
(FPCore (x) :precision binary64 (- (sqrt (+ x 1.0)) (sqrt x)))
double code(double x) {
return sqrt((x + 1.0)) - sqrt(x);
}
real(8) function code(x)
real(8), intent (in) :: x
code = sqrt((x + 1.0d0)) - sqrt(x)
end function
public static double code(double x) {
return Math.sqrt((x + 1.0)) - Math.sqrt(x);
}
def code(x): return math.sqrt((x + 1.0)) - math.sqrt(x)
function code(x) return Float64(sqrt(Float64(x + 1.0)) - sqrt(x)) end
function tmp = code(x) tmp = sqrt((x + 1.0)) - sqrt(x); end
code[x_] := N[(N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[x], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\sqrt{x + 1} - \sqrt{x}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x) :precision binary64 (- (sqrt (+ x 1.0)) (sqrt x)))
double code(double x) {
return sqrt((x + 1.0)) - sqrt(x);
}
real(8) function code(x)
real(8), intent (in) :: x
code = sqrt((x + 1.0d0)) - sqrt(x)
end function
public static double code(double x) {
return Math.sqrt((x + 1.0)) - Math.sqrt(x);
}
def code(x): return math.sqrt((x + 1.0)) - math.sqrt(x)
function code(x) return Float64(sqrt(Float64(x + 1.0)) - sqrt(x)) end
function tmp = code(x) tmp = sqrt((x + 1.0)) - sqrt(x); end
code[x_] := N[(N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[x], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\sqrt{x + 1} - \sqrt{x}
\end{array}
(FPCore (x) :precision binary64 (/ 1.0 (+ (sqrt (+ 1.0 x)) (sqrt x))))
double code(double x) {
return 1.0 / (sqrt((1.0 + x)) + sqrt(x));
}
real(8) function code(x)
real(8), intent (in) :: x
code = 1.0d0 / (sqrt((1.0d0 + x)) + sqrt(x))
end function
public static double code(double x) {
return 1.0 / (Math.sqrt((1.0 + x)) + Math.sqrt(x));
}
def code(x): return 1.0 / (math.sqrt((1.0 + x)) + math.sqrt(x))
function code(x) return Float64(1.0 / Float64(sqrt(Float64(1.0 + x)) + sqrt(x))) end
function tmp = code(x) tmp = 1.0 / (sqrt((1.0 + x)) + sqrt(x)); end
code[x_] := N[(1.0 / N[(N[Sqrt[N[(1.0 + x), $MachinePrecision]], $MachinePrecision] + N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{\sqrt{1 + x} + \sqrt{x}}
\end{array}
Initial program 57.0%
flip--57.7%
div-inv57.7%
add-sqr-sqrt57.4%
add-sqr-sqrt58.0%
associate--l+58.0%
Applied egg-rr58.0%
associate-*r/58.0%
*-rgt-identity58.0%
+-commutative58.0%
associate-+l-99.8%
div-sub99.8%
+-inverses99.8%
div099.8%
--rgt-identity99.8%
+-commutative99.8%
Simplified99.8%
(FPCore (x) :precision binary64 (let* ((t_0 (- (sqrt (+ 1.0 x)) (sqrt x)))) (if (<= t_0 5e-6) (* 0.5 (pow x -0.5)) t_0)))
double code(double x) {
double t_0 = sqrt((1.0 + x)) - sqrt(x);
double tmp;
if (t_0 <= 5e-6) {
tmp = 0.5 * pow(x, -0.5);
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: t_0
real(8) :: tmp
t_0 = sqrt((1.0d0 + x)) - sqrt(x)
if (t_0 <= 5d-6) then
tmp = 0.5d0 * (x ** (-0.5d0))
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x) {
double t_0 = Math.sqrt((1.0 + x)) - Math.sqrt(x);
double tmp;
if (t_0 <= 5e-6) {
tmp = 0.5 * Math.pow(x, -0.5);
} else {
tmp = t_0;
}
return tmp;
}
def code(x): t_0 = math.sqrt((1.0 + x)) - math.sqrt(x) tmp = 0 if t_0 <= 5e-6: tmp = 0.5 * math.pow(x, -0.5) else: tmp = t_0 return tmp
function code(x) t_0 = Float64(sqrt(Float64(1.0 + x)) - sqrt(x)) tmp = 0.0 if (t_0 <= 5e-6) tmp = Float64(0.5 * (x ^ -0.5)); else tmp = t_0; end return tmp end
function tmp_2 = code(x) t_0 = sqrt((1.0 + x)) - sqrt(x); tmp = 0.0; if (t_0 <= 5e-6) tmp = 0.5 * (x ^ -0.5); else tmp = t_0; end tmp_2 = tmp; end
code[x_] := Block[{t$95$0 = N[(N[Sqrt[N[(1.0 + x), $MachinePrecision]], $MachinePrecision] - N[Sqrt[x], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, 5e-6], N[(0.5 * N[Power[x, -0.5], $MachinePrecision]), $MachinePrecision], t$95$0]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \sqrt{1 + x} - \sqrt{x}\\
\mathbf{if}\;t\_0 \leq 5 \cdot 10^{-6}:\\
\;\;\;\;0.5 \cdot {x}^{-0.5}\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) < 5.00000000000000041e-6Initial program 4.9%
flip--6.4%
div-inv6.4%
add-sqr-sqrt5.3%
add-sqr-sqrt6.5%
associate--l+6.5%
Applied egg-rr6.5%
associate-*r/6.5%
*-rgt-identity6.5%
+-commutative6.5%
associate-+l-99.6%
div-sub99.6%
+-inverses99.6%
div099.6%
--rgt-identity99.6%
+-commutative99.6%
Simplified99.6%
Taylor expanded in x around inf 99.3%
rem-exp-log92.1%
exp-neg92.1%
unpow1/292.1%
exp-prod92.1%
distribute-lft-neg-out92.1%
distribute-rgt-neg-in92.1%
metadata-eval92.1%
exp-to-pow99.5%
Simplified99.5%
if 5.00000000000000041e-6 < (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) Initial program 99.5%
Final simplification99.5%
(FPCore (x) :precision binary64 (if (<= x 1.2) (- (+ 1.0 (* x (+ 0.5 (* x -0.125)))) (sqrt x)) (/ (pow x -0.5) 2.0)))
double code(double x) {
double tmp;
if (x <= 1.2) {
tmp = (1.0 + (x * (0.5 + (x * -0.125)))) - sqrt(x);
} else {
tmp = pow(x, -0.5) / 2.0;
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= 1.2d0) then
tmp = (1.0d0 + (x * (0.5d0 + (x * (-0.125d0))))) - sqrt(x)
else
tmp = (x ** (-0.5d0)) / 2.0d0
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= 1.2) {
tmp = (1.0 + (x * (0.5 + (x * -0.125)))) - Math.sqrt(x);
} else {
tmp = Math.pow(x, -0.5) / 2.0;
}
return tmp;
}
def code(x): tmp = 0 if x <= 1.2: tmp = (1.0 + (x * (0.5 + (x * -0.125)))) - math.sqrt(x) else: tmp = math.pow(x, -0.5) / 2.0 return tmp
function code(x) tmp = 0.0 if (x <= 1.2) tmp = Float64(Float64(1.0 + Float64(x * Float64(0.5 + Float64(x * -0.125)))) - sqrt(x)); else tmp = Float64((x ^ -0.5) / 2.0); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= 1.2) tmp = (1.0 + (x * (0.5 + (x * -0.125)))) - sqrt(x); else tmp = (x ^ -0.5) / 2.0; end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, 1.2], N[(N[(1.0 + N[(x * N[(0.5 + N[(x * -0.125), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[Sqrt[x], $MachinePrecision]), $MachinePrecision], N[(N[Power[x, -0.5], $MachinePrecision] / 2.0), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 1.2:\\
\;\;\;\;\left(1 + x \cdot \left(0.5 + x \cdot -0.125\right)\right) - \sqrt{x}\\
\mathbf{else}:\\
\;\;\;\;\frac{{x}^{-0.5}}{2}\\
\end{array}
\end{array}
if x < 1.19999999999999996Initial program 100.0%
Taylor expanded in x around 0 100.0%
*-commutative100.0%
Simplified100.0%
if 1.19999999999999996 < x Initial program 6.8%
flip--8.2%
div-inv8.2%
add-sqr-sqrt7.6%
add-sqr-sqrt8.9%
associate--l+8.9%
Applied egg-rr8.9%
associate-*r/8.9%
*-rgt-identity8.9%
+-commutative8.9%
associate-+l-99.6%
div-sub99.6%
+-inverses99.6%
div099.6%
--rgt-identity99.6%
+-commutative99.6%
Simplified99.6%
Taylor expanded in x around inf 97.7%
*-commutative97.7%
Simplified97.7%
associate-/r*97.7%
metadata-eval97.7%
sqrt-div98.0%
add-sqr-sqrt97.2%
associate-/l*97.2%
inv-pow97.2%
sqrt-pow197.3%
metadata-eval97.3%
inv-pow97.3%
sqrt-pow197.2%
metadata-eval97.2%
Applied egg-rr97.2%
associate-*r/97.2%
rem-square-sqrt98.1%
Simplified98.1%
(FPCore (x) :precision binary64 (if (<= x 1.0) (- (+ 1.0 (* x 0.5)) (sqrt x)) (/ (pow x -0.5) 2.0)))
double code(double x) {
double tmp;
if (x <= 1.0) {
tmp = (1.0 + (x * 0.5)) - sqrt(x);
} else {
tmp = pow(x, -0.5) / 2.0;
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= 1.0d0) then
tmp = (1.0d0 + (x * 0.5d0)) - sqrt(x)
else
tmp = (x ** (-0.5d0)) / 2.0d0
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= 1.0) {
tmp = (1.0 + (x * 0.5)) - Math.sqrt(x);
} else {
tmp = Math.pow(x, -0.5) / 2.0;
}
return tmp;
}
def code(x): tmp = 0 if x <= 1.0: tmp = (1.0 + (x * 0.5)) - math.sqrt(x) else: tmp = math.pow(x, -0.5) / 2.0 return tmp
function code(x) tmp = 0.0 if (x <= 1.0) tmp = Float64(Float64(1.0 + Float64(x * 0.5)) - sqrt(x)); else tmp = Float64((x ^ -0.5) / 2.0); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= 1.0) tmp = (1.0 + (x * 0.5)) - sqrt(x); else tmp = (x ^ -0.5) / 2.0; end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, 1.0], N[(N[(1.0 + N[(x * 0.5), $MachinePrecision]), $MachinePrecision] - N[Sqrt[x], $MachinePrecision]), $MachinePrecision], N[(N[Power[x, -0.5], $MachinePrecision] / 2.0), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 1:\\
\;\;\;\;\left(1 + x \cdot 0.5\right) - \sqrt{x}\\
\mathbf{else}:\\
\;\;\;\;\frac{{x}^{-0.5}}{2}\\
\end{array}
\end{array}
if x < 1Initial program 100.0%
Taylor expanded in x around 0 99.8%
if 1 < x Initial program 6.8%
flip--8.2%
div-inv8.2%
add-sqr-sqrt7.6%
add-sqr-sqrt8.9%
associate--l+8.9%
Applied egg-rr8.9%
associate-*r/8.9%
*-rgt-identity8.9%
+-commutative8.9%
associate-+l-99.6%
div-sub99.6%
+-inverses99.6%
div099.6%
--rgt-identity99.6%
+-commutative99.6%
Simplified99.6%
Taylor expanded in x around inf 97.7%
*-commutative97.7%
Simplified97.7%
associate-/r*97.7%
metadata-eval97.7%
sqrt-div98.0%
add-sqr-sqrt97.2%
associate-/l*97.2%
inv-pow97.2%
sqrt-pow197.3%
metadata-eval97.3%
inv-pow97.3%
sqrt-pow197.2%
metadata-eval97.2%
Applied egg-rr97.2%
associate-*r/97.2%
rem-square-sqrt98.1%
Simplified98.1%
Final simplification99.0%
(FPCore (x) :precision binary64 (if (<= x 0.36) (- 1.0 (sqrt x)) (/ (pow x -0.5) 2.0)))
double code(double x) {
double tmp;
if (x <= 0.36) {
tmp = 1.0 - sqrt(x);
} else {
tmp = pow(x, -0.5) / 2.0;
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= 0.36d0) then
tmp = 1.0d0 - sqrt(x)
else
tmp = (x ** (-0.5d0)) / 2.0d0
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= 0.36) {
tmp = 1.0 - Math.sqrt(x);
} else {
tmp = Math.pow(x, -0.5) / 2.0;
}
return tmp;
}
def code(x): tmp = 0 if x <= 0.36: tmp = 1.0 - math.sqrt(x) else: tmp = math.pow(x, -0.5) / 2.0 return tmp
function code(x) tmp = 0.0 if (x <= 0.36) tmp = Float64(1.0 - sqrt(x)); else tmp = Float64((x ^ -0.5) / 2.0); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= 0.36) tmp = 1.0 - sqrt(x); else tmp = (x ^ -0.5) / 2.0; end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, 0.36], N[(1.0 - N[Sqrt[x], $MachinePrecision]), $MachinePrecision], N[(N[Power[x, -0.5], $MachinePrecision] / 2.0), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 0.36:\\
\;\;\;\;1 - \sqrt{x}\\
\mathbf{else}:\\
\;\;\;\;\frac{{x}^{-0.5}}{2}\\
\end{array}
\end{array}
if x < 0.35999999999999999Initial program 100.0%
Taylor expanded in x around 0 99.1%
if 0.35999999999999999 < x Initial program 6.8%
flip--8.2%
div-inv8.2%
add-sqr-sqrt7.6%
add-sqr-sqrt8.9%
associate--l+8.9%
Applied egg-rr8.9%
associate-*r/8.9%
*-rgt-identity8.9%
+-commutative8.9%
associate-+l-99.6%
div-sub99.6%
+-inverses99.6%
div099.6%
--rgt-identity99.6%
+-commutative99.6%
Simplified99.6%
Taylor expanded in x around inf 97.7%
*-commutative97.7%
Simplified97.7%
associate-/r*97.7%
metadata-eval97.7%
sqrt-div98.0%
add-sqr-sqrt97.2%
associate-/l*97.2%
inv-pow97.2%
sqrt-pow197.3%
metadata-eval97.3%
inv-pow97.3%
sqrt-pow197.2%
metadata-eval97.2%
Applied egg-rr97.2%
associate-*r/97.2%
rem-square-sqrt98.1%
Simplified98.1%
(FPCore (x) :precision binary64 (if (<= x 0.36) (- 1.0 (sqrt x)) (* 0.5 (pow x -0.5))))
double code(double x) {
double tmp;
if (x <= 0.36) {
tmp = 1.0 - sqrt(x);
} else {
tmp = 0.5 * pow(x, -0.5);
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= 0.36d0) then
tmp = 1.0d0 - sqrt(x)
else
tmp = 0.5d0 * (x ** (-0.5d0))
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= 0.36) {
tmp = 1.0 - Math.sqrt(x);
} else {
tmp = 0.5 * Math.pow(x, -0.5);
}
return tmp;
}
def code(x): tmp = 0 if x <= 0.36: tmp = 1.0 - math.sqrt(x) else: tmp = 0.5 * math.pow(x, -0.5) return tmp
function code(x) tmp = 0.0 if (x <= 0.36) tmp = Float64(1.0 - sqrt(x)); else tmp = Float64(0.5 * (x ^ -0.5)); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= 0.36) tmp = 1.0 - sqrt(x); else tmp = 0.5 * (x ^ -0.5); end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, 0.36], N[(1.0 - N[Sqrt[x], $MachinePrecision]), $MachinePrecision], N[(0.5 * N[Power[x, -0.5], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 0.36:\\
\;\;\;\;1 - \sqrt{x}\\
\mathbf{else}:\\
\;\;\;\;0.5 \cdot {x}^{-0.5}\\
\end{array}
\end{array}
if x < 0.35999999999999999Initial program 100.0%
Taylor expanded in x around 0 99.1%
if 0.35999999999999999 < x Initial program 6.8%
flip--8.2%
div-inv8.2%
add-sqr-sqrt7.6%
add-sqr-sqrt8.9%
associate--l+8.9%
Applied egg-rr8.9%
associate-*r/8.9%
*-rgt-identity8.9%
+-commutative8.9%
associate-+l-99.6%
div-sub99.6%
+-inverses99.6%
div099.6%
--rgt-identity99.6%
+-commutative99.6%
Simplified99.6%
Taylor expanded in x around inf 98.0%
rem-exp-log90.9%
exp-neg90.9%
unpow1/290.9%
exp-prod90.9%
distribute-lft-neg-out90.9%
distribute-rgt-neg-in90.9%
metadata-eval90.9%
exp-to-pow98.1%
Simplified98.1%
(FPCore (x) :precision binary64 (if (<= x 0.36) (- 1.0 (sqrt x)) (sqrt (/ 0.25 x))))
double code(double x) {
double tmp;
if (x <= 0.36) {
tmp = 1.0 - sqrt(x);
} else {
tmp = sqrt((0.25 / x));
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= 0.36d0) then
tmp = 1.0d0 - sqrt(x)
else
tmp = sqrt((0.25d0 / x))
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= 0.36) {
tmp = 1.0 - Math.sqrt(x);
} else {
tmp = Math.sqrt((0.25 / x));
}
return tmp;
}
def code(x): tmp = 0 if x <= 0.36: tmp = 1.0 - math.sqrt(x) else: tmp = math.sqrt((0.25 / x)) return tmp
function code(x) tmp = 0.0 if (x <= 0.36) tmp = Float64(1.0 - sqrt(x)); else tmp = sqrt(Float64(0.25 / x)); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= 0.36) tmp = 1.0 - sqrt(x); else tmp = sqrt((0.25 / x)); end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, 0.36], N[(1.0 - N[Sqrt[x], $MachinePrecision]), $MachinePrecision], N[Sqrt[N[(0.25 / x), $MachinePrecision]], $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 0.36:\\
\;\;\;\;1 - \sqrt{x}\\
\mathbf{else}:\\
\;\;\;\;\sqrt{\frac{0.25}{x}}\\
\end{array}
\end{array}
if x < 0.35999999999999999Initial program 100.0%
Taylor expanded in x around 0 99.1%
if 0.35999999999999999 < x Initial program 6.8%
flip--8.2%
div-inv8.2%
add-sqr-sqrt7.6%
add-sqr-sqrt8.9%
associate--l+8.9%
Applied egg-rr8.9%
associate-*r/8.9%
*-rgt-identity8.9%
+-commutative8.9%
associate-+l-99.6%
div-sub99.6%
+-inverses99.6%
div099.6%
--rgt-identity99.6%
+-commutative99.6%
Simplified99.6%
Taylor expanded in x around inf 97.7%
*-commutative97.7%
Simplified97.7%
add-sqr-sqrt97.2%
sqrt-unprod97.7%
frac-times97.7%
metadata-eval97.7%
swap-sqr97.7%
add-sqr-sqrt98.0%
metadata-eval98.0%
Applied egg-rr98.0%
*-commutative98.0%
associate-/r*98.0%
metadata-eval98.0%
Simplified98.0%
(FPCore (x) :precision binary64 (if (<= x 0.135) (+ 1.0 (sqrt x)) (sqrt (/ 0.25 x))))
double code(double x) {
double tmp;
if (x <= 0.135) {
tmp = 1.0 + sqrt(x);
} else {
tmp = sqrt((0.25 / x));
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= 0.135d0) then
tmp = 1.0d0 + sqrt(x)
else
tmp = sqrt((0.25d0 / x))
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= 0.135) {
tmp = 1.0 + Math.sqrt(x);
} else {
tmp = Math.sqrt((0.25 / x));
}
return tmp;
}
def code(x): tmp = 0 if x <= 0.135: tmp = 1.0 + math.sqrt(x) else: tmp = math.sqrt((0.25 / x)) return tmp
function code(x) tmp = 0.0 if (x <= 0.135) tmp = Float64(1.0 + sqrt(x)); else tmp = sqrt(Float64(0.25 / x)); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= 0.135) tmp = 1.0 + sqrt(x); else tmp = sqrt((0.25 / x)); end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, 0.135], N[(1.0 + N[Sqrt[x], $MachinePrecision]), $MachinePrecision], N[Sqrt[N[(0.25 / x), $MachinePrecision]], $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 0.135:\\
\;\;\;\;1 + \sqrt{x}\\
\mathbf{else}:\\
\;\;\;\;\sqrt{\frac{0.25}{x}}\\
\end{array}
\end{array}
if x < 0.13500000000000001Initial program 100.0%
Taylor expanded in x around 0 99.1%
sub-neg99.1%
rem-square-sqrt0.0%
fabs-sqr0.0%
rem-square-sqrt96.8%
rem-sqrt-square96.8%
sqr-neg96.8%
rem-square-sqrt96.8%
Simplified96.8%
if 0.13500000000000001 < x Initial program 6.8%
flip--8.2%
div-inv8.2%
add-sqr-sqrt7.6%
add-sqr-sqrt8.9%
associate--l+8.9%
Applied egg-rr8.9%
associate-*r/8.9%
*-rgt-identity8.9%
+-commutative8.9%
associate-+l-99.6%
div-sub99.6%
+-inverses99.6%
div099.6%
--rgt-identity99.6%
+-commutative99.6%
Simplified99.6%
Taylor expanded in x around inf 97.7%
*-commutative97.7%
Simplified97.7%
add-sqr-sqrt97.2%
sqrt-unprod97.7%
frac-times97.7%
metadata-eval97.7%
swap-sqr97.7%
add-sqr-sqrt98.0%
metadata-eval98.0%
Applied egg-rr98.0%
*-commutative98.0%
associate-/r*98.0%
metadata-eval98.0%
Simplified98.0%
(FPCore (x) :precision binary64 (sqrt (/ 0.25 x)))
double code(double x) {
return sqrt((0.25 / x));
}
real(8) function code(x)
real(8), intent (in) :: x
code = sqrt((0.25d0 / x))
end function
public static double code(double x) {
return Math.sqrt((0.25 / x));
}
def code(x): return math.sqrt((0.25 / x))
function code(x) return sqrt(Float64(0.25 / x)) end
function tmp = code(x) tmp = sqrt((0.25 / x)); end
code[x_] := N[Sqrt[N[(0.25 / x), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
\\
\sqrt{\frac{0.25}{x}}
\end{array}
Initial program 57.0%
flip--57.7%
div-inv57.7%
add-sqr-sqrt57.4%
add-sqr-sqrt58.0%
associate--l+58.0%
Applied egg-rr58.0%
associate-*r/58.0%
*-rgt-identity58.0%
+-commutative58.0%
associate-+l-99.8%
div-sub99.8%
+-inverses99.8%
div099.8%
--rgt-identity99.8%
+-commutative99.8%
Simplified99.8%
Taylor expanded in x around inf 48.7%
*-commutative48.7%
Simplified48.7%
add-sqr-sqrt48.4%
sqrt-unprod48.7%
frac-times48.7%
metadata-eval48.7%
swap-sqr48.7%
add-sqr-sqrt48.8%
metadata-eval48.8%
Applied egg-rr48.8%
*-commutative48.8%
associate-/r*48.8%
metadata-eval48.8%
Simplified48.8%
(FPCore (x) :precision binary64 (/ 1.0 (+ (sqrt (+ x 1.0)) (sqrt x))))
double code(double x) {
return 1.0 / (sqrt((x + 1.0)) + sqrt(x));
}
real(8) function code(x)
real(8), intent (in) :: x
code = 1.0d0 / (sqrt((x + 1.0d0)) + sqrt(x))
end function
public static double code(double x) {
return 1.0 / (Math.sqrt((x + 1.0)) + Math.sqrt(x));
}
def code(x): return 1.0 / (math.sqrt((x + 1.0)) + math.sqrt(x))
function code(x) return Float64(1.0 / Float64(sqrt(Float64(x + 1.0)) + sqrt(x))) end
function tmp = code(x) tmp = 1.0 / (sqrt((x + 1.0)) + sqrt(x)); end
code[x_] := N[(1.0 / N[(N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision] + N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{\sqrt{x + 1} + \sqrt{x}}
\end{array}
herbie shell --seed 2024103
(FPCore (x)
:name "Main:bigenough3 from C"
:precision binary64
:alt
(/ 1.0 (+ (sqrt (+ x 1.0)) (sqrt x)))
(- (sqrt (+ x 1.0)) (sqrt x)))