Main:z from

Percentage Accurate: 91.9% → 95.5%
Time: 42.4s
Alternatives: 6
Speedup: 1.0×

Specification

?
\[\begin{array}{l} \\ \left(\left(\left(\sqrt{x + 1} - \sqrt{x}\right) + \left(\sqrt{y + 1} - \sqrt{y}\right)\right) + \left(\sqrt{z + 1} - \sqrt{z}\right)\right) + \left(\sqrt{t + 1} - \sqrt{t}\right) \end{array} \]
(FPCore (x y z t)
 :precision binary64
 (+
  (+
   (+ (- (sqrt (+ x 1.0)) (sqrt x)) (- (sqrt (+ y 1.0)) (sqrt y)))
   (- (sqrt (+ z 1.0)) (sqrt z)))
  (- (sqrt (+ t 1.0)) (sqrt t))))
double code(double x, double y, double z, double t) {
	return (((sqrt((x + 1.0)) - sqrt(x)) + (sqrt((y + 1.0)) - sqrt(y))) + (sqrt((z + 1.0)) - sqrt(z))) + (sqrt((t + 1.0)) - sqrt(t));
}
real(8) function code(x, y, z, t)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    code = (((sqrt((x + 1.0d0)) - sqrt(x)) + (sqrt((y + 1.0d0)) - sqrt(y))) + (sqrt((z + 1.0d0)) - sqrt(z))) + (sqrt((t + 1.0d0)) - sqrt(t))
end function
public static double code(double x, double y, double z, double t) {
	return (((Math.sqrt((x + 1.0)) - Math.sqrt(x)) + (Math.sqrt((y + 1.0)) - Math.sqrt(y))) + (Math.sqrt((z + 1.0)) - Math.sqrt(z))) + (Math.sqrt((t + 1.0)) - Math.sqrt(t));
}
def code(x, y, z, t):
	return (((math.sqrt((x + 1.0)) - math.sqrt(x)) + (math.sqrt((y + 1.0)) - math.sqrt(y))) + (math.sqrt((z + 1.0)) - math.sqrt(z))) + (math.sqrt((t + 1.0)) - math.sqrt(t))
function code(x, y, z, t)
	return Float64(Float64(Float64(Float64(sqrt(Float64(x + 1.0)) - sqrt(x)) + Float64(sqrt(Float64(y + 1.0)) - sqrt(y))) + Float64(sqrt(Float64(z + 1.0)) - sqrt(z))) + Float64(sqrt(Float64(t + 1.0)) - sqrt(t)))
end
function tmp = code(x, y, z, t)
	tmp = (((sqrt((x + 1.0)) - sqrt(x)) + (sqrt((y + 1.0)) - sqrt(y))) + (sqrt((z + 1.0)) - sqrt(z))) + (sqrt((t + 1.0)) - sqrt(t));
end
code[x_, y_, z_, t_] := N[(N[(N[(N[(N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[x], $MachinePrecision]), $MachinePrecision] + N[(N[Sqrt[N[(y + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[Sqrt[N[(z + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[Sqrt[N[(t + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[t], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\left(\left(\left(\sqrt{x + 1} - \sqrt{x}\right) + \left(\sqrt{y + 1} - \sqrt{y}\right)\right) + \left(\sqrt{z + 1} - \sqrt{z}\right)\right) + \left(\sqrt{t + 1} - \sqrt{t}\right)
\end{array}

Sampling outcomes in binary64 precision:

Local Percentage Accuracy vs ?

The average percentage accuracy by input value. Horizontal axis shows value of an input variable; the variable is choosen in the title. Vertical axis is accuracy; higher is better. Red represent the original program, while blue represents Herbie's suggestion. These can be toggled with buttons below the plot. The line is an average while dots represent individual samples.

Accuracy vs Speed?

Herbie found 6 alternatives:

AlternativeAccuracySpeedup
The accuracy (vertical axis) and speed (horizontal axis) of each alternatives. Up and to the right is better. The red square shows the initial program, and each blue circle shows an alternative.The line shows the best available speed-accuracy tradeoffs.

Initial Program: 91.9% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \left(\left(\left(\sqrt{x + 1} - \sqrt{x}\right) + \left(\sqrt{y + 1} - \sqrt{y}\right)\right) + \left(\sqrt{z + 1} - \sqrt{z}\right)\right) + \left(\sqrt{t + 1} - \sqrt{t}\right) \end{array} \]
(FPCore (x y z t)
 :precision binary64
 (+
  (+
   (+ (- (sqrt (+ x 1.0)) (sqrt x)) (- (sqrt (+ y 1.0)) (sqrt y)))
   (- (sqrt (+ z 1.0)) (sqrt z)))
  (- (sqrt (+ t 1.0)) (sqrt t))))
double code(double x, double y, double z, double t) {
	return (((sqrt((x + 1.0)) - sqrt(x)) + (sqrt((y + 1.0)) - sqrt(y))) + (sqrt((z + 1.0)) - sqrt(z))) + (sqrt((t + 1.0)) - sqrt(t));
}
real(8) function code(x, y, z, t)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    code = (((sqrt((x + 1.0d0)) - sqrt(x)) + (sqrt((y + 1.0d0)) - sqrt(y))) + (sqrt((z + 1.0d0)) - sqrt(z))) + (sqrt((t + 1.0d0)) - sqrt(t))
end function
public static double code(double x, double y, double z, double t) {
	return (((Math.sqrt((x + 1.0)) - Math.sqrt(x)) + (Math.sqrt((y + 1.0)) - Math.sqrt(y))) + (Math.sqrt((z + 1.0)) - Math.sqrt(z))) + (Math.sqrt((t + 1.0)) - Math.sqrt(t));
}
def code(x, y, z, t):
	return (((math.sqrt((x + 1.0)) - math.sqrt(x)) + (math.sqrt((y + 1.0)) - math.sqrt(y))) + (math.sqrt((z + 1.0)) - math.sqrt(z))) + (math.sqrt((t + 1.0)) - math.sqrt(t))
function code(x, y, z, t)
	return Float64(Float64(Float64(Float64(sqrt(Float64(x + 1.0)) - sqrt(x)) + Float64(sqrt(Float64(y + 1.0)) - sqrt(y))) + Float64(sqrt(Float64(z + 1.0)) - sqrt(z))) + Float64(sqrt(Float64(t + 1.0)) - sqrt(t)))
end
function tmp = code(x, y, z, t)
	tmp = (((sqrt((x + 1.0)) - sqrt(x)) + (sqrt((y + 1.0)) - sqrt(y))) + (sqrt((z + 1.0)) - sqrt(z))) + (sqrt((t + 1.0)) - sqrt(t));
end
code[x_, y_, z_, t_] := N[(N[(N[(N[(N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[x], $MachinePrecision]), $MachinePrecision] + N[(N[Sqrt[N[(y + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[Sqrt[N[(z + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[Sqrt[N[(t + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[t], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\left(\left(\left(\sqrt{x + 1} - \sqrt{x}\right) + \left(\sqrt{y + 1} - \sqrt{y}\right)\right) + \left(\sqrt{z + 1} - \sqrt{z}\right)\right) + \left(\sqrt{t + 1} - \sqrt{t}\right)
\end{array}

Alternative 1: 95.5% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \left(\left(\left(\sqrt{x + 1} - \sqrt{x}\right) + \left(\sqrt{y + 1} - \sqrt{y}\right)\right) + \frac{1}{{\left(1 + z\right)}^{0.5} + \sqrt{z}}\right) + \frac{1}{{\left(t + 1\right)}^{0.5} + {t}^{0.5}} \end{array} \]
(FPCore (x y z t)
 :precision binary64
 (+
  (+
   (+ (- (sqrt (+ x 1.0)) (sqrt x)) (- (sqrt (+ y 1.0)) (sqrt y)))
   (/ 1.0 (+ (pow (+ 1.0 z) 0.5) (sqrt z))))
  (/ 1.0 (+ (pow (+ t 1.0) 0.5) (pow t 0.5)))))
double code(double x, double y, double z, double t) {
	return (((sqrt((x + 1.0)) - sqrt(x)) + (sqrt((y + 1.0)) - sqrt(y))) + (1.0 / (pow((1.0 + z), 0.5) + sqrt(z)))) + (1.0 / (pow((t + 1.0), 0.5) + pow(t, 0.5)));
}
real(8) function code(x, y, z, t)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    code = (((sqrt((x + 1.0d0)) - sqrt(x)) + (sqrt((y + 1.0d0)) - sqrt(y))) + (1.0d0 / (((1.0d0 + z) ** 0.5d0) + sqrt(z)))) + (1.0d0 / (((t + 1.0d0) ** 0.5d0) + (t ** 0.5d0)))
end function
public static double code(double x, double y, double z, double t) {
	return (((Math.sqrt((x + 1.0)) - Math.sqrt(x)) + (Math.sqrt((y + 1.0)) - Math.sqrt(y))) + (1.0 / (Math.pow((1.0 + z), 0.5) + Math.sqrt(z)))) + (1.0 / (Math.pow((t + 1.0), 0.5) + Math.pow(t, 0.5)));
}
def code(x, y, z, t):
	return (((math.sqrt((x + 1.0)) - math.sqrt(x)) + (math.sqrt((y + 1.0)) - math.sqrt(y))) + (1.0 / (math.pow((1.0 + z), 0.5) + math.sqrt(z)))) + (1.0 / (math.pow((t + 1.0), 0.5) + math.pow(t, 0.5)))
function code(x, y, z, t)
	return Float64(Float64(Float64(Float64(sqrt(Float64(x + 1.0)) - sqrt(x)) + Float64(sqrt(Float64(y + 1.0)) - sqrt(y))) + Float64(1.0 / Float64((Float64(1.0 + z) ^ 0.5) + sqrt(z)))) + Float64(1.0 / Float64((Float64(t + 1.0) ^ 0.5) + (t ^ 0.5))))
end
function tmp = code(x, y, z, t)
	tmp = (((sqrt((x + 1.0)) - sqrt(x)) + (sqrt((y + 1.0)) - sqrt(y))) + (1.0 / (((1.0 + z) ^ 0.5) + sqrt(z)))) + (1.0 / (((t + 1.0) ^ 0.5) + (t ^ 0.5)));
end
code[x_, y_, z_, t_] := N[(N[(N[(N[(N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[x], $MachinePrecision]), $MachinePrecision] + N[(N[Sqrt[N[(y + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(1.0 / N[(N[Power[N[(1.0 + z), $MachinePrecision], 0.5], $MachinePrecision] + N[Sqrt[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(1.0 / N[(N[Power[N[(t + 1.0), $MachinePrecision], 0.5], $MachinePrecision] + N[Power[t, 0.5], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\left(\left(\left(\sqrt{x + 1} - \sqrt{x}\right) + \left(\sqrt{y + 1} - \sqrt{y}\right)\right) + \frac{1}{{\left(1 + z\right)}^{0.5} + \sqrt{z}}\right) + \frac{1}{{\left(t + 1\right)}^{0.5} + {t}^{0.5}}
\end{array}
Derivation
  1. Initial program 94.8%

    \[\left(\left(\left(\sqrt{x + 1} - \sqrt{x}\right) + \left(\sqrt{y + 1} - \sqrt{y}\right)\right) + \left(\sqrt{z + 1} - \sqrt{z}\right)\right) + \left(\sqrt{t + 1} - \sqrt{t}\right) \]
  2. Applied egg-rr0

    \[\leadsto expr\]
  3. Applied egg-rr0

    \[\leadsto expr\]
  4. Applied egg-rr0

    \[\leadsto expr\]
  5. Add Preprocessing

Alternative 2: 95.5% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \left(\left(\frac{1}{{\left(1 + x\right)}^{0.5} + {x}^{0.5}} + \left(\sqrt{y + 1} - \sqrt{y}\right)\right) + \left(\sqrt{z + 1} - \sqrt{z}\right)\right) + \frac{1}{\sqrt{t + 1} + \sqrt{t}} \end{array} \]
(FPCore (x y z t)
 :precision binary64
 (+
  (+
   (+
    (/ 1.0 (+ (pow (+ 1.0 x) 0.5) (pow x 0.5)))
    (- (sqrt (+ y 1.0)) (sqrt y)))
   (- (sqrt (+ z 1.0)) (sqrt z)))
  (/ 1.0 (+ (sqrt (+ t 1.0)) (sqrt t)))))
double code(double x, double y, double z, double t) {
	return (((1.0 / (pow((1.0 + x), 0.5) + pow(x, 0.5))) + (sqrt((y + 1.0)) - sqrt(y))) + (sqrt((z + 1.0)) - sqrt(z))) + (1.0 / (sqrt((t + 1.0)) + sqrt(t)));
}
real(8) function code(x, y, z, t)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    code = (((1.0d0 / (((1.0d0 + x) ** 0.5d0) + (x ** 0.5d0))) + (sqrt((y + 1.0d0)) - sqrt(y))) + (sqrt((z + 1.0d0)) - sqrt(z))) + (1.0d0 / (sqrt((t + 1.0d0)) + sqrt(t)))
end function
public static double code(double x, double y, double z, double t) {
	return (((1.0 / (Math.pow((1.0 + x), 0.5) + Math.pow(x, 0.5))) + (Math.sqrt((y + 1.0)) - Math.sqrt(y))) + (Math.sqrt((z + 1.0)) - Math.sqrt(z))) + (1.0 / (Math.sqrt((t + 1.0)) + Math.sqrt(t)));
}
def code(x, y, z, t):
	return (((1.0 / (math.pow((1.0 + x), 0.5) + math.pow(x, 0.5))) + (math.sqrt((y + 1.0)) - math.sqrt(y))) + (math.sqrt((z + 1.0)) - math.sqrt(z))) + (1.0 / (math.sqrt((t + 1.0)) + math.sqrt(t)))
function code(x, y, z, t)
	return Float64(Float64(Float64(Float64(1.0 / Float64((Float64(1.0 + x) ^ 0.5) + (x ^ 0.5))) + Float64(sqrt(Float64(y + 1.0)) - sqrt(y))) + Float64(sqrt(Float64(z + 1.0)) - sqrt(z))) + Float64(1.0 / Float64(sqrt(Float64(t + 1.0)) + sqrt(t))))
end
function tmp = code(x, y, z, t)
	tmp = (((1.0 / (((1.0 + x) ^ 0.5) + (x ^ 0.5))) + (sqrt((y + 1.0)) - sqrt(y))) + (sqrt((z + 1.0)) - sqrt(z))) + (1.0 / (sqrt((t + 1.0)) + sqrt(t)));
end
code[x_, y_, z_, t_] := N[(N[(N[(N[(1.0 / N[(N[Power[N[(1.0 + x), $MachinePrecision], 0.5], $MachinePrecision] + N[Power[x, 0.5], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[Sqrt[N[(y + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[Sqrt[N[(z + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(1.0 / N[(N[Sqrt[N[(t + 1.0), $MachinePrecision]], $MachinePrecision] + N[Sqrt[t], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\left(\left(\frac{1}{{\left(1 + x\right)}^{0.5} + {x}^{0.5}} + \left(\sqrt{y + 1} - \sqrt{y}\right)\right) + \left(\sqrt{z + 1} - \sqrt{z}\right)\right) + \frac{1}{\sqrt{t + 1} + \sqrt{t}}
\end{array}
Derivation
  1. Initial program 94.8%

    \[\left(\left(\left(\sqrt{x + 1} - \sqrt{x}\right) + \left(\sqrt{y + 1} - \sqrt{y}\right)\right) + \left(\sqrt{z + 1} - \sqrt{z}\right)\right) + \left(\sqrt{t + 1} - \sqrt{t}\right) \]
  2. Applied egg-rr0

    \[\leadsto expr\]
  3. Applied egg-rr0

    \[\leadsto expr\]
  4. Applied egg-rr0

    \[\leadsto expr\]
  5. Add Preprocessing

Alternative 3: 93.7% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \left(\left(\left(\sqrt{x + 1} - \sqrt{x}\right) + \left(\sqrt{y + 1} - \sqrt{y}\right)\right) + \frac{1}{{\left(1 + z\right)}^{0.5} + \sqrt{z}}\right) + \left(\sqrt{t + 1} - \sqrt{t}\right) \end{array} \]
(FPCore (x y z t)
 :precision binary64
 (+
  (+
   (+ (- (sqrt (+ x 1.0)) (sqrt x)) (- (sqrt (+ y 1.0)) (sqrt y)))
   (/ 1.0 (+ (pow (+ 1.0 z) 0.5) (sqrt z))))
  (- (sqrt (+ t 1.0)) (sqrt t))))
double code(double x, double y, double z, double t) {
	return (((sqrt((x + 1.0)) - sqrt(x)) + (sqrt((y + 1.0)) - sqrt(y))) + (1.0 / (pow((1.0 + z), 0.5) + sqrt(z)))) + (sqrt((t + 1.0)) - sqrt(t));
}
real(8) function code(x, y, z, t)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    code = (((sqrt((x + 1.0d0)) - sqrt(x)) + (sqrt((y + 1.0d0)) - sqrt(y))) + (1.0d0 / (((1.0d0 + z) ** 0.5d0) + sqrt(z)))) + (sqrt((t + 1.0d0)) - sqrt(t))
end function
public static double code(double x, double y, double z, double t) {
	return (((Math.sqrt((x + 1.0)) - Math.sqrt(x)) + (Math.sqrt((y + 1.0)) - Math.sqrt(y))) + (1.0 / (Math.pow((1.0 + z), 0.5) + Math.sqrt(z)))) + (Math.sqrt((t + 1.0)) - Math.sqrt(t));
}
def code(x, y, z, t):
	return (((math.sqrt((x + 1.0)) - math.sqrt(x)) + (math.sqrt((y + 1.0)) - math.sqrt(y))) + (1.0 / (math.pow((1.0 + z), 0.5) + math.sqrt(z)))) + (math.sqrt((t + 1.0)) - math.sqrt(t))
function code(x, y, z, t)
	return Float64(Float64(Float64(Float64(sqrt(Float64(x + 1.0)) - sqrt(x)) + Float64(sqrt(Float64(y + 1.0)) - sqrt(y))) + Float64(1.0 / Float64((Float64(1.0 + z) ^ 0.5) + sqrt(z)))) + Float64(sqrt(Float64(t + 1.0)) - sqrt(t)))
end
function tmp = code(x, y, z, t)
	tmp = (((sqrt((x + 1.0)) - sqrt(x)) + (sqrt((y + 1.0)) - sqrt(y))) + (1.0 / (((1.0 + z) ^ 0.5) + sqrt(z)))) + (sqrt((t + 1.0)) - sqrt(t));
end
code[x_, y_, z_, t_] := N[(N[(N[(N[(N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[x], $MachinePrecision]), $MachinePrecision] + N[(N[Sqrt[N[(y + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(1.0 / N[(N[Power[N[(1.0 + z), $MachinePrecision], 0.5], $MachinePrecision] + N[Sqrt[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[Sqrt[N[(t + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[t], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\left(\left(\left(\sqrt{x + 1} - \sqrt{x}\right) + \left(\sqrt{y + 1} - \sqrt{y}\right)\right) + \frac{1}{{\left(1 + z\right)}^{0.5} + \sqrt{z}}\right) + \left(\sqrt{t + 1} - \sqrt{t}\right)
\end{array}
Derivation
  1. Initial program 94.8%

    \[\left(\left(\left(\sqrt{x + 1} - \sqrt{x}\right) + \left(\sqrt{y + 1} - \sqrt{y}\right)\right) + \left(\sqrt{z + 1} - \sqrt{z}\right)\right) + \left(\sqrt{t + 1} - \sqrt{t}\right) \]
  2. Applied egg-rr0

    \[\leadsto expr\]
  3. Applied egg-rr0

    \[\leadsto expr\]
  4. Add Preprocessing

Alternative 4: 93.9% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \left(\left(\left(\sqrt{x + 1} - \sqrt{x}\right) + \frac{1}{\sqrt{1 + y} + \sqrt{y}}\right) + \left(\sqrt{z + 1} - \sqrt{z}\right)\right) + \left(\sqrt{t + 1} - \sqrt{t}\right) \end{array} \]
(FPCore (x y z t)
 :precision binary64
 (+
  (+
   (+ (- (sqrt (+ x 1.0)) (sqrt x)) (/ 1.0 (+ (sqrt (+ 1.0 y)) (sqrt y))))
   (- (sqrt (+ z 1.0)) (sqrt z)))
  (- (sqrt (+ t 1.0)) (sqrt t))))
double code(double x, double y, double z, double t) {
	return (((sqrt((x + 1.0)) - sqrt(x)) + (1.0 / (sqrt((1.0 + y)) + sqrt(y)))) + (sqrt((z + 1.0)) - sqrt(z))) + (sqrt((t + 1.0)) - sqrt(t));
}
real(8) function code(x, y, z, t)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    code = (((sqrt((x + 1.0d0)) - sqrt(x)) + (1.0d0 / (sqrt((1.0d0 + y)) + sqrt(y)))) + (sqrt((z + 1.0d0)) - sqrt(z))) + (sqrt((t + 1.0d0)) - sqrt(t))
end function
public static double code(double x, double y, double z, double t) {
	return (((Math.sqrt((x + 1.0)) - Math.sqrt(x)) + (1.0 / (Math.sqrt((1.0 + y)) + Math.sqrt(y)))) + (Math.sqrt((z + 1.0)) - Math.sqrt(z))) + (Math.sqrt((t + 1.0)) - Math.sqrt(t));
}
def code(x, y, z, t):
	return (((math.sqrt((x + 1.0)) - math.sqrt(x)) + (1.0 / (math.sqrt((1.0 + y)) + math.sqrt(y)))) + (math.sqrt((z + 1.0)) - math.sqrt(z))) + (math.sqrt((t + 1.0)) - math.sqrt(t))
function code(x, y, z, t)
	return Float64(Float64(Float64(Float64(sqrt(Float64(x + 1.0)) - sqrt(x)) + Float64(1.0 / Float64(sqrt(Float64(1.0 + y)) + sqrt(y)))) + Float64(sqrt(Float64(z + 1.0)) - sqrt(z))) + Float64(sqrt(Float64(t + 1.0)) - sqrt(t)))
end
function tmp = code(x, y, z, t)
	tmp = (((sqrt((x + 1.0)) - sqrt(x)) + (1.0 / (sqrt((1.0 + y)) + sqrt(y)))) + (sqrt((z + 1.0)) - sqrt(z))) + (sqrt((t + 1.0)) - sqrt(t));
end
code[x_, y_, z_, t_] := N[(N[(N[(N[(N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[x], $MachinePrecision]), $MachinePrecision] + N[(1.0 / N[(N[Sqrt[N[(1.0 + y), $MachinePrecision]], $MachinePrecision] + N[Sqrt[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[Sqrt[N[(z + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[Sqrt[N[(t + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[t], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\left(\left(\left(\sqrt{x + 1} - \sqrt{x}\right) + \frac{1}{\sqrt{1 + y} + \sqrt{y}}\right) + \left(\sqrt{z + 1} - \sqrt{z}\right)\right) + \left(\sqrt{t + 1} - \sqrt{t}\right)
\end{array}
Derivation
  1. Initial program 94.8%

    \[\left(\left(\left(\sqrt{x + 1} - \sqrt{x}\right) + \left(\sqrt{y + 1} - \sqrt{y}\right)\right) + \left(\sqrt{z + 1} - \sqrt{z}\right)\right) + \left(\sqrt{t + 1} - \sqrt{t}\right) \]
  2. Applied egg-rr0

    \[\leadsto expr\]
  3. Applied egg-rr0

    \[\leadsto expr\]
  4. Add Preprocessing

Alternative 5: 93.7% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \left(\left(\left(\sqrt{x + 1} - \sqrt{x}\right) + \left(\sqrt{y + 1} - \sqrt{y}\right)\right) + \left(\sqrt{z + 1} - \sqrt{z}\right)\right) + \frac{1}{\sqrt{t + 1} + \sqrt{t}} \end{array} \]
(FPCore (x y z t)
 :precision binary64
 (+
  (+
   (+ (- (sqrt (+ x 1.0)) (sqrt x)) (- (sqrt (+ y 1.0)) (sqrt y)))
   (- (sqrt (+ z 1.0)) (sqrt z)))
  (/ 1.0 (+ (sqrt (+ t 1.0)) (sqrt t)))))
double code(double x, double y, double z, double t) {
	return (((sqrt((x + 1.0)) - sqrt(x)) + (sqrt((y + 1.0)) - sqrt(y))) + (sqrt((z + 1.0)) - sqrt(z))) + (1.0 / (sqrt((t + 1.0)) + sqrt(t)));
}
real(8) function code(x, y, z, t)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    code = (((sqrt((x + 1.0d0)) - sqrt(x)) + (sqrt((y + 1.0d0)) - sqrt(y))) + (sqrt((z + 1.0d0)) - sqrt(z))) + (1.0d0 / (sqrt((t + 1.0d0)) + sqrt(t)))
end function
public static double code(double x, double y, double z, double t) {
	return (((Math.sqrt((x + 1.0)) - Math.sqrt(x)) + (Math.sqrt((y + 1.0)) - Math.sqrt(y))) + (Math.sqrt((z + 1.0)) - Math.sqrt(z))) + (1.0 / (Math.sqrt((t + 1.0)) + Math.sqrt(t)));
}
def code(x, y, z, t):
	return (((math.sqrt((x + 1.0)) - math.sqrt(x)) + (math.sqrt((y + 1.0)) - math.sqrt(y))) + (math.sqrt((z + 1.0)) - math.sqrt(z))) + (1.0 / (math.sqrt((t + 1.0)) + math.sqrt(t)))
function code(x, y, z, t)
	return Float64(Float64(Float64(Float64(sqrt(Float64(x + 1.0)) - sqrt(x)) + Float64(sqrt(Float64(y + 1.0)) - sqrt(y))) + Float64(sqrt(Float64(z + 1.0)) - sqrt(z))) + Float64(1.0 / Float64(sqrt(Float64(t + 1.0)) + sqrt(t))))
end
function tmp = code(x, y, z, t)
	tmp = (((sqrt((x + 1.0)) - sqrt(x)) + (sqrt((y + 1.0)) - sqrt(y))) + (sqrt((z + 1.0)) - sqrt(z))) + (1.0 / (sqrt((t + 1.0)) + sqrt(t)));
end
code[x_, y_, z_, t_] := N[(N[(N[(N[(N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[x], $MachinePrecision]), $MachinePrecision] + N[(N[Sqrt[N[(y + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[Sqrt[N[(z + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(1.0 / N[(N[Sqrt[N[(t + 1.0), $MachinePrecision]], $MachinePrecision] + N[Sqrt[t], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\left(\left(\left(\sqrt{x + 1} - \sqrt{x}\right) + \left(\sqrt{y + 1} - \sqrt{y}\right)\right) + \left(\sqrt{z + 1} - \sqrt{z}\right)\right) + \frac{1}{\sqrt{t + 1} + \sqrt{t}}
\end{array}
Derivation
  1. Initial program 94.8%

    \[\left(\left(\left(\sqrt{x + 1} - \sqrt{x}\right) + \left(\sqrt{y + 1} - \sqrt{y}\right)\right) + \left(\sqrt{z + 1} - \sqrt{z}\right)\right) + \left(\sqrt{t + 1} - \sqrt{t}\right) \]
  2. Applied egg-rr0

    \[\leadsto expr\]
  3. Applied egg-rr0

    \[\leadsto expr\]
  4. Add Preprocessing

Alternative 6: 91.9% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \left(\left(\left(\sqrt{x + 1} - \sqrt{x}\right) + \left(\sqrt{y + 1} - \sqrt{y}\right)\right) + \left(\sqrt{z + 1} - \sqrt{z}\right)\right) + \left(\sqrt{t + 1} - \sqrt{t}\right) \end{array} \]
(FPCore (x y z t)
 :precision binary64
 (+
  (+
   (+ (- (sqrt (+ x 1.0)) (sqrt x)) (- (sqrt (+ y 1.0)) (sqrt y)))
   (- (sqrt (+ z 1.0)) (sqrt z)))
  (- (sqrt (+ t 1.0)) (sqrt t))))
double code(double x, double y, double z, double t) {
	return (((sqrt((x + 1.0)) - sqrt(x)) + (sqrt((y + 1.0)) - sqrt(y))) + (sqrt((z + 1.0)) - sqrt(z))) + (sqrt((t + 1.0)) - sqrt(t));
}
real(8) function code(x, y, z, t)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    code = (((sqrt((x + 1.0d0)) - sqrt(x)) + (sqrt((y + 1.0d0)) - sqrt(y))) + (sqrt((z + 1.0d0)) - sqrt(z))) + (sqrt((t + 1.0d0)) - sqrt(t))
end function
public static double code(double x, double y, double z, double t) {
	return (((Math.sqrt((x + 1.0)) - Math.sqrt(x)) + (Math.sqrt((y + 1.0)) - Math.sqrt(y))) + (Math.sqrt((z + 1.0)) - Math.sqrt(z))) + (Math.sqrt((t + 1.0)) - Math.sqrt(t));
}
def code(x, y, z, t):
	return (((math.sqrt((x + 1.0)) - math.sqrt(x)) + (math.sqrt((y + 1.0)) - math.sqrt(y))) + (math.sqrt((z + 1.0)) - math.sqrt(z))) + (math.sqrt((t + 1.0)) - math.sqrt(t))
function code(x, y, z, t)
	return Float64(Float64(Float64(Float64(sqrt(Float64(x + 1.0)) - sqrt(x)) + Float64(sqrt(Float64(y + 1.0)) - sqrt(y))) + Float64(sqrt(Float64(z + 1.0)) - sqrt(z))) + Float64(sqrt(Float64(t + 1.0)) - sqrt(t)))
end
function tmp = code(x, y, z, t)
	tmp = (((sqrt((x + 1.0)) - sqrt(x)) + (sqrt((y + 1.0)) - sqrt(y))) + (sqrt((z + 1.0)) - sqrt(z))) + (sqrt((t + 1.0)) - sqrt(t));
end
code[x_, y_, z_, t_] := N[(N[(N[(N[(N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[x], $MachinePrecision]), $MachinePrecision] + N[(N[Sqrt[N[(y + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[Sqrt[N[(z + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[Sqrt[N[(t + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[t], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\left(\left(\left(\sqrt{x + 1} - \sqrt{x}\right) + \left(\sqrt{y + 1} - \sqrt{y}\right)\right) + \left(\sqrt{z + 1} - \sqrt{z}\right)\right) + \left(\sqrt{t + 1} - \sqrt{t}\right)
\end{array}
Derivation
  1. Initial program 94.8%

    \[\left(\left(\left(\sqrt{x + 1} - \sqrt{x}\right) + \left(\sqrt{y + 1} - \sqrt{y}\right)\right) + \left(\sqrt{z + 1} - \sqrt{z}\right)\right) + \left(\sqrt{t + 1} - \sqrt{t}\right) \]
  2. Add Preprocessing

Developer target: 97.8% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \left(\left(\frac{1}{\sqrt{x + 1} + \sqrt{x}} + \frac{1}{\sqrt{y + 1} + \sqrt{y}}\right) + \frac{1}{\sqrt{z + 1} + \sqrt{z}}\right) + \left(\sqrt{t + 1} - \sqrt{t}\right) \end{array} \]
(FPCore (x y z t)
 :precision binary64
 (+
  (+
   (+
    (/ 1.0 (+ (sqrt (+ x 1.0)) (sqrt x)))
    (/ 1.0 (+ (sqrt (+ y 1.0)) (sqrt y))))
   (/ 1.0 (+ (sqrt (+ z 1.0)) (sqrt z))))
  (- (sqrt (+ t 1.0)) (sqrt t))))
double code(double x, double y, double z, double t) {
	return (((1.0 / (sqrt((x + 1.0)) + sqrt(x))) + (1.0 / (sqrt((y + 1.0)) + sqrt(y)))) + (1.0 / (sqrt((z + 1.0)) + sqrt(z)))) + (sqrt((t + 1.0)) - sqrt(t));
}
real(8) function code(x, y, z, t)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    code = (((1.0d0 / (sqrt((x + 1.0d0)) + sqrt(x))) + (1.0d0 / (sqrt((y + 1.0d0)) + sqrt(y)))) + (1.0d0 / (sqrt((z + 1.0d0)) + sqrt(z)))) + (sqrt((t + 1.0d0)) - sqrt(t))
end function
public static double code(double x, double y, double z, double t) {
	return (((1.0 / (Math.sqrt((x + 1.0)) + Math.sqrt(x))) + (1.0 / (Math.sqrt((y + 1.0)) + Math.sqrt(y)))) + (1.0 / (Math.sqrt((z + 1.0)) + Math.sqrt(z)))) + (Math.sqrt((t + 1.0)) - Math.sqrt(t));
}
def code(x, y, z, t):
	return (((1.0 / (math.sqrt((x + 1.0)) + math.sqrt(x))) + (1.0 / (math.sqrt((y + 1.0)) + math.sqrt(y)))) + (1.0 / (math.sqrt((z + 1.0)) + math.sqrt(z)))) + (math.sqrt((t + 1.0)) - math.sqrt(t))
function code(x, y, z, t)
	return Float64(Float64(Float64(Float64(1.0 / Float64(sqrt(Float64(x + 1.0)) + sqrt(x))) + Float64(1.0 / Float64(sqrt(Float64(y + 1.0)) + sqrt(y)))) + Float64(1.0 / Float64(sqrt(Float64(z + 1.0)) + sqrt(z)))) + Float64(sqrt(Float64(t + 1.0)) - sqrt(t)))
end
function tmp = code(x, y, z, t)
	tmp = (((1.0 / (sqrt((x + 1.0)) + sqrt(x))) + (1.0 / (sqrt((y + 1.0)) + sqrt(y)))) + (1.0 / (sqrt((z + 1.0)) + sqrt(z)))) + (sqrt((t + 1.0)) - sqrt(t));
end
code[x_, y_, z_, t_] := N[(N[(N[(N[(1.0 / N[(N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision] + N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(1.0 / N[(N[Sqrt[N[(y + 1.0), $MachinePrecision]], $MachinePrecision] + N[Sqrt[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(1.0 / N[(N[Sqrt[N[(z + 1.0), $MachinePrecision]], $MachinePrecision] + N[Sqrt[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[Sqrt[N[(t + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[t], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\left(\left(\frac{1}{\sqrt{x + 1} + \sqrt{x}} + \frac{1}{\sqrt{y + 1} + \sqrt{y}}\right) + \frac{1}{\sqrt{z + 1} + \sqrt{z}}\right) + \left(\sqrt{t + 1} - \sqrt{t}\right)
\end{array}

Reproduce

?
herbie shell --seed 2024107 
(FPCore (x y z t)
  :name "Main:z from "
  :precision binary64

  :alt
  (+ (+ (+ (/ 1.0 (+ (sqrt (+ x 1.0)) (sqrt x))) (/ 1.0 (+ (sqrt (+ y 1.0)) (sqrt y)))) (/ 1.0 (+ (sqrt (+ z 1.0)) (sqrt z)))) (- (sqrt (+ t 1.0)) (sqrt t)))

  (+ (+ (+ (- (sqrt (+ x 1.0)) (sqrt x)) (- (sqrt (+ y 1.0)) (sqrt y))) (- (sqrt (+ z 1.0)) (sqrt z))) (- (sqrt (+ t 1.0)) (sqrt t))))