
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t\_0\right) \cdot n0\_i + \left(\sin \left(u \cdot normAngle\right) \cdot t\_0\right) \cdot n1\_i
\end{array}
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t\_0\right) \cdot n0\_i + \left(\sin \left(u \cdot normAngle\right) \cdot t\_0\right) \cdot n1\_i
\end{array}
\end{array}
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(+
n0_i
(+
(* u (- n1_i n0_i))
(*
(pow normAngle 2.0)
(*
u
(-
(* n0_i -0.16666666666666666)
(+ (* n0_i -0.5) (* n1_i -0.16666666666666666))))))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + ((u * (n1_i - n0_i)) + (powf(normAngle, 2.0f) * (u * ((n0_i * -0.16666666666666666f) - ((n0_i * -0.5f) + (n1_i * -0.16666666666666666f))))));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + ((u * (n1_i - n0_i)) + ((normangle ** 2.0e0) * (u * ((n0_i * (-0.16666666666666666e0)) - ((n0_i * (-0.5e0)) + (n1_i * (-0.16666666666666666e0)))))))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(Float32(u * Float32(n1_i - n0_i)) + Float32((normAngle ^ Float32(2.0)) * Float32(u * Float32(Float32(n0_i * Float32(-0.16666666666666666)) - Float32(Float32(n0_i * Float32(-0.5)) + Float32(n1_i * Float32(-0.16666666666666666)))))))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + ((u * (n1_i - n0_i)) + ((normAngle ^ single(2.0)) * (u * ((n0_i * single(-0.16666666666666666)) - ((n0_i * single(-0.5)) + (n1_i * single(-0.16666666666666666))))))); end
\begin{array}{l}
\\
n0\_i + \left(u \cdot \left(n1\_i - n0\_i\right) + {normAngle}^{2} \cdot \left(u \cdot \left(n0\_i \cdot -0.16666666666666666 - \left(n0\_i \cdot -0.5 + n1\_i \cdot -0.16666666666666666\right)\right)\right)\right)
\end{array}
Initial program 97.4%
fma-define97.4%
associate-*r/97.7%
*-rgt-identity97.7%
associate-*r/97.9%
*-rgt-identity97.9%
Simplified97.9%
Taylor expanded in u around 0 87.6%
+-commutative87.6%
mul-1-neg87.6%
unsub-neg87.6%
*-commutative87.6%
associate-*r*87.6%
Simplified87.6%
Taylor expanded in normAngle around 0 99.2%
Final simplification99.2%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ n0_i (+ (* u (- n1_i n0_i)) (* (pow normAngle 2.0) (* u (* n1_i 0.16666666666666666))))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + ((u * (n1_i - n0_i)) + (powf(normAngle, 2.0f) * (u * (n1_i * 0.16666666666666666f))));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + ((u * (n1_i - n0_i)) + ((normangle ** 2.0e0) * (u * (n1_i * 0.16666666666666666e0))))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(Float32(u * Float32(n1_i - n0_i)) + Float32((normAngle ^ Float32(2.0)) * Float32(u * Float32(n1_i * Float32(0.16666666666666666)))))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + ((u * (n1_i - n0_i)) + ((normAngle ^ single(2.0)) * (u * (n1_i * single(0.16666666666666666))))); end
\begin{array}{l}
\\
n0\_i + \left(u \cdot \left(n1\_i - n0\_i\right) + {normAngle}^{2} \cdot \left(u \cdot \left(n1\_i \cdot 0.16666666666666666\right)\right)\right)
\end{array}
Initial program 97.4%
fma-define97.4%
associate-*r/97.7%
*-rgt-identity97.7%
associate-*r/97.9%
*-rgt-identity97.9%
Simplified97.9%
Taylor expanded in u around 0 87.6%
+-commutative87.6%
mul-1-neg87.6%
unsub-neg87.6%
*-commutative87.6%
associate-*r*87.6%
Simplified87.6%
Taylor expanded in normAngle around 0 99.2%
Taylor expanded in n0_i around 0 99.1%
associate-*r*99.1%
Simplified99.1%
Final simplification99.1%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ n0_i (* u (- (+ n1_i (* 0.16666666666666666 (* n1_i (pow normAngle 2.0)))) n0_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + (u * ((n1_i + (0.16666666666666666f * (n1_i * powf(normAngle, 2.0f)))) - n0_i));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + (u * ((n1_i + (0.16666666666666666e0 * (n1_i * (normangle ** 2.0e0)))) - n0_i))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(u * Float32(Float32(n1_i + Float32(Float32(0.16666666666666666) * Float32(n1_i * (normAngle ^ Float32(2.0))))) - n0_i))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + (u * ((n1_i + (single(0.16666666666666666) * (n1_i * (normAngle ^ single(2.0))))) - n0_i)); end
\begin{array}{l}
\\
n0\_i + u \cdot \left(\left(n1\_i + 0.16666666666666666 \cdot \left(n1\_i \cdot {normAngle}^{2}\right)\right) - n0\_i\right)
\end{array}
Initial program 97.4%
fma-define97.4%
associate-*r/97.7%
*-rgt-identity97.7%
associate-*r/97.9%
*-rgt-identity97.9%
Simplified97.9%
Taylor expanded in u around 0 87.6%
+-commutative87.6%
mul-1-neg87.6%
unsub-neg87.6%
*-commutative87.6%
associate-*r*87.6%
Simplified87.6%
Taylor expanded in normAngle around 0 99.2%
Taylor expanded in n0_i around 0 99.1%
associate-*r*99.1%
Simplified99.1%
Taylor expanded in u around 0 99.1%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (fma u (- n1_i n0_i) n0_i))
float code(float normAngle, float u, float n0_i, float n1_i) {
return fmaf(u, (n1_i - n0_i), n0_i);
}
function code(normAngle, u, n0_i, n1_i) return fma(u, Float32(n1_i - n0_i), n0_i) end
\begin{array}{l}
\\
\mathsf{fma}\left(u, n1\_i - n0\_i, n0\_i\right)
\end{array}
Initial program 97.4%
fma-define97.4%
associate-*r/97.7%
*-rgt-identity97.7%
associate-*r/97.9%
*-rgt-identity97.9%
Simplified97.9%
Taylor expanded in normAngle around 0 98.3%
fma-define98.4%
*-commutative98.4%
Simplified98.4%
Taylor expanded in n0_i around 0 98.3%
+-commutative98.3%
sub-neg98.3%
mul-1-neg98.3%
+-commutative98.3%
distribute-lft-in98.4%
associate-*r*98.4%
*-commutative98.4%
*-rgt-identity98.4%
associate-+l+98.6%
distribute-rgt-in98.6%
mul-1-neg98.6%
sub-neg98.6%
fma-define98.7%
Simplified98.7%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (if (or (<= n1_i -1.000000013351432e-10) (not (<= n1_i 4.99999991225835e-14))) (* u n1_i) (* n0_i (- 1.0 u))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if ((n1_i <= -1.000000013351432e-10f) || !(n1_i <= 4.99999991225835e-14f)) {
tmp = u * n1_i;
} else {
tmp = n0_i * (1.0f - u);
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if ((n1_i <= (-1.000000013351432e-10)) .or. (.not. (n1_i <= 4.99999991225835e-14))) then
tmp = u * n1_i
else
tmp = n0_i * (1.0e0 - u)
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if ((n1_i <= Float32(-1.000000013351432e-10)) || !(n1_i <= Float32(4.99999991225835e-14))) tmp = Float32(u * n1_i); else tmp = Float32(n0_i * Float32(Float32(1.0) - u)); end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if ((n1_i <= single(-1.000000013351432e-10)) || ~((n1_i <= single(4.99999991225835e-14)))) tmp = u * n1_i; else tmp = n0_i * (single(1.0) - u); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n1\_i \leq -1.000000013351432 \cdot 10^{-10} \lor \neg \left(n1\_i \leq 4.99999991225835 \cdot 10^{-14}\right):\\
\;\;\;\;u \cdot n1\_i\\
\mathbf{else}:\\
\;\;\;\;n0\_i \cdot \left(1 - u\right)\\
\end{array}
\end{array}
if n1_i < -1.00000001e-10 or 4.99999991e-14 < n1_i Initial program 96.2%
fma-define96.2%
associate-*r/96.2%
*-rgt-identity96.2%
associate-*r/96.7%
*-rgt-identity96.7%
Simplified96.7%
Taylor expanded in normAngle around 0 97.9%
fma-define97.9%
*-commutative97.9%
Simplified97.9%
Taylor expanded in n0_i around 0 82.1%
if -1.00000001e-10 < n1_i < 4.99999991e-14Initial program 97.8%
fma-define97.9%
associate-*r/98.2%
*-rgt-identity98.2%
associate-*r/98.3%
*-rgt-identity98.3%
Simplified98.3%
Taylor expanded in normAngle around 0 98.5%
fma-define98.6%
*-commutative98.6%
Simplified98.6%
Taylor expanded in n0_i around inf 74.3%
Final simplification76.4%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (if (or (<= n1_i -3.99999992980668e-13) (not (<= n1_i 4.99999991225835e-14))) (* u n1_i) n0_i))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if ((n1_i <= -3.99999992980668e-13f) || !(n1_i <= 4.99999991225835e-14f)) {
tmp = u * n1_i;
} else {
tmp = n0_i;
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if ((n1_i <= (-3.99999992980668e-13)) .or. (.not. (n1_i <= 4.99999991225835e-14))) then
tmp = u * n1_i
else
tmp = n0_i
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if ((n1_i <= Float32(-3.99999992980668e-13)) || !(n1_i <= Float32(4.99999991225835e-14))) tmp = Float32(u * n1_i); else tmp = n0_i; end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if ((n1_i <= single(-3.99999992980668e-13)) || ~((n1_i <= single(4.99999991225835e-14)))) tmp = u * n1_i; else tmp = n0_i; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n1\_i \leq -3.99999992980668 \cdot 10^{-13} \lor \neg \left(n1\_i \leq 4.99999991225835 \cdot 10^{-14}\right):\\
\;\;\;\;u \cdot n1\_i\\
\mathbf{else}:\\
\;\;\;\;n0\_i\\
\end{array}
\end{array}
if n1_i < -3.99999993e-13 or 4.99999991e-14 < n1_i Initial program 95.6%
fma-define95.7%
associate-*r/95.8%
*-rgt-identity95.8%
associate-*r/96.2%
*-rgt-identity96.2%
Simplified96.2%
Taylor expanded in normAngle around 0 98.2%
fma-define98.2%
*-commutative98.2%
Simplified98.2%
Taylor expanded in n0_i around 0 78.1%
if -3.99999993e-13 < n1_i < 4.99999991e-14Initial program 98.2%
fma-define98.2%
associate-*r/98.6%
*-rgt-identity98.6%
associate-*r/98.6%
*-rgt-identity98.6%
Simplified98.6%
Taylor expanded in u around 0 59.9%
Final simplification65.5%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (if (<= n0_i 1.99999996490334e-14) (+ n0_i (* u n1_i)) (- n0_i (* n0_i u))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if (n0_i <= 1.99999996490334e-14f) {
tmp = n0_i + (u * n1_i);
} else {
tmp = n0_i - (n0_i * u);
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if (n0_i <= 1.99999996490334e-14) then
tmp = n0_i + (u * n1_i)
else
tmp = n0_i - (n0_i * u)
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if (n0_i <= Float32(1.99999996490334e-14)) tmp = Float32(n0_i + Float32(u * n1_i)); else tmp = Float32(n0_i - Float32(n0_i * u)); end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if (n0_i <= single(1.99999996490334e-14)) tmp = n0_i + (u * n1_i); else tmp = n0_i - (n0_i * u); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n0\_i \leq 1.99999996490334 \cdot 10^{-14}:\\
\;\;\;\;n0\_i + u \cdot n1\_i\\
\mathbf{else}:\\
\;\;\;\;n0\_i - n0\_i \cdot u\\
\end{array}
\end{array}
if n0_i < 1.99999996e-14Initial program 97.1%
fma-define97.2%
associate-*r/97.4%
*-rgt-identity97.4%
associate-*r/97.6%
*-rgt-identity97.6%
Simplified97.6%
Taylor expanded in u around 0 85.3%
+-commutative85.3%
mul-1-neg85.3%
unsub-neg85.3%
*-commutative85.3%
associate-*r*85.3%
Simplified85.3%
Taylor expanded in n1_i around inf 70.0%
Taylor expanded in normAngle around 0 84.1%
if 1.99999996e-14 < n0_i Initial program 98.7%
fma-define98.8%
associate-*r/99.4%
*-rgt-identity99.4%
associate-*r/99.4%
*-rgt-identity99.4%
Simplified99.4%
Taylor expanded in normAngle around 0 99.6%
fma-define99.6%
*-commutative99.6%
Simplified99.6%
Taylor expanded in n0_i around 0 99.6%
+-commutative99.6%
sub-neg99.6%
mul-1-neg99.6%
+-commutative99.6%
distribute-lft-in99.8%
associate-*r*99.8%
*-commutative99.8%
*-rgt-identity99.8%
associate-+l+99.7%
distribute-rgt-in99.7%
mul-1-neg99.7%
sub-neg99.7%
fma-define99.9%
Simplified99.9%
Taylor expanded in n1_i around 0 94.7%
associate-*r*94.7%
neg-mul-194.7%
Simplified94.7%
Final simplification85.9%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (if (<= n0_i 1.99999996490334e-14) (+ n0_i (* u n1_i)) (* n0_i (- 1.0 u))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if (n0_i <= 1.99999996490334e-14f) {
tmp = n0_i + (u * n1_i);
} else {
tmp = n0_i * (1.0f - u);
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if (n0_i <= 1.99999996490334e-14) then
tmp = n0_i + (u * n1_i)
else
tmp = n0_i * (1.0e0 - u)
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if (n0_i <= Float32(1.99999996490334e-14)) tmp = Float32(n0_i + Float32(u * n1_i)); else tmp = Float32(n0_i * Float32(Float32(1.0) - u)); end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if (n0_i <= single(1.99999996490334e-14)) tmp = n0_i + (u * n1_i); else tmp = n0_i * (single(1.0) - u); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n0\_i \leq 1.99999996490334 \cdot 10^{-14}:\\
\;\;\;\;n0\_i + u \cdot n1\_i\\
\mathbf{else}:\\
\;\;\;\;n0\_i \cdot \left(1 - u\right)\\
\end{array}
\end{array}
if n0_i < 1.99999996e-14Initial program 97.1%
fma-define97.2%
associate-*r/97.4%
*-rgt-identity97.4%
associate-*r/97.6%
*-rgt-identity97.6%
Simplified97.6%
Taylor expanded in u around 0 85.3%
+-commutative85.3%
mul-1-neg85.3%
unsub-neg85.3%
*-commutative85.3%
associate-*r*85.3%
Simplified85.3%
Taylor expanded in n1_i around inf 70.0%
Taylor expanded in normAngle around 0 84.1%
if 1.99999996e-14 < n0_i Initial program 98.7%
fma-define98.8%
associate-*r/99.4%
*-rgt-identity99.4%
associate-*r/99.4%
*-rgt-identity99.4%
Simplified99.4%
Taylor expanded in normAngle around 0 99.6%
fma-define99.6%
*-commutative99.6%
Simplified99.6%
Taylor expanded in n0_i around inf 94.6%
Final simplification85.8%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ n0_i (* u (- n1_i n0_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + (u * (n1_i - n0_i));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + (u * (n1_i - n0_i))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(u * Float32(n1_i - n0_i))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + (u * (n1_i - n0_i)); end
\begin{array}{l}
\\
n0\_i + u \cdot \left(n1\_i - n0\_i\right)
\end{array}
Initial program 97.4%
fma-define97.4%
associate-*r/97.7%
*-rgt-identity97.7%
associate-*r/97.9%
*-rgt-identity97.9%
Simplified97.9%
Taylor expanded in u around 0 87.6%
+-commutative87.6%
mul-1-neg87.6%
unsub-neg87.6%
*-commutative87.6%
associate-*r*87.6%
Simplified87.6%
Taylor expanded in normAngle around 0 98.6%
(FPCore (normAngle u n0_i n1_i) :precision binary32 n0_i)
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i
end function
function code(normAngle, u, n0_i, n1_i) return n0_i end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i; end
\begin{array}{l}
\\
n0\_i
\end{array}
Initial program 97.4%
fma-define97.4%
associate-*r/97.7%
*-rgt-identity97.7%
associate-*r/97.9%
*-rgt-identity97.9%
Simplified97.9%
Taylor expanded in u around 0 47.5%
herbie shell --seed 2024107
(FPCore (normAngle u n0_i n1_i)
:name "Curve intersection, scale width based on ribbon orientation"
:precision binary32
:pre (and (and (and (and (<= 0.0 normAngle) (<= normAngle (/ PI 2.0))) (and (<= -1.0 n0_i) (<= n0_i 1.0))) (and (<= -1.0 n1_i) (<= n1_i 1.0))) (and (<= 2.328306437e-10 u) (<= u 1.0)))
(+ (* (* (sin (* (- 1.0 u) normAngle)) (/ 1.0 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1.0 (sin normAngle))) n1_i)))