
(FPCore (a b angle) :precision binary64 (let* ((t_0 (* PI (/ angle 180.0)))) (+ (pow (* a (cos t_0)) 2.0) (pow (* b (sin t_0)) 2.0))))
double code(double a, double b, double angle) {
double t_0 = ((double) M_PI) * (angle / 180.0);
return pow((a * cos(t_0)), 2.0) + pow((b * sin(t_0)), 2.0);
}
public static double code(double a, double b, double angle) {
double t_0 = Math.PI * (angle / 180.0);
return Math.pow((a * Math.cos(t_0)), 2.0) + Math.pow((b * Math.sin(t_0)), 2.0);
}
def code(a, b, angle): t_0 = math.pi * (angle / 180.0) return math.pow((a * math.cos(t_0)), 2.0) + math.pow((b * math.sin(t_0)), 2.0)
function code(a, b, angle) t_0 = Float64(pi * Float64(angle / 180.0)) return Float64((Float64(a * cos(t_0)) ^ 2.0) + (Float64(b * sin(t_0)) ^ 2.0)) end
function tmp = code(a, b, angle) t_0 = pi * (angle / 180.0); tmp = ((a * cos(t_0)) ^ 2.0) + ((b * sin(t_0)) ^ 2.0); end
code[a_, b_, angle_] := Block[{t$95$0 = N[(Pi * N[(angle / 180.0), $MachinePrecision]), $MachinePrecision]}, N[(N[Power[N[(a * N[Cos[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \pi \cdot \frac{angle}{180}\\
{\left(a \cdot \cos t\_0\right)}^{2} + {\left(b \cdot \sin t\_0\right)}^{2}
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b angle) :precision binary64 (let* ((t_0 (* PI (/ angle 180.0)))) (+ (pow (* a (cos t_0)) 2.0) (pow (* b (sin t_0)) 2.0))))
double code(double a, double b, double angle) {
double t_0 = ((double) M_PI) * (angle / 180.0);
return pow((a * cos(t_0)), 2.0) + pow((b * sin(t_0)), 2.0);
}
public static double code(double a, double b, double angle) {
double t_0 = Math.PI * (angle / 180.0);
return Math.pow((a * Math.cos(t_0)), 2.0) + Math.pow((b * Math.sin(t_0)), 2.0);
}
def code(a, b, angle): t_0 = math.pi * (angle / 180.0) return math.pow((a * math.cos(t_0)), 2.0) + math.pow((b * math.sin(t_0)), 2.0)
function code(a, b, angle) t_0 = Float64(pi * Float64(angle / 180.0)) return Float64((Float64(a * cos(t_0)) ^ 2.0) + (Float64(b * sin(t_0)) ^ 2.0)) end
function tmp = code(a, b, angle) t_0 = pi * (angle / 180.0); tmp = ((a * cos(t_0)) ^ 2.0) + ((b * sin(t_0)) ^ 2.0); end
code[a_, b_, angle_] := Block[{t$95$0 = N[(Pi * N[(angle / 180.0), $MachinePrecision]), $MachinePrecision]}, N[(N[Power[N[(a * N[Cos[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \pi \cdot \frac{angle}{180}\\
{\left(a \cdot \cos t\_0\right)}^{2} + {\left(b \cdot \sin t\_0\right)}^{2}
\end{array}
\end{array}
angle_m = (fabs.f64 angle) (FPCore (a b angle_m) :precision binary64 (+ (pow (* a (cos (* PI (pow (cbrt (* angle_m 0.005555555555555556)) 3.0)))) 2.0) (pow (* b (sin (expm1 (log1p (* PI (* angle_m 0.005555555555555556)))))) 2.0)))
angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
return pow((a * cos((((double) M_PI) * pow(cbrt((angle_m * 0.005555555555555556)), 3.0)))), 2.0) + pow((b * sin(expm1(log1p((((double) M_PI) * (angle_m * 0.005555555555555556)))))), 2.0);
}
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
return Math.pow((a * Math.cos((Math.PI * Math.pow(Math.cbrt((angle_m * 0.005555555555555556)), 3.0)))), 2.0) + Math.pow((b * Math.sin(Math.expm1(Math.log1p((Math.PI * (angle_m * 0.005555555555555556)))))), 2.0);
}
angle_m = abs(angle) function code(a, b, angle_m) return Float64((Float64(a * cos(Float64(pi * (cbrt(Float64(angle_m * 0.005555555555555556)) ^ 3.0)))) ^ 2.0) + (Float64(b * sin(expm1(log1p(Float64(pi * Float64(angle_m * 0.005555555555555556)))))) ^ 2.0)) end
angle_m = N[Abs[angle], $MachinePrecision] code[a_, b_, angle$95$m_] := N[(N[Power[N[(a * N[Cos[N[(Pi * N[Power[N[Power[N[(angle$95$m * 0.005555555555555556), $MachinePrecision], 1/3], $MachinePrecision], 3.0], $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Sin[N[(Exp[N[Log[1 + N[(Pi * N[(angle$95$m * 0.005555555555555556), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]] - 1), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle_m = \left|angle\right|
\\
{\left(a \cdot \cos \left(\pi \cdot {\left(\sqrt[3]{angle\_m \cdot 0.005555555555555556}\right)}^{3}\right)\right)}^{2} + {\left(b \cdot \sin \left(\mathsf{expm1}\left(\mathsf{log1p}\left(\pi \cdot \left(angle\_m \cdot 0.005555555555555556\right)\right)\right)\right)\right)}^{2}
\end{array}
Initial program 79.4%
Simplified79.4%
expm1-log1p-u62.7%
Applied egg-rr62.7%
add-cube-cbrt62.7%
pow362.8%
Applied egg-rr62.8%
angle_m = (fabs.f64 angle) (FPCore (a b angle_m) :precision binary64 (let* ((t_0 (* PI (* angle_m 0.005555555555555556)))) (+ (pow (* b (sin (expm1 (log1p t_0)))) 2.0) (pow (* a (cos t_0)) 2.0))))
angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
double t_0 = ((double) M_PI) * (angle_m * 0.005555555555555556);
return pow((b * sin(expm1(log1p(t_0)))), 2.0) + pow((a * cos(t_0)), 2.0);
}
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
double t_0 = Math.PI * (angle_m * 0.005555555555555556);
return Math.pow((b * Math.sin(Math.expm1(Math.log1p(t_0)))), 2.0) + Math.pow((a * Math.cos(t_0)), 2.0);
}
angle_m = math.fabs(angle) def code(a, b, angle_m): t_0 = math.pi * (angle_m * 0.005555555555555556) return math.pow((b * math.sin(math.expm1(math.log1p(t_0)))), 2.0) + math.pow((a * math.cos(t_0)), 2.0)
angle_m = abs(angle) function code(a, b, angle_m) t_0 = Float64(pi * Float64(angle_m * 0.005555555555555556)) return Float64((Float64(b * sin(expm1(log1p(t_0)))) ^ 2.0) + (Float64(a * cos(t_0)) ^ 2.0)) end
angle_m = N[Abs[angle], $MachinePrecision]
code[a_, b_, angle$95$m_] := Block[{t$95$0 = N[(Pi * N[(angle$95$m * 0.005555555555555556), $MachinePrecision]), $MachinePrecision]}, N[(N[Power[N[(b * N[Sin[N[(Exp[N[Log[1 + t$95$0], $MachinePrecision]] - 1), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(a * N[Cos[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
angle_m = \left|angle\right|
\\
\begin{array}{l}
t_0 := \pi \cdot \left(angle\_m \cdot 0.005555555555555556\right)\\
{\left(b \cdot \sin \left(\mathsf{expm1}\left(\mathsf{log1p}\left(t\_0\right)\right)\right)\right)}^{2} + {\left(a \cdot \cos t\_0\right)}^{2}
\end{array}
\end{array}
Initial program 79.4%
Simplified79.4%
expm1-log1p-u62.7%
Applied egg-rr62.7%
Final simplification62.7%
angle_m = (fabs.f64 angle) (FPCore (a b angle_m) :precision binary64 (+ (pow (* a (cos (/ (* PI angle_m) 180.0))) 2.0) (pow (* b (sin (* PI (* angle_m 0.005555555555555556)))) 2.0)))
angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
return pow((a * cos(((((double) M_PI) * angle_m) / 180.0))), 2.0) + pow((b * sin((((double) M_PI) * (angle_m * 0.005555555555555556)))), 2.0);
}
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
return Math.pow((a * Math.cos(((Math.PI * angle_m) / 180.0))), 2.0) + Math.pow((b * Math.sin((Math.PI * (angle_m * 0.005555555555555556)))), 2.0);
}
angle_m = math.fabs(angle) def code(a, b, angle_m): return math.pow((a * math.cos(((math.pi * angle_m) / 180.0))), 2.0) + math.pow((b * math.sin((math.pi * (angle_m * 0.005555555555555556)))), 2.0)
angle_m = abs(angle) function code(a, b, angle_m) return Float64((Float64(a * cos(Float64(Float64(pi * angle_m) / 180.0))) ^ 2.0) + (Float64(b * sin(Float64(pi * Float64(angle_m * 0.005555555555555556)))) ^ 2.0)) end
angle_m = abs(angle); function tmp = code(a, b, angle_m) tmp = ((a * cos(((pi * angle_m) / 180.0))) ^ 2.0) + ((b * sin((pi * (angle_m * 0.005555555555555556)))) ^ 2.0); end
angle_m = N[Abs[angle], $MachinePrecision] code[a_, b_, angle$95$m_] := N[(N[Power[N[(a * N[Cos[N[(N[(Pi * angle$95$m), $MachinePrecision] / 180.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Sin[N[(Pi * N[(angle$95$m * 0.005555555555555556), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle_m = \left|angle\right|
\\
{\left(a \cdot \cos \left(\frac{\pi \cdot angle\_m}{180}\right)\right)}^{2} + {\left(b \cdot \sin \left(\pi \cdot \left(angle\_m \cdot 0.005555555555555556\right)\right)\right)}^{2}
\end{array}
Initial program 79.4%
Simplified79.4%
metadata-eval79.4%
div-inv79.4%
associate-*r/79.5%
Applied egg-rr79.5%
angle_m = (fabs.f64 angle) (FPCore (a b angle_m) :precision binary64 (+ (pow (* b (sin (* PI (* angle_m 0.005555555555555556)))) 2.0) (pow (* a (cos (* 0.005555555555555556 (* PI angle_m)))) 2.0)))
angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
return pow((b * sin((((double) M_PI) * (angle_m * 0.005555555555555556)))), 2.0) + pow((a * cos((0.005555555555555556 * (((double) M_PI) * angle_m)))), 2.0);
}
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
return Math.pow((b * Math.sin((Math.PI * (angle_m * 0.005555555555555556)))), 2.0) + Math.pow((a * Math.cos((0.005555555555555556 * (Math.PI * angle_m)))), 2.0);
}
angle_m = math.fabs(angle) def code(a, b, angle_m): return math.pow((b * math.sin((math.pi * (angle_m * 0.005555555555555556)))), 2.0) + math.pow((a * math.cos((0.005555555555555556 * (math.pi * angle_m)))), 2.0)
angle_m = abs(angle) function code(a, b, angle_m) return Float64((Float64(b * sin(Float64(pi * Float64(angle_m * 0.005555555555555556)))) ^ 2.0) + (Float64(a * cos(Float64(0.005555555555555556 * Float64(pi * angle_m)))) ^ 2.0)) end
angle_m = abs(angle); function tmp = code(a, b, angle_m) tmp = ((b * sin((pi * (angle_m * 0.005555555555555556)))) ^ 2.0) + ((a * cos((0.005555555555555556 * (pi * angle_m)))) ^ 2.0); end
angle_m = N[Abs[angle], $MachinePrecision] code[a_, b_, angle$95$m_] := N[(N[Power[N[(b * N[Sin[N[(Pi * N[(angle$95$m * 0.005555555555555556), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(a * N[Cos[N[(0.005555555555555556 * N[(Pi * angle$95$m), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle_m = \left|angle\right|
\\
{\left(b \cdot \sin \left(\pi \cdot \left(angle\_m \cdot 0.005555555555555556\right)\right)\right)}^{2} + {\left(a \cdot \cos \left(0.005555555555555556 \cdot \left(\pi \cdot angle\_m\right)\right)\right)}^{2}
\end{array}
Initial program 79.4%
Simplified79.4%
Taylor expanded in angle around inf 79.5%
Final simplification79.5%
angle_m = (fabs.f64 angle) (FPCore (a b angle_m) :precision binary64 (+ (pow a 2.0) (pow (* b (sin (/ PI (/ 180.0 angle_m)))) 2.0)))
angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
return pow(a, 2.0) + pow((b * sin((((double) M_PI) / (180.0 / angle_m)))), 2.0);
}
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
return Math.pow(a, 2.0) + Math.pow((b * Math.sin((Math.PI / (180.0 / angle_m)))), 2.0);
}
angle_m = math.fabs(angle) def code(a, b, angle_m): return math.pow(a, 2.0) + math.pow((b * math.sin((math.pi / (180.0 / angle_m)))), 2.0)
angle_m = abs(angle) function code(a, b, angle_m) return Float64((a ^ 2.0) + (Float64(b * sin(Float64(pi / Float64(180.0 / angle_m)))) ^ 2.0)) end
angle_m = abs(angle); function tmp = code(a, b, angle_m) tmp = (a ^ 2.0) + ((b * sin((pi / (180.0 / angle_m)))) ^ 2.0); end
angle_m = N[Abs[angle], $MachinePrecision] code[a_, b_, angle$95$m_] := N[(N[Power[a, 2.0], $MachinePrecision] + N[Power[N[(b * N[Sin[N[(Pi / N[(180.0 / angle$95$m), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle_m = \left|angle\right|
\\
{a}^{2} + {\left(b \cdot \sin \left(\frac{\pi}{\frac{180}{angle\_m}}\right)\right)}^{2}
\end{array}
Initial program 79.4%
Simplified79.4%
Taylor expanded in angle around 0 79.1%
metadata-eval79.1%
div-inv79.1%
clear-num79.1%
un-div-inv79.2%
Applied egg-rr79.2%
Final simplification79.2%
angle_m = (fabs.f64 angle) (FPCore (a b angle_m) :precision binary64 (+ (pow (* b (sin (* PI (* angle_m 0.005555555555555556)))) 2.0) (pow a 2.0)))
angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
return pow((b * sin((((double) M_PI) * (angle_m * 0.005555555555555556)))), 2.0) + pow(a, 2.0);
}
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
return Math.pow((b * Math.sin((Math.PI * (angle_m * 0.005555555555555556)))), 2.0) + Math.pow(a, 2.0);
}
angle_m = math.fabs(angle) def code(a, b, angle_m): return math.pow((b * math.sin((math.pi * (angle_m * 0.005555555555555556)))), 2.0) + math.pow(a, 2.0)
angle_m = abs(angle) function code(a, b, angle_m) return Float64((Float64(b * sin(Float64(pi * Float64(angle_m * 0.005555555555555556)))) ^ 2.0) + (a ^ 2.0)) end
angle_m = abs(angle); function tmp = code(a, b, angle_m) tmp = ((b * sin((pi * (angle_m * 0.005555555555555556)))) ^ 2.0) + (a ^ 2.0); end
angle_m = N[Abs[angle], $MachinePrecision] code[a_, b_, angle$95$m_] := N[(N[Power[N[(b * N[Sin[N[(Pi * N[(angle$95$m * 0.005555555555555556), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[a, 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle_m = \left|angle\right|
\\
{\left(b \cdot \sin \left(\pi \cdot \left(angle\_m \cdot 0.005555555555555556\right)\right)\right)}^{2} + {a}^{2}
\end{array}
Initial program 79.4%
Simplified79.4%
Taylor expanded in angle around 0 79.1%
Final simplification79.1%
angle_m = (fabs.f64 angle) (FPCore (a b angle_m) :precision binary64 (+ (pow a 2.0) (pow (* b (sin (* 0.005555555555555556 (* PI angle_m)))) 2.0)))
angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
return pow(a, 2.0) + pow((b * sin((0.005555555555555556 * (((double) M_PI) * angle_m)))), 2.0);
}
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
return Math.pow(a, 2.0) + Math.pow((b * Math.sin((0.005555555555555556 * (Math.PI * angle_m)))), 2.0);
}
angle_m = math.fabs(angle) def code(a, b, angle_m): return math.pow(a, 2.0) + math.pow((b * math.sin((0.005555555555555556 * (math.pi * angle_m)))), 2.0)
angle_m = abs(angle) function code(a, b, angle_m) return Float64((a ^ 2.0) + (Float64(b * sin(Float64(0.005555555555555556 * Float64(pi * angle_m)))) ^ 2.0)) end
angle_m = abs(angle); function tmp = code(a, b, angle_m) tmp = (a ^ 2.0) + ((b * sin((0.005555555555555556 * (pi * angle_m)))) ^ 2.0); end
angle_m = N[Abs[angle], $MachinePrecision] code[a_, b_, angle$95$m_] := N[(N[Power[a, 2.0], $MachinePrecision] + N[Power[N[(b * N[Sin[N[(0.005555555555555556 * N[(Pi * angle$95$m), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle_m = \left|angle\right|
\\
{a}^{2} + {\left(b \cdot \sin \left(0.005555555555555556 \cdot \left(\pi \cdot angle\_m\right)\right)\right)}^{2}
\end{array}
Initial program 79.4%
Simplified79.4%
Taylor expanded in angle around 0 79.1%
Taylor expanded in angle around inf 79.1%
Final simplification79.1%
angle_m = (fabs.f64 angle) (FPCore (a b angle_m) :precision binary64 (+ (pow a 2.0) (* (* 0.005555555555555556 (* (* angle_m 0.005555555555555556) (* PI b))) (* PI (* angle_m b)))))
angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
return pow(a, 2.0) + ((0.005555555555555556 * ((angle_m * 0.005555555555555556) * (((double) M_PI) * b))) * (((double) M_PI) * (angle_m * b)));
}
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
return Math.pow(a, 2.0) + ((0.005555555555555556 * ((angle_m * 0.005555555555555556) * (Math.PI * b))) * (Math.PI * (angle_m * b)));
}
angle_m = math.fabs(angle) def code(a, b, angle_m): return math.pow(a, 2.0) + ((0.005555555555555556 * ((angle_m * 0.005555555555555556) * (math.pi * b))) * (math.pi * (angle_m * b)))
angle_m = abs(angle) function code(a, b, angle_m) return Float64((a ^ 2.0) + Float64(Float64(0.005555555555555556 * Float64(Float64(angle_m * 0.005555555555555556) * Float64(pi * b))) * Float64(pi * Float64(angle_m * b)))) end
angle_m = abs(angle); function tmp = code(a, b, angle_m) tmp = (a ^ 2.0) + ((0.005555555555555556 * ((angle_m * 0.005555555555555556) * (pi * b))) * (pi * (angle_m * b))); end
angle_m = N[Abs[angle], $MachinePrecision] code[a_, b_, angle$95$m_] := N[(N[Power[a, 2.0], $MachinePrecision] + N[(N[(0.005555555555555556 * N[(N[(angle$95$m * 0.005555555555555556), $MachinePrecision] * N[(Pi * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * N[(Pi * N[(angle$95$m * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle_m = \left|angle\right|
\\
{a}^{2} + \left(0.005555555555555556 \cdot \left(\left(angle\_m \cdot 0.005555555555555556\right) \cdot \left(\pi \cdot b\right)\right)\right) \cdot \left(\pi \cdot \left(angle\_m \cdot b\right)\right)
\end{array}
Initial program 79.4%
Simplified79.4%
Taylor expanded in angle around 0 79.1%
Taylor expanded in angle around 0 74.7%
Taylor expanded in b around 0 74.7%
*-commutative74.7%
Simplified74.7%
unpow274.7%
associate-*r*74.7%
*-commutative74.7%
*-commutative74.7%
associate-*l*74.8%
*-commutative74.8%
associate-*l*74.8%
Applied egg-rr74.8%
Final simplification74.8%
angle_m = (fabs.f64 angle) (FPCore (a b angle_m) :precision binary64 (let* ((t_0 (* (* angle_m 0.005555555555555556) (* PI b)))) (+ (pow a 2.0) (* t_0 t_0))))
angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
double t_0 = (angle_m * 0.005555555555555556) * (((double) M_PI) * b);
return pow(a, 2.0) + (t_0 * t_0);
}
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
double t_0 = (angle_m * 0.005555555555555556) * (Math.PI * b);
return Math.pow(a, 2.0) + (t_0 * t_0);
}
angle_m = math.fabs(angle) def code(a, b, angle_m): t_0 = (angle_m * 0.005555555555555556) * (math.pi * b) return math.pow(a, 2.0) + (t_0 * t_0)
angle_m = abs(angle) function code(a, b, angle_m) t_0 = Float64(Float64(angle_m * 0.005555555555555556) * Float64(pi * b)) return Float64((a ^ 2.0) + Float64(t_0 * t_0)) end
angle_m = abs(angle); function tmp = code(a, b, angle_m) t_0 = (angle_m * 0.005555555555555556) * (pi * b); tmp = (a ^ 2.0) + (t_0 * t_0); end
angle_m = N[Abs[angle], $MachinePrecision]
code[a_, b_, angle$95$m_] := Block[{t$95$0 = N[(N[(angle$95$m * 0.005555555555555556), $MachinePrecision] * N[(Pi * b), $MachinePrecision]), $MachinePrecision]}, N[(N[Power[a, 2.0], $MachinePrecision] + N[(t$95$0 * t$95$0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
angle_m = \left|angle\right|
\\
\begin{array}{l}
t_0 := \left(angle\_m \cdot 0.005555555555555556\right) \cdot \left(\pi \cdot b\right)\\
{a}^{2} + t\_0 \cdot t\_0
\end{array}
\end{array}
Initial program 79.4%
Simplified79.4%
Taylor expanded in angle around 0 79.1%
Taylor expanded in angle around 0 74.7%
Taylor expanded in b around 0 74.7%
*-commutative74.7%
Simplified74.7%
unpow274.7%
*-commutative74.7%
*-commutative74.7%
associate-*l*74.7%
*-commutative74.7%
*-commutative74.7%
associate-*l*74.7%
Applied egg-rr74.7%
Final simplification74.7%
angle_m = (fabs.f64 angle) (FPCore (a b angle_m) :precision binary64 (+ (pow a 2.0) (* (* angle_m 0.005555555555555556) (* (* PI b) (* (* angle_m 0.005555555555555556) (* PI b))))))
angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
return pow(a, 2.0) + ((angle_m * 0.005555555555555556) * ((((double) M_PI) * b) * ((angle_m * 0.005555555555555556) * (((double) M_PI) * b))));
}
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
return Math.pow(a, 2.0) + ((angle_m * 0.005555555555555556) * ((Math.PI * b) * ((angle_m * 0.005555555555555556) * (Math.PI * b))));
}
angle_m = math.fabs(angle) def code(a, b, angle_m): return math.pow(a, 2.0) + ((angle_m * 0.005555555555555556) * ((math.pi * b) * ((angle_m * 0.005555555555555556) * (math.pi * b))))
angle_m = abs(angle) function code(a, b, angle_m) return Float64((a ^ 2.0) + Float64(Float64(angle_m * 0.005555555555555556) * Float64(Float64(pi * b) * Float64(Float64(angle_m * 0.005555555555555556) * Float64(pi * b))))) end
angle_m = abs(angle); function tmp = code(a, b, angle_m) tmp = (a ^ 2.0) + ((angle_m * 0.005555555555555556) * ((pi * b) * ((angle_m * 0.005555555555555556) * (pi * b)))); end
angle_m = N[Abs[angle], $MachinePrecision] code[a_, b_, angle$95$m_] := N[(N[Power[a, 2.0], $MachinePrecision] + N[(N[(angle$95$m * 0.005555555555555556), $MachinePrecision] * N[(N[(Pi * b), $MachinePrecision] * N[(N[(angle$95$m * 0.005555555555555556), $MachinePrecision] * N[(Pi * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle_m = \left|angle\right|
\\
{a}^{2} + \left(angle\_m \cdot 0.005555555555555556\right) \cdot \left(\left(\pi \cdot b\right) \cdot \left(\left(angle\_m \cdot 0.005555555555555556\right) \cdot \left(\pi \cdot b\right)\right)\right)
\end{array}
Initial program 79.4%
Simplified79.4%
Taylor expanded in angle around 0 79.1%
Taylor expanded in angle around 0 74.7%
Taylor expanded in b around 0 74.7%
*-commutative74.7%
Simplified74.7%
unpow274.7%
associate-*r*74.7%
*-commutative74.7%
associate-*l*71.7%
*-commutative71.7%
*-commutative71.7%
associate-*l*71.7%
Applied egg-rr71.7%
Final simplification71.7%
herbie shell --seed 2024103
(FPCore (a b angle)
:name "ab-angle->ABCF C"
:precision binary64
(+ (pow (* a (cos (* PI (/ angle 180.0)))) 2.0) (pow (* b (sin (* PI (/ angle 180.0)))) 2.0)))