (* z 4.5))))))
double code(double x, double y, double z, double t, double a) {
double tmp;
if (a < -2.090464557976709e+86) {
tmp = (0.5 * ((y * x) / a)) - (4.5 * (t / (a / z)));
} else if (a < 2.144030707833976e+99) {
tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0);
} else {
tmp = ((y / a) * (x * 0.5)) - ((t / a) * (z * 4.5));
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if (a < (-2.090464557976709d+86)) then
tmp = (0.5d0 * ((y * x) / a)) - (4.5d0 * (t / (a / z)))
else if (a < 2.144030707833976d+99) then
tmp = ((x * y) - (z * (9.0d0 * t))) / (a * 2.0d0)
else
tmp = ((y / a) * (x * 0.5d0)) - ((t / a) * (z * 4.5d0))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if (a < -2.090464557976709e+86) {
tmp = (0.5 * ((y * x) / a)) - (4.5 * (t / (a / z)));
} else if (a < 2.144030707833976e+99) {
tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0);
} else {
tmp = ((y / a) * (x * 0.5)) - ((t / a) * (z * 4.5));
}
return tmp;
}
def code(x, y, z, t, a): tmp = 0 if a < -2.090464557976709e+86: tmp = (0.5 * ((y * x) / a)) - (4.5 * (t / (a / z))) elif a < 2.144030707833976e+99: tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0) else: tmp = ((y / a) * (x * 0.5)) - ((t / a) * (z * 4.5)) return tmp
function code(x, y, z, t, a) tmp = 0.0 if (a < -2.090464557976709e+86) tmp = Float64(Float64(0.5 * Float64(Float64(y * x) / a)) - Float64(4.5 * Float64(t / Float64(a / z)))); elseif (a < 2.144030707833976e+99) tmp = Float64(Float64(Float64(x * y) - Float64(z * Float64(9.0 * t))) / Float64(a * 2.0)); else tmp = Float64(Float64(Float64(y / a) * Float64(x * 0.5)) - Float64(Float64(t / a) * Float64(z * 4.5))); end return tmp end
function tmp_2 = code(x, y, z, t, a) tmp = 0.0; if (a < -2.090464557976709e+86) tmp = (0.5 * ((y * x) / a)) - (4.5 * (t / (a / z))); elseif (a < 2.144030707833976e+99) tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0); else tmp = ((y / a) * (x * 0.5)) - ((t / a) * (z * 4.5)); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := If[Less[a, -2.090464557976709e+86], N[(N[(0.5 * N[(N[(y * x), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision] - N[(4.5 * N[(t / N[(a / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[Less[a, 2.144030707833976e+99], N[(N[(N[(x * y), $MachinePrecision] - N[(z * N[(9.0 * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision], N[(N[(N[(y / a), $MachinePrecision] * N[(x * 0.5), $MachinePrecision]), $MachinePrecision] - N[(N[(t / a), $MachinePrecision] * N[(z * 4.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a < -2.090464557976709 \cdot 10^{+86}:\\
\;\;\;\;0.5 \cdot \frac{y \cdot x}{a} - 4.5 \cdot \frac{t}{\frac{a}{z}}\\
\mathbf{elif}\;a < 2.144030707833976 \cdot 10^{+99}:\\
\;\;\;\;\frac{x \cdot y - z \cdot \left(9 \cdot t\right)}{a \cdot 2}\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{a} \cdot \left(x \cdot 0.5\right) - \frac{t}{a} \cdot \left(z \cdot 4.5\right)\\
\end{array}
\end{array}
herbie shell --seed 2024108
(FPCore (x y z t a)
:name "Diagrams.Solve.Polynomial:cubForm from diagrams-solve-0.1, I"
:precision binary64
:alt
(if (< a -2.090464557976709e+86) (- (* 0.5 (/ (* y x) a)) (* 4.5 (/ t (/ a z)))) (if (< a 2.144030707833976e+99) (/ (- (* x y) (* z (* 9.0 t))) (* a 2.0)) (- (* (/ y a) (* x 0.5)) (* (/ t a) (* z 4.5)))))
(/ (- (* x y) (* (* z 9.0) t)) (* a 2.0)))