
(FPCore (x y z) :precision binary64 (+ 1.0 (/ (* 4.0 (- (+ x (* y 0.25)) z)) y)))
double code(double x, double y, double z) {
return 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 1.0d0 + ((4.0d0 * ((x + (y * 0.25d0)) - z)) / y)
end function
public static double code(double x, double y, double z) {
return 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y);
}
def code(x, y, z): return 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y)
function code(x, y, z) return Float64(1.0 + Float64(Float64(4.0 * Float64(Float64(x + Float64(y * 0.25)) - z)) / y)) end
function tmp = code(x, y, z) tmp = 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y); end
code[x_, y_, z_] := N[(1.0 + N[(N[(4.0 * N[(N[(x + N[(y * 0.25), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ 1.0 (/ (* 4.0 (- (+ x (* y 0.25)) z)) y)))
double code(double x, double y, double z) {
return 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 1.0d0 + ((4.0d0 * ((x + (y * 0.25d0)) - z)) / y)
end function
public static double code(double x, double y, double z) {
return 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y);
}
def code(x, y, z): return 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y)
function code(x, y, z) return Float64(1.0 + Float64(Float64(4.0 * Float64(Float64(x + Float64(y * 0.25)) - z)) / y)) end
function tmp = code(x, y, z) tmp = 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y); end
code[x_, y_, z_] := N[(1.0 + N[(N[(4.0 * N[(N[(x + N[(y * 0.25), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}
\end{array}
(FPCore (x y z) :precision binary64 (+ 1.0 (/ (* 4.0 (- (+ x (* y 0.25)) z)) y)))
double code(double x, double y, double z) {
return 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 1.0d0 + ((4.0d0 * ((x + (y * 0.25d0)) - z)) / y)
end function
public static double code(double x, double y, double z) {
return 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y);
}
def code(x, y, z): return 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y)
function code(x, y, z) return Float64(1.0 + Float64(Float64(4.0 * Float64(Float64(x + Float64(y * 0.25)) - z)) / y)) end
function tmp = code(x, y, z) tmp = 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y); end
code[x_, y_, z_] := N[(1.0 + N[(N[(4.0 * N[(N[(x + N[(y * 0.25), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}
\end{array}
Initial program 100.0%
(FPCore (x y z)
:precision binary64
(if (or (<= x -1.45e+38)
(and (not (<= x 2.7e+40)) (or (<= x 3.4e+67) (not (<= x 2.45e+163)))))
(+ 1.0 (/ (* 4.0 x) y))
(+ 2.0 (* (/ z y) -4.0))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -1.45e+38) || (!(x <= 2.7e+40) && ((x <= 3.4e+67) || !(x <= 2.45e+163)))) {
tmp = 1.0 + ((4.0 * x) / y);
} else {
tmp = 2.0 + ((z / y) * -4.0);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-1.45d+38)) .or. (.not. (x <= 2.7d+40)) .and. (x <= 3.4d+67) .or. (.not. (x <= 2.45d+163))) then
tmp = 1.0d0 + ((4.0d0 * x) / y)
else
tmp = 2.0d0 + ((z / y) * (-4.0d0))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -1.45e+38) || (!(x <= 2.7e+40) && ((x <= 3.4e+67) || !(x <= 2.45e+163)))) {
tmp = 1.0 + ((4.0 * x) / y);
} else {
tmp = 2.0 + ((z / y) * -4.0);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -1.45e+38) or (not (x <= 2.7e+40) and ((x <= 3.4e+67) or not (x <= 2.45e+163))): tmp = 1.0 + ((4.0 * x) / y) else: tmp = 2.0 + ((z / y) * -4.0) return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -1.45e+38) || (!(x <= 2.7e+40) && ((x <= 3.4e+67) || !(x <= 2.45e+163)))) tmp = Float64(1.0 + Float64(Float64(4.0 * x) / y)); else tmp = Float64(2.0 + Float64(Float64(z / y) * -4.0)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -1.45e+38) || (~((x <= 2.7e+40)) && ((x <= 3.4e+67) || ~((x <= 2.45e+163))))) tmp = 1.0 + ((4.0 * x) / y); else tmp = 2.0 + ((z / y) * -4.0); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -1.45e+38], And[N[Not[LessEqual[x, 2.7e+40]], $MachinePrecision], Or[LessEqual[x, 3.4e+67], N[Not[LessEqual[x, 2.45e+163]], $MachinePrecision]]]], N[(1.0 + N[(N[(4.0 * x), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision], N[(2.0 + N[(N[(z / y), $MachinePrecision] * -4.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.45 \cdot 10^{+38} \lor \neg \left(x \leq 2.7 \cdot 10^{+40}\right) \land \left(x \leq 3.4 \cdot 10^{+67} \lor \neg \left(x \leq 2.45 \cdot 10^{+163}\right)\right):\\
\;\;\;\;1 + \frac{4 \cdot x}{y}\\
\mathbf{else}:\\
\;\;\;\;2 + \frac{z}{y} \cdot -4\\
\end{array}
\end{array}
if x < -1.45000000000000003e38 or 2.70000000000000009e40 < x < 3.4000000000000002e67 or 2.45e163 < x Initial program 100.0%
Taylor expanded in x around inf 80.3%
associate-*r/80.3%
*-commutative80.3%
Simplified80.3%
if -1.45000000000000003e38 < x < 2.70000000000000009e40 or 3.4000000000000002e67 < x < 2.45e163Initial program 100.0%
+-commutative100.0%
associate-*l/99.8%
+-commutative99.8%
associate--l+99.8%
+-commutative99.8%
distribute-lft-in99.3%
associate-+l+99.3%
associate-*l/99.8%
*-commutative99.8%
associate-*l*99.8%
metadata-eval99.8%
*-rgt-identity99.8%
*-inverses99.8%
metadata-eval99.8%
Simplified99.8%
Taylor expanded in x around 0 89.6%
+-commutative89.6%
*-commutative89.6%
Simplified89.6%
Final simplification87.1%
(FPCore (x y z) :precision binary64 (if (or (<= x -4.8e+35) (not (<= x 4.1e+37))) (+ 2.0 (/ (* 4.0 x) y)) (+ 2.0 (* (/ z y) -4.0))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -4.8e+35) || !(x <= 4.1e+37)) {
tmp = 2.0 + ((4.0 * x) / y);
} else {
tmp = 2.0 + ((z / y) * -4.0);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-4.8d+35)) .or. (.not. (x <= 4.1d+37))) then
tmp = 2.0d0 + ((4.0d0 * x) / y)
else
tmp = 2.0d0 + ((z / y) * (-4.0d0))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -4.8e+35) || !(x <= 4.1e+37)) {
tmp = 2.0 + ((4.0 * x) / y);
} else {
tmp = 2.0 + ((z / y) * -4.0);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -4.8e+35) or not (x <= 4.1e+37): tmp = 2.0 + ((4.0 * x) / y) else: tmp = 2.0 + ((z / y) * -4.0) return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -4.8e+35) || !(x <= 4.1e+37)) tmp = Float64(2.0 + Float64(Float64(4.0 * x) / y)); else tmp = Float64(2.0 + Float64(Float64(z / y) * -4.0)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -4.8e+35) || ~((x <= 4.1e+37))) tmp = 2.0 + ((4.0 * x) / y); else tmp = 2.0 + ((z / y) * -4.0); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -4.8e+35], N[Not[LessEqual[x, 4.1e+37]], $MachinePrecision]], N[(2.0 + N[(N[(4.0 * x), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision], N[(2.0 + N[(N[(z / y), $MachinePrecision] * -4.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -4.8 \cdot 10^{+35} \lor \neg \left(x \leq 4.1 \cdot 10^{+37}\right):\\
\;\;\;\;2 + \frac{4 \cdot x}{y}\\
\mathbf{else}:\\
\;\;\;\;2 + \frac{z}{y} \cdot -4\\
\end{array}
\end{array}
if x < -4.80000000000000029e35 or 4.0999999999999998e37 < x Initial program 100.0%
+-commutative100.0%
associate-*l/99.7%
+-commutative99.7%
associate--l+99.7%
+-commutative99.7%
distribute-lft-in99.8%
associate-+l+99.8%
associate-*l/99.8%
*-commutative99.8%
associate-*l*99.8%
metadata-eval99.8%
*-rgt-identity99.8%
*-inverses99.8%
metadata-eval99.8%
Simplified99.8%
Taylor expanded in z around 0 90.1%
+-commutative90.1%
associate-*r/90.1%
*-commutative90.1%
Simplified90.1%
if -4.80000000000000029e35 < x < 4.0999999999999998e37Initial program 100.0%
+-commutative100.0%
associate-*l/99.8%
+-commutative99.8%
associate--l+99.8%
+-commutative99.8%
distribute-lft-in99.2%
associate-+l+99.2%
associate-*l/99.8%
*-commutative99.8%
associate-*l*99.8%
metadata-eval99.8%
*-rgt-identity99.8%
*-inverses99.8%
metadata-eval99.8%
Simplified99.8%
Taylor expanded in x around 0 91.4%
+-commutative91.4%
*-commutative91.4%
Simplified91.4%
Final simplification90.9%
(FPCore (x y z) :precision binary64 (if (or (<= x -3e+16) (not (<= x 3.1e-27))) (+ 1.0 (/ (* 4.0 x) y)) 2.0))
double code(double x, double y, double z) {
double tmp;
if ((x <= -3e+16) || !(x <= 3.1e-27)) {
tmp = 1.0 + ((4.0 * x) / y);
} else {
tmp = 2.0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-3d+16)) .or. (.not. (x <= 3.1d-27))) then
tmp = 1.0d0 + ((4.0d0 * x) / y)
else
tmp = 2.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -3e+16) || !(x <= 3.1e-27)) {
tmp = 1.0 + ((4.0 * x) / y);
} else {
tmp = 2.0;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -3e+16) or not (x <= 3.1e-27): tmp = 1.0 + ((4.0 * x) / y) else: tmp = 2.0 return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -3e+16) || !(x <= 3.1e-27)) tmp = Float64(1.0 + Float64(Float64(4.0 * x) / y)); else tmp = 2.0; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -3e+16) || ~((x <= 3.1e-27))) tmp = 1.0 + ((4.0 * x) / y); else tmp = 2.0; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -3e+16], N[Not[LessEqual[x, 3.1e-27]], $MachinePrecision]], N[(1.0 + N[(N[(4.0 * x), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision], 2.0]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -3 \cdot 10^{+16} \lor \neg \left(x \leq 3.1 \cdot 10^{-27}\right):\\
\;\;\;\;1 + \frac{4 \cdot x}{y}\\
\mathbf{else}:\\
\;\;\;\;2\\
\end{array}
\end{array}
if x < -3e16 or 3.0999999999999998e-27 < x Initial program 100.0%
Taylor expanded in x around inf 64.4%
associate-*r/64.4%
*-commutative64.4%
Simplified64.4%
if -3e16 < x < 3.0999999999999998e-27Initial program 100.0%
Taylor expanded in y around inf 55.6%
Final simplification59.4%
(FPCore (x y z) :precision binary64 (+ (* (/ 4.0 y) (- x z)) 2.0))
double code(double x, double y, double z) {
return ((4.0 / y) * (x - z)) + 2.0;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((4.0d0 / y) * (x - z)) + 2.0d0
end function
public static double code(double x, double y, double z) {
return ((4.0 / y) * (x - z)) + 2.0;
}
def code(x, y, z): return ((4.0 / y) * (x - z)) + 2.0
function code(x, y, z) return Float64(Float64(Float64(4.0 / y) * Float64(x - z)) + 2.0) end
function tmp = code(x, y, z) tmp = ((4.0 / y) * (x - z)) + 2.0; end
code[x_, y_, z_] := N[(N[(N[(4.0 / y), $MachinePrecision] * N[(x - z), $MachinePrecision]), $MachinePrecision] + 2.0), $MachinePrecision]
\begin{array}{l}
\\
\frac{4}{y} \cdot \left(x - z\right) + 2
\end{array}
Initial program 100.0%
+-commutative100.0%
associate-*l/99.8%
+-commutative99.8%
associate--l+99.8%
+-commutative99.8%
distribute-lft-in99.4%
associate-+l+99.4%
associate-*l/99.8%
*-commutative99.8%
associate-*l*99.8%
metadata-eval99.8%
*-rgt-identity99.8%
*-inverses99.8%
metadata-eval99.8%
Simplified99.8%
(FPCore (x y z) :precision binary64 2.0)
double code(double x, double y, double z) {
return 2.0;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 2.0d0
end function
public static double code(double x, double y, double z) {
return 2.0;
}
def code(x, y, z): return 2.0
function code(x, y, z) return 2.0 end
function tmp = code(x, y, z) tmp = 2.0; end
code[x_, y_, z_] := 2.0
\begin{array}{l}
\\
2
\end{array}
Initial program 100.0%
Taylor expanded in y around inf 42.1%
(FPCore (x y z) :precision binary64 1.0)
double code(double x, double y, double z) {
return 1.0;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 1.0d0
end function
public static double code(double x, double y, double z) {
return 1.0;
}
def code(x, y, z): return 1.0
function code(x, y, z) return 1.0 end
function tmp = code(x, y, z) tmp = 1.0; end
code[x_, y_, z_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 100.0%
Taylor expanded in x around inf 36.9%
associate-*r/36.9%
*-commutative36.9%
Simplified36.9%
Taylor expanded in x around 0 9.5%
herbie shell --seed 2024102
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, C"
:precision binary64
(+ 1.0 (/ (* 4.0 (- (+ x (* y 0.25)) z)) y)))