
(FPCore (x y) :precision binary64 (/ (* x (+ (/ x y) 1.0)) (+ x 1.0)))
double code(double x, double y) {
return (x * ((x / y) + 1.0)) / (x + 1.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * ((x / y) + 1.0d0)) / (x + 1.0d0)
end function
public static double code(double x, double y) {
return (x * ((x / y) + 1.0)) / (x + 1.0);
}
def code(x, y): return (x * ((x / y) + 1.0)) / (x + 1.0)
function code(x, y) return Float64(Float64(x * Float64(Float64(x / y) + 1.0)) / Float64(x + 1.0)) end
function tmp = code(x, y) tmp = (x * ((x / y) + 1.0)) / (x + 1.0); end
code[x_, y_] := N[(N[(x * N[(N[(x / y), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot \left(\frac{x}{y} + 1\right)}{x + 1}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (* x (+ (/ x y) 1.0)) (+ x 1.0)))
double code(double x, double y) {
return (x * ((x / y) + 1.0)) / (x + 1.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * ((x / y) + 1.0d0)) / (x + 1.0d0)
end function
public static double code(double x, double y) {
return (x * ((x / y) + 1.0)) / (x + 1.0);
}
def code(x, y): return (x * ((x / y) + 1.0)) / (x + 1.0)
function code(x, y) return Float64(Float64(x * Float64(Float64(x / y) + 1.0)) / Float64(x + 1.0)) end
function tmp = code(x, y) tmp = (x * ((x / y) + 1.0)) / (x + 1.0); end
code[x_, y_] := N[(N[(x * N[(N[(x / y), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot \left(\frac{x}{y} + 1\right)}{x + 1}
\end{array}
(FPCore (x y) :precision binary64 (* (/ x (+ x 1.0)) (+ (/ x y) 1.0)))
double code(double x, double y) {
return (x / (x + 1.0)) * ((x / y) + 1.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x / (x + 1.0d0)) * ((x / y) + 1.0d0)
end function
public static double code(double x, double y) {
return (x / (x + 1.0)) * ((x / y) + 1.0);
}
def code(x, y): return (x / (x + 1.0)) * ((x / y) + 1.0)
function code(x, y) return Float64(Float64(x / Float64(x + 1.0)) * Float64(Float64(x / y) + 1.0)) end
function tmp = code(x, y) tmp = (x / (x + 1.0)) * ((x / y) + 1.0); end
code[x_, y_] := N[(N[(x / N[(x + 1.0), $MachinePrecision]), $MachinePrecision] * N[(N[(x / y), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{x + 1} \cdot \left(\frac{x}{y} + 1\right)
\end{array}
Initial program 88.1%
*-commutative88.1%
associate-/l*99.9%
Applied egg-rr99.9%
Final simplification99.9%
(FPCore (x y) :precision binary64 (let* ((t_0 (+ (/ x y) 1.0))) (if (or (<= x -1.0) (not (<= x 1.0))) t_0 (* x t_0))))
double code(double x, double y) {
double t_0 = (x / y) + 1.0;
double tmp;
if ((x <= -1.0) || !(x <= 1.0)) {
tmp = t_0;
} else {
tmp = x * t_0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = (x / y) + 1.0d0
if ((x <= (-1.0d0)) .or. (.not. (x <= 1.0d0))) then
tmp = t_0
else
tmp = x * t_0
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = (x / y) + 1.0;
double tmp;
if ((x <= -1.0) || !(x <= 1.0)) {
tmp = t_0;
} else {
tmp = x * t_0;
}
return tmp;
}
def code(x, y): t_0 = (x / y) + 1.0 tmp = 0 if (x <= -1.0) or not (x <= 1.0): tmp = t_0 else: tmp = x * t_0 return tmp
function code(x, y) t_0 = Float64(Float64(x / y) + 1.0) tmp = 0.0 if ((x <= -1.0) || !(x <= 1.0)) tmp = t_0; else tmp = Float64(x * t_0); end return tmp end
function tmp_2 = code(x, y) t_0 = (x / y) + 1.0; tmp = 0.0; if ((x <= -1.0) || ~((x <= 1.0))) tmp = t_0; else tmp = x * t_0; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(x / y), $MachinePrecision] + 1.0), $MachinePrecision]}, If[Or[LessEqual[x, -1.0], N[Not[LessEqual[x, 1.0]], $MachinePrecision]], t$95$0, N[(x * t$95$0), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x}{y} + 1\\
\mathbf{if}\;x \leq -1 \lor \neg \left(x \leq 1\right):\\
\;\;\;\;t\_0\\
\mathbf{else}:\\
\;\;\;\;x \cdot t\_0\\
\end{array}
\end{array}
if x < -1 or 1 < x Initial program 74.0%
*-commutative74.0%
associate-/l*100.0%
Applied egg-rr100.0%
clear-num99.9%
un-div-inv99.9%
Applied egg-rr99.9%
Taylor expanded in x around inf 96.8%
if -1 < x < 1Initial program 99.9%
*-commutative99.9%
associate-/l*99.9%
Applied egg-rr99.9%
clear-num99.7%
un-div-inv99.7%
Applied egg-rr99.7%
Taylor expanded in x around 0 98.3%
div-inv98.3%
+-commutative98.3%
remove-double-div98.5%
Applied egg-rr98.5%
Final simplification97.7%
(FPCore (x y) :precision binary64 (if (or (<= x -1.0) (not (<= x 28.0))) (/ x y) (* x (+ (/ x y) 1.0))))
double code(double x, double y) {
double tmp;
if ((x <= -1.0) || !(x <= 28.0)) {
tmp = x / y;
} else {
tmp = x * ((x / y) + 1.0);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-1.0d0)) .or. (.not. (x <= 28.0d0))) then
tmp = x / y
else
tmp = x * ((x / y) + 1.0d0)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -1.0) || !(x <= 28.0)) {
tmp = x / y;
} else {
tmp = x * ((x / y) + 1.0);
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -1.0) or not (x <= 28.0): tmp = x / y else: tmp = x * ((x / y) + 1.0) return tmp
function code(x, y) tmp = 0.0 if ((x <= -1.0) || !(x <= 28.0)) tmp = Float64(x / y); else tmp = Float64(x * Float64(Float64(x / y) + 1.0)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -1.0) || ~((x <= 28.0))) tmp = x / y; else tmp = x * ((x / y) + 1.0); end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -1.0], N[Not[LessEqual[x, 28.0]], $MachinePrecision]], N[(x / y), $MachinePrecision], N[(x * N[(N[(x / y), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1 \lor \neg \left(x \leq 28\right):\\
\;\;\;\;\frac{x}{y}\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(\frac{x}{y} + 1\right)\\
\end{array}
\end{array}
if x < -1 or 28 < x Initial program 74.0%
associate-/l*99.8%
Simplified99.8%
Taylor expanded in x around inf 77.0%
if -1 < x < 28Initial program 99.9%
*-commutative99.9%
associate-/l*99.9%
Applied egg-rr99.9%
clear-num99.7%
un-div-inv99.7%
Applied egg-rr99.7%
Taylor expanded in x around 0 98.3%
div-inv98.3%
+-commutative98.3%
remove-double-div98.5%
Applied egg-rr98.5%
Final simplification88.8%
(FPCore (x y) :precision binary64 (if (or (<= x -4.5e+44) (not (<= x 7.6e+56))) (/ x y) (/ x (+ x 1.0))))
double code(double x, double y) {
double tmp;
if ((x <= -4.5e+44) || !(x <= 7.6e+56)) {
tmp = x / y;
} else {
tmp = x / (x + 1.0);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-4.5d+44)) .or. (.not. (x <= 7.6d+56))) then
tmp = x / y
else
tmp = x / (x + 1.0d0)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -4.5e+44) || !(x <= 7.6e+56)) {
tmp = x / y;
} else {
tmp = x / (x + 1.0);
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -4.5e+44) or not (x <= 7.6e+56): tmp = x / y else: tmp = x / (x + 1.0) return tmp
function code(x, y) tmp = 0.0 if ((x <= -4.5e+44) || !(x <= 7.6e+56)) tmp = Float64(x / y); else tmp = Float64(x / Float64(x + 1.0)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -4.5e+44) || ~((x <= 7.6e+56))) tmp = x / y; else tmp = x / (x + 1.0); end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -4.5e+44], N[Not[LessEqual[x, 7.6e+56]], $MachinePrecision]], N[(x / y), $MachinePrecision], N[(x / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -4.5 \cdot 10^{+44} \lor \neg \left(x \leq 7.6 \cdot 10^{+56}\right):\\
\;\;\;\;\frac{x}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{x + 1}\\
\end{array}
\end{array}
if x < -4.5e44 or 7.59999999999999991e56 < x Initial program 69.5%
associate-/l*99.8%
Simplified99.8%
Taylor expanded in x around inf 84.0%
if -4.5e44 < x < 7.59999999999999991e56Initial program 99.9%
associate-/l*99.8%
Simplified99.8%
Taylor expanded in y around inf 71.4%
Final simplification76.3%
(FPCore (x y) :precision binary64 (if (or (<= x -1.0) (not (<= x 0.00019))) (/ x y) x))
double code(double x, double y) {
double tmp;
if ((x <= -1.0) || !(x <= 0.00019)) {
tmp = x / y;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-1.0d0)) .or. (.not. (x <= 0.00019d0))) then
tmp = x / y
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -1.0) || !(x <= 0.00019)) {
tmp = x / y;
} else {
tmp = x;
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -1.0) or not (x <= 0.00019): tmp = x / y else: tmp = x return tmp
function code(x, y) tmp = 0.0 if ((x <= -1.0) || !(x <= 0.00019)) tmp = Float64(x / y); else tmp = x; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -1.0) || ~((x <= 0.00019))) tmp = x / y; else tmp = x; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -1.0], N[Not[LessEqual[x, 0.00019]], $MachinePrecision]], N[(x / y), $MachinePrecision], x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1 \lor \neg \left(x \leq 0.00019\right):\\
\;\;\;\;\frac{x}{y}\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if x < -1 or 1.9000000000000001e-4 < x Initial program 74.2%
associate-/l*99.8%
Simplified99.8%
Taylor expanded in x around inf 76.4%
if -1 < x < 1.9000000000000001e-4Initial program 99.9%
associate-/l*99.9%
Simplified99.9%
Taylor expanded in x around 0 73.3%
Final simplification74.7%
(FPCore (x y) :precision binary64 (if (<= x -1600.0) 1.0 (if (<= x 1.0) x 1.0)))
double code(double x, double y) {
double tmp;
if (x <= -1600.0) {
tmp = 1.0;
} else if (x <= 1.0) {
tmp = x;
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-1600.0d0)) then
tmp = 1.0d0
else if (x <= 1.0d0) then
tmp = x
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -1600.0) {
tmp = 1.0;
} else if (x <= 1.0) {
tmp = x;
} else {
tmp = 1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -1600.0: tmp = 1.0 elif x <= 1.0: tmp = x else: tmp = 1.0 return tmp
function code(x, y) tmp = 0.0 if (x <= -1600.0) tmp = 1.0; elseif (x <= 1.0) tmp = x; else tmp = 1.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -1600.0) tmp = 1.0; elseif (x <= 1.0) tmp = x; else tmp = 1.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -1600.0], 1.0, If[LessEqual[x, 1.0], x, 1.0]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1600:\\
\;\;\;\;1\\
\mathbf{elif}\;x \leq 1:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if x < -1600 or 1 < x Initial program 73.7%
associate-/l*99.8%
Simplified99.8%
Taylor expanded in y around inf 22.6%
Taylor expanded in x around inf 21.4%
if -1600 < x < 1Initial program 99.9%
associate-/l*99.8%
Simplified99.8%
Taylor expanded in x around 0 72.3%
(FPCore (x y) :precision binary64 (* x (/ (+ (/ x y) 1.0) (+ x 1.0))))
double code(double x, double y) {
return x * (((x / y) + 1.0) / (x + 1.0));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x * (((x / y) + 1.0d0) / (x + 1.0d0))
end function
public static double code(double x, double y) {
return x * (((x / y) + 1.0) / (x + 1.0));
}
def code(x, y): return x * (((x / y) + 1.0) / (x + 1.0))
function code(x, y) return Float64(x * Float64(Float64(Float64(x / y) + 1.0) / Float64(x + 1.0))) end
function tmp = code(x, y) tmp = x * (((x / y) + 1.0) / (x + 1.0)); end
code[x_, y_] := N[(x * N[(N[(N[(x / y), $MachinePrecision] + 1.0), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \frac{\frac{x}{y} + 1}{x + 1}
\end{array}
Initial program 88.1%
associate-/l*99.8%
Simplified99.8%
(FPCore (x y) :precision binary64 1.0)
double code(double x, double y) {
return 1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0
end function
public static double code(double x, double y) {
return 1.0;
}
def code(x, y): return 1.0
function code(x, y) return 1.0 end
function tmp = code(x, y) tmp = 1.0; end
code[x_, y_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 88.1%
associate-/l*99.8%
Simplified99.8%
Taylor expanded in y around inf 50.3%
Taylor expanded in x around inf 11.6%
(FPCore (x y) :precision binary64 (* (/ x 1.0) (/ (+ (/ x y) 1.0) (+ x 1.0))))
double code(double x, double y) {
return (x / 1.0) * (((x / y) + 1.0) / (x + 1.0));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x / 1.0d0) * (((x / y) + 1.0d0) / (x + 1.0d0))
end function
public static double code(double x, double y) {
return (x / 1.0) * (((x / y) + 1.0) / (x + 1.0));
}
def code(x, y): return (x / 1.0) * (((x / y) + 1.0) / (x + 1.0))
function code(x, y) return Float64(Float64(x / 1.0) * Float64(Float64(Float64(x / y) + 1.0) / Float64(x + 1.0))) end
function tmp = code(x, y) tmp = (x / 1.0) * (((x / y) + 1.0) / (x + 1.0)); end
code[x_, y_] := N[(N[(x / 1.0), $MachinePrecision] * N[(N[(N[(x / y), $MachinePrecision] + 1.0), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{1} \cdot \frac{\frac{x}{y} + 1}{x + 1}
\end{array}
herbie shell --seed 2024106
(FPCore (x y)
:name "Codec.Picture.Types:toneMapping from JuicyPixels-3.2.6.1"
:precision binary64
:alt
(* (/ x 1.0) (/ (+ (/ x y) 1.0) (+ x 1.0)))
(/ (* x (+ (/ x y) 1.0)) (+ x 1.0)))