
(FPCore (x y z) :precision binary64 (+ x (/ (exp (* y (log (/ y (+ z y))))) y)))
double code(double x, double y, double z) {
return x + (exp((y * log((y / (z + y))))) / y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (exp((y * log((y / (z + y))))) / y)
end function
public static double code(double x, double y, double z) {
return x + (Math.exp((y * Math.log((y / (z + y))))) / y);
}
def code(x, y, z): return x + (math.exp((y * math.log((y / (z + y))))) / y)
function code(x, y, z) return Float64(x + Float64(exp(Float64(y * log(Float64(y / Float64(z + y))))) / y)) end
function tmp = code(x, y, z) tmp = x + (exp((y * log((y / (z + y))))) / y); end
code[x_, y_, z_] := N[(x + N[(N[Exp[N[(y * N[Log[N[(y / N[(z + y), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]], $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{e^{y \cdot \log \left(\frac{y}{z + y}\right)}}{y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 14 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ x (/ (exp (* y (log (/ y (+ z y))))) y)))
double code(double x, double y, double z) {
return x + (exp((y * log((y / (z + y))))) / y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (exp((y * log((y / (z + y))))) / y)
end function
public static double code(double x, double y, double z) {
return x + (Math.exp((y * Math.log((y / (z + y))))) / y);
}
def code(x, y, z): return x + (math.exp((y * math.log((y / (z + y))))) / y)
function code(x, y, z) return Float64(x + Float64(exp(Float64(y * log(Float64(y / Float64(z + y))))) / y)) end
function tmp = code(x, y, z) tmp = x + (exp((y * log((y / (z + y))))) / y); end
code[x_, y_, z_] := N[(x + N[(N[Exp[N[(y * N[Log[N[(y / N[(z + y), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]], $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{e^{y \cdot \log \left(\frac{y}{z + y}\right)}}{y}
\end{array}
(FPCore (x y z)
:precision binary64
(if (<= y -1000.0)
(+ x (/ (exp (- z)) y))
(if (<= y 2e+74)
(+ x (/ (pow (exp y) (log (/ y (+ y z)))) y))
(+ x (/ 1.0 (* y (exp z)))))))
double code(double x, double y, double z) {
double tmp;
if (y <= -1000.0) {
tmp = x + (exp(-z) / y);
} else if (y <= 2e+74) {
tmp = x + (pow(exp(y), log((y / (y + z)))) / y);
} else {
tmp = x + (1.0 / (y * exp(z)));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-1000.0d0)) then
tmp = x + (exp(-z) / y)
else if (y <= 2d+74) then
tmp = x + ((exp(y) ** log((y / (y + z)))) / y)
else
tmp = x + (1.0d0 / (y * exp(z)))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -1000.0) {
tmp = x + (Math.exp(-z) / y);
} else if (y <= 2e+74) {
tmp = x + (Math.pow(Math.exp(y), Math.log((y / (y + z)))) / y);
} else {
tmp = x + (1.0 / (y * Math.exp(z)));
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -1000.0: tmp = x + (math.exp(-z) / y) elif y <= 2e+74: tmp = x + (math.pow(math.exp(y), math.log((y / (y + z)))) / y) else: tmp = x + (1.0 / (y * math.exp(z))) return tmp
function code(x, y, z) tmp = 0.0 if (y <= -1000.0) tmp = Float64(x + Float64(exp(Float64(-z)) / y)); elseif (y <= 2e+74) tmp = Float64(x + Float64((exp(y) ^ log(Float64(y / Float64(y + z)))) / y)); else tmp = Float64(x + Float64(1.0 / Float64(y * exp(z)))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -1000.0) tmp = x + (exp(-z) / y); elseif (y <= 2e+74) tmp = x + ((exp(y) ^ log((y / (y + z)))) / y); else tmp = x + (1.0 / (y * exp(z))); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -1000.0], N[(x + N[(N[Exp[(-z)], $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 2e+74], N[(x + N[(N[Power[N[Exp[y], $MachinePrecision], N[Log[N[(y / N[(y + z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]], $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision], N[(x + N[(1.0 / N[(y * N[Exp[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1000:\\
\;\;\;\;x + \frac{e^{-z}}{y}\\
\mathbf{elif}\;y \leq 2 \cdot 10^{+74}:\\
\;\;\;\;x + \frac{{\left(e^{y}\right)}^{\log \left(\frac{y}{y + z}\right)}}{y}\\
\mathbf{else}:\\
\;\;\;\;x + \frac{1}{y \cdot e^{z}}\\
\end{array}
\end{array}
if y < -1e3Initial program 81.3%
*-commutative81.3%
exp-to-pow81.3%
+-commutative81.3%
Simplified81.3%
Taylor expanded in y around inf 100.0%
mul-1-neg100.0%
Simplified100.0%
if -1e3 < y < 1.9999999999999999e74Initial program 87.3%
exp-prod99.8%
+-commutative99.8%
Simplified99.8%
if 1.9999999999999999e74 < y Initial program 86.2%
*-commutative86.2%
exp-to-pow86.2%
+-commutative86.2%
Simplified86.2%
Taylor expanded in y around inf 100.0%
mul-1-neg100.0%
Simplified100.0%
clear-num100.0%
inv-pow100.0%
div-inv100.0%
add-sqr-sqrt38.0%
sqrt-unprod62.9%
sqr-neg62.9%
sqrt-unprod24.9%
add-sqr-sqrt47.1%
exp-neg47.1%
add-sqr-sqrt22.3%
sqrt-unprod84.3%
sqr-neg84.3%
sqrt-unprod62.0%
add-sqr-sqrt100.0%
Applied egg-rr100.0%
unpow-1100.0%
Simplified100.0%
(FPCore (x y z) :precision binary64 (if (<= y -1.5) (+ x (/ (exp (- z)) y)) (if (<= y 2100.0) (+ x (/ 1.0 y)) (+ x (/ 1.0 (* y (exp z)))))))
double code(double x, double y, double z) {
double tmp;
if (y <= -1.5) {
tmp = x + (exp(-z) / y);
} else if (y <= 2100.0) {
tmp = x + (1.0 / y);
} else {
tmp = x + (1.0 / (y * exp(z)));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-1.5d0)) then
tmp = x + (exp(-z) / y)
else if (y <= 2100.0d0) then
tmp = x + (1.0d0 / y)
else
tmp = x + (1.0d0 / (y * exp(z)))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -1.5) {
tmp = x + (Math.exp(-z) / y);
} else if (y <= 2100.0) {
tmp = x + (1.0 / y);
} else {
tmp = x + (1.0 / (y * Math.exp(z)));
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -1.5: tmp = x + (math.exp(-z) / y) elif y <= 2100.0: tmp = x + (1.0 / y) else: tmp = x + (1.0 / (y * math.exp(z))) return tmp
function code(x, y, z) tmp = 0.0 if (y <= -1.5) tmp = Float64(x + Float64(exp(Float64(-z)) / y)); elseif (y <= 2100.0) tmp = Float64(x + Float64(1.0 / y)); else tmp = Float64(x + Float64(1.0 / Float64(y * exp(z)))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -1.5) tmp = x + (exp(-z) / y); elseif (y <= 2100.0) tmp = x + (1.0 / y); else tmp = x + (1.0 / (y * exp(z))); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -1.5], N[(x + N[(N[Exp[(-z)], $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 2100.0], N[(x + N[(1.0 / y), $MachinePrecision]), $MachinePrecision], N[(x + N[(1.0 / N[(y * N[Exp[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.5:\\
\;\;\;\;x + \frac{e^{-z}}{y}\\
\mathbf{elif}\;y \leq 2100:\\
\;\;\;\;x + \frac{1}{y}\\
\mathbf{else}:\\
\;\;\;\;x + \frac{1}{y \cdot e^{z}}\\
\end{array}
\end{array}
if y < -1.5Initial program 81.3%
*-commutative81.3%
exp-to-pow81.3%
+-commutative81.3%
Simplified81.3%
Taylor expanded in y around inf 100.0%
mul-1-neg100.0%
Simplified100.0%
if -1.5 < y < 2100Initial program 85.9%
exp-prod99.8%
+-commutative99.8%
Simplified99.8%
Taylor expanded in y around inf 98.7%
+-commutative98.7%
Simplified98.7%
if 2100 < y Initial program 88.9%
*-commutative88.9%
exp-to-pow88.9%
+-commutative88.9%
Simplified88.9%
Taylor expanded in y around inf 100.0%
mul-1-neg100.0%
Simplified100.0%
clear-num100.0%
inv-pow100.0%
div-inv100.0%
add-sqr-sqrt35.5%
sqrt-unprod62.1%
sqr-neg62.1%
sqrt-unprod26.7%
add-sqr-sqrt47.9%
exp-neg47.9%
add-sqr-sqrt21.2%
sqrt-unprod85.8%
sqr-neg85.8%
sqrt-unprod64.5%
add-sqr-sqrt100.0%
Applied egg-rr100.0%
unpow-1100.0%
Simplified100.0%
Final simplification99.4%
(FPCore (x y z) :precision binary64 (if (or (<= y -0.55) (not (<= y 2100.0))) (+ x (/ (exp (- z)) y)) (+ x (/ 1.0 y))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -0.55) || !(y <= 2100.0)) {
tmp = x + (exp(-z) / y);
} else {
tmp = x + (1.0 / y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-0.55d0)) .or. (.not. (y <= 2100.0d0))) then
tmp = x + (exp(-z) / y)
else
tmp = x + (1.0d0 / y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -0.55) || !(y <= 2100.0)) {
tmp = x + (Math.exp(-z) / y);
} else {
tmp = x + (1.0 / y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -0.55) or not (y <= 2100.0): tmp = x + (math.exp(-z) / y) else: tmp = x + (1.0 / y) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -0.55) || !(y <= 2100.0)) tmp = Float64(x + Float64(exp(Float64(-z)) / y)); else tmp = Float64(x + Float64(1.0 / y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -0.55) || ~((y <= 2100.0))) tmp = x + (exp(-z) / y); else tmp = x + (1.0 / y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -0.55], N[Not[LessEqual[y, 2100.0]], $MachinePrecision]], N[(x + N[(N[Exp[(-z)], $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision], N[(x + N[(1.0 / y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -0.55 \lor \neg \left(y \leq 2100\right):\\
\;\;\;\;x + \frac{e^{-z}}{y}\\
\mathbf{else}:\\
\;\;\;\;x + \frac{1}{y}\\
\end{array}
\end{array}
if y < -0.55000000000000004 or 2100 < y Initial program 84.5%
*-commutative84.5%
exp-to-pow84.5%
+-commutative84.5%
Simplified84.5%
Taylor expanded in y around inf 100.0%
mul-1-neg100.0%
Simplified100.0%
if -0.55000000000000004 < y < 2100Initial program 85.9%
exp-prod99.8%
+-commutative99.8%
Simplified99.8%
Taylor expanded in y around inf 98.7%
+-commutative98.7%
Simplified98.7%
Final simplification99.4%
(FPCore (x y z) :precision binary64 (if (<= z -1300.0) (/ (exp (- z)) y) (+ x (/ 1.0 y))))
double code(double x, double y, double z) {
double tmp;
if (z <= -1300.0) {
tmp = exp(-z) / y;
} else {
tmp = x + (1.0 / y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= (-1300.0d0)) then
tmp = exp(-z) / y
else
tmp = x + (1.0d0 / y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= -1300.0) {
tmp = Math.exp(-z) / y;
} else {
tmp = x + (1.0 / y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= -1300.0: tmp = math.exp(-z) / y else: tmp = x + (1.0 / y) return tmp
function code(x, y, z) tmp = 0.0 if (z <= -1300.0) tmp = Float64(exp(Float64(-z)) / y); else tmp = Float64(x + Float64(1.0 / y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= -1300.0) tmp = exp(-z) / y; else tmp = x + (1.0 / y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, -1300.0], N[(N[Exp[(-z)], $MachinePrecision] / y), $MachinePrecision], N[(x + N[(1.0 / y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1300:\\
\;\;\;\;\frac{e^{-z}}{y}\\
\mathbf{else}:\\
\;\;\;\;x + \frac{1}{y}\\
\end{array}
\end{array}
if z < -1300Initial program 48.1%
*-commutative48.1%
exp-to-pow48.1%
+-commutative48.1%
Simplified48.1%
Taylor expanded in y around inf 70.5%
mul-1-neg70.5%
Simplified70.5%
Taylor expanded in x around 0 70.5%
if -1300 < z Initial program 95.0%
exp-prod98.8%
+-commutative98.8%
Simplified98.8%
Taylor expanded in y around inf 95.9%
+-commutative95.9%
Simplified95.9%
Final simplification90.5%
(FPCore (x y z)
:precision binary64
(if (<= y -1.2)
(+ x (/ (* x (+ (/ 1.0 x) (/ (* z (+ (* z 0.5) -1.0)) x))) y))
(if (<= y 2100.0)
(+ x (/ 1.0 y))
(+
x
(/
1.0
(+
y
(* z (+ y (* z (+ (* 0.16666666666666666 (* y z)) (* y 0.5)))))))))))
double code(double x, double y, double z) {
double tmp;
if (y <= -1.2) {
tmp = x + ((x * ((1.0 / x) + ((z * ((z * 0.5) + -1.0)) / x))) / y);
} else if (y <= 2100.0) {
tmp = x + (1.0 / y);
} else {
tmp = x + (1.0 / (y + (z * (y + (z * ((0.16666666666666666 * (y * z)) + (y * 0.5)))))));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-1.2d0)) then
tmp = x + ((x * ((1.0d0 / x) + ((z * ((z * 0.5d0) + (-1.0d0))) / x))) / y)
else if (y <= 2100.0d0) then
tmp = x + (1.0d0 / y)
else
tmp = x + (1.0d0 / (y + (z * (y + (z * ((0.16666666666666666d0 * (y * z)) + (y * 0.5d0)))))))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -1.2) {
tmp = x + ((x * ((1.0 / x) + ((z * ((z * 0.5) + -1.0)) / x))) / y);
} else if (y <= 2100.0) {
tmp = x + (1.0 / y);
} else {
tmp = x + (1.0 / (y + (z * (y + (z * ((0.16666666666666666 * (y * z)) + (y * 0.5)))))));
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -1.2: tmp = x + ((x * ((1.0 / x) + ((z * ((z * 0.5) + -1.0)) / x))) / y) elif y <= 2100.0: tmp = x + (1.0 / y) else: tmp = x + (1.0 / (y + (z * (y + (z * ((0.16666666666666666 * (y * z)) + (y * 0.5))))))) return tmp
function code(x, y, z) tmp = 0.0 if (y <= -1.2) tmp = Float64(x + Float64(Float64(x * Float64(Float64(1.0 / x) + Float64(Float64(z * Float64(Float64(z * 0.5) + -1.0)) / x))) / y)); elseif (y <= 2100.0) tmp = Float64(x + Float64(1.0 / y)); else tmp = Float64(x + Float64(1.0 / Float64(y + Float64(z * Float64(y + Float64(z * Float64(Float64(0.16666666666666666 * Float64(y * z)) + Float64(y * 0.5)))))))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -1.2) tmp = x + ((x * ((1.0 / x) + ((z * ((z * 0.5) + -1.0)) / x))) / y); elseif (y <= 2100.0) tmp = x + (1.0 / y); else tmp = x + (1.0 / (y + (z * (y + (z * ((0.16666666666666666 * (y * z)) + (y * 0.5))))))); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -1.2], N[(x + N[(N[(x * N[(N[(1.0 / x), $MachinePrecision] + N[(N[(z * N[(N[(z * 0.5), $MachinePrecision] + -1.0), $MachinePrecision]), $MachinePrecision] / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 2100.0], N[(x + N[(1.0 / y), $MachinePrecision]), $MachinePrecision], N[(x + N[(1.0 / N[(y + N[(z * N[(y + N[(z * N[(N[(0.16666666666666666 * N[(y * z), $MachinePrecision]), $MachinePrecision] + N[(y * 0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.2:\\
\;\;\;\;x + \frac{x \cdot \left(\frac{1}{x} + \frac{z \cdot \left(z \cdot 0.5 + -1\right)}{x}\right)}{y}\\
\mathbf{elif}\;y \leq 2100:\\
\;\;\;\;x + \frac{1}{y}\\
\mathbf{else}:\\
\;\;\;\;x + \frac{1}{y + z \cdot \left(y + z \cdot \left(0.16666666666666666 \cdot \left(y \cdot z\right) + y \cdot 0.5\right)\right)}\\
\end{array}
\end{array}
if y < -1.19999999999999996Initial program 81.3%
exp-prod81.3%
+-commutative81.3%
Simplified81.3%
Taylor expanded in z around 0 71.0%
Taylor expanded in x around inf 66.1%
Taylor expanded in y around inf 74.4%
if -1.19999999999999996 < y < 2100Initial program 85.9%
exp-prod99.8%
+-commutative99.8%
Simplified99.8%
Taylor expanded in y around inf 98.7%
+-commutative98.7%
Simplified98.7%
if 2100 < y Initial program 88.9%
*-commutative88.9%
exp-to-pow88.9%
+-commutative88.9%
Simplified88.9%
Taylor expanded in y around inf 100.0%
mul-1-neg100.0%
Simplified100.0%
clear-num100.0%
inv-pow100.0%
div-inv100.0%
add-sqr-sqrt35.5%
sqrt-unprod62.1%
sqr-neg62.1%
sqrt-unprod26.7%
add-sqr-sqrt47.9%
exp-neg47.9%
add-sqr-sqrt21.2%
sqrt-unprod85.8%
sqr-neg85.8%
sqrt-unprod64.5%
add-sqr-sqrt100.0%
Applied egg-rr100.0%
unpow-1100.0%
Simplified100.0%
Taylor expanded in z around 0 85.8%
Final simplification87.5%
(FPCore (x y z)
:precision binary64
(if (<= y -1.05)
(+ x (/ (* x (+ (/ 1.0 x) (/ (* z (+ (* z 0.5) -1.0)) x))) y))
(if (<= y 4000.0)
(+ x (/ 1.0 y))
(+
x
(/
1.0
(* y (+ 1.0 (* z (+ 1.0 (* z (+ 0.5 (* z 0.16666666666666666))))))))))))
double code(double x, double y, double z) {
double tmp;
if (y <= -1.05) {
tmp = x + ((x * ((1.0 / x) + ((z * ((z * 0.5) + -1.0)) / x))) / y);
} else if (y <= 4000.0) {
tmp = x + (1.0 / y);
} else {
tmp = x + (1.0 / (y * (1.0 + (z * (1.0 + (z * (0.5 + (z * 0.16666666666666666))))))));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-1.05d0)) then
tmp = x + ((x * ((1.0d0 / x) + ((z * ((z * 0.5d0) + (-1.0d0))) / x))) / y)
else if (y <= 4000.0d0) then
tmp = x + (1.0d0 / y)
else
tmp = x + (1.0d0 / (y * (1.0d0 + (z * (1.0d0 + (z * (0.5d0 + (z * 0.16666666666666666d0))))))))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -1.05) {
tmp = x + ((x * ((1.0 / x) + ((z * ((z * 0.5) + -1.0)) / x))) / y);
} else if (y <= 4000.0) {
tmp = x + (1.0 / y);
} else {
tmp = x + (1.0 / (y * (1.0 + (z * (1.0 + (z * (0.5 + (z * 0.16666666666666666))))))));
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -1.05: tmp = x + ((x * ((1.0 / x) + ((z * ((z * 0.5) + -1.0)) / x))) / y) elif y <= 4000.0: tmp = x + (1.0 / y) else: tmp = x + (1.0 / (y * (1.0 + (z * (1.0 + (z * (0.5 + (z * 0.16666666666666666)))))))) return tmp
function code(x, y, z) tmp = 0.0 if (y <= -1.05) tmp = Float64(x + Float64(Float64(x * Float64(Float64(1.0 / x) + Float64(Float64(z * Float64(Float64(z * 0.5) + -1.0)) / x))) / y)); elseif (y <= 4000.0) tmp = Float64(x + Float64(1.0 / y)); else tmp = Float64(x + Float64(1.0 / Float64(y * Float64(1.0 + Float64(z * Float64(1.0 + Float64(z * Float64(0.5 + Float64(z * 0.16666666666666666))))))))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -1.05) tmp = x + ((x * ((1.0 / x) + ((z * ((z * 0.5) + -1.0)) / x))) / y); elseif (y <= 4000.0) tmp = x + (1.0 / y); else tmp = x + (1.0 / (y * (1.0 + (z * (1.0 + (z * (0.5 + (z * 0.16666666666666666)))))))); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -1.05], N[(x + N[(N[(x * N[(N[(1.0 / x), $MachinePrecision] + N[(N[(z * N[(N[(z * 0.5), $MachinePrecision] + -1.0), $MachinePrecision]), $MachinePrecision] / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 4000.0], N[(x + N[(1.0 / y), $MachinePrecision]), $MachinePrecision], N[(x + N[(1.0 / N[(y * N[(1.0 + N[(z * N[(1.0 + N[(z * N[(0.5 + N[(z * 0.16666666666666666), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.05:\\
\;\;\;\;x + \frac{x \cdot \left(\frac{1}{x} + \frac{z \cdot \left(z \cdot 0.5 + -1\right)}{x}\right)}{y}\\
\mathbf{elif}\;y \leq 4000:\\
\;\;\;\;x + \frac{1}{y}\\
\mathbf{else}:\\
\;\;\;\;x + \frac{1}{y \cdot \left(1 + z \cdot \left(1 + z \cdot \left(0.5 + z \cdot 0.16666666666666666\right)\right)\right)}\\
\end{array}
\end{array}
if y < -1.05000000000000004Initial program 81.3%
exp-prod81.3%
+-commutative81.3%
Simplified81.3%
Taylor expanded in z around 0 71.0%
Taylor expanded in x around inf 66.1%
Taylor expanded in y around inf 74.4%
if -1.05000000000000004 < y < 4e3Initial program 85.9%
exp-prod99.8%
+-commutative99.8%
Simplified99.8%
Taylor expanded in y around inf 98.7%
+-commutative98.7%
Simplified98.7%
if 4e3 < y Initial program 88.9%
*-commutative88.9%
exp-to-pow88.9%
+-commutative88.9%
Simplified88.9%
Taylor expanded in y around inf 100.0%
mul-1-neg100.0%
Simplified100.0%
clear-num100.0%
inv-pow100.0%
div-inv100.0%
add-sqr-sqrt35.5%
sqrt-unprod62.1%
sqr-neg62.1%
sqrt-unprod26.7%
add-sqr-sqrt47.9%
exp-neg47.9%
add-sqr-sqrt21.2%
sqrt-unprod85.8%
sqr-neg85.8%
sqrt-unprod64.5%
add-sqr-sqrt100.0%
Applied egg-rr100.0%
unpow-1100.0%
Simplified100.0%
Taylor expanded in z around 0 85.8%
*-commutative85.8%
Simplified85.8%
Final simplification87.5%
(FPCore (x y z)
:precision binary64
(if (<= y -0.96)
(+ x (/ (+ 1.0 (* z (+ (/ (* z (* y 0.5)) y) -1.0))) y))
(if (<= y 2100.0)
(+ x (/ 1.0 y))
(+
x
(/
1.0
(* y (+ 1.0 (* z (+ 1.0 (* z (+ 0.5 (* z 0.16666666666666666))))))))))))
double code(double x, double y, double z) {
double tmp;
if (y <= -0.96) {
tmp = x + ((1.0 + (z * (((z * (y * 0.5)) / y) + -1.0))) / y);
} else if (y <= 2100.0) {
tmp = x + (1.0 / y);
} else {
tmp = x + (1.0 / (y * (1.0 + (z * (1.0 + (z * (0.5 + (z * 0.16666666666666666))))))));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-0.96d0)) then
tmp = x + ((1.0d0 + (z * (((z * (y * 0.5d0)) / y) + (-1.0d0)))) / y)
else if (y <= 2100.0d0) then
tmp = x + (1.0d0 / y)
else
tmp = x + (1.0d0 / (y * (1.0d0 + (z * (1.0d0 + (z * (0.5d0 + (z * 0.16666666666666666d0))))))))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -0.96) {
tmp = x + ((1.0 + (z * (((z * (y * 0.5)) / y) + -1.0))) / y);
} else if (y <= 2100.0) {
tmp = x + (1.0 / y);
} else {
tmp = x + (1.0 / (y * (1.0 + (z * (1.0 + (z * (0.5 + (z * 0.16666666666666666))))))));
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -0.96: tmp = x + ((1.0 + (z * (((z * (y * 0.5)) / y) + -1.0))) / y) elif y <= 2100.0: tmp = x + (1.0 / y) else: tmp = x + (1.0 / (y * (1.0 + (z * (1.0 + (z * (0.5 + (z * 0.16666666666666666)))))))) return tmp
function code(x, y, z) tmp = 0.0 if (y <= -0.96) tmp = Float64(x + Float64(Float64(1.0 + Float64(z * Float64(Float64(Float64(z * Float64(y * 0.5)) / y) + -1.0))) / y)); elseif (y <= 2100.0) tmp = Float64(x + Float64(1.0 / y)); else tmp = Float64(x + Float64(1.0 / Float64(y * Float64(1.0 + Float64(z * Float64(1.0 + Float64(z * Float64(0.5 + Float64(z * 0.16666666666666666))))))))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -0.96) tmp = x + ((1.0 + (z * (((z * (y * 0.5)) / y) + -1.0))) / y); elseif (y <= 2100.0) tmp = x + (1.0 / y); else tmp = x + (1.0 / (y * (1.0 + (z * (1.0 + (z * (0.5 + (z * 0.16666666666666666)))))))); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -0.96], N[(x + N[(N[(1.0 + N[(z * N[(N[(N[(z * N[(y * 0.5), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision] + -1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 2100.0], N[(x + N[(1.0 / y), $MachinePrecision]), $MachinePrecision], N[(x + N[(1.0 / N[(y * N[(1.0 + N[(z * N[(1.0 + N[(z * N[(0.5 + N[(z * 0.16666666666666666), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -0.96:\\
\;\;\;\;x + \frac{1 + z \cdot \left(\frac{z \cdot \left(y \cdot 0.5\right)}{y} + -1\right)}{y}\\
\mathbf{elif}\;y \leq 2100:\\
\;\;\;\;x + \frac{1}{y}\\
\mathbf{else}:\\
\;\;\;\;x + \frac{1}{y \cdot \left(1 + z \cdot \left(1 + z \cdot \left(0.5 + z \cdot 0.16666666666666666\right)\right)\right)}\\
\end{array}
\end{array}
if y < -0.95999999999999996Initial program 81.3%
exp-prod81.3%
+-commutative81.3%
Simplified81.3%
Taylor expanded in z around 0 71.0%
Taylor expanded in y around 0 72.2%
associate-*r*72.2%
distribute-rgt-out72.2%
Simplified72.2%
Taylor expanded in y around inf 72.2%
associate-*r*72.2%
*-commutative72.2%
*-commutative72.2%
Simplified72.2%
if -0.95999999999999996 < y < 2100Initial program 85.9%
exp-prod99.8%
+-commutative99.8%
Simplified99.8%
Taylor expanded in y around inf 98.7%
+-commutative98.7%
Simplified98.7%
if 2100 < y Initial program 88.9%
*-commutative88.9%
exp-to-pow88.9%
+-commutative88.9%
Simplified88.9%
Taylor expanded in y around inf 100.0%
mul-1-neg100.0%
Simplified100.0%
clear-num100.0%
inv-pow100.0%
div-inv100.0%
add-sqr-sqrt35.5%
sqrt-unprod62.1%
sqr-neg62.1%
sqrt-unprod26.7%
add-sqr-sqrt47.9%
exp-neg47.9%
add-sqr-sqrt21.2%
sqrt-unprod85.8%
sqr-neg85.8%
sqrt-unprod64.5%
add-sqr-sqrt100.0%
Applied egg-rr100.0%
unpow-1100.0%
Simplified100.0%
Taylor expanded in z around 0 85.8%
*-commutative85.8%
Simplified85.8%
Final simplification86.8%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* z (* y 0.5))))
(if (<= y -1.05)
(+ x (/ (+ 1.0 (* z (+ (/ t_0 y) -1.0))) y))
(if (<= y 2100.0) (+ x (/ 1.0 y)) (+ x (/ 1.0 (+ y (* z (+ y t_0)))))))))
double code(double x, double y, double z) {
double t_0 = z * (y * 0.5);
double tmp;
if (y <= -1.05) {
tmp = x + ((1.0 + (z * ((t_0 / y) + -1.0))) / y);
} else if (y <= 2100.0) {
tmp = x + (1.0 / y);
} else {
tmp = x + (1.0 / (y + (z * (y + t_0))));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = z * (y * 0.5d0)
if (y <= (-1.05d0)) then
tmp = x + ((1.0d0 + (z * ((t_0 / y) + (-1.0d0)))) / y)
else if (y <= 2100.0d0) then
tmp = x + (1.0d0 / y)
else
tmp = x + (1.0d0 / (y + (z * (y + t_0))))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = z * (y * 0.5);
double tmp;
if (y <= -1.05) {
tmp = x + ((1.0 + (z * ((t_0 / y) + -1.0))) / y);
} else if (y <= 2100.0) {
tmp = x + (1.0 / y);
} else {
tmp = x + (1.0 / (y + (z * (y + t_0))));
}
return tmp;
}
def code(x, y, z): t_0 = z * (y * 0.5) tmp = 0 if y <= -1.05: tmp = x + ((1.0 + (z * ((t_0 / y) + -1.0))) / y) elif y <= 2100.0: tmp = x + (1.0 / y) else: tmp = x + (1.0 / (y + (z * (y + t_0)))) return tmp
function code(x, y, z) t_0 = Float64(z * Float64(y * 0.5)) tmp = 0.0 if (y <= -1.05) tmp = Float64(x + Float64(Float64(1.0 + Float64(z * Float64(Float64(t_0 / y) + -1.0))) / y)); elseif (y <= 2100.0) tmp = Float64(x + Float64(1.0 / y)); else tmp = Float64(x + Float64(1.0 / Float64(y + Float64(z * Float64(y + t_0))))); end return tmp end
function tmp_2 = code(x, y, z) t_0 = z * (y * 0.5); tmp = 0.0; if (y <= -1.05) tmp = x + ((1.0 + (z * ((t_0 / y) + -1.0))) / y); elseif (y <= 2100.0) tmp = x + (1.0 / y); else tmp = x + (1.0 / (y + (z * (y + t_0)))); end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(z * N[(y * 0.5), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -1.05], N[(x + N[(N[(1.0 + N[(z * N[(N[(t$95$0 / y), $MachinePrecision] + -1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 2100.0], N[(x + N[(1.0 / y), $MachinePrecision]), $MachinePrecision], N[(x + N[(1.0 / N[(y + N[(z * N[(y + t$95$0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := z \cdot \left(y \cdot 0.5\right)\\
\mathbf{if}\;y \leq -1.05:\\
\;\;\;\;x + \frac{1 + z \cdot \left(\frac{t\_0}{y} + -1\right)}{y}\\
\mathbf{elif}\;y \leq 2100:\\
\;\;\;\;x + \frac{1}{y}\\
\mathbf{else}:\\
\;\;\;\;x + \frac{1}{y + z \cdot \left(y + t\_0\right)}\\
\end{array}
\end{array}
if y < -1.05000000000000004Initial program 81.3%
exp-prod81.3%
+-commutative81.3%
Simplified81.3%
Taylor expanded in z around 0 71.0%
Taylor expanded in y around 0 72.2%
associate-*r*72.2%
distribute-rgt-out72.2%
Simplified72.2%
Taylor expanded in y around inf 72.2%
associate-*r*72.2%
*-commutative72.2%
*-commutative72.2%
Simplified72.2%
if -1.05000000000000004 < y < 2100Initial program 85.9%
exp-prod99.8%
+-commutative99.8%
Simplified99.8%
Taylor expanded in y around inf 98.7%
+-commutative98.7%
Simplified98.7%
if 2100 < y Initial program 88.9%
*-commutative88.9%
exp-to-pow88.9%
+-commutative88.9%
Simplified88.9%
Taylor expanded in y around inf 100.0%
mul-1-neg100.0%
Simplified100.0%
clear-num100.0%
inv-pow100.0%
div-inv100.0%
add-sqr-sqrt35.5%
sqrt-unprod62.1%
sqr-neg62.1%
sqrt-unprod26.7%
add-sqr-sqrt47.9%
exp-neg47.9%
add-sqr-sqrt21.2%
sqrt-unprod85.8%
sqr-neg85.8%
sqrt-unprod64.5%
add-sqr-sqrt100.0%
Applied egg-rr100.0%
unpow-1100.0%
Simplified100.0%
Taylor expanded in z around 0 85.8%
associate-*r*85.8%
*-commutative85.8%
*-commutative85.8%
Simplified85.8%
Final simplification86.8%
(FPCore (x y z)
:precision binary64
(if (<= y -0.55)
(+ x (+ (/ 1.0 y) (/ (* z (+ (* z 0.5) -1.0)) y)))
(if (<= y 2100.0)
(+ x (/ 1.0 y))
(+ x (/ 1.0 (+ y (* z (+ y (* z (* y 0.5))))))))))
double code(double x, double y, double z) {
double tmp;
if (y <= -0.55) {
tmp = x + ((1.0 / y) + ((z * ((z * 0.5) + -1.0)) / y));
} else if (y <= 2100.0) {
tmp = x + (1.0 / y);
} else {
tmp = x + (1.0 / (y + (z * (y + (z * (y * 0.5))))));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-0.55d0)) then
tmp = x + ((1.0d0 / y) + ((z * ((z * 0.5d0) + (-1.0d0))) / y))
else if (y <= 2100.0d0) then
tmp = x + (1.0d0 / y)
else
tmp = x + (1.0d0 / (y + (z * (y + (z * (y * 0.5d0))))))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -0.55) {
tmp = x + ((1.0 / y) + ((z * ((z * 0.5) + -1.0)) / y));
} else if (y <= 2100.0) {
tmp = x + (1.0 / y);
} else {
tmp = x + (1.0 / (y + (z * (y + (z * (y * 0.5))))));
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -0.55: tmp = x + ((1.0 / y) + ((z * ((z * 0.5) + -1.0)) / y)) elif y <= 2100.0: tmp = x + (1.0 / y) else: tmp = x + (1.0 / (y + (z * (y + (z * (y * 0.5)))))) return tmp
function code(x, y, z) tmp = 0.0 if (y <= -0.55) tmp = Float64(x + Float64(Float64(1.0 / y) + Float64(Float64(z * Float64(Float64(z * 0.5) + -1.0)) / y))); elseif (y <= 2100.0) tmp = Float64(x + Float64(1.0 / y)); else tmp = Float64(x + Float64(1.0 / Float64(y + Float64(z * Float64(y + Float64(z * Float64(y * 0.5))))))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -0.55) tmp = x + ((1.0 / y) + ((z * ((z * 0.5) + -1.0)) / y)); elseif (y <= 2100.0) tmp = x + (1.0 / y); else tmp = x + (1.0 / (y + (z * (y + (z * (y * 0.5)))))); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -0.55], N[(x + N[(N[(1.0 / y), $MachinePrecision] + N[(N[(z * N[(N[(z * 0.5), $MachinePrecision] + -1.0), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 2100.0], N[(x + N[(1.0 / y), $MachinePrecision]), $MachinePrecision], N[(x + N[(1.0 / N[(y + N[(z * N[(y + N[(z * N[(y * 0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -0.55:\\
\;\;\;\;x + \left(\frac{1}{y} + \frac{z \cdot \left(z \cdot 0.5 + -1\right)}{y}\right)\\
\mathbf{elif}\;y \leq 2100:\\
\;\;\;\;x + \frac{1}{y}\\
\mathbf{else}:\\
\;\;\;\;x + \frac{1}{y + z \cdot \left(y + z \cdot \left(y \cdot 0.5\right)\right)}\\
\end{array}
\end{array}
if y < -0.55000000000000004Initial program 81.3%
exp-prod81.3%
+-commutative81.3%
Simplified81.3%
Taylor expanded in z around 0 71.0%
Taylor expanded in y around inf 71.0%
if -0.55000000000000004 < y < 2100Initial program 85.9%
exp-prod99.8%
+-commutative99.8%
Simplified99.8%
Taylor expanded in y around inf 98.7%
+-commutative98.7%
Simplified98.7%
if 2100 < y Initial program 88.9%
*-commutative88.9%
exp-to-pow88.9%
+-commutative88.9%
Simplified88.9%
Taylor expanded in y around inf 100.0%
mul-1-neg100.0%
Simplified100.0%
clear-num100.0%
inv-pow100.0%
div-inv100.0%
add-sqr-sqrt35.5%
sqrt-unprod62.1%
sqr-neg62.1%
sqrt-unprod26.7%
add-sqr-sqrt47.9%
exp-neg47.9%
add-sqr-sqrt21.2%
sqrt-unprod85.8%
sqr-neg85.8%
sqrt-unprod64.5%
add-sqr-sqrt100.0%
Applied egg-rr100.0%
unpow-1100.0%
Simplified100.0%
Taylor expanded in z around 0 85.8%
associate-*r*85.8%
*-commutative85.8%
*-commutative85.8%
Simplified85.8%
Final simplification86.4%
(FPCore (x y z) :precision binary64 (if (<= y -0.82) (+ x (+ (/ 1.0 y) (/ (* z (+ (* z 0.5) -1.0)) y))) (+ x (/ 1.0 y))))
double code(double x, double y, double z) {
double tmp;
if (y <= -0.82) {
tmp = x + ((1.0 / y) + ((z * ((z * 0.5) + -1.0)) / y));
} else {
tmp = x + (1.0 / y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-0.82d0)) then
tmp = x + ((1.0d0 / y) + ((z * ((z * 0.5d0) + (-1.0d0))) / y))
else
tmp = x + (1.0d0 / y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -0.82) {
tmp = x + ((1.0 / y) + ((z * ((z * 0.5) + -1.0)) / y));
} else {
tmp = x + (1.0 / y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -0.82: tmp = x + ((1.0 / y) + ((z * ((z * 0.5) + -1.0)) / y)) else: tmp = x + (1.0 / y) return tmp
function code(x, y, z) tmp = 0.0 if (y <= -0.82) tmp = Float64(x + Float64(Float64(1.0 / y) + Float64(Float64(z * Float64(Float64(z * 0.5) + -1.0)) / y))); else tmp = Float64(x + Float64(1.0 / y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -0.82) tmp = x + ((1.0 / y) + ((z * ((z * 0.5) + -1.0)) / y)); else tmp = x + (1.0 / y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -0.82], N[(x + N[(N[(1.0 / y), $MachinePrecision] + N[(N[(z * N[(N[(z * 0.5), $MachinePrecision] + -1.0), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x + N[(1.0 / y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -0.82:\\
\;\;\;\;x + \left(\frac{1}{y} + \frac{z \cdot \left(z \cdot 0.5 + -1\right)}{y}\right)\\
\mathbf{else}:\\
\;\;\;\;x + \frac{1}{y}\\
\end{array}
\end{array}
if y < -0.819999999999999951Initial program 81.3%
exp-prod81.3%
+-commutative81.3%
Simplified81.3%
Taylor expanded in z around 0 71.0%
Taylor expanded in y around inf 71.0%
if -0.819999999999999951 < y Initial program 87.0%
exp-prod95.8%
+-commutative95.8%
Simplified95.8%
Taylor expanded in y around inf 91.0%
+-commutative91.0%
Simplified91.0%
Final simplification84.3%
(FPCore (x y z) :precision binary64 (if (<= y -0.96) (+ x (/ (+ 1.0 (* z (+ (* z 0.5) -1.0))) y)) (+ x (/ 1.0 y))))
double code(double x, double y, double z) {
double tmp;
if (y <= -0.96) {
tmp = x + ((1.0 + (z * ((z * 0.5) + -1.0))) / y);
} else {
tmp = x + (1.0 / y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-0.96d0)) then
tmp = x + ((1.0d0 + (z * ((z * 0.5d0) + (-1.0d0)))) / y)
else
tmp = x + (1.0d0 / y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -0.96) {
tmp = x + ((1.0 + (z * ((z * 0.5) + -1.0))) / y);
} else {
tmp = x + (1.0 / y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -0.96: tmp = x + ((1.0 + (z * ((z * 0.5) + -1.0))) / y) else: tmp = x + (1.0 / y) return tmp
function code(x, y, z) tmp = 0.0 if (y <= -0.96) tmp = Float64(x + Float64(Float64(1.0 + Float64(z * Float64(Float64(z * 0.5) + -1.0))) / y)); else tmp = Float64(x + Float64(1.0 / y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -0.96) tmp = x + ((1.0 + (z * ((z * 0.5) + -1.0))) / y); else tmp = x + (1.0 / y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -0.96], N[(x + N[(N[(1.0 + N[(z * N[(N[(z * 0.5), $MachinePrecision] + -1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision], N[(x + N[(1.0 / y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -0.96:\\
\;\;\;\;x + \frac{1 + z \cdot \left(z \cdot 0.5 + -1\right)}{y}\\
\mathbf{else}:\\
\;\;\;\;x + \frac{1}{y}\\
\end{array}
\end{array}
if y < -0.95999999999999996Initial program 81.3%
exp-prod81.3%
+-commutative81.3%
Simplified81.3%
Taylor expanded in z around 0 71.0%
Taylor expanded in y around inf 71.0%
*-commutative71.0%
Simplified71.0%
if -0.95999999999999996 < y Initial program 87.0%
exp-prod95.8%
+-commutative95.8%
Simplified95.8%
Taylor expanded in y around inf 91.0%
+-commutative91.0%
Simplified91.0%
Final simplification84.3%
(FPCore (x y z) :precision binary64 (if (<= y -28500000.0) x (if (<= y 1.3e-67) (/ 1.0 y) x)))
double code(double x, double y, double z) {
double tmp;
if (y <= -28500000.0) {
tmp = x;
} else if (y <= 1.3e-67) {
tmp = 1.0 / y;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-28500000.0d0)) then
tmp = x
else if (y <= 1.3d-67) then
tmp = 1.0d0 / y
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -28500000.0) {
tmp = x;
} else if (y <= 1.3e-67) {
tmp = 1.0 / y;
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -28500000.0: tmp = x elif y <= 1.3e-67: tmp = 1.0 / y else: tmp = x return tmp
function code(x, y, z) tmp = 0.0 if (y <= -28500000.0) tmp = x; elseif (y <= 1.3e-67) tmp = Float64(1.0 / y); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -28500000.0) tmp = x; elseif (y <= 1.3e-67) tmp = 1.0 / y; else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -28500000.0], x, If[LessEqual[y, 1.3e-67], N[(1.0 / y), $MachinePrecision], x]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -28500000:\\
\;\;\;\;x\\
\mathbf{elif}\;y \leq 1.3 \cdot 10^{-67}:\\
\;\;\;\;\frac{1}{y}\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if y < -2.85e7 or 1.2999999999999999e-67 < y Initial program 86.4%
exp-prod86.3%
+-commutative86.3%
Simplified86.3%
Taylor expanded in x around inf 68.6%
if -2.85e7 < y < 1.2999999999999999e-67Initial program 82.6%
exp-prod99.8%
+-commutative99.8%
Simplified99.8%
Taylor expanded in y around 0 84.7%
(FPCore (x y z) :precision binary64 (+ x (/ 1.0 y)))
double code(double x, double y, double z) {
return x + (1.0 / y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (1.0d0 / y)
end function
public static double code(double x, double y, double z) {
return x + (1.0 / y);
}
def code(x, y, z): return x + (1.0 / y)
function code(x, y, z) return Float64(x + Float64(1.0 / y)) end
function tmp = code(x, y, z) tmp = x + (1.0 / y); end
code[x_, y_, z_] := N[(x + N[(1.0 / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{1}{y}
\end{array}
Initial program 85.1%
exp-prod91.0%
+-commutative91.0%
Simplified91.0%
Taylor expanded in y around inf 82.4%
+-commutative82.4%
Simplified82.4%
Final simplification82.4%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 85.1%
exp-prod91.0%
+-commutative91.0%
Simplified91.0%
Taylor expanded in x around inf 50.7%
(FPCore (x y z) :precision binary64 (if (< (/ y (+ z y)) 7.11541576e-315) (+ x (/ (exp (/ -1.0 z)) y)) (+ x (/ (exp (log (pow (/ y (+ y z)) y))) y))))
double code(double x, double y, double z) {
double tmp;
if ((y / (z + y)) < 7.11541576e-315) {
tmp = x + (exp((-1.0 / z)) / y);
} else {
tmp = x + (exp(log(pow((y / (y + z)), y))) / y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y / (z + y)) < 7.11541576d-315) then
tmp = x + (exp(((-1.0d0) / z)) / y)
else
tmp = x + (exp(log(((y / (y + z)) ** y))) / y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y / (z + y)) < 7.11541576e-315) {
tmp = x + (Math.exp((-1.0 / z)) / y);
} else {
tmp = x + (Math.exp(Math.log(Math.pow((y / (y + z)), y))) / y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y / (z + y)) < 7.11541576e-315: tmp = x + (math.exp((-1.0 / z)) / y) else: tmp = x + (math.exp(math.log(math.pow((y / (y + z)), y))) / y) return tmp
function code(x, y, z) tmp = 0.0 if (Float64(y / Float64(z + y)) < 7.11541576e-315) tmp = Float64(x + Float64(exp(Float64(-1.0 / z)) / y)); else tmp = Float64(x + Float64(exp(log((Float64(y / Float64(y + z)) ^ y))) / y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y / (z + y)) < 7.11541576e-315) tmp = x + (exp((-1.0 / z)) / y); else tmp = x + (exp(log(((y / (y + z)) ^ y))) / y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Less[N[(y / N[(z + y), $MachinePrecision]), $MachinePrecision], 7.11541576e-315], N[(x + N[(N[Exp[N[(-1.0 / z), $MachinePrecision]], $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision], N[(x + N[(N[Exp[N[Log[N[Power[N[(y / N[(y + z), $MachinePrecision]), $MachinePrecision], y], $MachinePrecision]], $MachinePrecision]], $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{y}{z + y} < 7.11541576 \cdot 10^{-315}:\\
\;\;\;\;x + \frac{e^{\frac{-1}{z}}}{y}\\
\mathbf{else}:\\
\;\;\;\;x + \frac{e^{\log \left({\left(\frac{y}{y + z}\right)}^{y}\right)}}{y}\\
\end{array}
\end{array}
herbie shell --seed 2024103
(FPCore (x y z)
:name "Numeric.SpecFunctions:invIncompleteBetaWorker from math-functions-0.1.5.2, G"
:precision binary64
:alt
(if (< (/ y (+ z y)) 7.11541576e-315) (+ x (/ (exp (/ -1.0 z)) y)) (+ x (/ (exp (log (pow (/ y (+ y z)) y))) y)))
(+ x (/ (exp (* y (log (/ y (+ z y))))) y)))