
(FPCore (x y) :precision binary64 (+ (+ x y) x))
double code(double x, double y) {
return (x + y) + x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) + x
end function
public static double code(double x, double y) {
return (x + y) + x;
}
def code(x, y): return (x + y) + x
function code(x, y) return Float64(Float64(x + y) + x) end
function tmp = code(x, y) tmp = (x + y) + x; end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] + x), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) + x
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 1 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (+ (+ x y) x))
double code(double x, double y) {
return (x + y) + x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) + x
end function
public static double code(double x, double y) {
return (x + y) + x;
}
def code(x, y): return (x + y) + x
function code(x, y) return Float64(Float64(x + y) + x) end
function tmp = code(x, y) tmp = (x + y) + x; end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] + x), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) + x
\end{array}
(FPCore (x y) :precision binary64 (+ y (* x 2.0)))
double code(double x, double y) {
return y + (x * 2.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = y + (x * 2.0d0)
end function
public static double code(double x, double y) {
return y + (x * 2.0);
}
def code(x, y): return y + (x * 2.0)
function code(x, y) return Float64(y + Float64(x * 2.0)) end
function tmp = code(x, y) tmp = y + (x * 2.0); end
code[x_, y_] := N[(y + N[(x * 2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
y + x \cdot 2
\end{array}
Initial program 100.0%
+-commutative100.0%
associate-+l+100.0%
*-lft-identity100.0%
metadata-eval100.0%
distribute-lft-out100.0%
distribute-rgt-out100.0%
metadata-eval100.0%
metadata-eval100.0%
metadata-eval100.0%
Simplified100.0%
(FPCore (x y) :precision binary64 (+ y (* 2.0 x)))
double code(double x, double y) {
return y + (2.0 * x);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = y + (2.0d0 * x)
end function
public static double code(double x, double y) {
return y + (2.0 * x);
}
def code(x, y): return y + (2.0 * x)
function code(x, y) return Float64(y + Float64(2.0 * x)) end
function tmp = code(x, y) tmp = y + (2.0 * x); end
code[x_, y_] := N[(y + N[(2.0 * x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
y + 2 \cdot x
\end{array}
herbie shell --seed 2024108
(FPCore (x y)
:name "Graphics.Rendering.Plot.Render.Plot.Legend:renderLegendOutside from plot-0.2.3.4, A"
:precision binary64
:alt
(+ y (* 2.0 x))
(+ (+ x y) x))