
(FPCore (x y z) :precision binary64 (+ (+ (+ (+ (+ x y) y) x) z) x))
double code(double x, double y, double z) {
return ((((x + y) + y) + x) + z) + x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((((x + y) + y) + x) + z) + x
end function
public static double code(double x, double y, double z) {
return ((((x + y) + y) + x) + z) + x;
}
def code(x, y, z): return ((((x + y) + y) + x) + z) + x
function code(x, y, z) return Float64(Float64(Float64(Float64(Float64(x + y) + y) + x) + z) + x) end
function tmp = code(x, y, z) tmp = ((((x + y) + y) + x) + z) + x; end
code[x_, y_, z_] := N[(N[(N[(N[(N[(x + y), $MachinePrecision] + y), $MachinePrecision] + x), $MachinePrecision] + z), $MachinePrecision] + x), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(\left(\left(x + y\right) + y\right) + x\right) + z\right) + x
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (+ (+ (+ (+ x y) y) x) z) x))
double code(double x, double y, double z) {
return ((((x + y) + y) + x) + z) + x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((((x + y) + y) + x) + z) + x
end function
public static double code(double x, double y, double z) {
return ((((x + y) + y) + x) + z) + x;
}
def code(x, y, z): return ((((x + y) + y) + x) + z) + x
function code(x, y, z) return Float64(Float64(Float64(Float64(Float64(x + y) + y) + x) + z) + x) end
function tmp = code(x, y, z) tmp = ((((x + y) + y) + x) + z) + x; end
code[x_, y_, z_] := N[(N[(N[(N[(N[(x + y), $MachinePrecision] + y), $MachinePrecision] + x), $MachinePrecision] + z), $MachinePrecision] + x), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(\left(\left(x + y\right) + y\right) + x\right) + z\right) + x
\end{array}
(FPCore (x y z) :precision binary64 (- z (fma x -3.0 (* y -2.0))))
double code(double x, double y, double z) {
return z - fma(x, -3.0, (y * -2.0));
}
function code(x, y, z) return Float64(z - fma(x, -3.0, Float64(y * -2.0))) end
code[x_, y_, z_] := N[(z - N[(x * -3.0 + N[(y * -2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
z - \mathsf{fma}\left(x, -3, y \cdot -2\right)
\end{array}
Initial program 99.9%
+-commutative99.9%
associate-+l+99.9%
remove-double-neg99.9%
unsub-neg99.9%
+-commutative99.9%
+-commutative99.9%
associate-+l+99.9%
associate-+r+99.9%
associate-+r+99.9%
distribute-neg-in99.9%
distribute-neg-out99.9%
neg-mul-199.9%
count-299.9%
distribute-lft-neg-in99.9%
metadata-eval99.9%
metadata-eval99.9%
distribute-rgt-out99.9%
distribute-neg-out99.9%
fma-define100.0%
Simplified100.0%
(FPCore (x y z)
:precision binary64
(if (<= z -1.25e-11)
z
(if (<= z -2.1e-97)
(* y 2.0)
(if (<= z -1.25e-117)
(* x 3.0)
(if (<= z -2.65e-228)
(* y 2.0)
(if (<= z 2.9e-121) (* x 3.0) (if (<= z 5.8e+58) (* y 2.0) z)))))))
double code(double x, double y, double z) {
double tmp;
if (z <= -1.25e-11) {
tmp = z;
} else if (z <= -2.1e-97) {
tmp = y * 2.0;
} else if (z <= -1.25e-117) {
tmp = x * 3.0;
} else if (z <= -2.65e-228) {
tmp = y * 2.0;
} else if (z <= 2.9e-121) {
tmp = x * 3.0;
} else if (z <= 5.8e+58) {
tmp = y * 2.0;
} else {
tmp = z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= (-1.25d-11)) then
tmp = z
else if (z <= (-2.1d-97)) then
tmp = y * 2.0d0
else if (z <= (-1.25d-117)) then
tmp = x * 3.0d0
else if (z <= (-2.65d-228)) then
tmp = y * 2.0d0
else if (z <= 2.9d-121) then
tmp = x * 3.0d0
else if (z <= 5.8d+58) then
tmp = y * 2.0d0
else
tmp = z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= -1.25e-11) {
tmp = z;
} else if (z <= -2.1e-97) {
tmp = y * 2.0;
} else if (z <= -1.25e-117) {
tmp = x * 3.0;
} else if (z <= -2.65e-228) {
tmp = y * 2.0;
} else if (z <= 2.9e-121) {
tmp = x * 3.0;
} else if (z <= 5.8e+58) {
tmp = y * 2.0;
} else {
tmp = z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= -1.25e-11: tmp = z elif z <= -2.1e-97: tmp = y * 2.0 elif z <= -1.25e-117: tmp = x * 3.0 elif z <= -2.65e-228: tmp = y * 2.0 elif z <= 2.9e-121: tmp = x * 3.0 elif z <= 5.8e+58: tmp = y * 2.0 else: tmp = z return tmp
function code(x, y, z) tmp = 0.0 if (z <= -1.25e-11) tmp = z; elseif (z <= -2.1e-97) tmp = Float64(y * 2.0); elseif (z <= -1.25e-117) tmp = Float64(x * 3.0); elseif (z <= -2.65e-228) tmp = Float64(y * 2.0); elseif (z <= 2.9e-121) tmp = Float64(x * 3.0); elseif (z <= 5.8e+58) tmp = Float64(y * 2.0); else tmp = z; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= -1.25e-11) tmp = z; elseif (z <= -2.1e-97) tmp = y * 2.0; elseif (z <= -1.25e-117) tmp = x * 3.0; elseif (z <= -2.65e-228) tmp = y * 2.0; elseif (z <= 2.9e-121) tmp = x * 3.0; elseif (z <= 5.8e+58) tmp = y * 2.0; else tmp = z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, -1.25e-11], z, If[LessEqual[z, -2.1e-97], N[(y * 2.0), $MachinePrecision], If[LessEqual[z, -1.25e-117], N[(x * 3.0), $MachinePrecision], If[LessEqual[z, -2.65e-228], N[(y * 2.0), $MachinePrecision], If[LessEqual[z, 2.9e-121], N[(x * 3.0), $MachinePrecision], If[LessEqual[z, 5.8e+58], N[(y * 2.0), $MachinePrecision], z]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1.25 \cdot 10^{-11}:\\
\;\;\;\;z\\
\mathbf{elif}\;z \leq -2.1 \cdot 10^{-97}:\\
\;\;\;\;y \cdot 2\\
\mathbf{elif}\;z \leq -1.25 \cdot 10^{-117}:\\
\;\;\;\;x \cdot 3\\
\mathbf{elif}\;z \leq -2.65 \cdot 10^{-228}:\\
\;\;\;\;y \cdot 2\\
\mathbf{elif}\;z \leq 2.9 \cdot 10^{-121}:\\
\;\;\;\;x \cdot 3\\
\mathbf{elif}\;z \leq 5.8 \cdot 10^{+58}:\\
\;\;\;\;y \cdot 2\\
\mathbf{else}:\\
\;\;\;\;z\\
\end{array}
\end{array}
if z < -1.25000000000000005e-11 or 5.80000000000000004e58 < z Initial program 99.9%
associate-+l+99.9%
associate-+l+99.9%
+-commutative99.9%
count-299.9%
+-commutative99.9%
+-commutative99.9%
Simplified99.9%
Taylor expanded in z around inf 64.7%
if -1.25000000000000005e-11 < z < -2.1000000000000001e-97 or -1.25e-117 < z < -2.64999999999999992e-228 or 2.9e-121 < z < 5.80000000000000004e58Initial program 99.9%
associate-+l+99.9%
associate-+l+99.9%
+-commutative99.9%
count-299.9%
+-commutative99.9%
+-commutative99.9%
Simplified99.9%
Taylor expanded in y around inf 60.6%
if -2.1000000000000001e-97 < z < -1.25e-117 or -2.64999999999999992e-228 < z < 2.9e-121Initial program 99.8%
associate-+l+99.8%
associate-+l+99.8%
+-commutative99.8%
count-299.8%
+-commutative99.8%
+-commutative99.8%
Simplified99.8%
Taylor expanded in x around inf 70.0%
Final simplification64.4%
(FPCore (x y z) :precision binary64 (if (or (<= z -1.5e-11) (not (<= z 5.2e+63))) (- z (* x -3.0)) (+ x (* 2.0 (+ x y)))))
double code(double x, double y, double z) {
double tmp;
if ((z <= -1.5e-11) || !(z <= 5.2e+63)) {
tmp = z - (x * -3.0);
} else {
tmp = x + (2.0 * (x + y));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-1.5d-11)) .or. (.not. (z <= 5.2d+63))) then
tmp = z - (x * (-3.0d0))
else
tmp = x + (2.0d0 * (x + y))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -1.5e-11) || !(z <= 5.2e+63)) {
tmp = z - (x * -3.0);
} else {
tmp = x + (2.0 * (x + y));
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -1.5e-11) or not (z <= 5.2e+63): tmp = z - (x * -3.0) else: tmp = x + (2.0 * (x + y)) return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -1.5e-11) || !(z <= 5.2e+63)) tmp = Float64(z - Float64(x * -3.0)); else tmp = Float64(x + Float64(2.0 * Float64(x + y))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -1.5e-11) || ~((z <= 5.2e+63))) tmp = z - (x * -3.0); else tmp = x + (2.0 * (x + y)); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -1.5e-11], N[Not[LessEqual[z, 5.2e+63]], $MachinePrecision]], N[(z - N[(x * -3.0), $MachinePrecision]), $MachinePrecision], N[(x + N[(2.0 * N[(x + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1.5 \cdot 10^{-11} \lor \neg \left(z \leq 5.2 \cdot 10^{+63}\right):\\
\;\;\;\;z - x \cdot -3\\
\mathbf{else}:\\
\;\;\;\;x + 2 \cdot \left(x + y\right)\\
\end{array}
\end{array}
if z < -1.5e-11 or 5.2000000000000002e63 < z Initial program 99.9%
+-commutative99.9%
associate-+l+99.9%
remove-double-neg99.9%
unsub-neg99.9%
+-commutative99.9%
+-commutative99.9%
associate-+l+99.9%
associate-+r+99.9%
associate-+r+99.9%
distribute-neg-in99.9%
distribute-neg-out99.9%
neg-mul-199.9%
count-299.9%
distribute-lft-neg-in99.9%
metadata-eval99.9%
metadata-eval99.9%
distribute-rgt-out99.9%
distribute-neg-out99.9%
fma-define100.0%
Simplified100.0%
Taylor expanded in y around 0 85.8%
if -1.5e-11 < z < 5.2000000000000002e63Initial program 99.9%
associate-+l+99.9%
associate-+l+99.9%
+-commutative99.9%
count-299.9%
+-commutative99.9%
+-commutative99.9%
Simplified99.9%
Taylor expanded in z around 0 92.7%
Final simplification89.6%
(FPCore (x y z) :precision binary64 (if (<= z -1.4e-11) (- z (* x -3.0)) (if (<= z 8e+63) (+ x (* 2.0 (+ x y))) (+ x (+ z (* x 2.0))))))
double code(double x, double y, double z) {
double tmp;
if (z <= -1.4e-11) {
tmp = z - (x * -3.0);
} else if (z <= 8e+63) {
tmp = x + (2.0 * (x + y));
} else {
tmp = x + (z + (x * 2.0));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= (-1.4d-11)) then
tmp = z - (x * (-3.0d0))
else if (z <= 8d+63) then
tmp = x + (2.0d0 * (x + y))
else
tmp = x + (z + (x * 2.0d0))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= -1.4e-11) {
tmp = z - (x * -3.0);
} else if (z <= 8e+63) {
tmp = x + (2.0 * (x + y));
} else {
tmp = x + (z + (x * 2.0));
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= -1.4e-11: tmp = z - (x * -3.0) elif z <= 8e+63: tmp = x + (2.0 * (x + y)) else: tmp = x + (z + (x * 2.0)) return tmp
function code(x, y, z) tmp = 0.0 if (z <= -1.4e-11) tmp = Float64(z - Float64(x * -3.0)); elseif (z <= 8e+63) tmp = Float64(x + Float64(2.0 * Float64(x + y))); else tmp = Float64(x + Float64(z + Float64(x * 2.0))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= -1.4e-11) tmp = z - (x * -3.0); elseif (z <= 8e+63) tmp = x + (2.0 * (x + y)); else tmp = x + (z + (x * 2.0)); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, -1.4e-11], N[(z - N[(x * -3.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[z, 8e+63], N[(x + N[(2.0 * N[(x + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x + N[(z + N[(x * 2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1.4 \cdot 10^{-11}:\\
\;\;\;\;z - x \cdot -3\\
\mathbf{elif}\;z \leq 8 \cdot 10^{+63}:\\
\;\;\;\;x + 2 \cdot \left(x + y\right)\\
\mathbf{else}:\\
\;\;\;\;x + \left(z + x \cdot 2\right)\\
\end{array}
\end{array}
if z < -1.4e-11Initial program 99.9%
+-commutative99.9%
associate-+l+99.9%
remove-double-neg99.9%
unsub-neg99.9%
+-commutative99.9%
+-commutative99.9%
associate-+l+99.9%
associate-+r+99.9%
associate-+r+99.9%
distribute-neg-in99.9%
distribute-neg-out99.9%
neg-mul-199.9%
count-299.9%
distribute-lft-neg-in99.9%
metadata-eval99.9%
metadata-eval99.9%
distribute-rgt-out99.9%
distribute-neg-out99.9%
fma-define100.0%
Simplified100.0%
Taylor expanded in y around 0 82.1%
if -1.4e-11 < z < 8.00000000000000046e63Initial program 99.9%
associate-+l+99.9%
associate-+l+99.9%
+-commutative99.9%
count-299.9%
+-commutative99.9%
+-commutative99.9%
Simplified99.9%
Taylor expanded in z around 0 92.7%
if 8.00000000000000046e63 < z Initial program 100.0%
associate-+l+100.0%
associate-+l+100.0%
+-commutative100.0%
count-2100.0%
+-commutative100.0%
+-commutative100.0%
Simplified100.0%
Taylor expanded in y around 0 93.0%
Final simplification89.6%
(FPCore (x y z) :precision binary64 (if (or (<= y -7.4e+106) (not (<= y 3.6e-19))) (- z (* y -2.0)) (- z (* x -3.0))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -7.4e+106) || !(y <= 3.6e-19)) {
tmp = z - (y * -2.0);
} else {
tmp = z - (x * -3.0);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-7.4d+106)) .or. (.not. (y <= 3.6d-19))) then
tmp = z - (y * (-2.0d0))
else
tmp = z - (x * (-3.0d0))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -7.4e+106) || !(y <= 3.6e-19)) {
tmp = z - (y * -2.0);
} else {
tmp = z - (x * -3.0);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -7.4e+106) or not (y <= 3.6e-19): tmp = z - (y * -2.0) else: tmp = z - (x * -3.0) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -7.4e+106) || !(y <= 3.6e-19)) tmp = Float64(z - Float64(y * -2.0)); else tmp = Float64(z - Float64(x * -3.0)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -7.4e+106) || ~((y <= 3.6e-19))) tmp = z - (y * -2.0); else tmp = z - (x * -3.0); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -7.4e+106], N[Not[LessEqual[y, 3.6e-19]], $MachinePrecision]], N[(z - N[(y * -2.0), $MachinePrecision]), $MachinePrecision], N[(z - N[(x * -3.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -7.4 \cdot 10^{+106} \lor \neg \left(y \leq 3.6 \cdot 10^{-19}\right):\\
\;\;\;\;z - y \cdot -2\\
\mathbf{else}:\\
\;\;\;\;z - x \cdot -3\\
\end{array}
\end{array}
if y < -7.3999999999999999e106 or 3.6000000000000001e-19 < y Initial program 100.0%
associate-+l+100.0%
associate-+l+100.0%
+-commutative100.0%
count-2100.0%
+-commutative100.0%
+-commutative100.0%
Simplified100.0%
Taylor expanded in x around 0 84.8%
metadata-eval84.8%
cancel-sign-sub-inv84.8%
*-commutative84.8%
Simplified84.8%
if -7.3999999999999999e106 < y < 3.6000000000000001e-19Initial program 99.8%
+-commutative99.8%
associate-+l+99.8%
remove-double-neg99.8%
unsub-neg99.8%
+-commutative99.8%
+-commutative99.8%
associate-+l+99.8%
associate-+r+99.8%
associate-+r+99.8%
distribute-neg-in99.8%
distribute-neg-out99.8%
neg-mul-199.8%
count-299.8%
distribute-lft-neg-in99.8%
metadata-eval99.8%
metadata-eval99.8%
distribute-rgt-out99.8%
distribute-neg-out99.8%
fma-define99.9%
Simplified99.9%
Taylor expanded in y around 0 91.6%
Final simplification88.7%
(FPCore (x y z) :precision binary64 (if (or (<= y -6.5e+175) (not (<= y 1.22e+166))) (* y 2.0) (- z (* x -3.0))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -6.5e+175) || !(y <= 1.22e+166)) {
tmp = y * 2.0;
} else {
tmp = z - (x * -3.0);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-6.5d+175)) .or. (.not. (y <= 1.22d+166))) then
tmp = y * 2.0d0
else
tmp = z - (x * (-3.0d0))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -6.5e+175) || !(y <= 1.22e+166)) {
tmp = y * 2.0;
} else {
tmp = z - (x * -3.0);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -6.5e+175) or not (y <= 1.22e+166): tmp = y * 2.0 else: tmp = z - (x * -3.0) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -6.5e+175) || !(y <= 1.22e+166)) tmp = Float64(y * 2.0); else tmp = Float64(z - Float64(x * -3.0)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -6.5e+175) || ~((y <= 1.22e+166))) tmp = y * 2.0; else tmp = z - (x * -3.0); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -6.5e+175], N[Not[LessEqual[y, 1.22e+166]], $MachinePrecision]], N[(y * 2.0), $MachinePrecision], N[(z - N[(x * -3.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -6.5 \cdot 10^{+175} \lor \neg \left(y \leq 1.22 \cdot 10^{+166}\right):\\
\;\;\;\;y \cdot 2\\
\mathbf{else}:\\
\;\;\;\;z - x \cdot -3\\
\end{array}
\end{array}
if y < -6.49999999999999977e175 or 1.21999999999999993e166 < y Initial program 100.0%
associate-+l+100.0%
associate-+l+100.0%
+-commutative100.0%
count-2100.0%
+-commutative100.0%
+-commutative100.0%
Simplified100.0%
Taylor expanded in y around inf 86.5%
if -6.49999999999999977e175 < y < 1.21999999999999993e166Initial program 99.9%
+-commutative99.9%
associate-+l+99.8%
remove-double-neg99.8%
unsub-neg99.8%
+-commutative99.8%
+-commutative99.8%
associate-+l+99.8%
associate-+r+99.8%
associate-+r+99.8%
distribute-neg-in99.8%
distribute-neg-out99.8%
neg-mul-199.8%
count-299.8%
distribute-lft-neg-in99.8%
metadata-eval99.8%
metadata-eval99.8%
distribute-rgt-out99.8%
distribute-neg-out99.8%
fma-define100.0%
Simplified100.0%
Taylor expanded in y around 0 84.4%
Final simplification84.9%
(FPCore (x y z) :precision binary64 (if (<= z -6.6e-12) z (if (<= z 1.7e+58) (* y 2.0) z)))
double code(double x, double y, double z) {
double tmp;
if (z <= -6.6e-12) {
tmp = z;
} else if (z <= 1.7e+58) {
tmp = y * 2.0;
} else {
tmp = z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= (-6.6d-12)) then
tmp = z
else if (z <= 1.7d+58) then
tmp = y * 2.0d0
else
tmp = z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= -6.6e-12) {
tmp = z;
} else if (z <= 1.7e+58) {
tmp = y * 2.0;
} else {
tmp = z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= -6.6e-12: tmp = z elif z <= 1.7e+58: tmp = y * 2.0 else: tmp = z return tmp
function code(x, y, z) tmp = 0.0 if (z <= -6.6e-12) tmp = z; elseif (z <= 1.7e+58) tmp = Float64(y * 2.0); else tmp = z; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= -6.6e-12) tmp = z; elseif (z <= 1.7e+58) tmp = y * 2.0; else tmp = z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, -6.6e-12], z, If[LessEqual[z, 1.7e+58], N[(y * 2.0), $MachinePrecision], z]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -6.6 \cdot 10^{-12}:\\
\;\;\;\;z\\
\mathbf{elif}\;z \leq 1.7 \cdot 10^{+58}:\\
\;\;\;\;y \cdot 2\\
\mathbf{else}:\\
\;\;\;\;z\\
\end{array}
\end{array}
if z < -6.6000000000000001e-12 or 1.7e58 < z Initial program 99.9%
associate-+l+99.9%
associate-+l+99.9%
+-commutative99.9%
count-299.9%
+-commutative99.9%
+-commutative99.9%
Simplified99.9%
Taylor expanded in z around inf 64.7%
if -6.6000000000000001e-12 < z < 1.7e58Initial program 99.9%
associate-+l+99.9%
associate-+l+99.9%
+-commutative99.9%
count-299.9%
+-commutative99.9%
+-commutative99.9%
Simplified99.9%
Taylor expanded in y around inf 48.3%
Final simplification55.9%
(FPCore (x y z) :precision binary64 (+ (* 2.0 (+ x y)) (+ z x)))
double code(double x, double y, double z) {
return (2.0 * (x + y)) + (z + x);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (2.0d0 * (x + y)) + (z + x)
end function
public static double code(double x, double y, double z) {
return (2.0 * (x + y)) + (z + x);
}
def code(x, y, z): return (2.0 * (x + y)) + (z + x)
function code(x, y, z) return Float64(Float64(2.0 * Float64(x + y)) + Float64(z + x)) end
function tmp = code(x, y, z) tmp = (2.0 * (x + y)) + (z + x); end
code[x_, y_, z_] := N[(N[(2.0 * N[(x + y), $MachinePrecision]), $MachinePrecision] + N[(z + x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
2 \cdot \left(x + y\right) + \left(z + x\right)
\end{array}
Initial program 99.9%
associate-+l+99.9%
associate-+l+99.9%
+-commutative99.9%
count-299.9%
+-commutative99.9%
+-commutative99.9%
Simplified99.9%
Final simplification99.9%
(FPCore (x y z) :precision binary64 z)
double code(double x, double y, double z) {
return z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z
end function
public static double code(double x, double y, double z) {
return z;
}
def code(x, y, z): return z
function code(x, y, z) return z end
function tmp = code(x, y, z) tmp = z; end
code[x_, y_, z_] := z
\begin{array}{l}
\\
z
\end{array}
Initial program 99.9%
associate-+l+99.9%
associate-+l+99.9%
+-commutative99.9%
count-299.9%
+-commutative99.9%
+-commutative99.9%
Simplified99.9%
Taylor expanded in z around inf 34.9%
herbie shell --seed 2024103
(FPCore (x y z)
:name "Graphics.Rendering.Plot.Render.Plot.Legend:renderLegendInside from plot-0.2.3.4"
:precision binary64
(+ (+ (+ (+ (+ x y) y) x) z) x))