
(FPCore (x y) :precision binary64 (* x (/ (sin y) y)))
double code(double x, double y) {
return x * (sin(y) / y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x * (sin(y) / y)
end function
public static double code(double x, double y) {
return x * (Math.sin(y) / y);
}
def code(x, y): return x * (math.sin(y) / y)
function code(x, y) return Float64(x * Float64(sin(y) / y)) end
function tmp = code(x, y) tmp = x * (sin(y) / y); end
code[x_, y_] := N[(x * N[(N[Sin[y], $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \frac{\sin y}{y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (* x (/ (sin y) y)))
double code(double x, double y) {
return x * (sin(y) / y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x * (sin(y) / y)
end function
public static double code(double x, double y) {
return x * (Math.sin(y) / y);
}
def code(x, y): return x * (math.sin(y) / y)
function code(x, y) return Float64(x * Float64(sin(y) / y)) end
function tmp = code(x, y) tmp = x * (sin(y) / y); end
code[x_, y_] := N[(x * N[(N[Sin[y], $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \frac{\sin y}{y}
\end{array}
(FPCore (x y) :precision binary64 (* x (/ (sin y) y)))
double code(double x, double y) {
return x * (sin(y) / y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x * (sin(y) / y)
end function
public static double code(double x, double y) {
return x * (Math.sin(y) / y);
}
def code(x, y): return x * (math.sin(y) / y)
function code(x, y) return Float64(x * Float64(sin(y) / y)) end
function tmp = code(x, y) tmp = x * (sin(y) / y); end
code[x_, y_] := N[(x * N[(N[Sin[y], $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \frac{\sin y}{y}
\end{array}
Initial program 99.8%
(FPCore (x y) :precision binary64 (if (<= y 0.000235) x (/ y (/ y x))))
double code(double x, double y) {
double tmp;
if (y <= 0.000235) {
tmp = x;
} else {
tmp = y / (y / x);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= 0.000235d0) then
tmp = x
else
tmp = y / (y / x)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= 0.000235) {
tmp = x;
} else {
tmp = y / (y / x);
}
return tmp;
}
def code(x, y): tmp = 0 if y <= 0.000235: tmp = x else: tmp = y / (y / x) return tmp
function code(x, y) tmp = 0.0 if (y <= 0.000235) tmp = x; else tmp = Float64(y / Float64(y / x)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= 0.000235) tmp = x; else tmp = y / (y / x); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, 0.000235], x, N[(y / N[(y / x), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 0.000235:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{\frac{y}{x}}\\
\end{array}
\end{array}
if y < 2.34999999999999993e-4Initial program 99.9%
Taylor expanded in y around 0 70.2%
if 2.34999999999999993e-4 < y Initial program 99.6%
associate-*r/99.5%
Simplified99.5%
Taylor expanded in y around 0 4.8%
*-commutative4.8%
Simplified4.8%
associate-/l*35.7%
*-commutative35.7%
Applied egg-rr35.7%
*-commutative35.7%
clear-num37.1%
un-div-inv37.1%
Applied egg-rr37.1%
(FPCore (x y) :precision binary64 (if (<= y 4e+51) x (* y (/ x y))))
double code(double x, double y) {
double tmp;
if (y <= 4e+51) {
tmp = x;
} else {
tmp = y * (x / y);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= 4d+51) then
tmp = x
else
tmp = y * (x / y)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= 4e+51) {
tmp = x;
} else {
tmp = y * (x / y);
}
return tmp;
}
def code(x, y): tmp = 0 if y <= 4e+51: tmp = x else: tmp = y * (x / y) return tmp
function code(x, y) tmp = 0.0 if (y <= 4e+51) tmp = x; else tmp = Float64(y * Float64(x / y)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= 4e+51) tmp = x; else tmp = y * (x / y); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, 4e+51], x, N[(y * N[(x / y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 4 \cdot 10^{+51}:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;y \cdot \frac{x}{y}\\
\end{array}
\end{array}
if y < 4e51Initial program 99.8%
Taylor expanded in y around 0 68.5%
if 4e51 < y Initial program 99.7%
associate-*r/99.5%
Simplified99.5%
Taylor expanded in y around 0 3.9%
*-commutative3.9%
Simplified3.9%
associate-/l*38.0%
*-commutative38.0%
Applied egg-rr38.0%
Final simplification61.6%
(FPCore (x y) :precision binary64 x)
double code(double x, double y) {
return x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x
end function
public static double code(double x, double y) {
return x;
}
def code(x, y): return x
function code(x, y) return x end
function tmp = code(x, y) tmp = x; end
code[x_, y_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 99.8%
Taylor expanded in y around 0 53.9%
herbie shell --seed 2024103
(FPCore (x y)
:name "Linear.Quaternion:$cexp from linear-1.19.1.3"
:precision binary64
(* x (/ (sin y) y)))