
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t\_0\right) \cdot n0\_i + \left(\sin \left(u \cdot normAngle\right) \cdot t\_0\right) \cdot n1\_i
\end{array}
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t\_0\right) \cdot n0\_i + \left(\sin \left(u \cdot normAngle\right) \cdot t\_0\right) \cdot n1\_i
\end{array}
\end{array}
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(+
n0_i
(*
u
(-
(* n1_i (/ normAngle (sin normAngle)))
(* n0_i (* normAngle (/ (cos normAngle) (sin normAngle))))))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + (u * ((n1_i * (normAngle / sinf(normAngle))) - (n0_i * (normAngle * (cosf(normAngle) / sinf(normAngle))))));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + (u * ((n1_i * (normangle / sin(normangle))) - (n0_i * (normangle * (cos(normangle) / sin(normangle))))))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(u * Float32(Float32(n1_i * Float32(normAngle / sin(normAngle))) - Float32(n0_i * Float32(normAngle * Float32(cos(normAngle) / sin(normAngle))))))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + (u * ((n1_i * (normAngle / sin(normAngle))) - (n0_i * (normAngle * (cos(normAngle) / sin(normAngle)))))); end
\begin{array}{l}
\\
n0\_i + u \cdot \left(n1\_i \cdot \frac{normAngle}{\sin normAngle} - n0\_i \cdot \left(normAngle \cdot \frac{\cos normAngle}{\sin normAngle}\right)\right)
\end{array}
Initial program 97.6%
fma-define97.6%
associate-*r/97.8%
*-rgt-identity97.8%
associate-*r/97.9%
*-rgt-identity97.9%
Simplified97.9%
Taylor expanded in u around 0 87.0%
+-commutative87.0%
mul-1-neg87.0%
unsub-neg87.0%
associate-/l*94.8%
associate-/l*99.5%
associate-/l*99.4%
Simplified99.4%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(+
n0_i
(+
(* u (- n1_i n0_i))
(*
(pow normAngle 2.0)
(* u (- (* n0_i 0.3333333333333333) (* n1_i -0.16666666666666666)))))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + ((u * (n1_i - n0_i)) + (powf(normAngle, 2.0f) * (u * ((n0_i * 0.3333333333333333f) - (n1_i * -0.16666666666666666f)))));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + ((u * (n1_i - n0_i)) + ((normangle ** 2.0e0) * (u * ((n0_i * 0.3333333333333333e0) - (n1_i * (-0.16666666666666666e0))))))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(Float32(u * Float32(n1_i - n0_i)) + Float32((normAngle ^ Float32(2.0)) * Float32(u * Float32(Float32(n0_i * Float32(0.3333333333333333)) - Float32(n1_i * Float32(-0.16666666666666666))))))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + ((u * (n1_i - n0_i)) + ((normAngle ^ single(2.0)) * (u * ((n0_i * single(0.3333333333333333)) - (n1_i * single(-0.16666666666666666)))))); end
\begin{array}{l}
\\
n0\_i + \left(u \cdot \left(n1\_i - n0\_i\right) + {normAngle}^{2} \cdot \left(u \cdot \left(n0\_i \cdot 0.3333333333333333 - n1\_i \cdot -0.16666666666666666\right)\right)\right)
\end{array}
Initial program 97.6%
fma-define97.6%
associate-*r/97.8%
*-rgt-identity97.8%
associate-*r/97.9%
*-rgt-identity97.9%
Simplified97.9%
Taylor expanded in u around 0 87.0%
+-commutative87.0%
mul-1-neg87.0%
unsub-neg87.0%
associate-/l*94.8%
associate-/l*99.5%
associate-/l*99.4%
Simplified99.4%
Taylor expanded in normAngle around 0 99.4%
Taylor expanded in n0_i around 0 99.4%
Final simplification99.4%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ n0_i (+ (* u (- n1_i n0_i)) (* (pow normAngle 2.0) (* u (* n0_i 0.3333333333333333))))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + ((u * (n1_i - n0_i)) + (powf(normAngle, 2.0f) * (u * (n0_i * 0.3333333333333333f))));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + ((u * (n1_i - n0_i)) + ((normangle ** 2.0e0) * (u * (n0_i * 0.3333333333333333e0))))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(Float32(u * Float32(n1_i - n0_i)) + Float32((normAngle ^ Float32(2.0)) * Float32(u * Float32(n0_i * Float32(0.3333333333333333)))))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + ((u * (n1_i - n0_i)) + ((normAngle ^ single(2.0)) * (u * (n0_i * single(0.3333333333333333))))); end
\begin{array}{l}
\\
n0\_i + \left(u \cdot \left(n1\_i - n0\_i\right) + {normAngle}^{2} \cdot \left(u \cdot \left(n0\_i \cdot 0.3333333333333333\right)\right)\right)
\end{array}
Initial program 97.6%
fma-define97.6%
associate-*r/97.8%
*-rgt-identity97.8%
associate-*r/97.9%
*-rgt-identity97.9%
Simplified97.9%
Taylor expanded in u around 0 87.0%
+-commutative87.0%
mul-1-neg87.0%
unsub-neg87.0%
associate-/l*94.8%
associate-/l*99.5%
associate-/l*99.4%
Simplified99.4%
Taylor expanded in normAngle around 0 99.4%
Taylor expanded in n0_i around inf 99.0%
Final simplification99.0%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (fma u (- n1_i n0_i) n0_i))
float code(float normAngle, float u, float n0_i, float n1_i) {
return fmaf(u, (n1_i - n0_i), n0_i);
}
function code(normAngle, u, n0_i, n1_i) return fma(u, Float32(n1_i - n0_i), n0_i) end
\begin{array}{l}
\\
\mathsf{fma}\left(u, n1\_i - n0\_i, n0\_i\right)
\end{array}
Initial program 97.6%
fma-define97.6%
associate-*r/97.8%
*-rgt-identity97.8%
associate-*r/97.9%
*-rgt-identity97.9%
Simplified97.9%
Taylor expanded in u around 0 87.0%
+-commutative87.0%
mul-1-neg87.0%
unsub-neg87.0%
associate-/l*94.8%
associate-/l*99.5%
associate-/l*99.4%
Simplified99.4%
Taylor expanded in normAngle around 0 98.9%
+-commutative98.9%
fma-define98.9%
Simplified98.9%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(if (or (<= n0_i -9.999999682655225e-20)
(not (<= n0_i 1.4999999800084155e-24)))
(- n0_i (* n0_i u))
(* u n1_i)))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if ((n0_i <= -9.999999682655225e-20f) || !(n0_i <= 1.4999999800084155e-24f)) {
tmp = n0_i - (n0_i * u);
} else {
tmp = u * n1_i;
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if ((n0_i <= (-9.999999682655225e-20)) .or. (.not. (n0_i <= 1.4999999800084155e-24))) then
tmp = n0_i - (n0_i * u)
else
tmp = u * n1_i
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if ((n0_i <= Float32(-9.999999682655225e-20)) || !(n0_i <= Float32(1.4999999800084155e-24))) tmp = Float32(n0_i - Float32(n0_i * u)); else tmp = Float32(u * n1_i); end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if ((n0_i <= single(-9.999999682655225e-20)) || ~((n0_i <= single(1.4999999800084155e-24)))) tmp = n0_i - (n0_i * u); else tmp = u * n1_i; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n0\_i \leq -9.999999682655225 \cdot 10^{-20} \lor \neg \left(n0\_i \leq 1.4999999800084155 \cdot 10^{-24}\right):\\
\;\;\;\;n0\_i - n0\_i \cdot u\\
\mathbf{else}:\\
\;\;\;\;u \cdot n1\_i\\
\end{array}
\end{array}
if n0_i < -9.99999968e-20 or 1.49999998e-24 < n0_i Initial program 98.8%
fma-define98.8%
associate-*r/99.0%
*-rgt-identity99.0%
associate-*r/99.0%
*-rgt-identity99.0%
Simplified99.0%
Taylor expanded in n0_i around inf 70.1%
Taylor expanded in normAngle around 0 84.3%
sub-neg84.3%
distribute-rgt-in84.6%
*-un-lft-identity84.6%
Applied egg-rr84.6%
if -9.99999968e-20 < n0_i < 1.49999998e-24Initial program 95.9%
fma-define96.0%
associate-*r/96.1%
*-rgt-identity96.1%
associate-*r/96.3%
*-rgt-identity96.3%
Simplified96.3%
Taylor expanded in n0_i around 0 47.4%
Taylor expanded in normAngle around 0 69.5%
*-commutative69.5%
Simplified69.5%
Final simplification78.4%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(if (or (<= n0_i -9.999999682655225e-20)
(not (<= n0_i 1.4999999800084155e-24)))
(* n0_i (- 1.0 u))
(* u n1_i)))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if ((n0_i <= -9.999999682655225e-20f) || !(n0_i <= 1.4999999800084155e-24f)) {
tmp = n0_i * (1.0f - u);
} else {
tmp = u * n1_i;
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if ((n0_i <= (-9.999999682655225e-20)) .or. (.not. (n0_i <= 1.4999999800084155e-24))) then
tmp = n0_i * (1.0e0 - u)
else
tmp = u * n1_i
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if ((n0_i <= Float32(-9.999999682655225e-20)) || !(n0_i <= Float32(1.4999999800084155e-24))) tmp = Float32(n0_i * Float32(Float32(1.0) - u)); else tmp = Float32(u * n1_i); end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if ((n0_i <= single(-9.999999682655225e-20)) || ~((n0_i <= single(1.4999999800084155e-24)))) tmp = n0_i * (single(1.0) - u); else tmp = u * n1_i; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n0\_i \leq -9.999999682655225 \cdot 10^{-20} \lor \neg \left(n0\_i \leq 1.4999999800084155 \cdot 10^{-24}\right):\\
\;\;\;\;n0\_i \cdot \left(1 - u\right)\\
\mathbf{else}:\\
\;\;\;\;u \cdot n1\_i\\
\end{array}
\end{array}
if n0_i < -9.99999968e-20 or 1.49999998e-24 < n0_i Initial program 98.8%
fma-define98.8%
associate-*r/99.0%
*-rgt-identity99.0%
associate-*r/99.0%
*-rgt-identity99.0%
Simplified99.0%
Taylor expanded in n0_i around inf 70.1%
Taylor expanded in normAngle around 0 84.3%
if -9.99999968e-20 < n0_i < 1.49999998e-24Initial program 95.9%
fma-define96.0%
associate-*r/96.1%
*-rgt-identity96.1%
associate-*r/96.3%
*-rgt-identity96.3%
Simplified96.3%
Taylor expanded in n0_i around 0 47.4%
Taylor expanded in normAngle around 0 69.5%
*-commutative69.5%
Simplified69.5%
Final simplification78.2%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (if (<= n0_i -9.999999682655225e-20) n0_i (if (<= n0_i 1.4999999800084155e-24) (* u n1_i) n0_i)))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if (n0_i <= -9.999999682655225e-20f) {
tmp = n0_i;
} else if (n0_i <= 1.4999999800084155e-24f) {
tmp = u * n1_i;
} else {
tmp = n0_i;
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if (n0_i <= (-9.999999682655225e-20)) then
tmp = n0_i
else if (n0_i <= 1.4999999800084155e-24) then
tmp = u * n1_i
else
tmp = n0_i
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if (n0_i <= Float32(-9.999999682655225e-20)) tmp = n0_i; elseif (n0_i <= Float32(1.4999999800084155e-24)) tmp = Float32(u * n1_i); else tmp = n0_i; end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if (n0_i <= single(-9.999999682655225e-20)) tmp = n0_i; elseif (n0_i <= single(1.4999999800084155e-24)) tmp = u * n1_i; else tmp = n0_i; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n0\_i \leq -9.999999682655225 \cdot 10^{-20}:\\
\;\;\;\;n0\_i\\
\mathbf{elif}\;n0\_i \leq 1.4999999800084155 \cdot 10^{-24}:\\
\;\;\;\;u \cdot n1\_i\\
\mathbf{else}:\\
\;\;\;\;n0\_i\\
\end{array}
\end{array}
if n0_i < -9.99999968e-20 or 1.49999998e-24 < n0_i Initial program 98.8%
fma-define98.8%
associate-*r/99.0%
*-rgt-identity99.0%
associate-*r/99.0%
*-rgt-identity99.0%
Simplified99.0%
Taylor expanded in u around 0 65.8%
if -9.99999968e-20 < n0_i < 1.49999998e-24Initial program 95.9%
fma-define96.0%
associate-*r/96.1%
*-rgt-identity96.1%
associate-*r/96.3%
*-rgt-identity96.3%
Simplified96.3%
Taylor expanded in n0_i around 0 47.4%
Taylor expanded in normAngle around 0 69.5%
*-commutative69.5%
Simplified69.5%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ n0_i (* u (- n1_i n0_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + (u * (n1_i - n0_i));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + (u * (n1_i - n0_i))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(u * Float32(n1_i - n0_i))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + (u * (n1_i - n0_i)); end
\begin{array}{l}
\\
n0\_i + u \cdot \left(n1\_i - n0\_i\right)
\end{array}
Initial program 97.6%
fma-define97.6%
associate-*r/97.8%
*-rgt-identity97.8%
associate-*r/97.9%
*-rgt-identity97.9%
Simplified97.9%
Taylor expanded in u around 0 87.0%
+-commutative87.0%
mul-1-neg87.0%
unsub-neg87.0%
associate-/l*94.8%
associate-/l*99.5%
associate-/l*99.4%
Simplified99.4%
Taylor expanded in normAngle around 0 98.9%
(FPCore (normAngle u n0_i n1_i) :precision binary32 n0_i)
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i
end function
function code(normAngle, u, n0_i, n1_i) return n0_i end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i; end
\begin{array}{l}
\\
n0\_i
\end{array}
Initial program 97.6%
fma-define97.6%
associate-*r/97.8%
*-rgt-identity97.8%
associate-*r/97.9%
*-rgt-identity97.9%
Simplified97.9%
Taylor expanded in u around 0 50.1%
herbie shell --seed 2024106
(FPCore (normAngle u n0_i n1_i)
:name "Curve intersection, scale width based on ribbon orientation"
:precision binary32
:pre (and (and (and (and (<= 0.0 normAngle) (<= normAngle (/ PI 2.0))) (and (<= -1.0 n0_i) (<= n0_i 1.0))) (and (<= -1.0 n1_i) (<= n1_i 1.0))) (and (<= 2.328306437e-10 u) (<= u 1.0)))
(+ (* (* (sin (* (- 1.0 u) normAngle)) (/ 1.0 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1.0 (sin normAngle))) n1_i)))