
(FPCore (x y z t) :precision binary64 (/ x (- y (* z t))))
double code(double x, double y, double z, double t) {
return x / (y - (z * t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x / (y - (z * t))
end function
public static double code(double x, double y, double z, double t) {
return x / (y - (z * t));
}
def code(x, y, z, t): return x / (y - (z * t))
function code(x, y, z, t) return Float64(x / Float64(y - Float64(z * t))) end
function tmp = code(x, y, z, t) tmp = x / (y - (z * t)); end
code[x_, y_, z_, t_] := N[(x / N[(y - N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{y - z \cdot t}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (/ x (- y (* z t))))
double code(double x, double y, double z, double t) {
return x / (y - (z * t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x / (y - (z * t))
end function
public static double code(double x, double y, double z, double t) {
return x / (y - (z * t));
}
def code(x, y, z, t): return x / (y - (z * t))
function code(x, y, z, t) return Float64(x / Float64(y - Float64(z * t))) end
function tmp = code(x, y, z, t) tmp = x / (y - (z * t)); end
code[x_, y_, z_, t_] := N[(x / N[(y - N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{y - z \cdot t}
\end{array}
(FPCore (x y z t) :precision binary64 (/ x (- y (* z t))))
double code(double x, double y, double z, double t) {
return x / (y - (z * t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x / (y - (z * t))
end function
public static double code(double x, double y, double z, double t) {
return x / (y - (z * t));
}
def code(x, y, z, t): return x / (y - (z * t))
function code(x, y, z, t) return Float64(x / Float64(y - Float64(z * t))) end
function tmp = code(x, y, z, t) tmp = x / (y - (z * t)); end
code[x_, y_, z_, t_] := N[(x / N[(y - N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{y - z \cdot t}
\end{array}
Initial program 96.9%
(FPCore (x y z t) :precision binary64 (if (or (<= (* z t) -2e+171) (not (<= (* z t) 4e+112))) (/ x (* z t)) (/ x y)))
double code(double x, double y, double z, double t) {
double tmp;
if (((z * t) <= -2e+171) || !((z * t) <= 4e+112)) {
tmp = x / (z * t);
} else {
tmp = x / y;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (((z * t) <= (-2d+171)) .or. (.not. ((z * t) <= 4d+112))) then
tmp = x / (z * t)
else
tmp = x / y
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (((z * t) <= -2e+171) || !((z * t) <= 4e+112)) {
tmp = x / (z * t);
} else {
tmp = x / y;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if ((z * t) <= -2e+171) or not ((z * t) <= 4e+112): tmp = x / (z * t) else: tmp = x / y return tmp
function code(x, y, z, t) tmp = 0.0 if ((Float64(z * t) <= -2e+171) || !(Float64(z * t) <= 4e+112)) tmp = Float64(x / Float64(z * t)); else tmp = Float64(x / y); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (((z * t) <= -2e+171) || ~(((z * t) <= 4e+112))) tmp = x / (z * t); else tmp = x / y; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[Or[LessEqual[N[(z * t), $MachinePrecision], -2e+171], N[Not[LessEqual[N[(z * t), $MachinePrecision], 4e+112]], $MachinePrecision]], N[(x / N[(z * t), $MachinePrecision]), $MachinePrecision], N[(x / y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \cdot t \leq -2 \cdot 10^{+171} \lor \neg \left(z \cdot t \leq 4 \cdot 10^{+112}\right):\\
\;\;\;\;\frac{x}{z \cdot t}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{y}\\
\end{array}
\end{array}
if (*.f64 z t) < -1.99999999999999991e171 or 3.9999999999999997e112 < (*.f64 z t) Initial program 90.0%
clear-num89.0%
inv-pow89.0%
Applied egg-rr89.0%
Taylor expanded in y around 0 86.5%
mul-1-neg86.5%
associate-/l*95.1%
distribute-rgt-neg-in95.1%
distribute-neg-frac295.1%
Simplified95.1%
unpow-195.1%
associate-*r/86.5%
*-commutative86.5%
frac-2neg86.5%
distribute-lft-neg-in86.5%
remove-double-neg86.5%
clear-num87.4%
add-sqr-sqrt37.1%
sqrt-unprod65.2%
sqr-neg65.2%
sqrt-unprod33.0%
add-sqr-sqrt62.6%
Applied egg-rr62.6%
if -1.99999999999999991e171 < (*.f64 z t) < 3.9999999999999997e112Initial program 99.9%
Taylor expanded in y around inf 65.2%
Final simplification64.4%
(FPCore (x y z t) :precision binary64 (if (or (<= y -15.5) (not (<= y 1.72e-9))) (/ x y) (/ x (* z (- t)))))
double code(double x, double y, double z, double t) {
double tmp;
if ((y <= -15.5) || !(y <= 1.72e-9)) {
tmp = x / y;
} else {
tmp = x / (z * -t);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((y <= (-15.5d0)) .or. (.not. (y <= 1.72d-9))) then
tmp = x / y
else
tmp = x / (z * -t)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((y <= -15.5) || !(y <= 1.72e-9)) {
tmp = x / y;
} else {
tmp = x / (z * -t);
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (y <= -15.5) or not (y <= 1.72e-9): tmp = x / y else: tmp = x / (z * -t) return tmp
function code(x, y, z, t) tmp = 0.0 if ((y <= -15.5) || !(y <= 1.72e-9)) tmp = Float64(x / y); else tmp = Float64(x / Float64(z * Float64(-t))); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((y <= -15.5) || ~((y <= 1.72e-9))) tmp = x / y; else tmp = x / (z * -t); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[Or[LessEqual[y, -15.5], N[Not[LessEqual[y, 1.72e-9]], $MachinePrecision]], N[(x / y), $MachinePrecision], N[(x / N[(z * (-t)), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -15.5 \lor \neg \left(y \leq 1.72 \cdot 10^{-9}\right):\\
\;\;\;\;\frac{x}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{z \cdot \left(-t\right)}\\
\end{array}
\end{array}
if y < -15.5 or 1.72000000000000006e-9 < y Initial program 97.6%
Taylor expanded in y around inf 85.2%
if -15.5 < y < 1.72000000000000006e-9Initial program 96.4%
Taylor expanded in y around 0 77.4%
associate-*r/77.4%
neg-mul-177.4%
Simplified77.4%
Final simplification81.0%
(FPCore (x y z t) :precision binary64 (/ x y))
double code(double x, double y, double z, double t) {
return x / y;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x / y
end function
public static double code(double x, double y, double z, double t) {
return x / y;
}
def code(x, y, z, t): return x / y
function code(x, y, z, t) return Float64(x / y) end
function tmp = code(x, y, z, t) tmp = x / y; end
code[x_, y_, z_, t_] := N[(x / y), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{y}
\end{array}
Initial program 96.9%
Taylor expanded in y around inf 52.8%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ 1.0 (- (/ y x) (* (/ z x) t)))))
(if (< x -1.618195973607049e+50)
t_1
(if (< x 2.1378306434876444e+131) (/ x (- y (* z t))) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = 1.0 / ((y / x) - ((z / x) * t));
double tmp;
if (x < -1.618195973607049e+50) {
tmp = t_1;
} else if (x < 2.1378306434876444e+131) {
tmp = x / (y - (z * t));
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = 1.0d0 / ((y / x) - ((z / x) * t))
if (x < (-1.618195973607049d+50)) then
tmp = t_1
else if (x < 2.1378306434876444d+131) then
tmp = x / (y - (z * t))
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = 1.0 / ((y / x) - ((z / x) * t));
double tmp;
if (x < -1.618195973607049e+50) {
tmp = t_1;
} else if (x < 2.1378306434876444e+131) {
tmp = x / (y - (z * t));
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = 1.0 / ((y / x) - ((z / x) * t)) tmp = 0 if x < -1.618195973607049e+50: tmp = t_1 elif x < 2.1378306434876444e+131: tmp = x / (y - (z * t)) else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(1.0 / Float64(Float64(y / x) - Float64(Float64(z / x) * t))) tmp = 0.0 if (x < -1.618195973607049e+50) tmp = t_1; elseif (x < 2.1378306434876444e+131) tmp = Float64(x / Float64(y - Float64(z * t))); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = 1.0 / ((y / x) - ((z / x) * t)); tmp = 0.0; if (x < -1.618195973607049e+50) tmp = t_1; elseif (x < 2.1378306434876444e+131) tmp = x / (y - (z * t)); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(1.0 / N[(N[(y / x), $MachinePrecision] - N[(N[(z / x), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Less[x, -1.618195973607049e+50], t$95$1, If[Less[x, 2.1378306434876444e+131], N[(x / N[(y - N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{1}{\frac{y}{x} - \frac{z}{x} \cdot t}\\
\mathbf{if}\;x < -1.618195973607049 \cdot 10^{+50}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;x < 2.1378306434876444 \cdot 10^{+131}:\\
\;\;\;\;\frac{x}{y - z \cdot t}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
herbie shell --seed 2024108
(FPCore (x y z t)
:name "Diagrams.Solve.Tridiagonal:solveTriDiagonal from diagrams-solve-0.1, B"
:precision binary64
:alt
(if (< x -1.618195973607049e+50) (/ 1.0 (- (/ y x) (* (/ z x) t))) (if (< x 2.1378306434876444e+131) (/ x (- y (* z t))) (/ 1.0 (- (/ y x) (* (/ z x) t)))))
(/ x (- y (* z t))))