
(FPCore (re im) :precision binary64 (* (* 0.5 (cos re)) (+ (exp (- im)) (exp im))))
double code(double re, double im) {
return (0.5 * cos(re)) * (exp(-im) + exp(im));
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = (0.5d0 * cos(re)) * (exp(-im) + exp(im))
end function
public static double code(double re, double im) {
return (0.5 * Math.cos(re)) * (Math.exp(-im) + Math.exp(im));
}
def code(re, im): return (0.5 * math.cos(re)) * (math.exp(-im) + math.exp(im))
function code(re, im) return Float64(Float64(0.5 * cos(re)) * Float64(exp(Float64(-im)) + exp(im))) end
function tmp = code(re, im) tmp = (0.5 * cos(re)) * (exp(-im) + exp(im)); end
code[re_, im_] := N[(N[(0.5 * N[Cos[re], $MachinePrecision]), $MachinePrecision] * N[(N[Exp[(-im)], $MachinePrecision] + N[Exp[im], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(0.5 \cdot \cos re\right) \cdot \left(e^{-im} + e^{im}\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (re im) :precision binary64 (* (* 0.5 (cos re)) (+ (exp (- im)) (exp im))))
double code(double re, double im) {
return (0.5 * cos(re)) * (exp(-im) + exp(im));
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = (0.5d0 * cos(re)) * (exp(-im) + exp(im))
end function
public static double code(double re, double im) {
return (0.5 * Math.cos(re)) * (Math.exp(-im) + Math.exp(im));
}
def code(re, im): return (0.5 * math.cos(re)) * (math.exp(-im) + math.exp(im))
function code(re, im) return Float64(Float64(0.5 * cos(re)) * Float64(exp(Float64(-im)) + exp(im))) end
function tmp = code(re, im) tmp = (0.5 * cos(re)) * (exp(-im) + exp(im)); end
code[re_, im_] := N[(N[(0.5 * N[Cos[re], $MachinePrecision]), $MachinePrecision] * N[(N[Exp[(-im)], $MachinePrecision] + N[Exp[im], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(0.5 \cdot \cos re\right) \cdot \left(e^{-im} + e^{im}\right)
\end{array}
(FPCore (re im) :precision binary64 (* (* 0.5 (cos re)) (+ (exp (- im)) (exp im))))
double code(double re, double im) {
return (0.5 * cos(re)) * (exp(-im) + exp(im));
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = (0.5d0 * cos(re)) * (exp(-im) + exp(im))
end function
public static double code(double re, double im) {
return (0.5 * Math.cos(re)) * (Math.exp(-im) + Math.exp(im));
}
def code(re, im): return (0.5 * math.cos(re)) * (math.exp(-im) + math.exp(im))
function code(re, im) return Float64(Float64(0.5 * cos(re)) * Float64(exp(Float64(-im)) + exp(im))) end
function tmp = code(re, im) tmp = (0.5 * cos(re)) * (exp(-im) + exp(im)); end
code[re_, im_] := N[(N[(0.5 * N[Cos[re], $MachinePrecision]), $MachinePrecision] * N[(N[Exp[(-im)], $MachinePrecision] + N[Exp[im], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(0.5 \cdot \cos re\right) \cdot \left(e^{-im} + e^{im}\right)
\end{array}
Initial program 100.0%
(FPCore (re im)
:precision binary64
(if (<= im 0.21)
(* (* 0.5 (cos re)) (fma im im 2.0))
(if (<= im 1.15e+77)
(* 0.5 (+ (exp (- im)) (exp im)))
(* 0.041666666666666664 (* (cos re) (pow im 4.0))))))
double code(double re, double im) {
double tmp;
if (im <= 0.21) {
tmp = (0.5 * cos(re)) * fma(im, im, 2.0);
} else if (im <= 1.15e+77) {
tmp = 0.5 * (exp(-im) + exp(im));
} else {
tmp = 0.041666666666666664 * (cos(re) * pow(im, 4.0));
}
return tmp;
}
function code(re, im) tmp = 0.0 if (im <= 0.21) tmp = Float64(Float64(0.5 * cos(re)) * fma(im, im, 2.0)); elseif (im <= 1.15e+77) tmp = Float64(0.5 * Float64(exp(Float64(-im)) + exp(im))); else tmp = Float64(0.041666666666666664 * Float64(cos(re) * (im ^ 4.0))); end return tmp end
code[re_, im_] := If[LessEqual[im, 0.21], N[(N[(0.5 * N[Cos[re], $MachinePrecision]), $MachinePrecision] * N[(im * im + 2.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[im, 1.15e+77], N[(0.5 * N[(N[Exp[(-im)], $MachinePrecision] + N[Exp[im], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(0.041666666666666664 * N[(N[Cos[re], $MachinePrecision] * N[Power[im, 4.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;im \leq 0.21:\\
\;\;\;\;\left(0.5 \cdot \cos re\right) \cdot \mathsf{fma}\left(im, im, 2\right)\\
\mathbf{elif}\;im \leq 1.15 \cdot 10^{+77}:\\
\;\;\;\;0.5 \cdot \left(e^{-im} + e^{im}\right)\\
\mathbf{else}:\\
\;\;\;\;0.041666666666666664 \cdot \left(\cos re \cdot {im}^{4}\right)\\
\end{array}
\end{array}
if im < 0.209999999999999992Initial program 100.0%
Taylor expanded in im around 0 86.1%
+-commutative86.1%
unpow286.1%
fma-define86.1%
Simplified86.1%
if 0.209999999999999992 < im < 1.14999999999999997e77Initial program 100.0%
Taylor expanded in re around 0 76.5%
if 1.14999999999999997e77 < im Initial program 100.0%
Taylor expanded in im around 0 100.0%
*-commutative100.0%
Simplified100.0%
Taylor expanded in im around inf 100.0%
Final simplification88.1%
(FPCore (re im)
:precision binary64
(if (<= im 0.21)
(cos re)
(if (<= im 1.15e+77)
(* 0.5 (+ (exp (- im)) (exp im)))
(* 0.041666666666666664 (* (cos re) (pow im 4.0))))))
double code(double re, double im) {
double tmp;
if (im <= 0.21) {
tmp = cos(re);
} else if (im <= 1.15e+77) {
tmp = 0.5 * (exp(-im) + exp(im));
} else {
tmp = 0.041666666666666664 * (cos(re) * pow(im, 4.0));
}
return tmp;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: tmp
if (im <= 0.21d0) then
tmp = cos(re)
else if (im <= 1.15d+77) then
tmp = 0.5d0 * (exp(-im) + exp(im))
else
tmp = 0.041666666666666664d0 * (cos(re) * (im ** 4.0d0))
end if
code = tmp
end function
public static double code(double re, double im) {
double tmp;
if (im <= 0.21) {
tmp = Math.cos(re);
} else if (im <= 1.15e+77) {
tmp = 0.5 * (Math.exp(-im) + Math.exp(im));
} else {
tmp = 0.041666666666666664 * (Math.cos(re) * Math.pow(im, 4.0));
}
return tmp;
}
def code(re, im): tmp = 0 if im <= 0.21: tmp = math.cos(re) elif im <= 1.15e+77: tmp = 0.5 * (math.exp(-im) + math.exp(im)) else: tmp = 0.041666666666666664 * (math.cos(re) * math.pow(im, 4.0)) return tmp
function code(re, im) tmp = 0.0 if (im <= 0.21) tmp = cos(re); elseif (im <= 1.15e+77) tmp = Float64(0.5 * Float64(exp(Float64(-im)) + exp(im))); else tmp = Float64(0.041666666666666664 * Float64(cos(re) * (im ^ 4.0))); end return tmp end
function tmp_2 = code(re, im) tmp = 0.0; if (im <= 0.21) tmp = cos(re); elseif (im <= 1.15e+77) tmp = 0.5 * (exp(-im) + exp(im)); else tmp = 0.041666666666666664 * (cos(re) * (im ^ 4.0)); end tmp_2 = tmp; end
code[re_, im_] := If[LessEqual[im, 0.21], N[Cos[re], $MachinePrecision], If[LessEqual[im, 1.15e+77], N[(0.5 * N[(N[Exp[(-im)], $MachinePrecision] + N[Exp[im], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(0.041666666666666664 * N[(N[Cos[re], $MachinePrecision] * N[Power[im, 4.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;im \leq 0.21:\\
\;\;\;\;\cos re\\
\mathbf{elif}\;im \leq 1.15 \cdot 10^{+77}:\\
\;\;\;\;0.5 \cdot \left(e^{-im} + e^{im}\right)\\
\mathbf{else}:\\
\;\;\;\;0.041666666666666664 \cdot \left(\cos re \cdot {im}^{4}\right)\\
\end{array}
\end{array}
if im < 0.209999999999999992Initial program 100.0%
Taylor expanded in im around 0 60.9%
if 0.209999999999999992 < im < 1.14999999999999997e77Initial program 100.0%
Taylor expanded in re around 0 76.5%
if 1.14999999999999997e77 < im Initial program 100.0%
Taylor expanded in im around 0 100.0%
*-commutative100.0%
Simplified100.0%
Taylor expanded in im around inf 100.0%
Final simplification69.4%
(FPCore (re im)
:precision binary64
(if (<= im 8.5e+26)
(cos re)
(if (<= im 1.15e+77)
(cbrt (* (pow im 12.0) 7.233796296296296e-5))
(* 0.041666666666666664 (* (cos re) (pow im 4.0))))))
double code(double re, double im) {
double tmp;
if (im <= 8.5e+26) {
tmp = cos(re);
} else if (im <= 1.15e+77) {
tmp = cbrt((pow(im, 12.0) * 7.233796296296296e-5));
} else {
tmp = 0.041666666666666664 * (cos(re) * pow(im, 4.0));
}
return tmp;
}
public static double code(double re, double im) {
double tmp;
if (im <= 8.5e+26) {
tmp = Math.cos(re);
} else if (im <= 1.15e+77) {
tmp = Math.cbrt((Math.pow(im, 12.0) * 7.233796296296296e-5));
} else {
tmp = 0.041666666666666664 * (Math.cos(re) * Math.pow(im, 4.0));
}
return tmp;
}
function code(re, im) tmp = 0.0 if (im <= 8.5e+26) tmp = cos(re); elseif (im <= 1.15e+77) tmp = cbrt(Float64((im ^ 12.0) * 7.233796296296296e-5)); else tmp = Float64(0.041666666666666664 * Float64(cos(re) * (im ^ 4.0))); end return tmp end
code[re_, im_] := If[LessEqual[im, 8.5e+26], N[Cos[re], $MachinePrecision], If[LessEqual[im, 1.15e+77], N[Power[N[(N[Power[im, 12.0], $MachinePrecision] * 7.233796296296296e-5), $MachinePrecision], 1/3], $MachinePrecision], N[(0.041666666666666664 * N[(N[Cos[re], $MachinePrecision] * N[Power[im, 4.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;im \leq 8.5 \cdot 10^{+26}:\\
\;\;\;\;\cos re\\
\mathbf{elif}\;im \leq 1.15 \cdot 10^{+77}:\\
\;\;\;\;\sqrt[3]{{im}^{12} \cdot 7.233796296296296 \cdot 10^{-5}}\\
\mathbf{else}:\\
\;\;\;\;0.041666666666666664 \cdot \left(\cos re \cdot {im}^{4}\right)\\
\end{array}
\end{array}
if im < 8.5e26Initial program 100.0%
Taylor expanded in im around 0 59.2%
if 8.5e26 < im < 1.14999999999999997e77Initial program 100.0%
Taylor expanded in im around 0 5.6%
*-commutative5.6%
Simplified5.6%
Taylor expanded in im around inf 5.6%
associate-*r*5.6%
Simplified5.6%
Taylor expanded in re around 0 4.6%
add-cbrt-cube80.0%
pow1/380.0%
pow380.0%
*-commutative80.0%
unpow-prod-down80.0%
pow-pow80.0%
metadata-eval80.0%
metadata-eval80.0%
Applied egg-rr80.0%
unpow1/380.0%
Simplified80.0%
if 1.14999999999999997e77 < im Initial program 100.0%
Taylor expanded in im around 0 100.0%
*-commutative100.0%
Simplified100.0%
Taylor expanded in im around inf 100.0%
Final simplification67.8%
(FPCore (re im) :precision binary64 (if (<= im 8.5e+26) (cos re) (cbrt (* (pow im 12.0) 7.233796296296296e-5))))
double code(double re, double im) {
double tmp;
if (im <= 8.5e+26) {
tmp = cos(re);
} else {
tmp = cbrt((pow(im, 12.0) * 7.233796296296296e-5));
}
return tmp;
}
public static double code(double re, double im) {
double tmp;
if (im <= 8.5e+26) {
tmp = Math.cos(re);
} else {
tmp = Math.cbrt((Math.pow(im, 12.0) * 7.233796296296296e-5));
}
return tmp;
}
function code(re, im) tmp = 0.0 if (im <= 8.5e+26) tmp = cos(re); else tmp = cbrt(Float64((im ^ 12.0) * 7.233796296296296e-5)); end return tmp end
code[re_, im_] := If[LessEqual[im, 8.5e+26], N[Cos[re], $MachinePrecision], N[Power[N[(N[Power[im, 12.0], $MachinePrecision] * 7.233796296296296e-5), $MachinePrecision], 1/3], $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;im \leq 8.5 \cdot 10^{+26}:\\
\;\;\;\;\cos re\\
\mathbf{else}:\\
\;\;\;\;\sqrt[3]{{im}^{12} \cdot 7.233796296296296 \cdot 10^{-5}}\\
\end{array}
\end{array}
if im < 8.5e26Initial program 100.0%
Taylor expanded in im around 0 59.2%
if 8.5e26 < im Initial program 100.0%
Taylor expanded in im around 0 84.0%
*-commutative84.0%
Simplified84.0%
Taylor expanded in im around inf 84.0%
associate-*r*84.0%
Simplified84.0%
Taylor expanded in re around 0 58.4%
add-cbrt-cube71.2%
pow1/371.2%
pow371.2%
*-commutative71.2%
unpow-prod-down71.2%
pow-pow71.2%
metadata-eval71.2%
metadata-eval71.2%
Applied egg-rr71.2%
unpow1/371.2%
Simplified71.2%
(FPCore (re im) :precision binary64 (if (<= im 9.5e+26) (cos re) (* 0.041666666666666664 (pow im 4.0))))
double code(double re, double im) {
double tmp;
if (im <= 9.5e+26) {
tmp = cos(re);
} else {
tmp = 0.041666666666666664 * pow(im, 4.0);
}
return tmp;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: tmp
if (im <= 9.5d+26) then
tmp = cos(re)
else
tmp = 0.041666666666666664d0 * (im ** 4.0d0)
end if
code = tmp
end function
public static double code(double re, double im) {
double tmp;
if (im <= 9.5e+26) {
tmp = Math.cos(re);
} else {
tmp = 0.041666666666666664 * Math.pow(im, 4.0);
}
return tmp;
}
def code(re, im): tmp = 0 if im <= 9.5e+26: tmp = math.cos(re) else: tmp = 0.041666666666666664 * math.pow(im, 4.0) return tmp
function code(re, im) tmp = 0.0 if (im <= 9.5e+26) tmp = cos(re); else tmp = Float64(0.041666666666666664 * (im ^ 4.0)); end return tmp end
function tmp_2 = code(re, im) tmp = 0.0; if (im <= 9.5e+26) tmp = cos(re); else tmp = 0.041666666666666664 * (im ^ 4.0); end tmp_2 = tmp; end
code[re_, im_] := If[LessEqual[im, 9.5e+26], N[Cos[re], $MachinePrecision], N[(0.041666666666666664 * N[Power[im, 4.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;im \leq 9.5 \cdot 10^{+26}:\\
\;\;\;\;\cos re\\
\mathbf{else}:\\
\;\;\;\;0.041666666666666664 \cdot {im}^{4}\\
\end{array}
\end{array}
if im < 9.50000000000000054e26Initial program 100.0%
Taylor expanded in im around 0 59.2%
if 9.50000000000000054e26 < im Initial program 100.0%
Taylor expanded in im around 0 84.0%
*-commutative84.0%
Simplified84.0%
Taylor expanded in im around inf 84.0%
associate-*r*84.0%
Simplified84.0%
Taylor expanded in re around 0 58.4%
(FPCore (re im) :precision binary64 (cos re))
double code(double re, double im) {
return cos(re);
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = cos(re)
end function
public static double code(double re, double im) {
return Math.cos(re);
}
def code(re, im): return math.cos(re)
function code(re, im) return cos(re) end
function tmp = code(re, im) tmp = cos(re); end
code[re_, im_] := N[Cos[re], $MachinePrecision]
\begin{array}{l}
\\
\cos re
\end{array}
Initial program 100.0%
Taylor expanded in im around 0 46.3%
(FPCore (re im) :precision binary64 1.0)
double code(double re, double im) {
return 1.0;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = 1.0d0
end function
public static double code(double re, double im) {
return 1.0;
}
def code(re, im): return 1.0
function code(re, im) return 1.0 end
function tmp = code(re, im) tmp = 1.0; end
code[re_, im_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 100.0%
Applied egg-rr25.5%
+-inverses25.5%
+-rgt-identity25.5%
*-inverses25.5%
Simplified25.5%
(FPCore (re im) :precision binary64 0.25)
double code(double re, double im) {
return 0.25;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = 0.25d0
end function
public static double code(double re, double im) {
return 0.25;
}
def code(re, im): return 0.25
function code(re, im) return 0.25 end
function tmp = code(re, im) tmp = 0.25; end
code[re_, im_] := 0.25
\begin{array}{l}
\\
0.25
\end{array}
Initial program 100.0%
Applied egg-rr7.5%
Taylor expanded in re around 0 7.5%
(FPCore (re im) :precision binary64 0.0)
double code(double re, double im) {
return 0.0;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = 0.0d0
end function
public static double code(double re, double im) {
return 0.0;
}
def code(re, im): return 0.0
function code(re, im) return 0.0 end
function tmp = code(re, im) tmp = 0.0; end
code[re_, im_] := 0.0
\begin{array}{l}
\\
0
\end{array}
Initial program 100.0%
Applied egg-rr2.3%
pow-base-12.3%
metadata-eval2.3%
Simplified2.3%
herbie shell --seed 2024107
(FPCore (re im)
:name "math.cos on complex, real part"
:precision binary64
(* (* 0.5 (cos re)) (+ (exp (- im)) (exp im))))