
(FPCore (a b angle) :precision binary64 (let* ((t_0 (* (/ angle 180.0) PI))) (+ (pow (* a (sin t_0)) 2.0) (pow (* b (cos t_0)) 2.0))))
double code(double a, double b, double angle) {
double t_0 = (angle / 180.0) * ((double) M_PI);
return pow((a * sin(t_0)), 2.0) + pow((b * cos(t_0)), 2.0);
}
public static double code(double a, double b, double angle) {
double t_0 = (angle / 180.0) * Math.PI;
return Math.pow((a * Math.sin(t_0)), 2.0) + Math.pow((b * Math.cos(t_0)), 2.0);
}
def code(a, b, angle): t_0 = (angle / 180.0) * math.pi return math.pow((a * math.sin(t_0)), 2.0) + math.pow((b * math.cos(t_0)), 2.0)
function code(a, b, angle) t_0 = Float64(Float64(angle / 180.0) * pi) return Float64((Float64(a * sin(t_0)) ^ 2.0) + (Float64(b * cos(t_0)) ^ 2.0)) end
function tmp = code(a, b, angle) t_0 = (angle / 180.0) * pi; tmp = ((a * sin(t_0)) ^ 2.0) + ((b * cos(t_0)) ^ 2.0); end
code[a_, b_, angle_] := Block[{t$95$0 = N[(N[(angle / 180.0), $MachinePrecision] * Pi), $MachinePrecision]}, N[(N[Power[N[(a * N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Cos[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{angle}{180} \cdot \pi\\
{\left(a \cdot \sin t\_0\right)}^{2} + {\left(b \cdot \cos t\_0\right)}^{2}
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 15 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b angle) :precision binary64 (let* ((t_0 (* (/ angle 180.0) PI))) (+ (pow (* a (sin t_0)) 2.0) (pow (* b (cos t_0)) 2.0))))
double code(double a, double b, double angle) {
double t_0 = (angle / 180.0) * ((double) M_PI);
return pow((a * sin(t_0)), 2.0) + pow((b * cos(t_0)), 2.0);
}
public static double code(double a, double b, double angle) {
double t_0 = (angle / 180.0) * Math.PI;
return Math.pow((a * Math.sin(t_0)), 2.0) + Math.pow((b * Math.cos(t_0)), 2.0);
}
def code(a, b, angle): t_0 = (angle / 180.0) * math.pi return math.pow((a * math.sin(t_0)), 2.0) + math.pow((b * math.cos(t_0)), 2.0)
function code(a, b, angle) t_0 = Float64(Float64(angle / 180.0) * pi) return Float64((Float64(a * sin(t_0)) ^ 2.0) + (Float64(b * cos(t_0)) ^ 2.0)) end
function tmp = code(a, b, angle) t_0 = (angle / 180.0) * pi; tmp = ((a * sin(t_0)) ^ 2.0) + ((b * cos(t_0)) ^ 2.0); end
code[a_, b_, angle_] := Block[{t$95$0 = N[(N[(angle / 180.0), $MachinePrecision] * Pi), $MachinePrecision]}, N[(N[Power[N[(a * N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Cos[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{angle}{180} \cdot \pi\\
{\left(a \cdot \sin t\_0\right)}^{2} + {\left(b \cdot \cos t\_0\right)}^{2}
\end{array}
\end{array}
angle_m = (fabs.f64 angle)
(FPCore (a b angle_m)
:precision binary64
(+
(pow (* a (sin (* (/ angle_m 180.0) PI))) 2.0)
(pow
(*
b
(cos (pow (sqrt E) (* 2.0 (log (* angle_m (* PI 0.005555555555555556)))))))
2.0)))angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
return pow((a * sin(((angle_m / 180.0) * ((double) M_PI)))), 2.0) + pow((b * cos(pow(sqrt(((double) M_E)), (2.0 * log((angle_m * (((double) M_PI) * 0.005555555555555556))))))), 2.0);
}
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
return Math.pow((a * Math.sin(((angle_m / 180.0) * Math.PI))), 2.0) + Math.pow((b * Math.cos(Math.pow(Math.sqrt(Math.E), (2.0 * Math.log((angle_m * (Math.PI * 0.005555555555555556))))))), 2.0);
}
angle_m = math.fabs(angle) def code(a, b, angle_m): return math.pow((a * math.sin(((angle_m / 180.0) * math.pi))), 2.0) + math.pow((b * math.cos(math.pow(math.sqrt(math.e), (2.0 * math.log((angle_m * (math.pi * 0.005555555555555556))))))), 2.0)
angle_m = abs(angle) function code(a, b, angle_m) return Float64((Float64(a * sin(Float64(Float64(angle_m / 180.0) * pi))) ^ 2.0) + (Float64(b * cos((sqrt(exp(1)) ^ Float64(2.0 * log(Float64(angle_m * Float64(pi * 0.005555555555555556))))))) ^ 2.0)) end
angle_m = abs(angle); function tmp = code(a, b, angle_m) tmp = ((a * sin(((angle_m / 180.0) * pi))) ^ 2.0) + ((b * cos((sqrt(2.71828182845904523536) ^ (2.0 * log((angle_m * (pi * 0.005555555555555556))))))) ^ 2.0); end
angle_m = N[Abs[angle], $MachinePrecision] code[a_, b_, angle$95$m_] := N[(N[Power[N[(a * N[Sin[N[(N[(angle$95$m / 180.0), $MachinePrecision] * Pi), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Cos[N[Power[N[Sqrt[E], $MachinePrecision], N[(2.0 * N[Log[N[(angle$95$m * N[(Pi * 0.005555555555555556), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]], $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle_m = \left|angle\right|
\\
{\left(a \cdot \sin \left(\frac{angle\_m}{180} \cdot \pi\right)\right)}^{2} + {\left(b \cdot \cos \left({\left(\sqrt{e}\right)}^{\left(2 \cdot \log \left(angle\_m \cdot \left(\pi \cdot 0.005555555555555556\right)\right)\right)}\right)\right)}^{2}
\end{array}
Initial program 81.9%
*-commutative81.9%
clear-num81.9%
un-div-inv82.0%
Applied egg-rr82.0%
associate-/r/81.9%
div-inv81.9%
metadata-eval81.9%
*-commutative81.9%
rem-exp-log37.5%
*-un-lft-identity37.5%
exp-prod37.6%
associate-*r*37.5%
metadata-eval37.5%
div-inv37.5%
associate-*l/37.6%
*-commutative37.6%
div-inv37.6%
metadata-eval37.6%
Applied egg-rr37.6%
exp-1-e37.6%
*-commutative37.6%
Simplified37.6%
add-sqr-sqrt37.6%
unpow-prod-down37.6%
Applied egg-rr37.6%
pow-sqr37.7%
associate-*r*37.7%
*-commutative37.7%
*-commutative37.7%
Simplified37.7%
Final simplification37.7%
angle_m = (fabs.f64 angle) (FPCore (a b angle_m) :precision binary64 (+ (pow (* a (sin (* (/ angle_m 180.0) PI))) 2.0) (pow (* b (cos (/ (pow (sqrt PI) 2.0) (/ 180.0 angle_m)))) 2.0)))
angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
return pow((a * sin(((angle_m / 180.0) * ((double) M_PI)))), 2.0) + pow((b * cos((pow(sqrt(((double) M_PI)), 2.0) / (180.0 / angle_m)))), 2.0);
}
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
return Math.pow((a * Math.sin(((angle_m / 180.0) * Math.PI))), 2.0) + Math.pow((b * Math.cos((Math.pow(Math.sqrt(Math.PI), 2.0) / (180.0 / angle_m)))), 2.0);
}
angle_m = math.fabs(angle) def code(a, b, angle_m): return math.pow((a * math.sin(((angle_m / 180.0) * math.pi))), 2.0) + math.pow((b * math.cos((math.pow(math.sqrt(math.pi), 2.0) / (180.0 / angle_m)))), 2.0)
angle_m = abs(angle) function code(a, b, angle_m) return Float64((Float64(a * sin(Float64(Float64(angle_m / 180.0) * pi))) ^ 2.0) + (Float64(b * cos(Float64((sqrt(pi) ^ 2.0) / Float64(180.0 / angle_m)))) ^ 2.0)) end
angle_m = abs(angle); function tmp = code(a, b, angle_m) tmp = ((a * sin(((angle_m / 180.0) * pi))) ^ 2.0) + ((b * cos(((sqrt(pi) ^ 2.0) / (180.0 / angle_m)))) ^ 2.0); end
angle_m = N[Abs[angle], $MachinePrecision] code[a_, b_, angle$95$m_] := N[(N[Power[N[(a * N[Sin[N[(N[(angle$95$m / 180.0), $MachinePrecision] * Pi), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Cos[N[(N[Power[N[Sqrt[Pi], $MachinePrecision], 2.0], $MachinePrecision] / N[(180.0 / angle$95$m), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle_m = \left|angle\right|
\\
{\left(a \cdot \sin \left(\frac{angle\_m}{180} \cdot \pi\right)\right)}^{2} + {\left(b \cdot \cos \left(\frac{{\left(\sqrt{\pi}\right)}^{2}}{\frac{180}{angle\_m}}\right)\right)}^{2}
\end{array}
Initial program 81.9%
*-commutative81.9%
clear-num81.9%
un-div-inv82.0%
Applied egg-rr82.0%
add-sqr-sqrt82.0%
pow282.0%
Applied egg-rr82.0%
angle_m = (fabs.f64 angle) (FPCore (a b angle_m) :precision binary64 (+ (pow (* a (sin (* (/ angle_m 180.0) PI))) 2.0) (pow (* b (cos (/ PI (/ 180.0 angle_m)))) 2.0)))
angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
return pow((a * sin(((angle_m / 180.0) * ((double) M_PI)))), 2.0) + pow((b * cos((((double) M_PI) / (180.0 / angle_m)))), 2.0);
}
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
return Math.pow((a * Math.sin(((angle_m / 180.0) * Math.PI))), 2.0) + Math.pow((b * Math.cos((Math.PI / (180.0 / angle_m)))), 2.0);
}
angle_m = math.fabs(angle) def code(a, b, angle_m): return math.pow((a * math.sin(((angle_m / 180.0) * math.pi))), 2.0) + math.pow((b * math.cos((math.pi / (180.0 / angle_m)))), 2.0)
angle_m = abs(angle) function code(a, b, angle_m) return Float64((Float64(a * sin(Float64(Float64(angle_m / 180.0) * pi))) ^ 2.0) + (Float64(b * cos(Float64(pi / Float64(180.0 / angle_m)))) ^ 2.0)) end
angle_m = abs(angle); function tmp = code(a, b, angle_m) tmp = ((a * sin(((angle_m / 180.0) * pi))) ^ 2.0) + ((b * cos((pi / (180.0 / angle_m)))) ^ 2.0); end
angle_m = N[Abs[angle], $MachinePrecision] code[a_, b_, angle$95$m_] := N[(N[Power[N[(a * N[Sin[N[(N[(angle$95$m / 180.0), $MachinePrecision] * Pi), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Cos[N[(Pi / N[(180.0 / angle$95$m), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle_m = \left|angle\right|
\\
{\left(a \cdot \sin \left(\frac{angle\_m}{180} \cdot \pi\right)\right)}^{2} + {\left(b \cdot \cos \left(\frac{\pi}{\frac{180}{angle\_m}}\right)\right)}^{2}
\end{array}
Initial program 81.9%
*-commutative81.9%
clear-num81.9%
un-div-inv82.0%
Applied egg-rr82.0%
angle_m = (fabs.f64 angle) (FPCore (a b angle_m) :precision binary64 (+ (pow (* b (cos (/ PI (/ 180.0 angle_m)))) 2.0) (pow (* a (sin (* PI (* angle_m 0.005555555555555556)))) 2.0)))
angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
return pow((b * cos((((double) M_PI) / (180.0 / angle_m)))), 2.0) + pow((a * sin((((double) M_PI) * (angle_m * 0.005555555555555556)))), 2.0);
}
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
return Math.pow((b * Math.cos((Math.PI / (180.0 / angle_m)))), 2.0) + Math.pow((a * Math.sin((Math.PI * (angle_m * 0.005555555555555556)))), 2.0);
}
angle_m = math.fabs(angle) def code(a, b, angle_m): return math.pow((b * math.cos((math.pi / (180.0 / angle_m)))), 2.0) + math.pow((a * math.sin((math.pi * (angle_m * 0.005555555555555556)))), 2.0)
angle_m = abs(angle) function code(a, b, angle_m) return Float64((Float64(b * cos(Float64(pi / Float64(180.0 / angle_m)))) ^ 2.0) + (Float64(a * sin(Float64(pi * Float64(angle_m * 0.005555555555555556)))) ^ 2.0)) end
angle_m = abs(angle); function tmp = code(a, b, angle_m) tmp = ((b * cos((pi / (180.0 / angle_m)))) ^ 2.0) + ((a * sin((pi * (angle_m * 0.005555555555555556)))) ^ 2.0); end
angle_m = N[Abs[angle], $MachinePrecision] code[a_, b_, angle$95$m_] := N[(N[Power[N[(b * N[Cos[N[(Pi / N[(180.0 / angle$95$m), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(a * N[Sin[N[(Pi * N[(angle$95$m * 0.005555555555555556), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle_m = \left|angle\right|
\\
{\left(b \cdot \cos \left(\frac{\pi}{\frac{180}{angle\_m}}\right)\right)}^{2} + {\left(a \cdot \sin \left(\pi \cdot \left(angle\_m \cdot 0.005555555555555556\right)\right)\right)}^{2}
\end{array}
Initial program 81.9%
*-commutative81.9%
clear-num81.9%
un-div-inv82.0%
Applied egg-rr82.0%
Taylor expanded in angle around inf 81.8%
associate-*r*82.0%
*-commutative82.0%
*-commutative82.0%
*-commutative82.0%
Simplified82.0%
Final simplification82.0%
angle_m = (fabs.f64 angle) (FPCore (a b angle_m) :precision binary64 (let* ((t_0 (* angle_m (/ PI 180.0)))) (+ (pow (* a (sin t_0)) 2.0) (pow (* b (cos t_0)) 2.0))))
angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
double t_0 = angle_m * (((double) M_PI) / 180.0);
return pow((a * sin(t_0)), 2.0) + pow((b * cos(t_0)), 2.0);
}
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
double t_0 = angle_m * (Math.PI / 180.0);
return Math.pow((a * Math.sin(t_0)), 2.0) + Math.pow((b * Math.cos(t_0)), 2.0);
}
angle_m = math.fabs(angle) def code(a, b, angle_m): t_0 = angle_m * (math.pi / 180.0) return math.pow((a * math.sin(t_0)), 2.0) + math.pow((b * math.cos(t_0)), 2.0)
angle_m = abs(angle) function code(a, b, angle_m) t_0 = Float64(angle_m * Float64(pi / 180.0)) return Float64((Float64(a * sin(t_0)) ^ 2.0) + (Float64(b * cos(t_0)) ^ 2.0)) end
angle_m = abs(angle); function tmp = code(a, b, angle_m) t_0 = angle_m * (pi / 180.0); tmp = ((a * sin(t_0)) ^ 2.0) + ((b * cos(t_0)) ^ 2.0); end
angle_m = N[Abs[angle], $MachinePrecision]
code[a_, b_, angle$95$m_] := Block[{t$95$0 = N[(angle$95$m * N[(Pi / 180.0), $MachinePrecision]), $MachinePrecision]}, N[(N[Power[N[(a * N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Cos[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
angle_m = \left|angle\right|
\\
\begin{array}{l}
t_0 := angle\_m \cdot \frac{\pi}{180}\\
{\left(a \cdot \sin t\_0\right)}^{2} + {\left(b \cdot \cos t\_0\right)}^{2}
\end{array}
\end{array}
Initial program 81.9%
associate-*l/81.6%
associate-/l*81.9%
cos-neg81.9%
distribute-lft-neg-out81.9%
distribute-frac-neg81.9%
distribute-frac-neg81.9%
distribute-lft-neg-out81.9%
cos-neg81.9%
associate-*l/81.8%
associate-/l*82.0%
Simplified82.0%
angle_m = (fabs.f64 angle) (FPCore (a b angle_m) :precision binary64 (+ (pow (* a (sin (* angle_m (/ PI 180.0)))) 2.0) (pow (* b (cos (* 0.005555555555555556 (* angle_m PI)))) 2.0)))
angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
return pow((a * sin((angle_m * (((double) M_PI) / 180.0)))), 2.0) + pow((b * cos((0.005555555555555556 * (angle_m * ((double) M_PI))))), 2.0);
}
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
return Math.pow((a * Math.sin((angle_m * (Math.PI / 180.0)))), 2.0) + Math.pow((b * Math.cos((0.005555555555555556 * (angle_m * Math.PI)))), 2.0);
}
angle_m = math.fabs(angle) def code(a, b, angle_m): return math.pow((a * math.sin((angle_m * (math.pi / 180.0)))), 2.0) + math.pow((b * math.cos((0.005555555555555556 * (angle_m * math.pi)))), 2.0)
angle_m = abs(angle) function code(a, b, angle_m) return Float64((Float64(a * sin(Float64(angle_m * Float64(pi / 180.0)))) ^ 2.0) + (Float64(b * cos(Float64(0.005555555555555556 * Float64(angle_m * pi)))) ^ 2.0)) end
angle_m = abs(angle); function tmp = code(a, b, angle_m) tmp = ((a * sin((angle_m * (pi / 180.0)))) ^ 2.0) + ((b * cos((0.005555555555555556 * (angle_m * pi)))) ^ 2.0); end
angle_m = N[Abs[angle], $MachinePrecision] code[a_, b_, angle$95$m_] := N[(N[Power[N[(a * N[Sin[N[(angle$95$m * N[(Pi / 180.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Cos[N[(0.005555555555555556 * N[(angle$95$m * Pi), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle_m = \left|angle\right|
\\
{\left(a \cdot \sin \left(angle\_m \cdot \frac{\pi}{180}\right)\right)}^{2} + {\left(b \cdot \cos \left(0.005555555555555556 \cdot \left(angle\_m \cdot \pi\right)\right)\right)}^{2}
\end{array}
Initial program 81.9%
associate-*l/81.6%
associate-/l*81.9%
cos-neg81.9%
distribute-lft-neg-out81.9%
distribute-frac-neg81.9%
distribute-frac-neg81.9%
distribute-lft-neg-out81.9%
cos-neg81.9%
associate-*l/81.8%
associate-/l*82.0%
Simplified82.0%
Taylor expanded in angle around inf 81.9%
angle_m = (fabs.f64 angle) (FPCore (a b angle_m) :precision binary64 (+ (pow (* b (cos (* angle_m (/ PI 180.0)))) 2.0) (pow (* a (sin (* 0.005555555555555556 (* angle_m PI)))) 2.0)))
angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
return pow((b * cos((angle_m * (((double) M_PI) / 180.0)))), 2.0) + pow((a * sin((0.005555555555555556 * (angle_m * ((double) M_PI))))), 2.0);
}
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
return Math.pow((b * Math.cos((angle_m * (Math.PI / 180.0)))), 2.0) + Math.pow((a * Math.sin((0.005555555555555556 * (angle_m * Math.PI)))), 2.0);
}
angle_m = math.fabs(angle) def code(a, b, angle_m): return math.pow((b * math.cos((angle_m * (math.pi / 180.0)))), 2.0) + math.pow((a * math.sin((0.005555555555555556 * (angle_m * math.pi)))), 2.0)
angle_m = abs(angle) function code(a, b, angle_m) return Float64((Float64(b * cos(Float64(angle_m * Float64(pi / 180.0)))) ^ 2.0) + (Float64(a * sin(Float64(0.005555555555555556 * Float64(angle_m * pi)))) ^ 2.0)) end
angle_m = abs(angle); function tmp = code(a, b, angle_m) tmp = ((b * cos((angle_m * (pi / 180.0)))) ^ 2.0) + ((a * sin((0.005555555555555556 * (angle_m * pi)))) ^ 2.0); end
angle_m = N[Abs[angle], $MachinePrecision] code[a_, b_, angle$95$m_] := N[(N[Power[N[(b * N[Cos[N[(angle$95$m * N[(Pi / 180.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(a * N[Sin[N[(0.005555555555555556 * N[(angle$95$m * Pi), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle_m = \left|angle\right|
\\
{\left(b \cdot \cos \left(angle\_m \cdot \frac{\pi}{180}\right)\right)}^{2} + {\left(a \cdot \sin \left(0.005555555555555556 \cdot \left(angle\_m \cdot \pi\right)\right)\right)}^{2}
\end{array}
Initial program 81.9%
associate-*l/81.6%
associate-/l*81.9%
cos-neg81.9%
distribute-lft-neg-out81.9%
distribute-frac-neg81.9%
distribute-frac-neg81.9%
distribute-lft-neg-out81.9%
cos-neg81.9%
associate-*l/81.8%
associate-/l*82.0%
Simplified82.0%
Taylor expanded in angle around inf 81.7%
Final simplification81.7%
angle_m = (fabs.f64 angle) (FPCore (a b angle_m) :precision binary64 (+ (pow (* a (sin (* angle_m (/ PI 180.0)))) 2.0) (pow b 2.0)))
angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
return pow((a * sin((angle_m * (((double) M_PI) / 180.0)))), 2.0) + pow(b, 2.0);
}
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
return Math.pow((a * Math.sin((angle_m * (Math.PI / 180.0)))), 2.0) + Math.pow(b, 2.0);
}
angle_m = math.fabs(angle) def code(a, b, angle_m): return math.pow((a * math.sin((angle_m * (math.pi / 180.0)))), 2.0) + math.pow(b, 2.0)
angle_m = abs(angle) function code(a, b, angle_m) return Float64((Float64(a * sin(Float64(angle_m * Float64(pi / 180.0)))) ^ 2.0) + (b ^ 2.0)) end
angle_m = abs(angle); function tmp = code(a, b, angle_m) tmp = ((a * sin((angle_m * (pi / 180.0)))) ^ 2.0) + (b ^ 2.0); end
angle_m = N[Abs[angle], $MachinePrecision] code[a_, b_, angle$95$m_] := N[(N[Power[N[(a * N[Sin[N[(angle$95$m * N[(Pi / 180.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[b, 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle_m = \left|angle\right|
\\
{\left(a \cdot \sin \left(angle\_m \cdot \frac{\pi}{180}\right)\right)}^{2} + {b}^{2}
\end{array}
Initial program 81.9%
associate-*l/81.6%
associate-/l*81.9%
cos-neg81.9%
distribute-lft-neg-out81.9%
distribute-frac-neg81.9%
distribute-frac-neg81.9%
distribute-lft-neg-out81.9%
cos-neg81.9%
associate-*l/81.8%
associate-/l*82.0%
Simplified82.0%
Taylor expanded in angle around 0 81.3%
Final simplification81.3%
angle_m = (fabs.f64 angle) (FPCore (a b angle_m) :precision binary64 (+ (pow (* a (sin (* 0.005555555555555556 (* angle_m PI)))) 2.0) (pow b 2.0)))
angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
return pow((a * sin((0.005555555555555556 * (angle_m * ((double) M_PI))))), 2.0) + pow(b, 2.0);
}
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
return Math.pow((a * Math.sin((0.005555555555555556 * (angle_m * Math.PI)))), 2.0) + Math.pow(b, 2.0);
}
angle_m = math.fabs(angle) def code(a, b, angle_m): return math.pow((a * math.sin((0.005555555555555556 * (angle_m * math.pi)))), 2.0) + math.pow(b, 2.0)
angle_m = abs(angle) function code(a, b, angle_m) return Float64((Float64(a * sin(Float64(0.005555555555555556 * Float64(angle_m * pi)))) ^ 2.0) + (b ^ 2.0)) end
angle_m = abs(angle); function tmp = code(a, b, angle_m) tmp = ((a * sin((0.005555555555555556 * (angle_m * pi)))) ^ 2.0) + (b ^ 2.0); end
angle_m = N[Abs[angle], $MachinePrecision] code[a_, b_, angle$95$m_] := N[(N[Power[N[(a * N[Sin[N[(0.005555555555555556 * N[(angle$95$m * Pi), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[b, 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle_m = \left|angle\right|
\\
{\left(a \cdot \sin \left(0.005555555555555556 \cdot \left(angle\_m \cdot \pi\right)\right)\right)}^{2} + {b}^{2}
\end{array}
Initial program 81.9%
associate-*l/81.6%
associate-/l*81.9%
cos-neg81.9%
distribute-lft-neg-out81.9%
distribute-frac-neg81.9%
distribute-frac-neg81.9%
distribute-lft-neg-out81.9%
cos-neg81.9%
associate-*l/81.8%
associate-/l*82.0%
Simplified82.0%
Taylor expanded in angle around 0 81.3%
Taylor expanded in angle around inf 81.1%
Final simplification81.1%
angle_m = (fabs.f64 angle)
(FPCore (a b angle_m)
:precision binary64
(let* ((t_0 (/ (/ 180.0 (* angle_m PI)) a)))
(if (<= angle_m 1.75e-181)
(+ (pow b 2.0) (/ 1.0 (* t_0 t_0)))
(+
(pow b 2.0)
(pow
(+ (+ 1.0 (* 0.005555555555555556 (* a (* angle_m PI)))) -1.0)
2.0)))))angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
double t_0 = (180.0 / (angle_m * ((double) M_PI))) / a;
double tmp;
if (angle_m <= 1.75e-181) {
tmp = pow(b, 2.0) + (1.0 / (t_0 * t_0));
} else {
tmp = pow(b, 2.0) + pow(((1.0 + (0.005555555555555556 * (a * (angle_m * ((double) M_PI))))) + -1.0), 2.0);
}
return tmp;
}
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
double t_0 = (180.0 / (angle_m * Math.PI)) / a;
double tmp;
if (angle_m <= 1.75e-181) {
tmp = Math.pow(b, 2.0) + (1.0 / (t_0 * t_0));
} else {
tmp = Math.pow(b, 2.0) + Math.pow(((1.0 + (0.005555555555555556 * (a * (angle_m * Math.PI)))) + -1.0), 2.0);
}
return tmp;
}
angle_m = math.fabs(angle) def code(a, b, angle_m): t_0 = (180.0 / (angle_m * math.pi)) / a tmp = 0 if angle_m <= 1.75e-181: tmp = math.pow(b, 2.0) + (1.0 / (t_0 * t_0)) else: tmp = math.pow(b, 2.0) + math.pow(((1.0 + (0.005555555555555556 * (a * (angle_m * math.pi)))) + -1.0), 2.0) return tmp
angle_m = abs(angle) function code(a, b, angle_m) t_0 = Float64(Float64(180.0 / Float64(angle_m * pi)) / a) tmp = 0.0 if (angle_m <= 1.75e-181) tmp = Float64((b ^ 2.0) + Float64(1.0 / Float64(t_0 * t_0))); else tmp = Float64((b ^ 2.0) + (Float64(Float64(1.0 + Float64(0.005555555555555556 * Float64(a * Float64(angle_m * pi)))) + -1.0) ^ 2.0)); end return tmp end
angle_m = abs(angle); function tmp_2 = code(a, b, angle_m) t_0 = (180.0 / (angle_m * pi)) / a; tmp = 0.0; if (angle_m <= 1.75e-181) tmp = (b ^ 2.0) + (1.0 / (t_0 * t_0)); else tmp = (b ^ 2.0) + (((1.0 + (0.005555555555555556 * (a * (angle_m * pi)))) + -1.0) ^ 2.0); end tmp_2 = tmp; end
angle_m = N[Abs[angle], $MachinePrecision]
code[a_, b_, angle$95$m_] := Block[{t$95$0 = N[(N[(180.0 / N[(angle$95$m * Pi), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]}, If[LessEqual[angle$95$m, 1.75e-181], N[(N[Power[b, 2.0], $MachinePrecision] + N[(1.0 / N[(t$95$0 * t$95$0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[Power[b, 2.0], $MachinePrecision] + N[Power[N[(N[(1.0 + N[(0.005555555555555556 * N[(a * N[(angle$95$m * Pi), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + -1.0), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
angle_m = \left|angle\right|
\\
\begin{array}{l}
t_0 := \frac{\frac{180}{angle\_m \cdot \pi}}{a}\\
\mathbf{if}\;angle\_m \leq 1.75 \cdot 10^{-181}:\\
\;\;\;\;{b}^{2} + \frac{1}{t\_0 \cdot t\_0}\\
\mathbf{else}:\\
\;\;\;\;{b}^{2} + {\left(\left(1 + 0.005555555555555556 \cdot \left(a \cdot \left(angle\_m \cdot \pi\right)\right)\right) + -1\right)}^{2}\\
\end{array}
\end{array}
if angle < 1.74999999999999998e-181Initial program 86.6%
associate-*l/86.4%
associate-/l*86.6%
cos-neg86.6%
distribute-lft-neg-out86.6%
distribute-frac-neg86.6%
distribute-frac-neg86.6%
distribute-lft-neg-out86.6%
cos-neg86.6%
associate-*l/86.7%
associate-/l*86.7%
Simplified86.7%
Taylor expanded in angle around 0 85.6%
Taylor expanded in angle around 0 81.8%
*-commutative81.8%
Simplified81.8%
unpow281.8%
*-commutative81.8%
*-commutative81.8%
associate-*l*81.8%
*-commutative81.8%
metadata-eval81.8%
associate-/r/81.9%
associate-/r*81.9%
*-commutative81.9%
associate-*l*80.8%
associate-/r*80.8%
associate-/r/80.8%
metadata-eval80.8%
*-commutative80.8%
associate-*l*80.9%
*-commutative80.9%
associate-*l*80.9%
*-commutative80.9%
Applied egg-rr80.9%
Taylor expanded in angle around 0 80.9%
*-commutative80.9%
Simplified80.9%
Taylor expanded in angle around 0 80.9%
*-commutative80.9%
*-commutative80.9%
associate-*r*80.9%
associate-*r*80.9%
*-commutative80.9%
associate-*l*80.9%
*-commutative80.9%
Simplified80.9%
associate-*r*80.9%
*-commutative80.9%
metadata-eval80.9%
metadata-eval80.9%
metadata-eval80.9%
sqrt-pow280.8%
div-inv80.8%
associate-/r/80.8%
sqrt-pow280.9%
metadata-eval80.9%
metadata-eval80.9%
clear-num80.9%
associate-*l/80.9%
*-un-lft-identity80.9%
metadata-eval80.9%
metadata-eval80.9%
sqrt-pow280.8%
associate-/l/80.8%
*-commutative80.8%
sqrt-pow280.9%
metadata-eval80.9%
metadata-eval80.9%
Applied egg-rr80.9%
associate-*r*80.8%
*-commutative80.8%
*-commutative80.8%
*-commutative80.8%
associate-*r*81.9%
*-commutative81.9%
metadata-eval81.9%
div-inv81.9%
clear-num81.9%
un-div-inv81.9%
clear-num81.9%
metadata-eval81.9%
clear-num81.9%
metadata-eval81.9%
frac-times81.9%
Applied egg-rr81.9%
if 1.74999999999999998e-181 < angle Initial program 72.7%
associate-*l/72.3%
associate-/l*72.7%
cos-neg72.7%
distribute-lft-neg-out72.7%
distribute-frac-neg72.7%
distribute-frac-neg72.7%
distribute-lft-neg-out72.7%
cos-neg72.7%
associate-*l/72.4%
associate-/l*72.8%
Simplified72.8%
Taylor expanded in angle around 0 73.1%
expm1-log1p-u58.6%
expm1-undefine56.9%
*-commutative56.9%
div-inv56.9%
metadata-eval56.9%
Applied egg-rr56.9%
Taylor expanded in angle around 0 67.6%
*-commutative67.6%
Simplified67.6%
Final simplification77.0%
angle_m = (fabs.f64 angle) (FPCore (a b angle_m) :precision binary64 (+ (pow b 2.0) (* (* 0.005555555555555556 (* (* angle_m PI) (* a 0.005555555555555556))) (* PI (* a angle_m)))))
angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
return pow(b, 2.0) + ((0.005555555555555556 * ((angle_m * ((double) M_PI)) * (a * 0.005555555555555556))) * (((double) M_PI) * (a * angle_m)));
}
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
return Math.pow(b, 2.0) + ((0.005555555555555556 * ((angle_m * Math.PI) * (a * 0.005555555555555556))) * (Math.PI * (a * angle_m)));
}
angle_m = math.fabs(angle) def code(a, b, angle_m): return math.pow(b, 2.0) + ((0.005555555555555556 * ((angle_m * math.pi) * (a * 0.005555555555555556))) * (math.pi * (a * angle_m)))
angle_m = abs(angle) function code(a, b, angle_m) return Float64((b ^ 2.0) + Float64(Float64(0.005555555555555556 * Float64(Float64(angle_m * pi) * Float64(a * 0.005555555555555556))) * Float64(pi * Float64(a * angle_m)))) end
angle_m = abs(angle); function tmp = code(a, b, angle_m) tmp = (b ^ 2.0) + ((0.005555555555555556 * ((angle_m * pi) * (a * 0.005555555555555556))) * (pi * (a * angle_m))); end
angle_m = N[Abs[angle], $MachinePrecision] code[a_, b_, angle$95$m_] := N[(N[Power[b, 2.0], $MachinePrecision] + N[(N[(0.005555555555555556 * N[(N[(angle$95$m * Pi), $MachinePrecision] * N[(a * 0.005555555555555556), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * N[(Pi * N[(a * angle$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle_m = \left|angle\right|
\\
{b}^{2} + \left(0.005555555555555556 \cdot \left(\left(angle\_m \cdot \pi\right) \cdot \left(a \cdot 0.005555555555555556\right)\right)\right) \cdot \left(\pi \cdot \left(a \cdot angle\_m\right)\right)
\end{array}
Initial program 81.9%
associate-*l/81.6%
associate-/l*81.9%
cos-neg81.9%
distribute-lft-neg-out81.9%
distribute-frac-neg81.9%
distribute-frac-neg81.9%
distribute-lft-neg-out81.9%
cos-neg81.9%
associate-*l/81.8%
associate-/l*82.0%
Simplified82.0%
Taylor expanded in angle around 0 81.3%
Taylor expanded in angle around 0 75.9%
*-commutative75.9%
Simplified75.9%
unpow275.9%
associate-*r*75.9%
*-commutative75.9%
associate-*l*75.9%
*-commutative75.9%
*-commutative75.9%
associate-*l*75.9%
Applied egg-rr75.9%
Final simplification75.9%
angle_m = (fabs.f64 angle) (FPCore (a b angle_m) :precision binary64 (let* ((t_0 (* (* angle_m PI) (* a 0.005555555555555556)))) (+ (pow b 2.0) (* t_0 t_0))))
angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
double t_0 = (angle_m * ((double) M_PI)) * (a * 0.005555555555555556);
return pow(b, 2.0) + (t_0 * t_0);
}
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
double t_0 = (angle_m * Math.PI) * (a * 0.005555555555555556);
return Math.pow(b, 2.0) + (t_0 * t_0);
}
angle_m = math.fabs(angle) def code(a, b, angle_m): t_0 = (angle_m * math.pi) * (a * 0.005555555555555556) return math.pow(b, 2.0) + (t_0 * t_0)
angle_m = abs(angle) function code(a, b, angle_m) t_0 = Float64(Float64(angle_m * pi) * Float64(a * 0.005555555555555556)) return Float64((b ^ 2.0) + Float64(t_0 * t_0)) end
angle_m = abs(angle); function tmp = code(a, b, angle_m) t_0 = (angle_m * pi) * (a * 0.005555555555555556); tmp = (b ^ 2.0) + (t_0 * t_0); end
angle_m = N[Abs[angle], $MachinePrecision]
code[a_, b_, angle$95$m_] := Block[{t$95$0 = N[(N[(angle$95$m * Pi), $MachinePrecision] * N[(a * 0.005555555555555556), $MachinePrecision]), $MachinePrecision]}, N[(N[Power[b, 2.0], $MachinePrecision] + N[(t$95$0 * t$95$0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
angle_m = \left|angle\right|
\\
\begin{array}{l}
t_0 := \left(angle\_m \cdot \pi\right) \cdot \left(a \cdot 0.005555555555555556\right)\\
{b}^{2} + t\_0 \cdot t\_0
\end{array}
\end{array}
Initial program 81.9%
associate-*l/81.6%
associate-/l*81.9%
cos-neg81.9%
distribute-lft-neg-out81.9%
distribute-frac-neg81.9%
distribute-frac-neg81.9%
distribute-lft-neg-out81.9%
cos-neg81.9%
associate-*l/81.8%
associate-/l*82.0%
Simplified82.0%
Taylor expanded in angle around 0 81.3%
Taylor expanded in angle around 0 75.9%
*-commutative75.9%
Simplified75.9%
unpow275.9%
*-commutative75.9%
associate-*l*75.9%
*-commutative75.9%
*-commutative75.9%
associate-*l*75.9%
*-commutative75.9%
Applied egg-rr75.9%
Final simplification75.9%
angle_m = (fabs.f64 angle) (FPCore (a b angle_m) :precision binary64 (+ (pow b 2.0) (* (* angle_m (* PI 0.005555555555555556)) (* a (* (* angle_m PI) (* a 0.005555555555555556))))))
angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
return pow(b, 2.0) + ((angle_m * (((double) M_PI) * 0.005555555555555556)) * (a * ((angle_m * ((double) M_PI)) * (a * 0.005555555555555556))));
}
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
return Math.pow(b, 2.0) + ((angle_m * (Math.PI * 0.005555555555555556)) * (a * ((angle_m * Math.PI) * (a * 0.005555555555555556))));
}
angle_m = math.fabs(angle) def code(a, b, angle_m): return math.pow(b, 2.0) + ((angle_m * (math.pi * 0.005555555555555556)) * (a * ((angle_m * math.pi) * (a * 0.005555555555555556))))
angle_m = abs(angle) function code(a, b, angle_m) return Float64((b ^ 2.0) + Float64(Float64(angle_m * Float64(pi * 0.005555555555555556)) * Float64(a * Float64(Float64(angle_m * pi) * Float64(a * 0.005555555555555556))))) end
angle_m = abs(angle); function tmp = code(a, b, angle_m) tmp = (b ^ 2.0) + ((angle_m * (pi * 0.005555555555555556)) * (a * ((angle_m * pi) * (a * 0.005555555555555556)))); end
angle_m = N[Abs[angle], $MachinePrecision] code[a_, b_, angle$95$m_] := N[(N[Power[b, 2.0], $MachinePrecision] + N[(N[(angle$95$m * N[(Pi * 0.005555555555555556), $MachinePrecision]), $MachinePrecision] * N[(a * N[(N[(angle$95$m * Pi), $MachinePrecision] * N[(a * 0.005555555555555556), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle_m = \left|angle\right|
\\
{b}^{2} + \left(angle\_m \cdot \left(\pi \cdot 0.005555555555555556\right)\right) \cdot \left(a \cdot \left(\left(angle\_m \cdot \pi\right) \cdot \left(a \cdot 0.005555555555555556\right)\right)\right)
\end{array}
Initial program 81.9%
associate-*l/81.6%
associate-/l*81.9%
cos-neg81.9%
distribute-lft-neg-out81.9%
distribute-frac-neg81.9%
distribute-frac-neg81.9%
distribute-lft-neg-out81.9%
cos-neg81.9%
associate-*l/81.8%
associate-/l*82.0%
Simplified82.0%
Taylor expanded in angle around 0 81.3%
Taylor expanded in angle around 0 75.9%
*-commutative75.9%
Simplified75.9%
unpow275.9%
*-commutative75.9%
*-commutative75.9%
associate-*l*75.9%
*-commutative75.9%
metadata-eval75.9%
associate-/r/75.9%
associate-/r*75.9%
*-commutative75.9%
associate-*l*75.6%
associate-/r*75.6%
associate-/r/75.5%
metadata-eval75.5%
*-commutative75.5%
associate-*l*75.6%
*-commutative75.6%
associate-*l*75.6%
*-commutative75.6%
Applied egg-rr75.6%
Final simplification75.6%
angle_m = (fabs.f64 angle) (FPCore (a b angle_m) :precision binary64 (+ (pow b 2.0) (* (* angle_m (* PI 0.005555555555555556)) (* a (* PI (* a (* angle_m 0.005555555555555556)))))))
angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
return pow(b, 2.0) + ((angle_m * (((double) M_PI) * 0.005555555555555556)) * (a * (((double) M_PI) * (a * (angle_m * 0.005555555555555556)))));
}
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
return Math.pow(b, 2.0) + ((angle_m * (Math.PI * 0.005555555555555556)) * (a * (Math.PI * (a * (angle_m * 0.005555555555555556)))));
}
angle_m = math.fabs(angle) def code(a, b, angle_m): return math.pow(b, 2.0) + ((angle_m * (math.pi * 0.005555555555555556)) * (a * (math.pi * (a * (angle_m * 0.005555555555555556)))))
angle_m = abs(angle) function code(a, b, angle_m) return Float64((b ^ 2.0) + Float64(Float64(angle_m * Float64(pi * 0.005555555555555556)) * Float64(a * Float64(pi * Float64(a * Float64(angle_m * 0.005555555555555556)))))) end
angle_m = abs(angle); function tmp = code(a, b, angle_m) tmp = (b ^ 2.0) + ((angle_m * (pi * 0.005555555555555556)) * (a * (pi * (a * (angle_m * 0.005555555555555556))))); end
angle_m = N[Abs[angle], $MachinePrecision] code[a_, b_, angle$95$m_] := N[(N[Power[b, 2.0], $MachinePrecision] + N[(N[(angle$95$m * N[(Pi * 0.005555555555555556), $MachinePrecision]), $MachinePrecision] * N[(a * N[(Pi * N[(a * N[(angle$95$m * 0.005555555555555556), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle_m = \left|angle\right|
\\
{b}^{2} + \left(angle\_m \cdot \left(\pi \cdot 0.005555555555555556\right)\right) \cdot \left(a \cdot \left(\pi \cdot \left(a \cdot \left(angle\_m \cdot 0.005555555555555556\right)\right)\right)\right)
\end{array}
Initial program 81.9%
associate-*l/81.6%
associate-/l*81.9%
cos-neg81.9%
distribute-lft-neg-out81.9%
distribute-frac-neg81.9%
distribute-frac-neg81.9%
distribute-lft-neg-out81.9%
cos-neg81.9%
associate-*l/81.8%
associate-/l*82.0%
Simplified82.0%
Taylor expanded in angle around 0 81.3%
Taylor expanded in angle around 0 75.9%
*-commutative75.9%
Simplified75.9%
unpow275.9%
*-commutative75.9%
*-commutative75.9%
associate-*l*75.9%
*-commutative75.9%
metadata-eval75.9%
associate-/r/75.9%
associate-/r*75.9%
*-commutative75.9%
associate-*l*75.6%
associate-/r*75.6%
associate-/r/75.5%
metadata-eval75.5%
*-commutative75.5%
associate-*l*75.6%
*-commutative75.6%
associate-*l*75.6%
*-commutative75.6%
Applied egg-rr75.6%
Taylor expanded in angle around 0 75.6%
*-commutative75.6%
Simplified75.6%
Taylor expanded in angle around 0 75.6%
*-commutative75.6%
*-commutative75.6%
associate-*l*75.6%
associate-*l*75.6%
Simplified75.6%
Taylor expanded in a around 0 75.6%
*-commutative75.6%
*-commutative75.6%
associate-*r*75.6%
associate-*r*75.6%
*-commutative75.6%
associate-*l*75.6%
Simplified75.6%
Final simplification75.6%
angle_m = (fabs.f64 angle) (FPCore (a b angle_m) :precision binary64 (+ (pow b 2.0) (* (* angle_m (* PI 0.005555555555555556)) (* a (* 0.005555555555555556 (* a (* angle_m PI)))))))
angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
return pow(b, 2.0) + ((angle_m * (((double) M_PI) * 0.005555555555555556)) * (a * (0.005555555555555556 * (a * (angle_m * ((double) M_PI))))));
}
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
return Math.pow(b, 2.0) + ((angle_m * (Math.PI * 0.005555555555555556)) * (a * (0.005555555555555556 * (a * (angle_m * Math.PI)))));
}
angle_m = math.fabs(angle) def code(a, b, angle_m): return math.pow(b, 2.0) + ((angle_m * (math.pi * 0.005555555555555556)) * (a * (0.005555555555555556 * (a * (angle_m * math.pi)))))
angle_m = abs(angle) function code(a, b, angle_m) return Float64((b ^ 2.0) + Float64(Float64(angle_m * Float64(pi * 0.005555555555555556)) * Float64(a * Float64(0.005555555555555556 * Float64(a * Float64(angle_m * pi)))))) end
angle_m = abs(angle); function tmp = code(a, b, angle_m) tmp = (b ^ 2.0) + ((angle_m * (pi * 0.005555555555555556)) * (a * (0.005555555555555556 * (a * (angle_m * pi))))); end
angle_m = N[Abs[angle], $MachinePrecision] code[a_, b_, angle$95$m_] := N[(N[Power[b, 2.0], $MachinePrecision] + N[(N[(angle$95$m * N[(Pi * 0.005555555555555556), $MachinePrecision]), $MachinePrecision] * N[(a * N[(0.005555555555555556 * N[(a * N[(angle$95$m * Pi), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle_m = \left|angle\right|
\\
{b}^{2} + \left(angle\_m \cdot \left(\pi \cdot 0.005555555555555556\right)\right) \cdot \left(a \cdot \left(0.005555555555555556 \cdot \left(a \cdot \left(angle\_m \cdot \pi\right)\right)\right)\right)
\end{array}
Initial program 81.9%
associate-*l/81.6%
associate-/l*81.9%
cos-neg81.9%
distribute-lft-neg-out81.9%
distribute-frac-neg81.9%
distribute-frac-neg81.9%
distribute-lft-neg-out81.9%
cos-neg81.9%
associate-*l/81.8%
associate-/l*82.0%
Simplified82.0%
Taylor expanded in angle around 0 81.3%
Taylor expanded in angle around 0 75.9%
*-commutative75.9%
Simplified75.9%
unpow275.9%
*-commutative75.9%
*-commutative75.9%
associate-*l*75.9%
*-commutative75.9%
metadata-eval75.9%
associate-/r/75.9%
associate-/r*75.9%
*-commutative75.9%
associate-*l*75.6%
associate-/r*75.6%
associate-/r/75.5%
metadata-eval75.5%
*-commutative75.5%
associate-*l*75.6%
*-commutative75.6%
associate-*l*75.6%
*-commutative75.6%
Applied egg-rr75.6%
Taylor expanded in angle around 0 75.6%
*-commutative75.6%
Simplified75.6%
Final simplification75.6%
herbie shell --seed 2024107
(FPCore (a b angle)
:name "ab-angle->ABCF A"
:precision binary64
(+ (pow (* a (sin (* (/ angle 180.0) PI))) 2.0) (pow (* b (cos (* (/ angle 180.0) PI))) 2.0)))