
(FPCore (a b c) :precision binary64 (let* ((t_0 (sqrt (- (* b b) (* (* 4.0 a) c))))) (if (>= b 0.0) (/ (* 2.0 c) (- (- b) t_0)) (/ (+ (- b) t_0) (* 2.0 a)))))
double code(double a, double b, double c) {
double t_0 = sqrt(((b * b) - ((4.0 * a) * c)));
double tmp;
if (b >= 0.0) {
tmp = (2.0 * c) / (-b - t_0);
} else {
tmp = (-b + t_0) / (2.0 * a);
}
return tmp;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: t_0
real(8) :: tmp
t_0 = sqrt(((b * b) - ((4.0d0 * a) * c)))
if (b >= 0.0d0) then
tmp = (2.0d0 * c) / (-b - t_0)
else
tmp = (-b + t_0) / (2.0d0 * a)
end if
code = tmp
end function
public static double code(double a, double b, double c) {
double t_0 = Math.sqrt(((b * b) - ((4.0 * a) * c)));
double tmp;
if (b >= 0.0) {
tmp = (2.0 * c) / (-b - t_0);
} else {
tmp = (-b + t_0) / (2.0 * a);
}
return tmp;
}
def code(a, b, c): t_0 = math.sqrt(((b * b) - ((4.0 * a) * c))) tmp = 0 if b >= 0.0: tmp = (2.0 * c) / (-b - t_0) else: tmp = (-b + t_0) / (2.0 * a) return tmp
function code(a, b, c) t_0 = sqrt(Float64(Float64(b * b) - Float64(Float64(4.0 * a) * c))) tmp = 0.0 if (b >= 0.0) tmp = Float64(Float64(2.0 * c) / Float64(Float64(-b) - t_0)); else tmp = Float64(Float64(Float64(-b) + t_0) / Float64(2.0 * a)); end return tmp end
function tmp_2 = code(a, b, c) t_0 = sqrt(((b * b) - ((4.0 * a) * c))); tmp = 0.0; if (b >= 0.0) tmp = (2.0 * c) / (-b - t_0); else tmp = (-b + t_0) / (2.0 * a); end tmp_2 = tmp; end
code[a_, b_, c_] := Block[{t$95$0 = N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(N[(4.0 * a), $MachinePrecision] * c), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]}, If[GreaterEqual[b, 0.0], N[(N[(2.0 * c), $MachinePrecision] / N[((-b) - t$95$0), $MachinePrecision]), $MachinePrecision], N[(N[((-b) + t$95$0), $MachinePrecision] / N[(2.0 * a), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \sqrt{b \cdot b - \left(4 \cdot a\right) \cdot c}\\
\mathbf{if}\;b \geq 0:\\
\;\;\;\;\frac{2 \cdot c}{\left(-b\right) - t\_0}\\
\mathbf{else}:\\
\;\;\;\;\frac{\left(-b\right) + t\_0}{2 \cdot a}\\
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b c) :precision binary64 (let* ((t_0 (sqrt (- (* b b) (* (* 4.0 a) c))))) (if (>= b 0.0) (/ (* 2.0 c) (- (- b) t_0)) (/ (+ (- b) t_0) (* 2.0 a)))))
double code(double a, double b, double c) {
double t_0 = sqrt(((b * b) - ((4.0 * a) * c)));
double tmp;
if (b >= 0.0) {
tmp = (2.0 * c) / (-b - t_0);
} else {
tmp = (-b + t_0) / (2.0 * a);
}
return tmp;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: t_0
real(8) :: tmp
t_0 = sqrt(((b * b) - ((4.0d0 * a) * c)))
if (b >= 0.0d0) then
tmp = (2.0d0 * c) / (-b - t_0)
else
tmp = (-b + t_0) / (2.0d0 * a)
end if
code = tmp
end function
public static double code(double a, double b, double c) {
double t_0 = Math.sqrt(((b * b) - ((4.0 * a) * c)));
double tmp;
if (b >= 0.0) {
tmp = (2.0 * c) / (-b - t_0);
} else {
tmp = (-b + t_0) / (2.0 * a);
}
return tmp;
}
def code(a, b, c): t_0 = math.sqrt(((b * b) - ((4.0 * a) * c))) tmp = 0 if b >= 0.0: tmp = (2.0 * c) / (-b - t_0) else: tmp = (-b + t_0) / (2.0 * a) return tmp
function code(a, b, c) t_0 = sqrt(Float64(Float64(b * b) - Float64(Float64(4.0 * a) * c))) tmp = 0.0 if (b >= 0.0) tmp = Float64(Float64(2.0 * c) / Float64(Float64(-b) - t_0)); else tmp = Float64(Float64(Float64(-b) + t_0) / Float64(2.0 * a)); end return tmp end
function tmp_2 = code(a, b, c) t_0 = sqrt(((b * b) - ((4.0 * a) * c))); tmp = 0.0; if (b >= 0.0) tmp = (2.0 * c) / (-b - t_0); else tmp = (-b + t_0) / (2.0 * a); end tmp_2 = tmp; end
code[a_, b_, c_] := Block[{t$95$0 = N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(N[(4.0 * a), $MachinePrecision] * c), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]}, If[GreaterEqual[b, 0.0], N[(N[(2.0 * c), $MachinePrecision] / N[((-b) - t$95$0), $MachinePrecision]), $MachinePrecision], N[(N[((-b) + t$95$0), $MachinePrecision] / N[(2.0 * a), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \sqrt{b \cdot b - \left(4 \cdot a\right) \cdot c}\\
\mathbf{if}\;b \geq 0:\\
\;\;\;\;\frac{2 \cdot c}{\left(-b\right) - t\_0}\\
\mathbf{else}:\\
\;\;\;\;\frac{\left(-b\right) + t\_0}{2 \cdot a}\\
\end{array}
\end{array}
(FPCore (a b c)
:precision binary64
(let* ((t_0 (sqrt (- (* b b) (* c (* a 4.0))))))
(if (<= b -4.8e+24)
(if (>= b 0.0) (* c (/ -2.0 (+ b b))) (/ (* b 2.0) (* -2.0 a)))
(if (<= b 2e+136)
(if (>= b 0.0) (/ (* c 2.0) (- (- b) t_0)) (/ (- t_0 b) (* 2.0 a)))
(if (>= b 0.0) (/ (* c 2.0) (- (- b) b)) (/ (* b -2.0) (* 2.0 a)))))))
double code(double a, double b, double c) {
double t_0 = sqrt(((b * b) - (c * (a * 4.0))));
double tmp_1;
if (b <= -4.8e+24) {
double tmp_2;
if (b >= 0.0) {
tmp_2 = c * (-2.0 / (b + b));
} else {
tmp_2 = (b * 2.0) / (-2.0 * a);
}
tmp_1 = tmp_2;
} else if (b <= 2e+136) {
double tmp_3;
if (b >= 0.0) {
tmp_3 = (c * 2.0) / (-b - t_0);
} else {
tmp_3 = (t_0 - b) / (2.0 * a);
}
tmp_1 = tmp_3;
} else if (b >= 0.0) {
tmp_1 = (c * 2.0) / (-b - b);
} else {
tmp_1 = (b * -2.0) / (2.0 * a);
}
return tmp_1;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: t_0
real(8) :: tmp
real(8) :: tmp_1
real(8) :: tmp_2
real(8) :: tmp_3
t_0 = sqrt(((b * b) - (c * (a * 4.0d0))))
if (b <= (-4.8d+24)) then
if (b >= 0.0d0) then
tmp_2 = c * ((-2.0d0) / (b + b))
else
tmp_2 = (b * 2.0d0) / ((-2.0d0) * a)
end if
tmp_1 = tmp_2
else if (b <= 2d+136) then
if (b >= 0.0d0) then
tmp_3 = (c * 2.0d0) / (-b - t_0)
else
tmp_3 = (t_0 - b) / (2.0d0 * a)
end if
tmp_1 = tmp_3
else if (b >= 0.0d0) then
tmp_1 = (c * 2.0d0) / (-b - b)
else
tmp_1 = (b * (-2.0d0)) / (2.0d0 * a)
end if
code = tmp_1
end function
public static double code(double a, double b, double c) {
double t_0 = Math.sqrt(((b * b) - (c * (a * 4.0))));
double tmp_1;
if (b <= -4.8e+24) {
double tmp_2;
if (b >= 0.0) {
tmp_2 = c * (-2.0 / (b + b));
} else {
tmp_2 = (b * 2.0) / (-2.0 * a);
}
tmp_1 = tmp_2;
} else if (b <= 2e+136) {
double tmp_3;
if (b >= 0.0) {
tmp_3 = (c * 2.0) / (-b - t_0);
} else {
tmp_3 = (t_0 - b) / (2.0 * a);
}
tmp_1 = tmp_3;
} else if (b >= 0.0) {
tmp_1 = (c * 2.0) / (-b - b);
} else {
tmp_1 = (b * -2.0) / (2.0 * a);
}
return tmp_1;
}
def code(a, b, c): t_0 = math.sqrt(((b * b) - (c * (a * 4.0)))) tmp_1 = 0 if b <= -4.8e+24: tmp_2 = 0 if b >= 0.0: tmp_2 = c * (-2.0 / (b + b)) else: tmp_2 = (b * 2.0) / (-2.0 * a) tmp_1 = tmp_2 elif b <= 2e+136: tmp_3 = 0 if b >= 0.0: tmp_3 = (c * 2.0) / (-b - t_0) else: tmp_3 = (t_0 - b) / (2.0 * a) tmp_1 = tmp_3 elif b >= 0.0: tmp_1 = (c * 2.0) / (-b - b) else: tmp_1 = (b * -2.0) / (2.0 * a) return tmp_1
function code(a, b, c) t_0 = sqrt(Float64(Float64(b * b) - Float64(c * Float64(a * 4.0)))) tmp_1 = 0.0 if (b <= -4.8e+24) tmp_2 = 0.0 if (b >= 0.0) tmp_2 = Float64(c * Float64(-2.0 / Float64(b + b))); else tmp_2 = Float64(Float64(b * 2.0) / Float64(-2.0 * a)); end tmp_1 = tmp_2; elseif (b <= 2e+136) tmp_3 = 0.0 if (b >= 0.0) tmp_3 = Float64(Float64(c * 2.0) / Float64(Float64(-b) - t_0)); else tmp_3 = Float64(Float64(t_0 - b) / Float64(2.0 * a)); end tmp_1 = tmp_3; elseif (b >= 0.0) tmp_1 = Float64(Float64(c * 2.0) / Float64(Float64(-b) - b)); else tmp_1 = Float64(Float64(b * -2.0) / Float64(2.0 * a)); end return tmp_1 end
function tmp_5 = code(a, b, c) t_0 = sqrt(((b * b) - (c * (a * 4.0)))); tmp_2 = 0.0; if (b <= -4.8e+24) tmp_3 = 0.0; if (b >= 0.0) tmp_3 = c * (-2.0 / (b + b)); else tmp_3 = (b * 2.0) / (-2.0 * a); end tmp_2 = tmp_3; elseif (b <= 2e+136) tmp_4 = 0.0; if (b >= 0.0) tmp_4 = (c * 2.0) / (-b - t_0); else tmp_4 = (t_0 - b) / (2.0 * a); end tmp_2 = tmp_4; elseif (b >= 0.0) tmp_2 = (c * 2.0) / (-b - b); else tmp_2 = (b * -2.0) / (2.0 * a); end tmp_5 = tmp_2; end
code[a_, b_, c_] := Block[{t$95$0 = N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(c * N[(a * 4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]}, If[LessEqual[b, -4.8e+24], If[GreaterEqual[b, 0.0], N[(c * N[(-2.0 / N[(b + b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(b * 2.0), $MachinePrecision] / N[(-2.0 * a), $MachinePrecision]), $MachinePrecision]], If[LessEqual[b, 2e+136], If[GreaterEqual[b, 0.0], N[(N[(c * 2.0), $MachinePrecision] / N[((-b) - t$95$0), $MachinePrecision]), $MachinePrecision], N[(N[(t$95$0 - b), $MachinePrecision] / N[(2.0 * a), $MachinePrecision]), $MachinePrecision]], If[GreaterEqual[b, 0.0], N[(N[(c * 2.0), $MachinePrecision] / N[((-b) - b), $MachinePrecision]), $MachinePrecision], N[(N[(b * -2.0), $MachinePrecision] / N[(2.0 * a), $MachinePrecision]), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \sqrt{b \cdot b - c \cdot \left(a \cdot 4\right)}\\
\mathbf{if}\;b \leq -4.8 \cdot 10^{+24}:\\
\;\;\;\;\begin{array}{l}
\mathbf{if}\;b \geq 0:\\
\;\;\;\;c \cdot \frac{-2}{b + b}\\
\mathbf{else}:\\
\;\;\;\;\frac{b \cdot 2}{-2 \cdot a}\\
\end{array}\\
\mathbf{elif}\;b \leq 2 \cdot 10^{+136}:\\
\;\;\;\;\begin{array}{l}
\mathbf{if}\;b \geq 0:\\
\;\;\;\;\frac{c \cdot 2}{\left(-b\right) - t\_0}\\
\mathbf{else}:\\
\;\;\;\;\frac{t\_0 - b}{2 \cdot a}\\
\end{array}\\
\mathbf{elif}\;b \geq 0:\\
\;\;\;\;\frac{c \cdot 2}{\left(-b\right) - b}\\
\mathbf{else}:\\
\;\;\;\;\frac{b \cdot -2}{2 \cdot a}\\
\end{array}
\end{array}
if b < -4.8000000000000001e24Initial program 61.6%
Simplified61.7%
Taylor expanded in c around 0 61.7%
Taylor expanded in b around -inf 97.4%
*-commutative97.4%
Simplified97.4%
if -4.8000000000000001e24 < b < 2.00000000000000012e136Initial program 85.5%
if 2.00000000000000012e136 < b Initial program 36.9%
Taylor expanded in b around -inf 36.9%
*-commutative36.9%
Simplified36.9%
Taylor expanded in b around inf 96.6%
Final simplification91.1%
(FPCore (a b c)
:precision binary64
(let* ((t_0 (sqrt (- (* b b) (* c (* a 4.0)))))
(t_1 (/ (* b -2.0) (* 2.0 a))))
(if (<= b -4.8e+24)
(if (>= b 0.0) (* c (/ -2.0 (+ b b))) (/ (* b 2.0) (* -2.0 a)))
(if (<= b -4e-310)
(if (>= b 0.0)
(/ (* c 2.0) (* 2.0 (fma a (/ c b) (- b))))
(/ (- t_0 b) (* 2.0 a)))
(if (<= b 4e+135)
(if (>= b 0.0) (/ (* c 2.0) (- (- b) t_0)) t_1)
(if (>= b 0.0) (/ (* c 2.0) (- (- b) b)) t_1))))))
double code(double a, double b, double c) {
double t_0 = sqrt(((b * b) - (c * (a * 4.0))));
double t_1 = (b * -2.0) / (2.0 * a);
double tmp_1;
if (b <= -4.8e+24) {
double tmp_2;
if (b >= 0.0) {
tmp_2 = c * (-2.0 / (b + b));
} else {
tmp_2 = (b * 2.0) / (-2.0 * a);
}
tmp_1 = tmp_2;
} else if (b <= -4e-310) {
double tmp_3;
if (b >= 0.0) {
tmp_3 = (c * 2.0) / (2.0 * fma(a, (c / b), -b));
} else {
tmp_3 = (t_0 - b) / (2.0 * a);
}
tmp_1 = tmp_3;
} else if (b <= 4e+135) {
double tmp_4;
if (b >= 0.0) {
tmp_4 = (c * 2.0) / (-b - t_0);
} else {
tmp_4 = t_1;
}
tmp_1 = tmp_4;
} else if (b >= 0.0) {
tmp_1 = (c * 2.0) / (-b - b);
} else {
tmp_1 = t_1;
}
return tmp_1;
}
function code(a, b, c) t_0 = sqrt(Float64(Float64(b * b) - Float64(c * Float64(a * 4.0)))) t_1 = Float64(Float64(b * -2.0) / Float64(2.0 * a)) tmp_1 = 0.0 if (b <= -4.8e+24) tmp_2 = 0.0 if (b >= 0.0) tmp_2 = Float64(c * Float64(-2.0 / Float64(b + b))); else tmp_2 = Float64(Float64(b * 2.0) / Float64(-2.0 * a)); end tmp_1 = tmp_2; elseif (b <= -4e-310) tmp_3 = 0.0 if (b >= 0.0) tmp_3 = Float64(Float64(c * 2.0) / Float64(2.0 * fma(a, Float64(c / b), Float64(-b)))); else tmp_3 = Float64(Float64(t_0 - b) / Float64(2.0 * a)); end tmp_1 = tmp_3; elseif (b <= 4e+135) tmp_4 = 0.0 if (b >= 0.0) tmp_4 = Float64(Float64(c * 2.0) / Float64(Float64(-b) - t_0)); else tmp_4 = t_1; end tmp_1 = tmp_4; elseif (b >= 0.0) tmp_1 = Float64(Float64(c * 2.0) / Float64(Float64(-b) - b)); else tmp_1 = t_1; end return tmp_1 end
code[a_, b_, c_] := Block[{t$95$0 = N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(c * N[(a * 4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]}, Block[{t$95$1 = N[(N[(b * -2.0), $MachinePrecision] / N[(2.0 * a), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[b, -4.8e+24], If[GreaterEqual[b, 0.0], N[(c * N[(-2.0 / N[(b + b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(b * 2.0), $MachinePrecision] / N[(-2.0 * a), $MachinePrecision]), $MachinePrecision]], If[LessEqual[b, -4e-310], If[GreaterEqual[b, 0.0], N[(N[(c * 2.0), $MachinePrecision] / N[(2.0 * N[(a * N[(c / b), $MachinePrecision] + (-b)), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(t$95$0 - b), $MachinePrecision] / N[(2.0 * a), $MachinePrecision]), $MachinePrecision]], If[LessEqual[b, 4e+135], If[GreaterEqual[b, 0.0], N[(N[(c * 2.0), $MachinePrecision] / N[((-b) - t$95$0), $MachinePrecision]), $MachinePrecision], t$95$1], If[GreaterEqual[b, 0.0], N[(N[(c * 2.0), $MachinePrecision] / N[((-b) - b), $MachinePrecision]), $MachinePrecision], t$95$1]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \sqrt{b \cdot b - c \cdot \left(a \cdot 4\right)}\\
t_1 := \frac{b \cdot -2}{2 \cdot a}\\
\mathbf{if}\;b \leq -4.8 \cdot 10^{+24}:\\
\;\;\;\;\begin{array}{l}
\mathbf{if}\;b \geq 0:\\
\;\;\;\;c \cdot \frac{-2}{b + b}\\
\mathbf{else}:\\
\;\;\;\;\frac{b \cdot 2}{-2 \cdot a}\\
\end{array}\\
\mathbf{elif}\;b \leq -4 \cdot 10^{-310}:\\
\;\;\;\;\begin{array}{l}
\mathbf{if}\;b \geq 0:\\
\;\;\;\;\frac{c \cdot 2}{2 \cdot \mathsf{fma}\left(a, \frac{c}{b}, -b\right)}\\
\mathbf{else}:\\
\;\;\;\;\frac{t\_0 - b}{2 \cdot a}\\
\end{array}\\
\mathbf{elif}\;b \leq 4 \cdot 10^{+135}:\\
\;\;\;\;\begin{array}{l}
\mathbf{if}\;b \geq 0:\\
\;\;\;\;\frac{c \cdot 2}{\left(-b\right) - t\_0}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}\\
\mathbf{elif}\;b \geq 0:\\
\;\;\;\;\frac{c \cdot 2}{\left(-b\right) - b}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if b < -4.8000000000000001e24Initial program 61.6%
Simplified61.7%
Taylor expanded in c around 0 61.7%
Taylor expanded in b around -inf 97.4%
*-commutative97.4%
Simplified97.4%
if -4.8000000000000001e24 < b < -3.999999999999988e-310Initial program 82.9%
Taylor expanded in a around 0 82.9%
distribute-lft-out--82.9%
associate-/l*82.9%
fma-neg82.9%
Simplified82.9%
if -3.999999999999988e-310 < b < 3.99999999999999985e135Initial program 87.4%
Taylor expanded in b around -inf 87.4%
*-commutative87.4%
Simplified87.4%
if 3.99999999999999985e135 < b Initial program 36.9%
Taylor expanded in b around -inf 36.9%
*-commutative36.9%
Simplified36.9%
Taylor expanded in b around inf 96.6%
Final simplification91.1%
(FPCore (a b c)
:precision binary64
(if (<= b -4.8e+24)
(if (>= b 0.0) (* c (/ -2.0 (+ b b))) (/ (* b 2.0) (* -2.0 a)))
(if (<= b 8.5e-205)
(if (>= b 0.0)
(/ b a)
(/ (- (sqrt (- (* b b) (* c (* a 4.0)))) b) (* 2.0 a)))
(if (>= b 0.0) (/ (* c 2.0) (* 2.0 (fma a (/ c b) (- b)))) (/ c b)))))
double code(double a, double b, double c) {
double tmp_1;
if (b <= -4.8e+24) {
double tmp_2;
if (b >= 0.0) {
tmp_2 = c * (-2.0 / (b + b));
} else {
tmp_2 = (b * 2.0) / (-2.0 * a);
}
tmp_1 = tmp_2;
} else if (b <= 8.5e-205) {
double tmp_3;
if (b >= 0.0) {
tmp_3 = b / a;
} else {
tmp_3 = (sqrt(((b * b) - (c * (a * 4.0)))) - b) / (2.0 * a);
}
tmp_1 = tmp_3;
} else if (b >= 0.0) {
tmp_1 = (c * 2.0) / (2.0 * fma(a, (c / b), -b));
} else {
tmp_1 = c / b;
}
return tmp_1;
}
function code(a, b, c) tmp_1 = 0.0 if (b <= -4.8e+24) tmp_2 = 0.0 if (b >= 0.0) tmp_2 = Float64(c * Float64(-2.0 / Float64(b + b))); else tmp_2 = Float64(Float64(b * 2.0) / Float64(-2.0 * a)); end tmp_1 = tmp_2; elseif (b <= 8.5e-205) tmp_3 = 0.0 if (b >= 0.0) tmp_3 = Float64(b / a); else tmp_3 = Float64(Float64(sqrt(Float64(Float64(b * b) - Float64(c * Float64(a * 4.0)))) - b) / Float64(2.0 * a)); end tmp_1 = tmp_3; elseif (b >= 0.0) tmp_1 = Float64(Float64(c * 2.0) / Float64(2.0 * fma(a, Float64(c / b), Float64(-b)))); else tmp_1 = Float64(c / b); end return tmp_1 end
code[a_, b_, c_] := If[LessEqual[b, -4.8e+24], If[GreaterEqual[b, 0.0], N[(c * N[(-2.0 / N[(b + b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(b * 2.0), $MachinePrecision] / N[(-2.0 * a), $MachinePrecision]), $MachinePrecision]], If[LessEqual[b, 8.5e-205], If[GreaterEqual[b, 0.0], N[(b / a), $MachinePrecision], N[(N[(N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(c * N[(a * 4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - b), $MachinePrecision] / N[(2.0 * a), $MachinePrecision]), $MachinePrecision]], If[GreaterEqual[b, 0.0], N[(N[(c * 2.0), $MachinePrecision] / N[(2.0 * N[(a * N[(c / b), $MachinePrecision] + (-b)), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(c / b), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b \leq -4.8 \cdot 10^{+24}:\\
\;\;\;\;\begin{array}{l}
\mathbf{if}\;b \geq 0:\\
\;\;\;\;c \cdot \frac{-2}{b + b}\\
\mathbf{else}:\\
\;\;\;\;\frac{b \cdot 2}{-2 \cdot a}\\
\end{array}\\
\mathbf{elif}\;b \leq 8.5 \cdot 10^{-205}:\\
\;\;\;\;\begin{array}{l}
\mathbf{if}\;b \geq 0:\\
\;\;\;\;\frac{b}{a}\\
\mathbf{else}:\\
\;\;\;\;\frac{\sqrt{b \cdot b - c \cdot \left(a \cdot 4\right)} - b}{2 \cdot a}\\
\end{array}\\
\mathbf{elif}\;b \geq 0:\\
\;\;\;\;\frac{c \cdot 2}{2 \cdot \mathsf{fma}\left(a, \frac{c}{b}, -b\right)}\\
\mathbf{else}:\\
\;\;\;\;\frac{c}{b}\\
\end{array}
\end{array}
if b < -4.8000000000000001e24Initial program 61.6%
Simplified61.7%
Taylor expanded in c around 0 61.7%
Taylor expanded in b around -inf 97.4%
*-commutative97.4%
Simplified97.4%
if -4.8000000000000001e24 < b < 8.5000000000000005e-205Initial program 84.4%
Taylor expanded in a around 0 69.0%
distribute-lft-out--69.0%
associate-/l*69.0%
fma-neg69.0%
Simplified69.0%
Taylor expanded in c around inf 69.1%
if 8.5000000000000005e-205 < b Initial program 64.0%
Taylor expanded in a around 0 77.5%
distribute-lft-out--77.5%
associate-/l*79.5%
fma-neg79.5%
Simplified79.5%
Taylor expanded in b around -inf 79.5%
associate-*r*79.5%
mul-1-neg79.5%
+-commutative79.5%
mul-1-neg79.5%
unsub-neg79.5%
Simplified79.5%
Taylor expanded in b around 0 79.5%
Final simplification81.8%
(FPCore (a b c)
:precision binary64
(if (<= b -3.3e+24)
(if (>= b 0.0) (* c (/ -2.0 (+ b b))) (/ (* b 2.0) (* -2.0 a)))
(if (>= b 0.0)
(/ (* c 2.0) (* 2.0 (fma a (/ c b) (- b))))
(/ (- (sqrt (- (* b b) (* c (* a 4.0)))) b) (* 2.0 a)))))
double code(double a, double b, double c) {
double tmp_1;
if (b <= -3.3e+24) {
double tmp_2;
if (b >= 0.0) {
tmp_2 = c * (-2.0 / (b + b));
} else {
tmp_2 = (b * 2.0) / (-2.0 * a);
}
tmp_1 = tmp_2;
} else if (b >= 0.0) {
tmp_1 = (c * 2.0) / (2.0 * fma(a, (c / b), -b));
} else {
tmp_1 = (sqrt(((b * b) - (c * (a * 4.0)))) - b) / (2.0 * a);
}
return tmp_1;
}
function code(a, b, c) tmp_1 = 0.0 if (b <= -3.3e+24) tmp_2 = 0.0 if (b >= 0.0) tmp_2 = Float64(c * Float64(-2.0 / Float64(b + b))); else tmp_2 = Float64(Float64(b * 2.0) / Float64(-2.0 * a)); end tmp_1 = tmp_2; elseif (b >= 0.0) tmp_1 = Float64(Float64(c * 2.0) / Float64(2.0 * fma(a, Float64(c / b), Float64(-b)))); else tmp_1 = Float64(Float64(sqrt(Float64(Float64(b * b) - Float64(c * Float64(a * 4.0)))) - b) / Float64(2.0 * a)); end return tmp_1 end
code[a_, b_, c_] := If[LessEqual[b, -3.3e+24], If[GreaterEqual[b, 0.0], N[(c * N[(-2.0 / N[(b + b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(b * 2.0), $MachinePrecision] / N[(-2.0 * a), $MachinePrecision]), $MachinePrecision]], If[GreaterEqual[b, 0.0], N[(N[(c * 2.0), $MachinePrecision] / N[(2.0 * N[(a * N[(c / b), $MachinePrecision] + (-b)), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(c * N[(a * 4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - b), $MachinePrecision] / N[(2.0 * a), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b \leq -3.3 \cdot 10^{+24}:\\
\;\;\;\;\begin{array}{l}
\mathbf{if}\;b \geq 0:\\
\;\;\;\;c \cdot \frac{-2}{b + b}\\
\mathbf{else}:\\
\;\;\;\;\frac{b \cdot 2}{-2 \cdot a}\\
\end{array}\\
\mathbf{elif}\;b \geq 0:\\
\;\;\;\;\frac{c \cdot 2}{2 \cdot \mathsf{fma}\left(a, \frac{c}{b}, -b\right)}\\
\mathbf{else}:\\
\;\;\;\;\frac{\sqrt{b \cdot b - c \cdot \left(a \cdot 4\right)} - b}{2 \cdot a}\\
\end{array}
\end{array}
if b < -3.2999999999999999e24Initial program 61.6%
Simplified61.7%
Taylor expanded in c around 0 61.7%
Taylor expanded in b around -inf 97.4%
*-commutative97.4%
Simplified97.4%
if -3.2999999999999999e24 < b Initial program 71.5%
Taylor expanded in a around 0 74.3%
distribute-lft-out--74.3%
associate-/l*75.6%
fma-neg75.6%
Simplified75.6%
Final simplification81.8%
(FPCore (a b c) :precision binary64 (if (>= b 0.0) (/ (* c 2.0) (* 2.0 (fma a (/ c b) (- b)))) (/ (- (* c (/ a b)) b) a)))
double code(double a, double b, double c) {
double tmp;
if (b >= 0.0) {
tmp = (c * 2.0) / (2.0 * fma(a, (c / b), -b));
} else {
tmp = ((c * (a / b)) - b) / a;
}
return tmp;
}
function code(a, b, c) tmp = 0.0 if (b >= 0.0) tmp = Float64(Float64(c * 2.0) / Float64(2.0 * fma(a, Float64(c / b), Float64(-b)))); else tmp = Float64(Float64(Float64(c * Float64(a / b)) - b) / a); end return tmp end
code[a_, b_, c_] := If[GreaterEqual[b, 0.0], N[(N[(c * 2.0), $MachinePrecision] / N[(2.0 * N[(a * N[(c / b), $MachinePrecision] + (-b)), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(N[(c * N[(a / b), $MachinePrecision]), $MachinePrecision] - b), $MachinePrecision] / a), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b \geq 0:\\
\;\;\;\;\frac{c \cdot 2}{2 \cdot \mathsf{fma}\left(a, \frac{c}{b}, -b\right)}\\
\mathbf{else}:\\
\;\;\;\;\frac{c \cdot \frac{a}{b} - b}{a}\\
\end{array}
\end{array}
Initial program 68.7%
Taylor expanded in a around 0 70.8%
distribute-lft-out--70.8%
associate-/l*71.7%
fma-neg71.7%
Simplified71.7%
Taylor expanded in b around -inf 69.7%
associate-*r*69.7%
mul-1-neg69.7%
+-commutative69.7%
mul-1-neg69.7%
unsub-neg69.7%
Simplified69.7%
Taylor expanded in a around 0 68.4%
*-commutative68.4%
*-un-lft-identity68.4%
times-frac70.3%
Applied egg-rr70.3%
Final simplification70.3%
(FPCore (a b c) :precision binary64 (if (>= b 0.0) (/ (* c 2.0) (* 2.0 (- (* a (/ c b)) b))) (/ (* b -2.0) (* 2.0 a))))
double code(double a, double b, double c) {
double tmp;
if (b >= 0.0) {
tmp = (c * 2.0) / (2.0 * ((a * (c / b)) - b));
} else {
tmp = (b * -2.0) / (2.0 * a);
}
return tmp;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: tmp
if (b >= 0.0d0) then
tmp = (c * 2.0d0) / (2.0d0 * ((a * (c / b)) - b))
else
tmp = (b * (-2.0d0)) / (2.0d0 * a)
end if
code = tmp
end function
public static double code(double a, double b, double c) {
double tmp;
if (b >= 0.0) {
tmp = (c * 2.0) / (2.0 * ((a * (c / b)) - b));
} else {
tmp = (b * -2.0) / (2.0 * a);
}
return tmp;
}
def code(a, b, c): tmp = 0 if b >= 0.0: tmp = (c * 2.0) / (2.0 * ((a * (c / b)) - b)) else: tmp = (b * -2.0) / (2.0 * a) return tmp
function code(a, b, c) tmp = 0.0 if (b >= 0.0) tmp = Float64(Float64(c * 2.0) / Float64(2.0 * Float64(Float64(a * Float64(c / b)) - b))); else tmp = Float64(Float64(b * -2.0) / Float64(2.0 * a)); end return tmp end
function tmp_2 = code(a, b, c) tmp = 0.0; if (b >= 0.0) tmp = (c * 2.0) / (2.0 * ((a * (c / b)) - b)); else tmp = (b * -2.0) / (2.0 * a); end tmp_2 = tmp; end
code[a_, b_, c_] := If[GreaterEqual[b, 0.0], N[(N[(c * 2.0), $MachinePrecision] / N[(2.0 * N[(N[(a * N[(c / b), $MachinePrecision]), $MachinePrecision] - b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(b * -2.0), $MachinePrecision] / N[(2.0 * a), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b \geq 0:\\
\;\;\;\;\frac{c \cdot 2}{2 \cdot \left(a \cdot \frac{c}{b} - b\right)}\\
\mathbf{else}:\\
\;\;\;\;\frac{b \cdot -2}{2 \cdot a}\\
\end{array}
\end{array}
Initial program 68.7%
Taylor expanded in b around -inf 67.4%
*-commutative67.4%
Simplified67.4%
Taylor expanded in a around 0 69.4%
distribute-lft-out--69.4%
associate-/l*70.3%
Simplified70.3%
Final simplification70.3%
(FPCore (a b c) :precision binary64 (if (>= b 0.0) (/ (* c -2.0) (* b 2.0)) (/ (* b 2.0) (* -2.0 a))))
double code(double a, double b, double c) {
double tmp;
if (b >= 0.0) {
tmp = (c * -2.0) / (b * 2.0);
} else {
tmp = (b * 2.0) / (-2.0 * a);
}
return tmp;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: tmp
if (b >= 0.0d0) then
tmp = (c * (-2.0d0)) / (b * 2.0d0)
else
tmp = (b * 2.0d0) / ((-2.0d0) * a)
end if
code = tmp
end function
public static double code(double a, double b, double c) {
double tmp;
if (b >= 0.0) {
tmp = (c * -2.0) / (b * 2.0);
} else {
tmp = (b * 2.0) / (-2.0 * a);
}
return tmp;
}
def code(a, b, c): tmp = 0 if b >= 0.0: tmp = (c * -2.0) / (b * 2.0) else: tmp = (b * 2.0) / (-2.0 * a) return tmp
function code(a, b, c) tmp = 0.0 if (b >= 0.0) tmp = Float64(Float64(c * -2.0) / Float64(b * 2.0)); else tmp = Float64(Float64(b * 2.0) / Float64(-2.0 * a)); end return tmp end
function tmp_2 = code(a, b, c) tmp = 0.0; if (b >= 0.0) tmp = (c * -2.0) / (b * 2.0); else tmp = (b * 2.0) / (-2.0 * a); end tmp_2 = tmp; end
code[a_, b_, c_] := If[GreaterEqual[b, 0.0], N[(N[(c * -2.0), $MachinePrecision] / N[(b * 2.0), $MachinePrecision]), $MachinePrecision], N[(N[(b * 2.0), $MachinePrecision] / N[(-2.0 * a), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b \geq 0:\\
\;\;\;\;\frac{c \cdot -2}{b \cdot 2}\\
\mathbf{else}:\\
\;\;\;\;\frac{b \cdot 2}{-2 \cdot a}\\
\end{array}
\end{array}
Initial program 68.7%
Simplified68.7%
Taylor expanded in c around 0 71.5%
Taylor expanded in b around -inf 70.1%
*-commutative70.1%
Simplified70.1%
associate-*r/70.2%
count-270.2%
Applied egg-rr70.2%
Final simplification70.2%
(FPCore (a b c) :precision binary64 (if (>= b 0.0) (* c (/ -2.0 (+ b b))) (/ (* b 2.0) (* -2.0 a))))
double code(double a, double b, double c) {
double tmp;
if (b >= 0.0) {
tmp = c * (-2.0 / (b + b));
} else {
tmp = (b * 2.0) / (-2.0 * a);
}
return tmp;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: tmp
if (b >= 0.0d0) then
tmp = c * ((-2.0d0) / (b + b))
else
tmp = (b * 2.0d0) / ((-2.0d0) * a)
end if
code = tmp
end function
public static double code(double a, double b, double c) {
double tmp;
if (b >= 0.0) {
tmp = c * (-2.0 / (b + b));
} else {
tmp = (b * 2.0) / (-2.0 * a);
}
return tmp;
}
def code(a, b, c): tmp = 0 if b >= 0.0: tmp = c * (-2.0 / (b + b)) else: tmp = (b * 2.0) / (-2.0 * a) return tmp
function code(a, b, c) tmp = 0.0 if (b >= 0.0) tmp = Float64(c * Float64(-2.0 / Float64(b + b))); else tmp = Float64(Float64(b * 2.0) / Float64(-2.0 * a)); end return tmp end
function tmp_2 = code(a, b, c) tmp = 0.0; if (b >= 0.0) tmp = c * (-2.0 / (b + b)); else tmp = (b * 2.0) / (-2.0 * a); end tmp_2 = tmp; end
code[a_, b_, c_] := If[GreaterEqual[b, 0.0], N[(c * N[(-2.0 / N[(b + b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(b * 2.0), $MachinePrecision] / N[(-2.0 * a), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b \geq 0:\\
\;\;\;\;c \cdot \frac{-2}{b + b}\\
\mathbf{else}:\\
\;\;\;\;\frac{b \cdot 2}{-2 \cdot a}\\
\end{array}
\end{array}
Initial program 68.7%
Simplified68.7%
Taylor expanded in c around 0 71.5%
Taylor expanded in b around -inf 70.1%
*-commutative70.1%
Simplified70.1%
Final simplification70.1%
herbie shell --seed 2024103
(FPCore (a b c)
:name "jeff quadratic root 2"
:precision binary64
(if (>= b 0.0) (/ (* 2.0 c) (- (- b) (sqrt (- (* b b) (* (* 4.0 a) c))))) (/ (+ (- b) (sqrt (- (* b b) (* (* 4.0 a) c)))) (* 2.0 a))))