
(FPCore (x) :precision binary64 (- (sqrt (+ x 1.0)) (sqrt x)))
double code(double x) {
return sqrt((x + 1.0)) - sqrt(x);
}
real(8) function code(x)
real(8), intent (in) :: x
code = sqrt((x + 1.0d0)) - sqrt(x)
end function
public static double code(double x) {
return Math.sqrt((x + 1.0)) - Math.sqrt(x);
}
def code(x): return math.sqrt((x + 1.0)) - math.sqrt(x)
function code(x) return Float64(sqrt(Float64(x + 1.0)) - sqrt(x)) end
function tmp = code(x) tmp = sqrt((x + 1.0)) - sqrt(x); end
code[x_] := N[(N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[x], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\sqrt{x + 1} - \sqrt{x}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x) :precision binary64 (- (sqrt (+ x 1.0)) (sqrt x)))
double code(double x) {
return sqrt((x + 1.0)) - sqrt(x);
}
real(8) function code(x)
real(8), intent (in) :: x
code = sqrt((x + 1.0d0)) - sqrt(x)
end function
public static double code(double x) {
return Math.sqrt((x + 1.0)) - Math.sqrt(x);
}
def code(x): return math.sqrt((x + 1.0)) - math.sqrt(x)
function code(x) return Float64(sqrt(Float64(x + 1.0)) - sqrt(x)) end
function tmp = code(x) tmp = sqrt((x + 1.0)) - sqrt(x); end
code[x_] := N[(N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[x], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\sqrt{x + 1} - \sqrt{x}
\end{array}
(FPCore (x) :precision binary64 (/ 1.0 (+ (sqrt (+ 1.0 x)) (sqrt x))))
double code(double x) {
return 1.0 / (sqrt((1.0 + x)) + sqrt(x));
}
real(8) function code(x)
real(8), intent (in) :: x
code = 1.0d0 / (sqrt((1.0d0 + x)) + sqrt(x))
end function
public static double code(double x) {
return 1.0 / (Math.sqrt((1.0 + x)) + Math.sqrt(x));
}
def code(x): return 1.0 / (math.sqrt((1.0 + x)) + math.sqrt(x))
function code(x) return Float64(1.0 / Float64(sqrt(Float64(1.0 + x)) + sqrt(x))) end
function tmp = code(x) tmp = 1.0 / (sqrt((1.0 + x)) + sqrt(x)); end
code[x_] := N[(1.0 / N[(N[Sqrt[N[(1.0 + x), $MachinePrecision]], $MachinePrecision] + N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{\sqrt{1 + x} + \sqrt{x}}
\end{array}
Initial program 51.4%
flip--51.9%
div-inv51.9%
add-sqr-sqrt51.9%
add-sqr-sqrt52.6%
associate--l+52.6%
Applied egg-rr52.6%
associate-*r/52.6%
*-rgt-identity52.6%
+-commutative52.6%
associate-+l-99.7%
div-sub99.7%
+-inverses99.7%
div099.7%
--rgt-identity99.7%
+-commutative99.7%
Simplified99.7%
(FPCore (x) :precision binary64 (let* ((t_0 (- (sqrt (+ 1.0 x)) (sqrt x)))) (if (<= t_0 1e-5) (* 0.5 (pow x -0.5)) t_0)))
double code(double x) {
double t_0 = sqrt((1.0 + x)) - sqrt(x);
double tmp;
if (t_0 <= 1e-5) {
tmp = 0.5 * pow(x, -0.5);
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: t_0
real(8) :: tmp
t_0 = sqrt((1.0d0 + x)) - sqrt(x)
if (t_0 <= 1d-5) then
tmp = 0.5d0 * (x ** (-0.5d0))
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x) {
double t_0 = Math.sqrt((1.0 + x)) - Math.sqrt(x);
double tmp;
if (t_0 <= 1e-5) {
tmp = 0.5 * Math.pow(x, -0.5);
} else {
tmp = t_0;
}
return tmp;
}
def code(x): t_0 = math.sqrt((1.0 + x)) - math.sqrt(x) tmp = 0 if t_0 <= 1e-5: tmp = 0.5 * math.pow(x, -0.5) else: tmp = t_0 return tmp
function code(x) t_0 = Float64(sqrt(Float64(1.0 + x)) - sqrt(x)) tmp = 0.0 if (t_0 <= 1e-5) tmp = Float64(0.5 * (x ^ -0.5)); else tmp = t_0; end return tmp end
function tmp_2 = code(x) t_0 = sqrt((1.0 + x)) - sqrt(x); tmp = 0.0; if (t_0 <= 1e-5) tmp = 0.5 * (x ^ -0.5); else tmp = t_0; end tmp_2 = tmp; end
code[x_] := Block[{t$95$0 = N[(N[Sqrt[N[(1.0 + x), $MachinePrecision]], $MachinePrecision] - N[Sqrt[x], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, 1e-5], N[(0.5 * N[Power[x, -0.5], $MachinePrecision]), $MachinePrecision], t$95$0]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \sqrt{1 + x} - \sqrt{x}\\
\mathbf{if}\;t\_0 \leq 10^{-5}:\\
\;\;\;\;0.5 \cdot {x}^{-0.5}\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) < 1.00000000000000008e-5Initial program 4.9%
flip--5.7%
div-inv5.7%
add-sqr-sqrt5.6%
add-sqr-sqrt6.8%
associate--l+6.8%
Applied egg-rr6.8%
associate-*r/6.8%
*-rgt-identity6.8%
+-commutative6.8%
associate-+l-99.6%
div-sub99.6%
+-inverses99.6%
div099.6%
--rgt-identity99.6%
+-commutative99.6%
Simplified99.6%
Taylor expanded in x around inf 99.4%
rem-exp-log92.2%
exp-neg92.2%
unpow1/292.2%
exp-prod92.2%
distribute-lft-neg-out92.2%
distribute-rgt-neg-in92.2%
metadata-eval92.2%
exp-to-pow99.5%
Simplified99.5%
if 1.00000000000000008e-5 < (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) Initial program 99.4%
Final simplification99.5%
(FPCore (x) :precision binary64 (if (<= x 1.3) (- (+ 1.0 (* x (+ 0.5 (* x (- (* x 0.0625) 0.125))))) (sqrt x)) (* 0.5 (pow x -0.5))))
double code(double x) {
double tmp;
if (x <= 1.3) {
tmp = (1.0 + (x * (0.5 + (x * ((x * 0.0625) - 0.125))))) - sqrt(x);
} else {
tmp = 0.5 * pow(x, -0.5);
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= 1.3d0) then
tmp = (1.0d0 + (x * (0.5d0 + (x * ((x * 0.0625d0) - 0.125d0))))) - sqrt(x)
else
tmp = 0.5d0 * (x ** (-0.5d0))
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= 1.3) {
tmp = (1.0 + (x * (0.5 + (x * ((x * 0.0625) - 0.125))))) - Math.sqrt(x);
} else {
tmp = 0.5 * Math.pow(x, -0.5);
}
return tmp;
}
def code(x): tmp = 0 if x <= 1.3: tmp = (1.0 + (x * (0.5 + (x * ((x * 0.0625) - 0.125))))) - math.sqrt(x) else: tmp = 0.5 * math.pow(x, -0.5) return tmp
function code(x) tmp = 0.0 if (x <= 1.3) tmp = Float64(Float64(1.0 + Float64(x * Float64(0.5 + Float64(x * Float64(Float64(x * 0.0625) - 0.125))))) - sqrt(x)); else tmp = Float64(0.5 * (x ^ -0.5)); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= 1.3) tmp = (1.0 + (x * (0.5 + (x * ((x * 0.0625) - 0.125))))) - sqrt(x); else tmp = 0.5 * (x ^ -0.5); end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, 1.3], N[(N[(1.0 + N[(x * N[(0.5 + N[(x * N[(N[(x * 0.0625), $MachinePrecision] - 0.125), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[Sqrt[x], $MachinePrecision]), $MachinePrecision], N[(0.5 * N[Power[x, -0.5], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 1.3:\\
\;\;\;\;\left(1 + x \cdot \left(0.5 + x \cdot \left(x \cdot 0.0625 - 0.125\right)\right)\right) - \sqrt{x}\\
\mathbf{else}:\\
\;\;\;\;0.5 \cdot {x}^{-0.5}\\
\end{array}
\end{array}
if x < 1.30000000000000004Initial program 100.0%
Taylor expanded in x around 0 99.5%
if 1.30000000000000004 < x Initial program 7.9%
flip--8.9%
div-inv8.9%
add-sqr-sqrt8.9%
add-sqr-sqrt10.2%
associate--l+10.2%
Applied egg-rr10.2%
associate-*r/10.2%
*-rgt-identity10.2%
+-commutative10.2%
associate-+l-99.6%
div-sub99.6%
+-inverses99.6%
div099.6%
--rgt-identity99.6%
+-commutative99.6%
Simplified99.6%
Taylor expanded in x around inf 97.0%
rem-exp-log90.1%
exp-neg90.2%
unpow1/290.2%
exp-prod90.2%
distribute-lft-neg-out90.2%
distribute-rgt-neg-in90.2%
metadata-eval90.2%
exp-to-pow97.2%
Simplified97.2%
Final simplification98.3%
(FPCore (x) :precision binary64 (if (<= x 1.25) (+ 1.0 (- (* x (+ 0.5 (* x -0.125))) (sqrt x))) (* 0.5 (pow x -0.5))))
double code(double x) {
double tmp;
if (x <= 1.25) {
tmp = 1.0 + ((x * (0.5 + (x * -0.125))) - sqrt(x));
} else {
tmp = 0.5 * pow(x, -0.5);
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= 1.25d0) then
tmp = 1.0d0 + ((x * (0.5d0 + (x * (-0.125d0)))) - sqrt(x))
else
tmp = 0.5d0 * (x ** (-0.5d0))
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= 1.25) {
tmp = 1.0 + ((x * (0.5 + (x * -0.125))) - Math.sqrt(x));
} else {
tmp = 0.5 * Math.pow(x, -0.5);
}
return tmp;
}
def code(x): tmp = 0 if x <= 1.25: tmp = 1.0 + ((x * (0.5 + (x * -0.125))) - math.sqrt(x)) else: tmp = 0.5 * math.pow(x, -0.5) return tmp
function code(x) tmp = 0.0 if (x <= 1.25) tmp = Float64(1.0 + Float64(Float64(x * Float64(0.5 + Float64(x * -0.125))) - sqrt(x))); else tmp = Float64(0.5 * (x ^ -0.5)); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= 1.25) tmp = 1.0 + ((x * (0.5 + (x * -0.125))) - sqrt(x)); else tmp = 0.5 * (x ^ -0.5); end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, 1.25], N[(1.0 + N[(N[(x * N[(0.5 + N[(x * -0.125), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(0.5 * N[Power[x, -0.5], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 1.25:\\
\;\;\;\;1 + \left(x \cdot \left(0.5 + x \cdot -0.125\right) - \sqrt{x}\right)\\
\mathbf{else}:\\
\;\;\;\;0.5 \cdot {x}^{-0.5}\\
\end{array}
\end{array}
if x < 1.25Initial program 100.0%
Taylor expanded in x around 0 99.5%
Taylor expanded in x around 0 99.1%
associate--l+99.1%
*-commutative99.1%
Simplified99.1%
if 1.25 < x Initial program 7.9%
flip--8.9%
div-inv8.9%
add-sqr-sqrt8.9%
add-sqr-sqrt10.2%
associate--l+10.2%
Applied egg-rr10.2%
associate-*r/10.2%
*-rgt-identity10.2%
+-commutative10.2%
associate-+l-99.6%
div-sub99.6%
+-inverses99.6%
div099.6%
--rgt-identity99.6%
+-commutative99.6%
Simplified99.6%
Taylor expanded in x around inf 97.0%
rem-exp-log90.1%
exp-neg90.2%
unpow1/290.2%
exp-prod90.2%
distribute-lft-neg-out90.2%
distribute-rgt-neg-in90.2%
metadata-eval90.2%
exp-to-pow97.2%
Simplified97.2%
(FPCore (x) :precision binary64 (if (<= x 1.0) (+ 1.0 (- (* x 0.5) (sqrt x))) (* 0.5 (pow x -0.5))))
double code(double x) {
double tmp;
if (x <= 1.0) {
tmp = 1.0 + ((x * 0.5) - sqrt(x));
} else {
tmp = 0.5 * pow(x, -0.5);
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= 1.0d0) then
tmp = 1.0d0 + ((x * 0.5d0) - sqrt(x))
else
tmp = 0.5d0 * (x ** (-0.5d0))
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= 1.0) {
tmp = 1.0 + ((x * 0.5) - Math.sqrt(x));
} else {
tmp = 0.5 * Math.pow(x, -0.5);
}
return tmp;
}
def code(x): tmp = 0 if x <= 1.0: tmp = 1.0 + ((x * 0.5) - math.sqrt(x)) else: tmp = 0.5 * math.pow(x, -0.5) return tmp
function code(x) tmp = 0.0 if (x <= 1.0) tmp = Float64(1.0 + Float64(Float64(x * 0.5) - sqrt(x))); else tmp = Float64(0.5 * (x ^ -0.5)); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= 1.0) tmp = 1.0 + ((x * 0.5) - sqrt(x)); else tmp = 0.5 * (x ^ -0.5); end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, 1.0], N[(1.0 + N[(N[(x * 0.5), $MachinePrecision] - N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(0.5 * N[Power[x, -0.5], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 1:\\
\;\;\;\;1 + \left(x \cdot 0.5 - \sqrt{x}\right)\\
\mathbf{else}:\\
\;\;\;\;0.5 \cdot {x}^{-0.5}\\
\end{array}
\end{array}
if x < 1Initial program 100.0%
Taylor expanded in x around 0 98.7%
associate--l+98.8%
*-commutative98.8%
Simplified98.8%
if 1 < x Initial program 7.9%
flip--8.9%
div-inv8.9%
add-sqr-sqrt8.9%
add-sqr-sqrt10.2%
associate--l+10.2%
Applied egg-rr10.2%
associate-*r/10.2%
*-rgt-identity10.2%
+-commutative10.2%
associate-+l-99.6%
div-sub99.6%
+-inverses99.6%
div099.6%
--rgt-identity99.6%
+-commutative99.6%
Simplified99.6%
Taylor expanded in x around inf 97.0%
rem-exp-log90.1%
exp-neg90.2%
unpow1/290.2%
exp-prod90.2%
distribute-lft-neg-out90.2%
distribute-rgt-neg-in90.2%
metadata-eval90.2%
exp-to-pow97.2%
Simplified97.2%
(FPCore (x) :precision binary64 (if (<= x 0.36) (- 1.0 (sqrt x)) (* 0.5 (pow x -0.5))))
double code(double x) {
double tmp;
if (x <= 0.36) {
tmp = 1.0 - sqrt(x);
} else {
tmp = 0.5 * pow(x, -0.5);
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= 0.36d0) then
tmp = 1.0d0 - sqrt(x)
else
tmp = 0.5d0 * (x ** (-0.5d0))
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= 0.36) {
tmp = 1.0 - Math.sqrt(x);
} else {
tmp = 0.5 * Math.pow(x, -0.5);
}
return tmp;
}
def code(x): tmp = 0 if x <= 0.36: tmp = 1.0 - math.sqrt(x) else: tmp = 0.5 * math.pow(x, -0.5) return tmp
function code(x) tmp = 0.0 if (x <= 0.36) tmp = Float64(1.0 - sqrt(x)); else tmp = Float64(0.5 * (x ^ -0.5)); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= 0.36) tmp = 1.0 - sqrt(x); else tmp = 0.5 * (x ^ -0.5); end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, 0.36], N[(1.0 - N[Sqrt[x], $MachinePrecision]), $MachinePrecision], N[(0.5 * N[Power[x, -0.5], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 0.36:\\
\;\;\;\;1 - \sqrt{x}\\
\mathbf{else}:\\
\;\;\;\;0.5 \cdot {x}^{-0.5}\\
\end{array}
\end{array}
if x < 0.35999999999999999Initial program 100.0%
Taylor expanded in x around 0 98.2%
if 0.35999999999999999 < x Initial program 7.9%
flip--8.9%
div-inv8.9%
add-sqr-sqrt8.9%
add-sqr-sqrt10.2%
associate--l+10.2%
Applied egg-rr10.2%
associate-*r/10.2%
*-rgt-identity10.2%
+-commutative10.2%
associate-+l-99.6%
div-sub99.6%
+-inverses99.6%
div099.6%
--rgt-identity99.6%
+-commutative99.6%
Simplified99.6%
Taylor expanded in x around inf 97.0%
rem-exp-log90.1%
exp-neg90.2%
unpow1/290.2%
exp-prod90.2%
distribute-lft-neg-out90.2%
distribute-rgt-neg-in90.2%
metadata-eval90.2%
exp-to-pow97.2%
Simplified97.2%
(FPCore (x) :precision binary64 (if (<= x 0.65) (- 1.0 (sqrt x)) (sqrt (/ 1.0 x))))
double code(double x) {
double tmp;
if (x <= 0.65) {
tmp = 1.0 - sqrt(x);
} else {
tmp = sqrt((1.0 / x));
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= 0.65d0) then
tmp = 1.0d0 - sqrt(x)
else
tmp = sqrt((1.0d0 / x))
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= 0.65) {
tmp = 1.0 - Math.sqrt(x);
} else {
tmp = Math.sqrt((1.0 / x));
}
return tmp;
}
def code(x): tmp = 0 if x <= 0.65: tmp = 1.0 - math.sqrt(x) else: tmp = math.sqrt((1.0 / x)) return tmp
function code(x) tmp = 0.0 if (x <= 0.65) tmp = Float64(1.0 - sqrt(x)); else tmp = sqrt(Float64(1.0 / x)); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= 0.65) tmp = 1.0 - sqrt(x); else tmp = sqrt((1.0 / x)); end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, 0.65], N[(1.0 - N[Sqrt[x], $MachinePrecision]), $MachinePrecision], N[Sqrt[N[(1.0 / x), $MachinePrecision]], $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 0.65:\\
\;\;\;\;1 - \sqrt{x}\\
\mathbf{else}:\\
\;\;\;\;\sqrt{\frac{1}{x}}\\
\end{array}
\end{array}
if x < 0.650000000000000022Initial program 100.0%
Taylor expanded in x around 0 98.2%
if 0.650000000000000022 < x Initial program 7.9%
flip--8.9%
div-inv8.9%
add-sqr-sqrt8.9%
add-sqr-sqrt10.2%
associate--l+10.2%
Applied egg-rr10.2%
associate-*r/10.2%
*-rgt-identity10.2%
+-commutative10.2%
associate-+l-99.6%
div-sub99.6%
+-inverses99.6%
div099.6%
--rgt-identity99.6%
+-commutative99.6%
Simplified99.6%
Taylor expanded in x around 0 18.8%
Taylor expanded in x around inf 18.7%
(FPCore (x) :precision binary64 (if (<= x 0.38) (+ 1.0 (sqrt x)) (sqrt (/ 1.0 x))))
double code(double x) {
double tmp;
if (x <= 0.38) {
tmp = 1.0 + sqrt(x);
} else {
tmp = sqrt((1.0 / x));
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= 0.38d0) then
tmp = 1.0d0 + sqrt(x)
else
tmp = sqrt((1.0d0 / x))
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= 0.38) {
tmp = 1.0 + Math.sqrt(x);
} else {
tmp = Math.sqrt((1.0 / x));
}
return tmp;
}
def code(x): tmp = 0 if x <= 0.38: tmp = 1.0 + math.sqrt(x) else: tmp = math.sqrt((1.0 / x)) return tmp
function code(x) tmp = 0.0 if (x <= 0.38) tmp = Float64(1.0 + sqrt(x)); else tmp = sqrt(Float64(1.0 / x)); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= 0.38) tmp = 1.0 + sqrt(x); else tmp = sqrt((1.0 / x)); end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, 0.38], N[(1.0 + N[Sqrt[x], $MachinePrecision]), $MachinePrecision], N[Sqrt[N[(1.0 / x), $MachinePrecision]], $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 0.38:\\
\;\;\;\;1 + \sqrt{x}\\
\mathbf{else}:\\
\;\;\;\;\sqrt{\frac{1}{x}}\\
\end{array}
\end{array}
if x < 0.38Initial program 100.0%
Taylor expanded in x around 0 98.2%
sub-neg98.2%
rem-square-sqrt0.0%
fabs-sqr0.0%
rem-square-sqrt96.5%
rem-sqrt-square96.5%
sqr-neg96.5%
rem-square-sqrt96.5%
Simplified96.5%
if 0.38 < x Initial program 7.9%
flip--8.9%
div-inv8.9%
add-sqr-sqrt8.9%
add-sqr-sqrt10.2%
associate--l+10.2%
Applied egg-rr10.2%
associate-*r/10.2%
*-rgt-identity10.2%
+-commutative10.2%
associate-+l-99.6%
div-sub99.6%
+-inverses99.6%
div099.6%
--rgt-identity99.6%
+-commutative99.6%
Simplified99.6%
Taylor expanded in x around 0 18.8%
Taylor expanded in x around inf 18.7%
(FPCore (x) :precision binary64 (sqrt (/ 1.0 x)))
double code(double x) {
return sqrt((1.0 / x));
}
real(8) function code(x)
real(8), intent (in) :: x
code = sqrt((1.0d0 / x))
end function
public static double code(double x) {
return Math.sqrt((1.0 / x));
}
def code(x): return math.sqrt((1.0 / x))
function code(x) return sqrt(Float64(1.0 / x)) end
function tmp = code(x) tmp = sqrt((1.0 / x)); end
code[x_] := N[Sqrt[N[(1.0 / x), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
\\
\sqrt{\frac{1}{x}}
\end{array}
Initial program 51.4%
flip--51.9%
div-inv51.9%
add-sqr-sqrt51.9%
add-sqr-sqrt52.6%
associate--l+52.6%
Applied egg-rr52.6%
associate-*r/52.6%
*-rgt-identity52.6%
+-commutative52.6%
associate-+l-99.7%
div-sub99.7%
+-inverses99.7%
div099.7%
--rgt-identity99.7%
+-commutative99.7%
Simplified99.7%
Taylor expanded in x around 0 56.3%
Taylor expanded in x around inf 13.1%
(FPCore (x) :precision binary64 (- (sqrt x)))
double code(double x) {
return -sqrt(x);
}
real(8) function code(x)
real(8), intent (in) :: x
code = -sqrt(x)
end function
public static double code(double x) {
return -Math.sqrt(x);
}
def code(x): return -math.sqrt(x)
function code(x) return Float64(-sqrt(x)) end
function tmp = code(x) tmp = -sqrt(x); end
code[x_] := (-N[Sqrt[x], $MachinePrecision])
\begin{array}{l}
\\
-\sqrt{x}
\end{array}
Initial program 51.4%
Taylor expanded in x around 0 47.3%
Taylor expanded in x around inf 1.7%
neg-mul-11.7%
Simplified1.7%
(FPCore (x) :precision binary64 (/ 1.0 (+ (sqrt (+ x 1.0)) (sqrt x))))
double code(double x) {
return 1.0 / (sqrt((x + 1.0)) + sqrt(x));
}
real(8) function code(x)
real(8), intent (in) :: x
code = 1.0d0 / (sqrt((x + 1.0d0)) + sqrt(x))
end function
public static double code(double x) {
return 1.0 / (Math.sqrt((x + 1.0)) + Math.sqrt(x));
}
def code(x): return 1.0 / (math.sqrt((x + 1.0)) + math.sqrt(x))
function code(x) return Float64(1.0 / Float64(sqrt(Float64(x + 1.0)) + sqrt(x))) end
function tmp = code(x) tmp = 1.0 / (sqrt((x + 1.0)) + sqrt(x)); end
code[x_] := N[(1.0 / N[(N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision] + N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{\sqrt{x + 1} + \sqrt{x}}
\end{array}
herbie shell --seed 2024108
(FPCore (x)
:name "Main:bigenough3 from C"
:precision binary64
:alt
(/ 1.0 (+ (sqrt (+ x 1.0)) (sqrt x)))
(- (sqrt (+ x 1.0)) (sqrt x)))