
(FPCore (re im) :precision binary64 (* (exp re) (cos im)))
double code(double re, double im) {
return exp(re) * cos(im);
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = exp(re) * cos(im)
end function
public static double code(double re, double im) {
return Math.exp(re) * Math.cos(im);
}
def code(re, im): return math.exp(re) * math.cos(im)
function code(re, im) return Float64(exp(re) * cos(im)) end
function tmp = code(re, im) tmp = exp(re) * cos(im); end
code[re_, im_] := N[(N[Exp[re], $MachinePrecision] * N[Cos[im], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
e^{re} \cdot \cos im
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (re im) :precision binary64 (* (exp re) (cos im)))
double code(double re, double im) {
return exp(re) * cos(im);
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = exp(re) * cos(im)
end function
public static double code(double re, double im) {
return Math.exp(re) * Math.cos(im);
}
def code(re, im): return math.exp(re) * math.cos(im)
function code(re, im) return Float64(exp(re) * cos(im)) end
function tmp = code(re, im) tmp = exp(re) * cos(im); end
code[re_, im_] := N[(N[Exp[re], $MachinePrecision] * N[Cos[im], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
e^{re} \cdot \cos im
\end{array}
(FPCore (re im) :precision binary64 (* (exp re) (cos im)))
double code(double re, double im) {
return exp(re) * cos(im);
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = exp(re) * cos(im)
end function
public static double code(double re, double im) {
return Math.exp(re) * Math.cos(im);
}
def code(re, im): return math.exp(re) * math.cos(im)
function code(re, im) return Float64(exp(re) * cos(im)) end
function tmp = code(re, im) tmp = exp(re) * cos(im); end
code[re_, im_] := N[(N[Exp[re], $MachinePrecision] * N[Cos[im], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
e^{re} \cdot \cos im
\end{array}
Initial program 100.0%
(FPCore (re im) :precision binary64 (if (or (<= (exp re) 0.0) (not (<= (exp re) 1.01))) (exp re) (+ re (cos im))))
double code(double re, double im) {
double tmp;
if ((exp(re) <= 0.0) || !(exp(re) <= 1.01)) {
tmp = exp(re);
} else {
tmp = re + cos(im);
}
return tmp;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: tmp
if ((exp(re) <= 0.0d0) .or. (.not. (exp(re) <= 1.01d0))) then
tmp = exp(re)
else
tmp = re + cos(im)
end if
code = tmp
end function
public static double code(double re, double im) {
double tmp;
if ((Math.exp(re) <= 0.0) || !(Math.exp(re) <= 1.01)) {
tmp = Math.exp(re);
} else {
tmp = re + Math.cos(im);
}
return tmp;
}
def code(re, im): tmp = 0 if (math.exp(re) <= 0.0) or not (math.exp(re) <= 1.01): tmp = math.exp(re) else: tmp = re + math.cos(im) return tmp
function code(re, im) tmp = 0.0 if ((exp(re) <= 0.0) || !(exp(re) <= 1.01)) tmp = exp(re); else tmp = Float64(re + cos(im)); end return tmp end
function tmp_2 = code(re, im) tmp = 0.0; if ((exp(re) <= 0.0) || ~((exp(re) <= 1.01))) tmp = exp(re); else tmp = re + cos(im); end tmp_2 = tmp; end
code[re_, im_] := If[Or[LessEqual[N[Exp[re], $MachinePrecision], 0.0], N[Not[LessEqual[N[Exp[re], $MachinePrecision], 1.01]], $MachinePrecision]], N[Exp[re], $MachinePrecision], N[(re + N[Cos[im], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;e^{re} \leq 0 \lor \neg \left(e^{re} \leq 1.01\right):\\
\;\;\;\;e^{re}\\
\mathbf{else}:\\
\;\;\;\;re + \cos im\\
\end{array}
\end{array}
if (exp.f64 re) < 0.0 or 1.01000000000000001 < (exp.f64 re) Initial program 100.0%
Taylor expanded in im around 0 87.1%
if 0.0 < (exp.f64 re) < 1.01000000000000001Initial program 100.0%
Taylor expanded in re around 0 99.3%
Taylor expanded in im around 0 98.4%
Final simplification92.7%
(FPCore (re im) :precision binary64 (if (or (<= (exp re) 0.0) (not (<= (exp re) 1.01))) (exp re) (cos im)))
double code(double re, double im) {
double tmp;
if ((exp(re) <= 0.0) || !(exp(re) <= 1.01)) {
tmp = exp(re);
} else {
tmp = cos(im);
}
return tmp;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: tmp
if ((exp(re) <= 0.0d0) .or. (.not. (exp(re) <= 1.01d0))) then
tmp = exp(re)
else
tmp = cos(im)
end if
code = tmp
end function
public static double code(double re, double im) {
double tmp;
if ((Math.exp(re) <= 0.0) || !(Math.exp(re) <= 1.01)) {
tmp = Math.exp(re);
} else {
tmp = Math.cos(im);
}
return tmp;
}
def code(re, im): tmp = 0 if (math.exp(re) <= 0.0) or not (math.exp(re) <= 1.01): tmp = math.exp(re) else: tmp = math.cos(im) return tmp
function code(re, im) tmp = 0.0 if ((exp(re) <= 0.0) || !(exp(re) <= 1.01)) tmp = exp(re); else tmp = cos(im); end return tmp end
function tmp_2 = code(re, im) tmp = 0.0; if ((exp(re) <= 0.0) || ~((exp(re) <= 1.01))) tmp = exp(re); else tmp = cos(im); end tmp_2 = tmp; end
code[re_, im_] := If[Or[LessEqual[N[Exp[re], $MachinePrecision], 0.0], N[Not[LessEqual[N[Exp[re], $MachinePrecision], 1.01]], $MachinePrecision]], N[Exp[re], $MachinePrecision], N[Cos[im], $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;e^{re} \leq 0 \lor \neg \left(e^{re} \leq 1.01\right):\\
\;\;\;\;e^{re}\\
\mathbf{else}:\\
\;\;\;\;\cos im\\
\end{array}
\end{array}
if (exp.f64 re) < 0.0 or 1.01000000000000001 < (exp.f64 re) Initial program 100.0%
Taylor expanded in im around 0 87.1%
if 0.0 < (exp.f64 re) < 1.01000000000000001Initial program 100.0%
Taylor expanded in re around 0 98.0%
Final simplification92.5%
(FPCore (re im) :precision binary64 (if (or (<= re -0.029) (and (not (<= re 0.0035)) (<= re 2.05e+148))) (exp re) (* (cos im) (+ (+ re 1.0) (* re (* re 0.5))))))
double code(double re, double im) {
double tmp;
if ((re <= -0.029) || (!(re <= 0.0035) && (re <= 2.05e+148))) {
tmp = exp(re);
} else {
tmp = cos(im) * ((re + 1.0) + (re * (re * 0.5)));
}
return tmp;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: tmp
if ((re <= (-0.029d0)) .or. (.not. (re <= 0.0035d0)) .and. (re <= 2.05d+148)) then
tmp = exp(re)
else
tmp = cos(im) * ((re + 1.0d0) + (re * (re * 0.5d0)))
end if
code = tmp
end function
public static double code(double re, double im) {
double tmp;
if ((re <= -0.029) || (!(re <= 0.0035) && (re <= 2.05e+148))) {
tmp = Math.exp(re);
} else {
tmp = Math.cos(im) * ((re + 1.0) + (re * (re * 0.5)));
}
return tmp;
}
def code(re, im): tmp = 0 if (re <= -0.029) or (not (re <= 0.0035) and (re <= 2.05e+148)): tmp = math.exp(re) else: tmp = math.cos(im) * ((re + 1.0) + (re * (re * 0.5))) return tmp
function code(re, im) tmp = 0.0 if ((re <= -0.029) || (!(re <= 0.0035) && (re <= 2.05e+148))) tmp = exp(re); else tmp = Float64(cos(im) * Float64(Float64(re + 1.0) + Float64(re * Float64(re * 0.5)))); end return tmp end
function tmp_2 = code(re, im) tmp = 0.0; if ((re <= -0.029) || (~((re <= 0.0035)) && (re <= 2.05e+148))) tmp = exp(re); else tmp = cos(im) * ((re + 1.0) + (re * (re * 0.5))); end tmp_2 = tmp; end
code[re_, im_] := If[Or[LessEqual[re, -0.029], And[N[Not[LessEqual[re, 0.0035]], $MachinePrecision], LessEqual[re, 2.05e+148]]], N[Exp[re], $MachinePrecision], N[(N[Cos[im], $MachinePrecision] * N[(N[(re + 1.0), $MachinePrecision] + N[(re * N[(re * 0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;re \leq -0.029 \lor \neg \left(re \leq 0.0035\right) \land re \leq 2.05 \cdot 10^{+148}:\\
\;\;\;\;e^{re}\\
\mathbf{else}:\\
\;\;\;\;\cos im \cdot \left(\left(re + 1\right) + re \cdot \left(re \cdot 0.5\right)\right)\\
\end{array}
\end{array}
if re < -0.0290000000000000015 or 0.00350000000000000007 < re < 2.0499999999999999e148Initial program 100.0%
Taylor expanded in im around 0 90.8%
if -0.0290000000000000015 < re < 0.00350000000000000007 or 2.0499999999999999e148 < re Initial program 100.0%
add-sqr-sqrt70.7%
pow270.7%
Applied egg-rr70.7%
Taylor expanded in re around 0 99.3%
distribute-lft-in99.3%
associate-+r+99.3%
distribute-rgt1-in99.3%
associate-*r*99.3%
associate-*r*99.3%
distribute-rgt-out99.3%
*-commutative99.3%
Simplified99.3%
Final simplification95.8%
(FPCore (re im) :precision binary64 (if (or (<= re -0.00076) (not (<= re 0.0017))) (exp re) (* (cos im) (+ re 1.0))))
double code(double re, double im) {
double tmp;
if ((re <= -0.00076) || !(re <= 0.0017)) {
tmp = exp(re);
} else {
tmp = cos(im) * (re + 1.0);
}
return tmp;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: tmp
if ((re <= (-0.00076d0)) .or. (.not. (re <= 0.0017d0))) then
tmp = exp(re)
else
tmp = cos(im) * (re + 1.0d0)
end if
code = tmp
end function
public static double code(double re, double im) {
double tmp;
if ((re <= -0.00076) || !(re <= 0.0017)) {
tmp = Math.exp(re);
} else {
tmp = Math.cos(im) * (re + 1.0);
}
return tmp;
}
def code(re, im): tmp = 0 if (re <= -0.00076) or not (re <= 0.0017): tmp = math.exp(re) else: tmp = math.cos(im) * (re + 1.0) return tmp
function code(re, im) tmp = 0.0 if ((re <= -0.00076) || !(re <= 0.0017)) tmp = exp(re); else tmp = Float64(cos(im) * Float64(re + 1.0)); end return tmp end
function tmp_2 = code(re, im) tmp = 0.0; if ((re <= -0.00076) || ~((re <= 0.0017))) tmp = exp(re); else tmp = cos(im) * (re + 1.0); end tmp_2 = tmp; end
code[re_, im_] := If[Or[LessEqual[re, -0.00076], N[Not[LessEqual[re, 0.0017]], $MachinePrecision]], N[Exp[re], $MachinePrecision], N[(N[Cos[im], $MachinePrecision] * N[(re + 1.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;re \leq -0.00076 \lor \neg \left(re \leq 0.0017\right):\\
\;\;\;\;e^{re}\\
\mathbf{else}:\\
\;\;\;\;\cos im \cdot \left(re + 1\right)\\
\end{array}
\end{array}
if re < -7.6000000000000004e-4 or 0.00169999999999999991 < re Initial program 100.0%
Taylor expanded in im around 0 87.1%
if -7.6000000000000004e-4 < re < 0.00169999999999999991Initial program 100.0%
Taylor expanded in re around 0 99.3%
distribute-rgt1-in99.3%
Simplified99.3%
Final simplification93.2%
(FPCore (re im) :precision binary64 (cos im))
double code(double re, double im) {
return cos(im);
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = cos(im)
end function
public static double code(double re, double im) {
return Math.cos(im);
}
def code(re, im): return math.cos(im)
function code(re, im) return cos(im) end
function tmp = code(re, im) tmp = cos(im); end
code[re_, im_] := N[Cos[im], $MachinePrecision]
\begin{array}{l}
\\
\cos im
\end{array}
Initial program 100.0%
Taylor expanded in re around 0 50.4%
(FPCore (re im) :precision binary64 (+ re 1.0))
double code(double re, double im) {
return re + 1.0;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = re + 1.0d0
end function
public static double code(double re, double im) {
return re + 1.0;
}
def code(re, im): return re + 1.0
function code(re, im) return Float64(re + 1.0) end
function tmp = code(re, im) tmp = re + 1.0; end
code[re_, im_] := N[(re + 1.0), $MachinePrecision]
\begin{array}{l}
\\
re + 1
\end{array}
Initial program 100.0%
Taylor expanded in re around 0 51.3%
distribute-rgt1-in51.3%
Simplified51.3%
Taylor expanded in im around 0 27.3%
+-commutative27.3%
Simplified27.3%
herbie shell --seed 2024103
(FPCore (re im)
:name "math.exp on complex, real part"
:precision binary64
(* (exp re) (cos im)))