
(FPCore (x y z) :precision binary64 (* (/ 1.0 2.0) (+ x (* y (sqrt z)))))
double code(double x, double y, double z) {
return (1.0 / 2.0) * (x + (y * sqrt(z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (1.0d0 / 2.0d0) * (x + (y * sqrt(z)))
end function
public static double code(double x, double y, double z) {
return (1.0 / 2.0) * (x + (y * Math.sqrt(z)));
}
def code(x, y, z): return (1.0 / 2.0) * (x + (y * math.sqrt(z)))
function code(x, y, z) return Float64(Float64(1.0 / 2.0) * Float64(x + Float64(y * sqrt(z)))) end
function tmp = code(x, y, z) tmp = (1.0 / 2.0) * (x + (y * sqrt(z))); end
code[x_, y_, z_] := N[(N[(1.0 / 2.0), $MachinePrecision] * N[(x + N[(y * N[Sqrt[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{2} \cdot \left(x + y \cdot \sqrt{z}\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (* (/ 1.0 2.0) (+ x (* y (sqrt z)))))
double code(double x, double y, double z) {
return (1.0 / 2.0) * (x + (y * sqrt(z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (1.0d0 / 2.0d0) * (x + (y * sqrt(z)))
end function
public static double code(double x, double y, double z) {
return (1.0 / 2.0) * (x + (y * Math.sqrt(z)));
}
def code(x, y, z): return (1.0 / 2.0) * (x + (y * math.sqrt(z)))
function code(x, y, z) return Float64(Float64(1.0 / 2.0) * Float64(x + Float64(y * sqrt(z)))) end
function tmp = code(x, y, z) tmp = (1.0 / 2.0) * (x + (y * sqrt(z))); end
code[x_, y_, z_] := N[(N[(1.0 / 2.0), $MachinePrecision] * N[(x + N[(y * N[Sqrt[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{2} \cdot \left(x + y \cdot \sqrt{z}\right)
\end{array}
(FPCore (x y z) :precision binary64 (* 0.5 (+ (/ y (pow z -0.5)) x)))
double code(double x, double y, double z) {
return 0.5 * ((y / pow(z, -0.5)) + x);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 0.5d0 * ((y / (z ** (-0.5d0))) + x)
end function
public static double code(double x, double y, double z) {
return 0.5 * ((y / Math.pow(z, -0.5)) + x);
}
def code(x, y, z): return 0.5 * ((y / math.pow(z, -0.5)) + x)
function code(x, y, z) return Float64(0.5 * Float64(Float64(y / (z ^ -0.5)) + x)) end
function tmp = code(x, y, z) tmp = 0.5 * ((y / (z ^ -0.5)) + x); end
code[x_, y_, z_] := N[(0.5 * N[(N[(y / N[Power[z, -0.5], $MachinePrecision]), $MachinePrecision] + x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
0.5 \cdot \left(\frac{y}{{z}^{-0.5}} + x\right)
\end{array}
Initial program 99.8%
metadata-eval99.8%
+-commutative99.8%
fma-define99.8%
Simplified99.8%
Taylor expanded in z around inf 83.4%
distribute-rgt-in83.5%
associate-*l*87.6%
fma-define87.6%
*-commutative87.6%
associate-*l/86.8%
associate-/l*99.7%
*-inverses99.7%
*-rgt-identity99.7%
Simplified99.7%
fma-undefine99.8%
*-commutative99.8%
sqrt-div99.7%
metadata-eval99.7%
un-div-inv99.8%
Applied egg-rr99.8%
clear-num99.7%
pow1/299.7%
pow199.7%
pow-div99.8%
metadata-eval99.8%
metadata-eval99.8%
sqrt-pow199.7%
inv-pow99.7%
associate-*l/99.8%
*-un-lft-identity99.8%
inv-pow99.8%
sqrt-pow199.8%
metadata-eval99.8%
Applied egg-rr99.8%
(FPCore (x y z) :precision binary64 (if (or (<= x -6.8e-77) (not (<= x 3.4e-87))) (* 0.5 x) (* 0.5 (* y (sqrt z)))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -6.8e-77) || !(x <= 3.4e-87)) {
tmp = 0.5 * x;
} else {
tmp = 0.5 * (y * sqrt(z));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-6.8d-77)) .or. (.not. (x <= 3.4d-87))) then
tmp = 0.5d0 * x
else
tmp = 0.5d0 * (y * sqrt(z))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -6.8e-77) || !(x <= 3.4e-87)) {
tmp = 0.5 * x;
} else {
tmp = 0.5 * (y * Math.sqrt(z));
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -6.8e-77) or not (x <= 3.4e-87): tmp = 0.5 * x else: tmp = 0.5 * (y * math.sqrt(z)) return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -6.8e-77) || !(x <= 3.4e-87)) tmp = Float64(0.5 * x); else tmp = Float64(0.5 * Float64(y * sqrt(z))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -6.8e-77) || ~((x <= 3.4e-87))) tmp = 0.5 * x; else tmp = 0.5 * (y * sqrt(z)); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -6.8e-77], N[Not[LessEqual[x, 3.4e-87]], $MachinePrecision]], N[(0.5 * x), $MachinePrecision], N[(0.5 * N[(y * N[Sqrt[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -6.8 \cdot 10^{-77} \lor \neg \left(x \leq 3.4 \cdot 10^{-87}\right):\\
\;\;\;\;0.5 \cdot x\\
\mathbf{else}:\\
\;\;\;\;0.5 \cdot \left(y \cdot \sqrt{z}\right)\\
\end{array}
\end{array}
if x < -6.79999999999999966e-77 or 3.3999999999999999e-87 < x Initial program 99.9%
metadata-eval99.9%
+-commutative99.9%
fma-define99.9%
Simplified99.9%
Taylor expanded in y around 0 76.4%
if -6.79999999999999966e-77 < x < 3.3999999999999999e-87Initial program 99.6%
metadata-eval99.6%
+-commutative99.6%
fma-define99.6%
Simplified99.6%
Taylor expanded in z around inf 89.7%
distribute-rgt-in89.7%
associate-*l*98.5%
fma-define98.5%
*-commutative98.5%
associate-*l/89.8%
associate-/l*99.5%
*-inverses99.5%
*-rgt-identity99.5%
Simplified99.5%
Taylor expanded in y around inf 83.3%
*-commutative83.3%
Simplified83.3%
Final simplification78.8%
(FPCore (x y z) :precision binary64 (* 0.5 (+ x (* y (sqrt z)))))
double code(double x, double y, double z) {
return 0.5 * (x + (y * sqrt(z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 0.5d0 * (x + (y * sqrt(z)))
end function
public static double code(double x, double y, double z) {
return 0.5 * (x + (y * Math.sqrt(z)));
}
def code(x, y, z): return 0.5 * (x + (y * math.sqrt(z)))
function code(x, y, z) return Float64(0.5 * Float64(x + Float64(y * sqrt(z)))) end
function tmp = code(x, y, z) tmp = 0.5 * (x + (y * sqrt(z))); end
code[x_, y_, z_] := N[(0.5 * N[(x + N[(y * N[Sqrt[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
0.5 \cdot \left(x + y \cdot \sqrt{z}\right)
\end{array}
Initial program 99.8%
metadata-eval99.8%
Simplified99.8%
(FPCore (x y z) :precision binary64 (* 0.5 x))
double code(double x, double y, double z) {
return 0.5 * x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 0.5d0 * x
end function
public static double code(double x, double y, double z) {
return 0.5 * x;
}
def code(x, y, z): return 0.5 * x
function code(x, y, z) return Float64(0.5 * x) end
function tmp = code(x, y, z) tmp = 0.5 * x; end
code[x_, y_, z_] := N[(0.5 * x), $MachinePrecision]
\begin{array}{l}
\\
0.5 \cdot x
\end{array}
Initial program 99.8%
metadata-eval99.8%
+-commutative99.8%
fma-define99.8%
Simplified99.8%
Taylor expanded in y around 0 56.0%
herbie shell --seed 2024106
(FPCore (x y z)
:name "Diagrams.Solve.Polynomial:quadForm from diagrams-solve-0.1, B"
:precision binary64
(* (/ 1.0 2.0) (+ x (* y (sqrt z)))))