
(FPCore (x y z) :precision binary64 (* x (- 1.0 (* y z))))
double code(double x, double y, double z) {
return x * (1.0 - (y * z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * (1.0d0 - (y * z))
end function
public static double code(double x, double y, double z) {
return x * (1.0 - (y * z));
}
def code(x, y, z): return x * (1.0 - (y * z))
function code(x, y, z) return Float64(x * Float64(1.0 - Float64(y * z))) end
function tmp = code(x, y, z) tmp = x * (1.0 - (y * z)); end
code[x_, y_, z_] := N[(x * N[(1.0 - N[(y * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(1 - y \cdot z\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (* x (- 1.0 (* y z))))
double code(double x, double y, double z) {
return x * (1.0 - (y * z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * (1.0d0 - (y * z))
end function
public static double code(double x, double y, double z) {
return x * (1.0 - (y * z));
}
def code(x, y, z): return x * (1.0 - (y * z))
function code(x, y, z) return Float64(x * Float64(1.0 - Float64(y * z))) end
function tmp = code(x, y, z) tmp = x * (1.0 - (y * z)); end
code[x_, y_, z_] := N[(x * N[(1.0 - N[(y * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(1 - y \cdot z\right)
\end{array}
x\_m = (fabs.f64 x)
x\_s = (copysign.f64 #s(literal 1 binary64) x)
NOTE: x_m, y, and z should be sorted in increasing order before calling this function.
(FPCore (x_s x_m y z)
:precision binary64
(let* ((t_0 (* x_m (- 1.0 (* y z)))))
(*
x_s
(if (<= t_0 -2e+206)
(* z (* y (- x_m)))
(if (<= t_0 1e+307) t_0 (* y (* x_m (- z))))))))x\_m = fabs(x);
x\_s = copysign(1.0, x);
assert(x_m < y && y < z);
double code(double x_s, double x_m, double y, double z) {
double t_0 = x_m * (1.0 - (y * z));
double tmp;
if (t_0 <= -2e+206) {
tmp = z * (y * -x_m);
} else if (t_0 <= 1e+307) {
tmp = t_0;
} else {
tmp = y * (x_m * -z);
}
return x_s * tmp;
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
NOTE: x_m, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x_s, x_m, y, z)
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = x_m * (1.0d0 - (y * z))
if (t_0 <= (-2d+206)) then
tmp = z * (y * -x_m)
else if (t_0 <= 1d+307) then
tmp = t_0
else
tmp = y * (x_m * -z)
end if
code = x_s * tmp
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
assert x_m < y && y < z;
public static double code(double x_s, double x_m, double y, double z) {
double t_0 = x_m * (1.0 - (y * z));
double tmp;
if (t_0 <= -2e+206) {
tmp = z * (y * -x_m);
} else if (t_0 <= 1e+307) {
tmp = t_0;
} else {
tmp = y * (x_m * -z);
}
return x_s * tmp;
}
x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) [x_m, y, z] = sort([x_m, y, z]) def code(x_s, x_m, y, z): t_0 = x_m * (1.0 - (y * z)) tmp = 0 if t_0 <= -2e+206: tmp = z * (y * -x_m) elif t_0 <= 1e+307: tmp = t_0 else: tmp = y * (x_m * -z) return x_s * tmp
x\_m = abs(x) x\_s = copysign(1.0, x) x_m, y, z = sort([x_m, y, z]) function code(x_s, x_m, y, z) t_0 = Float64(x_m * Float64(1.0 - Float64(y * z))) tmp = 0.0 if (t_0 <= -2e+206) tmp = Float64(z * Float64(y * Float64(-x_m))); elseif (t_0 <= 1e+307) tmp = t_0; else tmp = Float64(y * Float64(x_m * Float64(-z))); end return Float64(x_s * tmp) end
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
x_m, y, z = num2cell(sort([x_m, y, z])){:}
function tmp_2 = code(x_s, x_m, y, z)
t_0 = x_m * (1.0 - (y * z));
tmp = 0.0;
if (t_0 <= -2e+206)
tmp = z * (y * -x_m);
elseif (t_0 <= 1e+307)
tmp = t_0;
else
tmp = y * (x_m * -z);
end
tmp_2 = x_s * tmp;
end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y, and z should be sorted in increasing order before calling this function.
code[x$95$s_, x$95$m_, y_, z_] := Block[{t$95$0 = N[(x$95$m * N[(1.0 - N[(y * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, N[(x$95$s * If[LessEqual[t$95$0, -2e+206], N[(z * N[(y * (-x$95$m)), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$0, 1e+307], t$95$0, N[(y * N[(x$95$m * (-z)), $MachinePrecision]), $MachinePrecision]]]), $MachinePrecision]]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
[x_m, y, z] = \mathsf{sort}([x_m, y, z])\\
\\
\begin{array}{l}
t_0 := x\_m \cdot \left(1 - y \cdot z\right)\\
x\_s \cdot \begin{array}{l}
\mathbf{if}\;t\_0 \leq -2 \cdot 10^{+206}:\\
\;\;\;\;z \cdot \left(y \cdot \left(-x\_m\right)\right)\\
\mathbf{elif}\;t\_0 \leq 10^{+307}:\\
\;\;\;\;t\_0\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(x\_m \cdot \left(-z\right)\right)\\
\end{array}
\end{array}
\end{array}
if (*.f64 x (-.f64 #s(literal 1 binary64) (*.f64 y z))) < -2.0000000000000001e206Initial program 87.2%
Taylor expanded in y around inf 57.0%
mul-1-neg57.0%
associate-*r*67.8%
Simplified67.8%
if -2.0000000000000001e206 < (*.f64 x (-.f64 #s(literal 1 binary64) (*.f64 y z))) < 9.99999999999999986e306Initial program 99.8%
if 9.99999999999999986e306 < (*.f64 x (-.f64 #s(literal 1 binary64) (*.f64 y z))) Initial program 77.3%
Taylor expanded in y around inf 77.3%
mul-1-neg77.3%
associate-*r*99.9%
distribute-rgt-neg-in99.9%
*-commutative99.9%
associate-*l*99.9%
Simplified99.9%
Final simplification94.2%
x\_m = (fabs.f64 x)
x\_s = (copysign.f64 #s(literal 1 binary64) x)
NOTE: x_m, y, and z should be sorted in increasing order before calling this function.
(FPCore (x_s x_m y z)
:precision binary64
(let* ((t_0 (* x_m (* y (- z)))) (t_1 (* z (* y (- x_m)))))
(*
x_s
(if (<= (* y z) (- INFINITY))
t_1
(if (<= (* y z) -50.0)
t_0
(if (<= (* y z) 2e-8) x_m (if (<= (* y z) 1e+165) t_0 t_1)))))))x\_m = fabs(x);
x\_s = copysign(1.0, x);
assert(x_m < y && y < z);
double code(double x_s, double x_m, double y, double z) {
double t_0 = x_m * (y * -z);
double t_1 = z * (y * -x_m);
double tmp;
if ((y * z) <= -((double) INFINITY)) {
tmp = t_1;
} else if ((y * z) <= -50.0) {
tmp = t_0;
} else if ((y * z) <= 2e-8) {
tmp = x_m;
} else if ((y * z) <= 1e+165) {
tmp = t_0;
} else {
tmp = t_1;
}
return x_s * tmp;
}
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
assert x_m < y && y < z;
public static double code(double x_s, double x_m, double y, double z) {
double t_0 = x_m * (y * -z);
double t_1 = z * (y * -x_m);
double tmp;
if ((y * z) <= -Double.POSITIVE_INFINITY) {
tmp = t_1;
} else if ((y * z) <= -50.0) {
tmp = t_0;
} else if ((y * z) <= 2e-8) {
tmp = x_m;
} else if ((y * z) <= 1e+165) {
tmp = t_0;
} else {
tmp = t_1;
}
return x_s * tmp;
}
x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) [x_m, y, z] = sort([x_m, y, z]) def code(x_s, x_m, y, z): t_0 = x_m * (y * -z) t_1 = z * (y * -x_m) tmp = 0 if (y * z) <= -math.inf: tmp = t_1 elif (y * z) <= -50.0: tmp = t_0 elif (y * z) <= 2e-8: tmp = x_m elif (y * z) <= 1e+165: tmp = t_0 else: tmp = t_1 return x_s * tmp
x\_m = abs(x) x\_s = copysign(1.0, x) x_m, y, z = sort([x_m, y, z]) function code(x_s, x_m, y, z) t_0 = Float64(x_m * Float64(y * Float64(-z))) t_1 = Float64(z * Float64(y * Float64(-x_m))) tmp = 0.0 if (Float64(y * z) <= Float64(-Inf)) tmp = t_1; elseif (Float64(y * z) <= -50.0) tmp = t_0; elseif (Float64(y * z) <= 2e-8) tmp = x_m; elseif (Float64(y * z) <= 1e+165) tmp = t_0; else tmp = t_1; end return Float64(x_s * tmp) end
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
x_m, y, z = num2cell(sort([x_m, y, z])){:}
function tmp_2 = code(x_s, x_m, y, z)
t_0 = x_m * (y * -z);
t_1 = z * (y * -x_m);
tmp = 0.0;
if ((y * z) <= -Inf)
tmp = t_1;
elseif ((y * z) <= -50.0)
tmp = t_0;
elseif ((y * z) <= 2e-8)
tmp = x_m;
elseif ((y * z) <= 1e+165)
tmp = t_0;
else
tmp = t_1;
end
tmp_2 = x_s * tmp;
end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y, and z should be sorted in increasing order before calling this function.
code[x$95$s_, x$95$m_, y_, z_] := Block[{t$95$0 = N[(x$95$m * N[(y * (-z)), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(z * N[(y * (-x$95$m)), $MachinePrecision]), $MachinePrecision]}, N[(x$95$s * If[LessEqual[N[(y * z), $MachinePrecision], (-Infinity)], t$95$1, If[LessEqual[N[(y * z), $MachinePrecision], -50.0], t$95$0, If[LessEqual[N[(y * z), $MachinePrecision], 2e-8], x$95$m, If[LessEqual[N[(y * z), $MachinePrecision], 1e+165], t$95$0, t$95$1]]]]), $MachinePrecision]]]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
[x_m, y, z] = \mathsf{sort}([x_m, y, z])\\
\\
\begin{array}{l}
t_0 := x\_m \cdot \left(y \cdot \left(-z\right)\right)\\
t_1 := z \cdot \left(y \cdot \left(-x\_m\right)\right)\\
x\_s \cdot \begin{array}{l}
\mathbf{if}\;y \cdot z \leq -\infty:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;y \cdot z \leq -50:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \cdot z \leq 2 \cdot 10^{-8}:\\
\;\;\;\;x\_m\\
\mathbf{elif}\;y \cdot z \leq 10^{+165}:\\
\;\;\;\;t\_0\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
\end{array}
if (*.f64 y z) < -inf.0 or 9.99999999999999899e164 < (*.f64 y z) Initial program 78.1%
Taylor expanded in y around inf 78.1%
mul-1-neg78.1%
associate-*r*97.8%
Simplified97.8%
if -inf.0 < (*.f64 y z) < -50 or 2e-8 < (*.f64 y z) < 9.99999999999999899e164Initial program 99.6%
flip--85.8%
associate-*r/80.2%
metadata-eval80.2%
pow280.2%
+-commutative80.2%
fma-define80.2%
Applied egg-rr80.2%
*-commutative80.2%
associate-/l*81.9%
Simplified81.9%
Taylor expanded in z around inf 84.9%
mul-1-neg84.9%
+-commutative84.9%
unsub-neg84.9%
Simplified84.9%
Taylor expanded in z around inf 96.0%
mul-1-neg96.0%
*-commutative96.0%
distribute-rgt-neg-in96.0%
*-commutative96.0%
distribute-rgt-neg-in96.0%
Simplified96.0%
if -50 < (*.f64 y z) < 2e-8Initial program 100.0%
Taylor expanded in y around 0 98.1%
Final simplification97.3%
x\_m = (fabs.f64 x)
x\_s = (copysign.f64 #s(literal 1 binary64) x)
NOTE: x_m, y, and z should be sorted in increasing order before calling this function.
(FPCore (x_s x_m y z)
:precision binary64
(*
x_s
(if (<= (* y z) -500000.0)
(* y (* x_m (- z)))
(if (<= (* y z) 2e-8)
x_m
(if (<= (* y z) 1e+165) (* x_m (* y (- z))) (* z (* y (- x_m))))))))x\_m = fabs(x);
x\_s = copysign(1.0, x);
assert(x_m < y && y < z);
double code(double x_s, double x_m, double y, double z) {
double tmp;
if ((y * z) <= -500000.0) {
tmp = y * (x_m * -z);
} else if ((y * z) <= 2e-8) {
tmp = x_m;
} else if ((y * z) <= 1e+165) {
tmp = x_m * (y * -z);
} else {
tmp = z * (y * -x_m);
}
return x_s * tmp;
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
NOTE: x_m, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x_s, x_m, y, z)
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y * z) <= (-500000.0d0)) then
tmp = y * (x_m * -z)
else if ((y * z) <= 2d-8) then
tmp = x_m
else if ((y * z) <= 1d+165) then
tmp = x_m * (y * -z)
else
tmp = z * (y * -x_m)
end if
code = x_s * tmp
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
assert x_m < y && y < z;
public static double code(double x_s, double x_m, double y, double z) {
double tmp;
if ((y * z) <= -500000.0) {
tmp = y * (x_m * -z);
} else if ((y * z) <= 2e-8) {
tmp = x_m;
} else if ((y * z) <= 1e+165) {
tmp = x_m * (y * -z);
} else {
tmp = z * (y * -x_m);
}
return x_s * tmp;
}
x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) [x_m, y, z] = sort([x_m, y, z]) def code(x_s, x_m, y, z): tmp = 0 if (y * z) <= -500000.0: tmp = y * (x_m * -z) elif (y * z) <= 2e-8: tmp = x_m elif (y * z) <= 1e+165: tmp = x_m * (y * -z) else: tmp = z * (y * -x_m) return x_s * tmp
x\_m = abs(x) x\_s = copysign(1.0, x) x_m, y, z = sort([x_m, y, z]) function code(x_s, x_m, y, z) tmp = 0.0 if (Float64(y * z) <= -500000.0) tmp = Float64(y * Float64(x_m * Float64(-z))); elseif (Float64(y * z) <= 2e-8) tmp = x_m; elseif (Float64(y * z) <= 1e+165) tmp = Float64(x_m * Float64(y * Float64(-z))); else tmp = Float64(z * Float64(y * Float64(-x_m))); end return Float64(x_s * tmp) end
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
x_m, y, z = num2cell(sort([x_m, y, z])){:}
function tmp_2 = code(x_s, x_m, y, z)
tmp = 0.0;
if ((y * z) <= -500000.0)
tmp = y * (x_m * -z);
elseif ((y * z) <= 2e-8)
tmp = x_m;
elseif ((y * z) <= 1e+165)
tmp = x_m * (y * -z);
else
tmp = z * (y * -x_m);
end
tmp_2 = x_s * tmp;
end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y, and z should be sorted in increasing order before calling this function.
code[x$95$s_, x$95$m_, y_, z_] := N[(x$95$s * If[LessEqual[N[(y * z), $MachinePrecision], -500000.0], N[(y * N[(x$95$m * (-z)), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(y * z), $MachinePrecision], 2e-8], x$95$m, If[LessEqual[N[(y * z), $MachinePrecision], 1e+165], N[(x$95$m * N[(y * (-z)), $MachinePrecision]), $MachinePrecision], N[(z * N[(y * (-x$95$m)), $MachinePrecision]), $MachinePrecision]]]]), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
[x_m, y, z] = \mathsf{sort}([x_m, y, z])\\
\\
x\_s \cdot \begin{array}{l}
\mathbf{if}\;y \cdot z \leq -500000:\\
\;\;\;\;y \cdot \left(x\_m \cdot \left(-z\right)\right)\\
\mathbf{elif}\;y \cdot z \leq 2 \cdot 10^{-8}:\\
\;\;\;\;x\_m\\
\mathbf{elif}\;y \cdot z \leq 10^{+165}:\\
\;\;\;\;x\_m \cdot \left(y \cdot \left(-z\right)\right)\\
\mathbf{else}:\\
\;\;\;\;z \cdot \left(y \cdot \left(-x\_m\right)\right)\\
\end{array}
\end{array}
if (*.f64 y z) < -5e5Initial program 89.5%
Taylor expanded in y around inf 87.7%
mul-1-neg87.7%
associate-*r*92.0%
distribute-rgt-neg-in92.0%
*-commutative92.0%
associate-*l*90.3%
Simplified90.3%
if -5e5 < (*.f64 y z) < 2e-8Initial program 100.0%
Taylor expanded in y around 0 97.4%
if 2e-8 < (*.f64 y z) < 9.99999999999999899e164Initial program 99.7%
flip--92.6%
associate-*r/90.0%
metadata-eval90.0%
pow290.0%
+-commutative90.0%
fma-define90.0%
Applied egg-rr90.0%
*-commutative90.0%
associate-/l*85.2%
Simplified85.2%
Taylor expanded in z around inf 81.0%
mul-1-neg81.0%
+-commutative81.0%
unsub-neg81.0%
Simplified81.0%
Taylor expanded in z around inf 96.4%
mul-1-neg96.4%
*-commutative96.4%
distribute-rgt-neg-in96.4%
*-commutative96.4%
distribute-rgt-neg-in96.4%
Simplified96.4%
if 9.99999999999999899e164 < (*.f64 y z) Initial program 85.9%
Taylor expanded in y around inf 85.9%
mul-1-neg85.9%
associate-*r*97.0%
Simplified97.0%
Final simplification95.6%
x\_m = (fabs.f64 x)
x\_s = (copysign.f64 #s(literal 1 binary64) x)
NOTE: x_m, y, and z should be sorted in increasing order before calling this function.
(FPCore (x_s x_m y z)
:precision binary64
(*
x_s
(if (or (<= (* y z) -50.0) (not (<= (* y z) 2e-8)))
(* z (* y (- x_m)))
x_m)))x\_m = fabs(x);
x\_s = copysign(1.0, x);
assert(x_m < y && y < z);
double code(double x_s, double x_m, double y, double z) {
double tmp;
if (((y * z) <= -50.0) || !((y * z) <= 2e-8)) {
tmp = z * (y * -x_m);
} else {
tmp = x_m;
}
return x_s * tmp;
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
NOTE: x_m, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x_s, x_m, y, z)
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (((y * z) <= (-50.0d0)) .or. (.not. ((y * z) <= 2d-8))) then
tmp = z * (y * -x_m)
else
tmp = x_m
end if
code = x_s * tmp
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
assert x_m < y && y < z;
public static double code(double x_s, double x_m, double y, double z) {
double tmp;
if (((y * z) <= -50.0) || !((y * z) <= 2e-8)) {
tmp = z * (y * -x_m);
} else {
tmp = x_m;
}
return x_s * tmp;
}
x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) [x_m, y, z] = sort([x_m, y, z]) def code(x_s, x_m, y, z): tmp = 0 if ((y * z) <= -50.0) or not ((y * z) <= 2e-8): tmp = z * (y * -x_m) else: tmp = x_m return x_s * tmp
x\_m = abs(x) x\_s = copysign(1.0, x) x_m, y, z = sort([x_m, y, z]) function code(x_s, x_m, y, z) tmp = 0.0 if ((Float64(y * z) <= -50.0) || !(Float64(y * z) <= 2e-8)) tmp = Float64(z * Float64(y * Float64(-x_m))); else tmp = x_m; end return Float64(x_s * tmp) end
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
x_m, y, z = num2cell(sort([x_m, y, z])){:}
function tmp_2 = code(x_s, x_m, y, z)
tmp = 0.0;
if (((y * z) <= -50.0) || ~(((y * z) <= 2e-8)))
tmp = z * (y * -x_m);
else
tmp = x_m;
end
tmp_2 = x_s * tmp;
end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y, and z should be sorted in increasing order before calling this function.
code[x$95$s_, x$95$m_, y_, z_] := N[(x$95$s * If[Or[LessEqual[N[(y * z), $MachinePrecision], -50.0], N[Not[LessEqual[N[(y * z), $MachinePrecision], 2e-8]], $MachinePrecision]], N[(z * N[(y * (-x$95$m)), $MachinePrecision]), $MachinePrecision], x$95$m]), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
[x_m, y, z] = \mathsf{sort}([x_m, y, z])\\
\\
x\_s \cdot \begin{array}{l}
\mathbf{if}\;y \cdot z \leq -50 \lor \neg \left(y \cdot z \leq 2 \cdot 10^{-8}\right):\\
\;\;\;\;z \cdot \left(y \cdot \left(-x\_m\right)\right)\\
\mathbf{else}:\\
\;\;\;\;x\_m\\
\end{array}
\end{array}
if (*.f64 y z) < -50 or 2e-8 < (*.f64 y z) Initial program 91.8%
Taylor expanded in y around inf 89.5%
mul-1-neg89.5%
associate-*r*90.2%
Simplified90.2%
if -50 < (*.f64 y z) < 2e-8Initial program 100.0%
Taylor expanded in y around 0 98.1%
Final simplification94.0%
x\_m = (fabs.f64 x) x\_s = (copysign.f64 #s(literal 1 binary64) x) NOTE: x_m, y, and z should be sorted in increasing order before calling this function. (FPCore (x_s x_m y z) :precision binary64 (* x_s (if (<= (* y z) -2e+73) (/ (* x_m z) z) x_m)))
x\_m = fabs(x);
x\_s = copysign(1.0, x);
assert(x_m < y && y < z);
double code(double x_s, double x_m, double y, double z) {
double tmp;
if ((y * z) <= -2e+73) {
tmp = (x_m * z) / z;
} else {
tmp = x_m;
}
return x_s * tmp;
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
NOTE: x_m, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x_s, x_m, y, z)
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y * z) <= (-2d+73)) then
tmp = (x_m * z) / z
else
tmp = x_m
end if
code = x_s * tmp
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
assert x_m < y && y < z;
public static double code(double x_s, double x_m, double y, double z) {
double tmp;
if ((y * z) <= -2e+73) {
tmp = (x_m * z) / z;
} else {
tmp = x_m;
}
return x_s * tmp;
}
x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) [x_m, y, z] = sort([x_m, y, z]) def code(x_s, x_m, y, z): tmp = 0 if (y * z) <= -2e+73: tmp = (x_m * z) / z else: tmp = x_m return x_s * tmp
x\_m = abs(x) x\_s = copysign(1.0, x) x_m, y, z = sort([x_m, y, z]) function code(x_s, x_m, y, z) tmp = 0.0 if (Float64(y * z) <= -2e+73) tmp = Float64(Float64(x_m * z) / z); else tmp = x_m; end return Float64(x_s * tmp) end
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
x_m, y, z = num2cell(sort([x_m, y, z])){:}
function tmp_2 = code(x_s, x_m, y, z)
tmp = 0.0;
if ((y * z) <= -2e+73)
tmp = (x_m * z) / z;
else
tmp = x_m;
end
tmp_2 = x_s * tmp;
end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y, and z should be sorted in increasing order before calling this function.
code[x$95$s_, x$95$m_, y_, z_] := N[(x$95$s * If[LessEqual[N[(y * z), $MachinePrecision], -2e+73], N[(N[(x$95$m * z), $MachinePrecision] / z), $MachinePrecision], x$95$m]), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
[x_m, y, z] = \mathsf{sort}([x_m, y, z])\\
\\
x\_s \cdot \begin{array}{l}
\mathbf{if}\;y \cdot z \leq -2 \cdot 10^{+73}:\\
\;\;\;\;\frac{x\_m \cdot z}{z}\\
\mathbf{else}:\\
\;\;\;\;x\_m\\
\end{array}
\end{array}
if (*.f64 y z) < -1.99999999999999997e73Initial program 86.7%
flip--48.2%
associate-*r/41.9%
metadata-eval41.9%
pow241.9%
+-commutative41.9%
fma-define41.9%
Applied egg-rr41.9%
*-commutative41.9%
associate-/l*47.6%
Simplified47.6%
Taylor expanded in z around inf 95.4%
mul-1-neg95.4%
+-commutative95.4%
unsub-neg95.4%
Simplified95.4%
Taylor expanded in z around 0 4.4%
*-commutative4.4%
associate-*l/19.7%
Applied egg-rr19.7%
if -1.99999999999999997e73 < (*.f64 y z) Initial program 97.7%
Taylor expanded in y around 0 58.4%
x\_m = (fabs.f64 x) x\_s = (copysign.f64 #s(literal 1 binary64) x) NOTE: x_m, y, and z should be sorted in increasing order before calling this function. (FPCore (x_s x_m y z) :precision binary64 (* x_s x_m))
x\_m = fabs(x);
x\_s = copysign(1.0, x);
assert(x_m < y && y < z);
double code(double x_s, double x_m, double y, double z) {
return x_s * x_m;
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
NOTE: x_m, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x_s, x_m, y, z)
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x_s * x_m
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
assert x_m < y && y < z;
public static double code(double x_s, double x_m, double y, double z) {
return x_s * x_m;
}
x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) [x_m, y, z] = sort([x_m, y, z]) def code(x_s, x_m, y, z): return x_s * x_m
x\_m = abs(x) x\_s = copysign(1.0, x) x_m, y, z = sort([x_m, y, z]) function code(x_s, x_m, y, z) return Float64(x_s * x_m) end
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
x_m, y, z = num2cell(sort([x_m, y, z])){:}
function tmp = code(x_s, x_m, y, z)
tmp = x_s * x_m;
end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y, and z should be sorted in increasing order before calling this function.
code[x$95$s_, x$95$m_, y_, z_] := N[(x$95$s * x$95$m), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
[x_m, y, z] = \mathsf{sort}([x_m, y, z])\\
\\
x\_s \cdot x\_m
\end{array}
Initial program 95.8%
Taylor expanded in y around 0 49.2%
herbie shell --seed 2024108
(FPCore (x y z)
:name "Data.Colour.RGBSpace.HSV:hsv from colour-2.3.3, I"
:precision binary64
(* x (- 1.0 (* y z))))