
(FPCore (re im) :precision binary64 (* (exp re) (cos im)))
double code(double re, double im) {
return exp(re) * cos(im);
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = exp(re) * cos(im)
end function
public static double code(double re, double im) {
return Math.exp(re) * Math.cos(im);
}
def code(re, im): return math.exp(re) * math.cos(im)
function code(re, im) return Float64(exp(re) * cos(im)) end
function tmp = code(re, im) tmp = exp(re) * cos(im); end
code[re_, im_] := N[(N[Exp[re], $MachinePrecision] * N[Cos[im], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
e^{re} \cdot \cos im
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (re im) :precision binary64 (* (exp re) (cos im)))
double code(double re, double im) {
return exp(re) * cos(im);
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = exp(re) * cos(im)
end function
public static double code(double re, double im) {
return Math.exp(re) * Math.cos(im);
}
def code(re, im): return math.exp(re) * math.cos(im)
function code(re, im) return Float64(exp(re) * cos(im)) end
function tmp = code(re, im) tmp = exp(re) * cos(im); end
code[re_, im_] := N[(N[Exp[re], $MachinePrecision] * N[Cos[im], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
e^{re} \cdot \cos im
\end{array}
(FPCore (re im) :precision binary64 (* (exp re) (cos im)))
double code(double re, double im) {
return exp(re) * cos(im);
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = exp(re) * cos(im)
end function
public static double code(double re, double im) {
return Math.exp(re) * Math.cos(im);
}
def code(re, im): return math.exp(re) * math.cos(im)
function code(re, im) return Float64(exp(re) * cos(im)) end
function tmp = code(re, im) tmp = exp(re) * cos(im); end
code[re_, im_] := N[(N[Exp[re], $MachinePrecision] * N[Cos[im], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
e^{re} \cdot \cos im
\end{array}
Initial program 100.0%
(FPCore (re im) :precision binary64 (if (or (<= (exp re) 0.0) (not (<= (exp re) 2.0))) (exp re) (* (cos im) (+ re 1.0))))
double code(double re, double im) {
double tmp;
if ((exp(re) <= 0.0) || !(exp(re) <= 2.0)) {
tmp = exp(re);
} else {
tmp = cos(im) * (re + 1.0);
}
return tmp;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: tmp
if ((exp(re) <= 0.0d0) .or. (.not. (exp(re) <= 2.0d0))) then
tmp = exp(re)
else
tmp = cos(im) * (re + 1.0d0)
end if
code = tmp
end function
public static double code(double re, double im) {
double tmp;
if ((Math.exp(re) <= 0.0) || !(Math.exp(re) <= 2.0)) {
tmp = Math.exp(re);
} else {
tmp = Math.cos(im) * (re + 1.0);
}
return tmp;
}
def code(re, im): tmp = 0 if (math.exp(re) <= 0.0) or not (math.exp(re) <= 2.0): tmp = math.exp(re) else: tmp = math.cos(im) * (re + 1.0) return tmp
function code(re, im) tmp = 0.0 if ((exp(re) <= 0.0) || !(exp(re) <= 2.0)) tmp = exp(re); else tmp = Float64(cos(im) * Float64(re + 1.0)); end return tmp end
function tmp_2 = code(re, im) tmp = 0.0; if ((exp(re) <= 0.0) || ~((exp(re) <= 2.0))) tmp = exp(re); else tmp = cos(im) * (re + 1.0); end tmp_2 = tmp; end
code[re_, im_] := If[Or[LessEqual[N[Exp[re], $MachinePrecision], 0.0], N[Not[LessEqual[N[Exp[re], $MachinePrecision], 2.0]], $MachinePrecision]], N[Exp[re], $MachinePrecision], N[(N[Cos[im], $MachinePrecision] * N[(re + 1.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;e^{re} \leq 0 \lor \neg \left(e^{re} \leq 2\right):\\
\;\;\;\;e^{re}\\
\mathbf{else}:\\
\;\;\;\;\cos im \cdot \left(re + 1\right)\\
\end{array}
\end{array}
if (exp.f64 re) < 0.0 or 2 < (exp.f64 re) Initial program 100.0%
Taylor expanded in im around 0 86.4%
if 0.0 < (exp.f64 re) < 2Initial program 100.0%
Taylor expanded in re around 0 99.6%
distribute-rgt1-in99.6%
Simplified99.6%
Final simplification92.5%
(FPCore (re im) :precision binary64 (if (or (<= (exp re) 0.0) (not (<= (exp re) 2.0))) (exp re) (cos im)))
double code(double re, double im) {
double tmp;
if ((exp(re) <= 0.0) || !(exp(re) <= 2.0)) {
tmp = exp(re);
} else {
tmp = cos(im);
}
return tmp;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: tmp
if ((exp(re) <= 0.0d0) .or. (.not. (exp(re) <= 2.0d0))) then
tmp = exp(re)
else
tmp = cos(im)
end if
code = tmp
end function
public static double code(double re, double im) {
double tmp;
if ((Math.exp(re) <= 0.0) || !(Math.exp(re) <= 2.0)) {
tmp = Math.exp(re);
} else {
tmp = Math.cos(im);
}
return tmp;
}
def code(re, im): tmp = 0 if (math.exp(re) <= 0.0) or not (math.exp(re) <= 2.0): tmp = math.exp(re) else: tmp = math.cos(im) return tmp
function code(re, im) tmp = 0.0 if ((exp(re) <= 0.0) || !(exp(re) <= 2.0)) tmp = exp(re); else tmp = cos(im); end return tmp end
function tmp_2 = code(re, im) tmp = 0.0; if ((exp(re) <= 0.0) || ~((exp(re) <= 2.0))) tmp = exp(re); else tmp = cos(im); end tmp_2 = tmp; end
code[re_, im_] := If[Or[LessEqual[N[Exp[re], $MachinePrecision], 0.0], N[Not[LessEqual[N[Exp[re], $MachinePrecision], 2.0]], $MachinePrecision]], N[Exp[re], $MachinePrecision], N[Cos[im], $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;e^{re} \leq 0 \lor \neg \left(e^{re} \leq 2\right):\\
\;\;\;\;e^{re}\\
\mathbf{else}:\\
\;\;\;\;\cos im\\
\end{array}
\end{array}
if (exp.f64 re) < 0.0 or 2 < (exp.f64 re) Initial program 100.0%
Taylor expanded in im around 0 86.4%
if 0.0 < (exp.f64 re) < 2Initial program 100.0%
Taylor expanded in re around 0 98.6%
Final simplification92.0%
(FPCore (re im) :precision binary64 (if (or (<= re -0.0235) (and (not (<= re 350.0)) (<= re 1.25e+150))) (exp re) (* (cos im) (+ (+ re 1.0) (* re (* re 0.5))))))
double code(double re, double im) {
double tmp;
if ((re <= -0.0235) || (!(re <= 350.0) && (re <= 1.25e+150))) {
tmp = exp(re);
} else {
tmp = cos(im) * ((re + 1.0) + (re * (re * 0.5)));
}
return tmp;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: tmp
if ((re <= (-0.0235d0)) .or. (.not. (re <= 350.0d0)) .and. (re <= 1.25d+150)) then
tmp = exp(re)
else
tmp = cos(im) * ((re + 1.0d0) + (re * (re * 0.5d0)))
end if
code = tmp
end function
public static double code(double re, double im) {
double tmp;
if ((re <= -0.0235) || (!(re <= 350.0) && (re <= 1.25e+150))) {
tmp = Math.exp(re);
} else {
tmp = Math.cos(im) * ((re + 1.0) + (re * (re * 0.5)));
}
return tmp;
}
def code(re, im): tmp = 0 if (re <= -0.0235) or (not (re <= 350.0) and (re <= 1.25e+150)): tmp = math.exp(re) else: tmp = math.cos(im) * ((re + 1.0) + (re * (re * 0.5))) return tmp
function code(re, im) tmp = 0.0 if ((re <= -0.0235) || (!(re <= 350.0) && (re <= 1.25e+150))) tmp = exp(re); else tmp = Float64(cos(im) * Float64(Float64(re + 1.0) + Float64(re * Float64(re * 0.5)))); end return tmp end
function tmp_2 = code(re, im) tmp = 0.0; if ((re <= -0.0235) || (~((re <= 350.0)) && (re <= 1.25e+150))) tmp = exp(re); else tmp = cos(im) * ((re + 1.0) + (re * (re * 0.5))); end tmp_2 = tmp; end
code[re_, im_] := If[Or[LessEqual[re, -0.0235], And[N[Not[LessEqual[re, 350.0]], $MachinePrecision], LessEqual[re, 1.25e+150]]], N[Exp[re], $MachinePrecision], N[(N[Cos[im], $MachinePrecision] * N[(N[(re + 1.0), $MachinePrecision] + N[(re * N[(re * 0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;re \leq -0.0235 \lor \neg \left(re \leq 350\right) \land re \leq 1.25 \cdot 10^{+150}:\\
\;\;\;\;e^{re}\\
\mathbf{else}:\\
\;\;\;\;\cos im \cdot \left(\left(re + 1\right) + re \cdot \left(re \cdot 0.5\right)\right)\\
\end{array}
\end{array}
if re < -0.0235 or 350 < re < 1.25000000000000002e150Initial program 100.0%
Taylor expanded in im around 0 95.0%
if -0.0235 < re < 350 or 1.25000000000000002e150 < re Initial program 100.0%
add-cube-cbrt99.1%
pow399.1%
Applied egg-rr99.1%
Taylor expanded in re around 0 98.1%
distribute-lft-in98.1%
associate-+r+98.1%
distribute-rgt1-in98.1%
+-commutative98.1%
associate-*r*98.1%
associate-*r*98.1%
distribute-rgt-out98.1%
+-commutative98.1%
*-commutative98.1%
Simplified98.1%
Final simplification96.9%
(FPCore (re im) :precision binary64 (if (or (<= re -0.00122) (not (<= re 0.000405))) (exp re) (/ (cos im) (- (- re) -1.0))))
double code(double re, double im) {
double tmp;
if ((re <= -0.00122) || !(re <= 0.000405)) {
tmp = exp(re);
} else {
tmp = cos(im) / (-re - -1.0);
}
return tmp;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: tmp
if ((re <= (-0.00122d0)) .or. (.not. (re <= 0.000405d0))) then
tmp = exp(re)
else
tmp = cos(im) / (-re - (-1.0d0))
end if
code = tmp
end function
public static double code(double re, double im) {
double tmp;
if ((re <= -0.00122) || !(re <= 0.000405)) {
tmp = Math.exp(re);
} else {
tmp = Math.cos(im) / (-re - -1.0);
}
return tmp;
}
def code(re, im): tmp = 0 if (re <= -0.00122) or not (re <= 0.000405): tmp = math.exp(re) else: tmp = math.cos(im) / (-re - -1.0) return tmp
function code(re, im) tmp = 0.0 if ((re <= -0.00122) || !(re <= 0.000405)) tmp = exp(re); else tmp = Float64(cos(im) / Float64(Float64(-re) - -1.0)); end return tmp end
function tmp_2 = code(re, im) tmp = 0.0; if ((re <= -0.00122) || ~((re <= 0.000405))) tmp = exp(re); else tmp = cos(im) / (-re - -1.0); end tmp_2 = tmp; end
code[re_, im_] := If[Or[LessEqual[re, -0.00122], N[Not[LessEqual[re, 0.000405]], $MachinePrecision]], N[Exp[re], $MachinePrecision], N[(N[Cos[im], $MachinePrecision] / N[((-re) - -1.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;re \leq -0.00122 \lor \neg \left(re \leq 0.000405\right):\\
\;\;\;\;e^{re}\\
\mathbf{else}:\\
\;\;\;\;\frac{\cos im}{\left(-re\right) - -1}\\
\end{array}
\end{array}
if re < -0.00121999999999999995 or 4.0499999999999998e-4 < re Initial program 100.0%
Taylor expanded in im around 0 86.4%
if -0.00121999999999999995 < re < 4.0499999999999998e-4Initial program 100.0%
Taylor expanded in re around 0 99.6%
distribute-rgt1-in99.6%
Simplified99.6%
flip-+99.6%
associate-*l/99.6%
metadata-eval99.6%
fma-neg99.6%
metadata-eval99.6%
sub-neg99.6%
metadata-eval99.6%
Applied egg-rr99.6%
Taylor expanded in re around 0 99.6%
neg-mul-199.6%
Simplified99.6%
Final simplification92.5%
(FPCore (re im) :precision binary64 (cos im))
double code(double re, double im) {
return cos(im);
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = cos(im)
end function
public static double code(double re, double im) {
return Math.cos(im);
}
def code(re, im): return math.cos(im)
function code(re, im) return cos(im) end
function tmp = code(re, im) tmp = cos(im); end
code[re_, im_] := N[Cos[im], $MachinePrecision]
\begin{array}{l}
\\
\cos im
\end{array}
Initial program 100.0%
Taylor expanded in re around 0 47.2%
(FPCore (re im) :precision binary64 (+ re 1.0))
double code(double re, double im) {
return re + 1.0;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = re + 1.0d0
end function
public static double code(double re, double im) {
return re + 1.0;
}
def code(re, im): return re + 1.0
function code(re, im) return Float64(re + 1.0) end
function tmp = code(re, im) tmp = re + 1.0; end
code[re_, im_] := N[(re + 1.0), $MachinePrecision]
\begin{array}{l}
\\
re + 1
\end{array}
Initial program 100.0%
Taylor expanded in re around 0 48.0%
distribute-rgt1-in48.0%
Simplified48.0%
Taylor expanded in im around 0 25.7%
+-commutative25.7%
Simplified25.7%
(FPCore (re im) :precision binary64 re)
double code(double re, double im) {
return re;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = re
end function
public static double code(double re, double im) {
return re;
}
def code(re, im): return re
function code(re, im) return re end
function tmp = code(re, im) tmp = re; end
code[re_, im_] := re
\begin{array}{l}
\\
re
\end{array}
Initial program 100.0%
Taylor expanded in re around 0 48.0%
distribute-rgt1-in48.0%
Simplified48.0%
Taylor expanded in re around inf 3.7%
*-commutative3.7%
Simplified3.7%
Taylor expanded in im around 0 3.4%
herbie shell --seed 2024107
(FPCore (re im)
:name "math.exp on complex, real part"
:precision binary64
(* (exp re) (cos im)))