
(FPCore (re im) :precision binary64 (* (* 0.5 (cos re)) (- (exp (- 0.0 im)) (exp im))))
double code(double re, double im) {
return (0.5 * cos(re)) * (exp((0.0 - im)) - exp(im));
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = (0.5d0 * cos(re)) * (exp((0.0d0 - im)) - exp(im))
end function
public static double code(double re, double im) {
return (0.5 * Math.cos(re)) * (Math.exp((0.0 - im)) - Math.exp(im));
}
def code(re, im): return (0.5 * math.cos(re)) * (math.exp((0.0 - im)) - math.exp(im))
function code(re, im) return Float64(Float64(0.5 * cos(re)) * Float64(exp(Float64(0.0 - im)) - exp(im))) end
function tmp = code(re, im) tmp = (0.5 * cos(re)) * (exp((0.0 - im)) - exp(im)); end
code[re_, im_] := N[(N[(0.5 * N[Cos[re], $MachinePrecision]), $MachinePrecision] * N[(N[Exp[N[(0.0 - im), $MachinePrecision]], $MachinePrecision] - N[Exp[im], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(0.5 \cdot \cos re\right) \cdot \left(e^{0 - im} - e^{im}\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (re im) :precision binary64 (* (* 0.5 (cos re)) (- (exp (- 0.0 im)) (exp im))))
double code(double re, double im) {
return (0.5 * cos(re)) * (exp((0.0 - im)) - exp(im));
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = (0.5d0 * cos(re)) * (exp((0.0d0 - im)) - exp(im))
end function
public static double code(double re, double im) {
return (0.5 * Math.cos(re)) * (Math.exp((0.0 - im)) - Math.exp(im));
}
def code(re, im): return (0.5 * math.cos(re)) * (math.exp((0.0 - im)) - math.exp(im))
function code(re, im) return Float64(Float64(0.5 * cos(re)) * Float64(exp(Float64(0.0 - im)) - exp(im))) end
function tmp = code(re, im) tmp = (0.5 * cos(re)) * (exp((0.0 - im)) - exp(im)); end
code[re_, im_] := N[(N[(0.5 * N[Cos[re], $MachinePrecision]), $MachinePrecision] * N[(N[Exp[N[(0.0 - im), $MachinePrecision]], $MachinePrecision] - N[Exp[im], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(0.5 \cdot \cos re\right) \cdot \left(e^{0 - im} - e^{im}\right)
\end{array}
(FPCore (re im) :precision binary64 (* 0.5 (log1p (expm1 (* im (* -2.0 (cos re)))))))
double code(double re, double im) {
return 0.5 * log1p(expm1((im * (-2.0 * cos(re)))));
}
public static double code(double re, double im) {
return 0.5 * Math.log1p(Math.expm1((im * (-2.0 * Math.cos(re)))));
}
def code(re, im): return 0.5 * math.log1p(math.expm1((im * (-2.0 * math.cos(re)))))
function code(re, im) return Float64(0.5 * log1p(expm1(Float64(im * Float64(-2.0 * cos(re)))))) end
code[re_, im_] := N[(0.5 * N[Log[1 + N[(Exp[N[(im * N[(-2.0 * N[Cos[re], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]] - 1), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
0.5 \cdot \mathsf{log1p}\left(\mathsf{expm1}\left(im \cdot \left(-2 \cdot \cos re\right)\right)\right)
\end{array}
Initial program 50.9%
/-rgt-identity50.9%
exp-050.9%
associate-*l/50.9%
cos-neg50.9%
associate-*l*50.9%
associate-*r/50.9%
exp-050.9%
/-rgt-identity50.9%
*-commutative50.9%
neg-sub050.9%
cos-neg50.9%
Simplified50.9%
Taylor expanded in im around 0 55.2%
log1p-expm1-u98.8%
*-commutative98.8%
associate-*l*98.8%
Applied egg-rr98.8%
(FPCore (re im)
:precision binary64
(if (<= im 380.0)
(*
0.5
(* (cos re) (+ (* im (* (pow im 2.0) -0.3333333333333333)) (* im -2.0))))
(if (<= im 1.06e+44)
(* 0.5 (log1p (expm1 (* -0.0003968253968253968 (pow im 7.0)))))
(* 0.5 (* -0.0003968253968253968 (* (cos re) (pow im 7.0)))))))
double code(double re, double im) {
double tmp;
if (im <= 380.0) {
tmp = 0.5 * (cos(re) * ((im * (pow(im, 2.0) * -0.3333333333333333)) + (im * -2.0)));
} else if (im <= 1.06e+44) {
tmp = 0.5 * log1p(expm1((-0.0003968253968253968 * pow(im, 7.0))));
} else {
tmp = 0.5 * (-0.0003968253968253968 * (cos(re) * pow(im, 7.0)));
}
return tmp;
}
public static double code(double re, double im) {
double tmp;
if (im <= 380.0) {
tmp = 0.5 * (Math.cos(re) * ((im * (Math.pow(im, 2.0) * -0.3333333333333333)) + (im * -2.0)));
} else if (im <= 1.06e+44) {
tmp = 0.5 * Math.log1p(Math.expm1((-0.0003968253968253968 * Math.pow(im, 7.0))));
} else {
tmp = 0.5 * (-0.0003968253968253968 * (Math.cos(re) * Math.pow(im, 7.0)));
}
return tmp;
}
def code(re, im): tmp = 0 if im <= 380.0: tmp = 0.5 * (math.cos(re) * ((im * (math.pow(im, 2.0) * -0.3333333333333333)) + (im * -2.0))) elif im <= 1.06e+44: tmp = 0.5 * math.log1p(math.expm1((-0.0003968253968253968 * math.pow(im, 7.0)))) else: tmp = 0.5 * (-0.0003968253968253968 * (math.cos(re) * math.pow(im, 7.0))) return tmp
function code(re, im) tmp = 0.0 if (im <= 380.0) tmp = Float64(0.5 * Float64(cos(re) * Float64(Float64(im * Float64((im ^ 2.0) * -0.3333333333333333)) + Float64(im * -2.0)))); elseif (im <= 1.06e+44) tmp = Float64(0.5 * log1p(expm1(Float64(-0.0003968253968253968 * (im ^ 7.0))))); else tmp = Float64(0.5 * Float64(-0.0003968253968253968 * Float64(cos(re) * (im ^ 7.0)))); end return tmp end
code[re_, im_] := If[LessEqual[im, 380.0], N[(0.5 * N[(N[Cos[re], $MachinePrecision] * N[(N[(im * N[(N[Power[im, 2.0], $MachinePrecision] * -0.3333333333333333), $MachinePrecision]), $MachinePrecision] + N[(im * -2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[im, 1.06e+44], N[(0.5 * N[Log[1 + N[(Exp[N[(-0.0003968253968253968 * N[Power[im, 7.0], $MachinePrecision]), $MachinePrecision]] - 1), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(0.5 * N[(-0.0003968253968253968 * N[(N[Cos[re], $MachinePrecision] * N[Power[im, 7.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;im \leq 380:\\
\;\;\;\;0.5 \cdot \left(\cos re \cdot \left(im \cdot \left({im}^{2} \cdot -0.3333333333333333\right) + im \cdot -2\right)\right)\\
\mathbf{elif}\;im \leq 1.06 \cdot 10^{+44}:\\
\;\;\;\;0.5 \cdot \mathsf{log1p}\left(\mathsf{expm1}\left(-0.0003968253968253968 \cdot {im}^{7}\right)\right)\\
\mathbf{else}:\\
\;\;\;\;0.5 \cdot \left(-0.0003968253968253968 \cdot \left(\cos re \cdot {im}^{7}\right)\right)\\
\end{array}
\end{array}
if im < 380Initial program 34.8%
/-rgt-identity34.8%
exp-034.8%
associate-*l/34.8%
cos-neg34.8%
associate-*l*34.8%
associate-*r/34.8%
exp-034.8%
/-rgt-identity34.8%
*-commutative34.8%
neg-sub034.8%
cos-neg34.8%
Simplified34.8%
Taylor expanded in im around 0 89.3%
sub-neg89.3%
metadata-eval89.3%
distribute-rgt-in89.3%
*-commutative89.3%
*-commutative89.3%
Applied egg-rr89.3%
if 380 < im < 1.06e44Initial program 99.8%
/-rgt-identity99.8%
exp-099.8%
associate-*l/99.8%
cos-neg99.8%
associate-*l*99.8%
associate-*r/99.8%
exp-099.8%
/-rgt-identity99.8%
*-commutative99.8%
neg-sub099.8%
cos-neg99.8%
Simplified99.8%
Taylor expanded in im around 0 5.5%
Taylor expanded in im around inf 5.5%
Taylor expanded in re around 0 5.1%
log1p-expm1-u72.2%
Applied egg-rr72.2%
if 1.06e44 < im Initial program 100.0%
/-rgt-identity100.0%
exp-0100.0%
associate-*l/100.0%
cos-neg100.0%
associate-*l*100.0%
associate-*r/100.0%
exp-0100.0%
/-rgt-identity100.0%
*-commutative100.0%
neg-sub0100.0%
cos-neg100.0%
Simplified100.0%
Taylor expanded in im around 0 100.0%
Taylor expanded in im around inf 100.0%
Final simplification91.2%
(FPCore (re im)
:precision binary64
(if (<= im 1000000000000.0)
(* 0.5 (* (cos re) (* im (- (* -0.3333333333333333 (* im im)) 2.0))))
(if (<= im 1.06e+44)
(* 0.5 (+ (* im -2.0) (* im (* -0.08333333333333333 (pow re 4.0)))))
(* 0.5 (* -0.0003968253968253968 (* (cos re) (pow im 7.0)))))))
double code(double re, double im) {
double tmp;
if (im <= 1000000000000.0) {
tmp = 0.5 * (cos(re) * (im * ((-0.3333333333333333 * (im * im)) - 2.0)));
} else if (im <= 1.06e+44) {
tmp = 0.5 * ((im * -2.0) + (im * (-0.08333333333333333 * pow(re, 4.0))));
} else {
tmp = 0.5 * (-0.0003968253968253968 * (cos(re) * pow(im, 7.0)));
}
return tmp;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: tmp
if (im <= 1000000000000.0d0) then
tmp = 0.5d0 * (cos(re) * (im * (((-0.3333333333333333d0) * (im * im)) - 2.0d0)))
else if (im <= 1.06d+44) then
tmp = 0.5d0 * ((im * (-2.0d0)) + (im * ((-0.08333333333333333d0) * (re ** 4.0d0))))
else
tmp = 0.5d0 * ((-0.0003968253968253968d0) * (cos(re) * (im ** 7.0d0)))
end if
code = tmp
end function
public static double code(double re, double im) {
double tmp;
if (im <= 1000000000000.0) {
tmp = 0.5 * (Math.cos(re) * (im * ((-0.3333333333333333 * (im * im)) - 2.0)));
} else if (im <= 1.06e+44) {
tmp = 0.5 * ((im * -2.0) + (im * (-0.08333333333333333 * Math.pow(re, 4.0))));
} else {
tmp = 0.5 * (-0.0003968253968253968 * (Math.cos(re) * Math.pow(im, 7.0)));
}
return tmp;
}
def code(re, im): tmp = 0 if im <= 1000000000000.0: tmp = 0.5 * (math.cos(re) * (im * ((-0.3333333333333333 * (im * im)) - 2.0))) elif im <= 1.06e+44: tmp = 0.5 * ((im * -2.0) + (im * (-0.08333333333333333 * math.pow(re, 4.0)))) else: tmp = 0.5 * (-0.0003968253968253968 * (math.cos(re) * math.pow(im, 7.0))) return tmp
function code(re, im) tmp = 0.0 if (im <= 1000000000000.0) tmp = Float64(0.5 * Float64(cos(re) * Float64(im * Float64(Float64(-0.3333333333333333 * Float64(im * im)) - 2.0)))); elseif (im <= 1.06e+44) tmp = Float64(0.5 * Float64(Float64(im * -2.0) + Float64(im * Float64(-0.08333333333333333 * (re ^ 4.0))))); else tmp = Float64(0.5 * Float64(-0.0003968253968253968 * Float64(cos(re) * (im ^ 7.0)))); end return tmp end
function tmp_2 = code(re, im) tmp = 0.0; if (im <= 1000000000000.0) tmp = 0.5 * (cos(re) * (im * ((-0.3333333333333333 * (im * im)) - 2.0))); elseif (im <= 1.06e+44) tmp = 0.5 * ((im * -2.0) + (im * (-0.08333333333333333 * (re ^ 4.0)))); else tmp = 0.5 * (-0.0003968253968253968 * (cos(re) * (im ^ 7.0))); end tmp_2 = tmp; end
code[re_, im_] := If[LessEqual[im, 1000000000000.0], N[(0.5 * N[(N[Cos[re], $MachinePrecision] * N[(im * N[(N[(-0.3333333333333333 * N[(im * im), $MachinePrecision]), $MachinePrecision] - 2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[im, 1.06e+44], N[(0.5 * N[(N[(im * -2.0), $MachinePrecision] + N[(im * N[(-0.08333333333333333 * N[Power[re, 4.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(0.5 * N[(-0.0003968253968253968 * N[(N[Cos[re], $MachinePrecision] * N[Power[im, 7.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;im \leq 1000000000000:\\
\;\;\;\;0.5 \cdot \left(\cos re \cdot \left(im \cdot \left(-0.3333333333333333 \cdot \left(im \cdot im\right) - 2\right)\right)\right)\\
\mathbf{elif}\;im \leq 1.06 \cdot 10^{+44}:\\
\;\;\;\;0.5 \cdot \left(im \cdot -2 + im \cdot \left(-0.08333333333333333 \cdot {re}^{4}\right)\right)\\
\mathbf{else}:\\
\;\;\;\;0.5 \cdot \left(-0.0003968253968253968 \cdot \left(\cos re \cdot {im}^{7}\right)\right)\\
\end{array}
\end{array}
if im < 1e12Initial program 35.5%
/-rgt-identity35.5%
exp-035.5%
associate-*l/35.5%
cos-neg35.5%
associate-*l*35.5%
associate-*r/35.5%
exp-035.5%
/-rgt-identity35.5%
*-commutative35.5%
neg-sub035.5%
cos-neg35.5%
Simplified35.5%
Taylor expanded in im around 0 88.4%
unpow288.4%
Applied egg-rr88.4%
if 1e12 < im < 1.06e44Initial program 100.0%
/-rgt-identity100.0%
exp-0100.0%
associate-*l/100.0%
cos-neg100.0%
associate-*l*100.0%
associate-*r/100.0%
exp-0100.0%
/-rgt-identity100.0%
*-commutative100.0%
neg-sub0100.0%
cos-neg100.0%
Simplified100.0%
Taylor expanded in im around 0 3.3%
Taylor expanded in re around 0 61.3%
Taylor expanded in re around inf 61.3%
associate-*r*61.3%
*-commutative61.3%
associate-*l*61.3%
Simplified61.3%
if 1.06e44 < im Initial program 100.0%
/-rgt-identity100.0%
exp-0100.0%
associate-*l/100.0%
cos-neg100.0%
associate-*l*100.0%
associate-*r/100.0%
exp-0100.0%
/-rgt-identity100.0%
*-commutative100.0%
neg-sub0100.0%
cos-neg100.0%
Simplified100.0%
Taylor expanded in im around 0 100.0%
Taylor expanded in im around inf 100.0%
Final simplification90.4%
(FPCore (re im) :precision binary64 (* 0.5 (* (cos re) (* im (- (* -0.0003968253968253968 (pow im 6.0)) 2.0)))))
double code(double re, double im) {
return 0.5 * (cos(re) * (im * ((-0.0003968253968253968 * pow(im, 6.0)) - 2.0)));
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = 0.5d0 * (cos(re) * (im * (((-0.0003968253968253968d0) * (im ** 6.0d0)) - 2.0d0)))
end function
public static double code(double re, double im) {
return 0.5 * (Math.cos(re) * (im * ((-0.0003968253968253968 * Math.pow(im, 6.0)) - 2.0)));
}
def code(re, im): return 0.5 * (math.cos(re) * (im * ((-0.0003968253968253968 * math.pow(im, 6.0)) - 2.0)))
function code(re, im) return Float64(0.5 * Float64(cos(re) * Float64(im * Float64(Float64(-0.0003968253968253968 * (im ^ 6.0)) - 2.0)))) end
function tmp = code(re, im) tmp = 0.5 * (cos(re) * (im * ((-0.0003968253968253968 * (im ^ 6.0)) - 2.0))); end
code[re_, im_] := N[(0.5 * N[(N[Cos[re], $MachinePrecision] * N[(im * N[(N[(-0.0003968253968253968 * N[Power[im, 6.0], $MachinePrecision]), $MachinePrecision] - 2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
0.5 \cdot \left(\cos re \cdot \left(im \cdot \left(-0.0003968253968253968 \cdot {im}^{6} - 2\right)\right)\right)
\end{array}
Initial program 50.9%
/-rgt-identity50.9%
exp-050.9%
associate-*l/50.9%
cos-neg50.9%
associate-*l*50.9%
associate-*r/50.9%
exp-050.9%
/-rgt-identity50.9%
*-commutative50.9%
neg-sub050.9%
cos-neg50.9%
Simplified50.9%
Taylor expanded in im around 0 94.3%
Taylor expanded in im around inf 94.1%
Final simplification94.1%
(FPCore (re im)
:precision binary64
(if (<= im 1000000000000.0)
(* 0.5 (* (cos re) (* im -2.0)))
(if (<= im 3.3e+44)
(* 0.5 (+ (* im -2.0) (* im (* -0.08333333333333333 (pow re 4.0)))))
(if (<= im 1.2e+260)
(* 0.5 (* im (- (* -0.0003968253968253968 (pow im 6.0)) 2.0)))
(if (<= im 6.5e+294)
(* 0.5 (* im (+ -2.0 (pow re 2.0))))
(* 0.5 (* -0.0003968253968253968 (pow im 7.0))))))))
double code(double re, double im) {
double tmp;
if (im <= 1000000000000.0) {
tmp = 0.5 * (cos(re) * (im * -2.0));
} else if (im <= 3.3e+44) {
tmp = 0.5 * ((im * -2.0) + (im * (-0.08333333333333333 * pow(re, 4.0))));
} else if (im <= 1.2e+260) {
tmp = 0.5 * (im * ((-0.0003968253968253968 * pow(im, 6.0)) - 2.0));
} else if (im <= 6.5e+294) {
tmp = 0.5 * (im * (-2.0 + pow(re, 2.0)));
} else {
tmp = 0.5 * (-0.0003968253968253968 * pow(im, 7.0));
}
return tmp;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: tmp
if (im <= 1000000000000.0d0) then
tmp = 0.5d0 * (cos(re) * (im * (-2.0d0)))
else if (im <= 3.3d+44) then
tmp = 0.5d0 * ((im * (-2.0d0)) + (im * ((-0.08333333333333333d0) * (re ** 4.0d0))))
else if (im <= 1.2d+260) then
tmp = 0.5d0 * (im * (((-0.0003968253968253968d0) * (im ** 6.0d0)) - 2.0d0))
else if (im <= 6.5d+294) then
tmp = 0.5d0 * (im * ((-2.0d0) + (re ** 2.0d0)))
else
tmp = 0.5d0 * ((-0.0003968253968253968d0) * (im ** 7.0d0))
end if
code = tmp
end function
public static double code(double re, double im) {
double tmp;
if (im <= 1000000000000.0) {
tmp = 0.5 * (Math.cos(re) * (im * -2.0));
} else if (im <= 3.3e+44) {
tmp = 0.5 * ((im * -2.0) + (im * (-0.08333333333333333 * Math.pow(re, 4.0))));
} else if (im <= 1.2e+260) {
tmp = 0.5 * (im * ((-0.0003968253968253968 * Math.pow(im, 6.0)) - 2.0));
} else if (im <= 6.5e+294) {
tmp = 0.5 * (im * (-2.0 + Math.pow(re, 2.0)));
} else {
tmp = 0.5 * (-0.0003968253968253968 * Math.pow(im, 7.0));
}
return tmp;
}
def code(re, im): tmp = 0 if im <= 1000000000000.0: tmp = 0.5 * (math.cos(re) * (im * -2.0)) elif im <= 3.3e+44: tmp = 0.5 * ((im * -2.0) + (im * (-0.08333333333333333 * math.pow(re, 4.0)))) elif im <= 1.2e+260: tmp = 0.5 * (im * ((-0.0003968253968253968 * math.pow(im, 6.0)) - 2.0)) elif im <= 6.5e+294: tmp = 0.5 * (im * (-2.0 + math.pow(re, 2.0))) else: tmp = 0.5 * (-0.0003968253968253968 * math.pow(im, 7.0)) return tmp
function code(re, im) tmp = 0.0 if (im <= 1000000000000.0) tmp = Float64(0.5 * Float64(cos(re) * Float64(im * -2.0))); elseif (im <= 3.3e+44) tmp = Float64(0.5 * Float64(Float64(im * -2.0) + Float64(im * Float64(-0.08333333333333333 * (re ^ 4.0))))); elseif (im <= 1.2e+260) tmp = Float64(0.5 * Float64(im * Float64(Float64(-0.0003968253968253968 * (im ^ 6.0)) - 2.0))); elseif (im <= 6.5e+294) tmp = Float64(0.5 * Float64(im * Float64(-2.0 + (re ^ 2.0)))); else tmp = Float64(0.5 * Float64(-0.0003968253968253968 * (im ^ 7.0))); end return tmp end
function tmp_2 = code(re, im) tmp = 0.0; if (im <= 1000000000000.0) tmp = 0.5 * (cos(re) * (im * -2.0)); elseif (im <= 3.3e+44) tmp = 0.5 * ((im * -2.0) + (im * (-0.08333333333333333 * (re ^ 4.0)))); elseif (im <= 1.2e+260) tmp = 0.5 * (im * ((-0.0003968253968253968 * (im ^ 6.0)) - 2.0)); elseif (im <= 6.5e+294) tmp = 0.5 * (im * (-2.0 + (re ^ 2.0))); else tmp = 0.5 * (-0.0003968253968253968 * (im ^ 7.0)); end tmp_2 = tmp; end
code[re_, im_] := If[LessEqual[im, 1000000000000.0], N[(0.5 * N[(N[Cos[re], $MachinePrecision] * N[(im * -2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[im, 3.3e+44], N[(0.5 * N[(N[(im * -2.0), $MachinePrecision] + N[(im * N[(-0.08333333333333333 * N[Power[re, 4.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[im, 1.2e+260], N[(0.5 * N[(im * N[(N[(-0.0003968253968253968 * N[Power[im, 6.0], $MachinePrecision]), $MachinePrecision] - 2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[im, 6.5e+294], N[(0.5 * N[(im * N[(-2.0 + N[Power[re, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(0.5 * N[(-0.0003968253968253968 * N[Power[im, 7.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;im \leq 1000000000000:\\
\;\;\;\;0.5 \cdot \left(\cos re \cdot \left(im \cdot -2\right)\right)\\
\mathbf{elif}\;im \leq 3.3 \cdot 10^{+44}:\\
\;\;\;\;0.5 \cdot \left(im \cdot -2 + im \cdot \left(-0.08333333333333333 \cdot {re}^{4}\right)\right)\\
\mathbf{elif}\;im \leq 1.2 \cdot 10^{+260}:\\
\;\;\;\;0.5 \cdot \left(im \cdot \left(-0.0003968253968253968 \cdot {im}^{6} - 2\right)\right)\\
\mathbf{elif}\;im \leq 6.5 \cdot 10^{+294}:\\
\;\;\;\;0.5 \cdot \left(im \cdot \left(-2 + {re}^{2}\right)\right)\\
\mathbf{else}:\\
\;\;\;\;0.5 \cdot \left(-0.0003968253968253968 \cdot {im}^{7}\right)\\
\end{array}
\end{array}
if im < 1e12Initial program 35.5%
/-rgt-identity35.5%
exp-035.5%
associate-*l/35.5%
cos-neg35.5%
associate-*l*35.5%
associate-*r/35.5%
exp-035.5%
/-rgt-identity35.5%
*-commutative35.5%
neg-sub035.5%
cos-neg35.5%
Simplified35.5%
Taylor expanded in im around 0 70.8%
if 1e12 < im < 3.30000000000000013e44Initial program 100.0%
/-rgt-identity100.0%
exp-0100.0%
associate-*l/100.0%
cos-neg100.0%
associate-*l*100.0%
associate-*r/100.0%
exp-0100.0%
/-rgt-identity100.0%
*-commutative100.0%
neg-sub0100.0%
cos-neg100.0%
Simplified100.0%
Taylor expanded in im around 0 3.3%
Taylor expanded in re around 0 61.3%
Taylor expanded in re around inf 61.3%
associate-*r*61.3%
*-commutative61.3%
associate-*l*61.3%
Simplified61.3%
if 3.30000000000000013e44 < im < 1.20000000000000005e260Initial program 100.0%
/-rgt-identity100.0%
exp-0100.0%
associate-*l/100.0%
cos-neg100.0%
associate-*l*100.0%
associate-*r/100.0%
exp-0100.0%
/-rgt-identity100.0%
*-commutative100.0%
neg-sub0100.0%
cos-neg100.0%
Simplified100.0%
Taylor expanded in im around 0 100.0%
Taylor expanded in im around inf 100.0%
Taylor expanded in re around 0 76.1%
if 1.20000000000000005e260 < im < 6.49999999999999965e294Initial program 100.0%
/-rgt-identity100.0%
exp-0100.0%
associate-*l/100.0%
cos-neg100.0%
associate-*l*100.0%
associate-*r/100.0%
exp-0100.0%
/-rgt-identity100.0%
*-commutative100.0%
neg-sub0100.0%
cos-neg100.0%
Simplified100.0%
Taylor expanded in im around 0 8.6%
Taylor expanded in re around 0 68.5%
+-commutative68.5%
*-commutative68.5%
distribute-lft-out68.5%
Simplified68.5%
if 6.49999999999999965e294 < im Initial program 100.0%
/-rgt-identity100.0%
exp-0100.0%
associate-*l/100.0%
cos-neg100.0%
associate-*l*100.0%
associate-*r/100.0%
exp-0100.0%
/-rgt-identity100.0%
*-commutative100.0%
neg-sub0100.0%
cos-neg100.0%
Simplified100.0%
Taylor expanded in im around 0 100.0%
Taylor expanded in im around inf 100.0%
Taylor expanded in re around 0 100.0%
Final simplification71.6%
(FPCore (re im)
:precision binary64
(let* ((t_0
(*
0.5
(* (cos re) (* im (- (* -0.3333333333333333 (* im im)) 2.0))))))
(if (<= im 1000000000000.0)
t_0
(if (<= im 1.06e+44)
(* 0.5 (+ (* im -2.0) (* im (* -0.08333333333333333 (pow re 4.0)))))
(if (<= im 8.2e+102)
(* 0.5 (* -0.0003968253968253968 (pow im 7.0)))
t_0)))))
double code(double re, double im) {
double t_0 = 0.5 * (cos(re) * (im * ((-0.3333333333333333 * (im * im)) - 2.0)));
double tmp;
if (im <= 1000000000000.0) {
tmp = t_0;
} else if (im <= 1.06e+44) {
tmp = 0.5 * ((im * -2.0) + (im * (-0.08333333333333333 * pow(re, 4.0))));
} else if (im <= 8.2e+102) {
tmp = 0.5 * (-0.0003968253968253968 * pow(im, 7.0));
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: t_0
real(8) :: tmp
t_0 = 0.5d0 * (cos(re) * (im * (((-0.3333333333333333d0) * (im * im)) - 2.0d0)))
if (im <= 1000000000000.0d0) then
tmp = t_0
else if (im <= 1.06d+44) then
tmp = 0.5d0 * ((im * (-2.0d0)) + (im * ((-0.08333333333333333d0) * (re ** 4.0d0))))
else if (im <= 8.2d+102) then
tmp = 0.5d0 * ((-0.0003968253968253968d0) * (im ** 7.0d0))
else
tmp = t_0
end if
code = tmp
end function
public static double code(double re, double im) {
double t_0 = 0.5 * (Math.cos(re) * (im * ((-0.3333333333333333 * (im * im)) - 2.0)));
double tmp;
if (im <= 1000000000000.0) {
tmp = t_0;
} else if (im <= 1.06e+44) {
tmp = 0.5 * ((im * -2.0) + (im * (-0.08333333333333333 * Math.pow(re, 4.0))));
} else if (im <= 8.2e+102) {
tmp = 0.5 * (-0.0003968253968253968 * Math.pow(im, 7.0));
} else {
tmp = t_0;
}
return tmp;
}
def code(re, im): t_0 = 0.5 * (math.cos(re) * (im * ((-0.3333333333333333 * (im * im)) - 2.0))) tmp = 0 if im <= 1000000000000.0: tmp = t_0 elif im <= 1.06e+44: tmp = 0.5 * ((im * -2.0) + (im * (-0.08333333333333333 * math.pow(re, 4.0)))) elif im <= 8.2e+102: tmp = 0.5 * (-0.0003968253968253968 * math.pow(im, 7.0)) else: tmp = t_0 return tmp
function code(re, im) t_0 = Float64(0.5 * Float64(cos(re) * Float64(im * Float64(Float64(-0.3333333333333333 * Float64(im * im)) - 2.0)))) tmp = 0.0 if (im <= 1000000000000.0) tmp = t_0; elseif (im <= 1.06e+44) tmp = Float64(0.5 * Float64(Float64(im * -2.0) + Float64(im * Float64(-0.08333333333333333 * (re ^ 4.0))))); elseif (im <= 8.2e+102) tmp = Float64(0.5 * Float64(-0.0003968253968253968 * (im ^ 7.0))); else tmp = t_0; end return tmp end
function tmp_2 = code(re, im) t_0 = 0.5 * (cos(re) * (im * ((-0.3333333333333333 * (im * im)) - 2.0))); tmp = 0.0; if (im <= 1000000000000.0) tmp = t_0; elseif (im <= 1.06e+44) tmp = 0.5 * ((im * -2.0) + (im * (-0.08333333333333333 * (re ^ 4.0)))); elseif (im <= 8.2e+102) tmp = 0.5 * (-0.0003968253968253968 * (im ^ 7.0)); else tmp = t_0; end tmp_2 = tmp; end
code[re_, im_] := Block[{t$95$0 = N[(0.5 * N[(N[Cos[re], $MachinePrecision] * N[(im * N[(N[(-0.3333333333333333 * N[(im * im), $MachinePrecision]), $MachinePrecision] - 2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[im, 1000000000000.0], t$95$0, If[LessEqual[im, 1.06e+44], N[(0.5 * N[(N[(im * -2.0), $MachinePrecision] + N[(im * N[(-0.08333333333333333 * N[Power[re, 4.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[im, 8.2e+102], N[(0.5 * N[(-0.0003968253968253968 * N[Power[im, 7.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$0]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 0.5 \cdot \left(\cos re \cdot \left(im \cdot \left(-0.3333333333333333 \cdot \left(im \cdot im\right) - 2\right)\right)\right)\\
\mathbf{if}\;im \leq 1000000000000:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;im \leq 1.06 \cdot 10^{+44}:\\
\;\;\;\;0.5 \cdot \left(im \cdot -2 + im \cdot \left(-0.08333333333333333 \cdot {re}^{4}\right)\right)\\
\mathbf{elif}\;im \leq 8.2 \cdot 10^{+102}:\\
\;\;\;\;0.5 \cdot \left(-0.0003968253968253968 \cdot {im}^{7}\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if im < 1e12 or 8.1999999999999999e102 < im Initial program 47.6%
/-rgt-identity47.6%
exp-047.6%
associate-*l/47.6%
cos-neg47.6%
associate-*l*47.6%
associate-*r/47.6%
exp-047.6%
/-rgt-identity47.6%
*-commutative47.6%
neg-sub047.6%
cos-neg47.6%
Simplified47.6%
Taylor expanded in im around 0 90.6%
unpow290.6%
Applied egg-rr90.6%
if 1e12 < im < 1.06e44Initial program 100.0%
/-rgt-identity100.0%
exp-0100.0%
associate-*l/100.0%
cos-neg100.0%
associate-*l*100.0%
associate-*r/100.0%
exp-0100.0%
/-rgt-identity100.0%
*-commutative100.0%
neg-sub0100.0%
cos-neg100.0%
Simplified100.0%
Taylor expanded in im around 0 3.3%
Taylor expanded in re around 0 61.3%
Taylor expanded in re around inf 61.3%
associate-*r*61.3%
*-commutative61.3%
associate-*l*61.3%
Simplified61.3%
if 1.06e44 < im < 8.1999999999999999e102Initial program 100.0%
/-rgt-identity100.0%
exp-0100.0%
associate-*l/100.0%
cos-neg100.0%
associate-*l*100.0%
associate-*r/100.0%
exp-0100.0%
/-rgt-identity100.0%
*-commutative100.0%
neg-sub0100.0%
cos-neg100.0%
Simplified100.0%
Taylor expanded in im around 0 100.0%
Taylor expanded in im around inf 100.0%
Taylor expanded in re around 0 81.8%
Final simplification89.7%
(FPCore (re im)
:precision binary64
(if (<= im 480000000.0)
(* 0.5 (* (cos re) (* im -2.0)))
(if (or (<= im 4.7e+256) (not (<= im 6.5e+294)))
(* 0.5 (* -0.0003968253968253968 (pow im 7.0)))
(* 0.5 (* im (+ -2.0 (pow re 2.0)))))))
double code(double re, double im) {
double tmp;
if (im <= 480000000.0) {
tmp = 0.5 * (cos(re) * (im * -2.0));
} else if ((im <= 4.7e+256) || !(im <= 6.5e+294)) {
tmp = 0.5 * (-0.0003968253968253968 * pow(im, 7.0));
} else {
tmp = 0.5 * (im * (-2.0 + pow(re, 2.0)));
}
return tmp;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: tmp
if (im <= 480000000.0d0) then
tmp = 0.5d0 * (cos(re) * (im * (-2.0d0)))
else if ((im <= 4.7d+256) .or. (.not. (im <= 6.5d+294))) then
tmp = 0.5d0 * ((-0.0003968253968253968d0) * (im ** 7.0d0))
else
tmp = 0.5d0 * (im * ((-2.0d0) + (re ** 2.0d0)))
end if
code = tmp
end function
public static double code(double re, double im) {
double tmp;
if (im <= 480000000.0) {
tmp = 0.5 * (Math.cos(re) * (im * -2.0));
} else if ((im <= 4.7e+256) || !(im <= 6.5e+294)) {
tmp = 0.5 * (-0.0003968253968253968 * Math.pow(im, 7.0));
} else {
tmp = 0.5 * (im * (-2.0 + Math.pow(re, 2.0)));
}
return tmp;
}
def code(re, im): tmp = 0 if im <= 480000000.0: tmp = 0.5 * (math.cos(re) * (im * -2.0)) elif (im <= 4.7e+256) or not (im <= 6.5e+294): tmp = 0.5 * (-0.0003968253968253968 * math.pow(im, 7.0)) else: tmp = 0.5 * (im * (-2.0 + math.pow(re, 2.0))) return tmp
function code(re, im) tmp = 0.0 if (im <= 480000000.0) tmp = Float64(0.5 * Float64(cos(re) * Float64(im * -2.0))); elseif ((im <= 4.7e+256) || !(im <= 6.5e+294)) tmp = Float64(0.5 * Float64(-0.0003968253968253968 * (im ^ 7.0))); else tmp = Float64(0.5 * Float64(im * Float64(-2.0 + (re ^ 2.0)))); end return tmp end
function tmp_2 = code(re, im) tmp = 0.0; if (im <= 480000000.0) tmp = 0.5 * (cos(re) * (im * -2.0)); elseif ((im <= 4.7e+256) || ~((im <= 6.5e+294))) tmp = 0.5 * (-0.0003968253968253968 * (im ^ 7.0)); else tmp = 0.5 * (im * (-2.0 + (re ^ 2.0))); end tmp_2 = tmp; end
code[re_, im_] := If[LessEqual[im, 480000000.0], N[(0.5 * N[(N[Cos[re], $MachinePrecision] * N[(im * -2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[Or[LessEqual[im, 4.7e+256], N[Not[LessEqual[im, 6.5e+294]], $MachinePrecision]], N[(0.5 * N[(-0.0003968253968253968 * N[Power[im, 7.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(0.5 * N[(im * N[(-2.0 + N[Power[re, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;im \leq 480000000:\\
\;\;\;\;0.5 \cdot \left(\cos re \cdot \left(im \cdot -2\right)\right)\\
\mathbf{elif}\;im \leq 4.7 \cdot 10^{+256} \lor \neg \left(im \leq 6.5 \cdot 10^{+294}\right):\\
\;\;\;\;0.5 \cdot \left(-0.0003968253968253968 \cdot {im}^{7}\right)\\
\mathbf{else}:\\
\;\;\;\;0.5 \cdot \left(im \cdot \left(-2 + {re}^{2}\right)\right)\\
\end{array}
\end{array}
if im < 4.8e8Initial program 35.5%
/-rgt-identity35.5%
exp-035.5%
associate-*l/35.5%
cos-neg35.5%
associate-*l*35.5%
associate-*r/35.5%
exp-035.5%
/-rgt-identity35.5%
*-commutative35.5%
neg-sub035.5%
cos-neg35.5%
Simplified35.5%
Taylor expanded in im around 0 70.8%
if 4.8e8 < im < 4.69999999999999967e256 or 6.49999999999999965e294 < im Initial program 100.0%
/-rgt-identity100.0%
exp-0100.0%
associate-*l/100.0%
cos-neg100.0%
associate-*l*100.0%
associate-*r/100.0%
exp-0100.0%
/-rgt-identity100.0%
*-commutative100.0%
neg-sub0100.0%
cos-neg100.0%
Simplified100.0%
Taylor expanded in im around 0 90.8%
Taylor expanded in im around inf 90.8%
Taylor expanded in re around 0 69.2%
if 4.69999999999999967e256 < im < 6.49999999999999965e294Initial program 100.0%
/-rgt-identity100.0%
exp-0100.0%
associate-*l/100.0%
cos-neg100.0%
associate-*l*100.0%
associate-*r/100.0%
exp-0100.0%
/-rgt-identity100.0%
*-commutative100.0%
neg-sub0100.0%
cos-neg100.0%
Simplified100.0%
Taylor expanded in im around 0 8.4%
Taylor expanded in re around 0 61.7%
+-commutative61.7%
*-commutative61.7%
distribute-lft-out61.7%
Simplified61.7%
Final simplification70.1%
(FPCore (re im)
:precision binary64
(if (<= im 980000000000.0)
(* 0.5 (* (cos re) (* im -2.0)))
(if (<= im 1.2e+260)
(* 0.5 (* im (- (* -0.0003968253968253968 (pow im 6.0)) 2.0)))
(if (<= im 6.5e+294)
(* 0.5 (* im (+ -2.0 (pow re 2.0))))
(* 0.5 (* -0.0003968253968253968 (pow im 7.0)))))))
double code(double re, double im) {
double tmp;
if (im <= 980000000000.0) {
tmp = 0.5 * (cos(re) * (im * -2.0));
} else if (im <= 1.2e+260) {
tmp = 0.5 * (im * ((-0.0003968253968253968 * pow(im, 6.0)) - 2.0));
} else if (im <= 6.5e+294) {
tmp = 0.5 * (im * (-2.0 + pow(re, 2.0)));
} else {
tmp = 0.5 * (-0.0003968253968253968 * pow(im, 7.0));
}
return tmp;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: tmp
if (im <= 980000000000.0d0) then
tmp = 0.5d0 * (cos(re) * (im * (-2.0d0)))
else if (im <= 1.2d+260) then
tmp = 0.5d0 * (im * (((-0.0003968253968253968d0) * (im ** 6.0d0)) - 2.0d0))
else if (im <= 6.5d+294) then
tmp = 0.5d0 * (im * ((-2.0d0) + (re ** 2.0d0)))
else
tmp = 0.5d0 * ((-0.0003968253968253968d0) * (im ** 7.0d0))
end if
code = tmp
end function
public static double code(double re, double im) {
double tmp;
if (im <= 980000000000.0) {
tmp = 0.5 * (Math.cos(re) * (im * -2.0));
} else if (im <= 1.2e+260) {
tmp = 0.5 * (im * ((-0.0003968253968253968 * Math.pow(im, 6.0)) - 2.0));
} else if (im <= 6.5e+294) {
tmp = 0.5 * (im * (-2.0 + Math.pow(re, 2.0)));
} else {
tmp = 0.5 * (-0.0003968253968253968 * Math.pow(im, 7.0));
}
return tmp;
}
def code(re, im): tmp = 0 if im <= 980000000000.0: tmp = 0.5 * (math.cos(re) * (im * -2.0)) elif im <= 1.2e+260: tmp = 0.5 * (im * ((-0.0003968253968253968 * math.pow(im, 6.0)) - 2.0)) elif im <= 6.5e+294: tmp = 0.5 * (im * (-2.0 + math.pow(re, 2.0))) else: tmp = 0.5 * (-0.0003968253968253968 * math.pow(im, 7.0)) return tmp
function code(re, im) tmp = 0.0 if (im <= 980000000000.0) tmp = Float64(0.5 * Float64(cos(re) * Float64(im * -2.0))); elseif (im <= 1.2e+260) tmp = Float64(0.5 * Float64(im * Float64(Float64(-0.0003968253968253968 * (im ^ 6.0)) - 2.0))); elseif (im <= 6.5e+294) tmp = Float64(0.5 * Float64(im * Float64(-2.0 + (re ^ 2.0)))); else tmp = Float64(0.5 * Float64(-0.0003968253968253968 * (im ^ 7.0))); end return tmp end
function tmp_2 = code(re, im) tmp = 0.0; if (im <= 980000000000.0) tmp = 0.5 * (cos(re) * (im * -2.0)); elseif (im <= 1.2e+260) tmp = 0.5 * (im * ((-0.0003968253968253968 * (im ^ 6.0)) - 2.0)); elseif (im <= 6.5e+294) tmp = 0.5 * (im * (-2.0 + (re ^ 2.0))); else tmp = 0.5 * (-0.0003968253968253968 * (im ^ 7.0)); end tmp_2 = tmp; end
code[re_, im_] := If[LessEqual[im, 980000000000.0], N[(0.5 * N[(N[Cos[re], $MachinePrecision] * N[(im * -2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[im, 1.2e+260], N[(0.5 * N[(im * N[(N[(-0.0003968253968253968 * N[Power[im, 6.0], $MachinePrecision]), $MachinePrecision] - 2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[im, 6.5e+294], N[(0.5 * N[(im * N[(-2.0 + N[Power[re, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(0.5 * N[(-0.0003968253968253968 * N[Power[im, 7.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;im \leq 980000000000:\\
\;\;\;\;0.5 \cdot \left(\cos re \cdot \left(im \cdot -2\right)\right)\\
\mathbf{elif}\;im \leq 1.2 \cdot 10^{+260}:\\
\;\;\;\;0.5 \cdot \left(im \cdot \left(-0.0003968253968253968 \cdot {im}^{6} - 2\right)\right)\\
\mathbf{elif}\;im \leq 6.5 \cdot 10^{+294}:\\
\;\;\;\;0.5 \cdot \left(im \cdot \left(-2 + {re}^{2}\right)\right)\\
\mathbf{else}:\\
\;\;\;\;0.5 \cdot \left(-0.0003968253968253968 \cdot {im}^{7}\right)\\
\end{array}
\end{array}
if im < 9.8e11Initial program 35.5%
/-rgt-identity35.5%
exp-035.5%
associate-*l/35.5%
cos-neg35.5%
associate-*l*35.5%
associate-*r/35.5%
exp-035.5%
/-rgt-identity35.5%
*-commutative35.5%
neg-sub035.5%
cos-neg35.5%
Simplified35.5%
Taylor expanded in im around 0 70.8%
if 9.8e11 < im < 1.20000000000000005e260Initial program 100.0%
/-rgt-identity100.0%
exp-0100.0%
associate-*l/100.0%
cos-neg100.0%
associate-*l*100.0%
associate-*r/100.0%
exp-0100.0%
/-rgt-identity100.0%
*-commutative100.0%
neg-sub0100.0%
cos-neg100.0%
Simplified100.0%
Taylor expanded in im around 0 90.8%
Taylor expanded in im around inf 90.8%
Taylor expanded in re around 0 69.2%
if 1.20000000000000005e260 < im < 6.49999999999999965e294Initial program 100.0%
/-rgt-identity100.0%
exp-0100.0%
associate-*l/100.0%
cos-neg100.0%
associate-*l*100.0%
associate-*r/100.0%
exp-0100.0%
/-rgt-identity100.0%
*-commutative100.0%
neg-sub0100.0%
cos-neg100.0%
Simplified100.0%
Taylor expanded in im around 0 8.6%
Taylor expanded in re around 0 68.5%
+-commutative68.5%
*-commutative68.5%
distribute-lft-out68.5%
Simplified68.5%
if 6.49999999999999965e294 < im Initial program 100.0%
/-rgt-identity100.0%
exp-0100.0%
associate-*l/100.0%
cos-neg100.0%
associate-*l*100.0%
associate-*r/100.0%
exp-0100.0%
/-rgt-identity100.0%
*-commutative100.0%
neg-sub0100.0%
cos-neg100.0%
Simplified100.0%
Taylor expanded in im around 0 100.0%
Taylor expanded in im around inf 100.0%
Taylor expanded in re around 0 100.0%
Final simplification70.5%
(FPCore (re im) :precision binary64 (if (<= im 980000000000.0) (* 0.5 (* (cos re) (* im -2.0))) (* 0.5 (* -0.0003968253968253968 (pow im 7.0)))))
double code(double re, double im) {
double tmp;
if (im <= 980000000000.0) {
tmp = 0.5 * (cos(re) * (im * -2.0));
} else {
tmp = 0.5 * (-0.0003968253968253968 * pow(im, 7.0));
}
return tmp;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: tmp
if (im <= 980000000000.0d0) then
tmp = 0.5d0 * (cos(re) * (im * (-2.0d0)))
else
tmp = 0.5d0 * ((-0.0003968253968253968d0) * (im ** 7.0d0))
end if
code = tmp
end function
public static double code(double re, double im) {
double tmp;
if (im <= 980000000000.0) {
tmp = 0.5 * (Math.cos(re) * (im * -2.0));
} else {
tmp = 0.5 * (-0.0003968253968253968 * Math.pow(im, 7.0));
}
return tmp;
}
def code(re, im): tmp = 0 if im <= 980000000000.0: tmp = 0.5 * (math.cos(re) * (im * -2.0)) else: tmp = 0.5 * (-0.0003968253968253968 * math.pow(im, 7.0)) return tmp
function code(re, im) tmp = 0.0 if (im <= 980000000000.0) tmp = Float64(0.5 * Float64(cos(re) * Float64(im * -2.0))); else tmp = Float64(0.5 * Float64(-0.0003968253968253968 * (im ^ 7.0))); end return tmp end
function tmp_2 = code(re, im) tmp = 0.0; if (im <= 980000000000.0) tmp = 0.5 * (cos(re) * (im * -2.0)); else tmp = 0.5 * (-0.0003968253968253968 * (im ^ 7.0)); end tmp_2 = tmp; end
code[re_, im_] := If[LessEqual[im, 980000000000.0], N[(0.5 * N[(N[Cos[re], $MachinePrecision] * N[(im * -2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(0.5 * N[(-0.0003968253968253968 * N[Power[im, 7.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;im \leq 980000000000:\\
\;\;\;\;0.5 \cdot \left(\cos re \cdot \left(im \cdot -2\right)\right)\\
\mathbf{else}:\\
\;\;\;\;0.5 \cdot \left(-0.0003968253968253968 \cdot {im}^{7}\right)\\
\end{array}
\end{array}
if im < 9.8e11Initial program 35.5%
/-rgt-identity35.5%
exp-035.5%
associate-*l/35.5%
cos-neg35.5%
associate-*l*35.5%
associate-*r/35.5%
exp-035.5%
/-rgt-identity35.5%
*-commutative35.5%
neg-sub035.5%
cos-neg35.5%
Simplified35.5%
Taylor expanded in im around 0 70.8%
if 9.8e11 < im Initial program 100.0%
/-rgt-identity100.0%
exp-0100.0%
associate-*l/100.0%
cos-neg100.0%
associate-*l*100.0%
associate-*r/100.0%
exp-0100.0%
/-rgt-identity100.0%
*-commutative100.0%
neg-sub0100.0%
cos-neg100.0%
Simplified100.0%
Taylor expanded in im around 0 92.3%
Taylor expanded in im around inf 92.3%
Taylor expanded in re around 0 64.4%
Final simplification69.3%
(FPCore (re im) :precision binary64 (if (<= im 4.0) (* 0.5 (* im -2.0)) (* 0.5 (* -0.0003968253968253968 (pow im 7.0)))))
double code(double re, double im) {
double tmp;
if (im <= 4.0) {
tmp = 0.5 * (im * -2.0);
} else {
tmp = 0.5 * (-0.0003968253968253968 * pow(im, 7.0));
}
return tmp;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: tmp
if (im <= 4.0d0) then
tmp = 0.5d0 * (im * (-2.0d0))
else
tmp = 0.5d0 * ((-0.0003968253968253968d0) * (im ** 7.0d0))
end if
code = tmp
end function
public static double code(double re, double im) {
double tmp;
if (im <= 4.0) {
tmp = 0.5 * (im * -2.0);
} else {
tmp = 0.5 * (-0.0003968253968253968 * Math.pow(im, 7.0));
}
return tmp;
}
def code(re, im): tmp = 0 if im <= 4.0: tmp = 0.5 * (im * -2.0) else: tmp = 0.5 * (-0.0003968253968253968 * math.pow(im, 7.0)) return tmp
function code(re, im) tmp = 0.0 if (im <= 4.0) tmp = Float64(0.5 * Float64(im * -2.0)); else tmp = Float64(0.5 * Float64(-0.0003968253968253968 * (im ^ 7.0))); end return tmp end
function tmp_2 = code(re, im) tmp = 0.0; if (im <= 4.0) tmp = 0.5 * (im * -2.0); else tmp = 0.5 * (-0.0003968253968253968 * (im ^ 7.0)); end tmp_2 = tmp; end
code[re_, im_] := If[LessEqual[im, 4.0], N[(0.5 * N[(im * -2.0), $MachinePrecision]), $MachinePrecision], N[(0.5 * N[(-0.0003968253968253968 * N[Power[im, 7.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;im \leq 4:\\
\;\;\;\;0.5 \cdot \left(im \cdot -2\right)\\
\mathbf{else}:\\
\;\;\;\;0.5 \cdot \left(-0.0003968253968253968 \cdot {im}^{7}\right)\\
\end{array}
\end{array}
if im < 4Initial program 34.5%
/-rgt-identity34.5%
exp-034.5%
associate-*l/34.5%
cos-neg34.5%
associate-*l*34.5%
associate-*r/34.5%
exp-034.5%
/-rgt-identity34.5%
*-commutative34.5%
neg-sub034.5%
cos-neg34.5%
Simplified34.5%
Taylor expanded in im around 0 71.8%
Taylor expanded in re around 0 37.2%
*-commutative37.2%
Simplified37.2%
if 4 < im Initial program 100.0%
/-rgt-identity100.0%
exp-0100.0%
associate-*l/100.0%
cos-neg100.0%
associate-*l*100.0%
associate-*r/100.0%
exp-0100.0%
/-rgt-identity100.0%
*-commutative100.0%
neg-sub0100.0%
cos-neg100.0%
Simplified100.0%
Taylor expanded in im around 0 88.2%
Taylor expanded in im around inf 88.2%
Taylor expanded in re around 0 61.6%
(FPCore (re im) :precision binary64 (* 0.5 (* im -2.0)))
double code(double re, double im) {
return 0.5 * (im * -2.0);
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = 0.5d0 * (im * (-2.0d0))
end function
public static double code(double re, double im) {
return 0.5 * (im * -2.0);
}
def code(re, im): return 0.5 * (im * -2.0)
function code(re, im) return Float64(0.5 * Float64(im * -2.0)) end
function tmp = code(re, im) tmp = 0.5 * (im * -2.0); end
code[re_, im_] := N[(0.5 * N[(im * -2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
0.5 \cdot \left(im \cdot -2\right)
\end{array}
Initial program 50.9%
/-rgt-identity50.9%
exp-050.9%
associate-*l/50.9%
cos-neg50.9%
associate-*l*50.9%
associate-*r/50.9%
exp-050.9%
/-rgt-identity50.9%
*-commutative50.9%
neg-sub050.9%
cos-neg50.9%
Simplified50.9%
Taylor expanded in im around 0 55.2%
Taylor expanded in re around 0 28.9%
*-commutative28.9%
Simplified28.9%
(FPCore (re im)
:precision binary64
(if (< (fabs im) 1.0)
(-
(*
(cos re)
(+
(+ im (* (* (* 0.16666666666666666 im) im) im))
(* (* (* (* (* 0.008333333333333333 im) im) im) im) im))))
(* (* 0.5 (cos re)) (- (exp (- 0.0 im)) (exp im)))))
double code(double re, double im) {
double tmp;
if (fabs(im) < 1.0) {
tmp = -(cos(re) * ((im + (((0.16666666666666666 * im) * im) * im)) + (((((0.008333333333333333 * im) * im) * im) * im) * im)));
} else {
tmp = (0.5 * cos(re)) * (exp((0.0 - im)) - exp(im));
}
return tmp;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: tmp
if (abs(im) < 1.0d0) then
tmp = -(cos(re) * ((im + (((0.16666666666666666d0 * im) * im) * im)) + (((((0.008333333333333333d0 * im) * im) * im) * im) * im)))
else
tmp = (0.5d0 * cos(re)) * (exp((0.0d0 - im)) - exp(im))
end if
code = tmp
end function
public static double code(double re, double im) {
double tmp;
if (Math.abs(im) < 1.0) {
tmp = -(Math.cos(re) * ((im + (((0.16666666666666666 * im) * im) * im)) + (((((0.008333333333333333 * im) * im) * im) * im) * im)));
} else {
tmp = (0.5 * Math.cos(re)) * (Math.exp((0.0 - im)) - Math.exp(im));
}
return tmp;
}
def code(re, im): tmp = 0 if math.fabs(im) < 1.0: tmp = -(math.cos(re) * ((im + (((0.16666666666666666 * im) * im) * im)) + (((((0.008333333333333333 * im) * im) * im) * im) * im))) else: tmp = (0.5 * math.cos(re)) * (math.exp((0.0 - im)) - math.exp(im)) return tmp
function code(re, im) tmp = 0.0 if (abs(im) < 1.0) tmp = Float64(-Float64(cos(re) * Float64(Float64(im + Float64(Float64(Float64(0.16666666666666666 * im) * im) * im)) + Float64(Float64(Float64(Float64(Float64(0.008333333333333333 * im) * im) * im) * im) * im)))); else tmp = Float64(Float64(0.5 * cos(re)) * Float64(exp(Float64(0.0 - im)) - exp(im))); end return tmp end
function tmp_2 = code(re, im) tmp = 0.0; if (abs(im) < 1.0) tmp = -(cos(re) * ((im + (((0.16666666666666666 * im) * im) * im)) + (((((0.008333333333333333 * im) * im) * im) * im) * im))); else tmp = (0.5 * cos(re)) * (exp((0.0 - im)) - exp(im)); end tmp_2 = tmp; end
code[re_, im_] := If[Less[N[Abs[im], $MachinePrecision], 1.0], (-N[(N[Cos[re], $MachinePrecision] * N[(N[(im + N[(N[(N[(0.16666666666666666 * im), $MachinePrecision] * im), $MachinePrecision] * im), $MachinePrecision]), $MachinePrecision] + N[(N[(N[(N[(N[(0.008333333333333333 * im), $MachinePrecision] * im), $MachinePrecision] * im), $MachinePrecision] * im), $MachinePrecision] * im), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), N[(N[(0.5 * N[Cos[re], $MachinePrecision]), $MachinePrecision] * N[(N[Exp[N[(0.0 - im), $MachinePrecision]], $MachinePrecision] - N[Exp[im], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\left|im\right| < 1:\\
\;\;\;\;-\cos re \cdot \left(\left(im + \left(\left(0.16666666666666666 \cdot im\right) \cdot im\right) \cdot im\right) + \left(\left(\left(\left(0.008333333333333333 \cdot im\right) \cdot im\right) \cdot im\right) \cdot im\right) \cdot im\right)\\
\mathbf{else}:\\
\;\;\;\;\left(0.5 \cdot \cos re\right) \cdot \left(e^{0 - im} - e^{im}\right)\\
\end{array}
\end{array}
herbie shell --seed 2024106
(FPCore (re im)
:name "math.sin on complex, imaginary part"
:precision binary64
:alt
(if (< (fabs im) 1.0) (- (* (cos re) (+ (+ im (* (* (* 0.16666666666666666 im) im) im)) (* (* (* (* (* 0.008333333333333333 im) im) im) im) im)))) (* (* 0.5 (cos re)) (- (exp (- 0.0 im)) (exp im))))
(* (* 0.5 (cos re)) (- (exp (- 0.0 im)) (exp im))))