
(FPCore (x y z) :precision binary64 (* 2.0 (sqrt (+ (+ (* x y) (* x z)) (* y z)))))
double code(double x, double y, double z) {
return 2.0 * sqrt((((x * y) + (x * z)) + (y * z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 2.0d0 * sqrt((((x * y) + (x * z)) + (y * z)))
end function
public static double code(double x, double y, double z) {
return 2.0 * Math.sqrt((((x * y) + (x * z)) + (y * z)));
}
def code(x, y, z): return 2.0 * math.sqrt((((x * y) + (x * z)) + (y * z)))
function code(x, y, z) return Float64(2.0 * sqrt(Float64(Float64(Float64(x * y) + Float64(x * z)) + Float64(y * z)))) end
function tmp = code(x, y, z) tmp = 2.0 * sqrt((((x * y) + (x * z)) + (y * z))); end
code[x_, y_, z_] := N[(2.0 * N[Sqrt[N[(N[(N[(x * y), $MachinePrecision] + N[(x * z), $MachinePrecision]), $MachinePrecision] + N[(y * z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
2 \cdot \sqrt{\left(x \cdot y + x \cdot z\right) + y \cdot z}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (* 2.0 (sqrt (+ (+ (* x y) (* x z)) (* y z)))))
double code(double x, double y, double z) {
return 2.0 * sqrt((((x * y) + (x * z)) + (y * z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 2.0d0 * sqrt((((x * y) + (x * z)) + (y * z)))
end function
public static double code(double x, double y, double z) {
return 2.0 * Math.sqrt((((x * y) + (x * z)) + (y * z)));
}
def code(x, y, z): return 2.0 * math.sqrt((((x * y) + (x * z)) + (y * z)))
function code(x, y, z) return Float64(2.0 * sqrt(Float64(Float64(Float64(x * y) + Float64(x * z)) + Float64(y * z)))) end
function tmp = code(x, y, z) tmp = 2.0 * sqrt((((x * y) + (x * z)) + (y * z))); end
code[x_, y_, z_] := N[(2.0 * N[Sqrt[N[(N[(N[(x * y), $MachinePrecision] + N[(x * z), $MachinePrecision]), $MachinePrecision] + N[(y * z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
2 \cdot \sqrt{\left(x \cdot y + x \cdot z\right) + y \cdot z}
\end{array}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
(FPCore (x y z)
:precision binary64
(if (<= x -5.3e+181)
(* 2.0 (exp (* (- (log (- (- z) y)) (log (/ -1.0 x))) 0.5)))
(if (<= x -5.1e-46)
(* 2.0 (sqrt (+ (* x y) (* z (+ x y)))))
(* 2.0 (* (sqrt (+ x (fma x (/ y z) y))) (sqrt z))))))assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if (x <= -5.3e+181) {
tmp = 2.0 * exp(((log((-z - y)) - log((-1.0 / x))) * 0.5));
} else if (x <= -5.1e-46) {
tmp = 2.0 * sqrt(((x * y) + (z * (x + y))));
} else {
tmp = 2.0 * (sqrt((x + fma(x, (y / z), y))) * sqrt(z));
}
return tmp;
}
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (x <= -5.3e+181) tmp = Float64(2.0 * exp(Float64(Float64(log(Float64(Float64(-z) - y)) - log(Float64(-1.0 / x))) * 0.5))); elseif (x <= -5.1e-46) tmp = Float64(2.0 * sqrt(Float64(Float64(x * y) + Float64(z * Float64(x + y))))); else tmp = Float64(2.0 * Float64(sqrt(Float64(x + fma(x, Float64(y / z), y))) * sqrt(z))); end return tmp end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[x, -5.3e+181], N[(2.0 * N[Exp[N[(N[(N[Log[N[((-z) - y), $MachinePrecision]], $MachinePrecision] - N[Log[N[(-1.0 / x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * 0.5), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], If[LessEqual[x, -5.1e-46], N[(2.0 * N[Sqrt[N[(N[(x * y), $MachinePrecision] + N[(z * N[(x + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(2.0 * N[(N[Sqrt[N[(x + N[(x * N[(y / z), $MachinePrecision] + y), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] * N[Sqrt[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;x \leq -5.3 \cdot 10^{+181}:\\
\;\;\;\;2 \cdot e^{\left(\log \left(\left(-z\right) - y\right) - \log \left(\frac{-1}{x}\right)\right) \cdot 0.5}\\
\mathbf{elif}\;x \leq -5.1 \cdot 10^{-46}:\\
\;\;\;\;2 \cdot \sqrt{x \cdot y + z \cdot \left(x + y\right)}\\
\mathbf{else}:\\
\;\;\;\;2 \cdot \left(\sqrt{x + \mathsf{fma}\left(x, \frac{y}{z}, y\right)} \cdot \sqrt{z}\right)\\
\end{array}
\end{array}
if x < -5.2999999999999996e181Initial program 27.4%
associate-+l+27.4%
+-commutative27.4%
distribute-rgt-in27.4%
Simplified27.4%
pow1/227.4%
pow-to-exp25.7%
distribute-rgt-in25.7%
associate-+r+25.7%
*-commutative25.7%
distribute-lft-in25.7%
fma-define26.1%
Applied egg-rr26.1%
Taylor expanded in x around -inf 89.7%
mul-1-neg89.7%
unsub-neg89.7%
+-commutative89.7%
mul-1-neg89.7%
unsub-neg89.7%
neg-mul-189.7%
Simplified89.7%
if -5.2999999999999996e181 < x < -5.0999999999999997e-46Initial program 68.9%
associate-+l+68.9%
+-commutative68.9%
distribute-rgt-in69.0%
Simplified69.0%
if -5.0999999999999997e-46 < x Initial program 69.6%
associate-+l+69.6%
+-commutative69.6%
distribute-rgt-in69.6%
Simplified69.6%
Taylor expanded in z around inf 59.1%
associate-/l*55.4%
Simplified55.4%
*-commutative55.4%
sqrt-prod47.1%
+-commutative47.1%
fma-define47.1%
Applied egg-rr47.1%
Final simplification55.5%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (if (<= z 4.1e-223) (* 2.0 (sqrt (* x (+ z y)))) (* 2.0 (* (sqrt (+ x (fma x (/ y z) y))) (sqrt z)))))
assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if (z <= 4.1e-223) {
tmp = 2.0 * sqrt((x * (z + y)));
} else {
tmp = 2.0 * (sqrt((x + fma(x, (y / z), y))) * sqrt(z));
}
return tmp;
}
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (z <= 4.1e-223) tmp = Float64(2.0 * sqrt(Float64(x * Float64(z + y)))); else tmp = Float64(2.0 * Float64(sqrt(Float64(x + fma(x, Float64(y / z), y))) * sqrt(z))); end return tmp end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[z, 4.1e-223], N[(2.0 * N[Sqrt[N[(x * N[(z + y), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(2.0 * N[(N[Sqrt[N[(x + N[(x * N[(y / z), $MachinePrecision] + y), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] * N[Sqrt[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;z \leq 4.1 \cdot 10^{-223}:\\
\;\;\;\;2 \cdot \sqrt{x \cdot \left(z + y\right)}\\
\mathbf{else}:\\
\;\;\;\;2 \cdot \left(\sqrt{x + \mathsf{fma}\left(x, \frac{y}{z}, y\right)} \cdot \sqrt{z}\right)\\
\end{array}
\end{array}
if z < 4.10000000000000015e-223Initial program 68.1%
associate-+l+68.1%
+-commutative68.1%
distribute-rgt-in68.2%
Simplified68.2%
Taylor expanded in x around inf 49.2%
if 4.10000000000000015e-223 < z Initial program 61.2%
associate-+l+61.2%
+-commutative61.2%
distribute-rgt-in61.3%
Simplified61.3%
Taylor expanded in z around inf 58.7%
associate-/l*55.9%
Simplified55.9%
*-commutative55.9%
sqrt-prod81.3%
+-commutative81.3%
fma-define81.3%
Applied egg-rr81.3%
Final simplification62.1%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (if (<= y -6.2e-260) (* 2.0 (sqrt (* x (+ z y)))) (* 2.0 (* (sqrt z) (sqrt (+ x y))))))
assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if (y <= -6.2e-260) {
tmp = 2.0 * sqrt((x * (z + y)));
} else {
tmp = 2.0 * (sqrt(z) * sqrt((x + y)));
}
return tmp;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-6.2d-260)) then
tmp = 2.0d0 * sqrt((x * (z + y)))
else
tmp = 2.0d0 * (sqrt(z) * sqrt((x + y)))
end if
code = tmp
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
double tmp;
if (y <= -6.2e-260) {
tmp = 2.0 * Math.sqrt((x * (z + y)));
} else {
tmp = 2.0 * (Math.sqrt(z) * Math.sqrt((x + y)));
}
return tmp;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): tmp = 0 if y <= -6.2e-260: tmp = 2.0 * math.sqrt((x * (z + y))) else: tmp = 2.0 * (math.sqrt(z) * math.sqrt((x + y))) return tmp
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (y <= -6.2e-260) tmp = Float64(2.0 * sqrt(Float64(x * Float64(z + y)))); else tmp = Float64(2.0 * Float64(sqrt(z) * sqrt(Float64(x + y)))); end return tmp end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
tmp = 0.0;
if (y <= -6.2e-260)
tmp = 2.0 * sqrt((x * (z + y)));
else
tmp = 2.0 * (sqrt(z) * sqrt((x + y)));
end
tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[y, -6.2e-260], N[(2.0 * N[Sqrt[N[(x * N[(z + y), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(2.0 * N[(N[Sqrt[z], $MachinePrecision] * N[Sqrt[N[(x + y), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq -6.2 \cdot 10^{-260}:\\
\;\;\;\;2 \cdot \sqrt{x \cdot \left(z + y\right)}\\
\mathbf{else}:\\
\;\;\;\;2 \cdot \left(\sqrt{z} \cdot \sqrt{x + y}\right)\\
\end{array}
\end{array}
if y < -6.19999999999999965e-260Initial program 64.5%
associate-+l+64.5%
+-commutative64.5%
distribute-rgt-in64.5%
Simplified64.5%
Taylor expanded in x around inf 37.7%
if -6.19999999999999965e-260 < y Initial program 66.0%
associate-+l+66.0%
+-commutative66.0%
distribute-rgt-in66.1%
Simplified66.1%
Taylor expanded in z around inf 42.4%
+-commutative42.4%
Simplified42.4%
*-commutative42.4%
sqrt-prod42.2%
Applied egg-rr42.2%
Final simplification40.3%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (if (<= y -6.2e-260) (* 2.0 (sqrt (* x (+ z y)))) (* 2.0 (* (sqrt z) (sqrt y)))))
assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if (y <= -6.2e-260) {
tmp = 2.0 * sqrt((x * (z + y)));
} else {
tmp = 2.0 * (sqrt(z) * sqrt(y));
}
return tmp;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-6.2d-260)) then
tmp = 2.0d0 * sqrt((x * (z + y)))
else
tmp = 2.0d0 * (sqrt(z) * sqrt(y))
end if
code = tmp
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
double tmp;
if (y <= -6.2e-260) {
tmp = 2.0 * Math.sqrt((x * (z + y)));
} else {
tmp = 2.0 * (Math.sqrt(z) * Math.sqrt(y));
}
return tmp;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): tmp = 0 if y <= -6.2e-260: tmp = 2.0 * math.sqrt((x * (z + y))) else: tmp = 2.0 * (math.sqrt(z) * math.sqrt(y)) return tmp
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (y <= -6.2e-260) tmp = Float64(2.0 * sqrt(Float64(x * Float64(z + y)))); else tmp = Float64(2.0 * Float64(sqrt(z) * sqrt(y))); end return tmp end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
tmp = 0.0;
if (y <= -6.2e-260)
tmp = 2.0 * sqrt((x * (z + y)));
else
tmp = 2.0 * (sqrt(z) * sqrt(y));
end
tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[y, -6.2e-260], N[(2.0 * N[Sqrt[N[(x * N[(z + y), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(2.0 * N[(N[Sqrt[z], $MachinePrecision] * N[Sqrt[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq -6.2 \cdot 10^{-260}:\\
\;\;\;\;2 \cdot \sqrt{x \cdot \left(z + y\right)}\\
\mathbf{else}:\\
\;\;\;\;2 \cdot \left(\sqrt{z} \cdot \sqrt{y}\right)\\
\end{array}
\end{array}
if y < -6.19999999999999965e-260Initial program 64.5%
associate-+l+64.5%
+-commutative64.5%
distribute-rgt-in64.5%
Simplified64.5%
Taylor expanded in x around inf 37.7%
if -6.19999999999999965e-260 < y Initial program 66.0%
associate-+l+66.0%
+-commutative66.0%
distribute-rgt-in66.1%
Simplified66.1%
add-sqr-sqrt65.6%
pow265.6%
pow1/265.6%
sqrt-pow165.6%
distribute-rgt-in65.5%
associate-+r+65.5%
*-commutative65.5%
distribute-lft-in65.5%
fma-define65.7%
metadata-eval65.7%
Applied egg-rr65.7%
Taylor expanded in x around 0 16.7%
*-commutative16.7%
Simplified16.7%
sqrt-prod23.4%
Applied egg-rr23.4%
Final simplification29.5%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (if (<= y -5.9e-238) (* 2.0 (sqrt (* x (+ z y)))) (* 2.0 (sqrt (* z (+ x y))))))
assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if (y <= -5.9e-238) {
tmp = 2.0 * sqrt((x * (z + y)));
} else {
tmp = 2.0 * sqrt((z * (x + y)));
}
return tmp;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-5.9d-238)) then
tmp = 2.0d0 * sqrt((x * (z + y)))
else
tmp = 2.0d0 * sqrt((z * (x + y)))
end if
code = tmp
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
double tmp;
if (y <= -5.9e-238) {
tmp = 2.0 * Math.sqrt((x * (z + y)));
} else {
tmp = 2.0 * Math.sqrt((z * (x + y)));
}
return tmp;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): tmp = 0 if y <= -5.9e-238: tmp = 2.0 * math.sqrt((x * (z + y))) else: tmp = 2.0 * math.sqrt((z * (x + y))) return tmp
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (y <= -5.9e-238) tmp = Float64(2.0 * sqrt(Float64(x * Float64(z + y)))); else tmp = Float64(2.0 * sqrt(Float64(z * Float64(x + y)))); end return tmp end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
tmp = 0.0;
if (y <= -5.9e-238)
tmp = 2.0 * sqrt((x * (z + y)));
else
tmp = 2.0 * sqrt((z * (x + y)));
end
tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[y, -5.9e-238], N[(2.0 * N[Sqrt[N[(x * N[(z + y), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(2.0 * N[Sqrt[N[(z * N[(x + y), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq -5.9 \cdot 10^{-238}:\\
\;\;\;\;2 \cdot \sqrt{x \cdot \left(z + y\right)}\\
\mathbf{else}:\\
\;\;\;\;2 \cdot \sqrt{z \cdot \left(x + y\right)}\\
\end{array}
\end{array}
if y < -5.8999999999999998e-238Initial program 63.8%
associate-+l+63.8%
+-commutative63.8%
distribute-rgt-in63.8%
Simplified63.8%
Taylor expanded in x around inf 37.4%
if -5.8999999999999998e-238 < y Initial program 66.5%
associate-+l+66.5%
+-commutative66.5%
distribute-rgt-in66.5%
Simplified66.5%
Taylor expanded in z around inf 43.1%
+-commutative43.1%
Simplified43.1%
Final simplification40.8%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (if (<= y -2.8e-212) (* 2.0 (sqrt (* x (+ z y)))) (* 2.0 (sqrt (* z y)))))
assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if (y <= -2.8e-212) {
tmp = 2.0 * sqrt((x * (z + y)));
} else {
tmp = 2.0 * sqrt((z * y));
}
return tmp;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-2.8d-212)) then
tmp = 2.0d0 * sqrt((x * (z + y)))
else
tmp = 2.0d0 * sqrt((z * y))
end if
code = tmp
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
double tmp;
if (y <= -2.8e-212) {
tmp = 2.0 * Math.sqrt((x * (z + y)));
} else {
tmp = 2.0 * Math.sqrt((z * y));
}
return tmp;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): tmp = 0 if y <= -2.8e-212: tmp = 2.0 * math.sqrt((x * (z + y))) else: tmp = 2.0 * math.sqrt((z * y)) return tmp
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (y <= -2.8e-212) tmp = Float64(2.0 * sqrt(Float64(x * Float64(z + y)))); else tmp = Float64(2.0 * sqrt(Float64(z * y))); end return tmp end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
tmp = 0.0;
if (y <= -2.8e-212)
tmp = 2.0 * sqrt((x * (z + y)));
else
tmp = 2.0 * sqrt((z * y));
end
tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[y, -2.8e-212], N[(2.0 * N[Sqrt[N[(x * N[(z + y), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(2.0 * N[Sqrt[N[(z * y), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq -2.8 \cdot 10^{-212}:\\
\;\;\;\;2 \cdot \sqrt{x \cdot \left(z + y\right)}\\
\mathbf{else}:\\
\;\;\;\;2 \cdot \sqrt{z \cdot y}\\
\end{array}
\end{array}
if y < -2.80000000000000014e-212Initial program 65.4%
associate-+l+65.4%
+-commutative65.4%
distribute-rgt-in65.4%
Simplified65.4%
Taylor expanded in x around inf 37.4%
if -2.80000000000000014e-212 < y Initial program 65.3%
associate-+l+65.3%
+-commutative65.3%
distribute-rgt-in65.4%
Simplified65.4%
Taylor expanded in x around 0 16.6%
Final simplification24.7%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (* 2.0 (sqrt (+ (* x y) (* z (+ x y))))))
assert(x < y && y < z);
double code(double x, double y, double z) {
return 2.0 * sqrt(((x * y) + (z * (x + y))));
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 2.0d0 * sqrt(((x * y) + (z * (x + y))))
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
return 2.0 * Math.sqrt(((x * y) + (z * (x + y))));
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): return 2.0 * math.sqrt(((x * y) + (z * (x + y))))
x, y, z = sort([x, y, z]) function code(x, y, z) return Float64(2.0 * sqrt(Float64(Float64(x * y) + Float64(z * Float64(x + y))))) end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp = code(x, y, z)
tmp = 2.0 * sqrt(((x * y) + (z * (x + y))));
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := N[(2.0 * N[Sqrt[N[(N[(x * y), $MachinePrecision] + N[(z * N[(x + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
2 \cdot \sqrt{x \cdot y + z \cdot \left(x + y\right)}
\end{array}
Initial program 65.4%
associate-+l+65.4%
+-commutative65.4%
distribute-rgt-in65.4%
Simplified65.4%
Final simplification65.4%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (if (<= y -2.8e-212) (* 2.0 (sqrt (* x y))) (* 2.0 (sqrt (* z y)))))
assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if (y <= -2.8e-212) {
tmp = 2.0 * sqrt((x * y));
} else {
tmp = 2.0 * sqrt((z * y));
}
return tmp;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-2.8d-212)) then
tmp = 2.0d0 * sqrt((x * y))
else
tmp = 2.0d0 * sqrt((z * y))
end if
code = tmp
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
double tmp;
if (y <= -2.8e-212) {
tmp = 2.0 * Math.sqrt((x * y));
} else {
tmp = 2.0 * Math.sqrt((z * y));
}
return tmp;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): tmp = 0 if y <= -2.8e-212: tmp = 2.0 * math.sqrt((x * y)) else: tmp = 2.0 * math.sqrt((z * y)) return tmp
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (y <= -2.8e-212) tmp = Float64(2.0 * sqrt(Float64(x * y))); else tmp = Float64(2.0 * sqrt(Float64(z * y))); end return tmp end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
tmp = 0.0;
if (y <= -2.8e-212)
tmp = 2.0 * sqrt((x * y));
else
tmp = 2.0 * sqrt((z * y));
end
tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[y, -2.8e-212], N[(2.0 * N[Sqrt[N[(x * y), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(2.0 * N[Sqrt[N[(z * y), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq -2.8 \cdot 10^{-212}:\\
\;\;\;\;2 \cdot \sqrt{x \cdot y}\\
\mathbf{else}:\\
\;\;\;\;2 \cdot \sqrt{z \cdot y}\\
\end{array}
\end{array}
if y < -2.80000000000000014e-212Initial program 65.4%
associate-+l+65.4%
+-commutative65.4%
distribute-rgt-in65.4%
Simplified65.4%
Taylor expanded in z around 0 17.8%
*-commutative17.8%
Simplified17.8%
if -2.80000000000000014e-212 < y Initial program 65.3%
associate-+l+65.3%
+-commutative65.3%
distribute-rgt-in65.4%
Simplified65.4%
Taylor expanded in x around 0 16.6%
Final simplification17.1%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (* 2.0 (sqrt (* x y))))
assert(x < y && y < z);
double code(double x, double y, double z) {
return 2.0 * sqrt((x * y));
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 2.0d0 * sqrt((x * y))
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
return 2.0 * Math.sqrt((x * y));
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): return 2.0 * math.sqrt((x * y))
x, y, z = sort([x, y, z]) function code(x, y, z) return Float64(2.0 * sqrt(Float64(x * y))) end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp = code(x, y, z)
tmp = 2.0 * sqrt((x * y));
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := N[(2.0 * N[Sqrt[N[(x * y), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
2 \cdot \sqrt{x \cdot y}
\end{array}
Initial program 65.4%
associate-+l+65.4%
+-commutative65.4%
distribute-rgt-in65.4%
Simplified65.4%
Taylor expanded in z around 0 22.6%
*-commutative22.6%
Simplified22.6%
Final simplification22.6%
(FPCore (x y z)
:precision binary64
(let* ((t_0
(+
(* 0.25 (* (* (pow y -0.75) (* (pow z -0.75) x)) (+ y z)))
(* (pow z 0.25) (pow y 0.25)))))
(if (< z 7.636950090573675e+176)
(* 2.0 (sqrt (+ (* (+ x y) z) (* x y))))
(* (* t_0 t_0) 2.0))))
double code(double x, double y, double z) {
double t_0 = (0.25 * ((pow(y, -0.75) * (pow(z, -0.75) * x)) * (y + z))) + (pow(z, 0.25) * pow(y, 0.25));
double tmp;
if (z < 7.636950090573675e+176) {
tmp = 2.0 * sqrt((((x + y) * z) + (x * y)));
} else {
tmp = (t_0 * t_0) * 2.0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (0.25d0 * (((y ** (-0.75d0)) * ((z ** (-0.75d0)) * x)) * (y + z))) + ((z ** 0.25d0) * (y ** 0.25d0))
if (z < 7.636950090573675d+176) then
tmp = 2.0d0 * sqrt((((x + y) * z) + (x * y)))
else
tmp = (t_0 * t_0) * 2.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (0.25 * ((Math.pow(y, -0.75) * (Math.pow(z, -0.75) * x)) * (y + z))) + (Math.pow(z, 0.25) * Math.pow(y, 0.25));
double tmp;
if (z < 7.636950090573675e+176) {
tmp = 2.0 * Math.sqrt((((x + y) * z) + (x * y)));
} else {
tmp = (t_0 * t_0) * 2.0;
}
return tmp;
}
def code(x, y, z): t_0 = (0.25 * ((math.pow(y, -0.75) * (math.pow(z, -0.75) * x)) * (y + z))) + (math.pow(z, 0.25) * math.pow(y, 0.25)) tmp = 0 if z < 7.636950090573675e+176: tmp = 2.0 * math.sqrt((((x + y) * z) + (x * y))) else: tmp = (t_0 * t_0) * 2.0 return tmp
function code(x, y, z) t_0 = Float64(Float64(0.25 * Float64(Float64((y ^ -0.75) * Float64((z ^ -0.75) * x)) * Float64(y + z))) + Float64((z ^ 0.25) * (y ^ 0.25))) tmp = 0.0 if (z < 7.636950090573675e+176) tmp = Float64(2.0 * sqrt(Float64(Float64(Float64(x + y) * z) + Float64(x * y)))); else tmp = Float64(Float64(t_0 * t_0) * 2.0); end return tmp end
function tmp_2 = code(x, y, z) t_0 = (0.25 * (((y ^ -0.75) * ((z ^ -0.75) * x)) * (y + z))) + ((z ^ 0.25) * (y ^ 0.25)); tmp = 0.0; if (z < 7.636950090573675e+176) tmp = 2.0 * sqrt((((x + y) * z) + (x * y))); else tmp = (t_0 * t_0) * 2.0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(0.25 * N[(N[(N[Power[y, -0.75], $MachinePrecision] * N[(N[Power[z, -0.75], $MachinePrecision] * x), $MachinePrecision]), $MachinePrecision] * N[(y + z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[Power[z, 0.25], $MachinePrecision] * N[Power[y, 0.25], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Less[z, 7.636950090573675e+176], N[(2.0 * N[Sqrt[N[(N[(N[(x + y), $MachinePrecision] * z), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(N[(t$95$0 * t$95$0), $MachinePrecision] * 2.0), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 0.25 \cdot \left(\left({y}^{-0.75} \cdot \left({z}^{-0.75} \cdot x\right)\right) \cdot \left(y + z\right)\right) + {z}^{0.25} \cdot {y}^{0.25}\\
\mathbf{if}\;z < 7.636950090573675 \cdot 10^{+176}:\\
\;\;\;\;2 \cdot \sqrt{\left(x + y\right) \cdot z + x \cdot y}\\
\mathbf{else}:\\
\;\;\;\;\left(t\_0 \cdot t\_0\right) \cdot 2\\
\end{array}
\end{array}
herbie shell --seed 2024103
(FPCore (x y z)
:name "Diagrams.TwoD.Apollonian:descartes from diagrams-contrib-1.3.0.5"
:precision binary64
:alt
(if (< z 7.636950090573675e+176) (* 2.0 (sqrt (+ (* (+ x y) z) (* x y)))) (* (* (+ (* 0.25 (* (* (pow y -0.75) (* (pow z -0.75) x)) (+ y z))) (* (pow z 0.25) (pow y 0.25))) (+ (* 0.25 (* (* (pow y -0.75) (* (pow z -0.75) x)) (+ y z))) (* (pow z 0.25) (pow y 0.25)))) 2.0))
(* 2.0 (sqrt (+ (+ (* x y) (* x z)) (* y z)))))