
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (/ (- (log (- 1.0 u0))) (+ (/ cos2phi (* alphax alphax)) (/ sin2phi (* alphay alphay)))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return -logf((1.0f - u0)) / ((cos2phi / (alphax * alphax)) + (sin2phi / (alphay * alphay)));
}
real(4) function code(alphax, alphay, u0, cos2phi, sin2phi)
real(4), intent (in) :: alphax
real(4), intent (in) :: alphay
real(4), intent (in) :: u0
real(4), intent (in) :: cos2phi
real(4), intent (in) :: sin2phi
code = -log((1.0e0 - u0)) / ((cos2phi / (alphax * alphax)) + (sin2phi / (alphay * alphay)))
end function
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(Float32(-log(Float32(Float32(1.0) - u0))) / Float32(Float32(cos2phi / Float32(alphax * alphax)) + Float32(sin2phi / Float32(alphay * alphay)))) end
function tmp = code(alphax, alphay, u0, cos2phi, sin2phi) tmp = -log((single(1.0) - u0)) / ((cos2phi / (alphax * alphax)) + (sin2phi / (alphay * alphay))); end
\begin{array}{l}
\\
\frac{-\log \left(1 - u0\right)}{\frac{cos2phi}{alphax \cdot alphax} + \frac{sin2phi}{alphay \cdot alphay}}
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 17 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (/ (- (log (- 1.0 u0))) (+ (/ cos2phi (* alphax alphax)) (/ sin2phi (* alphay alphay)))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return -logf((1.0f - u0)) / ((cos2phi / (alphax * alphax)) + (sin2phi / (alphay * alphay)));
}
real(4) function code(alphax, alphay, u0, cos2phi, sin2phi)
real(4), intent (in) :: alphax
real(4), intent (in) :: alphay
real(4), intent (in) :: u0
real(4), intent (in) :: cos2phi
real(4), intent (in) :: sin2phi
code = -log((1.0e0 - u0)) / ((cos2phi / (alphax * alphax)) + (sin2phi / (alphay * alphay)))
end function
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(Float32(-log(Float32(Float32(1.0) - u0))) / Float32(Float32(cos2phi / Float32(alphax * alphax)) + Float32(sin2phi / Float32(alphay * alphay)))) end
function tmp = code(alphax, alphay, u0, cos2phi, sin2phi) tmp = -log((single(1.0) - u0)) / ((cos2phi / (alphax * alphax)) + (sin2phi / (alphay * alphay))); end
\begin{array}{l}
\\
\frac{-\log \left(1 - u0\right)}{\frac{cos2phi}{alphax \cdot alphax} + \frac{sin2phi}{alphay \cdot alphay}}
\end{array}
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (/ (log1p (- u0)) (- (* cos2phi (- (pow alphax -2.0))) (/ sin2phi (* alphay alphay)))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return log1pf(-u0) / ((cos2phi * -powf(alphax, -2.0f)) - (sin2phi / (alphay * alphay)));
}
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(log1p(Float32(-u0)) / Float32(Float32(cos2phi * Float32(-(alphax ^ Float32(-2.0)))) - Float32(sin2phi / Float32(alphay * alphay)))) end
\begin{array}{l}
\\
\frac{\mathsf{log1p}\left(-u0\right)}{cos2phi \cdot \left(-{alphax}^{-2}\right) - \frac{sin2phi}{alphay \cdot alphay}}
\end{array}
Initial program 58.1%
distribute-frac-neg58.1%
distribute-neg-frac258.1%
sub-neg58.1%
log1p-define98.7%
neg-sub098.7%
associate--r+98.7%
neg-sub098.7%
associate-/r*98.7%
distribute-neg-frac298.7%
Simplified98.7%
distribute-frac-neg298.7%
associate-/r*98.7%
div-inv98.7%
distribute-lft-neg-in98.7%
pow298.7%
pow-flip98.8%
metadata-eval98.8%
Applied egg-rr98.8%
Final simplification98.8%
(FPCore (alphax alphay u0 cos2phi sin2phi)
:precision binary32
(if (<= sin2phi 1.9999999494757503e-5)
(/
(* u0 (+ 1.0 (* u0 (+ 0.5 (* u0 (- 0.3333333333333333 (* u0 -0.25)))))))
(+ (/ cos2phi (* alphax alphax)) (* (/ sin2phi alphay) (/ 1.0 alphay))))
(/
(log1p (- u0))
(- (/ (/ cos2phi alphax) alphax) (/ sin2phi (* alphay alphay))))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
float tmp;
if (sin2phi <= 1.9999999494757503e-5f) {
tmp = (u0 * (1.0f + (u0 * (0.5f + (u0 * (0.3333333333333333f - (u0 * -0.25f))))))) / ((cos2phi / (alphax * alphax)) + ((sin2phi / alphay) * (1.0f / alphay)));
} else {
tmp = log1pf(-u0) / (((cos2phi / alphax) / alphax) - (sin2phi / (alphay * alphay)));
}
return tmp;
}
function code(alphax, alphay, u0, cos2phi, sin2phi) tmp = Float32(0.0) if (sin2phi <= Float32(1.9999999494757503e-5)) tmp = Float32(Float32(u0 * Float32(Float32(1.0) + Float32(u0 * Float32(Float32(0.5) + Float32(u0 * Float32(Float32(0.3333333333333333) - Float32(u0 * Float32(-0.25)))))))) / Float32(Float32(cos2phi / Float32(alphax * alphax)) + Float32(Float32(sin2phi / alphay) * Float32(Float32(1.0) / alphay)))); else tmp = Float32(log1p(Float32(-u0)) / Float32(Float32(Float32(cos2phi / alphax) / alphax) - Float32(sin2phi / Float32(alphay * alphay)))); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;sin2phi \leq 1.9999999494757503 \cdot 10^{-5}:\\
\;\;\;\;\frac{u0 \cdot \left(1 + u0 \cdot \left(0.5 + u0 \cdot \left(0.3333333333333333 - u0 \cdot -0.25\right)\right)\right)}{\frac{cos2phi}{alphax \cdot alphax} + \frac{sin2phi}{alphay} \cdot \frac{1}{alphay}}\\
\mathbf{else}:\\
\;\;\;\;\frac{\mathsf{log1p}\left(-u0\right)}{\frac{\frac{cos2phi}{alphax}}{alphax} - \frac{sin2phi}{alphay \cdot alphay}}\\
\end{array}
\end{array}
if sin2phi < 1.99999995e-5Initial program 50.9%
distribute-frac-neg50.9%
distribute-neg-frac250.9%
neg-mul-150.9%
associate-/r*50.9%
remove-double-neg50.9%
distribute-frac-neg50.9%
distribute-neg-frac250.9%
metadata-eval50.9%
/-rgt-identity50.9%
sub-neg50.9%
log1p-define98.6%
Simplified98.6%
associate-/r*98.6%
div-inv98.6%
Applied egg-rr98.6%
Taylor expanded in u0 around 0 95.2%
if 1.99999995e-5 < sin2phi Initial program 64.0%
distribute-frac-neg64.0%
distribute-neg-frac264.0%
sub-neg64.0%
log1p-define98.7%
neg-sub098.7%
associate--r+98.7%
neg-sub098.7%
associate-/r*98.7%
distribute-neg-frac298.7%
Simplified98.7%
add-sqr-sqrt-0.0%
sqrt-unprod98.0%
sqr-neg98.0%
sqrt-prod98.0%
add-sqr-sqrt98.0%
div-inv98.0%
Applied egg-rr98.0%
associate-*r/98.0%
*-rgt-identity98.0%
Simplified98.0%
Final simplification96.8%
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (/ (log1p (- u0)) (- (/ (/ cos2phi alphax) (- alphax)) (/ sin2phi (* alphay alphay)))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return log1pf(-u0) / (((cos2phi / alphax) / -alphax) - (sin2phi / (alphay * alphay)));
}
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(log1p(Float32(-u0)) / Float32(Float32(Float32(cos2phi / alphax) / Float32(-alphax)) - Float32(sin2phi / Float32(alphay * alphay)))) end
\begin{array}{l}
\\
\frac{\mathsf{log1p}\left(-u0\right)}{\frac{\frac{cos2phi}{alphax}}{-alphax} - \frac{sin2phi}{alphay \cdot alphay}}
\end{array}
Initial program 58.1%
distribute-frac-neg58.1%
distribute-neg-frac258.1%
sub-neg58.1%
log1p-define98.7%
neg-sub098.7%
associate--r+98.7%
neg-sub098.7%
associate-/r*98.7%
distribute-neg-frac298.7%
Simplified98.7%
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (/ (* u0 (+ 1.0 (* u0 (+ 0.5 (* u0 (- 0.3333333333333333 (* u0 -0.25))))))) (+ (/ cos2phi (* alphax alphax)) (* (/ sin2phi alphay) (/ 1.0 alphay)))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return (u0 * (1.0f + (u0 * (0.5f + (u0 * (0.3333333333333333f - (u0 * -0.25f))))))) / ((cos2phi / (alphax * alphax)) + ((sin2phi / alphay) * (1.0f / alphay)));
}
real(4) function code(alphax, alphay, u0, cos2phi, sin2phi)
real(4), intent (in) :: alphax
real(4), intent (in) :: alphay
real(4), intent (in) :: u0
real(4), intent (in) :: cos2phi
real(4), intent (in) :: sin2phi
code = (u0 * (1.0e0 + (u0 * (0.5e0 + (u0 * (0.3333333333333333e0 - (u0 * (-0.25e0)))))))) / ((cos2phi / (alphax * alphax)) + ((sin2phi / alphay) * (1.0e0 / alphay)))
end function
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(Float32(u0 * Float32(Float32(1.0) + Float32(u0 * Float32(Float32(0.5) + Float32(u0 * Float32(Float32(0.3333333333333333) - Float32(u0 * Float32(-0.25)))))))) / Float32(Float32(cos2phi / Float32(alphax * alphax)) + Float32(Float32(sin2phi / alphay) * Float32(Float32(1.0) / alphay)))) end
function tmp = code(alphax, alphay, u0, cos2phi, sin2phi) tmp = (u0 * (single(1.0) + (u0 * (single(0.5) + (u0 * (single(0.3333333333333333) - (u0 * single(-0.25)))))))) / ((cos2phi / (alphax * alphax)) + ((sin2phi / alphay) * (single(1.0) / alphay))); end
\begin{array}{l}
\\
\frac{u0 \cdot \left(1 + u0 \cdot \left(0.5 + u0 \cdot \left(0.3333333333333333 - u0 \cdot -0.25\right)\right)\right)}{\frac{cos2phi}{alphax \cdot alphax} + \frac{sin2phi}{alphay} \cdot \frac{1}{alphay}}
\end{array}
Initial program 58.1%
distribute-frac-neg58.1%
distribute-neg-frac258.1%
neg-mul-158.1%
associate-/r*58.1%
remove-double-neg58.1%
distribute-frac-neg58.1%
distribute-neg-frac258.1%
metadata-eval58.1%
/-rgt-identity58.1%
sub-neg58.1%
log1p-define98.7%
Simplified98.7%
associate-/r*98.6%
div-inv98.6%
Applied egg-rr98.6%
Taylor expanded in u0 around 0 93.0%
Final simplification93.0%
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (/ (* u0 (+ 1.0 (* u0 (+ 0.5 (* u0 (- 0.3333333333333333 (* u0 -0.25))))))) (+ (/ (/ cos2phi alphax) alphax) (/ (/ sin2phi alphay) alphay))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return (u0 * (1.0f + (u0 * (0.5f + (u0 * (0.3333333333333333f - (u0 * -0.25f))))))) / (((cos2phi / alphax) / alphax) + ((sin2phi / alphay) / alphay));
}
real(4) function code(alphax, alphay, u0, cos2phi, sin2phi)
real(4), intent (in) :: alphax
real(4), intent (in) :: alphay
real(4), intent (in) :: u0
real(4), intent (in) :: cos2phi
real(4), intent (in) :: sin2phi
code = (u0 * (1.0e0 + (u0 * (0.5e0 + (u0 * (0.3333333333333333e0 - (u0 * (-0.25e0)))))))) / (((cos2phi / alphax) / alphax) + ((sin2phi / alphay) / alphay))
end function
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(Float32(u0 * Float32(Float32(1.0) + Float32(u0 * Float32(Float32(0.5) + Float32(u0 * Float32(Float32(0.3333333333333333) - Float32(u0 * Float32(-0.25)))))))) / Float32(Float32(Float32(cos2phi / alphax) / alphax) + Float32(Float32(sin2phi / alphay) / alphay))) end
function tmp = code(alphax, alphay, u0, cos2phi, sin2phi) tmp = (u0 * (single(1.0) + (u0 * (single(0.5) + (u0 * (single(0.3333333333333333) - (u0 * single(-0.25)))))))) / (((cos2phi / alphax) / alphax) + ((sin2phi / alphay) / alphay)); end
\begin{array}{l}
\\
\frac{u0 \cdot \left(1 + u0 \cdot \left(0.5 + u0 \cdot \left(0.3333333333333333 - u0 \cdot -0.25\right)\right)\right)}{\frac{\frac{cos2phi}{alphax}}{alphax} + \frac{\frac{sin2phi}{alphay}}{alphay}}
\end{array}
Initial program 58.1%
distribute-frac-neg58.1%
distribute-neg-frac258.1%
sub-neg58.1%
log1p-define98.7%
neg-sub098.7%
associate--r+98.7%
neg-sub098.7%
associate-/r*98.7%
distribute-neg-frac298.7%
Simplified98.7%
associate-/r*98.6%
div-inv98.6%
Applied egg-rr98.6%
associate-*r/98.6%
*-rgt-identity98.6%
Simplified98.6%
Taylor expanded in u0 around 0 93.0%
Final simplification93.0%
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (/ (* u0 (+ 1.0 (* u0 (+ 0.5 (* u0 (- 0.3333333333333333 (* u0 -0.25))))))) (+ (/ sin2phi (* alphay alphay)) (/ cos2phi (* alphax alphax)))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return (u0 * (1.0f + (u0 * (0.5f + (u0 * (0.3333333333333333f - (u0 * -0.25f))))))) / ((sin2phi / (alphay * alphay)) + (cos2phi / (alphax * alphax)));
}
real(4) function code(alphax, alphay, u0, cos2phi, sin2phi)
real(4), intent (in) :: alphax
real(4), intent (in) :: alphay
real(4), intent (in) :: u0
real(4), intent (in) :: cos2phi
real(4), intent (in) :: sin2phi
code = (u0 * (1.0e0 + (u0 * (0.5e0 + (u0 * (0.3333333333333333e0 - (u0 * (-0.25e0)))))))) / ((sin2phi / (alphay * alphay)) + (cos2phi / (alphax * alphax)))
end function
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(Float32(u0 * Float32(Float32(1.0) + Float32(u0 * Float32(Float32(0.5) + Float32(u0 * Float32(Float32(0.3333333333333333) - Float32(u0 * Float32(-0.25)))))))) / Float32(Float32(sin2phi / Float32(alphay * alphay)) + Float32(cos2phi / Float32(alphax * alphax)))) end
function tmp = code(alphax, alphay, u0, cos2phi, sin2phi) tmp = (u0 * (single(1.0) + (u0 * (single(0.5) + (u0 * (single(0.3333333333333333) - (u0 * single(-0.25)))))))) / ((sin2phi / (alphay * alphay)) + (cos2phi / (alphax * alphax))); end
\begin{array}{l}
\\
\frac{u0 \cdot \left(1 + u0 \cdot \left(0.5 + u0 \cdot \left(0.3333333333333333 - u0 \cdot -0.25\right)\right)\right)}{\frac{sin2phi}{alphay \cdot alphay} + \frac{cos2phi}{alphax \cdot alphax}}
\end{array}
Initial program 58.1%
Taylor expanded in u0 around 0 92.9%
Final simplification92.9%
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (/ (* u0 (+ (* u0 (- (* u0 -0.3333333333333333) 0.5)) -1.0)) (- (* (/ sin2phi alphay) (/ -1.0 alphay)) (/ cos2phi (* alphax alphax)))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return (u0 * ((u0 * ((u0 * -0.3333333333333333f) - 0.5f)) + -1.0f)) / (((sin2phi / alphay) * (-1.0f / alphay)) - (cos2phi / (alphax * alphax)));
}
real(4) function code(alphax, alphay, u0, cos2phi, sin2phi)
real(4), intent (in) :: alphax
real(4), intent (in) :: alphay
real(4), intent (in) :: u0
real(4), intent (in) :: cos2phi
real(4), intent (in) :: sin2phi
code = (u0 * ((u0 * ((u0 * (-0.3333333333333333e0)) - 0.5e0)) + (-1.0e0))) / (((sin2phi / alphay) * ((-1.0e0) / alphay)) - (cos2phi / (alphax * alphax)))
end function
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(Float32(u0 * Float32(Float32(u0 * Float32(Float32(u0 * Float32(-0.3333333333333333)) - Float32(0.5))) + Float32(-1.0))) / Float32(Float32(Float32(sin2phi / alphay) * Float32(Float32(-1.0) / alphay)) - Float32(cos2phi / Float32(alphax * alphax)))) end
function tmp = code(alphax, alphay, u0, cos2phi, sin2phi) tmp = (u0 * ((u0 * ((u0 * single(-0.3333333333333333)) - single(0.5))) + single(-1.0))) / (((sin2phi / alphay) * (single(-1.0) / alphay)) - (cos2phi / (alphax * alphax))); end
\begin{array}{l}
\\
\frac{u0 \cdot \left(u0 \cdot \left(u0 \cdot -0.3333333333333333 - 0.5\right) + -1\right)}{\frac{sin2phi}{alphay} \cdot \frac{-1}{alphay} - \frac{cos2phi}{alphax \cdot alphax}}
\end{array}
Initial program 58.1%
distribute-frac-neg58.1%
distribute-neg-frac258.1%
neg-mul-158.1%
associate-/r*58.1%
remove-double-neg58.1%
distribute-frac-neg58.1%
distribute-neg-frac258.1%
metadata-eval58.1%
/-rgt-identity58.1%
sub-neg58.1%
log1p-define98.7%
Simplified98.7%
associate-/r*98.6%
div-inv98.6%
Applied egg-rr98.6%
Taylor expanded in u0 around 0 90.9%
Final simplification90.9%
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (/ (* u0 (+ 1.0 (* u0 (- 0.5 (* u0 -0.3333333333333333))))) (+ (/ (/ cos2phi alphax) alphax) (/ (/ sin2phi alphay) alphay))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return (u0 * (1.0f + (u0 * (0.5f - (u0 * -0.3333333333333333f))))) / (((cos2phi / alphax) / alphax) + ((sin2phi / alphay) / alphay));
}
real(4) function code(alphax, alphay, u0, cos2phi, sin2phi)
real(4), intent (in) :: alphax
real(4), intent (in) :: alphay
real(4), intent (in) :: u0
real(4), intent (in) :: cos2phi
real(4), intent (in) :: sin2phi
code = (u0 * (1.0e0 + (u0 * (0.5e0 - (u0 * (-0.3333333333333333e0)))))) / (((cos2phi / alphax) / alphax) + ((sin2phi / alphay) / alphay))
end function
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(Float32(u0 * Float32(Float32(1.0) + Float32(u0 * Float32(Float32(0.5) - Float32(u0 * Float32(-0.3333333333333333)))))) / Float32(Float32(Float32(cos2phi / alphax) / alphax) + Float32(Float32(sin2phi / alphay) / alphay))) end
function tmp = code(alphax, alphay, u0, cos2phi, sin2phi) tmp = (u0 * (single(1.0) + (u0 * (single(0.5) - (u0 * single(-0.3333333333333333)))))) / (((cos2phi / alphax) / alphax) + ((sin2phi / alphay) / alphay)); end
\begin{array}{l}
\\
\frac{u0 \cdot \left(1 + u0 \cdot \left(0.5 - u0 \cdot -0.3333333333333333\right)\right)}{\frac{\frac{cos2phi}{alphax}}{alphax} + \frac{\frac{sin2phi}{alphay}}{alphay}}
\end{array}
Initial program 58.1%
distribute-frac-neg58.1%
distribute-neg-frac258.1%
sub-neg58.1%
log1p-define98.7%
neg-sub098.7%
associate--r+98.7%
neg-sub098.7%
associate-/r*98.7%
distribute-neg-frac298.7%
Simplified98.7%
associate-/r*98.6%
div-inv98.6%
Applied egg-rr98.6%
associate-*r/98.6%
*-rgt-identity98.6%
Simplified98.6%
Taylor expanded in u0 around 0 90.8%
Final simplification90.8%
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (/ (* u0 (+ 1.0 (* u0 (- 0.5 (* u0 -0.3333333333333333))))) (+ (/ sin2phi (* alphay alphay)) (/ cos2phi (* alphax alphax)))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return (u0 * (1.0f + (u0 * (0.5f - (u0 * -0.3333333333333333f))))) / ((sin2phi / (alphay * alphay)) + (cos2phi / (alphax * alphax)));
}
real(4) function code(alphax, alphay, u0, cos2phi, sin2phi)
real(4), intent (in) :: alphax
real(4), intent (in) :: alphay
real(4), intent (in) :: u0
real(4), intent (in) :: cos2phi
real(4), intent (in) :: sin2phi
code = (u0 * (1.0e0 + (u0 * (0.5e0 - (u0 * (-0.3333333333333333e0)))))) / ((sin2phi / (alphay * alphay)) + (cos2phi / (alphax * alphax)))
end function
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(Float32(u0 * Float32(Float32(1.0) + Float32(u0 * Float32(Float32(0.5) - Float32(u0 * Float32(-0.3333333333333333)))))) / Float32(Float32(sin2phi / Float32(alphay * alphay)) + Float32(cos2phi / Float32(alphax * alphax)))) end
function tmp = code(alphax, alphay, u0, cos2phi, sin2phi) tmp = (u0 * (single(1.0) + (u0 * (single(0.5) - (u0 * single(-0.3333333333333333)))))) / ((sin2phi / (alphay * alphay)) + (cos2phi / (alphax * alphax))); end
\begin{array}{l}
\\
\frac{u0 \cdot \left(1 + u0 \cdot \left(0.5 - u0 \cdot -0.3333333333333333\right)\right)}{\frac{sin2phi}{alphay \cdot alphay} + \frac{cos2phi}{alphax \cdot alphax}}
\end{array}
Initial program 58.1%
Taylor expanded in u0 around 0 90.8%
Final simplification90.8%
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (/ (* u0 (+ (* u0 -0.5) -1.0)) (- (* (/ sin2phi alphay) (/ -1.0 alphay)) (/ cos2phi (* alphax alphax)))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return (u0 * ((u0 * -0.5f) + -1.0f)) / (((sin2phi / alphay) * (-1.0f / alphay)) - (cos2phi / (alphax * alphax)));
}
real(4) function code(alphax, alphay, u0, cos2phi, sin2phi)
real(4), intent (in) :: alphax
real(4), intent (in) :: alphay
real(4), intent (in) :: u0
real(4), intent (in) :: cos2phi
real(4), intent (in) :: sin2phi
code = (u0 * ((u0 * (-0.5e0)) + (-1.0e0))) / (((sin2phi / alphay) * ((-1.0e0) / alphay)) - (cos2phi / (alphax * alphax)))
end function
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(Float32(u0 * Float32(Float32(u0 * Float32(-0.5)) + Float32(-1.0))) / Float32(Float32(Float32(sin2phi / alphay) * Float32(Float32(-1.0) / alphay)) - Float32(cos2phi / Float32(alphax * alphax)))) end
function tmp = code(alphax, alphay, u0, cos2phi, sin2phi) tmp = (u0 * ((u0 * single(-0.5)) + single(-1.0))) / (((sin2phi / alphay) * (single(-1.0) / alphay)) - (cos2phi / (alphax * alphax))); end
\begin{array}{l}
\\
\frac{u0 \cdot \left(u0 \cdot -0.5 + -1\right)}{\frac{sin2phi}{alphay} \cdot \frac{-1}{alphay} - \frac{cos2phi}{alphax \cdot alphax}}
\end{array}
Initial program 58.1%
distribute-frac-neg58.1%
distribute-neg-frac258.1%
neg-mul-158.1%
associate-/r*58.1%
remove-double-neg58.1%
distribute-frac-neg58.1%
distribute-neg-frac258.1%
metadata-eval58.1%
/-rgt-identity58.1%
sub-neg58.1%
log1p-define98.7%
Simplified98.7%
associate-/r*98.6%
div-inv98.6%
Applied egg-rr98.6%
Taylor expanded in u0 around 0 86.9%
Final simplification86.9%
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (/ (* u0 (- 1.0 (* u0 -0.5))) (+ (/ (/ cos2phi alphax) alphax) (/ (/ sin2phi alphay) alphay))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return (u0 * (1.0f - (u0 * -0.5f))) / (((cos2phi / alphax) / alphax) + ((sin2phi / alphay) / alphay));
}
real(4) function code(alphax, alphay, u0, cos2phi, sin2phi)
real(4), intent (in) :: alphax
real(4), intent (in) :: alphay
real(4), intent (in) :: u0
real(4), intent (in) :: cos2phi
real(4), intent (in) :: sin2phi
code = (u0 * (1.0e0 - (u0 * (-0.5e0)))) / (((cos2phi / alphax) / alphax) + ((sin2phi / alphay) / alphay))
end function
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(Float32(u0 * Float32(Float32(1.0) - Float32(u0 * Float32(-0.5)))) / Float32(Float32(Float32(cos2phi / alphax) / alphax) + Float32(Float32(sin2phi / alphay) / alphay))) end
function tmp = code(alphax, alphay, u0, cos2phi, sin2phi) tmp = (u0 * (single(1.0) - (u0 * single(-0.5)))) / (((cos2phi / alphax) / alphax) + ((sin2phi / alphay) / alphay)); end
\begin{array}{l}
\\
\frac{u0 \cdot \left(1 - u0 \cdot -0.5\right)}{\frac{\frac{cos2phi}{alphax}}{alphax} + \frac{\frac{sin2phi}{alphay}}{alphay}}
\end{array}
Initial program 58.1%
distribute-frac-neg58.1%
distribute-neg-frac258.1%
sub-neg58.1%
log1p-define98.7%
neg-sub098.7%
associate--r+98.7%
neg-sub098.7%
associate-/r*98.7%
distribute-neg-frac298.7%
Simplified98.7%
associate-/r*98.6%
div-inv98.6%
Applied egg-rr98.6%
associate-*r/98.6%
*-rgt-identity98.6%
Simplified98.6%
Taylor expanded in u0 around 0 86.9%
Final simplification86.9%
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (/ (* u0 (- 1.0 (* u0 -0.5))) (+ (/ sin2phi (* alphay alphay)) (/ cos2phi (* alphax alphax)))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return (u0 * (1.0f - (u0 * -0.5f))) / ((sin2phi / (alphay * alphay)) + (cos2phi / (alphax * alphax)));
}
real(4) function code(alphax, alphay, u0, cos2phi, sin2phi)
real(4), intent (in) :: alphax
real(4), intent (in) :: alphay
real(4), intent (in) :: u0
real(4), intent (in) :: cos2phi
real(4), intent (in) :: sin2phi
code = (u0 * (1.0e0 - (u0 * (-0.5e0)))) / ((sin2phi / (alphay * alphay)) + (cos2phi / (alphax * alphax)))
end function
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(Float32(u0 * Float32(Float32(1.0) - Float32(u0 * Float32(-0.5)))) / Float32(Float32(sin2phi / Float32(alphay * alphay)) + Float32(cos2phi / Float32(alphax * alphax)))) end
function tmp = code(alphax, alphay, u0, cos2phi, sin2phi) tmp = (u0 * (single(1.0) - (u0 * single(-0.5)))) / ((sin2phi / (alphay * alphay)) + (cos2phi / (alphax * alphax))); end
\begin{array}{l}
\\
\frac{u0 \cdot \left(1 - u0 \cdot -0.5\right)}{\frac{sin2phi}{alphay \cdot alphay} + \frac{cos2phi}{alphax \cdot alphax}}
\end{array}
Initial program 58.1%
Taylor expanded in u0 around 0 86.8%
Final simplification86.8%
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (/ u0 (+ (/ cos2phi (* alphax alphax)) (* sin2phi (/ (/ 1.0 alphay) alphay)))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return u0 / ((cos2phi / (alphax * alphax)) + (sin2phi * ((1.0f / alphay) / alphay)));
}
real(4) function code(alphax, alphay, u0, cos2phi, sin2phi)
real(4), intent (in) :: alphax
real(4), intent (in) :: alphay
real(4), intent (in) :: u0
real(4), intent (in) :: cos2phi
real(4), intent (in) :: sin2phi
code = u0 / ((cos2phi / (alphax * alphax)) + (sin2phi * ((1.0e0 / alphay) / alphay)))
end function
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(u0 / Float32(Float32(cos2phi / Float32(alphax * alphax)) + Float32(sin2phi * Float32(Float32(Float32(1.0) / alphay) / alphay)))) end
function tmp = code(alphax, alphay, u0, cos2phi, sin2phi) tmp = u0 / ((cos2phi / (alphax * alphax)) + (sin2phi * ((single(1.0) / alphay) / alphay))); end
\begin{array}{l}
\\
\frac{u0}{\frac{cos2phi}{alphax \cdot alphax} + sin2phi \cdot \frac{\frac{1}{alphay}}{alphay}}
\end{array}
Initial program 58.1%
Taylor expanded in u0 around 0 76.1%
mul-1-neg76.1%
Simplified76.1%
associate-/r*98.6%
div-inv98.6%
Applied egg-rr76.1%
associate-*r/98.6%
*-rgt-identity98.6%
Simplified76.1%
div-inv76.0%
*-un-lft-identity76.0%
times-frac76.1%
Applied egg-rr76.1%
Final simplification76.1%
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (/ u0 (+ (/ cos2phi (* alphax alphax)) (* (/ sin2phi alphay) (/ 1.0 alphay)))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return u0 / ((cos2phi / (alphax * alphax)) + ((sin2phi / alphay) * (1.0f / alphay)));
}
real(4) function code(alphax, alphay, u0, cos2phi, sin2phi)
real(4), intent (in) :: alphax
real(4), intent (in) :: alphay
real(4), intent (in) :: u0
real(4), intent (in) :: cos2phi
real(4), intent (in) :: sin2phi
code = u0 / ((cos2phi / (alphax * alphax)) + ((sin2phi / alphay) * (1.0e0 / alphay)))
end function
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(u0 / Float32(Float32(cos2phi / Float32(alphax * alphax)) + Float32(Float32(sin2phi / alphay) * Float32(Float32(1.0) / alphay)))) end
function tmp = code(alphax, alphay, u0, cos2phi, sin2phi) tmp = u0 / ((cos2phi / (alphax * alphax)) + ((sin2phi / alphay) * (single(1.0) / alphay))); end
\begin{array}{l}
\\
\frac{u0}{\frac{cos2phi}{alphax \cdot alphax} + \frac{sin2phi}{alphay} \cdot \frac{1}{alphay}}
\end{array}
Initial program 58.1%
distribute-frac-neg58.1%
distribute-neg-frac258.1%
neg-mul-158.1%
associate-/r*58.1%
remove-double-neg58.1%
distribute-frac-neg58.1%
distribute-neg-frac258.1%
metadata-eval58.1%
/-rgt-identity58.1%
sub-neg58.1%
log1p-define98.7%
Simplified98.7%
associate-/r*98.6%
div-inv98.6%
Applied egg-rr98.6%
Taylor expanded in u0 around 0 76.1%
neg-mul-176.1%
Simplified76.1%
Final simplification76.1%
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (/ u0 (+ (/ (/ cos2phi alphax) alphax) (/ (/ sin2phi alphay) alphay))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return u0 / (((cos2phi / alphax) / alphax) + ((sin2phi / alphay) / alphay));
}
real(4) function code(alphax, alphay, u0, cos2phi, sin2phi)
real(4), intent (in) :: alphax
real(4), intent (in) :: alphay
real(4), intent (in) :: u0
real(4), intent (in) :: cos2phi
real(4), intent (in) :: sin2phi
code = u0 / (((cos2phi / alphax) / alphax) + ((sin2phi / alphay) / alphay))
end function
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(u0 / Float32(Float32(Float32(cos2phi / alphax) / alphax) + Float32(Float32(sin2phi / alphay) / alphay))) end
function tmp = code(alphax, alphay, u0, cos2phi, sin2phi) tmp = u0 / (((cos2phi / alphax) / alphax) + ((sin2phi / alphay) / alphay)); end
\begin{array}{l}
\\
\frac{u0}{\frac{\frac{cos2phi}{alphax}}{alphax} + \frac{\frac{sin2phi}{alphay}}{alphay}}
\end{array}
Initial program 58.1%
distribute-frac-neg58.1%
distribute-neg-frac258.1%
sub-neg58.1%
log1p-define98.7%
neg-sub098.7%
associate--r+98.7%
neg-sub098.7%
associate-/r*98.7%
distribute-neg-frac298.7%
Simplified98.7%
associate-/r*98.6%
div-inv98.6%
Applied egg-rr98.6%
associate-*r/98.6%
*-rgt-identity98.6%
Simplified98.6%
Taylor expanded in u0 around 0 76.1%
neg-mul-176.1%
Simplified76.1%
Final simplification76.1%
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (/ (* u0 (- 1.0 (* u0 -0.5))) (/ (/ cos2phi alphax) alphax)))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return (u0 * (1.0f - (u0 * -0.5f))) / ((cos2phi / alphax) / alphax);
}
real(4) function code(alphax, alphay, u0, cos2phi, sin2phi)
real(4), intent (in) :: alphax
real(4), intent (in) :: alphay
real(4), intent (in) :: u0
real(4), intent (in) :: cos2phi
real(4), intent (in) :: sin2phi
code = (u0 * (1.0e0 - (u0 * (-0.5e0)))) / ((cos2phi / alphax) / alphax)
end function
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(Float32(u0 * Float32(Float32(1.0) - Float32(u0 * Float32(-0.5)))) / Float32(Float32(cos2phi / alphax) / alphax)) end
function tmp = code(alphax, alphay, u0, cos2phi, sin2phi) tmp = (u0 * (single(1.0) - (u0 * single(-0.5)))) / ((cos2phi / alphax) / alphax); end
\begin{array}{l}
\\
\frac{u0 \cdot \left(1 - u0 \cdot -0.5\right)}{\frac{\frac{cos2phi}{alphax}}{alphax}}
\end{array}
Initial program 58.1%
distribute-frac-neg58.1%
distribute-neg-frac258.1%
neg-mul-158.1%
associate-/r*58.1%
remove-double-neg58.1%
distribute-frac-neg58.1%
distribute-neg-frac258.1%
metadata-eval58.1%
/-rgt-identity58.1%
sub-neg58.1%
log1p-define98.7%
Simplified98.7%
associate-/r*98.6%
div-inv98.6%
Applied egg-rr98.6%
Taylor expanded in cos2phi around inf 28.2%
pow228.2%
associate-/r*28.1%
add-sqr-sqrt28.1%
sqrt-prod28.1%
sqr-neg28.1%
sqrt-unprod-0.0%
add-sqr-sqrt3.5%
div-inv3.5%
add-sqr-sqrt-0.0%
sqrt-unprod28.1%
sqr-neg28.1%
sqrt-prod28.1%
add-sqr-sqrt28.1%
Applied egg-rr28.1%
associate-*r/28.1%
*-rgt-identity28.1%
Simplified28.1%
Taylor expanded in u0 around 0 26.0%
Final simplification26.0%
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (* (* alphax alphax) (/ u0 cos2phi)))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return (alphax * alphax) * (u0 / cos2phi);
}
real(4) function code(alphax, alphay, u0, cos2phi, sin2phi)
real(4), intent (in) :: alphax
real(4), intent (in) :: alphay
real(4), intent (in) :: u0
real(4), intent (in) :: cos2phi
real(4), intent (in) :: sin2phi
code = (alphax * alphax) * (u0 / cos2phi)
end function
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(Float32(alphax * alphax) * Float32(u0 / cos2phi)) end
function tmp = code(alphax, alphay, u0, cos2phi, sin2phi) tmp = (alphax * alphax) * (u0 / cos2phi); end
\begin{array}{l}
\\
\left(alphax \cdot alphax\right) \cdot \frac{u0}{cos2phi}
\end{array}
Initial program 58.1%
Taylor expanded in u0 around 0 76.1%
mul-1-neg76.1%
Simplified76.1%
Taylor expanded in cos2phi around inf 23.8%
associate-/l*23.8%
Simplified23.8%
pow223.8%
Applied egg-rr23.8%
herbie shell --seed 2024102
(FPCore (alphax alphay u0 cos2phi sin2phi)
:name "Beckmann Distribution sample, tan2theta, alphax != alphay, u1 <= 0.5"
:precision binary32
:pre (and (and (and (and (and (<= 0.0001 alphax) (<= alphax 1.0)) (and (<= 0.0001 alphay) (<= alphay 1.0))) (and (<= 2.328306437e-10 u0) (<= u0 1.0))) (and (<= 0.0 cos2phi) (<= cos2phi 1.0))) (<= 0.0 sin2phi))
(/ (- (log (- 1.0 u0))) (+ (/ cos2phi (* alphax alphax)) (/ sin2phi (* alphay alphay)))))