
(FPCore (x y z) :precision binary64 (+ (* (- 1.0 x) y) (* x z)))
double code(double x, double y, double z) {
return ((1.0 - x) * y) + (x * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((1.0d0 - x) * y) + (x * z)
end function
public static double code(double x, double y, double z) {
return ((1.0 - x) * y) + (x * z);
}
def code(x, y, z): return ((1.0 - x) * y) + (x * z)
function code(x, y, z) return Float64(Float64(Float64(1.0 - x) * y) + Float64(x * z)) end
function tmp = code(x, y, z) tmp = ((1.0 - x) * y) + (x * z); end
code[x_, y_, z_] := N[(N[(N[(1.0 - x), $MachinePrecision] * y), $MachinePrecision] + N[(x * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - x\right) \cdot y + x \cdot z
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (* (- 1.0 x) y) (* x z)))
double code(double x, double y, double z) {
return ((1.0 - x) * y) + (x * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((1.0d0 - x) * y) + (x * z)
end function
public static double code(double x, double y, double z) {
return ((1.0 - x) * y) + (x * z);
}
def code(x, y, z): return ((1.0 - x) * y) + (x * z)
function code(x, y, z) return Float64(Float64(Float64(1.0 - x) * y) + Float64(x * z)) end
function tmp = code(x, y, z) tmp = ((1.0 - x) * y) + (x * z); end
code[x_, y_, z_] := N[(N[(N[(1.0 - x), $MachinePrecision] * y), $MachinePrecision] + N[(x * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - x\right) \cdot y + x \cdot z
\end{array}
(FPCore (x y z) :precision binary64 (+ y (* x (- z y))))
double code(double x, double y, double z) {
return y + (x * (z - y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y + (x * (z - y))
end function
public static double code(double x, double y, double z) {
return y + (x * (z - y));
}
def code(x, y, z): return y + (x * (z - y))
function code(x, y, z) return Float64(y + Float64(x * Float64(z - y))) end
function tmp = code(x, y, z) tmp = y + (x * (z - y)); end
code[x_, y_, z_] := N[(y + N[(x * N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
y + x \cdot \left(z - y\right)
\end{array}
Initial program 97.6%
remove-double-neg97.6%
distribute-rgt-neg-out97.6%
neg-sub097.6%
neg-sub097.6%
*-commutative97.6%
distribute-lft-neg-in97.6%
remove-double-neg97.6%
distribute-rgt-out--97.6%
*-lft-identity97.6%
associate-+l-97.6%
distribute-lft-out--100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* y (- x))))
(if (<= x -3.4e+258)
(* x z)
(if (<= x -3.2e+50)
t_0
(if (<= x -7e-31)
(* x z)
(if (<= x 9.5e-92) y (if (<= x 2.9e+66) (* x z) t_0)))))))
double code(double x, double y, double z) {
double t_0 = y * -x;
double tmp;
if (x <= -3.4e+258) {
tmp = x * z;
} else if (x <= -3.2e+50) {
tmp = t_0;
} else if (x <= -7e-31) {
tmp = x * z;
} else if (x <= 9.5e-92) {
tmp = y;
} else if (x <= 2.9e+66) {
tmp = x * z;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = y * -x
if (x <= (-3.4d+258)) then
tmp = x * z
else if (x <= (-3.2d+50)) then
tmp = t_0
else if (x <= (-7d-31)) then
tmp = x * z
else if (x <= 9.5d-92) then
tmp = y
else if (x <= 2.9d+66) then
tmp = x * z
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = y * -x;
double tmp;
if (x <= -3.4e+258) {
tmp = x * z;
} else if (x <= -3.2e+50) {
tmp = t_0;
} else if (x <= -7e-31) {
tmp = x * z;
} else if (x <= 9.5e-92) {
tmp = y;
} else if (x <= 2.9e+66) {
tmp = x * z;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = y * -x tmp = 0 if x <= -3.4e+258: tmp = x * z elif x <= -3.2e+50: tmp = t_0 elif x <= -7e-31: tmp = x * z elif x <= 9.5e-92: tmp = y elif x <= 2.9e+66: tmp = x * z else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(y * Float64(-x)) tmp = 0.0 if (x <= -3.4e+258) tmp = Float64(x * z); elseif (x <= -3.2e+50) tmp = t_0; elseif (x <= -7e-31) tmp = Float64(x * z); elseif (x <= 9.5e-92) tmp = y; elseif (x <= 2.9e+66) tmp = Float64(x * z); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = y * -x; tmp = 0.0; if (x <= -3.4e+258) tmp = x * z; elseif (x <= -3.2e+50) tmp = t_0; elseif (x <= -7e-31) tmp = x * z; elseif (x <= 9.5e-92) tmp = y; elseif (x <= 2.9e+66) tmp = x * z; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(y * (-x)), $MachinePrecision]}, If[LessEqual[x, -3.4e+258], N[(x * z), $MachinePrecision], If[LessEqual[x, -3.2e+50], t$95$0, If[LessEqual[x, -7e-31], N[(x * z), $MachinePrecision], If[LessEqual[x, 9.5e-92], y, If[LessEqual[x, 2.9e+66], N[(x * z), $MachinePrecision], t$95$0]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := y \cdot \left(-x\right)\\
\mathbf{if}\;x \leq -3.4 \cdot 10^{+258}:\\
\;\;\;\;x \cdot z\\
\mathbf{elif}\;x \leq -3.2 \cdot 10^{+50}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq -7 \cdot 10^{-31}:\\
\;\;\;\;x \cdot z\\
\mathbf{elif}\;x \leq 9.5 \cdot 10^{-92}:\\
\;\;\;\;y\\
\mathbf{elif}\;x \leq 2.9 \cdot 10^{+66}:\\
\;\;\;\;x \cdot z\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -3.39999999999999981e258 or -3.19999999999999983e50 < x < -6.99999999999999971e-31 or 9.49999999999999946e-92 < x < 2.89999999999999986e66Initial program 96.7%
Taylor expanded in y around 0 64.5%
if -3.39999999999999981e258 < x < -3.19999999999999983e50 or 2.89999999999999986e66 < x Initial program 95.6%
Taylor expanded in x around inf 99.9%
mul-1-neg99.9%
sub-neg99.9%
Simplified99.9%
Taylor expanded in z around 0 65.1%
mul-1-neg65.1%
distribute-rgt-neg-out65.1%
Simplified65.1%
if -6.99999999999999971e-31 < x < 9.49999999999999946e-92Initial program 100.0%
Taylor expanded in x around 0 82.7%
Final simplification72.0%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* x (- z y))) (t_1 (- y (* y x))))
(if (<= x -2300.0)
t_0
(if (<= x 9.5e-92)
t_1
(if (<= x 3.05e-18) (* x z) (if (<= x 13500.0) t_1 t_0))))))
double code(double x, double y, double z) {
double t_0 = x * (z - y);
double t_1 = y - (y * x);
double tmp;
if (x <= -2300.0) {
tmp = t_0;
} else if (x <= 9.5e-92) {
tmp = t_1;
} else if (x <= 3.05e-18) {
tmp = x * z;
} else if (x <= 13500.0) {
tmp = t_1;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = x * (z - y)
t_1 = y - (y * x)
if (x <= (-2300.0d0)) then
tmp = t_0
else if (x <= 9.5d-92) then
tmp = t_1
else if (x <= 3.05d-18) then
tmp = x * z
else if (x <= 13500.0d0) then
tmp = t_1
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x * (z - y);
double t_1 = y - (y * x);
double tmp;
if (x <= -2300.0) {
tmp = t_0;
} else if (x <= 9.5e-92) {
tmp = t_1;
} else if (x <= 3.05e-18) {
tmp = x * z;
} else if (x <= 13500.0) {
tmp = t_1;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = x * (z - y) t_1 = y - (y * x) tmp = 0 if x <= -2300.0: tmp = t_0 elif x <= 9.5e-92: tmp = t_1 elif x <= 3.05e-18: tmp = x * z elif x <= 13500.0: tmp = t_1 else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(x * Float64(z - y)) t_1 = Float64(y - Float64(y * x)) tmp = 0.0 if (x <= -2300.0) tmp = t_0; elseif (x <= 9.5e-92) tmp = t_1; elseif (x <= 3.05e-18) tmp = Float64(x * z); elseif (x <= 13500.0) tmp = t_1; else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = x * (z - y); t_1 = y - (y * x); tmp = 0.0; if (x <= -2300.0) tmp = t_0; elseif (x <= 9.5e-92) tmp = t_1; elseif (x <= 3.05e-18) tmp = x * z; elseif (x <= 13500.0) tmp = t_1; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * N[(z - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(y - N[(y * x), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, -2300.0], t$95$0, If[LessEqual[x, 9.5e-92], t$95$1, If[LessEqual[x, 3.05e-18], N[(x * z), $MachinePrecision], If[LessEqual[x, 13500.0], t$95$1, t$95$0]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \left(z - y\right)\\
t_1 := y - y \cdot x\\
\mathbf{if}\;x \leq -2300:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 9.5 \cdot 10^{-92}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;x \leq 3.05 \cdot 10^{-18}:\\
\;\;\;\;x \cdot z\\
\mathbf{elif}\;x \leq 13500:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -2300 or 13500 < x Initial program 95.1%
Taylor expanded in x around inf 99.2%
mul-1-neg99.2%
sub-neg99.2%
Simplified99.2%
if -2300 < x < 9.49999999999999946e-92 or 3.0499999999999999e-18 < x < 13500Initial program 99.9%
remove-double-neg99.9%
distribute-rgt-neg-out99.9%
neg-sub099.9%
neg-sub099.9%
*-commutative99.9%
distribute-lft-neg-in99.9%
remove-double-neg99.9%
distribute-rgt-out--100.0%
*-lft-identity100.0%
associate-+l-100.0%
distribute-lft-out--100.0%
Simplified100.0%
Taylor expanded in y around inf 81.8%
*-commutative81.8%
Simplified81.8%
if 9.49999999999999946e-92 < x < 3.0499999999999999e-18Initial program 100.0%
Taylor expanded in y around 0 74.0%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* x (- z y))) (t_1 (* y (- 1.0 x))))
(if (<= x -2300.0)
t_0
(if (<= x 2.05e-92)
t_1
(if (<= x 8.2e-18) (* x z) (if (<= x 5200.0) t_1 t_0))))))
double code(double x, double y, double z) {
double t_0 = x * (z - y);
double t_1 = y * (1.0 - x);
double tmp;
if (x <= -2300.0) {
tmp = t_0;
} else if (x <= 2.05e-92) {
tmp = t_1;
} else if (x <= 8.2e-18) {
tmp = x * z;
} else if (x <= 5200.0) {
tmp = t_1;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = x * (z - y)
t_1 = y * (1.0d0 - x)
if (x <= (-2300.0d0)) then
tmp = t_0
else if (x <= 2.05d-92) then
tmp = t_1
else if (x <= 8.2d-18) then
tmp = x * z
else if (x <= 5200.0d0) then
tmp = t_1
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x * (z - y);
double t_1 = y * (1.0 - x);
double tmp;
if (x <= -2300.0) {
tmp = t_0;
} else if (x <= 2.05e-92) {
tmp = t_1;
} else if (x <= 8.2e-18) {
tmp = x * z;
} else if (x <= 5200.0) {
tmp = t_1;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = x * (z - y) t_1 = y * (1.0 - x) tmp = 0 if x <= -2300.0: tmp = t_0 elif x <= 2.05e-92: tmp = t_1 elif x <= 8.2e-18: tmp = x * z elif x <= 5200.0: tmp = t_1 else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(x * Float64(z - y)) t_1 = Float64(y * Float64(1.0 - x)) tmp = 0.0 if (x <= -2300.0) tmp = t_0; elseif (x <= 2.05e-92) tmp = t_1; elseif (x <= 8.2e-18) tmp = Float64(x * z); elseif (x <= 5200.0) tmp = t_1; else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = x * (z - y); t_1 = y * (1.0 - x); tmp = 0.0; if (x <= -2300.0) tmp = t_0; elseif (x <= 2.05e-92) tmp = t_1; elseif (x <= 8.2e-18) tmp = x * z; elseif (x <= 5200.0) tmp = t_1; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * N[(z - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(y * N[(1.0 - x), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, -2300.0], t$95$0, If[LessEqual[x, 2.05e-92], t$95$1, If[LessEqual[x, 8.2e-18], N[(x * z), $MachinePrecision], If[LessEqual[x, 5200.0], t$95$1, t$95$0]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \left(z - y\right)\\
t_1 := y \cdot \left(1 - x\right)\\
\mathbf{if}\;x \leq -2300:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 2.05 \cdot 10^{-92}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;x \leq 8.2 \cdot 10^{-18}:\\
\;\;\;\;x \cdot z\\
\mathbf{elif}\;x \leq 5200:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -2300 or 5200 < x Initial program 95.1%
Taylor expanded in x around inf 99.2%
mul-1-neg99.2%
sub-neg99.2%
Simplified99.2%
if -2300 < x < 2.0500000000000001e-92 or 8.1999999999999995e-18 < x < 5200Initial program 99.9%
Taylor expanded in y around inf 81.7%
if 2.0500000000000001e-92 < x < 8.1999999999999995e-18Initial program 100.0%
Taylor expanded in y around 0 74.0%
(FPCore (x y z) :precision binary64 (if (or (<= x -1.0) (not (<= x 1.0))) (* x (- z y)) (+ y (* x z))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -1.0) || !(x <= 1.0)) {
tmp = x * (z - y);
} else {
tmp = y + (x * z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-1.0d0)) .or. (.not. (x <= 1.0d0))) then
tmp = x * (z - y)
else
tmp = y + (x * z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -1.0) || !(x <= 1.0)) {
tmp = x * (z - y);
} else {
tmp = y + (x * z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -1.0) or not (x <= 1.0): tmp = x * (z - y) else: tmp = y + (x * z) return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -1.0) || !(x <= 1.0)) tmp = Float64(x * Float64(z - y)); else tmp = Float64(y + Float64(x * z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -1.0) || ~((x <= 1.0))) tmp = x * (z - y); else tmp = y + (x * z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -1.0], N[Not[LessEqual[x, 1.0]], $MachinePrecision]], N[(x * N[(z - y), $MachinePrecision]), $MachinePrecision], N[(y + N[(x * z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1 \lor \neg \left(x \leq 1\right):\\
\;\;\;\;x \cdot \left(z - y\right)\\
\mathbf{else}:\\
\;\;\;\;y + x \cdot z\\
\end{array}
\end{array}
if x < -1 or 1 < x Initial program 95.2%
Taylor expanded in x around inf 97.7%
mul-1-neg97.7%
sub-neg97.7%
Simplified97.7%
if -1 < x < 1Initial program 99.9%
remove-double-neg99.9%
distribute-rgt-neg-out99.9%
neg-sub099.9%
neg-sub099.9%
*-commutative99.9%
distribute-lft-neg-in99.9%
remove-double-neg99.9%
distribute-rgt-out--100.0%
*-lft-identity100.0%
associate-+l-100.0%
distribute-lft-out--100.0%
Simplified100.0%
Taylor expanded in y around 0 97.5%
neg-mul-197.5%
*-commutative97.5%
distribute-rgt-neg-in97.5%
Simplified97.5%
Final simplification97.6%
(FPCore (x y z) :precision binary64 (if (or (<= x -7e-31) (not (<= x 9.5e-92))) (* x (- z y)) y))
double code(double x, double y, double z) {
double tmp;
if ((x <= -7e-31) || !(x <= 9.5e-92)) {
tmp = x * (z - y);
} else {
tmp = y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-7d-31)) .or. (.not. (x <= 9.5d-92))) then
tmp = x * (z - y)
else
tmp = y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -7e-31) || !(x <= 9.5e-92)) {
tmp = x * (z - y);
} else {
tmp = y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -7e-31) or not (x <= 9.5e-92): tmp = x * (z - y) else: tmp = y return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -7e-31) || !(x <= 9.5e-92)) tmp = Float64(x * Float64(z - y)); else tmp = y; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -7e-31) || ~((x <= 9.5e-92))) tmp = x * (z - y); else tmp = y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -7e-31], N[Not[LessEqual[x, 9.5e-92]], $MachinePrecision]], N[(x * N[(z - y), $MachinePrecision]), $MachinePrecision], y]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -7 \cdot 10^{-31} \lor \neg \left(x \leq 9.5 \cdot 10^{-92}\right):\\
\;\;\;\;x \cdot \left(z - y\right)\\
\mathbf{else}:\\
\;\;\;\;y\\
\end{array}
\end{array}
if x < -6.99999999999999971e-31 or 9.49999999999999946e-92 < x Initial program 96.0%
Taylor expanded in x around inf 90.0%
mul-1-neg90.0%
sub-neg90.0%
Simplified90.0%
if -6.99999999999999971e-31 < x < 9.49999999999999946e-92Initial program 100.0%
Taylor expanded in x around 0 82.7%
Final simplification87.1%
(FPCore (x y z) :precision binary64 (if (or (<= x -3.1e-30) (not (<= x 9.2e-92))) (* x z) y))
double code(double x, double y, double z) {
double tmp;
if ((x <= -3.1e-30) || !(x <= 9.2e-92)) {
tmp = x * z;
} else {
tmp = y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-3.1d-30)) .or. (.not. (x <= 9.2d-92))) then
tmp = x * z
else
tmp = y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -3.1e-30) || !(x <= 9.2e-92)) {
tmp = x * z;
} else {
tmp = y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -3.1e-30) or not (x <= 9.2e-92): tmp = x * z else: tmp = y return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -3.1e-30) || !(x <= 9.2e-92)) tmp = Float64(x * z); else tmp = y; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -3.1e-30) || ~((x <= 9.2e-92))) tmp = x * z; else tmp = y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -3.1e-30], N[Not[LessEqual[x, 9.2e-92]], $MachinePrecision]], N[(x * z), $MachinePrecision], y]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -3.1 \cdot 10^{-30} \lor \neg \left(x \leq 9.2 \cdot 10^{-92}\right):\\
\;\;\;\;x \cdot z\\
\mathbf{else}:\\
\;\;\;\;y\\
\end{array}
\end{array}
if x < -3.09999999999999991e-30 or 9.20000000000000064e-92 < x Initial program 96.0%
Taylor expanded in y around 0 52.8%
if -3.09999999999999991e-30 < x < 9.20000000000000064e-92Initial program 100.0%
Taylor expanded in x around 0 82.7%
Final simplification64.8%
(FPCore (x y z) :precision binary64 y)
double code(double x, double y, double z) {
return y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y
end function
public static double code(double x, double y, double z) {
return y;
}
def code(x, y, z): return y
function code(x, y, z) return y end
function tmp = code(x, y, z) tmp = y; end
code[x_, y_, z_] := y
\begin{array}{l}
\\
y
\end{array}
Initial program 97.6%
Taylor expanded in x around 0 38.6%
(FPCore (x y z) :precision binary64 (- y (* x (- y z))))
double code(double x, double y, double z) {
return y - (x * (y - z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y - (x * (y - z))
end function
public static double code(double x, double y, double z) {
return y - (x * (y - z));
}
def code(x, y, z): return y - (x * (y - z))
function code(x, y, z) return Float64(y - Float64(x * Float64(y - z))) end
function tmp = code(x, y, z) tmp = y - (x * (y - z)); end
code[x_, y_, z_] := N[(y - N[(x * N[(y - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
y - x \cdot \left(y - z\right)
\end{array}
herbie shell --seed 2024106
(FPCore (x y z)
:name "Diagrams.Color.HSV:lerp from diagrams-contrib-1.3.0.5"
:precision binary64
:alt
(- y (* x (- y z)))
(+ (* (- 1.0 x) y) (* x z)))