
(FPCore (x y z) :precision binary64 (exp (- (+ x (* y (log y))) z)))
double code(double x, double y, double z) {
return exp(((x + (y * log(y))) - z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = exp(((x + (y * log(y))) - z))
end function
public static double code(double x, double y, double z) {
return Math.exp(((x + (y * Math.log(y))) - z));
}
def code(x, y, z): return math.exp(((x + (y * math.log(y))) - z))
function code(x, y, z) return exp(Float64(Float64(x + Float64(y * log(y))) - z)) end
function tmp = code(x, y, z) tmp = exp(((x + (y * log(y))) - z)); end
code[x_, y_, z_] := N[Exp[N[(N[(x + N[(y * N[Log[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
\\
e^{\left(x + y \cdot \log y\right) - z}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (exp (- (+ x (* y (log y))) z)))
double code(double x, double y, double z) {
return exp(((x + (y * log(y))) - z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = exp(((x + (y * log(y))) - z))
end function
public static double code(double x, double y, double z) {
return Math.exp(((x + (y * Math.log(y))) - z));
}
def code(x, y, z): return math.exp(((x + (y * math.log(y))) - z))
function code(x, y, z) return exp(Float64(Float64(x + Float64(y * log(y))) - z)) end
function tmp = code(x, y, z) tmp = exp(((x + (y * log(y))) - z)); end
code[x_, y_, z_] := N[Exp[N[(N[(x + N[(y * N[Log[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
\\
e^{\left(x + y \cdot \log y\right) - z}
\end{array}
(FPCore (x y z) :precision binary64 (exp (- (+ x (* y (log y))) z)))
double code(double x, double y, double z) {
return exp(((x + (y * log(y))) - z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = exp(((x + (y * log(y))) - z))
end function
public static double code(double x, double y, double z) {
return Math.exp(((x + (y * Math.log(y))) - z));
}
def code(x, y, z): return math.exp(((x + (y * math.log(y))) - z))
function code(x, y, z) return exp(Float64(Float64(x + Float64(y * log(y))) - z)) end
function tmp = code(x, y, z) tmp = exp(((x + (y * log(y))) - z)); end
code[x_, y_, z_] := N[Exp[N[(N[(x + N[(y * N[Log[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
\\
e^{\left(x + y \cdot \log y\right) - z}
\end{array}
Initial program 100.0%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* y (log y)))) (if (<= t_0 0.2) (* (pow y y) (exp (- x z))) (exp (- t_0 z)))))
double code(double x, double y, double z) {
double t_0 = y * log(y);
double tmp;
if (t_0 <= 0.2) {
tmp = pow(y, y) * exp((x - z));
} else {
tmp = exp((t_0 - z));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = y * log(y)
if (t_0 <= 0.2d0) then
tmp = (y ** y) * exp((x - z))
else
tmp = exp((t_0 - z))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = y * Math.log(y);
double tmp;
if (t_0 <= 0.2) {
tmp = Math.pow(y, y) * Math.exp((x - z));
} else {
tmp = Math.exp((t_0 - z));
}
return tmp;
}
def code(x, y, z): t_0 = y * math.log(y) tmp = 0 if t_0 <= 0.2: tmp = math.pow(y, y) * math.exp((x - z)) else: tmp = math.exp((t_0 - z)) return tmp
function code(x, y, z) t_0 = Float64(y * log(y)) tmp = 0.0 if (t_0 <= 0.2) tmp = Float64((y ^ y) * exp(Float64(x - z))); else tmp = exp(Float64(t_0 - z)); end return tmp end
function tmp_2 = code(x, y, z) t_0 = y * log(y); tmp = 0.0; if (t_0 <= 0.2) tmp = (y ^ y) * exp((x - z)); else tmp = exp((t_0 - z)); end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(y * N[Log[y], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, 0.2], N[(N[Power[y, y], $MachinePrecision] * N[Exp[N[(x - z), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[Exp[N[(t$95$0 - z), $MachinePrecision]], $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := y \cdot \log y\\
\mathbf{if}\;t\_0 \leq 0.2:\\
\;\;\;\;{y}^{y} \cdot e^{x - z}\\
\mathbf{else}:\\
\;\;\;\;e^{t\_0 - z}\\
\end{array}
\end{array}
if (*.f64 y (log.f64 y)) < 0.20000000000000001Initial program 100.0%
+-commutative100.0%
associate--l+100.0%
exp-sum100.0%
*-commutative100.0%
exp-to-pow100.0%
Simplified100.0%
if 0.20000000000000001 < (*.f64 y (log.f64 y)) Initial program 100.0%
Taylor expanded in x around 0 90.0%
(FPCore (x y z) :precision binary64 (if (<= x -8e+86) (exp x) (if (<= x 0.08) (exp (- (* y (log y)) z)) (* (pow y y) (exp x)))))
double code(double x, double y, double z) {
double tmp;
if (x <= -8e+86) {
tmp = exp(x);
} else if (x <= 0.08) {
tmp = exp(((y * log(y)) - z));
} else {
tmp = pow(y, y) * exp(x);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-8d+86)) then
tmp = exp(x)
else if (x <= 0.08d0) then
tmp = exp(((y * log(y)) - z))
else
tmp = (y ** y) * exp(x)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -8e+86) {
tmp = Math.exp(x);
} else if (x <= 0.08) {
tmp = Math.exp(((y * Math.log(y)) - z));
} else {
tmp = Math.pow(y, y) * Math.exp(x);
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -8e+86: tmp = math.exp(x) elif x <= 0.08: tmp = math.exp(((y * math.log(y)) - z)) else: tmp = math.pow(y, y) * math.exp(x) return tmp
function code(x, y, z) tmp = 0.0 if (x <= -8e+86) tmp = exp(x); elseif (x <= 0.08) tmp = exp(Float64(Float64(y * log(y)) - z)); else tmp = Float64((y ^ y) * exp(x)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -8e+86) tmp = exp(x); elseif (x <= 0.08) tmp = exp(((y * log(y)) - z)); else tmp = (y ^ y) * exp(x); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -8e+86], N[Exp[x], $MachinePrecision], If[LessEqual[x, 0.08], N[Exp[N[(N[(y * N[Log[y], $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]], $MachinePrecision], N[(N[Power[y, y], $MachinePrecision] * N[Exp[x], $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -8 \cdot 10^{+86}:\\
\;\;\;\;e^{x}\\
\mathbf{elif}\;x \leq 0.08:\\
\;\;\;\;e^{y \cdot \log y - z}\\
\mathbf{else}:\\
\;\;\;\;{y}^{y} \cdot e^{x}\\
\end{array}
\end{array}
if x < -8.0000000000000001e86Initial program 100.0%
Taylor expanded in x around inf 81.3%
if -8.0000000000000001e86 < x < 0.0800000000000000017Initial program 100.0%
Taylor expanded in x around 0 96.7%
if 0.0800000000000000017 < x Initial program 100.0%
+-commutative100.0%
associate--l+100.0%
exp-sum89.1%
*-commutative89.1%
exp-to-pow89.1%
Simplified89.1%
Taylor expanded in z around 0 91.1%
*-commutative91.1%
Simplified91.1%
(FPCore (x y z) :precision binary64 (if (or (<= z -0.21) (not (<= z 1.8e+60))) (exp (- z)) (* (pow y y) (exp x))))
double code(double x, double y, double z) {
double tmp;
if ((z <= -0.21) || !(z <= 1.8e+60)) {
tmp = exp(-z);
} else {
tmp = pow(y, y) * exp(x);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-0.21d0)) .or. (.not. (z <= 1.8d+60))) then
tmp = exp(-z)
else
tmp = (y ** y) * exp(x)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -0.21) || !(z <= 1.8e+60)) {
tmp = Math.exp(-z);
} else {
tmp = Math.pow(y, y) * Math.exp(x);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -0.21) or not (z <= 1.8e+60): tmp = math.exp(-z) else: tmp = math.pow(y, y) * math.exp(x) return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -0.21) || !(z <= 1.8e+60)) tmp = exp(Float64(-z)); else tmp = Float64((y ^ y) * exp(x)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -0.21) || ~((z <= 1.8e+60))) tmp = exp(-z); else tmp = (y ^ y) * exp(x); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -0.21], N[Not[LessEqual[z, 1.8e+60]], $MachinePrecision]], N[Exp[(-z)], $MachinePrecision], N[(N[Power[y, y], $MachinePrecision] * N[Exp[x], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -0.21 \lor \neg \left(z \leq 1.8 \cdot 10^{+60}\right):\\
\;\;\;\;e^{-z}\\
\mathbf{else}:\\
\;\;\;\;{y}^{y} \cdot e^{x}\\
\end{array}
\end{array}
if z < -0.209999999999999992 or 1.79999999999999984e60 < z Initial program 100.0%
Taylor expanded in z around inf 81.7%
neg-mul-181.7%
Simplified81.7%
if -0.209999999999999992 < z < 1.79999999999999984e60Initial program 100.0%
+-commutative100.0%
associate--l+100.0%
exp-sum81.9%
*-commutative81.9%
exp-to-pow81.9%
Simplified81.9%
Taylor expanded in z around 0 85.5%
*-commutative85.5%
Simplified85.5%
Final simplification83.7%
(FPCore (x y z) :precision binary64 (if (or (<= x -3e+75) (not (<= x 1.4))) (exp x) (exp (- z))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -3e+75) || !(x <= 1.4)) {
tmp = exp(x);
} else {
tmp = exp(-z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-3d+75)) .or. (.not. (x <= 1.4d0))) then
tmp = exp(x)
else
tmp = exp(-z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -3e+75) || !(x <= 1.4)) {
tmp = Math.exp(x);
} else {
tmp = Math.exp(-z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -3e+75) or not (x <= 1.4): tmp = math.exp(x) else: tmp = math.exp(-z) return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -3e+75) || !(x <= 1.4)) tmp = exp(x); else tmp = exp(Float64(-z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -3e+75) || ~((x <= 1.4))) tmp = exp(x); else tmp = exp(-z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -3e+75], N[Not[LessEqual[x, 1.4]], $MachinePrecision]], N[Exp[x], $MachinePrecision], N[Exp[(-z)], $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -3 \cdot 10^{+75} \lor \neg \left(x \leq 1.4\right):\\
\;\;\;\;e^{x}\\
\mathbf{else}:\\
\;\;\;\;e^{-z}\\
\end{array}
\end{array}
if x < -3e75 or 1.3999999999999999 < x Initial program 100.0%
Taylor expanded in x around inf 84.4%
if -3e75 < x < 1.3999999999999999Initial program 100.0%
Taylor expanded in z around inf 66.5%
neg-mul-166.5%
Simplified66.5%
Final simplification73.5%
(FPCore (x y z) :precision binary64 (if (<= y 6.1e-65) (exp x) (if (<= y 92.0) (exp (- z)) (pow y y))))
double code(double x, double y, double z) {
double tmp;
if (y <= 6.1e-65) {
tmp = exp(x);
} else if (y <= 92.0) {
tmp = exp(-z);
} else {
tmp = pow(y, y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= 6.1d-65) then
tmp = exp(x)
else if (y <= 92.0d0) then
tmp = exp(-z)
else
tmp = y ** y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= 6.1e-65) {
tmp = Math.exp(x);
} else if (y <= 92.0) {
tmp = Math.exp(-z);
} else {
tmp = Math.pow(y, y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= 6.1e-65: tmp = math.exp(x) elif y <= 92.0: tmp = math.exp(-z) else: tmp = math.pow(y, y) return tmp
function code(x, y, z) tmp = 0.0 if (y <= 6.1e-65) tmp = exp(x); elseif (y <= 92.0) tmp = exp(Float64(-z)); else tmp = y ^ y; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= 6.1e-65) tmp = exp(x); elseif (y <= 92.0) tmp = exp(-z); else tmp = y ^ y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, 6.1e-65], N[Exp[x], $MachinePrecision], If[LessEqual[y, 92.0], N[Exp[(-z)], $MachinePrecision], N[Power[y, y], $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 6.1 \cdot 10^{-65}:\\
\;\;\;\;e^{x}\\
\mathbf{elif}\;y \leq 92:\\
\;\;\;\;e^{-z}\\
\mathbf{else}:\\
\;\;\;\;{y}^{y}\\
\end{array}
\end{array}
if y < 6.10000000000000014e-65Initial program 100.0%
Taylor expanded in x around inf 81.3%
if 6.10000000000000014e-65 < y < 92Initial program 100.0%
Taylor expanded in z around inf 81.1%
neg-mul-181.1%
Simplified81.1%
if 92 < y Initial program 100.0%
Taylor expanded in x around 0 89.9%
Taylor expanded in z around 0 78.3%
(FPCore (x y z) :precision binary64 (exp x))
double code(double x, double y, double z) {
return exp(x);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = exp(x)
end function
public static double code(double x, double y, double z) {
return Math.exp(x);
}
def code(x, y, z): return math.exp(x)
function code(x, y, z) return exp(x) end
function tmp = code(x, y, z) tmp = exp(x); end
code[x_, y_, z_] := N[Exp[x], $MachinePrecision]
\begin{array}{l}
\\
e^{x}
\end{array}
Initial program 100.0%
Taylor expanded in x around inf 52.2%
(FPCore (x y z) :precision binary64 (exp (+ (- x z) (* (log y) y))))
double code(double x, double y, double z) {
return exp(((x - z) + (log(y) * y)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = exp(((x - z) + (log(y) * y)))
end function
public static double code(double x, double y, double z) {
return Math.exp(((x - z) + (Math.log(y) * y)));
}
def code(x, y, z): return math.exp(((x - z) + (math.log(y) * y)))
function code(x, y, z) return exp(Float64(Float64(x - z) + Float64(log(y) * y))) end
function tmp = code(x, y, z) tmp = exp(((x - z) + (log(y) * y))); end
code[x_, y_, z_] := N[Exp[N[(N[(x - z), $MachinePrecision] + N[(N[Log[y], $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
\\
e^{\left(x - z\right) + \log y \cdot y}
\end{array}
herbie shell --seed 2024108
(FPCore (x y z)
:name "Statistics.Distribution.Poisson.Internal:probability from math-functions-0.1.5.2"
:precision binary64
:alt
(exp (+ (- x z) (* (log y) y)))
(exp (- (+ x (* y (log y))) z)))