
(FPCore (re im) :precision binary64 (* (* 0.5 (cos re)) (+ (exp (- im)) (exp im))))
double code(double re, double im) {
return (0.5 * cos(re)) * (exp(-im) + exp(im));
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = (0.5d0 * cos(re)) * (exp(-im) + exp(im))
end function
public static double code(double re, double im) {
return (0.5 * Math.cos(re)) * (Math.exp(-im) + Math.exp(im));
}
def code(re, im): return (0.5 * math.cos(re)) * (math.exp(-im) + math.exp(im))
function code(re, im) return Float64(Float64(0.5 * cos(re)) * Float64(exp(Float64(-im)) + exp(im))) end
function tmp = code(re, im) tmp = (0.5 * cos(re)) * (exp(-im) + exp(im)); end
code[re_, im_] := N[(N[(0.5 * N[Cos[re], $MachinePrecision]), $MachinePrecision] * N[(N[Exp[(-im)], $MachinePrecision] + N[Exp[im], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(0.5 \cdot \cos re\right) \cdot \left(e^{-im} + e^{im}\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (re im) :precision binary64 (* (* 0.5 (cos re)) (+ (exp (- im)) (exp im))))
double code(double re, double im) {
return (0.5 * cos(re)) * (exp(-im) + exp(im));
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = (0.5d0 * cos(re)) * (exp(-im) + exp(im))
end function
public static double code(double re, double im) {
return (0.5 * Math.cos(re)) * (Math.exp(-im) + Math.exp(im));
}
def code(re, im): return (0.5 * math.cos(re)) * (math.exp(-im) + math.exp(im))
function code(re, im) return Float64(Float64(0.5 * cos(re)) * Float64(exp(Float64(-im)) + exp(im))) end
function tmp = code(re, im) tmp = (0.5 * cos(re)) * (exp(-im) + exp(im)); end
code[re_, im_] := N[(N[(0.5 * N[Cos[re], $MachinePrecision]), $MachinePrecision] * N[(N[Exp[(-im)], $MachinePrecision] + N[Exp[im], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(0.5 \cdot \cos re\right) \cdot \left(e^{-im} + e^{im}\right)
\end{array}
(FPCore (re im) :precision binary64 (* (* 0.5 (cos re)) (+ (exp (- im)) (exp im))))
double code(double re, double im) {
return (0.5 * cos(re)) * (exp(-im) + exp(im));
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = (0.5d0 * cos(re)) * (exp(-im) + exp(im))
end function
public static double code(double re, double im) {
return (0.5 * Math.cos(re)) * (Math.exp(-im) + Math.exp(im));
}
def code(re, im): return (0.5 * math.cos(re)) * (math.exp(-im) + math.exp(im))
function code(re, im) return Float64(Float64(0.5 * cos(re)) * Float64(exp(Float64(-im)) + exp(im))) end
function tmp = code(re, im) tmp = (0.5 * cos(re)) * (exp(-im) + exp(im)); end
code[re_, im_] := N[(N[(0.5 * N[Cos[re], $MachinePrecision]), $MachinePrecision] * N[(N[Exp[(-im)], $MachinePrecision] + N[Exp[im], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(0.5 \cdot \cos re\right) \cdot \left(e^{-im} + e^{im}\right)
\end{array}
Initial program 100.0%
(FPCore (re im)
:precision binary64
(if (<= im 0.42)
(* (cos re) (+ (* 0.5 (pow im 2.0)) 1.0))
(if (<= im 2.6e+78)
(* 0.5 (+ (exp (- im)) (exp im)))
(* (cos re) (sqrt (* (pow im 4.0) 0.25))))))
double code(double re, double im) {
double tmp;
if (im <= 0.42) {
tmp = cos(re) * ((0.5 * pow(im, 2.0)) + 1.0);
} else if (im <= 2.6e+78) {
tmp = 0.5 * (exp(-im) + exp(im));
} else {
tmp = cos(re) * sqrt((pow(im, 4.0) * 0.25));
}
return tmp;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: tmp
if (im <= 0.42d0) then
tmp = cos(re) * ((0.5d0 * (im ** 2.0d0)) + 1.0d0)
else if (im <= 2.6d+78) then
tmp = 0.5d0 * (exp(-im) + exp(im))
else
tmp = cos(re) * sqrt(((im ** 4.0d0) * 0.25d0))
end if
code = tmp
end function
public static double code(double re, double im) {
double tmp;
if (im <= 0.42) {
tmp = Math.cos(re) * ((0.5 * Math.pow(im, 2.0)) + 1.0);
} else if (im <= 2.6e+78) {
tmp = 0.5 * (Math.exp(-im) + Math.exp(im));
} else {
tmp = Math.cos(re) * Math.sqrt((Math.pow(im, 4.0) * 0.25));
}
return tmp;
}
def code(re, im): tmp = 0 if im <= 0.42: tmp = math.cos(re) * ((0.5 * math.pow(im, 2.0)) + 1.0) elif im <= 2.6e+78: tmp = 0.5 * (math.exp(-im) + math.exp(im)) else: tmp = math.cos(re) * math.sqrt((math.pow(im, 4.0) * 0.25)) return tmp
function code(re, im) tmp = 0.0 if (im <= 0.42) tmp = Float64(cos(re) * Float64(Float64(0.5 * (im ^ 2.0)) + 1.0)); elseif (im <= 2.6e+78) tmp = Float64(0.5 * Float64(exp(Float64(-im)) + exp(im))); else tmp = Float64(cos(re) * sqrt(Float64((im ^ 4.0) * 0.25))); end return tmp end
function tmp_2 = code(re, im) tmp = 0.0; if (im <= 0.42) tmp = cos(re) * ((0.5 * (im ^ 2.0)) + 1.0); elseif (im <= 2.6e+78) tmp = 0.5 * (exp(-im) + exp(im)); else tmp = cos(re) * sqrt(((im ^ 4.0) * 0.25)); end tmp_2 = tmp; end
code[re_, im_] := If[LessEqual[im, 0.42], N[(N[Cos[re], $MachinePrecision] * N[(N[(0.5 * N[Power[im, 2.0], $MachinePrecision]), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[im, 2.6e+78], N[(0.5 * N[(N[Exp[(-im)], $MachinePrecision] + N[Exp[im], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[Cos[re], $MachinePrecision] * N[Sqrt[N[(N[Power[im, 4.0], $MachinePrecision] * 0.25), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;im \leq 0.42:\\
\;\;\;\;\cos re \cdot \left(0.5 \cdot {im}^{2} + 1\right)\\
\mathbf{elif}\;im \leq 2.6 \cdot 10^{+78}:\\
\;\;\;\;0.5 \cdot \left(e^{-im} + e^{im}\right)\\
\mathbf{else}:\\
\;\;\;\;\cos re \cdot \sqrt{{im}^{4} \cdot 0.25}\\
\end{array}
\end{array}
if im < 0.419999999999999984Initial program 100.0%
Taylor expanded in im around 0 82.7%
associate-*r*82.7%
distribute-rgt1-in82.7%
Simplified82.7%
if 0.419999999999999984 < im < 2.6e78Initial program 100.0%
Taylor expanded in re around 0 81.5%
if 2.6e78 < im Initial program 100.0%
Taylor expanded in im around 0 68.6%
associate-*r*68.6%
distribute-rgt1-in68.6%
Simplified68.6%
Taylor expanded in im around inf 68.6%
associate-*r*68.6%
*-commutative68.6%
Simplified68.6%
add-sqr-sqrt68.6%
sqrt-unprod100.0%
*-commutative100.0%
*-commutative100.0%
swap-sqr100.0%
pow-prod-up100.0%
metadata-eval100.0%
metadata-eval100.0%
Applied egg-rr100.0%
Final simplification86.2%
(FPCore (re im) :precision binary64 (if (or (<= im 0.4) (not (<= im 2.55e+154))) (* (cos re) (+ (* 0.5 (pow im 2.0)) 1.0)) (* 0.5 (+ (exp (- im)) (exp im)))))
double code(double re, double im) {
double tmp;
if ((im <= 0.4) || !(im <= 2.55e+154)) {
tmp = cos(re) * ((0.5 * pow(im, 2.0)) + 1.0);
} else {
tmp = 0.5 * (exp(-im) + exp(im));
}
return tmp;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: tmp
if ((im <= 0.4d0) .or. (.not. (im <= 2.55d+154))) then
tmp = cos(re) * ((0.5d0 * (im ** 2.0d0)) + 1.0d0)
else
tmp = 0.5d0 * (exp(-im) + exp(im))
end if
code = tmp
end function
public static double code(double re, double im) {
double tmp;
if ((im <= 0.4) || !(im <= 2.55e+154)) {
tmp = Math.cos(re) * ((0.5 * Math.pow(im, 2.0)) + 1.0);
} else {
tmp = 0.5 * (Math.exp(-im) + Math.exp(im));
}
return tmp;
}
def code(re, im): tmp = 0 if (im <= 0.4) or not (im <= 2.55e+154): tmp = math.cos(re) * ((0.5 * math.pow(im, 2.0)) + 1.0) else: tmp = 0.5 * (math.exp(-im) + math.exp(im)) return tmp
function code(re, im) tmp = 0.0 if ((im <= 0.4) || !(im <= 2.55e+154)) tmp = Float64(cos(re) * Float64(Float64(0.5 * (im ^ 2.0)) + 1.0)); else tmp = Float64(0.5 * Float64(exp(Float64(-im)) + exp(im))); end return tmp end
function tmp_2 = code(re, im) tmp = 0.0; if ((im <= 0.4) || ~((im <= 2.55e+154))) tmp = cos(re) * ((0.5 * (im ^ 2.0)) + 1.0); else tmp = 0.5 * (exp(-im) + exp(im)); end tmp_2 = tmp; end
code[re_, im_] := If[Or[LessEqual[im, 0.4], N[Not[LessEqual[im, 2.55e+154]], $MachinePrecision]], N[(N[Cos[re], $MachinePrecision] * N[(N[(0.5 * N[Power[im, 2.0], $MachinePrecision]), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision], N[(0.5 * N[(N[Exp[(-im)], $MachinePrecision] + N[Exp[im], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;im \leq 0.4 \lor \neg \left(im \leq 2.55 \cdot 10^{+154}\right):\\
\;\;\;\;\cos re \cdot \left(0.5 \cdot {im}^{2} + 1\right)\\
\mathbf{else}:\\
\;\;\;\;0.5 \cdot \left(e^{-im} + e^{im}\right)\\
\end{array}
\end{array}
if im < 0.40000000000000002 or 2.55e154 < im Initial program 100.0%
Taylor expanded in im around 0 85.5%
associate-*r*85.5%
distribute-rgt1-in85.5%
Simplified85.5%
if 0.40000000000000002 < im < 2.55e154Initial program 100.0%
Taylor expanded in re around 0 80.4%
Final simplification84.6%
(FPCore (re im)
:precision binary64
(if (<= im 0.4)
(cos re)
(if (<= im 2.55e+154)
(* 0.5 (+ (exp (- im)) (exp im)))
(* (cos re) (* 0.5 (pow im 2.0))))))
double code(double re, double im) {
double tmp;
if (im <= 0.4) {
tmp = cos(re);
} else if (im <= 2.55e+154) {
tmp = 0.5 * (exp(-im) + exp(im));
} else {
tmp = cos(re) * (0.5 * pow(im, 2.0));
}
return tmp;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: tmp
if (im <= 0.4d0) then
tmp = cos(re)
else if (im <= 2.55d+154) then
tmp = 0.5d0 * (exp(-im) + exp(im))
else
tmp = cos(re) * (0.5d0 * (im ** 2.0d0))
end if
code = tmp
end function
public static double code(double re, double im) {
double tmp;
if (im <= 0.4) {
tmp = Math.cos(re);
} else if (im <= 2.55e+154) {
tmp = 0.5 * (Math.exp(-im) + Math.exp(im));
} else {
tmp = Math.cos(re) * (0.5 * Math.pow(im, 2.0));
}
return tmp;
}
def code(re, im): tmp = 0 if im <= 0.4: tmp = math.cos(re) elif im <= 2.55e+154: tmp = 0.5 * (math.exp(-im) + math.exp(im)) else: tmp = math.cos(re) * (0.5 * math.pow(im, 2.0)) return tmp
function code(re, im) tmp = 0.0 if (im <= 0.4) tmp = cos(re); elseif (im <= 2.55e+154) tmp = Float64(0.5 * Float64(exp(Float64(-im)) + exp(im))); else tmp = Float64(cos(re) * Float64(0.5 * (im ^ 2.0))); end return tmp end
function tmp_2 = code(re, im) tmp = 0.0; if (im <= 0.4) tmp = cos(re); elseif (im <= 2.55e+154) tmp = 0.5 * (exp(-im) + exp(im)); else tmp = cos(re) * (0.5 * (im ^ 2.0)); end tmp_2 = tmp; end
code[re_, im_] := If[LessEqual[im, 0.4], N[Cos[re], $MachinePrecision], If[LessEqual[im, 2.55e+154], N[(0.5 * N[(N[Exp[(-im)], $MachinePrecision] + N[Exp[im], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[Cos[re], $MachinePrecision] * N[(0.5 * N[Power[im, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;im \leq 0.4:\\
\;\;\;\;\cos re\\
\mathbf{elif}\;im \leq 2.55 \cdot 10^{+154}:\\
\;\;\;\;0.5 \cdot \left(e^{-im} + e^{im}\right)\\
\mathbf{else}:\\
\;\;\;\;\cos re \cdot \left(0.5 \cdot {im}^{2}\right)\\
\end{array}
\end{array}
if im < 0.40000000000000002Initial program 100.0%
Taylor expanded in im around 0 68.2%
if 0.40000000000000002 < im < 2.55e154Initial program 100.0%
Taylor expanded in re around 0 80.4%
if 2.55e154 < im Initial program 100.0%
Taylor expanded in im around 0 100.0%
associate-*r*100.0%
distribute-rgt1-in100.0%
Simplified100.0%
Taylor expanded in im around inf 100.0%
associate-*r*100.0%
*-commutative100.0%
Simplified100.0%
Final simplification74.6%
(FPCore (re im)
:precision binary64
(if (<= im 0.4)
(cos re)
(if (<= im 2.55e+154)
(* 0.5 (+ (exp (- im)) (exp im)))
(* (cos re) (* im (* 0.5 im))))))
double code(double re, double im) {
double tmp;
if (im <= 0.4) {
tmp = cos(re);
} else if (im <= 2.55e+154) {
tmp = 0.5 * (exp(-im) + exp(im));
} else {
tmp = cos(re) * (im * (0.5 * im));
}
return tmp;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: tmp
if (im <= 0.4d0) then
tmp = cos(re)
else if (im <= 2.55d+154) then
tmp = 0.5d0 * (exp(-im) + exp(im))
else
tmp = cos(re) * (im * (0.5d0 * im))
end if
code = tmp
end function
public static double code(double re, double im) {
double tmp;
if (im <= 0.4) {
tmp = Math.cos(re);
} else if (im <= 2.55e+154) {
tmp = 0.5 * (Math.exp(-im) + Math.exp(im));
} else {
tmp = Math.cos(re) * (im * (0.5 * im));
}
return tmp;
}
def code(re, im): tmp = 0 if im <= 0.4: tmp = math.cos(re) elif im <= 2.55e+154: tmp = 0.5 * (math.exp(-im) + math.exp(im)) else: tmp = math.cos(re) * (im * (0.5 * im)) return tmp
function code(re, im) tmp = 0.0 if (im <= 0.4) tmp = cos(re); elseif (im <= 2.55e+154) tmp = Float64(0.5 * Float64(exp(Float64(-im)) + exp(im))); else tmp = Float64(cos(re) * Float64(im * Float64(0.5 * im))); end return tmp end
function tmp_2 = code(re, im) tmp = 0.0; if (im <= 0.4) tmp = cos(re); elseif (im <= 2.55e+154) tmp = 0.5 * (exp(-im) + exp(im)); else tmp = cos(re) * (im * (0.5 * im)); end tmp_2 = tmp; end
code[re_, im_] := If[LessEqual[im, 0.4], N[Cos[re], $MachinePrecision], If[LessEqual[im, 2.55e+154], N[(0.5 * N[(N[Exp[(-im)], $MachinePrecision] + N[Exp[im], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[Cos[re], $MachinePrecision] * N[(im * N[(0.5 * im), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;im \leq 0.4:\\
\;\;\;\;\cos re\\
\mathbf{elif}\;im \leq 2.55 \cdot 10^{+154}:\\
\;\;\;\;0.5 \cdot \left(e^{-im} + e^{im}\right)\\
\mathbf{else}:\\
\;\;\;\;\cos re \cdot \left(im \cdot \left(0.5 \cdot im\right)\right)\\
\end{array}
\end{array}
if im < 0.40000000000000002Initial program 100.0%
Taylor expanded in im around 0 68.2%
if 0.40000000000000002 < im < 2.55e154Initial program 100.0%
Taylor expanded in re around 0 80.4%
if 2.55e154 < im Initial program 100.0%
Taylor expanded in im around 0 100.0%
associate-*r*100.0%
distribute-rgt1-in100.0%
Simplified100.0%
Taylor expanded in im around inf 100.0%
associate-*r*100.0%
*-commutative100.0%
Simplified100.0%
add-sqr-sqrt100.0%
sqrt-unprod100.0%
*-commutative100.0%
*-commutative100.0%
swap-sqr100.0%
pow-prod-up100.0%
metadata-eval100.0%
metadata-eval100.0%
Applied egg-rr100.0%
*-commutative100.0%
sqrt-prod100.0%
metadata-eval100.0%
sqrt-pow1100.0%
metadata-eval100.0%
unpow2100.0%
associate-*r*100.0%
Applied egg-rr100.0%
Final simplification74.6%
(FPCore (re im)
:precision binary64
(if (<= im 2e+36)
(cos re)
(if (<= im 2.55e+154)
(cbrt (* (pow im 6.0) 0.125))
(* (cos re) (* im (* 0.5 im))))))
double code(double re, double im) {
double tmp;
if (im <= 2e+36) {
tmp = cos(re);
} else if (im <= 2.55e+154) {
tmp = cbrt((pow(im, 6.0) * 0.125));
} else {
tmp = cos(re) * (im * (0.5 * im));
}
return tmp;
}
public static double code(double re, double im) {
double tmp;
if (im <= 2e+36) {
tmp = Math.cos(re);
} else if (im <= 2.55e+154) {
tmp = Math.cbrt((Math.pow(im, 6.0) * 0.125));
} else {
tmp = Math.cos(re) * (im * (0.5 * im));
}
return tmp;
}
function code(re, im) tmp = 0.0 if (im <= 2e+36) tmp = cos(re); elseif (im <= 2.55e+154) tmp = cbrt(Float64((im ^ 6.0) * 0.125)); else tmp = Float64(cos(re) * Float64(im * Float64(0.5 * im))); end return tmp end
code[re_, im_] := If[LessEqual[im, 2e+36], N[Cos[re], $MachinePrecision], If[LessEqual[im, 2.55e+154], N[Power[N[(N[Power[im, 6.0], $MachinePrecision] * 0.125), $MachinePrecision], 1/3], $MachinePrecision], N[(N[Cos[re], $MachinePrecision] * N[(im * N[(0.5 * im), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;im \leq 2 \cdot 10^{+36}:\\
\;\;\;\;\cos re\\
\mathbf{elif}\;im \leq 2.55 \cdot 10^{+154}:\\
\;\;\;\;\sqrt[3]{{im}^{6} \cdot 0.125}\\
\mathbf{else}:\\
\;\;\;\;\cos re \cdot \left(im \cdot \left(0.5 \cdot im\right)\right)\\
\end{array}
\end{array}
if im < 2.00000000000000008e36Initial program 100.0%
Taylor expanded in im around 0 62.1%
if 2.00000000000000008e36 < im < 2.55e154Initial program 100.0%
Taylor expanded in im around 0 9.8%
associate-*r*9.8%
distribute-rgt1-in9.8%
Simplified9.8%
Taylor expanded in im around inf 9.8%
associate-*r*9.8%
*-commutative9.8%
Simplified9.8%
Taylor expanded in re around 0 9.1%
add-cbrt-cube82.3%
pow1/382.3%
pow382.3%
*-commutative82.3%
unpow-prod-down82.3%
pow-pow82.3%
metadata-eval82.3%
metadata-eval82.3%
Applied egg-rr82.3%
unpow1/382.3%
Simplified82.3%
if 2.55e154 < im Initial program 100.0%
Taylor expanded in im around 0 100.0%
associate-*r*100.0%
distribute-rgt1-in100.0%
Simplified100.0%
Taylor expanded in im around inf 100.0%
associate-*r*100.0%
*-commutative100.0%
Simplified100.0%
add-sqr-sqrt100.0%
sqrt-unprod100.0%
*-commutative100.0%
*-commutative100.0%
swap-sqr100.0%
pow-prod-up100.0%
metadata-eval100.0%
metadata-eval100.0%
Applied egg-rr100.0%
*-commutative100.0%
sqrt-prod100.0%
metadata-eval100.0%
sqrt-pow1100.0%
metadata-eval100.0%
unpow2100.0%
associate-*r*100.0%
Applied egg-rr100.0%
Final simplification69.4%
(FPCore (re im) :precision binary64 (if (<= im 1.4) (cos re) (* (cos re) (* im (* 0.5 im)))))
double code(double re, double im) {
double tmp;
if (im <= 1.4) {
tmp = cos(re);
} else {
tmp = cos(re) * (im * (0.5 * im));
}
return tmp;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: tmp
if (im <= 1.4d0) then
tmp = cos(re)
else
tmp = cos(re) * (im * (0.5d0 * im))
end if
code = tmp
end function
public static double code(double re, double im) {
double tmp;
if (im <= 1.4) {
tmp = Math.cos(re);
} else {
tmp = Math.cos(re) * (im * (0.5 * im));
}
return tmp;
}
def code(re, im): tmp = 0 if im <= 1.4: tmp = math.cos(re) else: tmp = math.cos(re) * (im * (0.5 * im)) return tmp
function code(re, im) tmp = 0.0 if (im <= 1.4) tmp = cos(re); else tmp = Float64(cos(re) * Float64(im * Float64(0.5 * im))); end return tmp end
function tmp_2 = code(re, im) tmp = 0.0; if (im <= 1.4) tmp = cos(re); else tmp = cos(re) * (im * (0.5 * im)); end tmp_2 = tmp; end
code[re_, im_] := If[LessEqual[im, 1.4], N[Cos[re], $MachinePrecision], N[(N[Cos[re], $MachinePrecision] * N[(im * N[(0.5 * im), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;im \leq 1.4:\\
\;\;\;\;\cos re\\
\mathbf{else}:\\
\;\;\;\;\cos re \cdot \left(im \cdot \left(0.5 \cdot im\right)\right)\\
\end{array}
\end{array}
if im < 1.3999999999999999Initial program 100.0%
Taylor expanded in im around 0 68.2%
if 1.3999999999999999 < im Initial program 100.0%
Taylor expanded in im around 0 46.7%
associate-*r*46.7%
distribute-rgt1-in46.7%
Simplified46.7%
Taylor expanded in im around inf 46.7%
associate-*r*46.7%
*-commutative46.7%
Simplified46.7%
add-sqr-sqrt46.7%
sqrt-unprod69.9%
*-commutative69.9%
*-commutative69.9%
swap-sqr69.9%
pow-prod-up69.9%
metadata-eval69.9%
metadata-eval69.9%
Applied egg-rr69.9%
*-commutative69.9%
sqrt-prod69.9%
metadata-eval69.9%
sqrt-pow146.7%
metadata-eval46.7%
unpow246.7%
associate-*r*46.7%
Applied egg-rr46.7%
Final simplification61.5%
(FPCore (re im) :precision binary64 (if (<= im 3e+37) (cos re) (* 0.5 (pow im 2.0))))
double code(double re, double im) {
double tmp;
if (im <= 3e+37) {
tmp = cos(re);
} else {
tmp = 0.5 * pow(im, 2.0);
}
return tmp;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: tmp
if (im <= 3d+37) then
tmp = cos(re)
else
tmp = 0.5d0 * (im ** 2.0d0)
end if
code = tmp
end function
public static double code(double re, double im) {
double tmp;
if (im <= 3e+37) {
tmp = Math.cos(re);
} else {
tmp = 0.5 * Math.pow(im, 2.0);
}
return tmp;
}
def code(re, im): tmp = 0 if im <= 3e+37: tmp = math.cos(re) else: tmp = 0.5 * math.pow(im, 2.0) return tmp
function code(re, im) tmp = 0.0 if (im <= 3e+37) tmp = cos(re); else tmp = Float64(0.5 * (im ^ 2.0)); end return tmp end
function tmp_2 = code(re, im) tmp = 0.0; if (im <= 3e+37) tmp = cos(re); else tmp = 0.5 * (im ^ 2.0); end tmp_2 = tmp; end
code[re_, im_] := If[LessEqual[im, 3e+37], N[Cos[re], $MachinePrecision], N[(0.5 * N[Power[im, 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;im \leq 3 \cdot 10^{+37}:\\
\;\;\;\;\cos re\\
\mathbf{else}:\\
\;\;\;\;0.5 \cdot {im}^{2}\\
\end{array}
\end{array}
if im < 3.00000000000000022e37Initial program 100.0%
Taylor expanded in im around 0 62.1%
if 3.00000000000000022e37 < im Initial program 100.0%
Taylor expanded in im around 0 59.3%
associate-*r*59.3%
distribute-rgt1-in59.3%
Simplified59.3%
Taylor expanded in im around inf 59.3%
associate-*r*59.3%
*-commutative59.3%
Simplified59.3%
Taylor expanded in re around 0 41.2%
(FPCore (re im) :precision binary64 (cos re))
double code(double re, double im) {
return cos(re);
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = cos(re)
end function
public static double code(double re, double im) {
return Math.cos(re);
}
def code(re, im): return math.cos(re)
function code(re, im) return cos(re) end
function tmp = code(re, im) tmp = cos(re); end
code[re_, im_] := N[Cos[re], $MachinePrecision]
\begin{array}{l}
\\
\cos re
\end{array}
Initial program 100.0%
Taylor expanded in im around 0 47.8%
(FPCore (re im) :precision binary64 1.0)
double code(double re, double im) {
return 1.0;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = 1.0d0
end function
public static double code(double re, double im) {
return 1.0;
}
def code(re, im): return 1.0
function code(re, im) return 1.0 end
function tmp = code(re, im) tmp = 1.0; end
code[re_, im_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 100.0%
Applied egg-rr26.5%
+-inverses26.5%
+-rgt-identity26.5%
*-inverses26.5%
Simplified26.5%
(FPCore (re im) :precision binary64 0.0)
double code(double re, double im) {
return 0.0;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = 0.0d0
end function
public static double code(double re, double im) {
return 0.0;
}
def code(re, im): return 0.0
function code(re, im) return 0.0 end
function tmp = code(re, im) tmp = 0.0; end
code[re_, im_] := 0.0
\begin{array}{l}
\\
0
\end{array}
Initial program 100.0%
Applied egg-rr2.3%
pow-base-12.3%
metadata-eval2.3%
Simplified2.3%
herbie shell --seed 2024103
(FPCore (re im)
:name "math.cos on complex, real part"
:precision binary64
(* (* 0.5 (cos re)) (+ (exp (- im)) (exp im))))