
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 15 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
(FPCore (u v) :precision binary32 (+ 1.0 (* v (* 2.0 (log (sqrt (fma (- 1.0 u) (exp (/ -2.0 v)) u)))))))
float code(float u, float v) {
return 1.0f + (v * (2.0f * logf(sqrtf(fmaf((1.0f - u), expf((-2.0f / v)), u)))));
}
function code(u, v) return Float32(Float32(1.0) + Float32(v * Float32(Float32(2.0) * log(sqrt(fma(Float32(Float32(1.0) - u), exp(Float32(Float32(-2.0) / v)), u)))))) end
\begin{array}{l}
\\
1 + v \cdot \left(2 \cdot \log \left(\sqrt{\mathsf{fma}\left(1 - u, e^{\frac{-2}{v}}, u\right)}\right)\right)
\end{array}
Initial program 99.5%
add-sqr-sqrt99.5%
log-prod99.5%
+-commutative99.5%
fma-undefine99.5%
+-commutative99.5%
fma-undefine99.5%
Applied egg-rr99.5%
count-299.5%
Simplified99.5%
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (fma (- 1.0 u) (exp (/ -2.0 v)) u)))))
float code(float u, float v) {
return 1.0f + (v * logf(fmaf((1.0f - u), expf((-2.0f / v)), u)));
}
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(fma(Float32(Float32(1.0) - u), exp(Float32(Float32(-2.0) / v)), u)))) end
\begin{array}{l}
\\
1 + v \cdot \log \left(\mathsf{fma}\left(1 - u, e^{\frac{-2}{v}}, u\right)\right)
\end{array}
Initial program 99.5%
+-commutative99.5%
fma-define99.5%
+-commutative99.5%
fma-define99.5%
Simplified99.5%
fma-undefine99.5%
Applied egg-rr99.5%
Final simplification99.5%
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
Initial program 99.5%
(FPCore (u v) :precision binary32 (if (<= v 0.5) 1.0 (fma v (* u (expm1 (/ 2.0 v))) -1.0)))
float code(float u, float v) {
float tmp;
if (v <= 0.5f) {
tmp = 1.0f;
} else {
tmp = fmaf(v, (u * expm1f((2.0f / v))), -1.0f);
}
return tmp;
}
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.5)) tmp = Float32(1.0); else tmp = fma(v, Float32(u * expm1(Float32(Float32(2.0) / v))), Float32(-1.0)); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.5:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(v, u \cdot \mathsf{expm1}\left(\frac{2}{v}\right), -1\right)\\
\end{array}
\end{array}
if v < 0.5Initial program 100.0%
add-sqr-sqrt100.0%
log-prod100.0%
+-commutative100.0%
fma-undefine100.0%
+-commutative100.0%
fma-undefine100.0%
Applied egg-rr100.0%
count-2100.0%
Simplified100.0%
Taylor expanded in v around 0 92.6%
if 0.5 < v Initial program 91.4%
Taylor expanded in u around 0 81.6%
*-commutative81.6%
associate-*l*81.6%
*-commutative81.6%
fma-neg81.6%
rec-exp81.6%
expm1-define81.6%
distribute-neg-frac81.6%
metadata-eval81.6%
metadata-eval81.6%
Simplified81.6%
(FPCore (u v) :precision binary32 (if (<= v 0.5) 1.0 (+ -1.0 (* u (* v (+ -1.0 (exp (/ 2.0 v))))))))
float code(float u, float v) {
float tmp;
if (v <= 0.5f) {
tmp = 1.0f;
} else {
tmp = -1.0f + (u * (v * (-1.0f + expf((2.0f / v)))));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.5e0) then
tmp = 1.0e0
else
tmp = (-1.0e0) + (u * (v * ((-1.0e0) + exp((2.0e0 / v)))))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.5)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) + Float32(u * Float32(v * Float32(Float32(-1.0) + exp(Float32(Float32(2.0) / v)))))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.5)) tmp = single(1.0); else tmp = single(-1.0) + (u * (v * (single(-1.0) + exp((single(2.0) / v))))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.5:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + u \cdot \left(v \cdot \left(-1 + e^{\frac{2}{v}}\right)\right)\\
\end{array}
\end{array}
if v < 0.5Initial program 100.0%
add-sqr-sqrt100.0%
log-prod100.0%
+-commutative100.0%
fma-undefine100.0%
+-commutative100.0%
fma-undefine100.0%
Applied egg-rr100.0%
count-2100.0%
Simplified100.0%
Taylor expanded in v around 0 92.6%
if 0.5 < v Initial program 91.4%
Taylor expanded in u around 0 81.6%
*-commutative81.6%
associate-*l*81.6%
*-commutative81.6%
fma-neg81.6%
rec-exp81.6%
expm1-define81.6%
distribute-neg-frac81.6%
metadata-eval81.6%
metadata-eval81.6%
Simplified81.6%
Taylor expanded in v around 0 81.6%
Final simplification92.0%
(FPCore (u v)
:precision binary32
(if (<= v 0.15000000596046448)
1.0
(+
-1.0
(+
(/
(-
(/ (+ (* 0.6666666666666666 (/ u v)) (* u 1.3333333333333333)) v)
(* u -2.0))
v)
(* 2.0 u)))))
float code(float u, float v) {
float tmp;
if (v <= 0.15000000596046448f) {
tmp = 1.0f;
} else {
tmp = -1.0f + ((((((0.6666666666666666f * (u / v)) + (u * 1.3333333333333333f)) / v) - (u * -2.0f)) / v) + (2.0f * u));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.15000000596046448e0) then
tmp = 1.0e0
else
tmp = (-1.0e0) + ((((((0.6666666666666666e0 * (u / v)) + (u * 1.3333333333333333e0)) / v) - (u * (-2.0e0))) / v) + (2.0e0 * u))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.15000000596046448)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) + Float32(Float32(Float32(Float32(Float32(Float32(Float32(0.6666666666666666) * Float32(u / v)) + Float32(u * Float32(1.3333333333333333))) / v) - Float32(u * Float32(-2.0))) / v) + Float32(Float32(2.0) * u))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.15000000596046448)) tmp = single(1.0); else tmp = single(-1.0) + ((((((single(0.6666666666666666) * (u / v)) + (u * single(1.3333333333333333))) / v) - (u * single(-2.0))) / v) + (single(2.0) * u)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.15000000596046448:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + \left(\frac{\frac{0.6666666666666666 \cdot \frac{u}{v} + u \cdot 1.3333333333333333}{v} - u \cdot -2}{v} + 2 \cdot u\right)\\
\end{array}
\end{array}
if v < 0.150000006Initial program 100.0%
add-sqr-sqrt100.0%
log-prod100.0%
+-commutative100.0%
fma-undefine100.0%
+-commutative100.0%
fma-undefine100.0%
Applied egg-rr100.0%
count-2100.0%
Simplified100.0%
Taylor expanded in v around 0 93.3%
if 0.150000006 < v Initial program 92.3%
Taylor expanded in u around 0 72.0%
Taylor expanded in v around -inf 70.6%
Final simplification91.9%
(FPCore (u v)
:precision binary32
(if (<= v 0.15000000596046448)
1.0
(+
-1.0
(- (* 2.0 u) (/ (+ (* u -2.0) (* (/ u v) -1.3333333333333333)) v)))))
float code(float u, float v) {
float tmp;
if (v <= 0.15000000596046448f) {
tmp = 1.0f;
} else {
tmp = -1.0f + ((2.0f * u) - (((u * -2.0f) + ((u / v) * -1.3333333333333333f)) / v));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.15000000596046448e0) then
tmp = 1.0e0
else
tmp = (-1.0e0) + ((2.0e0 * u) - (((u * (-2.0e0)) + ((u / v) * (-1.3333333333333333e0))) / v))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.15000000596046448)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) + Float32(Float32(Float32(2.0) * u) - Float32(Float32(Float32(u * Float32(-2.0)) + Float32(Float32(u / v) * Float32(-1.3333333333333333))) / v))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.15000000596046448)) tmp = single(1.0); else tmp = single(-1.0) + ((single(2.0) * u) - (((u * single(-2.0)) + ((u / v) * single(-1.3333333333333333))) / v)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.15000000596046448:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + \left(2 \cdot u - \frac{u \cdot -2 + \frac{u}{v} \cdot -1.3333333333333333}{v}\right)\\
\end{array}
\end{array}
if v < 0.150000006Initial program 100.0%
add-sqr-sqrt100.0%
log-prod100.0%
+-commutative100.0%
fma-undefine100.0%
+-commutative100.0%
fma-undefine100.0%
Applied egg-rr100.0%
count-2100.0%
Simplified100.0%
Taylor expanded in v around 0 93.3%
if 0.150000006 < v Initial program 92.3%
Taylor expanded in u around 0 72.0%
Taylor expanded in v around -inf 70.4%
Final simplification91.9%
(FPCore (u v) :precision binary32 (if (<= v 0.15000000596046448) 1.0 (* u (- (- (/ -1.0 u) -2.0) (/ (+ -2.0 (/ -1.3333333333333333 v)) v)))))
float code(float u, float v) {
float tmp;
if (v <= 0.15000000596046448f) {
tmp = 1.0f;
} else {
tmp = u * (((-1.0f / u) - -2.0f) - ((-2.0f + (-1.3333333333333333f / v)) / v));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.15000000596046448e0) then
tmp = 1.0e0
else
tmp = u * ((((-1.0e0) / u) - (-2.0e0)) - (((-2.0e0) + ((-1.3333333333333333e0) / v)) / v))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.15000000596046448)) tmp = Float32(1.0); else tmp = Float32(u * Float32(Float32(Float32(Float32(-1.0) / u) - Float32(-2.0)) - Float32(Float32(Float32(-2.0) + Float32(Float32(-1.3333333333333333) / v)) / v))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.15000000596046448)) tmp = single(1.0); else tmp = u * (((single(-1.0) / u) - single(-2.0)) - ((single(-2.0) + (single(-1.3333333333333333) / v)) / v)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.15000000596046448:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;u \cdot \left(\left(\frac{-1}{u} - -2\right) - \frac{-2 + \frac{-1.3333333333333333}{v}}{v}\right)\\
\end{array}
\end{array}
if v < 0.150000006Initial program 100.0%
add-sqr-sqrt100.0%
log-prod100.0%
+-commutative100.0%
fma-undefine100.0%
+-commutative100.0%
fma-undefine100.0%
Applied egg-rr100.0%
count-2100.0%
Simplified100.0%
Taylor expanded in v around 0 93.3%
if 0.150000006 < v Initial program 92.3%
Taylor expanded in u around 0 72.0%
Taylor expanded in v around -inf 70.0%
Taylor expanded in u around -inf 69.9%
mul-1-neg69.9%
*-commutative69.9%
distribute-rgt-neg-in69.9%
associate--l+69.9%
associate-*r/69.9%
associate-*r/69.9%
metadata-eval69.9%
distribute-lft-in69.9%
metadata-eval69.9%
neg-mul-169.9%
distribute-neg-frac69.9%
metadata-eval69.9%
sub-neg69.9%
metadata-eval69.9%
Simplified69.9%
Final simplification91.8%
(FPCore (u v) :precision binary32 (if (<= v 0.15000000596046448) 1.0 (+ 1.0 (- (* u (* v (/ (+ 2.0 (/ 2.0 v)) v))) 2.0))))
float code(float u, float v) {
float tmp;
if (v <= 0.15000000596046448f) {
tmp = 1.0f;
} else {
tmp = 1.0f + ((u * (v * ((2.0f + (2.0f / v)) / v))) - 2.0f);
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.15000000596046448e0) then
tmp = 1.0e0
else
tmp = 1.0e0 + ((u * (v * ((2.0e0 + (2.0e0 / v)) / v))) - 2.0e0)
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.15000000596046448)) tmp = Float32(1.0); else tmp = Float32(Float32(1.0) + Float32(Float32(u * Float32(v * Float32(Float32(Float32(2.0) + Float32(Float32(2.0) / v)) / v))) - Float32(2.0))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.15000000596046448)) tmp = single(1.0); else tmp = single(1.0) + ((u * (v * ((single(2.0) + (single(2.0) / v)) / v))) - single(2.0)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.15000000596046448:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;1 + \left(u \cdot \left(v \cdot \frac{2 + \frac{2}{v}}{v}\right) - 2\right)\\
\end{array}
\end{array}
if v < 0.150000006Initial program 100.0%
add-sqr-sqrt100.0%
log-prod100.0%
+-commutative100.0%
fma-undefine100.0%
+-commutative100.0%
fma-undefine100.0%
Applied egg-rr100.0%
count-2100.0%
Simplified100.0%
Taylor expanded in v around 0 93.3%
if 0.150000006 < v Initial program 92.3%
Taylor expanded in u around 0 72.0%
Taylor expanded in v around inf 65.6%
associate-*r/65.6%
metadata-eval65.6%
Simplified65.6%
(FPCore (u v) :precision binary32 (if (<= v 0.15000000596046448) 1.0 (+ 1.0 (- (* u (+ 2.0 (/ 2.0 v))) 2.0))))
float code(float u, float v) {
float tmp;
if (v <= 0.15000000596046448f) {
tmp = 1.0f;
} else {
tmp = 1.0f + ((u * (2.0f + (2.0f / v))) - 2.0f);
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.15000000596046448e0) then
tmp = 1.0e0
else
tmp = 1.0e0 + ((u * (2.0e0 + (2.0e0 / v))) - 2.0e0)
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.15000000596046448)) tmp = Float32(1.0); else tmp = Float32(Float32(1.0) + Float32(Float32(u * Float32(Float32(2.0) + Float32(Float32(2.0) / v))) - Float32(2.0))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.15000000596046448)) tmp = single(1.0); else tmp = single(1.0) + ((u * (single(2.0) + (single(2.0) / v))) - single(2.0)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.15000000596046448:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;1 + \left(u \cdot \left(2 + \frac{2}{v}\right) - 2\right)\\
\end{array}
\end{array}
if v < 0.150000006Initial program 100.0%
add-sqr-sqrt100.0%
log-prod100.0%
+-commutative100.0%
fma-undefine100.0%
+-commutative100.0%
fma-undefine100.0%
Applied egg-rr100.0%
count-2100.0%
Simplified100.0%
Taylor expanded in v around 0 93.3%
if 0.150000006 < v Initial program 92.3%
Taylor expanded in u around 0 72.0%
Taylor expanded in v around -inf 70.0%
Taylor expanded in v around inf 65.6%
associate-*r/65.6%
metadata-eval65.6%
Simplified65.6%
(FPCore (u v) :precision binary32 (if (<= v 0.15000000596046448) 1.0 (+ 1.0 (- (* 2.0 (+ u (/ u v))) 2.0))))
float code(float u, float v) {
float tmp;
if (v <= 0.15000000596046448f) {
tmp = 1.0f;
} else {
tmp = 1.0f + ((2.0f * (u + (u / v))) - 2.0f);
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.15000000596046448e0) then
tmp = 1.0e0
else
tmp = 1.0e0 + ((2.0e0 * (u + (u / v))) - 2.0e0)
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.15000000596046448)) tmp = Float32(1.0); else tmp = Float32(Float32(1.0) + Float32(Float32(Float32(2.0) * Float32(u + Float32(u / v))) - Float32(2.0))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.15000000596046448)) tmp = single(1.0); else tmp = single(1.0) + ((single(2.0) * (u + (u / v))) - single(2.0)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.15000000596046448:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;1 + \left(2 \cdot \left(u + \frac{u}{v}\right) - 2\right)\\
\end{array}
\end{array}
if v < 0.150000006Initial program 100.0%
add-sqr-sqrt100.0%
log-prod100.0%
+-commutative100.0%
fma-undefine100.0%
+-commutative100.0%
fma-undefine100.0%
Applied egg-rr100.0%
count-2100.0%
Simplified100.0%
Taylor expanded in v around 0 93.3%
if 0.150000006 < v Initial program 92.3%
Taylor expanded in u around 0 72.0%
Taylor expanded in v around inf 65.6%
distribute-lft-out65.6%
Simplified65.6%
(FPCore (u v) :precision binary32 (if (<= v 0.15000000596046448) 1.0 (+ -1.0 (* 2.0 (+ u (/ u v))))))
float code(float u, float v) {
float tmp;
if (v <= 0.15000000596046448f) {
tmp = 1.0f;
} else {
tmp = -1.0f + (2.0f * (u + (u / v)));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.15000000596046448e0) then
tmp = 1.0e0
else
tmp = (-1.0e0) + (2.0e0 * (u + (u / v)))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.15000000596046448)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) + Float32(Float32(2.0) * Float32(u + Float32(u / v)))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.15000000596046448)) tmp = single(1.0); else tmp = single(-1.0) + (single(2.0) * (u + (u / v))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.15000000596046448:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + 2 \cdot \left(u + \frac{u}{v}\right)\\
\end{array}
\end{array}
if v < 0.150000006Initial program 100.0%
add-sqr-sqrt100.0%
log-prod100.0%
+-commutative100.0%
fma-undefine100.0%
+-commutative100.0%
fma-undefine100.0%
Applied egg-rr100.0%
count-2100.0%
Simplified100.0%
Taylor expanded in v around 0 93.3%
if 0.150000006 < v Initial program 92.3%
Taylor expanded in u around 0 72.0%
Taylor expanded in v around inf 65.5%
sub-neg65.5%
distribute-lft-out65.5%
metadata-eval65.5%
Simplified65.5%
Final simplification91.5%
(FPCore (u v) :precision binary32 (if (<= v 0.15000000596046448) 1.0 (+ -1.0 (* 2.0 u))))
float code(float u, float v) {
float tmp;
if (v <= 0.15000000596046448f) {
tmp = 1.0f;
} else {
tmp = -1.0f + (2.0f * u);
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.15000000596046448e0) then
tmp = 1.0e0
else
tmp = (-1.0e0) + (2.0e0 * u)
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.15000000596046448)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) + Float32(Float32(2.0) * u)); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.15000000596046448)) tmp = single(1.0); else tmp = single(-1.0) + (single(2.0) * u); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.15000000596046448:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + 2 \cdot u\\
\end{array}
\end{array}
if v < 0.150000006Initial program 100.0%
add-sqr-sqrt100.0%
log-prod100.0%
+-commutative100.0%
fma-undefine100.0%
+-commutative100.0%
fma-undefine100.0%
Applied egg-rr100.0%
count-2100.0%
Simplified100.0%
Taylor expanded in v around 0 93.3%
if 0.150000006 < v Initial program 92.3%
Taylor expanded in u around 0 72.0%
Taylor expanded in v around inf 54.8%
Final simplification90.9%
(FPCore (u v) :precision binary32 1.0)
float code(float u, float v) {
return 1.0f;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0
end function
function code(u, v) return Float32(1.0) end
function tmp = code(u, v) tmp = single(1.0); end
\begin{array}{l}
\\
1
\end{array}
Initial program 99.5%
add-sqr-sqrt99.5%
log-prod99.5%
+-commutative99.5%
fma-undefine99.5%
+-commutative99.5%
fma-undefine99.5%
Applied egg-rr99.5%
count-299.5%
Simplified99.5%
Taylor expanded in v around 0 87.7%
(FPCore (u v) :precision binary32 -1.0)
float code(float u, float v) {
return -1.0f;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = -1.0e0
end function
function code(u, v) return Float32(-1.0) end
function tmp = code(u, v) tmp = single(-1.0); end
\begin{array}{l}
\\
-1
\end{array}
Initial program 99.5%
Taylor expanded in u around 0 5.9%
herbie shell --seed 2024102
(FPCore (u v)
:name "HairBSDF, sample_f, cosTheta"
:precision binary32
:pre (and (and (<= 1e-5 u) (<= u 1.0)) (and (<= 0.0 v) (<= v 109.746574)))
(+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))