
(FPCore (x y z t a) :precision binary64 (/ (* (* x y) z) (sqrt (- (* z z) (* t a)))))
double code(double x, double y, double z, double t, double a) {
return ((x * y) * z) / sqrt(((z * z) - (t * a)));
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = ((x * y) * z) / sqrt(((z * z) - (t * a)))
end function
public static double code(double x, double y, double z, double t, double a) {
return ((x * y) * z) / Math.sqrt(((z * z) - (t * a)));
}
def code(x, y, z, t, a): return ((x * y) * z) / math.sqrt(((z * z) - (t * a)))
function code(x, y, z, t, a) return Float64(Float64(Float64(x * y) * z) / sqrt(Float64(Float64(z * z) - Float64(t * a)))) end
function tmp = code(x, y, z, t, a) tmp = ((x * y) * z) / sqrt(((z * z) - (t * a))); end
code[x_, y_, z_, t_, a_] := N[(N[(N[(x * y), $MachinePrecision] * z), $MachinePrecision] / N[Sqrt[N[(N[(z * z), $MachinePrecision] - N[(t * a), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(x \cdot y\right) \cdot z}{\sqrt{z \cdot z - t \cdot a}}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a) :precision binary64 (/ (* (* x y) z) (sqrt (- (* z z) (* t a)))))
double code(double x, double y, double z, double t, double a) {
return ((x * y) * z) / sqrt(((z * z) - (t * a)));
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = ((x * y) * z) / sqrt(((z * z) - (t * a)))
end function
public static double code(double x, double y, double z, double t, double a) {
return ((x * y) * z) / Math.sqrt(((z * z) - (t * a)));
}
def code(x, y, z, t, a): return ((x * y) * z) / math.sqrt(((z * z) - (t * a)))
function code(x, y, z, t, a) return Float64(Float64(Float64(x * y) * z) / sqrt(Float64(Float64(z * z) - Float64(t * a)))) end
function tmp = code(x, y, z, t, a) tmp = ((x * y) * z) / sqrt(((z * z) - (t * a))); end
code[x_, y_, z_, t_, a_] := N[(N[(N[(x * y), $MachinePrecision] * z), $MachinePrecision] / N[Sqrt[N[(N[(z * z), $MachinePrecision] - N[(t * a), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(x \cdot y\right) \cdot z}{\sqrt{z \cdot z - t \cdot a}}
\end{array}
x\_m = (fabs.f64 x)
x\_s = (copysign.f64 #s(literal 1 binary64) x)
y\_m = (fabs.f64 y)
y\_s = (copysign.f64 #s(literal 1 binary64) y)
z\_m = (fabs.f64 z)
z\_s = (copysign.f64 #s(literal 1 binary64) z)
NOTE: x_m, y_m, z_m, t, and a should be sorted in increasing order before calling this function.
(FPCore (z_s y_s x_s x_m y_m z_m t a)
:precision binary64
(*
z_s
(*
y_s
(*
x_s
(if (<= z_m 4.8e+31)
(/ (* x_m (* z_m y_m)) (sqrt (- (* z_m z_m) (* t a))))
(*
(* x_m y_m)
(/ (/ 1.0 (fma -0.5 (* a (/ t z_m)) z_m)) (/ 1.0 z_m))))))))x\_m = fabs(x);
x\_s = copysign(1.0, x);
y\_m = fabs(y);
y\_s = copysign(1.0, y);
z\_m = fabs(z);
z\_s = copysign(1.0, z);
assert(x_m < y_m && y_m < z_m && z_m < t && t < a);
double code(double z_s, double y_s, double x_s, double x_m, double y_m, double z_m, double t, double a) {
double tmp;
if (z_m <= 4.8e+31) {
tmp = (x_m * (z_m * y_m)) / sqrt(((z_m * z_m) - (t * a)));
} else {
tmp = (x_m * y_m) * ((1.0 / fma(-0.5, (a * (t / z_m)), z_m)) / (1.0 / z_m));
}
return z_s * (y_s * (x_s * tmp));
}
x\_m = abs(x) x\_s = copysign(1.0, x) y\_m = abs(y) y\_s = copysign(1.0, y) z\_m = abs(z) z\_s = copysign(1.0, z) x_m, y_m, z_m, t, a = sort([x_m, y_m, z_m, t, a]) function code(z_s, y_s, x_s, x_m, y_m, z_m, t, a) tmp = 0.0 if (z_m <= 4.8e+31) tmp = Float64(Float64(x_m * Float64(z_m * y_m)) / sqrt(Float64(Float64(z_m * z_m) - Float64(t * a)))); else tmp = Float64(Float64(x_m * y_m) * Float64(Float64(1.0 / fma(-0.5, Float64(a * Float64(t / z_m)), z_m)) / Float64(1.0 / z_m))); end return Float64(z_s * Float64(y_s * Float64(x_s * tmp))) end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
z\_m = N[Abs[z], $MachinePrecision]
z\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[z]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, z_m, t, and a should be sorted in increasing order before calling this function.
code[z$95$s_, y$95$s_, x$95$s_, x$95$m_, y$95$m_, z$95$m_, t_, a_] := N[(z$95$s * N[(y$95$s * N[(x$95$s * If[LessEqual[z$95$m, 4.8e+31], N[(N[(x$95$m * N[(z$95$m * y$95$m), $MachinePrecision]), $MachinePrecision] / N[Sqrt[N[(N[(z$95$m * z$95$m), $MachinePrecision] - N[(t * a), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(N[(x$95$m * y$95$m), $MachinePrecision] * N[(N[(1.0 / N[(-0.5 * N[(a * N[(t / z$95$m), $MachinePrecision]), $MachinePrecision] + z$95$m), $MachinePrecision]), $MachinePrecision] / N[(1.0 / z$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
z\_m = \left|z\right|
\\
z\_s = \mathsf{copysign}\left(1, z\right)
\\
[x_m, y_m, z_m, t, a] = \mathsf{sort}([x_m, y_m, z_m, t, a])\\
\\
z\_s \cdot \left(y\_s \cdot \left(x\_s \cdot \begin{array}{l}
\mathbf{if}\;z\_m \leq 4.8 \cdot 10^{+31}:\\
\;\;\;\;\frac{x\_m \cdot \left(z\_m \cdot y\_m\right)}{\sqrt{z\_m \cdot z\_m - t \cdot a}}\\
\mathbf{else}:\\
\;\;\;\;\left(x\_m \cdot y\_m\right) \cdot \frac{\frac{1}{\mathsf{fma}\left(-0.5, a \cdot \frac{t}{z\_m}, z\_m\right)}}{\frac{1}{z\_m}}\\
\end{array}\right)\right)
\end{array}
if z < 4.79999999999999965e31Initial program 70.1%
Taylor expanded in x around 0 70.7%
if 4.79999999999999965e31 < z Initial program 56.5%
associate-/l*60.0%
Simplified60.0%
Taylor expanded in t around 0 90.8%
associate-/l*90.9%
Simplified90.9%
add-exp-log90.9%
+-commutative90.9%
fma-define90.9%
Applied egg-rr90.9%
rem-exp-log90.9%
clear-num90.9%
div-inv90.8%
associate-/r*90.9%
Applied egg-rr90.9%
Final simplification75.4%
x\_m = (fabs.f64 x)
x\_s = (copysign.f64 #s(literal 1 binary64) x)
y\_m = (fabs.f64 y)
y\_s = (copysign.f64 #s(literal 1 binary64) y)
z\_m = (fabs.f64 z)
z\_s = (copysign.f64 #s(literal 1 binary64) z)
NOTE: x_m, y_m, z_m, t, and a should be sorted in increasing order before calling this function.
(FPCore (z_s y_s x_s x_m y_m z_m t a)
:precision binary64
(let* ((t_1 (sqrt (* t (- a)))))
(*
z_s
(*
y_s
(*
x_s
(if (<= z_m 4.8e-124)
(/ (* x_m (* z_m y_m)) t_1)
(if (<= z_m 1e-74)
(* (* x_m y_m) (/ z_m (+ z_m (* -0.5 (* a (/ t z_m))))))
(if (<= z_m 1.1e-70)
(/ (* z_m (* x_m y_m)) t_1)
(* (* x_m y_m) (/ z_m (+ z_m (* -0.5 (* t (/ a z_m))))))))))))))x\_m = fabs(x);
x\_s = copysign(1.0, x);
y\_m = fabs(y);
y\_s = copysign(1.0, y);
z\_m = fabs(z);
z\_s = copysign(1.0, z);
assert(x_m < y_m && y_m < z_m && z_m < t && t < a);
double code(double z_s, double y_s, double x_s, double x_m, double y_m, double z_m, double t, double a) {
double t_1 = sqrt((t * -a));
double tmp;
if (z_m <= 4.8e-124) {
tmp = (x_m * (z_m * y_m)) / t_1;
} else if (z_m <= 1e-74) {
tmp = (x_m * y_m) * (z_m / (z_m + (-0.5 * (a * (t / z_m)))));
} else if (z_m <= 1.1e-70) {
tmp = (z_m * (x_m * y_m)) / t_1;
} else {
tmp = (x_m * y_m) * (z_m / (z_m + (-0.5 * (t * (a / z_m)))));
}
return z_s * (y_s * (x_s * tmp));
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
y\_m = abs(y)
y\_s = copysign(1.0d0, y)
z\_m = abs(z)
z\_s = copysign(1.0d0, z)
NOTE: x_m, y_m, z_m, t, and a should be sorted in increasing order before calling this function.
real(8) function code(z_s, y_s, x_s, x_m, y_m, z_m, t, a)
real(8), intent (in) :: z_s
real(8), intent (in) :: y_s
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y_m
real(8), intent (in) :: z_m
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = sqrt((t * -a))
if (z_m <= 4.8d-124) then
tmp = (x_m * (z_m * y_m)) / t_1
else if (z_m <= 1d-74) then
tmp = (x_m * y_m) * (z_m / (z_m + ((-0.5d0) * (a * (t / z_m)))))
else if (z_m <= 1.1d-70) then
tmp = (z_m * (x_m * y_m)) / t_1
else
tmp = (x_m * y_m) * (z_m / (z_m + ((-0.5d0) * (t * (a / z_m)))))
end if
code = z_s * (y_s * (x_s * tmp))
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
z\_m = Math.abs(z);
z\_s = Math.copySign(1.0, z);
assert x_m < y_m && y_m < z_m && z_m < t && t < a;
public static double code(double z_s, double y_s, double x_s, double x_m, double y_m, double z_m, double t, double a) {
double t_1 = Math.sqrt((t * -a));
double tmp;
if (z_m <= 4.8e-124) {
tmp = (x_m * (z_m * y_m)) / t_1;
} else if (z_m <= 1e-74) {
tmp = (x_m * y_m) * (z_m / (z_m + (-0.5 * (a * (t / z_m)))));
} else if (z_m <= 1.1e-70) {
tmp = (z_m * (x_m * y_m)) / t_1;
} else {
tmp = (x_m * y_m) * (z_m / (z_m + (-0.5 * (t * (a / z_m)))));
}
return z_s * (y_s * (x_s * tmp));
}
x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) y\_m = math.fabs(y) y\_s = math.copysign(1.0, y) z\_m = math.fabs(z) z\_s = math.copysign(1.0, z) [x_m, y_m, z_m, t, a] = sort([x_m, y_m, z_m, t, a]) def code(z_s, y_s, x_s, x_m, y_m, z_m, t, a): t_1 = math.sqrt((t * -a)) tmp = 0 if z_m <= 4.8e-124: tmp = (x_m * (z_m * y_m)) / t_1 elif z_m <= 1e-74: tmp = (x_m * y_m) * (z_m / (z_m + (-0.5 * (a * (t / z_m))))) elif z_m <= 1.1e-70: tmp = (z_m * (x_m * y_m)) / t_1 else: tmp = (x_m * y_m) * (z_m / (z_m + (-0.5 * (t * (a / z_m))))) return z_s * (y_s * (x_s * tmp))
x\_m = abs(x) x\_s = copysign(1.0, x) y\_m = abs(y) y\_s = copysign(1.0, y) z\_m = abs(z) z\_s = copysign(1.0, z) x_m, y_m, z_m, t, a = sort([x_m, y_m, z_m, t, a]) function code(z_s, y_s, x_s, x_m, y_m, z_m, t, a) t_1 = sqrt(Float64(t * Float64(-a))) tmp = 0.0 if (z_m <= 4.8e-124) tmp = Float64(Float64(x_m * Float64(z_m * y_m)) / t_1); elseif (z_m <= 1e-74) tmp = Float64(Float64(x_m * y_m) * Float64(z_m / Float64(z_m + Float64(-0.5 * Float64(a * Float64(t / z_m)))))); elseif (z_m <= 1.1e-70) tmp = Float64(Float64(z_m * Float64(x_m * y_m)) / t_1); else tmp = Float64(Float64(x_m * y_m) * Float64(z_m / Float64(z_m + Float64(-0.5 * Float64(t * Float64(a / z_m)))))); end return Float64(z_s * Float64(y_s * Float64(x_s * tmp))) end
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
y\_m = abs(y);
y\_s = sign(y) * abs(1.0);
z\_m = abs(z);
z\_s = sign(z) * abs(1.0);
x_m, y_m, z_m, t, a = num2cell(sort([x_m, y_m, z_m, t, a])){:}
function tmp_2 = code(z_s, y_s, x_s, x_m, y_m, z_m, t, a)
t_1 = sqrt((t * -a));
tmp = 0.0;
if (z_m <= 4.8e-124)
tmp = (x_m * (z_m * y_m)) / t_1;
elseif (z_m <= 1e-74)
tmp = (x_m * y_m) * (z_m / (z_m + (-0.5 * (a * (t / z_m)))));
elseif (z_m <= 1.1e-70)
tmp = (z_m * (x_m * y_m)) / t_1;
else
tmp = (x_m * y_m) * (z_m / (z_m + (-0.5 * (t * (a / z_m)))));
end
tmp_2 = z_s * (y_s * (x_s * tmp));
end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
z\_m = N[Abs[z], $MachinePrecision]
z\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[z]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, z_m, t, and a should be sorted in increasing order before calling this function.
code[z$95$s_, y$95$s_, x$95$s_, x$95$m_, y$95$m_, z$95$m_, t_, a_] := Block[{t$95$1 = N[Sqrt[N[(t * (-a)), $MachinePrecision]], $MachinePrecision]}, N[(z$95$s * N[(y$95$s * N[(x$95$s * If[LessEqual[z$95$m, 4.8e-124], N[(N[(x$95$m * N[(z$95$m * y$95$m), $MachinePrecision]), $MachinePrecision] / t$95$1), $MachinePrecision], If[LessEqual[z$95$m, 1e-74], N[(N[(x$95$m * y$95$m), $MachinePrecision] * N[(z$95$m / N[(z$95$m + N[(-0.5 * N[(a * N[(t / z$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[z$95$m, 1.1e-70], N[(N[(z$95$m * N[(x$95$m * y$95$m), $MachinePrecision]), $MachinePrecision] / t$95$1), $MachinePrecision], N[(N[(x$95$m * y$95$m), $MachinePrecision] * N[(z$95$m / N[(z$95$m + N[(-0.5 * N[(t * N[(a / z$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
z\_m = \left|z\right|
\\
z\_s = \mathsf{copysign}\left(1, z\right)
\\
[x_m, y_m, z_m, t, a] = \mathsf{sort}([x_m, y_m, z_m, t, a])\\
\\
\begin{array}{l}
t_1 := \sqrt{t \cdot \left(-a\right)}\\
z\_s \cdot \left(y\_s \cdot \left(x\_s \cdot \begin{array}{l}
\mathbf{if}\;z\_m \leq 4.8 \cdot 10^{-124}:\\
\;\;\;\;\frac{x\_m \cdot \left(z\_m \cdot y\_m\right)}{t\_1}\\
\mathbf{elif}\;z\_m \leq 10^{-74}:\\
\;\;\;\;\left(x\_m \cdot y\_m\right) \cdot \frac{z\_m}{z\_m + -0.5 \cdot \left(a \cdot \frac{t}{z\_m}\right)}\\
\mathbf{elif}\;z\_m \leq 1.1 \cdot 10^{-70}:\\
\;\;\;\;\frac{z\_m \cdot \left(x\_m \cdot y\_m\right)}{t\_1}\\
\mathbf{else}:\\
\;\;\;\;\left(x\_m \cdot y\_m\right) \cdot \frac{z\_m}{z\_m + -0.5 \cdot \left(t \cdot \frac{a}{z\_m}\right)}\\
\end{array}\right)\right)
\end{array}
\end{array}
if z < 4.79999999999999985e-124Initial program 65.5%
Taylor expanded in z around 0 44.1%
mul-1-neg44.1%
distribute-rgt-neg-out44.1%
Simplified44.1%
Taylor expanded in x around 0 44.7%
if 4.79999999999999985e-124 < z < 9.99999999999999958e-75Initial program 86.7%
associate-/l*86.6%
Simplified86.6%
Taylor expanded in t around 0 60.9%
associate-/l*60.9%
Simplified60.9%
if 9.99999999999999958e-75 < z < 1.0999999999999999e-70Initial program 100.0%
Taylor expanded in z around 0 100.0%
mul-1-neg100.0%
distribute-rgt-neg-out100.0%
Simplified100.0%
if 1.0999999999999999e-70 < z Initial program 67.3%
associate-/l*69.8%
Simplified69.8%
Taylor expanded in t around 0 85.3%
associate-/l*85.4%
Simplified85.4%
clear-num85.4%
un-div-inv85.4%
Applied egg-rr85.4%
associate-/r/85.4%
Simplified85.4%
Final simplification58.8%
x\_m = (fabs.f64 x)
x\_s = (copysign.f64 #s(literal 1 binary64) x)
y\_m = (fabs.f64 y)
y\_s = (copysign.f64 #s(literal 1 binary64) y)
z\_m = (fabs.f64 z)
z\_s = (copysign.f64 #s(literal 1 binary64) z)
NOTE: x_m, y_m, z_m, t, and a should be sorted in increasing order before calling this function.
(FPCore (z_s y_s x_s x_m y_m z_m t a)
:precision binary64
(let* ((t_1 (sqrt (* t (- a)))))
(*
z_s
(*
y_s
(*
x_s
(if (<= z_m 3.3e-124)
(/ (* x_m (* z_m y_m)) t_1)
(if (<= z_m 6.7e-75)
(* (* x_m y_m) (/ z_m (+ z_m (* -0.5 (* a (/ t z_m))))))
(if (<= z_m 1.32e-70)
(* x_m (* y_m (/ z_m t_1)))
(* (* x_m y_m) (/ z_m (+ z_m (* -0.5 (* t (/ a z_m))))))))))))))x\_m = fabs(x);
x\_s = copysign(1.0, x);
y\_m = fabs(y);
y\_s = copysign(1.0, y);
z\_m = fabs(z);
z\_s = copysign(1.0, z);
assert(x_m < y_m && y_m < z_m && z_m < t && t < a);
double code(double z_s, double y_s, double x_s, double x_m, double y_m, double z_m, double t, double a) {
double t_1 = sqrt((t * -a));
double tmp;
if (z_m <= 3.3e-124) {
tmp = (x_m * (z_m * y_m)) / t_1;
} else if (z_m <= 6.7e-75) {
tmp = (x_m * y_m) * (z_m / (z_m + (-0.5 * (a * (t / z_m)))));
} else if (z_m <= 1.32e-70) {
tmp = x_m * (y_m * (z_m / t_1));
} else {
tmp = (x_m * y_m) * (z_m / (z_m + (-0.5 * (t * (a / z_m)))));
}
return z_s * (y_s * (x_s * tmp));
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
y\_m = abs(y)
y\_s = copysign(1.0d0, y)
z\_m = abs(z)
z\_s = copysign(1.0d0, z)
NOTE: x_m, y_m, z_m, t, and a should be sorted in increasing order before calling this function.
real(8) function code(z_s, y_s, x_s, x_m, y_m, z_m, t, a)
real(8), intent (in) :: z_s
real(8), intent (in) :: y_s
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y_m
real(8), intent (in) :: z_m
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = sqrt((t * -a))
if (z_m <= 3.3d-124) then
tmp = (x_m * (z_m * y_m)) / t_1
else if (z_m <= 6.7d-75) then
tmp = (x_m * y_m) * (z_m / (z_m + ((-0.5d0) * (a * (t / z_m)))))
else if (z_m <= 1.32d-70) then
tmp = x_m * (y_m * (z_m / t_1))
else
tmp = (x_m * y_m) * (z_m / (z_m + ((-0.5d0) * (t * (a / z_m)))))
end if
code = z_s * (y_s * (x_s * tmp))
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
z\_m = Math.abs(z);
z\_s = Math.copySign(1.0, z);
assert x_m < y_m && y_m < z_m && z_m < t && t < a;
public static double code(double z_s, double y_s, double x_s, double x_m, double y_m, double z_m, double t, double a) {
double t_1 = Math.sqrt((t * -a));
double tmp;
if (z_m <= 3.3e-124) {
tmp = (x_m * (z_m * y_m)) / t_1;
} else if (z_m <= 6.7e-75) {
tmp = (x_m * y_m) * (z_m / (z_m + (-0.5 * (a * (t / z_m)))));
} else if (z_m <= 1.32e-70) {
tmp = x_m * (y_m * (z_m / t_1));
} else {
tmp = (x_m * y_m) * (z_m / (z_m + (-0.5 * (t * (a / z_m)))));
}
return z_s * (y_s * (x_s * tmp));
}
x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) y\_m = math.fabs(y) y\_s = math.copysign(1.0, y) z\_m = math.fabs(z) z\_s = math.copysign(1.0, z) [x_m, y_m, z_m, t, a] = sort([x_m, y_m, z_m, t, a]) def code(z_s, y_s, x_s, x_m, y_m, z_m, t, a): t_1 = math.sqrt((t * -a)) tmp = 0 if z_m <= 3.3e-124: tmp = (x_m * (z_m * y_m)) / t_1 elif z_m <= 6.7e-75: tmp = (x_m * y_m) * (z_m / (z_m + (-0.5 * (a * (t / z_m))))) elif z_m <= 1.32e-70: tmp = x_m * (y_m * (z_m / t_1)) else: tmp = (x_m * y_m) * (z_m / (z_m + (-0.5 * (t * (a / z_m))))) return z_s * (y_s * (x_s * tmp))
x\_m = abs(x) x\_s = copysign(1.0, x) y\_m = abs(y) y\_s = copysign(1.0, y) z\_m = abs(z) z\_s = copysign(1.0, z) x_m, y_m, z_m, t, a = sort([x_m, y_m, z_m, t, a]) function code(z_s, y_s, x_s, x_m, y_m, z_m, t, a) t_1 = sqrt(Float64(t * Float64(-a))) tmp = 0.0 if (z_m <= 3.3e-124) tmp = Float64(Float64(x_m * Float64(z_m * y_m)) / t_1); elseif (z_m <= 6.7e-75) tmp = Float64(Float64(x_m * y_m) * Float64(z_m / Float64(z_m + Float64(-0.5 * Float64(a * Float64(t / z_m)))))); elseif (z_m <= 1.32e-70) tmp = Float64(x_m * Float64(y_m * Float64(z_m / t_1))); else tmp = Float64(Float64(x_m * y_m) * Float64(z_m / Float64(z_m + Float64(-0.5 * Float64(t * Float64(a / z_m)))))); end return Float64(z_s * Float64(y_s * Float64(x_s * tmp))) end
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
y\_m = abs(y);
y\_s = sign(y) * abs(1.0);
z\_m = abs(z);
z\_s = sign(z) * abs(1.0);
x_m, y_m, z_m, t, a = num2cell(sort([x_m, y_m, z_m, t, a])){:}
function tmp_2 = code(z_s, y_s, x_s, x_m, y_m, z_m, t, a)
t_1 = sqrt((t * -a));
tmp = 0.0;
if (z_m <= 3.3e-124)
tmp = (x_m * (z_m * y_m)) / t_1;
elseif (z_m <= 6.7e-75)
tmp = (x_m * y_m) * (z_m / (z_m + (-0.5 * (a * (t / z_m)))));
elseif (z_m <= 1.32e-70)
tmp = x_m * (y_m * (z_m / t_1));
else
tmp = (x_m * y_m) * (z_m / (z_m + (-0.5 * (t * (a / z_m)))));
end
tmp_2 = z_s * (y_s * (x_s * tmp));
end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
z\_m = N[Abs[z], $MachinePrecision]
z\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[z]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, z_m, t, and a should be sorted in increasing order before calling this function.
code[z$95$s_, y$95$s_, x$95$s_, x$95$m_, y$95$m_, z$95$m_, t_, a_] := Block[{t$95$1 = N[Sqrt[N[(t * (-a)), $MachinePrecision]], $MachinePrecision]}, N[(z$95$s * N[(y$95$s * N[(x$95$s * If[LessEqual[z$95$m, 3.3e-124], N[(N[(x$95$m * N[(z$95$m * y$95$m), $MachinePrecision]), $MachinePrecision] / t$95$1), $MachinePrecision], If[LessEqual[z$95$m, 6.7e-75], N[(N[(x$95$m * y$95$m), $MachinePrecision] * N[(z$95$m / N[(z$95$m + N[(-0.5 * N[(a * N[(t / z$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[z$95$m, 1.32e-70], N[(x$95$m * N[(y$95$m * N[(z$95$m / t$95$1), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(x$95$m * y$95$m), $MachinePrecision] * N[(z$95$m / N[(z$95$m + N[(-0.5 * N[(t * N[(a / z$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
z\_m = \left|z\right|
\\
z\_s = \mathsf{copysign}\left(1, z\right)
\\
[x_m, y_m, z_m, t, a] = \mathsf{sort}([x_m, y_m, z_m, t, a])\\
\\
\begin{array}{l}
t_1 := \sqrt{t \cdot \left(-a\right)}\\
z\_s \cdot \left(y\_s \cdot \left(x\_s \cdot \begin{array}{l}
\mathbf{if}\;z\_m \leq 3.3 \cdot 10^{-124}:\\
\;\;\;\;\frac{x\_m \cdot \left(z\_m \cdot y\_m\right)}{t\_1}\\
\mathbf{elif}\;z\_m \leq 6.7 \cdot 10^{-75}:\\
\;\;\;\;\left(x\_m \cdot y\_m\right) \cdot \frac{z\_m}{z\_m + -0.5 \cdot \left(a \cdot \frac{t}{z\_m}\right)}\\
\mathbf{elif}\;z\_m \leq 1.32 \cdot 10^{-70}:\\
\;\;\;\;x\_m \cdot \left(y\_m \cdot \frac{z\_m}{t\_1}\right)\\
\mathbf{else}:\\
\;\;\;\;\left(x\_m \cdot y\_m\right) \cdot \frac{z\_m}{z\_m + -0.5 \cdot \left(t \cdot \frac{a}{z\_m}\right)}\\
\end{array}\right)\right)
\end{array}
\end{array}
if z < 3.29999999999999984e-124Initial program 65.5%
Taylor expanded in z around 0 44.1%
mul-1-neg44.1%
distribute-rgt-neg-out44.1%
Simplified44.1%
Taylor expanded in x around 0 44.7%
if 3.29999999999999984e-124 < z < 6.6999999999999996e-75Initial program 86.7%
associate-/l*86.6%
Simplified86.6%
Taylor expanded in t around 0 60.9%
associate-/l*60.9%
Simplified60.9%
if 6.6999999999999996e-75 < z < 1.3200000000000001e-70Initial program 100.0%
associate-/l*98.4%
associate-*l*98.4%
Simplified98.4%
Taylor expanded in z around 0 98.4%
mul-1-neg100.0%
distribute-rgt-neg-out100.0%
Simplified98.4%
if 1.3200000000000001e-70 < z Initial program 67.3%
associate-/l*69.8%
Simplified69.8%
Taylor expanded in t around 0 85.3%
associate-/l*85.4%
Simplified85.4%
clear-num85.4%
un-div-inv85.4%
Applied egg-rr85.4%
associate-/r/85.4%
Simplified85.4%
Final simplification58.8%
x\_m = (fabs.f64 x)
x\_s = (copysign.f64 #s(literal 1 binary64) x)
y\_m = (fabs.f64 y)
y\_s = (copysign.f64 #s(literal 1 binary64) y)
z\_m = (fabs.f64 z)
z\_s = (copysign.f64 #s(literal 1 binary64) z)
NOTE: x_m, y_m, z_m, t, and a should be sorted in increasing order before calling this function.
(FPCore (z_s y_s x_s x_m y_m z_m t a)
:precision binary64
(let* ((t_1 (* x_m (* y_m (/ z_m (sqrt (* t (- a))))))))
(*
z_s
(*
y_s
(*
x_s
(if (<= z_m 1.6e-116)
t_1
(if (<= z_m 1.15e-74)
(* (* x_m y_m) (/ z_m (+ z_m (* -0.5 (* a (/ t z_m))))))
(if (<= z_m 4e-72)
t_1
(* (* x_m y_m) (/ z_m (+ z_m (* -0.5 (* t (/ a z_m))))))))))))))x\_m = fabs(x);
x\_s = copysign(1.0, x);
y\_m = fabs(y);
y\_s = copysign(1.0, y);
z\_m = fabs(z);
z\_s = copysign(1.0, z);
assert(x_m < y_m && y_m < z_m && z_m < t && t < a);
double code(double z_s, double y_s, double x_s, double x_m, double y_m, double z_m, double t, double a) {
double t_1 = x_m * (y_m * (z_m / sqrt((t * -a))));
double tmp;
if (z_m <= 1.6e-116) {
tmp = t_1;
} else if (z_m <= 1.15e-74) {
tmp = (x_m * y_m) * (z_m / (z_m + (-0.5 * (a * (t / z_m)))));
} else if (z_m <= 4e-72) {
tmp = t_1;
} else {
tmp = (x_m * y_m) * (z_m / (z_m + (-0.5 * (t * (a / z_m)))));
}
return z_s * (y_s * (x_s * tmp));
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
y\_m = abs(y)
y\_s = copysign(1.0d0, y)
z\_m = abs(z)
z\_s = copysign(1.0d0, z)
NOTE: x_m, y_m, z_m, t, and a should be sorted in increasing order before calling this function.
real(8) function code(z_s, y_s, x_s, x_m, y_m, z_m, t, a)
real(8), intent (in) :: z_s
real(8), intent (in) :: y_s
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y_m
real(8), intent (in) :: z_m
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = x_m * (y_m * (z_m / sqrt((t * -a))))
if (z_m <= 1.6d-116) then
tmp = t_1
else if (z_m <= 1.15d-74) then
tmp = (x_m * y_m) * (z_m / (z_m + ((-0.5d0) * (a * (t / z_m)))))
else if (z_m <= 4d-72) then
tmp = t_1
else
tmp = (x_m * y_m) * (z_m / (z_m + ((-0.5d0) * (t * (a / z_m)))))
end if
code = z_s * (y_s * (x_s * tmp))
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
z\_m = Math.abs(z);
z\_s = Math.copySign(1.0, z);
assert x_m < y_m && y_m < z_m && z_m < t && t < a;
public static double code(double z_s, double y_s, double x_s, double x_m, double y_m, double z_m, double t, double a) {
double t_1 = x_m * (y_m * (z_m / Math.sqrt((t * -a))));
double tmp;
if (z_m <= 1.6e-116) {
tmp = t_1;
} else if (z_m <= 1.15e-74) {
tmp = (x_m * y_m) * (z_m / (z_m + (-0.5 * (a * (t / z_m)))));
} else if (z_m <= 4e-72) {
tmp = t_1;
} else {
tmp = (x_m * y_m) * (z_m / (z_m + (-0.5 * (t * (a / z_m)))));
}
return z_s * (y_s * (x_s * tmp));
}
x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) y\_m = math.fabs(y) y\_s = math.copysign(1.0, y) z\_m = math.fabs(z) z\_s = math.copysign(1.0, z) [x_m, y_m, z_m, t, a] = sort([x_m, y_m, z_m, t, a]) def code(z_s, y_s, x_s, x_m, y_m, z_m, t, a): t_1 = x_m * (y_m * (z_m / math.sqrt((t * -a)))) tmp = 0 if z_m <= 1.6e-116: tmp = t_1 elif z_m <= 1.15e-74: tmp = (x_m * y_m) * (z_m / (z_m + (-0.5 * (a * (t / z_m))))) elif z_m <= 4e-72: tmp = t_1 else: tmp = (x_m * y_m) * (z_m / (z_m + (-0.5 * (t * (a / z_m))))) return z_s * (y_s * (x_s * tmp))
x\_m = abs(x) x\_s = copysign(1.0, x) y\_m = abs(y) y\_s = copysign(1.0, y) z\_m = abs(z) z\_s = copysign(1.0, z) x_m, y_m, z_m, t, a = sort([x_m, y_m, z_m, t, a]) function code(z_s, y_s, x_s, x_m, y_m, z_m, t, a) t_1 = Float64(x_m * Float64(y_m * Float64(z_m / sqrt(Float64(t * Float64(-a)))))) tmp = 0.0 if (z_m <= 1.6e-116) tmp = t_1; elseif (z_m <= 1.15e-74) tmp = Float64(Float64(x_m * y_m) * Float64(z_m / Float64(z_m + Float64(-0.5 * Float64(a * Float64(t / z_m)))))); elseif (z_m <= 4e-72) tmp = t_1; else tmp = Float64(Float64(x_m * y_m) * Float64(z_m / Float64(z_m + Float64(-0.5 * Float64(t * Float64(a / z_m)))))); end return Float64(z_s * Float64(y_s * Float64(x_s * tmp))) end
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
y\_m = abs(y);
y\_s = sign(y) * abs(1.0);
z\_m = abs(z);
z\_s = sign(z) * abs(1.0);
x_m, y_m, z_m, t, a = num2cell(sort([x_m, y_m, z_m, t, a])){:}
function tmp_2 = code(z_s, y_s, x_s, x_m, y_m, z_m, t, a)
t_1 = x_m * (y_m * (z_m / sqrt((t * -a))));
tmp = 0.0;
if (z_m <= 1.6e-116)
tmp = t_1;
elseif (z_m <= 1.15e-74)
tmp = (x_m * y_m) * (z_m / (z_m + (-0.5 * (a * (t / z_m)))));
elseif (z_m <= 4e-72)
tmp = t_1;
else
tmp = (x_m * y_m) * (z_m / (z_m + (-0.5 * (t * (a / z_m)))));
end
tmp_2 = z_s * (y_s * (x_s * tmp));
end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
z\_m = N[Abs[z], $MachinePrecision]
z\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[z]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, z_m, t, and a should be sorted in increasing order before calling this function.
code[z$95$s_, y$95$s_, x$95$s_, x$95$m_, y$95$m_, z$95$m_, t_, a_] := Block[{t$95$1 = N[(x$95$m * N[(y$95$m * N[(z$95$m / N[Sqrt[N[(t * (-a)), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, N[(z$95$s * N[(y$95$s * N[(x$95$s * If[LessEqual[z$95$m, 1.6e-116], t$95$1, If[LessEqual[z$95$m, 1.15e-74], N[(N[(x$95$m * y$95$m), $MachinePrecision] * N[(z$95$m / N[(z$95$m + N[(-0.5 * N[(a * N[(t / z$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[z$95$m, 4e-72], t$95$1, N[(N[(x$95$m * y$95$m), $MachinePrecision] * N[(z$95$m / N[(z$95$m + N[(-0.5 * N[(t * N[(a / z$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
z\_m = \left|z\right|
\\
z\_s = \mathsf{copysign}\left(1, z\right)
\\
[x_m, y_m, z_m, t, a] = \mathsf{sort}([x_m, y_m, z_m, t, a])\\
\\
\begin{array}{l}
t_1 := x\_m \cdot \left(y\_m \cdot \frac{z\_m}{\sqrt{t \cdot \left(-a\right)}}\right)\\
z\_s \cdot \left(y\_s \cdot \left(x\_s \cdot \begin{array}{l}
\mathbf{if}\;z\_m \leq 1.6 \cdot 10^{-116}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;z\_m \leq 1.15 \cdot 10^{-74}:\\
\;\;\;\;\left(x\_m \cdot y\_m\right) \cdot \frac{z\_m}{z\_m + -0.5 \cdot \left(a \cdot \frac{t}{z\_m}\right)}\\
\mathbf{elif}\;z\_m \leq 4 \cdot 10^{-72}:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;\left(x\_m \cdot y\_m\right) \cdot \frac{z\_m}{z\_m + -0.5 \cdot \left(t \cdot \frac{a}{z\_m}\right)}\\
\end{array}\right)\right)
\end{array}
\end{array}
if z < 1.60000000000000005e-116 or 1.1499999999999999e-74 < z < 3.9999999999999999e-72Initial program 65.6%
associate-/l*65.1%
associate-*l*67.6%
Simplified67.6%
Taylor expanded in z around 0 44.1%
mul-1-neg44.5%
distribute-rgt-neg-out44.5%
Simplified44.1%
if 1.60000000000000005e-116 < z < 1.1499999999999999e-74Initial program 99.5%
associate-/l*99.7%
Simplified99.7%
Taylor expanded in t around 0 81.7%
associate-/l*81.7%
Simplified81.7%
if 3.9999999999999999e-72 < z Initial program 67.6%
associate-/l*70.2%
Simplified70.2%
Taylor expanded in t around 0 84.3%
associate-/l*84.5%
Simplified84.5%
clear-num84.5%
un-div-inv84.5%
Applied egg-rr84.5%
associate-/r/84.5%
Simplified84.5%
Final simplification58.1%
x\_m = (fabs.f64 x)
x\_s = (copysign.f64 #s(literal 1 binary64) x)
y\_m = (fabs.f64 y)
y\_s = (copysign.f64 #s(literal 1 binary64) y)
z\_m = (fabs.f64 z)
z\_s = (copysign.f64 #s(literal 1 binary64) z)
NOTE: x_m, y_m, z_m, t, and a should be sorted in increasing order before calling this function.
(FPCore (z_s y_s x_s x_m y_m z_m t a)
:precision binary64
(*
z_s
(*
y_s
(*
x_s
(if (<= z_m 4.5e+31)
(/ (* x_m (* z_m y_m)) (sqrt (- (* z_m z_m) (* t a))))
(* (* x_m y_m) (/ z_m (+ z_m (* -0.5 (* a (/ t z_m)))))))))))x\_m = fabs(x);
x\_s = copysign(1.0, x);
y\_m = fabs(y);
y\_s = copysign(1.0, y);
z\_m = fabs(z);
z\_s = copysign(1.0, z);
assert(x_m < y_m && y_m < z_m && z_m < t && t < a);
double code(double z_s, double y_s, double x_s, double x_m, double y_m, double z_m, double t, double a) {
double tmp;
if (z_m <= 4.5e+31) {
tmp = (x_m * (z_m * y_m)) / sqrt(((z_m * z_m) - (t * a)));
} else {
tmp = (x_m * y_m) * (z_m / (z_m + (-0.5 * (a * (t / z_m)))));
}
return z_s * (y_s * (x_s * tmp));
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
y\_m = abs(y)
y\_s = copysign(1.0d0, y)
z\_m = abs(z)
z\_s = copysign(1.0d0, z)
NOTE: x_m, y_m, z_m, t, and a should be sorted in increasing order before calling this function.
real(8) function code(z_s, y_s, x_s, x_m, y_m, z_m, t, a)
real(8), intent (in) :: z_s
real(8), intent (in) :: y_s
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y_m
real(8), intent (in) :: z_m
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if (z_m <= 4.5d+31) then
tmp = (x_m * (z_m * y_m)) / sqrt(((z_m * z_m) - (t * a)))
else
tmp = (x_m * y_m) * (z_m / (z_m + ((-0.5d0) * (a * (t / z_m)))))
end if
code = z_s * (y_s * (x_s * tmp))
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
z\_m = Math.abs(z);
z\_s = Math.copySign(1.0, z);
assert x_m < y_m && y_m < z_m && z_m < t && t < a;
public static double code(double z_s, double y_s, double x_s, double x_m, double y_m, double z_m, double t, double a) {
double tmp;
if (z_m <= 4.5e+31) {
tmp = (x_m * (z_m * y_m)) / Math.sqrt(((z_m * z_m) - (t * a)));
} else {
tmp = (x_m * y_m) * (z_m / (z_m + (-0.5 * (a * (t / z_m)))));
}
return z_s * (y_s * (x_s * tmp));
}
x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) y\_m = math.fabs(y) y\_s = math.copysign(1.0, y) z\_m = math.fabs(z) z\_s = math.copysign(1.0, z) [x_m, y_m, z_m, t, a] = sort([x_m, y_m, z_m, t, a]) def code(z_s, y_s, x_s, x_m, y_m, z_m, t, a): tmp = 0 if z_m <= 4.5e+31: tmp = (x_m * (z_m * y_m)) / math.sqrt(((z_m * z_m) - (t * a))) else: tmp = (x_m * y_m) * (z_m / (z_m + (-0.5 * (a * (t / z_m))))) return z_s * (y_s * (x_s * tmp))
x\_m = abs(x) x\_s = copysign(1.0, x) y\_m = abs(y) y\_s = copysign(1.0, y) z\_m = abs(z) z\_s = copysign(1.0, z) x_m, y_m, z_m, t, a = sort([x_m, y_m, z_m, t, a]) function code(z_s, y_s, x_s, x_m, y_m, z_m, t, a) tmp = 0.0 if (z_m <= 4.5e+31) tmp = Float64(Float64(x_m * Float64(z_m * y_m)) / sqrt(Float64(Float64(z_m * z_m) - Float64(t * a)))); else tmp = Float64(Float64(x_m * y_m) * Float64(z_m / Float64(z_m + Float64(-0.5 * Float64(a * Float64(t / z_m)))))); end return Float64(z_s * Float64(y_s * Float64(x_s * tmp))) end
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
y\_m = abs(y);
y\_s = sign(y) * abs(1.0);
z\_m = abs(z);
z\_s = sign(z) * abs(1.0);
x_m, y_m, z_m, t, a = num2cell(sort([x_m, y_m, z_m, t, a])){:}
function tmp_2 = code(z_s, y_s, x_s, x_m, y_m, z_m, t, a)
tmp = 0.0;
if (z_m <= 4.5e+31)
tmp = (x_m * (z_m * y_m)) / sqrt(((z_m * z_m) - (t * a)));
else
tmp = (x_m * y_m) * (z_m / (z_m + (-0.5 * (a * (t / z_m)))));
end
tmp_2 = z_s * (y_s * (x_s * tmp));
end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
z\_m = N[Abs[z], $MachinePrecision]
z\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[z]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, z_m, t, and a should be sorted in increasing order before calling this function.
code[z$95$s_, y$95$s_, x$95$s_, x$95$m_, y$95$m_, z$95$m_, t_, a_] := N[(z$95$s * N[(y$95$s * N[(x$95$s * If[LessEqual[z$95$m, 4.5e+31], N[(N[(x$95$m * N[(z$95$m * y$95$m), $MachinePrecision]), $MachinePrecision] / N[Sqrt[N[(N[(z$95$m * z$95$m), $MachinePrecision] - N[(t * a), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(N[(x$95$m * y$95$m), $MachinePrecision] * N[(z$95$m / N[(z$95$m + N[(-0.5 * N[(a * N[(t / z$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
z\_m = \left|z\right|
\\
z\_s = \mathsf{copysign}\left(1, z\right)
\\
[x_m, y_m, z_m, t, a] = \mathsf{sort}([x_m, y_m, z_m, t, a])\\
\\
z\_s \cdot \left(y\_s \cdot \left(x\_s \cdot \begin{array}{l}
\mathbf{if}\;z\_m \leq 4.5 \cdot 10^{+31}:\\
\;\;\;\;\frac{x\_m \cdot \left(z\_m \cdot y\_m\right)}{\sqrt{z\_m \cdot z\_m - t \cdot a}}\\
\mathbf{else}:\\
\;\;\;\;\left(x\_m \cdot y\_m\right) \cdot \frac{z\_m}{z\_m + -0.5 \cdot \left(a \cdot \frac{t}{z\_m}\right)}\\
\end{array}\right)\right)
\end{array}
if z < 4.4999999999999996e31Initial program 70.1%
Taylor expanded in x around 0 70.7%
if 4.4999999999999996e31 < z Initial program 56.5%
associate-/l*60.0%
Simplified60.0%
Taylor expanded in t around 0 90.8%
associate-/l*90.9%
Simplified90.9%
Final simplification75.4%
x\_m = (fabs.f64 x)
x\_s = (copysign.f64 #s(literal 1 binary64) x)
y\_m = (fabs.f64 y)
y\_s = (copysign.f64 #s(literal 1 binary64) y)
z\_m = (fabs.f64 z)
z\_s = (copysign.f64 #s(literal 1 binary64) z)
NOTE: x_m, y_m, z_m, t, and a should be sorted in increasing order before calling this function.
(FPCore (z_s y_s x_s x_m y_m z_m t a)
:precision binary64
(*
z_s
(*
y_s
(*
x_s
(if (<= z_m 1e+44)
(* x_m (* y_m (/ z_m (sqrt (- (* z_m z_m) (* t a))))))
(* (* x_m y_m) (/ z_m (+ z_m (* -0.5 (* a (/ t z_m)))))))))))x\_m = fabs(x);
x\_s = copysign(1.0, x);
y\_m = fabs(y);
y\_s = copysign(1.0, y);
z\_m = fabs(z);
z\_s = copysign(1.0, z);
assert(x_m < y_m && y_m < z_m && z_m < t && t < a);
double code(double z_s, double y_s, double x_s, double x_m, double y_m, double z_m, double t, double a) {
double tmp;
if (z_m <= 1e+44) {
tmp = x_m * (y_m * (z_m / sqrt(((z_m * z_m) - (t * a)))));
} else {
tmp = (x_m * y_m) * (z_m / (z_m + (-0.5 * (a * (t / z_m)))));
}
return z_s * (y_s * (x_s * tmp));
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
y\_m = abs(y)
y\_s = copysign(1.0d0, y)
z\_m = abs(z)
z\_s = copysign(1.0d0, z)
NOTE: x_m, y_m, z_m, t, and a should be sorted in increasing order before calling this function.
real(8) function code(z_s, y_s, x_s, x_m, y_m, z_m, t, a)
real(8), intent (in) :: z_s
real(8), intent (in) :: y_s
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y_m
real(8), intent (in) :: z_m
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if (z_m <= 1d+44) then
tmp = x_m * (y_m * (z_m / sqrt(((z_m * z_m) - (t * a)))))
else
tmp = (x_m * y_m) * (z_m / (z_m + ((-0.5d0) * (a * (t / z_m)))))
end if
code = z_s * (y_s * (x_s * tmp))
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
z\_m = Math.abs(z);
z\_s = Math.copySign(1.0, z);
assert x_m < y_m && y_m < z_m && z_m < t && t < a;
public static double code(double z_s, double y_s, double x_s, double x_m, double y_m, double z_m, double t, double a) {
double tmp;
if (z_m <= 1e+44) {
tmp = x_m * (y_m * (z_m / Math.sqrt(((z_m * z_m) - (t * a)))));
} else {
tmp = (x_m * y_m) * (z_m / (z_m + (-0.5 * (a * (t / z_m)))));
}
return z_s * (y_s * (x_s * tmp));
}
x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) y\_m = math.fabs(y) y\_s = math.copysign(1.0, y) z\_m = math.fabs(z) z\_s = math.copysign(1.0, z) [x_m, y_m, z_m, t, a] = sort([x_m, y_m, z_m, t, a]) def code(z_s, y_s, x_s, x_m, y_m, z_m, t, a): tmp = 0 if z_m <= 1e+44: tmp = x_m * (y_m * (z_m / math.sqrt(((z_m * z_m) - (t * a))))) else: tmp = (x_m * y_m) * (z_m / (z_m + (-0.5 * (a * (t / z_m))))) return z_s * (y_s * (x_s * tmp))
x\_m = abs(x) x\_s = copysign(1.0, x) y\_m = abs(y) y\_s = copysign(1.0, y) z\_m = abs(z) z\_s = copysign(1.0, z) x_m, y_m, z_m, t, a = sort([x_m, y_m, z_m, t, a]) function code(z_s, y_s, x_s, x_m, y_m, z_m, t, a) tmp = 0.0 if (z_m <= 1e+44) tmp = Float64(x_m * Float64(y_m * Float64(z_m / sqrt(Float64(Float64(z_m * z_m) - Float64(t * a)))))); else tmp = Float64(Float64(x_m * y_m) * Float64(z_m / Float64(z_m + Float64(-0.5 * Float64(a * Float64(t / z_m)))))); end return Float64(z_s * Float64(y_s * Float64(x_s * tmp))) end
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
y\_m = abs(y);
y\_s = sign(y) * abs(1.0);
z\_m = abs(z);
z\_s = sign(z) * abs(1.0);
x_m, y_m, z_m, t, a = num2cell(sort([x_m, y_m, z_m, t, a])){:}
function tmp_2 = code(z_s, y_s, x_s, x_m, y_m, z_m, t, a)
tmp = 0.0;
if (z_m <= 1e+44)
tmp = x_m * (y_m * (z_m / sqrt(((z_m * z_m) - (t * a)))));
else
tmp = (x_m * y_m) * (z_m / (z_m + (-0.5 * (a * (t / z_m)))));
end
tmp_2 = z_s * (y_s * (x_s * tmp));
end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
z\_m = N[Abs[z], $MachinePrecision]
z\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[z]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, z_m, t, and a should be sorted in increasing order before calling this function.
code[z$95$s_, y$95$s_, x$95$s_, x$95$m_, y$95$m_, z$95$m_, t_, a_] := N[(z$95$s * N[(y$95$s * N[(x$95$s * If[LessEqual[z$95$m, 1e+44], N[(x$95$m * N[(y$95$m * N[(z$95$m / N[Sqrt[N[(N[(z$95$m * z$95$m), $MachinePrecision] - N[(t * a), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(x$95$m * y$95$m), $MachinePrecision] * N[(z$95$m / N[(z$95$m + N[(-0.5 * N[(a * N[(t / z$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
z\_m = \left|z\right|
\\
z\_s = \mathsf{copysign}\left(1, z\right)
\\
[x_m, y_m, z_m, t, a] = \mathsf{sort}([x_m, y_m, z_m, t, a])\\
\\
z\_s \cdot \left(y\_s \cdot \left(x\_s \cdot \begin{array}{l}
\mathbf{if}\;z\_m \leq 10^{+44}:\\
\;\;\;\;x\_m \cdot \left(y\_m \cdot \frac{z\_m}{\sqrt{z\_m \cdot z\_m - t \cdot a}}\right)\\
\mathbf{else}:\\
\;\;\;\;\left(x\_m \cdot y\_m\right) \cdot \frac{z\_m}{z\_m + -0.5 \cdot \left(a \cdot \frac{t}{z\_m}\right)}\\
\end{array}\right)\right)
\end{array}
if z < 1.0000000000000001e44Initial program 70.7%
associate-/l*70.3%
associate-*l*72.4%
Simplified72.4%
if 1.0000000000000001e44 < z Initial program 53.4%
associate-/l*57.2%
Simplified57.2%
Taylor expanded in t around 0 93.3%
associate-/l*93.4%
Simplified93.4%
x\_m = (fabs.f64 x) x\_s = (copysign.f64 #s(literal 1 binary64) x) y\_m = (fabs.f64 y) y\_s = (copysign.f64 #s(literal 1 binary64) y) z\_m = (fabs.f64 z) z\_s = (copysign.f64 #s(literal 1 binary64) z) NOTE: x_m, y_m, z_m, t, and a should be sorted in increasing order before calling this function. (FPCore (z_s y_s x_s x_m y_m z_m t a) :precision binary64 (* z_s (* y_s (* x_s (* (* x_m y_m) (/ z_m (+ z_m (* -0.5 (* a (/ t z_m))))))))))
x\_m = fabs(x);
x\_s = copysign(1.0, x);
y\_m = fabs(y);
y\_s = copysign(1.0, y);
z\_m = fabs(z);
z\_s = copysign(1.0, z);
assert(x_m < y_m && y_m < z_m && z_m < t && t < a);
double code(double z_s, double y_s, double x_s, double x_m, double y_m, double z_m, double t, double a) {
return z_s * (y_s * (x_s * ((x_m * y_m) * (z_m / (z_m + (-0.5 * (a * (t / z_m))))))));
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
y\_m = abs(y)
y\_s = copysign(1.0d0, y)
z\_m = abs(z)
z\_s = copysign(1.0d0, z)
NOTE: x_m, y_m, z_m, t, and a should be sorted in increasing order before calling this function.
real(8) function code(z_s, y_s, x_s, x_m, y_m, z_m, t, a)
real(8), intent (in) :: z_s
real(8), intent (in) :: y_s
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y_m
real(8), intent (in) :: z_m
real(8), intent (in) :: t
real(8), intent (in) :: a
code = z_s * (y_s * (x_s * ((x_m * y_m) * (z_m / (z_m + ((-0.5d0) * (a * (t / z_m))))))))
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
z\_m = Math.abs(z);
z\_s = Math.copySign(1.0, z);
assert x_m < y_m && y_m < z_m && z_m < t && t < a;
public static double code(double z_s, double y_s, double x_s, double x_m, double y_m, double z_m, double t, double a) {
return z_s * (y_s * (x_s * ((x_m * y_m) * (z_m / (z_m + (-0.5 * (a * (t / z_m))))))));
}
x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) y\_m = math.fabs(y) y\_s = math.copysign(1.0, y) z\_m = math.fabs(z) z\_s = math.copysign(1.0, z) [x_m, y_m, z_m, t, a] = sort([x_m, y_m, z_m, t, a]) def code(z_s, y_s, x_s, x_m, y_m, z_m, t, a): return z_s * (y_s * (x_s * ((x_m * y_m) * (z_m / (z_m + (-0.5 * (a * (t / z_m))))))))
x\_m = abs(x) x\_s = copysign(1.0, x) y\_m = abs(y) y\_s = copysign(1.0, y) z\_m = abs(z) z\_s = copysign(1.0, z) x_m, y_m, z_m, t, a = sort([x_m, y_m, z_m, t, a]) function code(z_s, y_s, x_s, x_m, y_m, z_m, t, a) return Float64(z_s * Float64(y_s * Float64(x_s * Float64(Float64(x_m * y_m) * Float64(z_m / Float64(z_m + Float64(-0.5 * Float64(a * Float64(t / z_m))))))))) end
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
y\_m = abs(y);
y\_s = sign(y) * abs(1.0);
z\_m = abs(z);
z\_s = sign(z) * abs(1.0);
x_m, y_m, z_m, t, a = num2cell(sort([x_m, y_m, z_m, t, a])){:}
function tmp = code(z_s, y_s, x_s, x_m, y_m, z_m, t, a)
tmp = z_s * (y_s * (x_s * ((x_m * y_m) * (z_m / (z_m + (-0.5 * (a * (t / z_m))))))));
end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
z\_m = N[Abs[z], $MachinePrecision]
z\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[z]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, z_m, t, and a should be sorted in increasing order before calling this function.
code[z$95$s_, y$95$s_, x$95$s_, x$95$m_, y$95$m_, z$95$m_, t_, a_] := N[(z$95$s * N[(y$95$s * N[(x$95$s * N[(N[(x$95$m * y$95$m), $MachinePrecision] * N[(z$95$m / N[(z$95$m + N[(-0.5 * N[(a * N[(t / z$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
z\_m = \left|z\right|
\\
z\_s = \mathsf{copysign}\left(1, z\right)
\\
[x_m, y_m, z_m, t, a] = \mathsf{sort}([x_m, y_m, z_m, t, a])\\
\\
z\_s \cdot \left(y\_s \cdot \left(x\_s \cdot \left(\left(x\_m \cdot y\_m\right) \cdot \frac{z\_m}{z\_m + -0.5 \cdot \left(a \cdot \frac{t}{z\_m}\right)}\right)\right)\right)
\end{array}
Initial program 66.9%
associate-/l*67.4%
Simplified67.4%
Taylor expanded in t around 0 45.2%
associate-/l*45.4%
Simplified45.4%
x\_m = (fabs.f64 x) x\_s = (copysign.f64 #s(literal 1 binary64) x) y\_m = (fabs.f64 y) y\_s = (copysign.f64 #s(literal 1 binary64) y) z\_m = (fabs.f64 z) z\_s = (copysign.f64 #s(literal 1 binary64) z) NOTE: x_m, y_m, z_m, t, and a should be sorted in increasing order before calling this function. (FPCore (z_s y_s x_s x_m y_m z_m t a) :precision binary64 (* z_s (* y_s (* x_s (* x_m (* y_m (/ z_m (+ z_m (* -0.5 (* a (/ t z_m)))))))))))
x\_m = fabs(x);
x\_s = copysign(1.0, x);
y\_m = fabs(y);
y\_s = copysign(1.0, y);
z\_m = fabs(z);
z\_s = copysign(1.0, z);
assert(x_m < y_m && y_m < z_m && z_m < t && t < a);
double code(double z_s, double y_s, double x_s, double x_m, double y_m, double z_m, double t, double a) {
return z_s * (y_s * (x_s * (x_m * (y_m * (z_m / (z_m + (-0.5 * (a * (t / z_m)))))))));
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
y\_m = abs(y)
y\_s = copysign(1.0d0, y)
z\_m = abs(z)
z\_s = copysign(1.0d0, z)
NOTE: x_m, y_m, z_m, t, and a should be sorted in increasing order before calling this function.
real(8) function code(z_s, y_s, x_s, x_m, y_m, z_m, t, a)
real(8), intent (in) :: z_s
real(8), intent (in) :: y_s
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y_m
real(8), intent (in) :: z_m
real(8), intent (in) :: t
real(8), intent (in) :: a
code = z_s * (y_s * (x_s * (x_m * (y_m * (z_m / (z_m + ((-0.5d0) * (a * (t / z_m)))))))))
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
z\_m = Math.abs(z);
z\_s = Math.copySign(1.0, z);
assert x_m < y_m && y_m < z_m && z_m < t && t < a;
public static double code(double z_s, double y_s, double x_s, double x_m, double y_m, double z_m, double t, double a) {
return z_s * (y_s * (x_s * (x_m * (y_m * (z_m / (z_m + (-0.5 * (a * (t / z_m)))))))));
}
x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) y\_m = math.fabs(y) y\_s = math.copysign(1.0, y) z\_m = math.fabs(z) z\_s = math.copysign(1.0, z) [x_m, y_m, z_m, t, a] = sort([x_m, y_m, z_m, t, a]) def code(z_s, y_s, x_s, x_m, y_m, z_m, t, a): return z_s * (y_s * (x_s * (x_m * (y_m * (z_m / (z_m + (-0.5 * (a * (t / z_m)))))))))
x\_m = abs(x) x\_s = copysign(1.0, x) y\_m = abs(y) y\_s = copysign(1.0, y) z\_m = abs(z) z\_s = copysign(1.0, z) x_m, y_m, z_m, t, a = sort([x_m, y_m, z_m, t, a]) function code(z_s, y_s, x_s, x_m, y_m, z_m, t, a) return Float64(z_s * Float64(y_s * Float64(x_s * Float64(x_m * Float64(y_m * Float64(z_m / Float64(z_m + Float64(-0.5 * Float64(a * Float64(t / z_m)))))))))) end
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
y\_m = abs(y);
y\_s = sign(y) * abs(1.0);
z\_m = abs(z);
z\_s = sign(z) * abs(1.0);
x_m, y_m, z_m, t, a = num2cell(sort([x_m, y_m, z_m, t, a])){:}
function tmp = code(z_s, y_s, x_s, x_m, y_m, z_m, t, a)
tmp = z_s * (y_s * (x_s * (x_m * (y_m * (z_m / (z_m + (-0.5 * (a * (t / z_m)))))))));
end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
z\_m = N[Abs[z], $MachinePrecision]
z\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[z]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, z_m, t, and a should be sorted in increasing order before calling this function.
code[z$95$s_, y$95$s_, x$95$s_, x$95$m_, y$95$m_, z$95$m_, t_, a_] := N[(z$95$s * N[(y$95$s * N[(x$95$s * N[(x$95$m * N[(y$95$m * N[(z$95$m / N[(z$95$m + N[(-0.5 * N[(a * N[(t / z$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
z\_m = \left|z\right|
\\
z\_s = \mathsf{copysign}\left(1, z\right)
\\
[x_m, y_m, z_m, t, a] = \mathsf{sort}([x_m, y_m, z_m, t, a])\\
\\
z\_s \cdot \left(y\_s \cdot \left(x\_s \cdot \left(x\_m \cdot \left(y\_m \cdot \frac{z\_m}{z\_m + -0.5 \cdot \left(a \cdot \frac{t}{z\_m}\right)}\right)\right)\right)\right)
\end{array}
Initial program 66.9%
associate-/l*67.4%
associate-*l*69.1%
Simplified69.1%
Taylor expanded in t around 0 45.3%
associate-/l*45.4%
Simplified45.5%
x\_m = (fabs.f64 x) x\_s = (copysign.f64 #s(literal 1 binary64) x) y\_m = (fabs.f64 y) y\_s = (copysign.f64 #s(literal 1 binary64) y) z\_m = (fabs.f64 z) z\_s = (copysign.f64 #s(literal 1 binary64) z) NOTE: x_m, y_m, z_m, t, and a should be sorted in increasing order before calling this function. (FPCore (z_s y_s x_s x_m y_m z_m t a) :precision binary64 (* z_s (* y_s (* x_s (if (<= z_m 6e-183) (* y_m (/ (* z_m x_m) z_m)) (* x_m y_m))))))
x\_m = fabs(x);
x\_s = copysign(1.0, x);
y\_m = fabs(y);
y\_s = copysign(1.0, y);
z\_m = fabs(z);
z\_s = copysign(1.0, z);
assert(x_m < y_m && y_m < z_m && z_m < t && t < a);
double code(double z_s, double y_s, double x_s, double x_m, double y_m, double z_m, double t, double a) {
double tmp;
if (z_m <= 6e-183) {
tmp = y_m * ((z_m * x_m) / z_m);
} else {
tmp = x_m * y_m;
}
return z_s * (y_s * (x_s * tmp));
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
y\_m = abs(y)
y\_s = copysign(1.0d0, y)
z\_m = abs(z)
z\_s = copysign(1.0d0, z)
NOTE: x_m, y_m, z_m, t, and a should be sorted in increasing order before calling this function.
real(8) function code(z_s, y_s, x_s, x_m, y_m, z_m, t, a)
real(8), intent (in) :: z_s
real(8), intent (in) :: y_s
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y_m
real(8), intent (in) :: z_m
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if (z_m <= 6d-183) then
tmp = y_m * ((z_m * x_m) / z_m)
else
tmp = x_m * y_m
end if
code = z_s * (y_s * (x_s * tmp))
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
z\_m = Math.abs(z);
z\_s = Math.copySign(1.0, z);
assert x_m < y_m && y_m < z_m && z_m < t && t < a;
public static double code(double z_s, double y_s, double x_s, double x_m, double y_m, double z_m, double t, double a) {
double tmp;
if (z_m <= 6e-183) {
tmp = y_m * ((z_m * x_m) / z_m);
} else {
tmp = x_m * y_m;
}
return z_s * (y_s * (x_s * tmp));
}
x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) y\_m = math.fabs(y) y\_s = math.copysign(1.0, y) z\_m = math.fabs(z) z\_s = math.copysign(1.0, z) [x_m, y_m, z_m, t, a] = sort([x_m, y_m, z_m, t, a]) def code(z_s, y_s, x_s, x_m, y_m, z_m, t, a): tmp = 0 if z_m <= 6e-183: tmp = y_m * ((z_m * x_m) / z_m) else: tmp = x_m * y_m return z_s * (y_s * (x_s * tmp))
x\_m = abs(x) x\_s = copysign(1.0, x) y\_m = abs(y) y\_s = copysign(1.0, y) z\_m = abs(z) z\_s = copysign(1.0, z) x_m, y_m, z_m, t, a = sort([x_m, y_m, z_m, t, a]) function code(z_s, y_s, x_s, x_m, y_m, z_m, t, a) tmp = 0.0 if (z_m <= 6e-183) tmp = Float64(y_m * Float64(Float64(z_m * x_m) / z_m)); else tmp = Float64(x_m * y_m); end return Float64(z_s * Float64(y_s * Float64(x_s * tmp))) end
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
y\_m = abs(y);
y\_s = sign(y) * abs(1.0);
z\_m = abs(z);
z\_s = sign(z) * abs(1.0);
x_m, y_m, z_m, t, a = num2cell(sort([x_m, y_m, z_m, t, a])){:}
function tmp_2 = code(z_s, y_s, x_s, x_m, y_m, z_m, t, a)
tmp = 0.0;
if (z_m <= 6e-183)
tmp = y_m * ((z_m * x_m) / z_m);
else
tmp = x_m * y_m;
end
tmp_2 = z_s * (y_s * (x_s * tmp));
end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
z\_m = N[Abs[z], $MachinePrecision]
z\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[z]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, z_m, t, and a should be sorted in increasing order before calling this function.
code[z$95$s_, y$95$s_, x$95$s_, x$95$m_, y$95$m_, z$95$m_, t_, a_] := N[(z$95$s * N[(y$95$s * N[(x$95$s * If[LessEqual[z$95$m, 6e-183], N[(y$95$m * N[(N[(z$95$m * x$95$m), $MachinePrecision] / z$95$m), $MachinePrecision]), $MachinePrecision], N[(x$95$m * y$95$m), $MachinePrecision]]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
z\_m = \left|z\right|
\\
z\_s = \mathsf{copysign}\left(1, z\right)
\\
[x_m, y_m, z_m, t, a] = \mathsf{sort}([x_m, y_m, z_m, t, a])\\
\\
z\_s \cdot \left(y\_s \cdot \left(x\_s \cdot \begin{array}{l}
\mathbf{if}\;z\_m \leq 6 \cdot 10^{-183}:\\
\;\;\;\;y\_m \cdot \frac{z\_m \cdot x\_m}{z\_m}\\
\mathbf{else}:\\
\;\;\;\;x\_m \cdot y\_m\\
\end{array}\right)\right)
\end{array}
if z < 5.9999999999999996e-183Initial program 63.8%
associate-/l*63.3%
*-commutative63.3%
associate-*l*67.3%
associate-*r/67.0%
Simplified67.0%
Taylor expanded in z around inf 16.3%
if 5.9999999999999996e-183 < z Initial program 71.4%
associate-/l*73.4%
*-commutative73.4%
associate-*l*72.6%
associate-*r/69.5%
Simplified69.5%
Taylor expanded in z around inf 72.8%
Final simplification39.5%
x\_m = (fabs.f64 x) x\_s = (copysign.f64 #s(literal 1 binary64) x) y\_m = (fabs.f64 y) y\_s = (copysign.f64 #s(literal 1 binary64) y) z\_m = (fabs.f64 z) z\_s = (copysign.f64 #s(literal 1 binary64) z) NOTE: x_m, y_m, z_m, t, and a should be sorted in increasing order before calling this function. (FPCore (z_s y_s x_s x_m y_m z_m t a) :precision binary64 (* z_s (* y_s (* x_s (* x_m y_m)))))
x\_m = fabs(x);
x\_s = copysign(1.0, x);
y\_m = fabs(y);
y\_s = copysign(1.0, y);
z\_m = fabs(z);
z\_s = copysign(1.0, z);
assert(x_m < y_m && y_m < z_m && z_m < t && t < a);
double code(double z_s, double y_s, double x_s, double x_m, double y_m, double z_m, double t, double a) {
return z_s * (y_s * (x_s * (x_m * y_m)));
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
y\_m = abs(y)
y\_s = copysign(1.0d0, y)
z\_m = abs(z)
z\_s = copysign(1.0d0, z)
NOTE: x_m, y_m, z_m, t, and a should be sorted in increasing order before calling this function.
real(8) function code(z_s, y_s, x_s, x_m, y_m, z_m, t, a)
real(8), intent (in) :: z_s
real(8), intent (in) :: y_s
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y_m
real(8), intent (in) :: z_m
real(8), intent (in) :: t
real(8), intent (in) :: a
code = z_s * (y_s * (x_s * (x_m * y_m)))
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
z\_m = Math.abs(z);
z\_s = Math.copySign(1.0, z);
assert x_m < y_m && y_m < z_m && z_m < t && t < a;
public static double code(double z_s, double y_s, double x_s, double x_m, double y_m, double z_m, double t, double a) {
return z_s * (y_s * (x_s * (x_m * y_m)));
}
x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) y\_m = math.fabs(y) y\_s = math.copysign(1.0, y) z\_m = math.fabs(z) z\_s = math.copysign(1.0, z) [x_m, y_m, z_m, t, a] = sort([x_m, y_m, z_m, t, a]) def code(z_s, y_s, x_s, x_m, y_m, z_m, t, a): return z_s * (y_s * (x_s * (x_m * y_m)))
x\_m = abs(x) x\_s = copysign(1.0, x) y\_m = abs(y) y\_s = copysign(1.0, y) z\_m = abs(z) z\_s = copysign(1.0, z) x_m, y_m, z_m, t, a = sort([x_m, y_m, z_m, t, a]) function code(z_s, y_s, x_s, x_m, y_m, z_m, t, a) return Float64(z_s * Float64(y_s * Float64(x_s * Float64(x_m * y_m)))) end
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
y\_m = abs(y);
y\_s = sign(y) * abs(1.0);
z\_m = abs(z);
z\_s = sign(z) * abs(1.0);
x_m, y_m, z_m, t, a = num2cell(sort([x_m, y_m, z_m, t, a])){:}
function tmp = code(z_s, y_s, x_s, x_m, y_m, z_m, t, a)
tmp = z_s * (y_s * (x_s * (x_m * y_m)));
end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
z\_m = N[Abs[z], $MachinePrecision]
z\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[z]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, z_m, t, and a should be sorted in increasing order before calling this function.
code[z$95$s_, y$95$s_, x$95$s_, x$95$m_, y$95$m_, z$95$m_, t_, a_] := N[(z$95$s * N[(y$95$s * N[(x$95$s * N[(x$95$m * y$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
z\_m = \left|z\right|
\\
z\_s = \mathsf{copysign}\left(1, z\right)
\\
[x_m, y_m, z_m, t, a] = \mathsf{sort}([x_m, y_m, z_m, t, a])\\
\\
z\_s \cdot \left(y\_s \cdot \left(x\_s \cdot \left(x\_m \cdot y\_m\right)\right)\right)
\end{array}
Initial program 66.9%
associate-/l*67.4%
*-commutative67.4%
associate-*l*69.4%
associate-*r/68.0%
Simplified68.0%
Taylor expanded in z around inf 37.7%
Final simplification37.7%
(FPCore (x y z t a)
:precision binary64
(if (< z -3.1921305903852764e+46)
(- (* y x))
(if (< z 5.976268120920894e+90)
(/ (* x z) (/ (sqrt (- (* z z) (* a t))) y))
(* y x))))
double code(double x, double y, double z, double t, double a) {
double tmp;
if (z < -3.1921305903852764e+46) {
tmp = -(y * x);
} else if (z < 5.976268120920894e+90) {
tmp = (x * z) / (sqrt(((z * z) - (a * t))) / y);
} else {
tmp = y * x;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if (z < (-3.1921305903852764d+46)) then
tmp = -(y * x)
else if (z < 5.976268120920894d+90) then
tmp = (x * z) / (sqrt(((z * z) - (a * t))) / y)
else
tmp = y * x
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if (z < -3.1921305903852764e+46) {
tmp = -(y * x);
} else if (z < 5.976268120920894e+90) {
tmp = (x * z) / (Math.sqrt(((z * z) - (a * t))) / y);
} else {
tmp = y * x;
}
return tmp;
}
def code(x, y, z, t, a): tmp = 0 if z < -3.1921305903852764e+46: tmp = -(y * x) elif z < 5.976268120920894e+90: tmp = (x * z) / (math.sqrt(((z * z) - (a * t))) / y) else: tmp = y * x return tmp
function code(x, y, z, t, a) tmp = 0.0 if (z < -3.1921305903852764e+46) tmp = Float64(-Float64(y * x)); elseif (z < 5.976268120920894e+90) tmp = Float64(Float64(x * z) / Float64(sqrt(Float64(Float64(z * z) - Float64(a * t))) / y)); else tmp = Float64(y * x); end return tmp end
function tmp_2 = code(x, y, z, t, a) tmp = 0.0; if (z < -3.1921305903852764e+46) tmp = -(y * x); elseif (z < 5.976268120920894e+90) tmp = (x * z) / (sqrt(((z * z) - (a * t))) / y); else tmp = y * x; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := If[Less[z, -3.1921305903852764e+46], (-N[(y * x), $MachinePrecision]), If[Less[z, 5.976268120920894e+90], N[(N[(x * z), $MachinePrecision] / N[(N[Sqrt[N[(N[(z * z), $MachinePrecision] - N[(a * t), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision], N[(y * x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z < -3.1921305903852764 \cdot 10^{+46}:\\
\;\;\;\;-y \cdot x\\
\mathbf{elif}\;z < 5.976268120920894 \cdot 10^{+90}:\\
\;\;\;\;\frac{x \cdot z}{\frac{\sqrt{z \cdot z - a \cdot t}}{y}}\\
\mathbf{else}:\\
\;\;\;\;y \cdot x\\
\end{array}
\end{array}
herbie shell --seed 2024105
(FPCore (x y z t a)
:name "Statistics.Math.RootFinding:ridders from math-functions-0.1.5.2"
:precision binary64
:alt
(if (< z -3.1921305903852764e+46) (- (* y x)) (if (< z 5.976268120920894e+90) (/ (* x z) (/ (sqrt (- (* z z) (* a t))) y)) (* y x)))
(/ (* (* x y) z) (sqrt (- (* z z) (* t a)))))