
(FPCore (x y z t) :precision binary64 (/ x (- y (* z t))))
double code(double x, double y, double z, double t) {
return x / (y - (z * t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x / (y - (z * t))
end function
public static double code(double x, double y, double z, double t) {
return x / (y - (z * t));
}
def code(x, y, z, t): return x / (y - (z * t))
function code(x, y, z, t) return Float64(x / Float64(y - Float64(z * t))) end
function tmp = code(x, y, z, t) tmp = x / (y - (z * t)); end
code[x_, y_, z_, t_] := N[(x / N[(y - N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{y - z \cdot t}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (/ x (- y (* z t))))
double code(double x, double y, double z, double t) {
return x / (y - (z * t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x / (y - (z * t))
end function
public static double code(double x, double y, double z, double t) {
return x / (y - (z * t));
}
def code(x, y, z, t): return x / (y - (z * t))
function code(x, y, z, t) return Float64(x / Float64(y - Float64(z * t))) end
function tmp = code(x, y, z, t) tmp = x / (y - (z * t)); end
code[x_, y_, z_, t_] := N[(x / N[(y - N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{y - z \cdot t}
\end{array}
(FPCore (x y z t) :precision binary64 (/ x (- y (* z t))))
double code(double x, double y, double z, double t) {
return x / (y - (z * t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x / (y - (z * t))
end function
public static double code(double x, double y, double z, double t) {
return x / (y - (z * t));
}
def code(x, y, z, t): return x / (y - (z * t))
function code(x, y, z, t) return Float64(x / Float64(y - Float64(z * t))) end
function tmp = code(x, y, z, t) tmp = x / (y - (z * t)); end
code[x_, y_, z_, t_] := N[(x / N[(y - N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{y - z \cdot t}
\end{array}
Initial program 96.8%
(FPCore (x y z t) :precision binary64 (if (or (<= y -4.9e-45) (not (<= y 1.3e-43))) (/ x y) (* x (/ (/ -1.0 t) z))))
double code(double x, double y, double z, double t) {
double tmp;
if ((y <= -4.9e-45) || !(y <= 1.3e-43)) {
tmp = x / y;
} else {
tmp = x * ((-1.0 / t) / z);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((y <= (-4.9d-45)) .or. (.not. (y <= 1.3d-43))) then
tmp = x / y
else
tmp = x * (((-1.0d0) / t) / z)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((y <= -4.9e-45) || !(y <= 1.3e-43)) {
tmp = x / y;
} else {
tmp = x * ((-1.0 / t) / z);
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (y <= -4.9e-45) or not (y <= 1.3e-43): tmp = x / y else: tmp = x * ((-1.0 / t) / z) return tmp
function code(x, y, z, t) tmp = 0.0 if ((y <= -4.9e-45) || !(y <= 1.3e-43)) tmp = Float64(x / y); else tmp = Float64(x * Float64(Float64(-1.0 / t) / z)); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((y <= -4.9e-45) || ~((y <= 1.3e-43))) tmp = x / y; else tmp = x * ((-1.0 / t) / z); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[Or[LessEqual[y, -4.9e-45], N[Not[LessEqual[y, 1.3e-43]], $MachinePrecision]], N[(x / y), $MachinePrecision], N[(x * N[(N[(-1.0 / t), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -4.9 \cdot 10^{-45} \lor \neg \left(y \leq 1.3 \cdot 10^{-43}\right):\\
\;\;\;\;\frac{x}{y}\\
\mathbf{else}:\\
\;\;\;\;x \cdot \frac{\frac{-1}{t}}{z}\\
\end{array}
\end{array}
if y < -4.8999999999999998e-45 or 1.3e-43 < y Initial program 97.4%
Taylor expanded in y around inf 81.0%
if -4.8999999999999998e-45 < y < 1.3e-43Initial program 96.1%
clear-num95.9%
associate-/r/96.1%
Applied egg-rr96.1%
Taylor expanded in y around 0 74.2%
associate-/r*74.3%
Simplified74.3%
Final simplification78.2%
(FPCore (x y z t) :precision binary64 (if (or (<= y -6.5e-43) (not (<= y 1.35e-43))) (/ x y) (/ x (* z (- t)))))
double code(double x, double y, double z, double t) {
double tmp;
if ((y <= -6.5e-43) || !(y <= 1.35e-43)) {
tmp = x / y;
} else {
tmp = x / (z * -t);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((y <= (-6.5d-43)) .or. (.not. (y <= 1.35d-43))) then
tmp = x / y
else
tmp = x / (z * -t)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((y <= -6.5e-43) || !(y <= 1.35e-43)) {
tmp = x / y;
} else {
tmp = x / (z * -t);
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (y <= -6.5e-43) or not (y <= 1.35e-43): tmp = x / y else: tmp = x / (z * -t) return tmp
function code(x, y, z, t) tmp = 0.0 if ((y <= -6.5e-43) || !(y <= 1.35e-43)) tmp = Float64(x / y); else tmp = Float64(x / Float64(z * Float64(-t))); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((y <= -6.5e-43) || ~((y <= 1.35e-43))) tmp = x / y; else tmp = x / (z * -t); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[Or[LessEqual[y, -6.5e-43], N[Not[LessEqual[y, 1.35e-43]], $MachinePrecision]], N[(x / y), $MachinePrecision], N[(x / N[(z * (-t)), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -6.5 \cdot 10^{-43} \lor \neg \left(y \leq 1.35 \cdot 10^{-43}\right):\\
\;\;\;\;\frac{x}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{z \cdot \left(-t\right)}\\
\end{array}
\end{array}
if y < -6.50000000000000001e-43 or 1.34999999999999996e-43 < y Initial program 97.4%
Taylor expanded in y around inf 81.0%
if -6.50000000000000001e-43 < y < 1.34999999999999996e-43Initial program 96.1%
Taylor expanded in y around 0 74.2%
associate-*r/74.2%
neg-mul-174.2%
Simplified74.2%
Final simplification78.1%
(FPCore (x y z t) :precision binary64 (/ x y))
double code(double x, double y, double z, double t) {
return x / y;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x / y
end function
public static double code(double x, double y, double z, double t) {
return x / y;
}
def code(x, y, z, t): return x / y
function code(x, y, z, t) return Float64(x / y) end
function tmp = code(x, y, z, t) tmp = x / y; end
code[x_, y_, z_, t_] := N[(x / y), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{y}
\end{array}
Initial program 96.8%
Taylor expanded in y around inf 58.4%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ 1.0 (- (/ y x) (* (/ z x) t)))))
(if (< x -1.618195973607049e+50)
t_1
(if (< x 2.1378306434876444e+131) (/ x (- y (* z t))) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = 1.0 / ((y / x) - ((z / x) * t));
double tmp;
if (x < -1.618195973607049e+50) {
tmp = t_1;
} else if (x < 2.1378306434876444e+131) {
tmp = x / (y - (z * t));
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = 1.0d0 / ((y / x) - ((z / x) * t))
if (x < (-1.618195973607049d+50)) then
tmp = t_1
else if (x < 2.1378306434876444d+131) then
tmp = x / (y - (z * t))
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = 1.0 / ((y / x) - ((z / x) * t));
double tmp;
if (x < -1.618195973607049e+50) {
tmp = t_1;
} else if (x < 2.1378306434876444e+131) {
tmp = x / (y - (z * t));
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = 1.0 / ((y / x) - ((z / x) * t)) tmp = 0 if x < -1.618195973607049e+50: tmp = t_1 elif x < 2.1378306434876444e+131: tmp = x / (y - (z * t)) else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(1.0 / Float64(Float64(y / x) - Float64(Float64(z / x) * t))) tmp = 0.0 if (x < -1.618195973607049e+50) tmp = t_1; elseif (x < 2.1378306434876444e+131) tmp = Float64(x / Float64(y - Float64(z * t))); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = 1.0 / ((y / x) - ((z / x) * t)); tmp = 0.0; if (x < -1.618195973607049e+50) tmp = t_1; elseif (x < 2.1378306434876444e+131) tmp = x / (y - (z * t)); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(1.0 / N[(N[(y / x), $MachinePrecision] - N[(N[(z / x), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Less[x, -1.618195973607049e+50], t$95$1, If[Less[x, 2.1378306434876444e+131], N[(x / N[(y - N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{1}{\frac{y}{x} - \frac{z}{x} \cdot t}\\
\mathbf{if}\;x < -1.618195973607049 \cdot 10^{+50}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;x < 2.1378306434876444 \cdot 10^{+131}:\\
\;\;\;\;\frac{x}{y - z \cdot t}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
herbie shell --seed 2024103
(FPCore (x y z t)
:name "Diagrams.Solve.Tridiagonal:solveTriDiagonal from diagrams-solve-0.1, B"
:precision binary64
:alt
(if (< x -1.618195973607049e+50) (/ 1.0 (- (/ y x) (* (/ z x) t))) (if (< x 2.1378306434876444e+131) (/ x (- y (* z t))) (/ 1.0 (- (/ y x) (* (/ z x) t)))))
(/ x (- y (* z t))))