
(FPCore (a b c) :precision binary64 (/ (+ (- b) (sqrt (- (* b b) (* (* 4.0 a) c)))) (* 2.0 a)))
double code(double a, double b, double c) {
return (-b + sqrt(((b * b) - ((4.0 * a) * c)))) / (2.0 * a);
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = (-b + sqrt(((b * b) - ((4.0d0 * a) * c)))) / (2.0d0 * a)
end function
public static double code(double a, double b, double c) {
return (-b + Math.sqrt(((b * b) - ((4.0 * a) * c)))) / (2.0 * a);
}
def code(a, b, c): return (-b + math.sqrt(((b * b) - ((4.0 * a) * c)))) / (2.0 * a)
function code(a, b, c) return Float64(Float64(Float64(-b) + sqrt(Float64(Float64(b * b) - Float64(Float64(4.0 * a) * c)))) / Float64(2.0 * a)) end
function tmp = code(a, b, c) tmp = (-b + sqrt(((b * b) - ((4.0 * a) * c)))) / (2.0 * a); end
code[a_, b_, c_] := N[(N[((-b) + N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(N[(4.0 * a), $MachinePrecision] * c), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] / N[(2.0 * a), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(-b\right) + \sqrt{b \cdot b - \left(4 \cdot a\right) \cdot c}}{2 \cdot a}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b c) :precision binary64 (/ (+ (- b) (sqrt (- (* b b) (* (* 4.0 a) c)))) (* 2.0 a)))
double code(double a, double b, double c) {
return (-b + sqrt(((b * b) - ((4.0 * a) * c)))) / (2.0 * a);
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = (-b + sqrt(((b * b) - ((4.0d0 * a) * c)))) / (2.0d0 * a)
end function
public static double code(double a, double b, double c) {
return (-b + Math.sqrt(((b * b) - ((4.0 * a) * c)))) / (2.0 * a);
}
def code(a, b, c): return (-b + math.sqrt(((b * b) - ((4.0 * a) * c)))) / (2.0 * a)
function code(a, b, c) return Float64(Float64(Float64(-b) + sqrt(Float64(Float64(b * b) - Float64(Float64(4.0 * a) * c)))) / Float64(2.0 * a)) end
function tmp = code(a, b, c) tmp = (-b + sqrt(((b * b) - ((4.0 * a) * c)))) / (2.0 * a); end
code[a_, b_, c_] := N[(N[((-b) + N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(N[(4.0 * a), $MachinePrecision] * c), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] / N[(2.0 * a), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(-b\right) + \sqrt{b \cdot b - \left(4 \cdot a\right) \cdot c}}{2 \cdot a}
\end{array}
(FPCore (a b c)
:precision binary64
(/
(+
c
(+
(* 2.0 (/ (* (pow a 2.0) (pow c 3.0)) (pow b 4.0)))
(+
(* 5.0 (/ (* (pow a 3.0) (pow c 4.0)) (pow b 6.0)))
(/ (* a (pow c 2.0)) (pow b 2.0)))))
(- b)))
double code(double a, double b, double c) {
return (c + ((2.0 * ((pow(a, 2.0) * pow(c, 3.0)) / pow(b, 4.0))) + ((5.0 * ((pow(a, 3.0) * pow(c, 4.0)) / pow(b, 6.0))) + ((a * pow(c, 2.0)) / pow(b, 2.0))))) / -b;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = (c + ((2.0d0 * (((a ** 2.0d0) * (c ** 3.0d0)) / (b ** 4.0d0))) + ((5.0d0 * (((a ** 3.0d0) * (c ** 4.0d0)) / (b ** 6.0d0))) + ((a * (c ** 2.0d0)) / (b ** 2.0d0))))) / -b
end function
public static double code(double a, double b, double c) {
return (c + ((2.0 * ((Math.pow(a, 2.0) * Math.pow(c, 3.0)) / Math.pow(b, 4.0))) + ((5.0 * ((Math.pow(a, 3.0) * Math.pow(c, 4.0)) / Math.pow(b, 6.0))) + ((a * Math.pow(c, 2.0)) / Math.pow(b, 2.0))))) / -b;
}
def code(a, b, c): return (c + ((2.0 * ((math.pow(a, 2.0) * math.pow(c, 3.0)) / math.pow(b, 4.0))) + ((5.0 * ((math.pow(a, 3.0) * math.pow(c, 4.0)) / math.pow(b, 6.0))) + ((a * math.pow(c, 2.0)) / math.pow(b, 2.0))))) / -b
function code(a, b, c) return Float64(Float64(c + Float64(Float64(2.0 * Float64(Float64((a ^ 2.0) * (c ^ 3.0)) / (b ^ 4.0))) + Float64(Float64(5.0 * Float64(Float64((a ^ 3.0) * (c ^ 4.0)) / (b ^ 6.0))) + Float64(Float64(a * (c ^ 2.0)) / (b ^ 2.0))))) / Float64(-b)) end
function tmp = code(a, b, c) tmp = (c + ((2.0 * (((a ^ 2.0) * (c ^ 3.0)) / (b ^ 4.0))) + ((5.0 * (((a ^ 3.0) * (c ^ 4.0)) / (b ^ 6.0))) + ((a * (c ^ 2.0)) / (b ^ 2.0))))) / -b; end
code[a_, b_, c_] := N[(N[(c + N[(N[(2.0 * N[(N[(N[Power[a, 2.0], $MachinePrecision] * N[Power[c, 3.0], $MachinePrecision]), $MachinePrecision] / N[Power[b, 4.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[(5.0 * N[(N[(N[Power[a, 3.0], $MachinePrecision] * N[Power[c, 4.0], $MachinePrecision]), $MachinePrecision] / N[Power[b, 6.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[(a * N[Power[c, 2.0], $MachinePrecision]), $MachinePrecision] / N[Power[b, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / (-b)), $MachinePrecision]
\begin{array}{l}
\\
\frac{c + \left(2 \cdot \frac{{a}^{2} \cdot {c}^{3}}{{b}^{4}} + \left(5 \cdot \frac{{a}^{3} \cdot {c}^{4}}{{b}^{6}} + \frac{a \cdot {c}^{2}}{{b}^{2}}\right)\right)}{-b}
\end{array}
Initial program 35.4%
*-commutative35.4%
Simplified35.4%
Taylor expanded in c around 0 95.1%
Simplified95.1%
Taylor expanded in b around -inf 95.3%
Final simplification95.3%
(FPCore (a b c)
:precision binary64
(*
c
(+
(*
c
(-
(*
c
(+
(* -5.0 (/ (* c (pow a 3.0)) (pow b 7.0)))
(* -2.0 (/ (pow a 2.0) (pow b 5.0)))))
(/ a (pow b 3.0))))
(/ -1.0 b))))
double code(double a, double b, double c) {
return c * ((c * ((c * ((-5.0 * ((c * pow(a, 3.0)) / pow(b, 7.0))) + (-2.0 * (pow(a, 2.0) / pow(b, 5.0))))) - (a / pow(b, 3.0)))) + (-1.0 / b));
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = c * ((c * ((c * (((-5.0d0) * ((c * (a ** 3.0d0)) / (b ** 7.0d0))) + ((-2.0d0) * ((a ** 2.0d0) / (b ** 5.0d0))))) - (a / (b ** 3.0d0)))) + ((-1.0d0) / b))
end function
public static double code(double a, double b, double c) {
return c * ((c * ((c * ((-5.0 * ((c * Math.pow(a, 3.0)) / Math.pow(b, 7.0))) + (-2.0 * (Math.pow(a, 2.0) / Math.pow(b, 5.0))))) - (a / Math.pow(b, 3.0)))) + (-1.0 / b));
}
def code(a, b, c): return c * ((c * ((c * ((-5.0 * ((c * math.pow(a, 3.0)) / math.pow(b, 7.0))) + (-2.0 * (math.pow(a, 2.0) / math.pow(b, 5.0))))) - (a / math.pow(b, 3.0)))) + (-1.0 / b))
function code(a, b, c) return Float64(c * Float64(Float64(c * Float64(Float64(c * Float64(Float64(-5.0 * Float64(Float64(c * (a ^ 3.0)) / (b ^ 7.0))) + Float64(-2.0 * Float64((a ^ 2.0) / (b ^ 5.0))))) - Float64(a / (b ^ 3.0)))) + Float64(-1.0 / b))) end
function tmp = code(a, b, c) tmp = c * ((c * ((c * ((-5.0 * ((c * (a ^ 3.0)) / (b ^ 7.0))) + (-2.0 * ((a ^ 2.0) / (b ^ 5.0))))) - (a / (b ^ 3.0)))) + (-1.0 / b)); end
code[a_, b_, c_] := N[(c * N[(N[(c * N[(N[(c * N[(N[(-5.0 * N[(N[(c * N[Power[a, 3.0], $MachinePrecision]), $MachinePrecision] / N[Power[b, 7.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(-2.0 * N[(N[Power[a, 2.0], $MachinePrecision] / N[Power[b, 5.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(a / N[Power[b, 3.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(-1.0 / b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
c \cdot \left(c \cdot \left(c \cdot \left(-5 \cdot \frac{c \cdot {a}^{3}}{{b}^{7}} + -2 \cdot \frac{{a}^{2}}{{b}^{5}}\right) - \frac{a}{{b}^{3}}\right) + \frac{-1}{b}\right)
\end{array}
Initial program 35.4%
*-commutative35.4%
Simplified35.4%
Taylor expanded in c around 0 95.1%
Simplified95.1%
Taylor expanded in c around 0 95.1%
Final simplification95.1%
(FPCore (a b c) :precision binary64 (- (* (pow c 3.0) (- (/ (* (pow a 2.0) -2.0) (pow b 5.0)) (/ (/ a c) (pow b 3.0)))) (/ c b)))
double code(double a, double b, double c) {
return (pow(c, 3.0) * (((pow(a, 2.0) * -2.0) / pow(b, 5.0)) - ((a / c) / pow(b, 3.0)))) - (c / b);
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = ((c ** 3.0d0) * ((((a ** 2.0d0) * (-2.0d0)) / (b ** 5.0d0)) - ((a / c) / (b ** 3.0d0)))) - (c / b)
end function
public static double code(double a, double b, double c) {
return (Math.pow(c, 3.0) * (((Math.pow(a, 2.0) * -2.0) / Math.pow(b, 5.0)) - ((a / c) / Math.pow(b, 3.0)))) - (c / b);
}
def code(a, b, c): return (math.pow(c, 3.0) * (((math.pow(a, 2.0) * -2.0) / math.pow(b, 5.0)) - ((a / c) / math.pow(b, 3.0)))) - (c / b)
function code(a, b, c) return Float64(Float64((c ^ 3.0) * Float64(Float64(Float64((a ^ 2.0) * -2.0) / (b ^ 5.0)) - Float64(Float64(a / c) / (b ^ 3.0)))) - Float64(c / b)) end
function tmp = code(a, b, c) tmp = ((c ^ 3.0) * ((((a ^ 2.0) * -2.0) / (b ^ 5.0)) - ((a / c) / (b ^ 3.0)))) - (c / b); end
code[a_, b_, c_] := N[(N[(N[Power[c, 3.0], $MachinePrecision] * N[(N[(N[(N[Power[a, 2.0], $MachinePrecision] * -2.0), $MachinePrecision] / N[Power[b, 5.0], $MachinePrecision]), $MachinePrecision] - N[(N[(a / c), $MachinePrecision] / N[Power[b, 3.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(c / b), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{c}^{3} \cdot \left(\frac{{a}^{2} \cdot -2}{{b}^{5}} - \frac{\frac{a}{c}}{{b}^{3}}\right) - \frac{c}{b}
\end{array}
Initial program 35.4%
*-commutative35.4%
Simplified35.4%
Taylor expanded in a around 0 93.9%
Taylor expanded in c around inf 93.9%
mul-1-neg93.9%
unsub-neg93.9%
associate-*r/93.9%
*-commutative93.9%
associate-/r*93.9%
Simplified93.9%
Final simplification93.9%
(FPCore (a b c) :precision binary64 (* c (+ (* c (- (* -2.0 (/ (* c (pow a 2.0)) (pow b 5.0))) (/ a (pow b 3.0)))) (/ -1.0 b))))
double code(double a, double b, double c) {
return c * ((c * ((-2.0 * ((c * pow(a, 2.0)) / pow(b, 5.0))) - (a / pow(b, 3.0)))) + (-1.0 / b));
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = c * ((c * (((-2.0d0) * ((c * (a ** 2.0d0)) / (b ** 5.0d0))) - (a / (b ** 3.0d0)))) + ((-1.0d0) / b))
end function
public static double code(double a, double b, double c) {
return c * ((c * ((-2.0 * ((c * Math.pow(a, 2.0)) / Math.pow(b, 5.0))) - (a / Math.pow(b, 3.0)))) + (-1.0 / b));
}
def code(a, b, c): return c * ((c * ((-2.0 * ((c * math.pow(a, 2.0)) / math.pow(b, 5.0))) - (a / math.pow(b, 3.0)))) + (-1.0 / b))
function code(a, b, c) return Float64(c * Float64(Float64(c * Float64(Float64(-2.0 * Float64(Float64(c * (a ^ 2.0)) / (b ^ 5.0))) - Float64(a / (b ^ 3.0)))) + Float64(-1.0 / b))) end
function tmp = code(a, b, c) tmp = c * ((c * ((-2.0 * ((c * (a ^ 2.0)) / (b ^ 5.0))) - (a / (b ^ 3.0)))) + (-1.0 / b)); end
code[a_, b_, c_] := N[(c * N[(N[(c * N[(N[(-2.0 * N[(N[(c * N[Power[a, 2.0], $MachinePrecision]), $MachinePrecision] / N[Power[b, 5.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(a / N[Power[b, 3.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(-1.0 / b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
c \cdot \left(c \cdot \left(-2 \cdot \frac{c \cdot {a}^{2}}{{b}^{5}} - \frac{a}{{b}^{3}}\right) + \frac{-1}{b}\right)
\end{array}
Initial program 35.4%
*-commutative35.4%
Simplified35.4%
Taylor expanded in c around 0 93.7%
Final simplification93.7%
(FPCore (a b c) :precision binary64 (/ (fma a (pow (/ c b) 2.0) c) (- b)))
double code(double a, double b, double c) {
return fma(a, pow((c / b), 2.0), c) / -b;
}
function code(a, b, c) return Float64(fma(a, (Float64(c / b) ^ 2.0), c) / Float64(-b)) end
code[a_, b_, c_] := N[(N[(a * N[Power[N[(c / b), $MachinePrecision], 2.0], $MachinePrecision] + c), $MachinePrecision] / (-b)), $MachinePrecision]
\begin{array}{l}
\\
\frac{\mathsf{fma}\left(a, {\left(\frac{c}{b}\right)}^{2}, c\right)}{-b}
\end{array}
Initial program 35.4%
*-commutative35.4%
Simplified35.4%
Taylor expanded in c around 0 95.1%
Simplified95.1%
Taylor expanded in c around 0 95.1%
Taylor expanded in b around inf 90.8%
distribute-lft-out90.8%
associate-*r/90.8%
mul-1-neg90.8%
distribute-neg-frac290.8%
+-commutative90.8%
associate-/l*90.8%
fma-define90.8%
unpow290.8%
unpow290.8%
times-frac90.8%
unpow290.8%
Simplified90.8%
(FPCore (a b c) :precision binary64 (* c (- (/ -1.0 b) (/ (* c a) (pow b 3.0)))))
double code(double a, double b, double c) {
return c * ((-1.0 / b) - ((c * a) / pow(b, 3.0)));
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = c * (((-1.0d0) / b) - ((c * a) / (b ** 3.0d0)))
end function
public static double code(double a, double b, double c) {
return c * ((-1.0 / b) - ((c * a) / Math.pow(b, 3.0)));
}
def code(a, b, c): return c * ((-1.0 / b) - ((c * a) / math.pow(b, 3.0)))
function code(a, b, c) return Float64(c * Float64(Float64(-1.0 / b) - Float64(Float64(c * a) / (b ^ 3.0)))) end
function tmp = code(a, b, c) tmp = c * ((-1.0 / b) - ((c * a) / (b ^ 3.0))); end
code[a_, b_, c_] := N[(c * N[(N[(-1.0 / b), $MachinePrecision] - N[(N[(c * a), $MachinePrecision] / N[Power[b, 3.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
c \cdot \left(\frac{-1}{b} - \frac{c \cdot a}{{b}^{3}}\right)
\end{array}
Initial program 35.4%
*-commutative35.4%
Simplified35.4%
Taylor expanded in c around 0 95.1%
Simplified95.1%
Taylor expanded in c around 0 90.6%
sub-neg90.6%
associate-*r/90.6%
mul-1-neg90.6%
distribute-rgt-neg-out90.6%
associate-*r/90.6%
+-commutative90.6%
distribute-frac-neg90.6%
distribute-rgt-neg-in90.6%
associate-/l*90.6%
unsub-neg90.6%
distribute-neg-frac90.6%
metadata-eval90.6%
Simplified90.6%
Final simplification90.6%
(FPCore (a b c) :precision binary64 (- (/ c b)))
double code(double a, double b, double c) {
return -(c / b);
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = -(c / b)
end function
public static double code(double a, double b, double c) {
return -(c / b);
}
def code(a, b, c): return -(c / b)
function code(a, b, c) return Float64(-Float64(c / b)) end
function tmp = code(a, b, c) tmp = -(c / b); end
code[a_, b_, c_] := (-N[(c / b), $MachinePrecision])
\begin{array}{l}
\\
-\frac{c}{b}
\end{array}
Initial program 35.4%
*-commutative35.4%
Simplified35.4%
Taylor expanded in b around inf 78.8%
associate-*r/78.8%
mul-1-neg78.8%
Simplified78.8%
Final simplification78.8%
(FPCore (a b c) :precision binary64 0.0)
double code(double a, double b, double c) {
return 0.0;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = 0.0d0
end function
public static double code(double a, double b, double c) {
return 0.0;
}
def code(a, b, c): return 0.0
function code(a, b, c) return 0.0 end
function tmp = code(a, b, c) tmp = 0.0; end
code[a_, b_, c_] := 0.0
\begin{array}{l}
\\
0
\end{array}
Initial program 35.4%
*-commutative35.4%
Simplified35.4%
Taylor expanded in c around 0 90.6%
associate-*r/90.6%
neg-mul-190.6%
distribute-rgt-neg-in90.6%
Simplified90.6%
Taylor expanded in a around 0 78.5%
expm1-log1p-u66.4%
expm1-undefine30.6%
Applied egg-rr30.6%
sub-neg30.6%
metadata-eval30.6%
+-commutative30.6%
log1p-undefine30.6%
rem-exp-log42.8%
associate-*r/42.8%
*-commutative42.8%
associate-*r/42.8%
mul-1-neg42.8%
unsub-neg42.8%
Simplified42.8%
Taylor expanded in c around 0 3.2%
Final simplification3.2%
herbie shell --seed 2024103
(FPCore (a b c)
:name "Quadratic roots, medium range"
:precision binary64
:pre (and (and (and (< 1.1102230246251565e-16 a) (< a 9007199254740992.0)) (and (< 1.1102230246251565e-16 b) (< b 9007199254740992.0))) (and (< 1.1102230246251565e-16 c) (< c 9007199254740992.0)))
(/ (+ (- b) (sqrt (- (* b b) (* (* 4.0 a) c)))) (* 2.0 a)))