
(FPCore (x y z) :precision binary64 (* (+ x y) (- 1.0 z)))
double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) * (1.0d0 - z)
end function
public static double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
def code(x, y, z): return (x + y) * (1.0 - z)
function code(x, y, z) return Float64(Float64(x + y) * Float64(1.0 - z)) end
function tmp = code(x, y, z) tmp = (x + y) * (1.0 - z); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot \left(1 - z\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (* (+ x y) (- 1.0 z)))
double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) * (1.0d0 - z)
end function
public static double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
def code(x, y, z): return (x + y) * (1.0 - z)
function code(x, y, z) return Float64(Float64(x + y) * Float64(1.0 - z)) end
function tmp = code(x, y, z) tmp = (x + y) * (1.0 - z); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot \left(1 - z\right)
\end{array}
(FPCore (x y z) :precision binary64 (fma (- (- y) x) z (+ x y)))
double code(double x, double y, double z) {
return fma((-y - x), z, (x + y));
}
function code(x, y, z) return fma(Float64(Float64(-y) - x), z, Float64(x + y)) end
code[x_, y_, z_] := N[(N[((-y) - x), $MachinePrecision] * z + N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\left(-y\right) - x, z, x + y\right)
\end{array}
Initial program 100.0%
sub-neg100.0%
distribute-lft-in100.0%
*-commutative100.0%
*-un-lft-identity100.0%
Applied egg-rr100.0%
+-commutative100.0%
distribute-rgt-neg-out100.0%
distribute-lft-neg-in100.0%
add-sqr-sqrt46.8%
sqrt-unprod68.0%
sqr-neg68.0%
sqrt-unprod25.2%
add-sqr-sqrt47.5%
fma-define47.5%
add-sqr-sqrt25.2%
sqrt-unprod68.0%
sqr-neg68.0%
sqrt-unprod46.8%
add-sqr-sqrt100.0%
Applied egg-rr100.0%
Final simplification100.0%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* x (- z))) (t_1 (* y (- z))))
(if (<= z -5.35e+185)
t_0
(if (<= z -3.35e+133)
t_1
(if (<= z -1.9e+73)
t_0
(if (<= z -1.2e+37)
t_1
(if (<= z -1950000.0)
t_0
(if (<= z 0.24)
(+ x y)
(if (or (<= z 2.55e+125)
(not
(or (<= z 1.02e+154)
(and (not (<= z 6e+177)) (<= z 2.3e+260)))))
t_0
t_1)))))))))
double code(double x, double y, double z) {
double t_0 = x * -z;
double t_1 = y * -z;
double tmp;
if (z <= -5.35e+185) {
tmp = t_0;
} else if (z <= -3.35e+133) {
tmp = t_1;
} else if (z <= -1.9e+73) {
tmp = t_0;
} else if (z <= -1.2e+37) {
tmp = t_1;
} else if (z <= -1950000.0) {
tmp = t_0;
} else if (z <= 0.24) {
tmp = x + y;
} else if ((z <= 2.55e+125) || !((z <= 1.02e+154) || (!(z <= 6e+177) && (z <= 2.3e+260)))) {
tmp = t_0;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = x * -z
t_1 = y * -z
if (z <= (-5.35d+185)) then
tmp = t_0
else if (z <= (-3.35d+133)) then
tmp = t_1
else if (z <= (-1.9d+73)) then
tmp = t_0
else if (z <= (-1.2d+37)) then
tmp = t_1
else if (z <= (-1950000.0d0)) then
tmp = t_0
else if (z <= 0.24d0) then
tmp = x + y
else if ((z <= 2.55d+125) .or. (.not. (z <= 1.02d+154) .or. (.not. (z <= 6d+177)) .and. (z <= 2.3d+260))) then
tmp = t_0
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x * -z;
double t_1 = y * -z;
double tmp;
if (z <= -5.35e+185) {
tmp = t_0;
} else if (z <= -3.35e+133) {
tmp = t_1;
} else if (z <= -1.9e+73) {
tmp = t_0;
} else if (z <= -1.2e+37) {
tmp = t_1;
} else if (z <= -1950000.0) {
tmp = t_0;
} else if (z <= 0.24) {
tmp = x + y;
} else if ((z <= 2.55e+125) || !((z <= 1.02e+154) || (!(z <= 6e+177) && (z <= 2.3e+260)))) {
tmp = t_0;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z): t_0 = x * -z t_1 = y * -z tmp = 0 if z <= -5.35e+185: tmp = t_0 elif z <= -3.35e+133: tmp = t_1 elif z <= -1.9e+73: tmp = t_0 elif z <= -1.2e+37: tmp = t_1 elif z <= -1950000.0: tmp = t_0 elif z <= 0.24: tmp = x + y elif (z <= 2.55e+125) or not ((z <= 1.02e+154) or (not (z <= 6e+177) and (z <= 2.3e+260))): tmp = t_0 else: tmp = t_1 return tmp
function code(x, y, z) t_0 = Float64(x * Float64(-z)) t_1 = Float64(y * Float64(-z)) tmp = 0.0 if (z <= -5.35e+185) tmp = t_0; elseif (z <= -3.35e+133) tmp = t_1; elseif (z <= -1.9e+73) tmp = t_0; elseif (z <= -1.2e+37) tmp = t_1; elseif (z <= -1950000.0) tmp = t_0; elseif (z <= 0.24) tmp = Float64(x + y); elseif ((z <= 2.55e+125) || !((z <= 1.02e+154) || (!(z <= 6e+177) && (z <= 2.3e+260)))) tmp = t_0; else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z) t_0 = x * -z; t_1 = y * -z; tmp = 0.0; if (z <= -5.35e+185) tmp = t_0; elseif (z <= -3.35e+133) tmp = t_1; elseif (z <= -1.9e+73) tmp = t_0; elseif (z <= -1.2e+37) tmp = t_1; elseif (z <= -1950000.0) tmp = t_0; elseif (z <= 0.24) tmp = x + y; elseif ((z <= 2.55e+125) || ~(((z <= 1.02e+154) || (~((z <= 6e+177)) && (z <= 2.3e+260))))) tmp = t_0; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * (-z)), $MachinePrecision]}, Block[{t$95$1 = N[(y * (-z)), $MachinePrecision]}, If[LessEqual[z, -5.35e+185], t$95$0, If[LessEqual[z, -3.35e+133], t$95$1, If[LessEqual[z, -1.9e+73], t$95$0, If[LessEqual[z, -1.2e+37], t$95$1, If[LessEqual[z, -1950000.0], t$95$0, If[LessEqual[z, 0.24], N[(x + y), $MachinePrecision], If[Or[LessEqual[z, 2.55e+125], N[Not[Or[LessEqual[z, 1.02e+154], And[N[Not[LessEqual[z, 6e+177]], $MachinePrecision], LessEqual[z, 2.3e+260]]]], $MachinePrecision]], t$95$0, t$95$1]]]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \left(-z\right)\\
t_1 := y \cdot \left(-z\right)\\
\mathbf{if}\;z \leq -5.35 \cdot 10^{+185}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;z \leq -3.35 \cdot 10^{+133}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;z \leq -1.9 \cdot 10^{+73}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;z \leq -1.2 \cdot 10^{+37}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;z \leq -1950000:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;z \leq 0.24:\\
\;\;\;\;x + y\\
\mathbf{elif}\;z \leq 2.55 \cdot 10^{+125} \lor \neg \left(z \leq 1.02 \cdot 10^{+154} \lor \neg \left(z \leq 6 \cdot 10^{+177}\right) \land z \leq 2.3 \cdot 10^{+260}\right):\\
\;\;\;\;t\_0\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if z < -5.3500000000000001e185 or -3.35000000000000015e133 < z < -1.90000000000000011e73 or -1.2e37 < z < -1.95e6 or 0.23999999999999999 < z < 2.5499999999999999e125 or 1.02000000000000007e154 < z < 6e177 or 2.30000000000000011e260 < z Initial program 100.0%
sub-neg100.0%
distribute-lft-in100.0%
*-commutative100.0%
*-un-lft-identity100.0%
Applied egg-rr100.0%
Taylor expanded in y around 0 52.5%
Taylor expanded in z around inf 51.4%
associate-*r*51.4%
neg-mul-151.4%
Simplified51.4%
if -5.3500000000000001e185 < z < -3.35000000000000015e133 or -1.90000000000000011e73 < z < -1.2e37 or 2.5499999999999999e125 < z < 1.02000000000000007e154 or 6e177 < z < 2.30000000000000011e260Initial program 99.9%
sub-neg99.9%
distribute-lft-in99.9%
*-commutative99.9%
*-un-lft-identity99.9%
Applied egg-rr99.9%
Taylor expanded in x around 0 60.6%
associate-*r*60.6%
mul-1-neg60.6%
Simplified60.6%
Taylor expanded in z around inf 60.6%
mul-1-neg60.6%
distribute-rgt-neg-in60.6%
Simplified60.6%
if -1.95e6 < z < 0.23999999999999999Initial program 100.0%
Taylor expanded in z around 0 94.6%
+-commutative94.6%
Simplified94.6%
Final simplification74.5%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* x (- z))))
(if (<= (- 1.0 z) -1e+270)
t_0
(if (<= (- 1.0 z) -1e+205)
(* y (- z))
(if (<= (- 1.0 z) -1e+39)
t_0
(if (<= (- 1.0 z) 1.0)
(+ x y)
(if (or (<= (- 1.0 z) 1e+61)
(and (not (<= (- 1.0 z) 5e+118)) (<= (- 1.0 z) 5.35e+185)))
(* y (- 1.0 z))
t_0)))))))
double code(double x, double y, double z) {
double t_0 = x * -z;
double tmp;
if ((1.0 - z) <= -1e+270) {
tmp = t_0;
} else if ((1.0 - z) <= -1e+205) {
tmp = y * -z;
} else if ((1.0 - z) <= -1e+39) {
tmp = t_0;
} else if ((1.0 - z) <= 1.0) {
tmp = x + y;
} else if (((1.0 - z) <= 1e+61) || (!((1.0 - z) <= 5e+118) && ((1.0 - z) <= 5.35e+185))) {
tmp = y * (1.0 - z);
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = x * -z
if ((1.0d0 - z) <= (-1d+270)) then
tmp = t_0
else if ((1.0d0 - z) <= (-1d+205)) then
tmp = y * -z
else if ((1.0d0 - z) <= (-1d+39)) then
tmp = t_0
else if ((1.0d0 - z) <= 1.0d0) then
tmp = x + y
else if (((1.0d0 - z) <= 1d+61) .or. (.not. ((1.0d0 - z) <= 5d+118)) .and. ((1.0d0 - z) <= 5.35d+185)) then
tmp = y * (1.0d0 - z)
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x * -z;
double tmp;
if ((1.0 - z) <= -1e+270) {
tmp = t_0;
} else if ((1.0 - z) <= -1e+205) {
tmp = y * -z;
} else if ((1.0 - z) <= -1e+39) {
tmp = t_0;
} else if ((1.0 - z) <= 1.0) {
tmp = x + y;
} else if (((1.0 - z) <= 1e+61) || (!((1.0 - z) <= 5e+118) && ((1.0 - z) <= 5.35e+185))) {
tmp = y * (1.0 - z);
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = x * -z tmp = 0 if (1.0 - z) <= -1e+270: tmp = t_0 elif (1.0 - z) <= -1e+205: tmp = y * -z elif (1.0 - z) <= -1e+39: tmp = t_0 elif (1.0 - z) <= 1.0: tmp = x + y elif ((1.0 - z) <= 1e+61) or (not ((1.0 - z) <= 5e+118) and ((1.0 - z) <= 5.35e+185)): tmp = y * (1.0 - z) else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(x * Float64(-z)) tmp = 0.0 if (Float64(1.0 - z) <= -1e+270) tmp = t_0; elseif (Float64(1.0 - z) <= -1e+205) tmp = Float64(y * Float64(-z)); elseif (Float64(1.0 - z) <= -1e+39) tmp = t_0; elseif (Float64(1.0 - z) <= 1.0) tmp = Float64(x + y); elseif ((Float64(1.0 - z) <= 1e+61) || (!(Float64(1.0 - z) <= 5e+118) && (Float64(1.0 - z) <= 5.35e+185))) tmp = Float64(y * Float64(1.0 - z)); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = x * -z; tmp = 0.0; if ((1.0 - z) <= -1e+270) tmp = t_0; elseif ((1.0 - z) <= -1e+205) tmp = y * -z; elseif ((1.0 - z) <= -1e+39) tmp = t_0; elseif ((1.0 - z) <= 1.0) tmp = x + y; elseif (((1.0 - z) <= 1e+61) || (~(((1.0 - z) <= 5e+118)) && ((1.0 - z) <= 5.35e+185))) tmp = y * (1.0 - z); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * (-z)), $MachinePrecision]}, If[LessEqual[N[(1.0 - z), $MachinePrecision], -1e+270], t$95$0, If[LessEqual[N[(1.0 - z), $MachinePrecision], -1e+205], N[(y * (-z)), $MachinePrecision], If[LessEqual[N[(1.0 - z), $MachinePrecision], -1e+39], t$95$0, If[LessEqual[N[(1.0 - z), $MachinePrecision], 1.0], N[(x + y), $MachinePrecision], If[Or[LessEqual[N[(1.0 - z), $MachinePrecision], 1e+61], And[N[Not[LessEqual[N[(1.0 - z), $MachinePrecision], 5e+118]], $MachinePrecision], LessEqual[N[(1.0 - z), $MachinePrecision], 5.35e+185]]], N[(y * N[(1.0 - z), $MachinePrecision]), $MachinePrecision], t$95$0]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \left(-z\right)\\
\mathbf{if}\;1 - z \leq -1 \cdot 10^{+270}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;1 - z \leq -1 \cdot 10^{+205}:\\
\;\;\;\;y \cdot \left(-z\right)\\
\mathbf{elif}\;1 - z \leq -1 \cdot 10^{+39}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;1 - z \leq 1:\\
\;\;\;\;x + y\\
\mathbf{elif}\;1 - z \leq 10^{+61} \lor \neg \left(1 - z \leq 5 \cdot 10^{+118}\right) \land 1 - z \leq 5.35 \cdot 10^{+185}:\\
\;\;\;\;y \cdot \left(1 - z\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (-.f64 #s(literal 1 binary64) z) < -1e270 or -1.00000000000000002e205 < (-.f64 #s(literal 1 binary64) z) < -9.9999999999999994e38 or 9.99999999999999949e60 < (-.f64 #s(literal 1 binary64) z) < 4.99999999999999972e118 or 5.3500000000000001e185 < (-.f64 #s(literal 1 binary64) z) Initial program 100.0%
sub-neg100.0%
distribute-lft-in100.0%
*-commutative100.0%
*-un-lft-identity100.0%
Applied egg-rr100.0%
Taylor expanded in y around 0 48.2%
Taylor expanded in z around inf 48.2%
associate-*r*48.2%
neg-mul-148.2%
Simplified48.2%
if -1e270 < (-.f64 #s(literal 1 binary64) z) < -1.00000000000000002e205Initial program 100.0%
sub-neg100.0%
distribute-lft-in100.0%
*-commutative100.0%
*-un-lft-identity100.0%
Applied egg-rr100.0%
Taylor expanded in x around 0 70.9%
associate-*r*70.9%
mul-1-neg70.9%
Simplified70.9%
Taylor expanded in z around inf 70.9%
mul-1-neg70.9%
distribute-rgt-neg-in70.9%
Simplified70.9%
if -9.9999999999999994e38 < (-.f64 #s(literal 1 binary64) z) < 1Initial program 100.0%
Taylor expanded in z around 0 94.2%
+-commutative94.2%
Simplified94.2%
if 1 < (-.f64 #s(literal 1 binary64) z) < 9.99999999999999949e60 or 4.99999999999999972e118 < (-.f64 #s(literal 1 binary64) z) < 5.3500000000000001e185Initial program 99.9%
Taylor expanded in x around 0 48.9%
Final simplification71.9%
(FPCore (x y z) :precision binary64 (if (or (<= x -2.4e-123) (and (not (<= x -1.55e-180)) (<= x -1.6e-186))) (* x (- 1.0 z)) (* y (- 1.0 z))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -2.4e-123) || (!(x <= -1.55e-180) && (x <= -1.6e-186))) {
tmp = x * (1.0 - z);
} else {
tmp = y * (1.0 - z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-2.4d-123)) .or. (.not. (x <= (-1.55d-180))) .and. (x <= (-1.6d-186))) then
tmp = x * (1.0d0 - z)
else
tmp = y * (1.0d0 - z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -2.4e-123) || (!(x <= -1.55e-180) && (x <= -1.6e-186))) {
tmp = x * (1.0 - z);
} else {
tmp = y * (1.0 - z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -2.4e-123) or (not (x <= -1.55e-180) and (x <= -1.6e-186)): tmp = x * (1.0 - z) else: tmp = y * (1.0 - z) return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -2.4e-123) || (!(x <= -1.55e-180) && (x <= -1.6e-186))) tmp = Float64(x * Float64(1.0 - z)); else tmp = Float64(y * Float64(1.0 - z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -2.4e-123) || (~((x <= -1.55e-180)) && (x <= -1.6e-186))) tmp = x * (1.0 - z); else tmp = y * (1.0 - z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -2.4e-123], And[N[Not[LessEqual[x, -1.55e-180]], $MachinePrecision], LessEqual[x, -1.6e-186]]], N[(x * N[(1.0 - z), $MachinePrecision]), $MachinePrecision], N[(y * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -2.4 \cdot 10^{-123} \lor \neg \left(x \leq -1.55 \cdot 10^{-180}\right) \land x \leq -1.6 \cdot 10^{-186}:\\
\;\;\;\;x \cdot \left(1 - z\right)\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(1 - z\right)\\
\end{array}
\end{array}
if x < -2.4e-123 or -1.5499999999999999e-180 < x < -1.6e-186Initial program 100.0%
Taylor expanded in x around inf 62.1%
*-commutative62.1%
Simplified62.1%
if -2.4e-123 < x < -1.5499999999999999e-180 or -1.6e-186 < x Initial program 100.0%
Taylor expanded in x around 0 60.6%
Final simplification61.1%
(FPCore (x y z) :precision binary64 (if (or (<= (- 1.0 z) -1e+15) (not (<= (- 1.0 z) 1.0))) (* (- (- y) x) z) (+ x y)))
double code(double x, double y, double z) {
double tmp;
if (((1.0 - z) <= -1e+15) || !((1.0 - z) <= 1.0)) {
tmp = (-y - x) * z;
} else {
tmp = x + y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (((1.0d0 - z) <= (-1d+15)) .or. (.not. ((1.0d0 - z) <= 1.0d0))) then
tmp = (-y - x) * z
else
tmp = x + y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (((1.0 - z) <= -1e+15) || !((1.0 - z) <= 1.0)) {
tmp = (-y - x) * z;
} else {
tmp = x + y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if ((1.0 - z) <= -1e+15) or not ((1.0 - z) <= 1.0): tmp = (-y - x) * z else: tmp = x + y return tmp
function code(x, y, z) tmp = 0.0 if ((Float64(1.0 - z) <= -1e+15) || !(Float64(1.0 - z) <= 1.0)) tmp = Float64(Float64(Float64(-y) - x) * z); else tmp = Float64(x + y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (((1.0 - z) <= -1e+15) || ~(((1.0 - z) <= 1.0))) tmp = (-y - x) * z; else tmp = x + y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[N[(1.0 - z), $MachinePrecision], -1e+15], N[Not[LessEqual[N[(1.0 - z), $MachinePrecision], 1.0]], $MachinePrecision]], N[(N[((-y) - x), $MachinePrecision] * z), $MachinePrecision], N[(x + y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;1 - z \leq -1 \cdot 10^{+15} \lor \neg \left(1 - z \leq 1\right):\\
\;\;\;\;\left(\left(-y\right) - x\right) \cdot z\\
\mathbf{else}:\\
\;\;\;\;x + y\\
\end{array}
\end{array}
if (-.f64 #s(literal 1 binary64) z) < -1e15 or 1 < (-.f64 #s(literal 1 binary64) z) Initial program 100.0%
Taylor expanded in z around inf 95.3%
mul-1-neg95.3%
distribute-lft-neg-out95.3%
*-commutative95.3%
+-commutative95.3%
Simplified95.3%
if -1e15 < (-.f64 #s(literal 1 binary64) z) < 1Initial program 100.0%
Taylor expanded in z around 0 97.3%
+-commutative97.3%
Simplified97.3%
Final simplification96.3%
(FPCore (x y z) :precision binary64 (if (or (<= z -2.8e+38) (not (<= z 1.6e-5))) (* y (- z)) (+ x y)))
double code(double x, double y, double z) {
double tmp;
if ((z <= -2.8e+38) || !(z <= 1.6e-5)) {
tmp = y * -z;
} else {
tmp = x + y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-2.8d+38)) .or. (.not. (z <= 1.6d-5))) then
tmp = y * -z
else
tmp = x + y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -2.8e+38) || !(z <= 1.6e-5)) {
tmp = y * -z;
} else {
tmp = x + y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -2.8e+38) or not (z <= 1.6e-5): tmp = y * -z else: tmp = x + y return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -2.8e+38) || !(z <= 1.6e-5)) tmp = Float64(y * Float64(-z)); else tmp = Float64(x + y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -2.8e+38) || ~((z <= 1.6e-5))) tmp = y * -z; else tmp = x + y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -2.8e+38], N[Not[LessEqual[z, 1.6e-5]], $MachinePrecision]], N[(y * (-z)), $MachinePrecision], N[(x + y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -2.8 \cdot 10^{+38} \lor \neg \left(z \leq 1.6 \cdot 10^{-5}\right):\\
\;\;\;\;y \cdot \left(-z\right)\\
\mathbf{else}:\\
\;\;\;\;x + y\\
\end{array}
\end{array}
if z < -2.8e38 or 1.59999999999999993e-5 < z Initial program 100.0%
sub-neg100.0%
distribute-lft-in99.9%
*-commutative99.9%
*-un-lft-identity99.9%
Applied egg-rr99.9%
Taylor expanded in x around 0 55.3%
associate-*r*55.3%
mul-1-neg55.3%
Simplified55.3%
Taylor expanded in z around inf 53.7%
mul-1-neg53.7%
distribute-rgt-neg-in53.7%
Simplified53.7%
if -2.8e38 < z < 1.59999999999999993e-5Initial program 100.0%
Taylor expanded in z around 0 90.9%
+-commutative90.9%
Simplified90.9%
Final simplification73.0%
(FPCore (x y z) :precision binary64 (- (+ x y) (* (+ x y) z)))
double code(double x, double y, double z) {
return (x + y) - ((x + y) * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) - ((x + y) * z)
end function
public static double code(double x, double y, double z) {
return (x + y) - ((x + y) * z);
}
def code(x, y, z): return (x + y) - ((x + y) * z)
function code(x, y, z) return Float64(Float64(x + y) - Float64(Float64(x + y) * z)) end
function tmp = code(x, y, z) tmp = (x + y) - ((x + y) * z); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] - N[(N[(x + y), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) - \left(x + y\right) \cdot z
\end{array}
Initial program 100.0%
sub-neg100.0%
distribute-lft-in100.0%
*-commutative100.0%
*-un-lft-identity100.0%
Applied egg-rr100.0%
Final simplification100.0%
(FPCore (x y z) :precision binary64 (* (+ x y) (- 1.0 z)))
double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) * (1.0d0 - z)
end function
public static double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
def code(x, y, z): return (x + y) * (1.0 - z)
function code(x, y, z) return Float64(Float64(x + y) * Float64(1.0 - z)) end
function tmp = code(x, y, z) tmp = (x + y) * (1.0 - z); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot \left(1 - z\right)
\end{array}
Initial program 100.0%
(FPCore (x y z) :precision binary64 (if (<= y 2.7e-219) x y))
double code(double x, double y, double z) {
double tmp;
if (y <= 2.7e-219) {
tmp = x;
} else {
tmp = y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= 2.7d-219) then
tmp = x
else
tmp = y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= 2.7e-219) {
tmp = x;
} else {
tmp = y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= 2.7e-219: tmp = x else: tmp = y return tmp
function code(x, y, z) tmp = 0.0 if (y <= 2.7e-219) tmp = x; else tmp = y; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= 2.7e-219) tmp = x; else tmp = y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, 2.7e-219], x, y]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 2.7 \cdot 10^{-219}:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;y\\
\end{array}
\end{array}
if y < 2.7e-219Initial program 100.0%
Taylor expanded in x around inf 54.9%
*-commutative54.9%
Simplified54.9%
Taylor expanded in z around 0 27.2%
if 2.7e-219 < y Initial program 100.0%
Taylor expanded in x around 0 65.4%
Taylor expanded in z around 0 36.3%
(FPCore (x y z) :precision binary64 (+ x y))
double code(double x, double y, double z) {
return x + y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + y
end function
public static double code(double x, double y, double z) {
return x + y;
}
def code(x, y, z): return x + y
function code(x, y, z) return Float64(x + y) end
function tmp = code(x, y, z) tmp = x + y; end
code[x_, y_, z_] := N[(x + y), $MachinePrecision]
\begin{array}{l}
\\
x + y
\end{array}
Initial program 100.0%
Taylor expanded in z around 0 49.3%
+-commutative49.3%
Simplified49.3%
Final simplification49.3%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 100.0%
Taylor expanded in x around inf 48.4%
*-commutative48.4%
Simplified48.4%
Taylor expanded in z around 0 24.0%
herbie shell --seed 2024107
(FPCore (x y z)
:name "Optimisation.CirclePacking:place from circle-packing-0.1.0.4, H"
:precision binary64
(* (+ x y) (- 1.0 z)))