
(FPCore (x y) :precision binary64 (+ (+ (* x x) (* (* x 2.0) y)) (* y y)))
double code(double x, double y) {
return ((x * x) + ((x * 2.0) * y)) + (y * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((x * x) + ((x * 2.0d0) * y)) + (y * y)
end function
public static double code(double x, double y) {
return ((x * x) + ((x * 2.0) * y)) + (y * y);
}
def code(x, y): return ((x * x) + ((x * 2.0) * y)) + (y * y)
function code(x, y) return Float64(Float64(Float64(x * x) + Float64(Float64(x * 2.0) * y)) + Float64(y * y)) end
function tmp = code(x, y) tmp = ((x * x) + ((x * 2.0) * y)) + (y * y); end
code[x_, y_] := N[(N[(N[(x * x), $MachinePrecision] + N[(N[(x * 2.0), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot x + \left(x \cdot 2\right) \cdot y\right) + y \cdot y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (+ (+ (* x x) (* (* x 2.0) y)) (* y y)))
double code(double x, double y) {
return ((x * x) + ((x * 2.0) * y)) + (y * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((x * x) + ((x * 2.0d0) * y)) + (y * y)
end function
public static double code(double x, double y) {
return ((x * x) + ((x * 2.0) * y)) + (y * y);
}
def code(x, y): return ((x * x) + ((x * 2.0) * y)) + (y * y)
function code(x, y) return Float64(Float64(Float64(x * x) + Float64(Float64(x * 2.0) * y)) + Float64(y * y)) end
function tmp = code(x, y) tmp = ((x * x) + ((x * 2.0) * y)) + (y * y); end
code[x_, y_] := N[(N[(N[(x * x), $MachinePrecision] + N[(N[(x * 2.0), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot x + \left(x \cdot 2\right) \cdot y\right) + y \cdot y
\end{array}
NOTE: x and y should be sorted in increasing order before calling this function. (FPCore (x y) :precision binary64 (if (<= y 3.8e+132) (+ (* x (+ x (* 2.0 y))) (* y y)) (pow y 2.0)))
assert(x < y);
double code(double x, double y) {
double tmp;
if (y <= 3.8e+132) {
tmp = (x * (x + (2.0 * y))) + (y * y);
} else {
tmp = pow(y, 2.0);
}
return tmp;
}
NOTE: x and y should be sorted in increasing order before calling this function.
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= 3.8d+132) then
tmp = (x * (x + (2.0d0 * y))) + (y * y)
else
tmp = y ** 2.0d0
end if
code = tmp
end function
assert x < y;
public static double code(double x, double y) {
double tmp;
if (y <= 3.8e+132) {
tmp = (x * (x + (2.0 * y))) + (y * y);
} else {
tmp = Math.pow(y, 2.0);
}
return tmp;
}
[x, y] = sort([x, y]) def code(x, y): tmp = 0 if y <= 3.8e+132: tmp = (x * (x + (2.0 * y))) + (y * y) else: tmp = math.pow(y, 2.0) return tmp
x, y = sort([x, y]) function code(x, y) tmp = 0.0 if (y <= 3.8e+132) tmp = Float64(Float64(x * Float64(x + Float64(2.0 * y))) + Float64(y * y)); else tmp = y ^ 2.0; end return tmp end
x, y = num2cell(sort([x, y])){:}
function tmp_2 = code(x, y)
tmp = 0.0;
if (y <= 3.8e+132)
tmp = (x * (x + (2.0 * y))) + (y * y);
else
tmp = y ^ 2.0;
end
tmp_2 = tmp;
end
NOTE: x and y should be sorted in increasing order before calling this function. code[x_, y_] := If[LessEqual[y, 3.8e+132], N[(N[(x * N[(x + N[(2.0 * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision], N[Power[y, 2.0], $MachinePrecision]]
\begin{array}{l}
[x, y] = \mathsf{sort}([x, y])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq 3.8 \cdot 10^{+132}:\\
\;\;\;\;x \cdot \left(x + 2 \cdot y\right) + y \cdot y\\
\mathbf{else}:\\
\;\;\;\;{y}^{2}\\
\end{array}
\end{array}
if y < 3.80000000000000006e132Initial program 95.3%
+-commutative95.3%
associate-*l*95.3%
distribute-lft-out98.6%
Applied egg-rr98.6%
if 3.80000000000000006e132 < y Initial program 81.0%
Taylor expanded in x around 0 97.9%
Final simplification98.5%
NOTE: x and y should be sorted in increasing order before calling this function. (FPCore (x y) :precision binary64 (if (<= x -7.5e+221) (+ (* x (+ x (* 2.0 y))) (* y y)) (fma x x (* y (+ y (* x 2.0))))))
assert(x < y);
double code(double x, double y) {
double tmp;
if (x <= -7.5e+221) {
tmp = (x * (x + (2.0 * y))) + (y * y);
} else {
tmp = fma(x, x, (y * (y + (x * 2.0))));
}
return tmp;
}
x, y = sort([x, y]) function code(x, y) tmp = 0.0 if (x <= -7.5e+221) tmp = Float64(Float64(x * Float64(x + Float64(2.0 * y))) + Float64(y * y)); else tmp = fma(x, x, Float64(y * Float64(y + Float64(x * 2.0)))); end return tmp end
NOTE: x and y should be sorted in increasing order before calling this function. code[x_, y_] := If[LessEqual[x, -7.5e+221], N[(N[(x * N[(x + N[(2.0 * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision], N[(x * x + N[(y * N[(y + N[(x * 2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y] = \mathsf{sort}([x, y])\\
\\
\begin{array}{l}
\mathbf{if}\;x \leq -7.5 \cdot 10^{+221}:\\
\;\;\;\;x \cdot \left(x + 2 \cdot y\right) + y \cdot y\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(x, x, y \cdot \left(y + x \cdot 2\right)\right)\\
\end{array}
\end{array}
if x < -7.50000000000000035e221Initial program 75.0%
+-commutative75.0%
associate-*l*75.0%
distribute-lft-out100.0%
Applied egg-rr100.0%
if -7.50000000000000035e221 < x Initial program 94.2%
associate-+l+94.2%
associate-*l*94.2%
*-commutative94.2%
*-commutative94.2%
+-commutative94.2%
fma-define94.2%
*-commutative94.2%
*-commutative94.2%
associate-*l*94.2%
distribute-rgt-out98.3%
+-commutative98.3%
Simplified98.3%
Final simplification98.4%
NOTE: x and y should be sorted in increasing order before calling this function. (FPCore (x y) :precision binary64 (+ (* x (+ x (* 2.0 y))) (* y y)))
assert(x < y);
double code(double x, double y) {
return (x * (x + (2.0 * y))) + (y * y);
}
NOTE: x and y should be sorted in increasing order before calling this function.
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * (x + (2.0d0 * y))) + (y * y)
end function
assert x < y;
public static double code(double x, double y) {
return (x * (x + (2.0 * y))) + (y * y);
}
[x, y] = sort([x, y]) def code(x, y): return (x * (x + (2.0 * y))) + (y * y)
x, y = sort([x, y]) function code(x, y) return Float64(Float64(x * Float64(x + Float64(2.0 * y))) + Float64(y * y)) end
x, y = num2cell(sort([x, y])){:}
function tmp = code(x, y)
tmp = (x * (x + (2.0 * y))) + (y * y);
end
NOTE: x and y should be sorted in increasing order before calling this function. code[x_, y_] := N[(N[(x * N[(x + N[(2.0 * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y] = \mathsf{sort}([x, y])\\
\\
x \cdot \left(x + 2 \cdot y\right) + y \cdot y
\end{array}
Initial program 93.0%
+-commutative93.0%
associate-*l*93.0%
distribute-lft-out96.1%
Applied egg-rr96.1%
Final simplification96.1%
NOTE: x and y should be sorted in increasing order before calling this function. (FPCore (x y) :precision binary64 (* y (+ y (* x 2.0))))
assert(x < y);
double code(double x, double y) {
return y * (y + (x * 2.0));
}
NOTE: x and y should be sorted in increasing order before calling this function.
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = y * (y + (x * 2.0d0))
end function
assert x < y;
public static double code(double x, double y) {
return y * (y + (x * 2.0));
}
[x, y] = sort([x, y]) def code(x, y): return y * (y + (x * 2.0))
x, y = sort([x, y]) function code(x, y) return Float64(y * Float64(y + Float64(x * 2.0))) end
x, y = num2cell(sort([x, y])){:}
function tmp = code(x, y)
tmp = y * (y + (x * 2.0));
end
NOTE: x and y should be sorted in increasing order before calling this function. code[x_, y_] := N[(y * N[(y + N[(x * 2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y] = \mathsf{sort}([x, y])\\
\\
y \cdot \left(y + x \cdot 2\right)
\end{array}
Initial program 93.0%
Taylor expanded in x around 0 52.0%
associate-*r*52.0%
distribute-rgt-out55.9%
Applied egg-rr55.9%
Final simplification55.9%
NOTE: x and y should be sorted in increasing order before calling this function. (FPCore (x y) :precision binary64 (* y (* x 2.0)))
assert(x < y);
double code(double x, double y) {
return y * (x * 2.0);
}
NOTE: x and y should be sorted in increasing order before calling this function.
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = y * (x * 2.0d0)
end function
assert x < y;
public static double code(double x, double y) {
return y * (x * 2.0);
}
[x, y] = sort([x, y]) def code(x, y): return y * (x * 2.0)
x, y = sort([x, y]) function code(x, y) return Float64(y * Float64(x * 2.0)) end
x, y = num2cell(sort([x, y])){:}
function tmp = code(x, y)
tmp = y * (x * 2.0);
end
NOTE: x and y should be sorted in increasing order before calling this function. code[x_, y_] := N[(y * N[(x * 2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y] = \mathsf{sort}([x, y])\\
\\
y \cdot \left(x \cdot 2\right)
\end{array}
Initial program 93.0%
Taylor expanded in x around 0 52.0%
Taylor expanded in x around inf 14.7%
associate-*r*14.7%
*-commutative14.7%
Simplified14.7%
Final simplification14.7%
(FPCore (x y) :precision binary64 (+ (* x x) (+ (* y y) (* (* x y) 2.0))))
double code(double x, double y) {
return (x * x) + ((y * y) + ((x * y) * 2.0));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * x) + ((y * y) + ((x * y) * 2.0d0))
end function
public static double code(double x, double y) {
return (x * x) + ((y * y) + ((x * y) * 2.0));
}
def code(x, y): return (x * x) + ((y * y) + ((x * y) * 2.0))
function code(x, y) return Float64(Float64(x * x) + Float64(Float64(y * y) + Float64(Float64(x * y) * 2.0))) end
function tmp = code(x, y) tmp = (x * x) + ((y * y) + ((x * y) * 2.0)); end
code[x_, y_] := N[(N[(x * x), $MachinePrecision] + N[(N[(y * y), $MachinePrecision] + N[(N[(x * y), $MachinePrecision] * 2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x + \left(y \cdot y + \left(x \cdot y\right) \cdot 2\right)
\end{array}
herbie shell --seed 2024105
(FPCore (x y)
:name "Examples.Basics.ProofTests:f4 from sbv-4.4"
:precision binary64
:alt
(+ (* x x) (+ (* y y) (* (* x y) 2.0)))
(+ (+ (* x x) (* (* x 2.0) y)) (* y y)))