
(FPCore (x y) :precision binary64 (- (/ x (* y y)) 3.0))
double code(double x, double y) {
return (x / (y * y)) - 3.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x / (y * y)) - 3.0d0
end function
public static double code(double x, double y) {
return (x / (y * y)) - 3.0;
}
def code(x, y): return (x / (y * y)) - 3.0
function code(x, y) return Float64(Float64(x / Float64(y * y)) - 3.0) end
function tmp = code(x, y) tmp = (x / (y * y)) - 3.0; end
code[x_, y_] := N[(N[(x / N[(y * y), $MachinePrecision]), $MachinePrecision] - 3.0), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{y \cdot y} - 3
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (- (/ x (* y y)) 3.0))
double code(double x, double y) {
return (x / (y * y)) - 3.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x / (y * y)) - 3.0d0
end function
public static double code(double x, double y) {
return (x / (y * y)) - 3.0;
}
def code(x, y): return (x / (y * y)) - 3.0
function code(x, y) return Float64(Float64(x / Float64(y * y)) - 3.0) end
function tmp = code(x, y) tmp = (x / (y * y)) - 3.0; end
code[x_, y_] := N[(N[(x / N[(y * y), $MachinePrecision]), $MachinePrecision] - 3.0), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{y \cdot y} - 3
\end{array}
(FPCore (x y) :precision binary64 (- (- 3.0) (/ -1.0 (* y (/ y x)))))
double code(double x, double y) {
return -3.0 - (-1.0 / (y * (y / x)));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = -3.0d0 - ((-1.0d0) / (y * (y / x)))
end function
public static double code(double x, double y) {
return -3.0 - (-1.0 / (y * (y / x)));
}
def code(x, y): return -3.0 - (-1.0 / (y * (y / x)))
function code(x, y) return Float64(Float64(-3.0) - Float64(-1.0 / Float64(y * Float64(y / x)))) end
function tmp = code(x, y) tmp = -3.0 - (-1.0 / (y * (y / x))); end
code[x_, y_] := N[((-3.0) - N[(-1.0 / N[(y * N[(y / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(-3\right) - \frac{-1}{y \cdot \frac{y}{x}}
\end{array}
Initial program 95.2%
associate-/r*99.9%
div-inv99.9%
Applied egg-rr99.9%
clear-num99.9%
frac-2neg99.9%
metadata-eval99.9%
frac-times99.9%
metadata-eval99.9%
Applied egg-rr99.9%
Final simplification99.9%
(FPCore (x y) :precision binary64 (- (/ (/ x y) y) 3.0))
double code(double x, double y) {
return ((x / y) / y) - 3.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((x / y) / y) - 3.0d0
end function
public static double code(double x, double y) {
return ((x / y) / y) - 3.0;
}
def code(x, y): return ((x / y) / y) - 3.0
function code(x, y) return Float64(Float64(Float64(x / y) / y) - 3.0) end
function tmp = code(x, y) tmp = ((x / y) / y) - 3.0; end
code[x_, y_] := N[(N[(N[(x / y), $MachinePrecision] / y), $MachinePrecision] - 3.0), $MachinePrecision]
\begin{array}{l}
\\
\frac{\frac{x}{y}}{y} - 3
\end{array}
Initial program 95.2%
associate-/r*99.9%
div-inv99.9%
Applied egg-rr99.9%
un-div-inv99.9%
Applied egg-rr99.9%
(FPCore (x y) :precision binary64 (- (/ x (* y y)) 3.0))
double code(double x, double y) {
return (x / (y * y)) - 3.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x / (y * y)) - 3.0d0
end function
public static double code(double x, double y) {
return (x / (y * y)) - 3.0;
}
def code(x, y): return (x / (y * y)) - 3.0
function code(x, y) return Float64(Float64(x / Float64(y * y)) - 3.0) end
function tmp = code(x, y) tmp = (x / (y * y)) - 3.0; end
code[x_, y_] := N[(N[(x / N[(y * y), $MachinePrecision]), $MachinePrecision] - 3.0), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{y \cdot y} - 3
\end{array}
Initial program 95.2%
(FPCore (x y) :precision binary64 (- (/ (/ x y) y) 3.0))
double code(double x, double y) {
return ((x / y) / y) - 3.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((x / y) / y) - 3.0d0
end function
public static double code(double x, double y) {
return ((x / y) / y) - 3.0;
}
def code(x, y): return ((x / y) / y) - 3.0
function code(x, y) return Float64(Float64(Float64(x / y) / y) - 3.0) end
function tmp = code(x, y) tmp = ((x / y) / y) - 3.0; end
code[x_, y_] := N[(N[(N[(x / y), $MachinePrecision] / y), $MachinePrecision] - 3.0), $MachinePrecision]
\begin{array}{l}
\\
\frac{\frac{x}{y}}{y} - 3
\end{array}
herbie shell --seed 2024103
(FPCore (x y)
:name "Statistics.Sample:$skurtosis from math-functions-0.1.5.2"
:precision binary64
:alt
(- (/ (/ x y) y) 3.0)
(- (/ x (* y y)) 3.0))