
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 19 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
(FPCore (u v) :precision binary32 (fma v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))) 1.0))
float code(float u, float v) {
return fmaf(v, logf((u + ((1.0f - u) * expf((-2.0f / v))))), 1.0f);
}
function code(u, v) return fma(v, log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))), Float32(1.0)) end
\begin{array}{l}
\\
\mathsf{fma}\left(v, \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right), 1\right)
\end{array}
Initial program 99.3%
+-commutative99.3%
fma-define99.3%
+-commutative99.3%
fma-define99.3%
Simplified99.3%
fma-undefine99.3%
Applied egg-rr99.3%
Final simplification99.3%
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (pow E (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * powf(((float) M_E), (-2.0f / v))))));
}
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * (Float32(exp(1)) ^ Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * (single(2.71828182845904523536) ^ (single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot {e}^{\left(\frac{-2}{v}\right)}\right)
\end{array}
Initial program 99.3%
*-un-lft-identity99.3%
exp-prod99.3%
Applied egg-rr99.3%
exp-1-e99.3%
Simplified99.3%
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
Initial program 99.3%
(FPCore (u v)
:precision binary32
(if (<= v 0.17499999701976776)
1.0
(+
1.0
(+
(* (- 1.0 u) -2.0)
(/
(+
(* -0.5 (- (* 4.0 (+ u -1.0)) (* -4.0 (pow (- 1.0 u) 2.0))))
(* 0.16666666666666666 (/ (* u (- 8.0 (* u (+ 24.0 (* u -16.0))))) v)))
v)))))
float code(float u, float v) {
float tmp;
if (v <= 0.17499999701976776f) {
tmp = 1.0f;
} else {
tmp = 1.0f + (((1.0f - u) * -2.0f) + (((-0.5f * ((4.0f * (u + -1.0f)) - (-4.0f * powf((1.0f - u), 2.0f)))) + (0.16666666666666666f * ((u * (8.0f - (u * (24.0f + (u * -16.0f))))) / v))) / v));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.17499999701976776e0) then
tmp = 1.0e0
else
tmp = 1.0e0 + (((1.0e0 - u) * (-2.0e0)) + ((((-0.5e0) * ((4.0e0 * (u + (-1.0e0))) - ((-4.0e0) * ((1.0e0 - u) ** 2.0e0)))) + (0.16666666666666666e0 * ((u * (8.0e0 - (u * (24.0e0 + (u * (-16.0e0)))))) / v))) / v))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.17499999701976776)) tmp = Float32(1.0); else tmp = Float32(Float32(1.0) + Float32(Float32(Float32(Float32(1.0) - u) * Float32(-2.0)) + Float32(Float32(Float32(Float32(-0.5) * Float32(Float32(Float32(4.0) * Float32(u + Float32(-1.0))) - Float32(Float32(-4.0) * (Float32(Float32(1.0) - u) ^ Float32(2.0))))) + Float32(Float32(0.16666666666666666) * Float32(Float32(u * Float32(Float32(8.0) - Float32(u * Float32(Float32(24.0) + Float32(u * Float32(-16.0)))))) / v))) / v))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.17499999701976776)) tmp = single(1.0); else tmp = single(1.0) + (((single(1.0) - u) * single(-2.0)) + (((single(-0.5) * ((single(4.0) * (u + single(-1.0))) - (single(-4.0) * ((single(1.0) - u) ^ single(2.0))))) + (single(0.16666666666666666) * ((u * (single(8.0) - (u * (single(24.0) + (u * single(-16.0)))))) / v))) / v)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.17499999701976776:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;1 + \left(\left(1 - u\right) \cdot -2 + \frac{-0.5 \cdot \left(4 \cdot \left(u + -1\right) - -4 \cdot {\left(1 - u\right)}^{2}\right) + 0.16666666666666666 \cdot \frac{u \cdot \left(8 - u \cdot \left(24 + u \cdot -16\right)\right)}{v}}{v}\right)\\
\end{array}
\end{array}
if v < 0.174999997Initial program 100.0%
+-commutative100.0%
fma-define100.0%
+-commutative100.0%
fma-define100.0%
Simplified100.0%
fma-undefine100.0%
Applied egg-rr100.0%
Taylor expanded in v around 0 92.5%
if 0.174999997 < v Initial program 92.6%
Taylor expanded in v around -inf 70.0%
Taylor expanded in u around 0 70.0%
Final simplification90.4%
(FPCore (u v)
:precision binary32
(if (<= v 0.17499999701976776)
1.0
(+
1.0
(+
(* (- 1.0 u) -2.0)
(/
(-
(* 0.16666666666666666 (/ (* u (- 8.0 (* u 24.0))) v))
(* -0.5 (+ (* -4.0 (pow (- 1.0 u) 2.0)) (* (- 1.0 u) 4.0))))
v)))))
float code(float u, float v) {
float tmp;
if (v <= 0.17499999701976776f) {
tmp = 1.0f;
} else {
tmp = 1.0f + (((1.0f - u) * -2.0f) + (((0.16666666666666666f * ((u * (8.0f - (u * 24.0f))) / v)) - (-0.5f * ((-4.0f * powf((1.0f - u), 2.0f)) + ((1.0f - u) * 4.0f)))) / v));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.17499999701976776e0) then
tmp = 1.0e0
else
tmp = 1.0e0 + (((1.0e0 - u) * (-2.0e0)) + (((0.16666666666666666e0 * ((u * (8.0e0 - (u * 24.0e0))) / v)) - ((-0.5e0) * (((-4.0e0) * ((1.0e0 - u) ** 2.0e0)) + ((1.0e0 - u) * 4.0e0)))) / v))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.17499999701976776)) tmp = Float32(1.0); else tmp = Float32(Float32(1.0) + Float32(Float32(Float32(Float32(1.0) - u) * Float32(-2.0)) + Float32(Float32(Float32(Float32(0.16666666666666666) * Float32(Float32(u * Float32(Float32(8.0) - Float32(u * Float32(24.0)))) / v)) - Float32(Float32(-0.5) * Float32(Float32(Float32(-4.0) * (Float32(Float32(1.0) - u) ^ Float32(2.0))) + Float32(Float32(Float32(1.0) - u) * Float32(4.0))))) / v))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.17499999701976776)) tmp = single(1.0); else tmp = single(1.0) + (((single(1.0) - u) * single(-2.0)) + (((single(0.16666666666666666) * ((u * (single(8.0) - (u * single(24.0)))) / v)) - (single(-0.5) * ((single(-4.0) * ((single(1.0) - u) ^ single(2.0))) + ((single(1.0) - u) * single(4.0))))) / v)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.17499999701976776:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;1 + \left(\left(1 - u\right) \cdot -2 + \frac{0.16666666666666666 \cdot \frac{u \cdot \left(8 - u \cdot 24\right)}{v} - -0.5 \cdot \left(-4 \cdot {\left(1 - u\right)}^{2} + \left(1 - u\right) \cdot 4\right)}{v}\right)\\
\end{array}
\end{array}
if v < 0.174999997Initial program 100.0%
+-commutative100.0%
fma-define100.0%
+-commutative100.0%
fma-define100.0%
Simplified100.0%
fma-undefine100.0%
Applied egg-rr100.0%
Taylor expanded in v around 0 92.5%
if 0.174999997 < v Initial program 92.6%
Taylor expanded in v around -inf 70.0%
Taylor expanded in u around 0 69.0%
Final simplification90.4%
(FPCore (u v)
:precision binary32
(if (<= v 0.17499999701976776)
1.0
(+
1.0
(+
(* (- 1.0 u) -2.0)
(/
(-
(* -0.5 (- (* 4.0 (+ u -1.0)) (* -4.0 (pow (- 1.0 u) 2.0))))
(* 0.16666666666666666 (/ (* u -8.0) v)))
v)))))
float code(float u, float v) {
float tmp;
if (v <= 0.17499999701976776f) {
tmp = 1.0f;
} else {
tmp = 1.0f + (((1.0f - u) * -2.0f) + (((-0.5f * ((4.0f * (u + -1.0f)) - (-4.0f * powf((1.0f - u), 2.0f)))) - (0.16666666666666666f * ((u * -8.0f) / v))) / v));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.17499999701976776e0) then
tmp = 1.0e0
else
tmp = 1.0e0 + (((1.0e0 - u) * (-2.0e0)) + ((((-0.5e0) * ((4.0e0 * (u + (-1.0e0))) - ((-4.0e0) * ((1.0e0 - u) ** 2.0e0)))) - (0.16666666666666666e0 * ((u * (-8.0e0)) / v))) / v))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.17499999701976776)) tmp = Float32(1.0); else tmp = Float32(Float32(1.0) + Float32(Float32(Float32(Float32(1.0) - u) * Float32(-2.0)) + Float32(Float32(Float32(Float32(-0.5) * Float32(Float32(Float32(4.0) * Float32(u + Float32(-1.0))) - Float32(Float32(-4.0) * (Float32(Float32(1.0) - u) ^ Float32(2.0))))) - Float32(Float32(0.16666666666666666) * Float32(Float32(u * Float32(-8.0)) / v))) / v))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.17499999701976776)) tmp = single(1.0); else tmp = single(1.0) + (((single(1.0) - u) * single(-2.0)) + (((single(-0.5) * ((single(4.0) * (u + single(-1.0))) - (single(-4.0) * ((single(1.0) - u) ^ single(2.0))))) - (single(0.16666666666666666) * ((u * single(-8.0)) / v))) / v)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.17499999701976776:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;1 + \left(\left(1 - u\right) \cdot -2 + \frac{-0.5 \cdot \left(4 \cdot \left(u + -1\right) - -4 \cdot {\left(1 - u\right)}^{2}\right) - 0.16666666666666666 \cdot \frac{u \cdot -8}{v}}{v}\right)\\
\end{array}
\end{array}
if v < 0.174999997Initial program 100.0%
+-commutative100.0%
fma-define100.0%
+-commutative100.0%
fma-define100.0%
Simplified100.0%
fma-undefine100.0%
Applied egg-rr100.0%
Taylor expanded in v around 0 92.5%
if 0.174999997 < v Initial program 92.6%
Taylor expanded in v around -inf 70.0%
Taylor expanded in u around 0 68.6%
*-commutative68.6%
Simplified68.6%
Final simplification90.3%
(FPCore (u v) :precision binary32 (if (<= v 0.17499999701976776) 1.0 (+ -1.0 (* u (* v (+ -1.0 (/ 1.0 (exp (/ -2.0 v)))))))))
float code(float u, float v) {
float tmp;
if (v <= 0.17499999701976776f) {
tmp = 1.0f;
} else {
tmp = -1.0f + (u * (v * (-1.0f + (1.0f / expf((-2.0f / v))))));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.17499999701976776e0) then
tmp = 1.0e0
else
tmp = (-1.0e0) + (u * (v * ((-1.0e0) + (1.0e0 / exp(((-2.0e0) / v))))))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.17499999701976776)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) + Float32(u * Float32(v * Float32(Float32(-1.0) + Float32(Float32(1.0) / exp(Float32(Float32(-2.0) / v))))))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.17499999701976776)) tmp = single(1.0); else tmp = single(-1.0) + (u * (v * (single(-1.0) + (single(1.0) / exp((single(-2.0) / v)))))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.17499999701976776:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + u \cdot \left(v \cdot \left(-1 + \frac{1}{e^{\frac{-2}{v}}}\right)\right)\\
\end{array}
\end{array}
if v < 0.174999997Initial program 100.0%
+-commutative100.0%
fma-define100.0%
+-commutative100.0%
fma-define100.0%
Simplified100.0%
fma-undefine100.0%
Applied egg-rr100.0%
Taylor expanded in v around 0 92.5%
if 0.174999997 < v Initial program 92.6%
Taylor expanded in u around 0 67.6%
Final simplification90.2%
(FPCore (u v) :precision binary32 (if (<= v 0.17499999701976776) 1.0 (* u (+ (* v (expm1 (/ 2.0 v))) (/ -1.0 u)))))
float code(float u, float v) {
float tmp;
if (v <= 0.17499999701976776f) {
tmp = 1.0f;
} else {
tmp = u * ((v * expm1f((2.0f / v))) + (-1.0f / u));
}
return tmp;
}
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.17499999701976776)) tmp = Float32(1.0); else tmp = Float32(u * Float32(Float32(v * expm1(Float32(Float32(2.0) / v))) + Float32(Float32(-1.0) / u))); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.17499999701976776:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;u \cdot \left(v \cdot \mathsf{expm1}\left(\frac{2}{v}\right) + \frac{-1}{u}\right)\\
\end{array}
\end{array}
if v < 0.174999997Initial program 100.0%
+-commutative100.0%
fma-define100.0%
+-commutative100.0%
fma-define100.0%
Simplified100.0%
fma-undefine100.0%
Applied egg-rr100.0%
Taylor expanded in v around 0 92.5%
if 0.174999997 < v Initial program 92.6%
Taylor expanded in u around 0 67.4%
Taylor expanded in u around inf 67.4%
rec-exp67.4%
expm1-undefine67.4%
distribute-neg-frac67.4%
metadata-eval67.4%
Simplified67.4%
Final simplification90.2%
(FPCore (u v) :precision binary32 (if (<= v 0.17499999701976776) 1.0 (+ -1.0 (* u (* v (expm1 (/ 2.0 v)))))))
float code(float u, float v) {
float tmp;
if (v <= 0.17499999701976776f) {
tmp = 1.0f;
} else {
tmp = -1.0f + (u * (v * expm1f((2.0f / v))));
}
return tmp;
}
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.17499999701976776)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) + Float32(u * Float32(v * expm1(Float32(Float32(2.0) / v))))); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.17499999701976776:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + u \cdot \left(v \cdot \mathsf{expm1}\left(\frac{2}{v}\right)\right)\\
\end{array}
\end{array}
if v < 0.174999997Initial program 100.0%
+-commutative100.0%
fma-define100.0%
+-commutative100.0%
fma-define100.0%
Simplified100.0%
fma-undefine100.0%
Applied egg-rr100.0%
Taylor expanded in v around 0 92.5%
if 0.174999997 < v Initial program 92.6%
Taylor expanded in u around 0 67.4%
Taylor expanded in u around -inf 67.4%
mul-1-neg67.4%
distribute-lft-in67.6%
rgt-mult-inverse67.6%
distribute-neg-in67.6%
mul-1-neg67.6%
distribute-rgt-neg-in67.6%
rec-exp67.6%
expm1-undefine67.6%
distribute-neg-frac67.6%
metadata-eval67.6%
metadata-eval67.6%
Simplified67.6%
Final simplification90.2%
(FPCore (u v)
:precision binary32
(if (<= v 0.17499999701976776)
1.0
(-
-1.0
(-
(/
(-
(* u -2.0)
(/ (+ (* 0.6666666666666666 (/ u v)) (* u 1.3333333333333333)) v))
v)
(* u 2.0)))))
float code(float u, float v) {
float tmp;
if (v <= 0.17499999701976776f) {
tmp = 1.0f;
} else {
tmp = -1.0f - ((((u * -2.0f) - (((0.6666666666666666f * (u / v)) + (u * 1.3333333333333333f)) / v)) / v) - (u * 2.0f));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.17499999701976776e0) then
tmp = 1.0e0
else
tmp = (-1.0e0) - ((((u * (-2.0e0)) - (((0.6666666666666666e0 * (u / v)) + (u * 1.3333333333333333e0)) / v)) / v) - (u * 2.0e0))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.17499999701976776)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) - Float32(Float32(Float32(Float32(u * Float32(-2.0)) - Float32(Float32(Float32(Float32(0.6666666666666666) * Float32(u / v)) + Float32(u * Float32(1.3333333333333333))) / v)) / v) - Float32(u * Float32(2.0)))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.17499999701976776)) tmp = single(1.0); else tmp = single(-1.0) - ((((u * single(-2.0)) - (((single(0.6666666666666666) * (u / v)) + (u * single(1.3333333333333333))) / v)) / v) - (u * single(2.0))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.17499999701976776:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 - \left(\frac{u \cdot -2 - \frac{0.6666666666666666 \cdot \frac{u}{v} + u \cdot 1.3333333333333333}{v}}{v} - u \cdot 2\right)\\
\end{array}
\end{array}
if v < 0.174999997Initial program 100.0%
+-commutative100.0%
fma-define100.0%
+-commutative100.0%
fma-define100.0%
Simplified100.0%
fma-undefine100.0%
Applied egg-rr100.0%
Taylor expanded in v around 0 92.5%
if 0.174999997 < v Initial program 92.6%
Taylor expanded in u around 0 67.4%
Taylor expanded in v around -inf 67.3%
Final simplification90.2%
(FPCore (u v)
:precision binary32
(if (<= v 0.17499999701976776)
1.0
(*
u
(+
(+
2.0
(/
(+ 2.0 (/ (+ 1.3333333333333333 (* 0.6666666666666666 (/ 1.0 v))) v))
v))
(/ -1.0 u)))))
float code(float u, float v) {
float tmp;
if (v <= 0.17499999701976776f) {
tmp = 1.0f;
} else {
tmp = u * ((2.0f + ((2.0f + ((1.3333333333333333f + (0.6666666666666666f * (1.0f / v))) / v)) / v)) + (-1.0f / u));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.17499999701976776e0) then
tmp = 1.0e0
else
tmp = u * ((2.0e0 + ((2.0e0 + ((1.3333333333333333e0 + (0.6666666666666666e0 * (1.0e0 / v))) / v)) / v)) + ((-1.0e0) / u))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.17499999701976776)) tmp = Float32(1.0); else tmp = Float32(u * Float32(Float32(Float32(2.0) + Float32(Float32(Float32(2.0) + Float32(Float32(Float32(1.3333333333333333) + Float32(Float32(0.6666666666666666) * Float32(Float32(1.0) / v))) / v)) / v)) + Float32(Float32(-1.0) / u))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.17499999701976776)) tmp = single(1.0); else tmp = u * ((single(2.0) + ((single(2.0) + ((single(1.3333333333333333) + (single(0.6666666666666666) * (single(1.0) / v))) / v)) / v)) + (single(-1.0) / u)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.17499999701976776:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;u \cdot \left(\left(2 + \frac{2 + \frac{1.3333333333333333 + 0.6666666666666666 \cdot \frac{1}{v}}{v}}{v}\right) + \frac{-1}{u}\right)\\
\end{array}
\end{array}
if v < 0.174999997Initial program 100.0%
+-commutative100.0%
fma-define100.0%
+-commutative100.0%
fma-define100.0%
Simplified100.0%
fma-undefine100.0%
Applied egg-rr100.0%
Taylor expanded in v around 0 92.5%
if 0.174999997 < v Initial program 92.6%
Taylor expanded in u around 0 67.4%
Taylor expanded in u around inf 67.4%
rec-exp67.4%
expm1-undefine67.4%
distribute-neg-frac67.4%
metadata-eval67.4%
Simplified67.4%
Taylor expanded in v around -inf 67.1%
Final simplification90.2%
(FPCore (u v)
:precision binary32
(if (<= v 0.17499999701976776)
1.0
(+
-1.0
(- (* u 2.0) (/ (+ (* u -2.0) (* (/ u v) -1.3333333333333333)) v)))))
float code(float u, float v) {
float tmp;
if (v <= 0.17499999701976776f) {
tmp = 1.0f;
} else {
tmp = -1.0f + ((u * 2.0f) - (((u * -2.0f) + ((u / v) * -1.3333333333333333f)) / v));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.17499999701976776e0) then
tmp = 1.0e0
else
tmp = (-1.0e0) + ((u * 2.0e0) - (((u * (-2.0e0)) + ((u / v) * (-1.3333333333333333e0))) / v))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.17499999701976776)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) + Float32(Float32(u * Float32(2.0)) - Float32(Float32(Float32(u * Float32(-2.0)) + Float32(Float32(u / v) * Float32(-1.3333333333333333))) / v))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.17499999701976776)) tmp = single(1.0); else tmp = single(-1.0) + ((u * single(2.0)) - (((u * single(-2.0)) + ((u / v) * single(-1.3333333333333333))) / v)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.17499999701976776:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + \left(u \cdot 2 - \frac{u \cdot -2 + \frac{u}{v} \cdot -1.3333333333333333}{v}\right)\\
\end{array}
\end{array}
if v < 0.174999997Initial program 100.0%
+-commutative100.0%
fma-define100.0%
+-commutative100.0%
fma-define100.0%
Simplified100.0%
fma-undefine100.0%
Applied egg-rr100.0%
Taylor expanded in v around 0 92.5%
if 0.174999997 < v Initial program 92.6%
Taylor expanded in u around 0 67.4%
Taylor expanded in v around -inf 65.9%
Final simplification90.1%
(FPCore (u v) :precision binary32 (if (<= v 0.17499999701976776) 1.0 (+ -1.0 (* u (+ 2.0 (/ (+ 2.0 (* u -2.0)) v))))))
float code(float u, float v) {
float tmp;
if (v <= 0.17499999701976776f) {
tmp = 1.0f;
} else {
tmp = -1.0f + (u * (2.0f + ((2.0f + (u * -2.0f)) / v)));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.17499999701976776e0) then
tmp = 1.0e0
else
tmp = (-1.0e0) + (u * (2.0e0 + ((2.0e0 + (u * (-2.0e0))) / v)))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.17499999701976776)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) + Float32(u * Float32(Float32(2.0) + Float32(Float32(Float32(2.0) + Float32(u * Float32(-2.0))) / v)))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.17499999701976776)) tmp = single(1.0); else tmp = single(-1.0) + (u * (single(2.0) + ((single(2.0) + (u * single(-2.0))) / v))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.17499999701976776:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + u \cdot \left(2 + \frac{2 + u \cdot -2}{v}\right)\\
\end{array}
\end{array}
if v < 0.174999997Initial program 100.0%
+-commutative100.0%
fma-define100.0%
+-commutative100.0%
fma-define100.0%
Simplified100.0%
fma-undefine100.0%
Applied egg-rr100.0%
Taylor expanded in v around 0 92.5%
if 0.174999997 < v Initial program 92.6%
Taylor expanded in v around inf 62.9%
Taylor expanded in u around 0 63.0%
Taylor expanded in v around 0 63.0%
Final simplification89.8%
(FPCore (u v) :precision binary32 (if (<= v 0.17499999701976776) 1.0 (* u (+ (+ 2.0 (/ 2.0 v)) (/ -1.0 u)))))
float code(float u, float v) {
float tmp;
if (v <= 0.17499999701976776f) {
tmp = 1.0f;
} else {
tmp = u * ((2.0f + (2.0f / v)) + (-1.0f / u));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.17499999701976776e0) then
tmp = 1.0e0
else
tmp = u * ((2.0e0 + (2.0e0 / v)) + ((-1.0e0) / u))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.17499999701976776)) tmp = Float32(1.0); else tmp = Float32(u * Float32(Float32(Float32(2.0) + Float32(Float32(2.0) / v)) + Float32(Float32(-1.0) / u))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.17499999701976776)) tmp = single(1.0); else tmp = u * ((single(2.0) + (single(2.0) / v)) + (single(-1.0) / u)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.17499999701976776:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;u \cdot \left(\left(2 + \frac{2}{v}\right) + \frac{-1}{u}\right)\\
\end{array}
\end{array}
if v < 0.174999997Initial program 100.0%
+-commutative100.0%
fma-define100.0%
+-commutative100.0%
fma-define100.0%
Simplified100.0%
fma-undefine100.0%
Applied egg-rr100.0%
Taylor expanded in v around 0 92.5%
if 0.174999997 < v Initial program 92.6%
Taylor expanded in u around 0 67.4%
Taylor expanded in u around inf 67.4%
rec-exp67.4%
expm1-undefine67.4%
distribute-neg-frac67.4%
metadata-eval67.4%
Simplified67.4%
Taylor expanded in v around inf 62.5%
associate-*r/62.5%
metadata-eval62.5%
Simplified62.5%
Final simplification89.8%
(FPCore (u v) :precision binary32 (if (<= v 0.17499999701976776) 1.0 (+ -1.0 (* 2.0 (+ u (/ u v))))))
float code(float u, float v) {
float tmp;
if (v <= 0.17499999701976776f) {
tmp = 1.0f;
} else {
tmp = -1.0f + (2.0f * (u + (u / v)));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.17499999701976776e0) then
tmp = 1.0e0
else
tmp = (-1.0e0) + (2.0e0 * (u + (u / v)))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.17499999701976776)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) + Float32(Float32(2.0) * Float32(u + Float32(u / v)))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.17499999701976776)) tmp = single(1.0); else tmp = single(-1.0) + (single(2.0) * (u + (u / v))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.17499999701976776:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + 2 \cdot \left(u + \frac{u}{v}\right)\\
\end{array}
\end{array}
if v < 0.174999997Initial program 100.0%
+-commutative100.0%
fma-define100.0%
+-commutative100.0%
fma-define100.0%
Simplified100.0%
fma-undefine100.0%
Applied egg-rr100.0%
Taylor expanded in v around 0 92.5%
if 0.174999997 < v Initial program 92.6%
Taylor expanded in u around 0 67.4%
Taylor expanded in v around inf 62.5%
sub-neg62.5%
distribute-lft-out62.5%
metadata-eval62.5%
Simplified62.5%
Final simplification89.8%
(FPCore (u v) :precision binary32 (if (<= v 0.17499999701976776) 1.0 (+ 1.0 (* (- 1.0 u) -2.0))))
float code(float u, float v) {
float tmp;
if (v <= 0.17499999701976776f) {
tmp = 1.0f;
} else {
tmp = 1.0f + ((1.0f - u) * -2.0f);
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.17499999701976776e0) then
tmp = 1.0e0
else
tmp = 1.0e0 + ((1.0e0 - u) * (-2.0e0))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.17499999701976776)) tmp = Float32(1.0); else tmp = Float32(Float32(1.0) + Float32(Float32(Float32(1.0) - u) * Float32(-2.0))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.17499999701976776)) tmp = single(1.0); else tmp = single(1.0) + ((single(1.0) - u) * single(-2.0)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.17499999701976776:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;1 + \left(1 - u\right) \cdot -2\\
\end{array}
\end{array}
if v < 0.174999997Initial program 100.0%
+-commutative100.0%
fma-define100.0%
+-commutative100.0%
fma-define100.0%
Simplified100.0%
fma-undefine100.0%
Applied egg-rr100.0%
Taylor expanded in v around 0 92.5%
if 0.174999997 < v Initial program 92.6%
Taylor expanded in v around inf 51.4%
Final simplification88.8%
(FPCore (u v) :precision binary32 (if (<= v 0.17499999701976776) 1.0 (+ -1.0 (* u 2.0))))
float code(float u, float v) {
float tmp;
if (v <= 0.17499999701976776f) {
tmp = 1.0f;
} else {
tmp = -1.0f + (u * 2.0f);
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.17499999701976776e0) then
tmp = 1.0e0
else
tmp = (-1.0e0) + (u * 2.0e0)
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.17499999701976776)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) + Float32(u * Float32(2.0))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.17499999701976776)) tmp = single(1.0); else tmp = single(-1.0) + (u * single(2.0)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.17499999701976776:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + u \cdot 2\\
\end{array}
\end{array}
if v < 0.174999997Initial program 100.0%
+-commutative100.0%
fma-define100.0%
+-commutative100.0%
fma-define100.0%
Simplified100.0%
fma-undefine100.0%
Applied egg-rr100.0%
Taylor expanded in v around 0 92.5%
if 0.174999997 < v Initial program 92.6%
Taylor expanded in u around 0 67.4%
Taylor expanded in v around inf 51.4%
Final simplification88.8%
(FPCore (u v) :precision binary32 (if (<= v 0.17499999701976776) 1.0 -1.0))
float code(float u, float v) {
float tmp;
if (v <= 0.17499999701976776f) {
tmp = 1.0f;
} else {
tmp = -1.0f;
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.17499999701976776e0) then
tmp = 1.0e0
else
tmp = -1.0e0
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.17499999701976776)) tmp = Float32(1.0); else tmp = Float32(-1.0); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.17499999701976776)) tmp = single(1.0); else tmp = single(-1.0); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.17499999701976776:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1\\
\end{array}
\end{array}
if v < 0.174999997Initial program 100.0%
+-commutative100.0%
fma-define100.0%
+-commutative100.0%
fma-define100.0%
Simplified100.0%
fma-undefine100.0%
Applied egg-rr100.0%
Taylor expanded in v around 0 92.5%
if 0.174999997 < v Initial program 92.6%
Taylor expanded in u around 0 42.5%
(FPCore (u v) :precision binary32 -1.0)
float code(float u, float v) {
return -1.0f;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = -1.0e0
end function
function code(u, v) return Float32(-1.0) end
function tmp = code(u, v) tmp = single(-1.0); end
\begin{array}{l}
\\
-1
\end{array}
Initial program 99.3%
Taylor expanded in u around 0 6.7%
herbie shell --seed 2024106
(FPCore (u v)
:name "HairBSDF, sample_f, cosTheta"
:precision binary32
:pre (and (and (<= 1e-5 u) (<= u 1.0)) (and (<= 0.0 v) (<= v 109.746574)))
(+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))