
(FPCore (x y z) :precision binary64 (/ (* x y) (* (* z z) (+ z 1.0))))
double code(double x, double y, double z) {
return (x * y) / ((z * z) * (z + 1.0));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * y) / ((z * z) * (z + 1.0d0))
end function
public static double code(double x, double y, double z) {
return (x * y) / ((z * z) * (z + 1.0));
}
def code(x, y, z): return (x * y) / ((z * z) * (z + 1.0))
function code(x, y, z) return Float64(Float64(x * y) / Float64(Float64(z * z) * Float64(z + 1.0))) end
function tmp = code(x, y, z) tmp = (x * y) / ((z * z) * (z + 1.0)); end
code[x_, y_, z_] := N[(N[(x * y), $MachinePrecision] / N[(N[(z * z), $MachinePrecision] * N[(z + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot y}{\left(z \cdot z\right) \cdot \left(z + 1\right)}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (/ (* x y) (* (* z z) (+ z 1.0))))
double code(double x, double y, double z) {
return (x * y) / ((z * z) * (z + 1.0));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * y) / ((z * z) * (z + 1.0d0))
end function
public static double code(double x, double y, double z) {
return (x * y) / ((z * z) * (z + 1.0));
}
def code(x, y, z): return (x * y) / ((z * z) * (z + 1.0))
function code(x, y, z) return Float64(Float64(x * y) / Float64(Float64(z * z) * Float64(z + 1.0))) end
function tmp = code(x, y, z) tmp = (x * y) / ((z * z) * (z + 1.0)); end
code[x_, y_, z_] := N[(N[(x * y), $MachinePrecision] / N[(N[(z * z), $MachinePrecision] * N[(z + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot y}{\left(z \cdot z\right) \cdot \left(z + 1\right)}
\end{array}
y\_m = (fabs.f64 y) y\_s = (copysign.f64 #s(literal 1 binary64) y) NOTE: x, y_m, and z should be sorted in increasing order before calling this function. (FPCore (y_s x y_m z) :precision binary64 (* y_s (/ (* (/ x z) (/ y_m (+ z 1.0))) z)))
y\_m = fabs(y);
y\_s = copysign(1.0, y);
assert(x < y_m && y_m < z);
double code(double y_s, double x, double y_m, double z) {
return y_s * (((x / z) * (y_m / (z + 1.0))) / z);
}
y\_m = abs(y)
y\_s = copysign(1.0d0, y)
NOTE: x, y_m, and z should be sorted in increasing order before calling this function.
real(8) function code(y_s, x, y_m, z)
real(8), intent (in) :: y_s
real(8), intent (in) :: x
real(8), intent (in) :: y_m
real(8), intent (in) :: z
code = y_s * (((x / z) * (y_m / (z + 1.0d0))) / z)
end function
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
assert x < y_m && y_m < z;
public static double code(double y_s, double x, double y_m, double z) {
return y_s * (((x / z) * (y_m / (z + 1.0))) / z);
}
y\_m = math.fabs(y) y\_s = math.copysign(1.0, y) [x, y_m, z] = sort([x, y_m, z]) def code(y_s, x, y_m, z): return y_s * (((x / z) * (y_m / (z + 1.0))) / z)
y\_m = abs(y) y\_s = copysign(1.0, y) x, y_m, z = sort([x, y_m, z]) function code(y_s, x, y_m, z) return Float64(y_s * Float64(Float64(Float64(x / z) * Float64(y_m / Float64(z + 1.0))) / z)) end
y\_m = abs(y);
y\_s = sign(y) * abs(1.0);
x, y_m, z = num2cell(sort([x, y_m, z])){:}
function tmp = code(y_s, x, y_m, z)
tmp = y_s * (((x / z) * (y_m / (z + 1.0))) / z);
end
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x, y_m, and z should be sorted in increasing order before calling this function.
code[y$95$s_, x_, y$95$m_, z_] := N[(y$95$s * N[(N[(N[(x / z), $MachinePrecision] * N[(y$95$m / N[(z + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
[x, y_m, z] = \mathsf{sort}([x, y_m, z])\\
\\
y\_s \cdot \frac{\frac{x}{z} \cdot \frac{y\_m}{z + 1}}{z}
\end{array}
Initial program 86.9%
*-commutative86.9%
associate-/l*89.2%
sqr-neg89.2%
associate-/r*89.6%
sqr-neg89.6%
Simplified89.6%
associate-*r/91.1%
*-commutative91.1%
associate-*r/91.4%
associate-/r*96.0%
associate-*l/98.3%
Applied egg-rr98.3%
y\_m = (fabs.f64 y)
y\_s = (copysign.f64 #s(literal 1 binary64) y)
NOTE: x, y_m, and z should be sorted in increasing order before calling this function.
(FPCore (y_s x y_m z)
:precision binary64
(let* ((t_0 (/ x (+ z 1.0))))
(*
y_s
(if (<= (/ (* x y_m) (* (+ z 1.0) (* z z))) 1e-125)
(* (/ y_m (* z z)) t_0)
(* (/ y_m z) (/ t_0 z))))))y\_m = fabs(y);
y\_s = copysign(1.0, y);
assert(x < y_m && y_m < z);
double code(double y_s, double x, double y_m, double z) {
double t_0 = x / (z + 1.0);
double tmp;
if (((x * y_m) / ((z + 1.0) * (z * z))) <= 1e-125) {
tmp = (y_m / (z * z)) * t_0;
} else {
tmp = (y_m / z) * (t_0 / z);
}
return y_s * tmp;
}
y\_m = abs(y)
y\_s = copysign(1.0d0, y)
NOTE: x, y_m, and z should be sorted in increasing order before calling this function.
real(8) function code(y_s, x, y_m, z)
real(8), intent (in) :: y_s
real(8), intent (in) :: x
real(8), intent (in) :: y_m
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = x / (z + 1.0d0)
if (((x * y_m) / ((z + 1.0d0) * (z * z))) <= 1d-125) then
tmp = (y_m / (z * z)) * t_0
else
tmp = (y_m / z) * (t_0 / z)
end if
code = y_s * tmp
end function
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
assert x < y_m && y_m < z;
public static double code(double y_s, double x, double y_m, double z) {
double t_0 = x / (z + 1.0);
double tmp;
if (((x * y_m) / ((z + 1.0) * (z * z))) <= 1e-125) {
tmp = (y_m / (z * z)) * t_0;
} else {
tmp = (y_m / z) * (t_0 / z);
}
return y_s * tmp;
}
y\_m = math.fabs(y) y\_s = math.copysign(1.0, y) [x, y_m, z] = sort([x, y_m, z]) def code(y_s, x, y_m, z): t_0 = x / (z + 1.0) tmp = 0 if ((x * y_m) / ((z + 1.0) * (z * z))) <= 1e-125: tmp = (y_m / (z * z)) * t_0 else: tmp = (y_m / z) * (t_0 / z) return y_s * tmp
y\_m = abs(y) y\_s = copysign(1.0, y) x, y_m, z = sort([x, y_m, z]) function code(y_s, x, y_m, z) t_0 = Float64(x / Float64(z + 1.0)) tmp = 0.0 if (Float64(Float64(x * y_m) / Float64(Float64(z + 1.0) * Float64(z * z))) <= 1e-125) tmp = Float64(Float64(y_m / Float64(z * z)) * t_0); else tmp = Float64(Float64(y_m / z) * Float64(t_0 / z)); end return Float64(y_s * tmp) end
y\_m = abs(y);
y\_s = sign(y) * abs(1.0);
x, y_m, z = num2cell(sort([x, y_m, z])){:}
function tmp_2 = code(y_s, x, y_m, z)
t_0 = x / (z + 1.0);
tmp = 0.0;
if (((x * y_m) / ((z + 1.0) * (z * z))) <= 1e-125)
tmp = (y_m / (z * z)) * t_0;
else
tmp = (y_m / z) * (t_0 / z);
end
tmp_2 = y_s * tmp;
end
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x, y_m, and z should be sorted in increasing order before calling this function.
code[y$95$s_, x_, y$95$m_, z_] := Block[{t$95$0 = N[(x / N[(z + 1.0), $MachinePrecision]), $MachinePrecision]}, N[(y$95$s * If[LessEqual[N[(N[(x * y$95$m), $MachinePrecision] / N[(N[(z + 1.0), $MachinePrecision] * N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], 1e-125], N[(N[(y$95$m / N[(z * z), $MachinePrecision]), $MachinePrecision] * t$95$0), $MachinePrecision], N[(N[(y$95$m / z), $MachinePrecision] * N[(t$95$0 / z), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]]
\begin{array}{l}
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
[x, y_m, z] = \mathsf{sort}([x, y_m, z])\\
\\
\begin{array}{l}
t_0 := \frac{x}{z + 1}\\
y\_s \cdot \begin{array}{l}
\mathbf{if}\;\frac{x \cdot y\_m}{\left(z + 1\right) \cdot \left(z \cdot z\right)} \leq 10^{-125}:\\
\;\;\;\;\frac{y\_m}{z \cdot z} \cdot t\_0\\
\mathbf{else}:\\
\;\;\;\;\frac{y\_m}{z} \cdot \frac{t\_0}{z}\\
\end{array}
\end{array}
\end{array}
if (/.f64 (*.f64 x y) (*.f64 (*.f64 z z) (+.f64 z #s(literal 1 binary64)))) < 1.00000000000000001e-125Initial program 92.4%
*-commutative92.4%
sqr-neg92.4%
times-frac95.4%
sqr-neg95.4%
Simplified95.4%
if 1.00000000000000001e-125 < (/.f64 (*.f64 x y) (*.f64 (*.f64 z z) (+.f64 z #s(literal 1 binary64)))) Initial program 74.2%
*-commutative74.2%
frac-times79.0%
associate-*l/80.8%
times-frac97.4%
Applied egg-rr97.4%
Final simplification96.0%
y\_m = (fabs.f64 y)
y\_s = (copysign.f64 #s(literal 1 binary64) y)
NOTE: x, y_m, and z should be sorted in increasing order before calling this function.
(FPCore (y_s x y_m z)
:precision binary64
(*
y_s
(if (or (<= z -1.0) (not (<= z 0.00048)))
(/ (* (/ x z) (/ y_m z)) z)
(/ (/ y_m (/ z x)) z))))y\_m = fabs(y);
y\_s = copysign(1.0, y);
assert(x < y_m && y_m < z);
double code(double y_s, double x, double y_m, double z) {
double tmp;
if ((z <= -1.0) || !(z <= 0.00048)) {
tmp = ((x / z) * (y_m / z)) / z;
} else {
tmp = (y_m / (z / x)) / z;
}
return y_s * tmp;
}
y\_m = abs(y)
y\_s = copysign(1.0d0, y)
NOTE: x, y_m, and z should be sorted in increasing order before calling this function.
real(8) function code(y_s, x, y_m, z)
real(8), intent (in) :: y_s
real(8), intent (in) :: x
real(8), intent (in) :: y_m
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-1.0d0)) .or. (.not. (z <= 0.00048d0))) then
tmp = ((x / z) * (y_m / z)) / z
else
tmp = (y_m / (z / x)) / z
end if
code = y_s * tmp
end function
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
assert x < y_m && y_m < z;
public static double code(double y_s, double x, double y_m, double z) {
double tmp;
if ((z <= -1.0) || !(z <= 0.00048)) {
tmp = ((x / z) * (y_m / z)) / z;
} else {
tmp = (y_m / (z / x)) / z;
}
return y_s * tmp;
}
y\_m = math.fabs(y) y\_s = math.copysign(1.0, y) [x, y_m, z] = sort([x, y_m, z]) def code(y_s, x, y_m, z): tmp = 0 if (z <= -1.0) or not (z <= 0.00048): tmp = ((x / z) * (y_m / z)) / z else: tmp = (y_m / (z / x)) / z return y_s * tmp
y\_m = abs(y) y\_s = copysign(1.0, y) x, y_m, z = sort([x, y_m, z]) function code(y_s, x, y_m, z) tmp = 0.0 if ((z <= -1.0) || !(z <= 0.00048)) tmp = Float64(Float64(Float64(x / z) * Float64(y_m / z)) / z); else tmp = Float64(Float64(y_m / Float64(z / x)) / z); end return Float64(y_s * tmp) end
y\_m = abs(y);
y\_s = sign(y) * abs(1.0);
x, y_m, z = num2cell(sort([x, y_m, z])){:}
function tmp_2 = code(y_s, x, y_m, z)
tmp = 0.0;
if ((z <= -1.0) || ~((z <= 0.00048)))
tmp = ((x / z) * (y_m / z)) / z;
else
tmp = (y_m / (z / x)) / z;
end
tmp_2 = y_s * tmp;
end
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x, y_m, and z should be sorted in increasing order before calling this function.
code[y$95$s_, x_, y$95$m_, z_] := N[(y$95$s * If[Or[LessEqual[z, -1.0], N[Not[LessEqual[z, 0.00048]], $MachinePrecision]], N[(N[(N[(x / z), $MachinePrecision] * N[(y$95$m / z), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision], N[(N[(y$95$m / N[(z / x), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]]), $MachinePrecision]
\begin{array}{l}
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
[x, y_m, z] = \mathsf{sort}([x, y_m, z])\\
\\
y\_s \cdot \begin{array}{l}
\mathbf{if}\;z \leq -1 \lor \neg \left(z \leq 0.00048\right):\\
\;\;\;\;\frac{\frac{x}{z} \cdot \frac{y\_m}{z}}{z}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{y\_m}{\frac{z}{x}}}{z}\\
\end{array}
\end{array}
if z < -1 or 4.80000000000000012e-4 < z Initial program 87.3%
*-commutative87.3%
associate-/l*89.6%
sqr-neg89.6%
associate-/r*90.3%
sqr-neg90.3%
Simplified90.3%
associate-*r/93.2%
*-commutative93.2%
associate-*r/93.8%
associate-/r*96.8%
associate-*l/99.0%
Applied egg-rr99.0%
Taylor expanded in z around inf 97.4%
if -1 < z < 4.80000000000000012e-4Initial program 86.3%
*-commutative86.3%
sqr-neg86.3%
times-frac86.6%
sqr-neg86.6%
Simplified86.6%
Taylor expanded in z around 0 85.8%
associate-/r*90.6%
associate-*l/95.2%
Applied egg-rr95.2%
associate-*l/88.1%
associate-*r/96.6%
clear-num96.6%
un-div-inv96.7%
Applied egg-rr96.7%
Final simplification97.1%
y\_m = (fabs.f64 y)
y\_s = (copysign.f64 #s(literal 1 binary64) y)
NOTE: x, y_m, and z should be sorted in increasing order before calling this function.
(FPCore (y_s x y_m z)
:precision binary64
(*
y_s
(if (or (<= z -1.0) (not (<= z 0.00048)))
(* (/ y_m z) (/ (/ x z) z))
(/ (/ y_m (/ z x)) z))))y\_m = fabs(y);
y\_s = copysign(1.0, y);
assert(x < y_m && y_m < z);
double code(double y_s, double x, double y_m, double z) {
double tmp;
if ((z <= -1.0) || !(z <= 0.00048)) {
tmp = (y_m / z) * ((x / z) / z);
} else {
tmp = (y_m / (z / x)) / z;
}
return y_s * tmp;
}
y\_m = abs(y)
y\_s = copysign(1.0d0, y)
NOTE: x, y_m, and z should be sorted in increasing order before calling this function.
real(8) function code(y_s, x, y_m, z)
real(8), intent (in) :: y_s
real(8), intent (in) :: x
real(8), intent (in) :: y_m
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-1.0d0)) .or. (.not. (z <= 0.00048d0))) then
tmp = (y_m / z) * ((x / z) / z)
else
tmp = (y_m / (z / x)) / z
end if
code = y_s * tmp
end function
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
assert x < y_m && y_m < z;
public static double code(double y_s, double x, double y_m, double z) {
double tmp;
if ((z <= -1.0) || !(z <= 0.00048)) {
tmp = (y_m / z) * ((x / z) / z);
} else {
tmp = (y_m / (z / x)) / z;
}
return y_s * tmp;
}
y\_m = math.fabs(y) y\_s = math.copysign(1.0, y) [x, y_m, z] = sort([x, y_m, z]) def code(y_s, x, y_m, z): tmp = 0 if (z <= -1.0) or not (z <= 0.00048): tmp = (y_m / z) * ((x / z) / z) else: tmp = (y_m / (z / x)) / z return y_s * tmp
y\_m = abs(y) y\_s = copysign(1.0, y) x, y_m, z = sort([x, y_m, z]) function code(y_s, x, y_m, z) tmp = 0.0 if ((z <= -1.0) || !(z <= 0.00048)) tmp = Float64(Float64(y_m / z) * Float64(Float64(x / z) / z)); else tmp = Float64(Float64(y_m / Float64(z / x)) / z); end return Float64(y_s * tmp) end
y\_m = abs(y);
y\_s = sign(y) * abs(1.0);
x, y_m, z = num2cell(sort([x, y_m, z])){:}
function tmp_2 = code(y_s, x, y_m, z)
tmp = 0.0;
if ((z <= -1.0) || ~((z <= 0.00048)))
tmp = (y_m / z) * ((x / z) / z);
else
tmp = (y_m / (z / x)) / z;
end
tmp_2 = y_s * tmp;
end
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x, y_m, and z should be sorted in increasing order before calling this function.
code[y$95$s_, x_, y$95$m_, z_] := N[(y$95$s * If[Or[LessEqual[z, -1.0], N[Not[LessEqual[z, 0.00048]], $MachinePrecision]], N[(N[(y$95$m / z), $MachinePrecision] * N[(N[(x / z), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision], N[(N[(y$95$m / N[(z / x), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]]), $MachinePrecision]
\begin{array}{l}
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
[x, y_m, z] = \mathsf{sort}([x, y_m, z])\\
\\
y\_s \cdot \begin{array}{l}
\mathbf{if}\;z \leq -1 \lor \neg \left(z \leq 0.00048\right):\\
\;\;\;\;\frac{y\_m}{z} \cdot \frac{\frac{x}{z}}{z}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{y\_m}{\frac{z}{x}}}{z}\\
\end{array}
\end{array}
if z < -1 or 4.80000000000000012e-4 < z Initial program 87.3%
*-commutative87.3%
frac-times93.9%
associate-*l/95.3%
times-frac96.8%
Applied egg-rr96.8%
Taylor expanded in z around inf 95.2%
if -1 < z < 4.80000000000000012e-4Initial program 86.3%
*-commutative86.3%
sqr-neg86.3%
times-frac86.6%
sqr-neg86.6%
Simplified86.6%
Taylor expanded in z around 0 85.8%
associate-/r*90.6%
associate-*l/95.2%
Applied egg-rr95.2%
associate-*l/88.1%
associate-*r/96.6%
clear-num96.6%
un-div-inv96.7%
Applied egg-rr96.7%
Final simplification95.9%
y\_m = (fabs.f64 y)
y\_s = (copysign.f64 #s(literal 1 binary64) y)
NOTE: x, y_m, and z should be sorted in increasing order before calling this function.
(FPCore (y_s x y_m z)
:precision binary64
(*
y_s
(if (<= z -1.0)
(/ (* (/ x z) (/ y_m z)) z)
(if (<= z 0.00048) (/ (/ y_m (/ z x)) z) (/ (/ (/ y_m z) z) (/ z x))))))y\_m = fabs(y);
y\_s = copysign(1.0, y);
assert(x < y_m && y_m < z);
double code(double y_s, double x, double y_m, double z) {
double tmp;
if (z <= -1.0) {
tmp = ((x / z) * (y_m / z)) / z;
} else if (z <= 0.00048) {
tmp = (y_m / (z / x)) / z;
} else {
tmp = ((y_m / z) / z) / (z / x);
}
return y_s * tmp;
}
y\_m = abs(y)
y\_s = copysign(1.0d0, y)
NOTE: x, y_m, and z should be sorted in increasing order before calling this function.
real(8) function code(y_s, x, y_m, z)
real(8), intent (in) :: y_s
real(8), intent (in) :: x
real(8), intent (in) :: y_m
real(8), intent (in) :: z
real(8) :: tmp
if (z <= (-1.0d0)) then
tmp = ((x / z) * (y_m / z)) / z
else if (z <= 0.00048d0) then
tmp = (y_m / (z / x)) / z
else
tmp = ((y_m / z) / z) / (z / x)
end if
code = y_s * tmp
end function
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
assert x < y_m && y_m < z;
public static double code(double y_s, double x, double y_m, double z) {
double tmp;
if (z <= -1.0) {
tmp = ((x / z) * (y_m / z)) / z;
} else if (z <= 0.00048) {
tmp = (y_m / (z / x)) / z;
} else {
tmp = ((y_m / z) / z) / (z / x);
}
return y_s * tmp;
}
y\_m = math.fabs(y) y\_s = math.copysign(1.0, y) [x, y_m, z] = sort([x, y_m, z]) def code(y_s, x, y_m, z): tmp = 0 if z <= -1.0: tmp = ((x / z) * (y_m / z)) / z elif z <= 0.00048: tmp = (y_m / (z / x)) / z else: tmp = ((y_m / z) / z) / (z / x) return y_s * tmp
y\_m = abs(y) y\_s = copysign(1.0, y) x, y_m, z = sort([x, y_m, z]) function code(y_s, x, y_m, z) tmp = 0.0 if (z <= -1.0) tmp = Float64(Float64(Float64(x / z) * Float64(y_m / z)) / z); elseif (z <= 0.00048) tmp = Float64(Float64(y_m / Float64(z / x)) / z); else tmp = Float64(Float64(Float64(y_m / z) / z) / Float64(z / x)); end return Float64(y_s * tmp) end
y\_m = abs(y);
y\_s = sign(y) * abs(1.0);
x, y_m, z = num2cell(sort([x, y_m, z])){:}
function tmp_2 = code(y_s, x, y_m, z)
tmp = 0.0;
if (z <= -1.0)
tmp = ((x / z) * (y_m / z)) / z;
elseif (z <= 0.00048)
tmp = (y_m / (z / x)) / z;
else
tmp = ((y_m / z) / z) / (z / x);
end
tmp_2 = y_s * tmp;
end
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x, y_m, and z should be sorted in increasing order before calling this function.
code[y$95$s_, x_, y$95$m_, z_] := N[(y$95$s * If[LessEqual[z, -1.0], N[(N[(N[(x / z), $MachinePrecision] * N[(y$95$m / z), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision], If[LessEqual[z, 0.00048], N[(N[(y$95$m / N[(z / x), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision], N[(N[(N[(y$95$m / z), $MachinePrecision] / z), $MachinePrecision] / N[(z / x), $MachinePrecision]), $MachinePrecision]]]), $MachinePrecision]
\begin{array}{l}
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
[x, y_m, z] = \mathsf{sort}([x, y_m, z])\\
\\
y\_s \cdot \begin{array}{l}
\mathbf{if}\;z \leq -1:\\
\;\;\;\;\frac{\frac{x}{z} \cdot \frac{y\_m}{z}}{z}\\
\mathbf{elif}\;z \leq 0.00048:\\
\;\;\;\;\frac{\frac{y\_m}{\frac{z}{x}}}{z}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{\frac{y\_m}{z}}{z}}{\frac{z}{x}}\\
\end{array}
\end{array}
if z < -1Initial program 81.1%
*-commutative81.1%
associate-/l*85.9%
sqr-neg85.9%
associate-/r*87.2%
sqr-neg87.2%
Simplified87.2%
associate-*r/91.4%
*-commutative91.4%
associate-*r/91.4%
associate-/r*95.8%
associate-*l/99.9%
Applied egg-rr99.9%
Taylor expanded in z around inf 98.7%
if -1 < z < 4.80000000000000012e-4Initial program 86.3%
*-commutative86.3%
sqr-neg86.3%
times-frac86.6%
sqr-neg86.6%
Simplified86.6%
Taylor expanded in z around 0 85.8%
associate-/r*90.6%
associate-*l/95.2%
Applied egg-rr95.2%
associate-*l/88.1%
associate-*r/96.6%
clear-num96.6%
un-div-inv96.7%
Applied egg-rr96.7%
if 4.80000000000000012e-4 < z Initial program 93.8%
*-commutative93.8%
frac-times93.6%
associate-*l/96.5%
times-frac97.9%
Applied egg-rr97.9%
associate-*r/98.1%
frac-times95.4%
*-commutative95.4%
frac-times98.1%
associate-/l*95.2%
clear-num95.0%
associate-*l/95.1%
*-un-lft-identity95.1%
Applied egg-rr95.1%
Taylor expanded in z around inf 93.0%
y\_m = (fabs.f64 y)
y\_s = (copysign.f64 #s(literal 1 binary64) y)
NOTE: x, y_m, and z should be sorted in increasing order before calling this function.
(FPCore (y_s x y_m z)
:precision binary64
(*
y_s
(if (<= z -1.0)
(* (/ y_m z) (/ (/ x z) z))
(if (<= z 0.00048) (/ (/ y_m (/ z x)) z) (* (/ x z) (/ y_m (* z z)))))))y\_m = fabs(y);
y\_s = copysign(1.0, y);
assert(x < y_m && y_m < z);
double code(double y_s, double x, double y_m, double z) {
double tmp;
if (z <= -1.0) {
tmp = (y_m / z) * ((x / z) / z);
} else if (z <= 0.00048) {
tmp = (y_m / (z / x)) / z;
} else {
tmp = (x / z) * (y_m / (z * z));
}
return y_s * tmp;
}
y\_m = abs(y)
y\_s = copysign(1.0d0, y)
NOTE: x, y_m, and z should be sorted in increasing order before calling this function.
real(8) function code(y_s, x, y_m, z)
real(8), intent (in) :: y_s
real(8), intent (in) :: x
real(8), intent (in) :: y_m
real(8), intent (in) :: z
real(8) :: tmp
if (z <= (-1.0d0)) then
tmp = (y_m / z) * ((x / z) / z)
else if (z <= 0.00048d0) then
tmp = (y_m / (z / x)) / z
else
tmp = (x / z) * (y_m / (z * z))
end if
code = y_s * tmp
end function
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
assert x < y_m && y_m < z;
public static double code(double y_s, double x, double y_m, double z) {
double tmp;
if (z <= -1.0) {
tmp = (y_m / z) * ((x / z) / z);
} else if (z <= 0.00048) {
tmp = (y_m / (z / x)) / z;
} else {
tmp = (x / z) * (y_m / (z * z));
}
return y_s * tmp;
}
y\_m = math.fabs(y) y\_s = math.copysign(1.0, y) [x, y_m, z] = sort([x, y_m, z]) def code(y_s, x, y_m, z): tmp = 0 if z <= -1.0: tmp = (y_m / z) * ((x / z) / z) elif z <= 0.00048: tmp = (y_m / (z / x)) / z else: tmp = (x / z) * (y_m / (z * z)) return y_s * tmp
y\_m = abs(y) y\_s = copysign(1.0, y) x, y_m, z = sort([x, y_m, z]) function code(y_s, x, y_m, z) tmp = 0.0 if (z <= -1.0) tmp = Float64(Float64(y_m / z) * Float64(Float64(x / z) / z)); elseif (z <= 0.00048) tmp = Float64(Float64(y_m / Float64(z / x)) / z); else tmp = Float64(Float64(x / z) * Float64(y_m / Float64(z * z))); end return Float64(y_s * tmp) end
y\_m = abs(y);
y\_s = sign(y) * abs(1.0);
x, y_m, z = num2cell(sort([x, y_m, z])){:}
function tmp_2 = code(y_s, x, y_m, z)
tmp = 0.0;
if (z <= -1.0)
tmp = (y_m / z) * ((x / z) / z);
elseif (z <= 0.00048)
tmp = (y_m / (z / x)) / z;
else
tmp = (x / z) * (y_m / (z * z));
end
tmp_2 = y_s * tmp;
end
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x, y_m, and z should be sorted in increasing order before calling this function.
code[y$95$s_, x_, y$95$m_, z_] := N[(y$95$s * If[LessEqual[z, -1.0], N[(N[(y$95$m / z), $MachinePrecision] * N[(N[(x / z), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision], If[LessEqual[z, 0.00048], N[(N[(y$95$m / N[(z / x), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision], N[(N[(x / z), $MachinePrecision] * N[(y$95$m / N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]), $MachinePrecision]
\begin{array}{l}
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
[x, y_m, z] = \mathsf{sort}([x, y_m, z])\\
\\
y\_s \cdot \begin{array}{l}
\mathbf{if}\;z \leq -1:\\
\;\;\;\;\frac{y\_m}{z} \cdot \frac{\frac{x}{z}}{z}\\
\mathbf{elif}\;z \leq 0.00048:\\
\;\;\;\;\frac{\frac{y\_m}{\frac{z}{x}}}{z}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{z} \cdot \frac{y\_m}{z \cdot z}\\
\end{array}
\end{array}
if z < -1Initial program 81.1%
*-commutative81.1%
frac-times94.1%
associate-*l/94.1%
times-frac95.8%
Applied egg-rr95.8%
Taylor expanded in z around inf 94.6%
if -1 < z < 4.80000000000000012e-4Initial program 86.3%
*-commutative86.3%
sqr-neg86.3%
times-frac86.6%
sqr-neg86.6%
Simplified86.6%
Taylor expanded in z around 0 85.8%
associate-/r*90.6%
associate-*l/95.2%
Applied egg-rr95.2%
associate-*l/88.1%
associate-*r/96.6%
clear-num96.6%
un-div-inv96.7%
Applied egg-rr96.7%
if 4.80000000000000012e-4 < z Initial program 93.8%
*-commutative93.8%
sqr-neg93.8%
times-frac93.6%
sqr-neg93.6%
Simplified93.6%
Taylor expanded in z around inf 91.6%
Final simplification94.8%
y\_m = (fabs.f64 y) y\_s = (copysign.f64 #s(literal 1 binary64) y) NOTE: x, y_m, and z should be sorted in increasing order before calling this function. (FPCore (y_s x y_m z) :precision binary64 (* y_s (if (<= x 2.5e-151) (/ (/ y_m (/ z x)) z) (* x (/ y_m (* z z))))))
y\_m = fabs(y);
y\_s = copysign(1.0, y);
assert(x < y_m && y_m < z);
double code(double y_s, double x, double y_m, double z) {
double tmp;
if (x <= 2.5e-151) {
tmp = (y_m / (z / x)) / z;
} else {
tmp = x * (y_m / (z * z));
}
return y_s * tmp;
}
y\_m = abs(y)
y\_s = copysign(1.0d0, y)
NOTE: x, y_m, and z should be sorted in increasing order before calling this function.
real(8) function code(y_s, x, y_m, z)
real(8), intent (in) :: y_s
real(8), intent (in) :: x
real(8), intent (in) :: y_m
real(8), intent (in) :: z
real(8) :: tmp
if (x <= 2.5d-151) then
tmp = (y_m / (z / x)) / z
else
tmp = x * (y_m / (z * z))
end if
code = y_s * tmp
end function
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
assert x < y_m && y_m < z;
public static double code(double y_s, double x, double y_m, double z) {
double tmp;
if (x <= 2.5e-151) {
tmp = (y_m / (z / x)) / z;
} else {
tmp = x * (y_m / (z * z));
}
return y_s * tmp;
}
y\_m = math.fabs(y) y\_s = math.copysign(1.0, y) [x, y_m, z] = sort([x, y_m, z]) def code(y_s, x, y_m, z): tmp = 0 if x <= 2.5e-151: tmp = (y_m / (z / x)) / z else: tmp = x * (y_m / (z * z)) return y_s * tmp
y\_m = abs(y) y\_s = copysign(1.0, y) x, y_m, z = sort([x, y_m, z]) function code(y_s, x, y_m, z) tmp = 0.0 if (x <= 2.5e-151) tmp = Float64(Float64(y_m / Float64(z / x)) / z); else tmp = Float64(x * Float64(y_m / Float64(z * z))); end return Float64(y_s * tmp) end
y\_m = abs(y);
y\_s = sign(y) * abs(1.0);
x, y_m, z = num2cell(sort([x, y_m, z])){:}
function tmp_2 = code(y_s, x, y_m, z)
tmp = 0.0;
if (x <= 2.5e-151)
tmp = (y_m / (z / x)) / z;
else
tmp = x * (y_m / (z * z));
end
tmp_2 = y_s * tmp;
end
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x, y_m, and z should be sorted in increasing order before calling this function.
code[y$95$s_, x_, y$95$m_, z_] := N[(y$95$s * If[LessEqual[x, 2.5e-151], N[(N[(y$95$m / N[(z / x), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision], N[(x * N[(y$95$m / N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]
\begin{array}{l}
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
[x, y_m, z] = \mathsf{sort}([x, y_m, z])\\
\\
y\_s \cdot \begin{array}{l}
\mathbf{if}\;x \leq 2.5 \cdot 10^{-151}:\\
\;\;\;\;\frac{\frac{y\_m}{\frac{z}{x}}}{z}\\
\mathbf{else}:\\
\;\;\;\;x \cdot \frac{y\_m}{z \cdot z}\\
\end{array}
\end{array}
if x < 2.50000000000000002e-151Initial program 86.0%
*-commutative86.0%
sqr-neg86.0%
times-frac88.7%
sqr-neg88.7%
Simplified88.7%
Taylor expanded in z around 0 76.8%
associate-/r*78.2%
associate-*l/80.7%
Applied egg-rr80.7%
associate-*l/75.0%
associate-*r/82.4%
clear-num82.8%
un-div-inv82.8%
Applied egg-rr82.8%
if 2.50000000000000002e-151 < x Initial program 88.2%
*-commutative88.2%
sqr-neg88.2%
times-frac93.0%
sqr-neg93.0%
Simplified93.0%
Taylor expanded in z around 0 75.9%
Final simplification80.1%
y\_m = (fabs.f64 y) y\_s = (copysign.f64 #s(literal 1 binary64) y) NOTE: x, y_m, and z should be sorted in increasing order before calling this function. (FPCore (y_s x y_m z) :precision binary64 (* y_s (if (<= x 6e-152) (/ (* (/ x z) y_m) z) (* x (/ y_m (* z z))))))
y\_m = fabs(y);
y\_s = copysign(1.0, y);
assert(x < y_m && y_m < z);
double code(double y_s, double x, double y_m, double z) {
double tmp;
if (x <= 6e-152) {
tmp = ((x / z) * y_m) / z;
} else {
tmp = x * (y_m / (z * z));
}
return y_s * tmp;
}
y\_m = abs(y)
y\_s = copysign(1.0d0, y)
NOTE: x, y_m, and z should be sorted in increasing order before calling this function.
real(8) function code(y_s, x, y_m, z)
real(8), intent (in) :: y_s
real(8), intent (in) :: x
real(8), intent (in) :: y_m
real(8), intent (in) :: z
real(8) :: tmp
if (x <= 6d-152) then
tmp = ((x / z) * y_m) / z
else
tmp = x * (y_m / (z * z))
end if
code = y_s * tmp
end function
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
assert x < y_m && y_m < z;
public static double code(double y_s, double x, double y_m, double z) {
double tmp;
if (x <= 6e-152) {
tmp = ((x / z) * y_m) / z;
} else {
tmp = x * (y_m / (z * z));
}
return y_s * tmp;
}
y\_m = math.fabs(y) y\_s = math.copysign(1.0, y) [x, y_m, z] = sort([x, y_m, z]) def code(y_s, x, y_m, z): tmp = 0 if x <= 6e-152: tmp = ((x / z) * y_m) / z else: tmp = x * (y_m / (z * z)) return y_s * tmp
y\_m = abs(y) y\_s = copysign(1.0, y) x, y_m, z = sort([x, y_m, z]) function code(y_s, x, y_m, z) tmp = 0.0 if (x <= 6e-152) tmp = Float64(Float64(Float64(x / z) * y_m) / z); else tmp = Float64(x * Float64(y_m / Float64(z * z))); end return Float64(y_s * tmp) end
y\_m = abs(y);
y\_s = sign(y) * abs(1.0);
x, y_m, z = num2cell(sort([x, y_m, z])){:}
function tmp_2 = code(y_s, x, y_m, z)
tmp = 0.0;
if (x <= 6e-152)
tmp = ((x / z) * y_m) / z;
else
tmp = x * (y_m / (z * z));
end
tmp_2 = y_s * tmp;
end
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x, y_m, and z should be sorted in increasing order before calling this function.
code[y$95$s_, x_, y$95$m_, z_] := N[(y$95$s * If[LessEqual[x, 6e-152], N[(N[(N[(x / z), $MachinePrecision] * y$95$m), $MachinePrecision] / z), $MachinePrecision], N[(x * N[(y$95$m / N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]
\begin{array}{l}
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
[x, y_m, z] = \mathsf{sort}([x, y_m, z])\\
\\
y\_s \cdot \begin{array}{l}
\mathbf{if}\;x \leq 6 \cdot 10^{-152}:\\
\;\;\;\;\frac{\frac{x}{z} \cdot y\_m}{z}\\
\mathbf{else}:\\
\;\;\;\;x \cdot \frac{y\_m}{z \cdot z}\\
\end{array}
\end{array}
if x < 6e-152Initial program 86.0%
*-commutative86.0%
associate-/l*87.4%
sqr-neg87.4%
associate-/r*88.0%
sqr-neg88.0%
Simplified88.0%
associate-*r/89.9%
*-commutative89.9%
associate-*r/89.8%
associate-/r*95.4%
associate-*l/98.5%
Applied egg-rr98.5%
Taylor expanded in z around 0 82.4%
if 6e-152 < x Initial program 88.2%
*-commutative88.2%
sqr-neg88.2%
times-frac93.0%
sqr-neg93.0%
Simplified93.0%
Taylor expanded in z around 0 75.9%
Final simplification79.9%
y\_m = (fabs.f64 y) y\_s = (copysign.f64 #s(literal 1 binary64) y) NOTE: x, y_m, and z should be sorted in increasing order before calling this function. (FPCore (y_s x y_m z) :precision binary64 (* y_s (if (<= x 2.5e-151) (* (/ x z) (/ y_m z)) (* x (/ y_m (* z z))))))
y\_m = fabs(y);
y\_s = copysign(1.0, y);
assert(x < y_m && y_m < z);
double code(double y_s, double x, double y_m, double z) {
double tmp;
if (x <= 2.5e-151) {
tmp = (x / z) * (y_m / z);
} else {
tmp = x * (y_m / (z * z));
}
return y_s * tmp;
}
y\_m = abs(y)
y\_s = copysign(1.0d0, y)
NOTE: x, y_m, and z should be sorted in increasing order before calling this function.
real(8) function code(y_s, x, y_m, z)
real(8), intent (in) :: y_s
real(8), intent (in) :: x
real(8), intent (in) :: y_m
real(8), intent (in) :: z
real(8) :: tmp
if (x <= 2.5d-151) then
tmp = (x / z) * (y_m / z)
else
tmp = x * (y_m / (z * z))
end if
code = y_s * tmp
end function
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
assert x < y_m && y_m < z;
public static double code(double y_s, double x, double y_m, double z) {
double tmp;
if (x <= 2.5e-151) {
tmp = (x / z) * (y_m / z);
} else {
tmp = x * (y_m / (z * z));
}
return y_s * tmp;
}
y\_m = math.fabs(y) y\_s = math.copysign(1.0, y) [x, y_m, z] = sort([x, y_m, z]) def code(y_s, x, y_m, z): tmp = 0 if x <= 2.5e-151: tmp = (x / z) * (y_m / z) else: tmp = x * (y_m / (z * z)) return y_s * tmp
y\_m = abs(y) y\_s = copysign(1.0, y) x, y_m, z = sort([x, y_m, z]) function code(y_s, x, y_m, z) tmp = 0.0 if (x <= 2.5e-151) tmp = Float64(Float64(x / z) * Float64(y_m / z)); else tmp = Float64(x * Float64(y_m / Float64(z * z))); end return Float64(y_s * tmp) end
y\_m = abs(y);
y\_s = sign(y) * abs(1.0);
x, y_m, z = num2cell(sort([x, y_m, z])){:}
function tmp_2 = code(y_s, x, y_m, z)
tmp = 0.0;
if (x <= 2.5e-151)
tmp = (x / z) * (y_m / z);
else
tmp = x * (y_m / (z * z));
end
tmp_2 = y_s * tmp;
end
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x, y_m, and z should be sorted in increasing order before calling this function.
code[y$95$s_, x_, y$95$m_, z_] := N[(y$95$s * If[LessEqual[x, 2.5e-151], N[(N[(x / z), $MachinePrecision] * N[(y$95$m / z), $MachinePrecision]), $MachinePrecision], N[(x * N[(y$95$m / N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]
\begin{array}{l}
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
[x, y_m, z] = \mathsf{sort}([x, y_m, z])\\
\\
y\_s \cdot \begin{array}{l}
\mathbf{if}\;x \leq 2.5 \cdot 10^{-151}:\\
\;\;\;\;\frac{x}{z} \cdot \frac{y\_m}{z}\\
\mathbf{else}:\\
\;\;\;\;x \cdot \frac{y\_m}{z \cdot z}\\
\end{array}
\end{array}
if x < 2.50000000000000002e-151Initial program 86.0%
*-commutative86.0%
frac-times88.7%
associate-*l/89.1%
times-frac96.7%
Applied egg-rr96.7%
Taylor expanded in z around 0 82.4%
if 2.50000000000000002e-151 < x Initial program 88.2%
*-commutative88.2%
sqr-neg88.2%
times-frac93.0%
sqr-neg93.0%
Simplified93.0%
Taylor expanded in z around 0 75.9%
Final simplification79.9%
y\_m = (fabs.f64 y) y\_s = (copysign.f64 #s(literal 1 binary64) y) NOTE: x, y_m, and z should be sorted in increasing order before calling this function. (FPCore (y_s x y_m z) :precision binary64 (* y_s (* (/ y_m z) (/ (/ x (+ z 1.0)) z))))
y\_m = fabs(y);
y\_s = copysign(1.0, y);
assert(x < y_m && y_m < z);
double code(double y_s, double x, double y_m, double z) {
return y_s * ((y_m / z) * ((x / (z + 1.0)) / z));
}
y\_m = abs(y)
y\_s = copysign(1.0d0, y)
NOTE: x, y_m, and z should be sorted in increasing order before calling this function.
real(8) function code(y_s, x, y_m, z)
real(8), intent (in) :: y_s
real(8), intent (in) :: x
real(8), intent (in) :: y_m
real(8), intent (in) :: z
code = y_s * ((y_m / z) * ((x / (z + 1.0d0)) / z))
end function
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
assert x < y_m && y_m < z;
public static double code(double y_s, double x, double y_m, double z) {
return y_s * ((y_m / z) * ((x / (z + 1.0)) / z));
}
y\_m = math.fabs(y) y\_s = math.copysign(1.0, y) [x, y_m, z] = sort([x, y_m, z]) def code(y_s, x, y_m, z): return y_s * ((y_m / z) * ((x / (z + 1.0)) / z))
y\_m = abs(y) y\_s = copysign(1.0, y) x, y_m, z = sort([x, y_m, z]) function code(y_s, x, y_m, z) return Float64(y_s * Float64(Float64(y_m / z) * Float64(Float64(x / Float64(z + 1.0)) / z))) end
y\_m = abs(y);
y\_s = sign(y) * abs(1.0);
x, y_m, z = num2cell(sort([x, y_m, z])){:}
function tmp = code(y_s, x, y_m, z)
tmp = y_s * ((y_m / z) * ((x / (z + 1.0)) / z));
end
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x, y_m, and z should be sorted in increasing order before calling this function.
code[y$95$s_, x_, y$95$m_, z_] := N[(y$95$s * N[(N[(y$95$m / z), $MachinePrecision] * N[(N[(x / N[(z + 1.0), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
[x, y_m, z] = \mathsf{sort}([x, y_m, z])\\
\\
y\_s \cdot \left(\frac{y\_m}{z} \cdot \frac{\frac{x}{z + 1}}{z}\right)
\end{array}
Initial program 86.9%
*-commutative86.9%
frac-times90.4%
associate-*l/91.0%
times-frac96.8%
Applied egg-rr96.8%
y\_m = (fabs.f64 y) y\_s = (copysign.f64 #s(literal 1 binary64) y) NOTE: x, y_m, and z should be sorted in increasing order before calling this function. (FPCore (y_s x y_m z) :precision binary64 (* y_s (* (/ x z) (/ y_m z))))
y\_m = fabs(y);
y\_s = copysign(1.0, y);
assert(x < y_m && y_m < z);
double code(double y_s, double x, double y_m, double z) {
return y_s * ((x / z) * (y_m / z));
}
y\_m = abs(y)
y\_s = copysign(1.0d0, y)
NOTE: x, y_m, and z should be sorted in increasing order before calling this function.
real(8) function code(y_s, x, y_m, z)
real(8), intent (in) :: y_s
real(8), intent (in) :: x
real(8), intent (in) :: y_m
real(8), intent (in) :: z
code = y_s * ((x / z) * (y_m / z))
end function
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
assert x < y_m && y_m < z;
public static double code(double y_s, double x, double y_m, double z) {
return y_s * ((x / z) * (y_m / z));
}
y\_m = math.fabs(y) y\_s = math.copysign(1.0, y) [x, y_m, z] = sort([x, y_m, z]) def code(y_s, x, y_m, z): return y_s * ((x / z) * (y_m / z))
y\_m = abs(y) y\_s = copysign(1.0, y) x, y_m, z = sort([x, y_m, z]) function code(y_s, x, y_m, z) return Float64(y_s * Float64(Float64(x / z) * Float64(y_m / z))) end
y\_m = abs(y);
y\_s = sign(y) * abs(1.0);
x, y_m, z = num2cell(sort([x, y_m, z])){:}
function tmp = code(y_s, x, y_m, z)
tmp = y_s * ((x / z) * (y_m / z));
end
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x, y_m, and z should be sorted in increasing order before calling this function.
code[y$95$s_, x_, y$95$m_, z_] := N[(y$95$s * N[(N[(x / z), $MachinePrecision] * N[(y$95$m / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
[x, y_m, z] = \mathsf{sort}([x, y_m, z])\\
\\
y\_s \cdot \left(\frac{x}{z} \cdot \frac{y\_m}{z}\right)
\end{array}
Initial program 86.9%
*-commutative86.9%
frac-times90.4%
associate-*l/91.0%
times-frac96.8%
Applied egg-rr96.8%
Taylor expanded in z around 0 76.5%
Final simplification76.5%
(FPCore (x y z) :precision binary64 (if (< z 249.6182814532307) (/ (* y (/ x z)) (+ z (* z z))) (/ (* (/ (/ y z) (+ 1.0 z)) x) z)))
double code(double x, double y, double z) {
double tmp;
if (z < 249.6182814532307) {
tmp = (y * (x / z)) / (z + (z * z));
} else {
tmp = (((y / z) / (1.0 + z)) * x) / z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z < 249.6182814532307d0) then
tmp = (y * (x / z)) / (z + (z * z))
else
tmp = (((y / z) / (1.0d0 + z)) * x) / z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z < 249.6182814532307) {
tmp = (y * (x / z)) / (z + (z * z));
} else {
tmp = (((y / z) / (1.0 + z)) * x) / z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if z < 249.6182814532307: tmp = (y * (x / z)) / (z + (z * z)) else: tmp = (((y / z) / (1.0 + z)) * x) / z return tmp
function code(x, y, z) tmp = 0.0 if (z < 249.6182814532307) tmp = Float64(Float64(y * Float64(x / z)) / Float64(z + Float64(z * z))); else tmp = Float64(Float64(Float64(Float64(y / z) / Float64(1.0 + z)) * x) / z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z < 249.6182814532307) tmp = (y * (x / z)) / (z + (z * z)); else tmp = (((y / z) / (1.0 + z)) * x) / z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Less[z, 249.6182814532307], N[(N[(y * N[(x / z), $MachinePrecision]), $MachinePrecision] / N[(z + N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(N[(N[(y / z), $MachinePrecision] / N[(1.0 + z), $MachinePrecision]), $MachinePrecision] * x), $MachinePrecision] / z), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z < 249.6182814532307:\\
\;\;\;\;\frac{y \cdot \frac{x}{z}}{z + z \cdot z}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{\frac{y}{z}}{1 + z} \cdot x}{z}\\
\end{array}
\end{array}
herbie shell --seed 2024102
(FPCore (x y z)
:name "Statistics.Distribution.Beta:$cvariance from math-functions-0.1.5.2"
:precision binary64
:alt
(if (< z 249.6182814532307) (/ (* y (/ x z)) (+ z (* z z))) (/ (* (/ (/ y z) (+ 1.0 z)) x) z))
(/ (* x y) (* (* z z) (+ z 1.0))))