
(FPCore (a b angle) :precision binary64 (let* ((t_0 (* PI (/ angle 180.0)))) (+ (pow (* a (cos t_0)) 2.0) (pow (* b (sin t_0)) 2.0))))
double code(double a, double b, double angle) {
double t_0 = ((double) M_PI) * (angle / 180.0);
return pow((a * cos(t_0)), 2.0) + pow((b * sin(t_0)), 2.0);
}
public static double code(double a, double b, double angle) {
double t_0 = Math.PI * (angle / 180.0);
return Math.pow((a * Math.cos(t_0)), 2.0) + Math.pow((b * Math.sin(t_0)), 2.0);
}
def code(a, b, angle): t_0 = math.pi * (angle / 180.0) return math.pow((a * math.cos(t_0)), 2.0) + math.pow((b * math.sin(t_0)), 2.0)
function code(a, b, angle) t_0 = Float64(pi * Float64(angle / 180.0)) return Float64((Float64(a * cos(t_0)) ^ 2.0) + (Float64(b * sin(t_0)) ^ 2.0)) end
function tmp = code(a, b, angle) t_0 = pi * (angle / 180.0); tmp = ((a * cos(t_0)) ^ 2.0) + ((b * sin(t_0)) ^ 2.0); end
code[a_, b_, angle_] := Block[{t$95$0 = N[(Pi * N[(angle / 180.0), $MachinePrecision]), $MachinePrecision]}, N[(N[Power[N[(a * N[Cos[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \pi \cdot \frac{angle}{180}\\
{\left(a \cdot \cos t\_0\right)}^{2} + {\left(b \cdot \sin t\_0\right)}^{2}
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b angle) :precision binary64 (let* ((t_0 (* PI (/ angle 180.0)))) (+ (pow (* a (cos t_0)) 2.0) (pow (* b (sin t_0)) 2.0))))
double code(double a, double b, double angle) {
double t_0 = ((double) M_PI) * (angle / 180.0);
return pow((a * cos(t_0)), 2.0) + pow((b * sin(t_0)), 2.0);
}
public static double code(double a, double b, double angle) {
double t_0 = Math.PI * (angle / 180.0);
return Math.pow((a * Math.cos(t_0)), 2.0) + Math.pow((b * Math.sin(t_0)), 2.0);
}
def code(a, b, angle): t_0 = math.pi * (angle / 180.0) return math.pow((a * math.cos(t_0)), 2.0) + math.pow((b * math.sin(t_0)), 2.0)
function code(a, b, angle) t_0 = Float64(pi * Float64(angle / 180.0)) return Float64((Float64(a * cos(t_0)) ^ 2.0) + (Float64(b * sin(t_0)) ^ 2.0)) end
function tmp = code(a, b, angle) t_0 = pi * (angle / 180.0); tmp = ((a * cos(t_0)) ^ 2.0) + ((b * sin(t_0)) ^ 2.0); end
code[a_, b_, angle_] := Block[{t$95$0 = N[(Pi * N[(angle / 180.0), $MachinePrecision]), $MachinePrecision]}, N[(N[Power[N[(a * N[Cos[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \pi \cdot \frac{angle}{180}\\
{\left(a \cdot \cos t\_0\right)}^{2} + {\left(b \cdot \sin t\_0\right)}^{2}
\end{array}
\end{array}
angle_m = (fabs.f64 angle) (FPCore (a b angle_m) :precision binary64 (+ (pow (* a (cos (exp (+ (log angle_m) (log (* 0.005555555555555556 PI)))))) 2.0) (pow (* b (sin (/ PI (/ 180.0 angle_m)))) 2.0)))
angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
return pow((a * cos(exp((log(angle_m) + log((0.005555555555555556 * ((double) M_PI))))))), 2.0) + pow((b * sin((((double) M_PI) / (180.0 / angle_m)))), 2.0);
}
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
return Math.pow((a * Math.cos(Math.exp((Math.log(angle_m) + Math.log((0.005555555555555556 * Math.PI)))))), 2.0) + Math.pow((b * Math.sin((Math.PI / (180.0 / angle_m)))), 2.0);
}
angle_m = math.fabs(angle) def code(a, b, angle_m): return math.pow((a * math.cos(math.exp((math.log(angle_m) + math.log((0.005555555555555556 * math.pi)))))), 2.0) + math.pow((b * math.sin((math.pi / (180.0 / angle_m)))), 2.0)
angle_m = abs(angle) function code(a, b, angle_m) return Float64((Float64(a * cos(exp(Float64(log(angle_m) + log(Float64(0.005555555555555556 * pi)))))) ^ 2.0) + (Float64(b * sin(Float64(pi / Float64(180.0 / angle_m)))) ^ 2.0)) end
angle_m = abs(angle); function tmp = code(a, b, angle_m) tmp = ((a * cos(exp((log(angle_m) + log((0.005555555555555556 * pi)))))) ^ 2.0) + ((b * sin((pi / (180.0 / angle_m)))) ^ 2.0); end
angle_m = N[Abs[angle], $MachinePrecision] code[a_, b_, angle$95$m_] := N[(N[Power[N[(a * N[Cos[N[Exp[N[(N[Log[angle$95$m], $MachinePrecision] + N[Log[N[(0.005555555555555556 * Pi), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]], $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Sin[N[(Pi / N[(180.0 / angle$95$m), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle_m = \left|angle\right|
\\
{\left(a \cdot \cos \left(e^{\log angle\_m + \log \left(0.005555555555555556 \cdot \pi\right)}\right)\right)}^{2} + {\left(b \cdot \sin \left(\frac{\pi}{\frac{180}{angle\_m}}\right)\right)}^{2}
\end{array}
Initial program 82.6%
clear-num82.6%
un-div-inv82.7%
Applied egg-rr82.7%
add-cube-cbrt82.6%
pow382.6%
pow-to-exp37.9%
div-inv37.9%
metadata-eval37.9%
Applied egg-rr37.9%
exp-to-pow82.5%
rem-cube-cbrt82.7%
add-exp-log37.9%
*-un-lft-identity37.9%
exp-prod37.8%
metadata-eval37.8%
pow-exp37.8%
pow-unpow37.9%
Applied egg-rr37.9%
Taylor expanded in angle around 0 37.9%
angle_m = (fabs.f64 angle) (FPCore (a b angle_m) :precision binary64 (+ (pow (* b (sin (/ PI (/ 180.0 angle_m)))) 2.0) (pow (* a (cos (* PI (/ angle_m 180.0)))) 2.0)))
angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
return pow((b * sin((((double) M_PI) / (180.0 / angle_m)))), 2.0) + pow((a * cos((((double) M_PI) * (angle_m / 180.0)))), 2.0);
}
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
return Math.pow((b * Math.sin((Math.PI / (180.0 / angle_m)))), 2.0) + Math.pow((a * Math.cos((Math.PI * (angle_m / 180.0)))), 2.0);
}
angle_m = math.fabs(angle) def code(a, b, angle_m): return math.pow((b * math.sin((math.pi / (180.0 / angle_m)))), 2.0) + math.pow((a * math.cos((math.pi * (angle_m / 180.0)))), 2.0)
angle_m = abs(angle) function code(a, b, angle_m) return Float64((Float64(b * sin(Float64(pi / Float64(180.0 / angle_m)))) ^ 2.0) + (Float64(a * cos(Float64(pi * Float64(angle_m / 180.0)))) ^ 2.0)) end
angle_m = abs(angle); function tmp = code(a, b, angle_m) tmp = ((b * sin((pi / (180.0 / angle_m)))) ^ 2.0) + ((a * cos((pi * (angle_m / 180.0)))) ^ 2.0); end
angle_m = N[Abs[angle], $MachinePrecision] code[a_, b_, angle$95$m_] := N[(N[Power[N[(b * N[Sin[N[(Pi / N[(180.0 / angle$95$m), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(a * N[Cos[N[(Pi * N[(angle$95$m / 180.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle_m = \left|angle\right|
\\
{\left(b \cdot \sin \left(\frac{\pi}{\frac{180}{angle\_m}}\right)\right)}^{2} + {\left(a \cdot \cos \left(\pi \cdot \frac{angle\_m}{180}\right)\right)}^{2}
\end{array}
Initial program 82.6%
clear-num82.6%
un-div-inv82.7%
Applied egg-rr82.7%
Final simplification82.7%
angle_m = (fabs.f64 angle) (FPCore (a b angle_m) :precision binary64 (+ (pow (* b (sin (/ PI (/ 180.0 angle_m)))) 2.0) (pow (* a (cos (* angle_m (/ PI 180.0)))) 2.0)))
angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
return pow((b * sin((((double) M_PI) / (180.0 / angle_m)))), 2.0) + pow((a * cos((angle_m * (((double) M_PI) / 180.0)))), 2.0);
}
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
return Math.pow((b * Math.sin((Math.PI / (180.0 / angle_m)))), 2.0) + Math.pow((a * Math.cos((angle_m * (Math.PI / 180.0)))), 2.0);
}
angle_m = math.fabs(angle) def code(a, b, angle_m): return math.pow((b * math.sin((math.pi / (180.0 / angle_m)))), 2.0) + math.pow((a * math.cos((angle_m * (math.pi / 180.0)))), 2.0)
angle_m = abs(angle) function code(a, b, angle_m) return Float64((Float64(b * sin(Float64(pi / Float64(180.0 / angle_m)))) ^ 2.0) + (Float64(a * cos(Float64(angle_m * Float64(pi / 180.0)))) ^ 2.0)) end
angle_m = abs(angle); function tmp = code(a, b, angle_m) tmp = ((b * sin((pi / (180.0 / angle_m)))) ^ 2.0) + ((a * cos((angle_m * (pi / 180.0)))) ^ 2.0); end
angle_m = N[Abs[angle], $MachinePrecision] code[a_, b_, angle$95$m_] := N[(N[Power[N[(b * N[Sin[N[(Pi / N[(180.0 / angle$95$m), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(a * N[Cos[N[(angle$95$m * N[(Pi / 180.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle_m = \left|angle\right|
\\
{\left(b \cdot \sin \left(\frac{\pi}{\frac{180}{angle\_m}}\right)\right)}^{2} + {\left(a \cdot \cos \left(angle\_m \cdot \frac{\pi}{180}\right)\right)}^{2}
\end{array}
Initial program 82.6%
clear-num82.6%
un-div-inv82.7%
Applied egg-rr82.7%
clear-num82.6%
un-div-inv82.7%
Applied egg-rr82.6%
associate-/r/82.7%
*-commutative82.7%
Simplified82.7%
Final simplification82.7%
angle_m = (fabs.f64 angle) (FPCore (a b angle_m) :precision binary64 (+ (pow (* b (sin (/ PI (/ 180.0 angle_m)))) 2.0) (pow a 2.0)))
angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
return pow((b * sin((((double) M_PI) / (180.0 / angle_m)))), 2.0) + pow(a, 2.0);
}
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
return Math.pow((b * Math.sin((Math.PI / (180.0 / angle_m)))), 2.0) + Math.pow(a, 2.0);
}
angle_m = math.fabs(angle) def code(a, b, angle_m): return math.pow((b * math.sin((math.pi / (180.0 / angle_m)))), 2.0) + math.pow(a, 2.0)
angle_m = abs(angle) function code(a, b, angle_m) return Float64((Float64(b * sin(Float64(pi / Float64(180.0 / angle_m)))) ^ 2.0) + (a ^ 2.0)) end
angle_m = abs(angle); function tmp = code(a, b, angle_m) tmp = ((b * sin((pi / (180.0 / angle_m)))) ^ 2.0) + (a ^ 2.0); end
angle_m = N[Abs[angle], $MachinePrecision] code[a_, b_, angle$95$m_] := N[(N[Power[N[(b * N[Sin[N[(Pi / N[(180.0 / angle$95$m), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[a, 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle_m = \left|angle\right|
\\
{\left(b \cdot \sin \left(\frac{\pi}{\frac{180}{angle\_m}}\right)\right)}^{2} + {a}^{2}
\end{array}
Initial program 82.6%
clear-num82.6%
un-div-inv82.7%
Applied egg-rr82.7%
Taylor expanded in angle around 0 82.6%
Final simplification82.6%
angle_m = (fabs.f64 angle) (FPCore (a b angle_m) :precision binary64 (+ (pow a 2.0) (pow (* b (sin (* PI (/ angle_m 180.0)))) 2.0)))
angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
return pow(a, 2.0) + pow((b * sin((((double) M_PI) * (angle_m / 180.0)))), 2.0);
}
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
return Math.pow(a, 2.0) + Math.pow((b * Math.sin((Math.PI * (angle_m / 180.0)))), 2.0);
}
angle_m = math.fabs(angle) def code(a, b, angle_m): return math.pow(a, 2.0) + math.pow((b * math.sin((math.pi * (angle_m / 180.0)))), 2.0)
angle_m = abs(angle) function code(a, b, angle_m) return Float64((a ^ 2.0) + (Float64(b * sin(Float64(pi * Float64(angle_m / 180.0)))) ^ 2.0)) end
angle_m = abs(angle); function tmp = code(a, b, angle_m) tmp = (a ^ 2.0) + ((b * sin((pi * (angle_m / 180.0)))) ^ 2.0); end
angle_m = N[Abs[angle], $MachinePrecision] code[a_, b_, angle$95$m_] := N[(N[Power[a, 2.0], $MachinePrecision] + N[Power[N[(b * N[Sin[N[(Pi * N[(angle$95$m / 180.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle_m = \left|angle\right|
\\
{a}^{2} + {\left(b \cdot \sin \left(\pi \cdot \frac{angle\_m}{180}\right)\right)}^{2}
\end{array}
Initial program 82.6%
Taylor expanded in angle around 0 82.5%
Final simplification82.5%
angle_m = (fabs.f64 angle) (FPCore (a b angle_m) :precision binary64 (+ (pow a 2.0) (pow (* b (sin (* 0.005555555555555556 (* angle_m PI)))) 2.0)))
angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
return pow(a, 2.0) + pow((b * sin((0.005555555555555556 * (angle_m * ((double) M_PI))))), 2.0);
}
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
return Math.pow(a, 2.0) + Math.pow((b * Math.sin((0.005555555555555556 * (angle_m * Math.PI)))), 2.0);
}
angle_m = math.fabs(angle) def code(a, b, angle_m): return math.pow(a, 2.0) + math.pow((b * math.sin((0.005555555555555556 * (angle_m * math.pi)))), 2.0)
angle_m = abs(angle) function code(a, b, angle_m) return Float64((a ^ 2.0) + (Float64(b * sin(Float64(0.005555555555555556 * Float64(angle_m * pi)))) ^ 2.0)) end
angle_m = abs(angle); function tmp = code(a, b, angle_m) tmp = (a ^ 2.0) + ((b * sin((0.005555555555555556 * (angle_m * pi)))) ^ 2.0); end
angle_m = N[Abs[angle], $MachinePrecision] code[a_, b_, angle$95$m_] := N[(N[Power[a, 2.0], $MachinePrecision] + N[Power[N[(b * N[Sin[N[(0.005555555555555556 * N[(angle$95$m * Pi), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle_m = \left|angle\right|
\\
{a}^{2} + {\left(b \cdot \sin \left(0.005555555555555556 \cdot \left(angle\_m \cdot \pi\right)\right)\right)}^{2}
\end{array}
Initial program 82.6%
Taylor expanded in angle around 0 82.5%
Taylor expanded in angle around inf 82.5%
Final simplification82.5%
angle_m = (fabs.f64 angle) (FPCore (a b angle_m) :precision binary64 (+ (pow a 2.0) (* (* 0.005555555555555556 (* PI (* 0.005555555555555556 (* angle_m b)))) (* angle_m (* PI b)))))
angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
return pow(a, 2.0) + ((0.005555555555555556 * (((double) M_PI) * (0.005555555555555556 * (angle_m * b)))) * (angle_m * (((double) M_PI) * b)));
}
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
return Math.pow(a, 2.0) + ((0.005555555555555556 * (Math.PI * (0.005555555555555556 * (angle_m * b)))) * (angle_m * (Math.PI * b)));
}
angle_m = math.fabs(angle) def code(a, b, angle_m): return math.pow(a, 2.0) + ((0.005555555555555556 * (math.pi * (0.005555555555555556 * (angle_m * b)))) * (angle_m * (math.pi * b)))
angle_m = abs(angle) function code(a, b, angle_m) return Float64((a ^ 2.0) + Float64(Float64(0.005555555555555556 * Float64(pi * Float64(0.005555555555555556 * Float64(angle_m * b)))) * Float64(angle_m * Float64(pi * b)))) end
angle_m = abs(angle); function tmp = code(a, b, angle_m) tmp = (a ^ 2.0) + ((0.005555555555555556 * (pi * (0.005555555555555556 * (angle_m * b)))) * (angle_m * (pi * b))); end
angle_m = N[Abs[angle], $MachinePrecision] code[a_, b_, angle$95$m_] := N[(N[Power[a, 2.0], $MachinePrecision] + N[(N[(0.005555555555555556 * N[(Pi * N[(0.005555555555555556 * N[(angle$95$m * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * N[(angle$95$m * N[(Pi * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle_m = \left|angle\right|
\\
{a}^{2} + \left(0.005555555555555556 \cdot \left(\pi \cdot \left(0.005555555555555556 \cdot \left(angle\_m \cdot b\right)\right)\right)\right) \cdot \left(angle\_m \cdot \left(\pi \cdot b\right)\right)
\end{array}
Initial program 82.6%
Taylor expanded in angle around 0 82.5%
Taylor expanded in angle around 0 76.4%
add076.4%
*-commutative76.4%
Applied egg-rr76.4%
*-commutative76.4%
add076.4%
associate-*l*76.4%
*-commutative76.4%
Simplified76.4%
unpow276.4%
associate-*r*76.4%
*-commutative76.4%
associate-*l*76.4%
*-commutative76.4%
associate-*l*76.5%
Applied egg-rr76.5%
Final simplification76.5%
angle_m = (fabs.f64 angle) (FPCore (a b angle_m) :precision binary64 (+ (pow a 2.0) (* (* 0.005555555555555556 PI) (* (* angle_m b) (* PI (* 0.005555555555555556 (* angle_m b)))))))
angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
return pow(a, 2.0) + ((0.005555555555555556 * ((double) M_PI)) * ((angle_m * b) * (((double) M_PI) * (0.005555555555555556 * (angle_m * b)))));
}
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
return Math.pow(a, 2.0) + ((0.005555555555555556 * Math.PI) * ((angle_m * b) * (Math.PI * (0.005555555555555556 * (angle_m * b)))));
}
angle_m = math.fabs(angle) def code(a, b, angle_m): return math.pow(a, 2.0) + ((0.005555555555555556 * math.pi) * ((angle_m * b) * (math.pi * (0.005555555555555556 * (angle_m * b)))))
angle_m = abs(angle) function code(a, b, angle_m) return Float64((a ^ 2.0) + Float64(Float64(0.005555555555555556 * pi) * Float64(Float64(angle_m * b) * Float64(pi * Float64(0.005555555555555556 * Float64(angle_m * b)))))) end
angle_m = abs(angle); function tmp = code(a, b, angle_m) tmp = (a ^ 2.0) + ((0.005555555555555556 * pi) * ((angle_m * b) * (pi * (0.005555555555555556 * (angle_m * b))))); end
angle_m = N[Abs[angle], $MachinePrecision] code[a_, b_, angle$95$m_] := N[(N[Power[a, 2.0], $MachinePrecision] + N[(N[(0.005555555555555556 * Pi), $MachinePrecision] * N[(N[(angle$95$m * b), $MachinePrecision] * N[(Pi * N[(0.005555555555555556 * N[(angle$95$m * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle_m = \left|angle\right|
\\
{a}^{2} + \left(0.005555555555555556 \cdot \pi\right) \cdot \left(\left(angle\_m \cdot b\right) \cdot \left(\pi \cdot \left(0.005555555555555556 \cdot \left(angle\_m \cdot b\right)\right)\right)\right)
\end{array}
Initial program 82.6%
Taylor expanded in angle around 0 82.5%
Taylor expanded in angle around 0 76.4%
add076.4%
*-commutative76.4%
Applied egg-rr76.4%
*-commutative76.4%
add076.4%
associate-*l*76.4%
*-commutative76.4%
Simplified76.4%
unpow276.4%
associate-*r*76.4%
associate-*l*76.4%
*-commutative76.4%
*-commutative76.4%
associate-*l*76.5%
Applied egg-rr76.5%
Final simplification76.5%
herbie shell --seed 2024107
(FPCore (a b angle)
:name "ab-angle->ABCF C"
:precision binary64
(+ (pow (* a (cos (* PI (/ angle 180.0)))) 2.0) (pow (* b (sin (* PI (/ angle 180.0)))) 2.0)))