Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, C

Percentage Accurate: 99.9% → 100.0%
Time: 5.1s
Alternatives: 9
Speedup: 1.4×

Specification

?
\[\begin{array}{l} \\ 1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y} \end{array} \]
(FPCore (x y z)
 :precision binary64
 (+ 1.0 (/ (* 4.0 (- (+ x (* y 0.25)) z)) y)))
double code(double x, double y, double z) {
	return 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y);
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = 1.0d0 + ((4.0d0 * ((x + (y * 0.25d0)) - z)) / y)
end function
public static double code(double x, double y, double z) {
	return 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y);
}
def code(x, y, z):
	return 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y)
function code(x, y, z)
	return Float64(1.0 + Float64(Float64(4.0 * Float64(Float64(x + Float64(y * 0.25)) - z)) / y))
end
function tmp = code(x, y, z)
	tmp = 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y);
end
code[x_, y_, z_] := N[(1.0 + N[(N[(4.0 * N[(N[(x + N[(y * 0.25), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}
\end{array}

Sampling outcomes in binary64 precision:

Local Percentage Accuracy vs ?

The average percentage accuracy by input value. Horizontal axis shows value of an input variable; the variable is choosen in the title. Vertical axis is accuracy; higher is better. Red represent the original program, while blue represents Herbie's suggestion. These can be toggled with buttons below the plot. The line is an average while dots represent individual samples.

Accuracy vs Speed?

Herbie found 9 alternatives:

AlternativeAccuracySpeedup
The accuracy (vertical axis) and speed (horizontal axis) of each alternatives. Up and to the right is better. The red square shows the initial program, and each blue circle shows an alternative.The line shows the best available speed-accuracy tradeoffs.

Initial Program: 99.9% accurate, 1.0× speedup?

\[\begin{array}{l} \\ 1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y} \end{array} \]
(FPCore (x y z)
 :precision binary64
 (+ 1.0 (/ (* 4.0 (- (+ x (* y 0.25)) z)) y)))
double code(double x, double y, double z) {
	return 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y);
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = 1.0d0 + ((4.0d0 * ((x + (y * 0.25d0)) - z)) / y)
end function
public static double code(double x, double y, double z) {
	return 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y);
}
def code(x, y, z):
	return 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y)
function code(x, y, z)
	return Float64(1.0 + Float64(Float64(4.0 * Float64(Float64(x + Float64(y * 0.25)) - z)) / y))
end
function tmp = code(x, y, z)
	tmp = 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y);
end
code[x_, y_, z_] := N[(1.0 + N[(N[(4.0 * N[(N[(x + N[(y * 0.25), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}
\end{array}

Alternative 1: 100.0% accurate, 1.4× speedup?

\[\begin{array}{l} \\ \frac{x - z}{y \cdot 0.25} + 2 \end{array} \]
(FPCore (x y z) :precision binary64 (+ (/ (- x z) (* y 0.25)) 2.0))
double code(double x, double y, double z) {
	return ((x - z) / (y * 0.25)) + 2.0;
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = ((x - z) / (y * 0.25d0)) + 2.0d0
end function
public static double code(double x, double y, double z) {
	return ((x - z) / (y * 0.25)) + 2.0;
}
def code(x, y, z):
	return ((x - z) / (y * 0.25)) + 2.0
function code(x, y, z)
	return Float64(Float64(Float64(x - z) / Float64(y * 0.25)) + 2.0)
end
function tmp = code(x, y, z)
	tmp = ((x - z) / (y * 0.25)) + 2.0;
end
code[x_, y_, z_] := N[(N[(N[(x - z), $MachinePrecision] / N[(y * 0.25), $MachinePrecision]), $MachinePrecision] + 2.0), $MachinePrecision]
\begin{array}{l}

\\
\frac{x - z}{y \cdot 0.25} + 2
\end{array}
Derivation
  1. Initial program 100.0%

    \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y} \]
  2. Step-by-step derivation
    1. +-commutative100.0%

      \[\leadsto \color{blue}{\frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y} + 1} \]
    2. associate-*l/99.7%

      \[\leadsto \color{blue}{\frac{4}{y} \cdot \left(\left(x + y \cdot 0.25\right) - z\right)} + 1 \]
    3. +-commutative99.7%

      \[\leadsto \frac{4}{y} \cdot \left(\color{blue}{\left(y \cdot 0.25 + x\right)} - z\right) + 1 \]
    4. associate--l+99.7%

      \[\leadsto \frac{4}{y} \cdot \color{blue}{\left(y \cdot 0.25 + \left(x - z\right)\right)} + 1 \]
    5. +-commutative99.7%

      \[\leadsto \frac{4}{y} \cdot \color{blue}{\left(\left(x - z\right) + y \cdot 0.25\right)} + 1 \]
    6. distribute-lft-in99.8%

      \[\leadsto \color{blue}{\left(\frac{4}{y} \cdot \left(x - z\right) + \frac{4}{y} \cdot \left(y \cdot 0.25\right)\right)} + 1 \]
    7. associate-+l+99.8%

      \[\leadsto \color{blue}{\frac{4}{y} \cdot \left(x - z\right) + \left(\frac{4}{y} \cdot \left(y \cdot 0.25\right) + 1\right)} \]
    8. associate-*l/99.8%

      \[\leadsto \frac{4}{y} \cdot \left(x - z\right) + \left(\color{blue}{\frac{4 \cdot \left(y \cdot 0.25\right)}{y}} + 1\right) \]
    9. *-commutative99.8%

      \[\leadsto \frac{4}{y} \cdot \left(x - z\right) + \left(\frac{\color{blue}{\left(y \cdot 0.25\right) \cdot 4}}{y} + 1\right) \]
    10. associate-*l*99.8%

      \[\leadsto \frac{4}{y} \cdot \left(x - z\right) + \left(\frac{\color{blue}{y \cdot \left(0.25 \cdot 4\right)}}{y} + 1\right) \]
    11. metadata-eval99.8%

      \[\leadsto \frac{4}{y} \cdot \left(x - z\right) + \left(\frac{y \cdot \color{blue}{1}}{y} + 1\right) \]
    12. *-rgt-identity99.8%

      \[\leadsto \frac{4}{y} \cdot \left(x - z\right) + \left(\frac{\color{blue}{y}}{y} + 1\right) \]
    13. *-inverses99.8%

      \[\leadsto \frac{4}{y} \cdot \left(x - z\right) + \left(\color{blue}{1} + 1\right) \]
    14. metadata-eval99.8%

      \[\leadsto \frac{4}{y} \cdot \left(x - z\right) + \color{blue}{2} \]
  3. Simplified99.8%

    \[\leadsto \color{blue}{\frac{4}{y} \cdot \left(x - z\right) + 2} \]
  4. Add Preprocessing
  5. Step-by-step derivation
    1. clear-num99.8%

      \[\leadsto \color{blue}{\frac{1}{\frac{y}{4}}} \cdot \left(x - z\right) + 2 \]
    2. div-inv99.8%

      \[\leadsto \frac{1}{\color{blue}{y \cdot \frac{1}{4}}} \cdot \left(x - z\right) + 2 \]
    3. metadata-eval99.8%

      \[\leadsto \frac{1}{y \cdot \color{blue}{0.25}} \cdot \left(x - z\right) + 2 \]
    4. associate-*l/100.0%

      \[\leadsto \color{blue}{\frac{1 \cdot \left(x - z\right)}{y \cdot 0.25}} + 2 \]
    5. *-un-lft-identity100.0%

      \[\leadsto \frac{\color{blue}{x - z}}{y \cdot 0.25} + 2 \]
  6. Applied egg-rr100.0%

    \[\leadsto \color{blue}{\frac{x - z}{y \cdot 0.25}} + 2 \]
  7. Add Preprocessing

Alternative 2: 86.7% accurate, 0.5× speedup?

\[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;z \leq -9.5 \cdot 10^{+66} \lor \neg \left(z \leq -7.4 \cdot 10^{-6}\right) \land \left(z \leq -3.4 \cdot 10^{-10} \lor \neg \left(z \leq 7.2 \cdot 10^{+28}\right)\right):\\ \;\;\;\;2 + -4 \cdot \frac{z}{y}\\ \mathbf{else}:\\ \;\;\;\;2 + 4 \cdot \frac{x}{y}\\ \end{array} \end{array} \]
(FPCore (x y z)
 :precision binary64
 (if (or (<= z -9.5e+66)
         (and (not (<= z -7.4e-6)) (or (<= z -3.4e-10) (not (<= z 7.2e+28)))))
   (+ 2.0 (* -4.0 (/ z y)))
   (+ 2.0 (* 4.0 (/ x y)))))
double code(double x, double y, double z) {
	double tmp;
	if ((z <= -9.5e+66) || (!(z <= -7.4e-6) && ((z <= -3.4e-10) || !(z <= 7.2e+28)))) {
		tmp = 2.0 + (-4.0 * (z / y));
	} else {
		tmp = 2.0 + (4.0 * (x / y));
	}
	return tmp;
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8) :: tmp
    if ((z <= (-9.5d+66)) .or. (.not. (z <= (-7.4d-6))) .and. (z <= (-3.4d-10)) .or. (.not. (z <= 7.2d+28))) then
        tmp = 2.0d0 + ((-4.0d0) * (z / y))
    else
        tmp = 2.0d0 + (4.0d0 * (x / y))
    end if
    code = tmp
end function
public static double code(double x, double y, double z) {
	double tmp;
	if ((z <= -9.5e+66) || (!(z <= -7.4e-6) && ((z <= -3.4e-10) || !(z <= 7.2e+28)))) {
		tmp = 2.0 + (-4.0 * (z / y));
	} else {
		tmp = 2.0 + (4.0 * (x / y));
	}
	return tmp;
}
def code(x, y, z):
	tmp = 0
	if (z <= -9.5e+66) or (not (z <= -7.4e-6) and ((z <= -3.4e-10) or not (z <= 7.2e+28))):
		tmp = 2.0 + (-4.0 * (z / y))
	else:
		tmp = 2.0 + (4.0 * (x / y))
	return tmp
function code(x, y, z)
	tmp = 0.0
	if ((z <= -9.5e+66) || (!(z <= -7.4e-6) && ((z <= -3.4e-10) || !(z <= 7.2e+28))))
		tmp = Float64(2.0 + Float64(-4.0 * Float64(z / y)));
	else
		tmp = Float64(2.0 + Float64(4.0 * Float64(x / y)));
	end
	return tmp
end
function tmp_2 = code(x, y, z)
	tmp = 0.0;
	if ((z <= -9.5e+66) || (~((z <= -7.4e-6)) && ((z <= -3.4e-10) || ~((z <= 7.2e+28)))))
		tmp = 2.0 + (-4.0 * (z / y));
	else
		tmp = 2.0 + (4.0 * (x / y));
	end
	tmp_2 = tmp;
end
code[x_, y_, z_] := If[Or[LessEqual[z, -9.5e+66], And[N[Not[LessEqual[z, -7.4e-6]], $MachinePrecision], Or[LessEqual[z, -3.4e-10], N[Not[LessEqual[z, 7.2e+28]], $MachinePrecision]]]], N[(2.0 + N[(-4.0 * N[(z / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(2.0 + N[(4.0 * N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}

\\
\begin{array}{l}
\mathbf{if}\;z \leq -9.5 \cdot 10^{+66} \lor \neg \left(z \leq -7.4 \cdot 10^{-6}\right) \land \left(z \leq -3.4 \cdot 10^{-10} \lor \neg \left(z \leq 7.2 \cdot 10^{+28}\right)\right):\\
\;\;\;\;2 + -4 \cdot \frac{z}{y}\\

\mathbf{else}:\\
\;\;\;\;2 + 4 \cdot \frac{x}{y}\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if z < -9.50000000000000051e66 or -7.4000000000000003e-6 < z < -3.40000000000000015e-10 or 7.1999999999999999e28 < z

    1. Initial program 100.0%

      \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y} \]
    2. Step-by-step derivation
      1. +-commutative100.0%

        \[\leadsto \color{blue}{\frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y} + 1} \]
      2. associate-*l/99.7%

        \[\leadsto \color{blue}{\frac{4}{y} \cdot \left(\left(x + y \cdot 0.25\right) - z\right)} + 1 \]
      3. +-commutative99.7%

        \[\leadsto \frac{4}{y} \cdot \left(\color{blue}{\left(y \cdot 0.25 + x\right)} - z\right) + 1 \]
      4. associate--l+99.7%

        \[\leadsto \frac{4}{y} \cdot \color{blue}{\left(y \cdot 0.25 + \left(x - z\right)\right)} + 1 \]
      5. +-commutative99.7%

        \[\leadsto \frac{4}{y} \cdot \color{blue}{\left(\left(x - z\right) + y \cdot 0.25\right)} + 1 \]
      6. distribute-lft-in99.8%

        \[\leadsto \color{blue}{\left(\frac{4}{y} \cdot \left(x - z\right) + \frac{4}{y} \cdot \left(y \cdot 0.25\right)\right)} + 1 \]
      7. associate-+l+99.8%

        \[\leadsto \color{blue}{\frac{4}{y} \cdot \left(x - z\right) + \left(\frac{4}{y} \cdot \left(y \cdot 0.25\right) + 1\right)} \]
      8. associate-*l/99.8%

        \[\leadsto \frac{4}{y} \cdot \left(x - z\right) + \left(\color{blue}{\frac{4 \cdot \left(y \cdot 0.25\right)}{y}} + 1\right) \]
      9. *-commutative99.8%

        \[\leadsto \frac{4}{y} \cdot \left(x - z\right) + \left(\frac{\color{blue}{\left(y \cdot 0.25\right) \cdot 4}}{y} + 1\right) \]
      10. associate-*l*99.8%

        \[\leadsto \frac{4}{y} \cdot \left(x - z\right) + \left(\frac{\color{blue}{y \cdot \left(0.25 \cdot 4\right)}}{y} + 1\right) \]
      11. metadata-eval99.8%

        \[\leadsto \frac{4}{y} \cdot \left(x - z\right) + \left(\frac{y \cdot \color{blue}{1}}{y} + 1\right) \]
      12. *-rgt-identity99.8%

        \[\leadsto \frac{4}{y} \cdot \left(x - z\right) + \left(\frac{\color{blue}{y}}{y} + 1\right) \]
      13. *-inverses99.8%

        \[\leadsto \frac{4}{y} \cdot \left(x - z\right) + \left(\color{blue}{1} + 1\right) \]
      14. metadata-eval99.8%

        \[\leadsto \frac{4}{y} \cdot \left(x - z\right) + \color{blue}{2} \]
    3. Simplified99.8%

      \[\leadsto \color{blue}{\frac{4}{y} \cdot \left(x - z\right) + 2} \]
    4. Add Preprocessing
    5. Step-by-step derivation
      1. clear-num99.8%

        \[\leadsto \color{blue}{\frac{1}{\frac{y}{4}}} \cdot \left(x - z\right) + 2 \]
      2. div-inv99.8%

        \[\leadsto \frac{1}{\color{blue}{y \cdot \frac{1}{4}}} \cdot \left(x - z\right) + 2 \]
      3. metadata-eval99.8%

        \[\leadsto \frac{1}{y \cdot \color{blue}{0.25}} \cdot \left(x - z\right) + 2 \]
      4. associate-*l/100.0%

        \[\leadsto \color{blue}{\frac{1 \cdot \left(x - z\right)}{y \cdot 0.25}} + 2 \]
      5. *-un-lft-identity100.0%

        \[\leadsto \frac{\color{blue}{x - z}}{y \cdot 0.25} + 2 \]
    6. Applied egg-rr100.0%

      \[\leadsto \color{blue}{\frac{x - z}{y \cdot 0.25}} + 2 \]
    7. Taylor expanded in x around 0 85.5%

      \[\leadsto \color{blue}{-4 \cdot \frac{z}{y}} + 2 \]

    if -9.50000000000000051e66 < z < -7.4000000000000003e-6 or -3.40000000000000015e-10 < z < 7.1999999999999999e28

    1. Initial program 100.0%

      \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y} \]
    2. Step-by-step derivation
      1. +-commutative100.0%

        \[\leadsto \color{blue}{\frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y} + 1} \]
      2. associate-*l/99.7%

        \[\leadsto \color{blue}{\frac{4}{y} \cdot \left(\left(x + y \cdot 0.25\right) - z\right)} + 1 \]
      3. +-commutative99.7%

        \[\leadsto \frac{4}{y} \cdot \left(\color{blue}{\left(y \cdot 0.25 + x\right)} - z\right) + 1 \]
      4. associate--l+99.7%

        \[\leadsto \frac{4}{y} \cdot \color{blue}{\left(y \cdot 0.25 + \left(x - z\right)\right)} + 1 \]
      5. +-commutative99.7%

        \[\leadsto \frac{4}{y} \cdot \color{blue}{\left(\left(x - z\right) + y \cdot 0.25\right)} + 1 \]
      6. distribute-lft-in99.8%

        \[\leadsto \color{blue}{\left(\frac{4}{y} \cdot \left(x - z\right) + \frac{4}{y} \cdot \left(y \cdot 0.25\right)\right)} + 1 \]
      7. associate-+l+99.8%

        \[\leadsto \color{blue}{\frac{4}{y} \cdot \left(x - z\right) + \left(\frac{4}{y} \cdot \left(y \cdot 0.25\right) + 1\right)} \]
      8. associate-*l/99.8%

        \[\leadsto \frac{4}{y} \cdot \left(x - z\right) + \left(\color{blue}{\frac{4 \cdot \left(y \cdot 0.25\right)}{y}} + 1\right) \]
      9. *-commutative99.8%

        \[\leadsto \frac{4}{y} \cdot \left(x - z\right) + \left(\frac{\color{blue}{\left(y \cdot 0.25\right) \cdot 4}}{y} + 1\right) \]
      10. associate-*l*99.8%

        \[\leadsto \frac{4}{y} \cdot \left(x - z\right) + \left(\frac{\color{blue}{y \cdot \left(0.25 \cdot 4\right)}}{y} + 1\right) \]
      11. metadata-eval99.8%

        \[\leadsto \frac{4}{y} \cdot \left(x - z\right) + \left(\frac{y \cdot \color{blue}{1}}{y} + 1\right) \]
      12. *-rgt-identity99.8%

        \[\leadsto \frac{4}{y} \cdot \left(x - z\right) + \left(\frac{\color{blue}{y}}{y} + 1\right) \]
      13. *-inverses99.8%

        \[\leadsto \frac{4}{y} \cdot \left(x - z\right) + \left(\color{blue}{1} + 1\right) \]
      14. metadata-eval99.8%

        \[\leadsto \frac{4}{y} \cdot \left(x - z\right) + \color{blue}{2} \]
    3. Simplified99.8%

      \[\leadsto \color{blue}{\frac{4}{y} \cdot \left(x - z\right) + 2} \]
    4. Add Preprocessing
    5. Step-by-step derivation
      1. clear-num99.8%

        \[\leadsto \color{blue}{\frac{1}{\frac{y}{4}}} \cdot \left(x - z\right) + 2 \]
      2. div-inv99.8%

        \[\leadsto \frac{1}{\color{blue}{y \cdot \frac{1}{4}}} \cdot \left(x - z\right) + 2 \]
      3. metadata-eval99.8%

        \[\leadsto \frac{1}{y \cdot \color{blue}{0.25}} \cdot \left(x - z\right) + 2 \]
      4. associate-*l/100.0%

        \[\leadsto \color{blue}{\frac{1 \cdot \left(x - z\right)}{y \cdot 0.25}} + 2 \]
      5. *-un-lft-identity100.0%

        \[\leadsto \frac{\color{blue}{x - z}}{y \cdot 0.25} + 2 \]
    6. Applied egg-rr100.0%

      \[\leadsto \color{blue}{\frac{x - z}{y \cdot 0.25}} + 2 \]
    7. Taylor expanded in x around inf 88.7%

      \[\leadsto \color{blue}{4 \cdot \frac{x}{y}} + 2 \]
  3. Recombined 2 regimes into one program.
  4. Final simplification87.3%

    \[\leadsto \begin{array}{l} \mathbf{if}\;z \leq -9.5 \cdot 10^{+66} \lor \neg \left(z \leq -7.4 \cdot 10^{-6}\right) \land \left(z \leq -3.4 \cdot 10^{-10} \lor \neg \left(z \leq 7.2 \cdot 10^{+28}\right)\right):\\ \;\;\;\;2 + -4 \cdot \frac{z}{y}\\ \mathbf{else}:\\ \;\;\;\;2 + 4 \cdot \frac{x}{y}\\ \end{array} \]
  5. Add Preprocessing

Alternative 3: 52.8% accurate, 0.5× speedup?

\[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;y \leq -1.55 \cdot 10^{+161}:\\ \;\;\;\;2\\ \mathbf{elif}\;y \leq -6.5 \cdot 10^{+83} \lor \neg \left(y \leq -2.9 \cdot 10^{+59}\right) \land y \leq 1.05 \cdot 10^{-30}:\\ \;\;\;\;-4 \cdot \frac{z}{y} + 1\\ \mathbf{else}:\\ \;\;\;\;2\\ \end{array} \end{array} \]
(FPCore (x y z)
 :precision binary64
 (if (<= y -1.55e+161)
   2.0
   (if (or (<= y -6.5e+83) (and (not (<= y -2.9e+59)) (<= y 1.05e-30)))
     (+ (* -4.0 (/ z y)) 1.0)
     2.0)))
double code(double x, double y, double z) {
	double tmp;
	if (y <= -1.55e+161) {
		tmp = 2.0;
	} else if ((y <= -6.5e+83) || (!(y <= -2.9e+59) && (y <= 1.05e-30))) {
		tmp = (-4.0 * (z / y)) + 1.0;
	} else {
		tmp = 2.0;
	}
	return tmp;
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8) :: tmp
    if (y <= (-1.55d+161)) then
        tmp = 2.0d0
    else if ((y <= (-6.5d+83)) .or. (.not. (y <= (-2.9d+59))) .and. (y <= 1.05d-30)) then
        tmp = ((-4.0d0) * (z / y)) + 1.0d0
    else
        tmp = 2.0d0
    end if
    code = tmp
end function
public static double code(double x, double y, double z) {
	double tmp;
	if (y <= -1.55e+161) {
		tmp = 2.0;
	} else if ((y <= -6.5e+83) || (!(y <= -2.9e+59) && (y <= 1.05e-30))) {
		tmp = (-4.0 * (z / y)) + 1.0;
	} else {
		tmp = 2.0;
	}
	return tmp;
}
def code(x, y, z):
	tmp = 0
	if y <= -1.55e+161:
		tmp = 2.0
	elif (y <= -6.5e+83) or (not (y <= -2.9e+59) and (y <= 1.05e-30)):
		tmp = (-4.0 * (z / y)) + 1.0
	else:
		tmp = 2.0
	return tmp
function code(x, y, z)
	tmp = 0.0
	if (y <= -1.55e+161)
		tmp = 2.0;
	elseif ((y <= -6.5e+83) || (!(y <= -2.9e+59) && (y <= 1.05e-30)))
		tmp = Float64(Float64(-4.0 * Float64(z / y)) + 1.0);
	else
		tmp = 2.0;
	end
	return tmp
end
function tmp_2 = code(x, y, z)
	tmp = 0.0;
	if (y <= -1.55e+161)
		tmp = 2.0;
	elseif ((y <= -6.5e+83) || (~((y <= -2.9e+59)) && (y <= 1.05e-30)))
		tmp = (-4.0 * (z / y)) + 1.0;
	else
		tmp = 2.0;
	end
	tmp_2 = tmp;
end
code[x_, y_, z_] := If[LessEqual[y, -1.55e+161], 2.0, If[Or[LessEqual[y, -6.5e+83], And[N[Not[LessEqual[y, -2.9e+59]], $MachinePrecision], LessEqual[y, 1.05e-30]]], N[(N[(-4.0 * N[(z / y), $MachinePrecision]), $MachinePrecision] + 1.0), $MachinePrecision], 2.0]]
\begin{array}{l}

\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.55 \cdot 10^{+161}:\\
\;\;\;\;2\\

\mathbf{elif}\;y \leq -6.5 \cdot 10^{+83} \lor \neg \left(y \leq -2.9 \cdot 10^{+59}\right) \land y \leq 1.05 \cdot 10^{-30}:\\
\;\;\;\;-4 \cdot \frac{z}{y} + 1\\

\mathbf{else}:\\
\;\;\;\;2\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if y < -1.55000000000000003e161 or -6.5000000000000003e83 < y < -2.89999999999999991e59 or 1.0500000000000001e-30 < y

    1. Initial program 100.0%

      \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y} \]
    2. Add Preprocessing
    3. Taylor expanded in y around inf 62.8%

      \[\leadsto \color{blue}{2} \]

    if -1.55000000000000003e161 < y < -6.5000000000000003e83 or -2.89999999999999991e59 < y < 1.0500000000000001e-30

    1. Initial program 100.0%

      \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y} \]
    2. Add Preprocessing
    3. Taylor expanded in z around inf 51.7%

      \[\leadsto 1 + \color{blue}{-4 \cdot \frac{z}{y}} \]
    4. Step-by-step derivation
      1. *-commutative51.7%

        \[\leadsto 1 + \color{blue}{\frac{z}{y} \cdot -4} \]
    5. Simplified51.7%

      \[\leadsto 1 + \color{blue}{\frac{z}{y} \cdot -4} \]
  3. Recombined 2 regimes into one program.
  4. Final simplification56.2%

    \[\leadsto \begin{array}{l} \mathbf{if}\;y \leq -1.55 \cdot 10^{+161}:\\ \;\;\;\;2\\ \mathbf{elif}\;y \leq -6.5 \cdot 10^{+83} \lor \neg \left(y \leq -2.9 \cdot 10^{+59}\right) \land y \leq 1.05 \cdot 10^{-30}:\\ \;\;\;\;-4 \cdot \frac{z}{y} + 1\\ \mathbf{else}:\\ \;\;\;\;2\\ \end{array} \]
  5. Add Preprocessing

Alternative 4: 52.8% accurate, 0.5× speedup?

\[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;y \leq -1.4 \cdot 10^{+161}:\\ \;\;\;\;2\\ \mathbf{elif}\;y \leq -1.22 \cdot 10^{+87} \lor \neg \left(y \leq -4.5 \cdot 10^{+60}\right) \land y \leq 10^{-30}:\\ \;\;\;\;1 + z \cdot \frac{-4}{y}\\ \mathbf{else}:\\ \;\;\;\;2\\ \end{array} \end{array} \]
(FPCore (x y z)
 :precision binary64
 (if (<= y -1.4e+161)
   2.0
   (if (or (<= y -1.22e+87) (and (not (<= y -4.5e+60)) (<= y 1e-30)))
     (+ 1.0 (* z (/ -4.0 y)))
     2.0)))
double code(double x, double y, double z) {
	double tmp;
	if (y <= -1.4e+161) {
		tmp = 2.0;
	} else if ((y <= -1.22e+87) || (!(y <= -4.5e+60) && (y <= 1e-30))) {
		tmp = 1.0 + (z * (-4.0 / y));
	} else {
		tmp = 2.0;
	}
	return tmp;
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8) :: tmp
    if (y <= (-1.4d+161)) then
        tmp = 2.0d0
    else if ((y <= (-1.22d+87)) .or. (.not. (y <= (-4.5d+60))) .and. (y <= 1d-30)) then
        tmp = 1.0d0 + (z * ((-4.0d0) / y))
    else
        tmp = 2.0d0
    end if
    code = tmp
end function
public static double code(double x, double y, double z) {
	double tmp;
	if (y <= -1.4e+161) {
		tmp = 2.0;
	} else if ((y <= -1.22e+87) || (!(y <= -4.5e+60) && (y <= 1e-30))) {
		tmp = 1.0 + (z * (-4.0 / y));
	} else {
		tmp = 2.0;
	}
	return tmp;
}
def code(x, y, z):
	tmp = 0
	if y <= -1.4e+161:
		tmp = 2.0
	elif (y <= -1.22e+87) or (not (y <= -4.5e+60) and (y <= 1e-30)):
		tmp = 1.0 + (z * (-4.0 / y))
	else:
		tmp = 2.0
	return tmp
function code(x, y, z)
	tmp = 0.0
	if (y <= -1.4e+161)
		tmp = 2.0;
	elseif ((y <= -1.22e+87) || (!(y <= -4.5e+60) && (y <= 1e-30)))
		tmp = Float64(1.0 + Float64(z * Float64(-4.0 / y)));
	else
		tmp = 2.0;
	end
	return tmp
end
function tmp_2 = code(x, y, z)
	tmp = 0.0;
	if (y <= -1.4e+161)
		tmp = 2.0;
	elseif ((y <= -1.22e+87) || (~((y <= -4.5e+60)) && (y <= 1e-30)))
		tmp = 1.0 + (z * (-4.0 / y));
	else
		tmp = 2.0;
	end
	tmp_2 = tmp;
end
code[x_, y_, z_] := If[LessEqual[y, -1.4e+161], 2.0, If[Or[LessEqual[y, -1.22e+87], And[N[Not[LessEqual[y, -4.5e+60]], $MachinePrecision], LessEqual[y, 1e-30]]], N[(1.0 + N[(z * N[(-4.0 / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], 2.0]]
\begin{array}{l}

\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.4 \cdot 10^{+161}:\\
\;\;\;\;2\\

\mathbf{elif}\;y \leq -1.22 \cdot 10^{+87} \lor \neg \left(y \leq -4.5 \cdot 10^{+60}\right) \land y \leq 10^{-30}:\\
\;\;\;\;1 + z \cdot \frac{-4}{y}\\

\mathbf{else}:\\
\;\;\;\;2\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if y < -1.4000000000000001e161 or -1.2200000000000001e87 < y < -4.50000000000000013e60 or 1e-30 < y

    1. Initial program 100.0%

      \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y} \]
    2. Add Preprocessing
    3. Taylor expanded in y around inf 62.8%

      \[\leadsto \color{blue}{2} \]

    if -1.4000000000000001e161 < y < -1.2200000000000001e87 or -4.50000000000000013e60 < y < 1e-30

    1. Initial program 100.0%

      \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y} \]
    2. Add Preprocessing
    3. Taylor expanded in z around inf 51.7%

      \[\leadsto 1 + \color{blue}{-4 \cdot \frac{z}{y}} \]
    4. Step-by-step derivation
      1. associate-*r/51.7%

        \[\leadsto 1 + \color{blue}{\frac{-4 \cdot z}{y}} \]
      2. metadata-eval51.7%

        \[\leadsto 1 + \frac{\color{blue}{\left(4 \cdot -1\right)} \cdot z}{y} \]
      3. associate-*r*51.7%

        \[\leadsto 1 + \frac{\color{blue}{4 \cdot \left(-1 \cdot z\right)}}{y} \]
      4. neg-mul-151.7%

        \[\leadsto 1 + \frac{4 \cdot \color{blue}{\left(-z\right)}}{y} \]
      5. *-commutative51.7%

        \[\leadsto 1 + \frac{\color{blue}{\left(-z\right) \cdot 4}}{y} \]
      6. associate-*r/51.6%

        \[\leadsto 1 + \color{blue}{\left(-z\right) \cdot \frac{4}{y}} \]
      7. distribute-lft-neg-out51.6%

        \[\leadsto 1 + \color{blue}{\left(-z \cdot \frac{4}{y}\right)} \]
      8. distribute-rgt-neg-in51.6%

        \[\leadsto 1 + \color{blue}{z \cdot \left(-\frac{4}{y}\right)} \]
      9. distribute-neg-frac51.6%

        \[\leadsto 1 + z \cdot \color{blue}{\frac{-4}{y}} \]
      10. metadata-eval51.6%

        \[\leadsto 1 + z \cdot \frac{\color{blue}{-4}}{y} \]
    5. Simplified51.6%

      \[\leadsto 1 + \color{blue}{z \cdot \frac{-4}{y}} \]
  3. Recombined 2 regimes into one program.
  4. Final simplification56.1%

    \[\leadsto \begin{array}{l} \mathbf{if}\;y \leq -1.4 \cdot 10^{+161}:\\ \;\;\;\;2\\ \mathbf{elif}\;y \leq -1.22 \cdot 10^{+87} \lor \neg \left(y \leq -4.5 \cdot 10^{+60}\right) \land y \leq 10^{-30}:\\ \;\;\;\;1 + z \cdot \frac{-4}{y}\\ \mathbf{else}:\\ \;\;\;\;2\\ \end{array} \]
  5. Add Preprocessing

Alternative 5: 79.3% accurate, 0.8× speedup?

\[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;x \leq -1.02 \cdot 10^{+234} \lor \neg \left(x \leq 4.7 \cdot 10^{+87}\right):\\ \;\;\;\;1 + \frac{x \cdot 4}{y}\\ \mathbf{else}:\\ \;\;\;\;2 + -4 \cdot \frac{z}{y}\\ \end{array} \end{array} \]
(FPCore (x y z)
 :precision binary64
 (if (or (<= x -1.02e+234) (not (<= x 4.7e+87)))
   (+ 1.0 (/ (* x 4.0) y))
   (+ 2.0 (* -4.0 (/ z y)))))
double code(double x, double y, double z) {
	double tmp;
	if ((x <= -1.02e+234) || !(x <= 4.7e+87)) {
		tmp = 1.0 + ((x * 4.0) / y);
	} else {
		tmp = 2.0 + (-4.0 * (z / y));
	}
	return tmp;
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8) :: tmp
    if ((x <= (-1.02d+234)) .or. (.not. (x <= 4.7d+87))) then
        tmp = 1.0d0 + ((x * 4.0d0) / y)
    else
        tmp = 2.0d0 + ((-4.0d0) * (z / y))
    end if
    code = tmp
end function
public static double code(double x, double y, double z) {
	double tmp;
	if ((x <= -1.02e+234) || !(x <= 4.7e+87)) {
		tmp = 1.0 + ((x * 4.0) / y);
	} else {
		tmp = 2.0 + (-4.0 * (z / y));
	}
	return tmp;
}
def code(x, y, z):
	tmp = 0
	if (x <= -1.02e+234) or not (x <= 4.7e+87):
		tmp = 1.0 + ((x * 4.0) / y)
	else:
		tmp = 2.0 + (-4.0 * (z / y))
	return tmp
function code(x, y, z)
	tmp = 0.0
	if ((x <= -1.02e+234) || !(x <= 4.7e+87))
		tmp = Float64(1.0 + Float64(Float64(x * 4.0) / y));
	else
		tmp = Float64(2.0 + Float64(-4.0 * Float64(z / y)));
	end
	return tmp
end
function tmp_2 = code(x, y, z)
	tmp = 0.0;
	if ((x <= -1.02e+234) || ~((x <= 4.7e+87)))
		tmp = 1.0 + ((x * 4.0) / y);
	else
		tmp = 2.0 + (-4.0 * (z / y));
	end
	tmp_2 = tmp;
end
code[x_, y_, z_] := If[Or[LessEqual[x, -1.02e+234], N[Not[LessEqual[x, 4.7e+87]], $MachinePrecision]], N[(1.0 + N[(N[(x * 4.0), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision], N[(2.0 + N[(-4.0 * N[(z / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}

\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.02 \cdot 10^{+234} \lor \neg \left(x \leq 4.7 \cdot 10^{+87}\right):\\
\;\;\;\;1 + \frac{x \cdot 4}{y}\\

\mathbf{else}:\\
\;\;\;\;2 + -4 \cdot \frac{z}{y}\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if x < -1.02000000000000002e234 or 4.7000000000000004e87 < x

    1. Initial program 100.0%

      \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y} \]
    2. Add Preprocessing
    3. Taylor expanded in x around inf 82.9%

      \[\leadsto 1 + \color{blue}{4 \cdot \frac{x}{y}} \]
    4. Step-by-step derivation
      1. *-commutative82.9%

        \[\leadsto 1 + \color{blue}{\frac{x}{y} \cdot 4} \]
      2. associate-*l/82.9%

        \[\leadsto 1 + \color{blue}{\frac{x \cdot 4}{y}} \]
    5. Simplified82.9%

      \[\leadsto 1 + \color{blue}{\frac{x \cdot 4}{y}} \]

    if -1.02000000000000002e234 < x < 4.7000000000000004e87

    1. Initial program 100.0%

      \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y} \]
    2. Step-by-step derivation
      1. +-commutative100.0%

        \[\leadsto \color{blue}{\frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y} + 1} \]
      2. associate-*l/99.7%

        \[\leadsto \color{blue}{\frac{4}{y} \cdot \left(\left(x + y \cdot 0.25\right) - z\right)} + 1 \]
      3. +-commutative99.7%

        \[\leadsto \frac{4}{y} \cdot \left(\color{blue}{\left(y \cdot 0.25 + x\right)} - z\right) + 1 \]
      4. associate--l+99.7%

        \[\leadsto \frac{4}{y} \cdot \color{blue}{\left(y \cdot 0.25 + \left(x - z\right)\right)} + 1 \]
      5. +-commutative99.7%

        \[\leadsto \frac{4}{y} \cdot \color{blue}{\left(\left(x - z\right) + y \cdot 0.25\right)} + 1 \]
      6. distribute-lft-in99.8%

        \[\leadsto \color{blue}{\left(\frac{4}{y} \cdot \left(x - z\right) + \frac{4}{y} \cdot \left(y \cdot 0.25\right)\right)} + 1 \]
      7. associate-+l+99.8%

        \[\leadsto \color{blue}{\frac{4}{y} \cdot \left(x - z\right) + \left(\frac{4}{y} \cdot \left(y \cdot 0.25\right) + 1\right)} \]
      8. associate-*l/99.8%

        \[\leadsto \frac{4}{y} \cdot \left(x - z\right) + \left(\color{blue}{\frac{4 \cdot \left(y \cdot 0.25\right)}{y}} + 1\right) \]
      9. *-commutative99.8%

        \[\leadsto \frac{4}{y} \cdot \left(x - z\right) + \left(\frac{\color{blue}{\left(y \cdot 0.25\right) \cdot 4}}{y} + 1\right) \]
      10. associate-*l*99.8%

        \[\leadsto \frac{4}{y} \cdot \left(x - z\right) + \left(\frac{\color{blue}{y \cdot \left(0.25 \cdot 4\right)}}{y} + 1\right) \]
      11. metadata-eval99.8%

        \[\leadsto \frac{4}{y} \cdot \left(x - z\right) + \left(\frac{y \cdot \color{blue}{1}}{y} + 1\right) \]
      12. *-rgt-identity99.8%

        \[\leadsto \frac{4}{y} \cdot \left(x - z\right) + \left(\frac{\color{blue}{y}}{y} + 1\right) \]
      13. *-inverses99.8%

        \[\leadsto \frac{4}{y} \cdot \left(x - z\right) + \left(\color{blue}{1} + 1\right) \]
      14. metadata-eval99.8%

        \[\leadsto \frac{4}{y} \cdot \left(x - z\right) + \color{blue}{2} \]
    3. Simplified99.8%

      \[\leadsto \color{blue}{\frac{4}{y} \cdot \left(x - z\right) + 2} \]
    4. Add Preprocessing
    5. Step-by-step derivation
      1. clear-num99.8%

        \[\leadsto \color{blue}{\frac{1}{\frac{y}{4}}} \cdot \left(x - z\right) + 2 \]
      2. div-inv99.8%

        \[\leadsto \frac{1}{\color{blue}{y \cdot \frac{1}{4}}} \cdot \left(x - z\right) + 2 \]
      3. metadata-eval99.8%

        \[\leadsto \frac{1}{y \cdot \color{blue}{0.25}} \cdot \left(x - z\right) + 2 \]
      4. associate-*l/100.0%

        \[\leadsto \color{blue}{\frac{1 \cdot \left(x - z\right)}{y \cdot 0.25}} + 2 \]
      5. *-un-lft-identity100.0%

        \[\leadsto \frac{\color{blue}{x - z}}{y \cdot 0.25} + 2 \]
    6. Applied egg-rr100.0%

      \[\leadsto \color{blue}{\frac{x - z}{y \cdot 0.25}} + 2 \]
    7. Taylor expanded in x around 0 80.7%

      \[\leadsto \color{blue}{-4 \cdot \frac{z}{y}} + 2 \]
  3. Recombined 2 regimes into one program.
  4. Final simplification81.2%

    \[\leadsto \begin{array}{l} \mathbf{if}\;x \leq -1.02 \cdot 10^{+234} \lor \neg \left(x \leq 4.7 \cdot 10^{+87}\right):\\ \;\;\;\;1 + \frac{x \cdot 4}{y}\\ \mathbf{else}:\\ \;\;\;\;2 + -4 \cdot \frac{z}{y}\\ \end{array} \]
  5. Add Preprocessing

Alternative 6: 58.2% accurate, 0.8× speedup?

\[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;x \leq -1060000000000 \lor \neg \left(x \leq 1.35 \cdot 10^{-22}\right):\\ \;\;\;\;1 + \frac{x \cdot 4}{y}\\ \mathbf{else}:\\ \;\;\;\;-4 \cdot \frac{z}{y} + 1\\ \end{array} \end{array} \]
(FPCore (x y z)
 :precision binary64
 (if (or (<= x -1060000000000.0) (not (<= x 1.35e-22)))
   (+ 1.0 (/ (* x 4.0) y))
   (+ (* -4.0 (/ z y)) 1.0)))
double code(double x, double y, double z) {
	double tmp;
	if ((x <= -1060000000000.0) || !(x <= 1.35e-22)) {
		tmp = 1.0 + ((x * 4.0) / y);
	} else {
		tmp = (-4.0 * (z / y)) + 1.0;
	}
	return tmp;
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8) :: tmp
    if ((x <= (-1060000000000.0d0)) .or. (.not. (x <= 1.35d-22))) then
        tmp = 1.0d0 + ((x * 4.0d0) / y)
    else
        tmp = ((-4.0d0) * (z / y)) + 1.0d0
    end if
    code = tmp
end function
public static double code(double x, double y, double z) {
	double tmp;
	if ((x <= -1060000000000.0) || !(x <= 1.35e-22)) {
		tmp = 1.0 + ((x * 4.0) / y);
	} else {
		tmp = (-4.0 * (z / y)) + 1.0;
	}
	return tmp;
}
def code(x, y, z):
	tmp = 0
	if (x <= -1060000000000.0) or not (x <= 1.35e-22):
		tmp = 1.0 + ((x * 4.0) / y)
	else:
		tmp = (-4.0 * (z / y)) + 1.0
	return tmp
function code(x, y, z)
	tmp = 0.0
	if ((x <= -1060000000000.0) || !(x <= 1.35e-22))
		tmp = Float64(1.0 + Float64(Float64(x * 4.0) / y));
	else
		tmp = Float64(Float64(-4.0 * Float64(z / y)) + 1.0);
	end
	return tmp
end
function tmp_2 = code(x, y, z)
	tmp = 0.0;
	if ((x <= -1060000000000.0) || ~((x <= 1.35e-22)))
		tmp = 1.0 + ((x * 4.0) / y);
	else
		tmp = (-4.0 * (z / y)) + 1.0;
	end
	tmp_2 = tmp;
end
code[x_, y_, z_] := If[Or[LessEqual[x, -1060000000000.0], N[Not[LessEqual[x, 1.35e-22]], $MachinePrecision]], N[(1.0 + N[(N[(x * 4.0), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision], N[(N[(-4.0 * N[(z / y), $MachinePrecision]), $MachinePrecision] + 1.0), $MachinePrecision]]
\begin{array}{l}

\\
\begin{array}{l}
\mathbf{if}\;x \leq -1060000000000 \lor \neg \left(x \leq 1.35 \cdot 10^{-22}\right):\\
\;\;\;\;1 + \frac{x \cdot 4}{y}\\

\mathbf{else}:\\
\;\;\;\;-4 \cdot \frac{z}{y} + 1\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if x < -1.06e12 or 1.3500000000000001e-22 < x

    1. Initial program 100.0%

      \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y} \]
    2. Add Preprocessing
    3. Taylor expanded in x around inf 62.2%

      \[\leadsto 1 + \color{blue}{4 \cdot \frac{x}{y}} \]
    4. Step-by-step derivation
      1. *-commutative62.2%

        \[\leadsto 1 + \color{blue}{\frac{x}{y} \cdot 4} \]
      2. associate-*l/62.2%

        \[\leadsto 1 + \color{blue}{\frac{x \cdot 4}{y}} \]
    5. Simplified62.2%

      \[\leadsto 1 + \color{blue}{\frac{x \cdot 4}{y}} \]

    if -1.06e12 < x < 1.3500000000000001e-22

    1. Initial program 100.0%

      \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y} \]
    2. Add Preprocessing
    3. Taylor expanded in z around inf 59.4%

      \[\leadsto 1 + \color{blue}{-4 \cdot \frac{z}{y}} \]
    4. Step-by-step derivation
      1. *-commutative59.4%

        \[\leadsto 1 + \color{blue}{\frac{z}{y} \cdot -4} \]
    5. Simplified59.4%

      \[\leadsto 1 + \color{blue}{\frac{z}{y} \cdot -4} \]
  3. Recombined 2 regimes into one program.
  4. Final simplification60.8%

    \[\leadsto \begin{array}{l} \mathbf{if}\;x \leq -1060000000000 \lor \neg \left(x \leq 1.35 \cdot 10^{-22}\right):\\ \;\;\;\;1 + \frac{x \cdot 4}{y}\\ \mathbf{else}:\\ \;\;\;\;-4 \cdot \frac{z}{y} + 1\\ \end{array} \]
  5. Add Preprocessing

Alternative 7: 99.8% accurate, 1.4× speedup?

\[\begin{array}{l} \\ 2 + \left(x - z\right) \cdot \frac{4}{y} \end{array} \]
(FPCore (x y z) :precision binary64 (+ 2.0 (* (- x z) (/ 4.0 y))))
double code(double x, double y, double z) {
	return 2.0 + ((x - z) * (4.0 / y));
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = 2.0d0 + ((x - z) * (4.0d0 / y))
end function
public static double code(double x, double y, double z) {
	return 2.0 + ((x - z) * (4.0 / y));
}
def code(x, y, z):
	return 2.0 + ((x - z) * (4.0 / y))
function code(x, y, z)
	return Float64(2.0 + Float64(Float64(x - z) * Float64(4.0 / y)))
end
function tmp = code(x, y, z)
	tmp = 2.0 + ((x - z) * (4.0 / y));
end
code[x_, y_, z_] := N[(2.0 + N[(N[(x - z), $MachinePrecision] * N[(4.0 / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
2 + \left(x - z\right) \cdot \frac{4}{y}
\end{array}
Derivation
  1. Initial program 100.0%

    \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y} \]
  2. Step-by-step derivation
    1. +-commutative100.0%

      \[\leadsto \color{blue}{\frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y} + 1} \]
    2. associate-*l/99.7%

      \[\leadsto \color{blue}{\frac{4}{y} \cdot \left(\left(x + y \cdot 0.25\right) - z\right)} + 1 \]
    3. +-commutative99.7%

      \[\leadsto \frac{4}{y} \cdot \left(\color{blue}{\left(y \cdot 0.25 + x\right)} - z\right) + 1 \]
    4. associate--l+99.7%

      \[\leadsto \frac{4}{y} \cdot \color{blue}{\left(y \cdot 0.25 + \left(x - z\right)\right)} + 1 \]
    5. +-commutative99.7%

      \[\leadsto \frac{4}{y} \cdot \color{blue}{\left(\left(x - z\right) + y \cdot 0.25\right)} + 1 \]
    6. distribute-lft-in99.8%

      \[\leadsto \color{blue}{\left(\frac{4}{y} \cdot \left(x - z\right) + \frac{4}{y} \cdot \left(y \cdot 0.25\right)\right)} + 1 \]
    7. associate-+l+99.8%

      \[\leadsto \color{blue}{\frac{4}{y} \cdot \left(x - z\right) + \left(\frac{4}{y} \cdot \left(y \cdot 0.25\right) + 1\right)} \]
    8. associate-*l/99.8%

      \[\leadsto \frac{4}{y} \cdot \left(x - z\right) + \left(\color{blue}{\frac{4 \cdot \left(y \cdot 0.25\right)}{y}} + 1\right) \]
    9. *-commutative99.8%

      \[\leadsto \frac{4}{y} \cdot \left(x - z\right) + \left(\frac{\color{blue}{\left(y \cdot 0.25\right) \cdot 4}}{y} + 1\right) \]
    10. associate-*l*99.8%

      \[\leadsto \frac{4}{y} \cdot \left(x - z\right) + \left(\frac{\color{blue}{y \cdot \left(0.25 \cdot 4\right)}}{y} + 1\right) \]
    11. metadata-eval99.8%

      \[\leadsto \frac{4}{y} \cdot \left(x - z\right) + \left(\frac{y \cdot \color{blue}{1}}{y} + 1\right) \]
    12. *-rgt-identity99.8%

      \[\leadsto \frac{4}{y} \cdot \left(x - z\right) + \left(\frac{\color{blue}{y}}{y} + 1\right) \]
    13. *-inverses99.8%

      \[\leadsto \frac{4}{y} \cdot \left(x - z\right) + \left(\color{blue}{1} + 1\right) \]
    14. metadata-eval99.8%

      \[\leadsto \frac{4}{y} \cdot \left(x - z\right) + \color{blue}{2} \]
  3. Simplified99.8%

    \[\leadsto \color{blue}{\frac{4}{y} \cdot \left(x - z\right) + 2} \]
  4. Add Preprocessing
  5. Final simplification99.8%

    \[\leadsto 2 + \left(x - z\right) \cdot \frac{4}{y} \]
  6. Add Preprocessing

Alternative 8: 34.8% accurate, 13.0× speedup?

\[\begin{array}{l} \\ 2 \end{array} \]
(FPCore (x y z) :precision binary64 2.0)
double code(double x, double y, double z) {
	return 2.0;
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = 2.0d0
end function
public static double code(double x, double y, double z) {
	return 2.0;
}
def code(x, y, z):
	return 2.0
function code(x, y, z)
	return 2.0
end
function tmp = code(x, y, z)
	tmp = 2.0;
end
code[x_, y_, z_] := 2.0
\begin{array}{l}

\\
2
\end{array}
Derivation
  1. Initial program 100.0%

    \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y} \]
  2. Add Preprocessing
  3. Taylor expanded in y around inf 31.4%

    \[\leadsto \color{blue}{2} \]
  4. Add Preprocessing

Alternative 9: 8.3% accurate, 13.0× speedup?

\[\begin{array}{l} \\ 1 \end{array} \]
(FPCore (x y z) :precision binary64 1.0)
double code(double x, double y, double z) {
	return 1.0;
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = 1.0d0
end function
public static double code(double x, double y, double z) {
	return 1.0;
}
def code(x, y, z):
	return 1.0
function code(x, y, z)
	return 1.0
end
function tmp = code(x, y, z)
	tmp = 1.0;
end
code[x_, y_, z_] := 1.0
\begin{array}{l}

\\
1
\end{array}
Derivation
  1. Initial program 100.0%

    \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y} \]
  2. Add Preprocessing
  3. Taylor expanded in z around inf 42.7%

    \[\leadsto 1 + \color{blue}{-4 \cdot \frac{z}{y}} \]
  4. Step-by-step derivation
    1. associate-*r/42.7%

      \[\leadsto 1 + \color{blue}{\frac{-4 \cdot z}{y}} \]
    2. metadata-eval42.7%

      \[\leadsto 1 + \frac{\color{blue}{\left(4 \cdot -1\right)} \cdot z}{y} \]
    3. associate-*r*42.7%

      \[\leadsto 1 + \frac{\color{blue}{4 \cdot \left(-1 \cdot z\right)}}{y} \]
    4. neg-mul-142.7%

      \[\leadsto 1 + \frac{4 \cdot \color{blue}{\left(-z\right)}}{y} \]
    5. *-commutative42.7%

      \[\leadsto 1 + \frac{\color{blue}{\left(-z\right) \cdot 4}}{y} \]
    6. associate-*r/42.6%

      \[\leadsto 1 + \color{blue}{\left(-z\right) \cdot \frac{4}{y}} \]
    7. distribute-lft-neg-out42.6%

      \[\leadsto 1 + \color{blue}{\left(-z \cdot \frac{4}{y}\right)} \]
    8. distribute-rgt-neg-in42.6%

      \[\leadsto 1 + \color{blue}{z \cdot \left(-\frac{4}{y}\right)} \]
    9. distribute-neg-frac42.6%

      \[\leadsto 1 + z \cdot \color{blue}{\frac{-4}{y}} \]
    10. metadata-eval42.6%

      \[\leadsto 1 + z \cdot \frac{\color{blue}{-4}}{y} \]
  5. Simplified42.6%

    \[\leadsto 1 + \color{blue}{z \cdot \frac{-4}{y}} \]
  6. Taylor expanded in z around 0 8.2%

    \[\leadsto \color{blue}{1} \]
  7. Add Preprocessing

Reproduce

?
herbie shell --seed 2024107 
(FPCore (x y z)
  :name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, C"
  :precision binary64
  (+ 1.0 (/ (* 4.0 (- (+ x (* y 0.25)) z)) y)))