
(FPCore (x y z t a) :precision binary64 (/ (- (* x y) (* z t)) a))
double code(double x, double y, double z, double t, double a) {
return ((x * y) - (z * t)) / a;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = ((x * y) - (z * t)) / a
end function
public static double code(double x, double y, double z, double t, double a) {
return ((x * y) - (z * t)) / a;
}
def code(x, y, z, t, a): return ((x * y) - (z * t)) / a
function code(x, y, z, t, a) return Float64(Float64(Float64(x * y) - Float64(z * t)) / a) end
function tmp = code(x, y, z, t, a) tmp = ((x * y) - (z * t)) / a; end
code[x_, y_, z_, t_, a_] := N[(N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot y - z \cdot t}{a}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a) :precision binary64 (/ (- (* x y) (* z t)) a))
double code(double x, double y, double z, double t, double a) {
return ((x * y) - (z * t)) / a;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = ((x * y) - (z * t)) / a
end function
public static double code(double x, double y, double z, double t, double a) {
return ((x * y) - (z * t)) / a;
}
def code(x, y, z, t, a): return ((x * y) - (z * t)) / a
function code(x, y, z, t, a) return Float64(Float64(Float64(x * y) - Float64(z * t)) / a) end
function tmp = code(x, y, z, t, a) tmp = ((x * y) - (z * t)) / a; end
code[x_, y_, z_, t_, a_] := N[(N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot y - z \cdot t}{a}
\end{array}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (- (* x y) (* z t))))
(if (<= t_1 -1e+244)
(- (* x (/ y a)) (/ z (/ a t)))
(if (<= t_1 2e+272) (/ t_1 a) (* x (- (/ y a) (* (/ z a) (/ t x))))))))assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = (x * y) - (z * t);
double tmp;
if (t_1 <= -1e+244) {
tmp = (x * (y / a)) - (z / (a / t));
} else if (t_1 <= 2e+272) {
tmp = t_1 / a;
} else {
tmp = x * ((y / a) - ((z / a) * (t / x)));
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = (x * y) - (z * t)
if (t_1 <= (-1d+244)) then
tmp = (x * (y / a)) - (z / (a / t))
else if (t_1 <= 2d+272) then
tmp = t_1 / a
else
tmp = x * ((y / a) - ((z / a) * (t / x)))
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (x * y) - (z * t);
double tmp;
if (t_1 <= -1e+244) {
tmp = (x * (y / a)) - (z / (a / t));
} else if (t_1 <= 2e+272) {
tmp = t_1 / a;
} else {
tmp = x * ((y / a) - ((z / a) * (t / x)));
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): t_1 = (x * y) - (z * t) tmp = 0 if t_1 <= -1e+244: tmp = (x * (y / a)) - (z / (a / t)) elif t_1 <= 2e+272: tmp = t_1 / a else: tmp = x * ((y / a) - ((z / a) * (t / x))) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = Float64(Float64(x * y) - Float64(z * t)) tmp = 0.0 if (t_1 <= -1e+244) tmp = Float64(Float64(x * Float64(y / a)) - Float64(z / Float64(a / t))); elseif (t_1 <= 2e+272) tmp = Float64(t_1 / a); else tmp = Float64(x * Float64(Float64(y / a) - Float64(Float64(z / a) * Float64(t / x)))); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
t_1 = (x * y) - (z * t);
tmp = 0.0;
if (t_1 <= -1e+244)
tmp = (x * (y / a)) - (z / (a / t));
elseif (t_1 <= 2e+272)
tmp = t_1 / a;
else
tmp = x * ((y / a) - ((z / a) * (t / x)));
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -1e+244], N[(N[(x * N[(y / a), $MachinePrecision]), $MachinePrecision] - N[(z / N[(a / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 2e+272], N[(t$95$1 / a), $MachinePrecision], N[(x * N[(N[(y / a), $MachinePrecision] - N[(N[(z / a), $MachinePrecision] * N[(t / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := x \cdot y - z \cdot t\\
\mathbf{if}\;t\_1 \leq -1 \cdot 10^{+244}:\\
\;\;\;\;x \cdot \frac{y}{a} - \frac{z}{\frac{a}{t}}\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{+272}:\\
\;\;\;\;\frac{t\_1}{a}\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(\frac{y}{a} - \frac{z}{a} \cdot \frac{t}{x}\right)\\
\end{array}
\end{array}
if (-.f64 (*.f64 x y) (*.f64 z t)) < -1.00000000000000007e244Initial program 83.6%
div-sub81.1%
associate-/l*87.8%
associate-/l*94.8%
Applied egg-rr94.8%
clear-num94.8%
un-div-inv94.8%
Applied egg-rr94.8%
if -1.00000000000000007e244 < (-.f64 (*.f64 x y) (*.f64 z t)) < 2.0000000000000001e272Initial program 99.6%
if 2.0000000000000001e272 < (-.f64 (*.f64 x y) (*.f64 z t)) Initial program 71.7%
div-sub65.9%
*-un-lft-identity65.9%
add-sqr-sqrt39.2%
times-frac39.2%
fma-neg39.2%
associate-/l*44.8%
Applied egg-rr44.8%
fma-undefine44.8%
distribute-lft-neg-in44.8%
cancel-sign-sub-inv44.8%
associate-/l*53.2%
associate-*r/47.6%
*-commutative47.6%
associate-/l*53.2%
Simplified53.2%
Taylor expanded in x around inf 73.6%
+-commutative73.6%
mul-1-neg73.6%
unsub-neg73.6%
*-commutative73.6%
times-frac91.1%
Simplified91.1%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (- (* x y) (* z t))))
(if (<= t_1 -1e+244)
(- (* x (/ y a)) (/ z (/ a t)))
(if (<= t_1 2e+272) (/ t_1 a) (* t (- (* (/ x a) (/ y t)) (/ z a)))))))assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = (x * y) - (z * t);
double tmp;
if (t_1 <= -1e+244) {
tmp = (x * (y / a)) - (z / (a / t));
} else if (t_1 <= 2e+272) {
tmp = t_1 / a;
} else {
tmp = t * (((x / a) * (y / t)) - (z / a));
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = (x * y) - (z * t)
if (t_1 <= (-1d+244)) then
tmp = (x * (y / a)) - (z / (a / t))
else if (t_1 <= 2d+272) then
tmp = t_1 / a
else
tmp = t * (((x / a) * (y / t)) - (z / a))
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (x * y) - (z * t);
double tmp;
if (t_1 <= -1e+244) {
tmp = (x * (y / a)) - (z / (a / t));
} else if (t_1 <= 2e+272) {
tmp = t_1 / a;
} else {
tmp = t * (((x / a) * (y / t)) - (z / a));
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): t_1 = (x * y) - (z * t) tmp = 0 if t_1 <= -1e+244: tmp = (x * (y / a)) - (z / (a / t)) elif t_1 <= 2e+272: tmp = t_1 / a else: tmp = t * (((x / a) * (y / t)) - (z / a)) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = Float64(Float64(x * y) - Float64(z * t)) tmp = 0.0 if (t_1 <= -1e+244) tmp = Float64(Float64(x * Float64(y / a)) - Float64(z / Float64(a / t))); elseif (t_1 <= 2e+272) tmp = Float64(t_1 / a); else tmp = Float64(t * Float64(Float64(Float64(x / a) * Float64(y / t)) - Float64(z / a))); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
t_1 = (x * y) - (z * t);
tmp = 0.0;
if (t_1 <= -1e+244)
tmp = (x * (y / a)) - (z / (a / t));
elseif (t_1 <= 2e+272)
tmp = t_1 / a;
else
tmp = t * (((x / a) * (y / t)) - (z / a));
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -1e+244], N[(N[(x * N[(y / a), $MachinePrecision]), $MachinePrecision] - N[(z / N[(a / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 2e+272], N[(t$95$1 / a), $MachinePrecision], N[(t * N[(N[(N[(x / a), $MachinePrecision] * N[(y / t), $MachinePrecision]), $MachinePrecision] - N[(z / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := x \cdot y - z \cdot t\\
\mathbf{if}\;t\_1 \leq -1 \cdot 10^{+244}:\\
\;\;\;\;x \cdot \frac{y}{a} - \frac{z}{\frac{a}{t}}\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{+272}:\\
\;\;\;\;\frac{t\_1}{a}\\
\mathbf{else}:\\
\;\;\;\;t \cdot \left(\frac{x}{a} \cdot \frac{y}{t} - \frac{z}{a}\right)\\
\end{array}
\end{array}
if (-.f64 (*.f64 x y) (*.f64 z t)) < -1.00000000000000007e244Initial program 83.6%
div-sub81.1%
associate-/l*87.8%
associate-/l*94.8%
Applied egg-rr94.8%
clear-num94.8%
un-div-inv94.8%
Applied egg-rr94.8%
if -1.00000000000000007e244 < (-.f64 (*.f64 x y) (*.f64 z t)) < 2.0000000000000001e272Initial program 99.6%
if 2.0000000000000001e272 < (-.f64 (*.f64 x y) (*.f64 z t)) Initial program 71.7%
Taylor expanded in t around inf 77.0%
+-commutative77.0%
mul-1-neg77.0%
unsub-neg77.0%
times-frac88.3%
Simplified88.3%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(if (<= (* x y) -4e+91)
(* x (/ y a))
(if (<= (* x y) -5e+25)
(* t (/ (- z) a))
(if (<= (* x y) -5e-80)
(/ (* x y) a)
(if (<= (* x y) 1e+29) (/ (* z (- t)) a) (* y (/ x a)))))))assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((x * y) <= -4e+91) {
tmp = x * (y / a);
} else if ((x * y) <= -5e+25) {
tmp = t * (-z / a);
} else if ((x * y) <= -5e-80) {
tmp = (x * y) / a;
} else if ((x * y) <= 1e+29) {
tmp = (z * -t) / a;
} else {
tmp = y * (x / a);
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if ((x * y) <= (-4d+91)) then
tmp = x * (y / a)
else if ((x * y) <= (-5d+25)) then
tmp = t * (-z / a)
else if ((x * y) <= (-5d-80)) then
tmp = (x * y) / a
else if ((x * y) <= 1d+29) then
tmp = (z * -t) / a
else
tmp = y * (x / a)
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((x * y) <= -4e+91) {
tmp = x * (y / a);
} else if ((x * y) <= -5e+25) {
tmp = t * (-z / a);
} else if ((x * y) <= -5e-80) {
tmp = (x * y) / a;
} else if ((x * y) <= 1e+29) {
tmp = (z * -t) / a;
} else {
tmp = y * (x / a);
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if (x * y) <= -4e+91: tmp = x * (y / a) elif (x * y) <= -5e+25: tmp = t * (-z / a) elif (x * y) <= -5e-80: tmp = (x * y) / a elif (x * y) <= 1e+29: tmp = (z * -t) / a else: tmp = y * (x / a) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (Float64(x * y) <= -4e+91) tmp = Float64(x * Float64(y / a)); elseif (Float64(x * y) <= -5e+25) tmp = Float64(t * Float64(Float64(-z) / a)); elseif (Float64(x * y) <= -5e-80) tmp = Float64(Float64(x * y) / a); elseif (Float64(x * y) <= 1e+29) tmp = Float64(Float64(z * Float64(-t)) / a); else tmp = Float64(y * Float64(x / a)); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if ((x * y) <= -4e+91)
tmp = x * (y / a);
elseif ((x * y) <= -5e+25)
tmp = t * (-z / a);
elseif ((x * y) <= -5e-80)
tmp = (x * y) / a;
elseif ((x * y) <= 1e+29)
tmp = (z * -t) / a;
else
tmp = y * (x / a);
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[N[(x * y), $MachinePrecision], -4e+91], N[(x * N[(y / a), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], -5e+25], N[(t * N[((-z) / a), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], -5e-80], N[(N[(x * y), $MachinePrecision] / a), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 1e+29], N[(N[(z * (-t)), $MachinePrecision] / a), $MachinePrecision], N[(y * N[(x / a), $MachinePrecision]), $MachinePrecision]]]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -4 \cdot 10^{+91}:\\
\;\;\;\;x \cdot \frac{y}{a}\\
\mathbf{elif}\;x \cdot y \leq -5 \cdot 10^{+25}:\\
\;\;\;\;t \cdot \frac{-z}{a}\\
\mathbf{elif}\;x \cdot y \leq -5 \cdot 10^{-80}:\\
\;\;\;\;\frac{x \cdot y}{a}\\
\mathbf{elif}\;x \cdot y \leq 10^{+29}:\\
\;\;\;\;\frac{z \cdot \left(-t\right)}{a}\\
\mathbf{else}:\\
\;\;\;\;y \cdot \frac{x}{a}\\
\end{array}
\end{array}
if (*.f64 x y) < -4.00000000000000032e91Initial program 83.1%
Taylor expanded in x around inf 76.6%
associate-*r/81.1%
Simplified81.1%
if -4.00000000000000032e91 < (*.f64 x y) < -5.00000000000000024e25Initial program 91.0%
Taylor expanded in x around 0 64.8%
mul-1-neg64.8%
associate-/l*56.2%
distribute-rgt-neg-in56.2%
distribute-neg-frac256.2%
Simplified56.2%
if -5.00000000000000024e25 < (*.f64 x y) < -5e-80Initial program 99.6%
Taylor expanded in x around inf 71.2%
if -5e-80 < (*.f64 x y) < 9.99999999999999914e28Initial program 96.5%
Taylor expanded in x around 0 80.0%
associate-*r*80.0%
mul-1-neg80.0%
Simplified80.0%
if 9.99999999999999914e28 < (*.f64 x y) Initial program 92.1%
Taylor expanded in y around inf 90.7%
+-commutative90.7%
mul-1-neg90.7%
unsub-neg90.7%
*-commutative90.7%
associate-/l*92.2%
Simplified92.2%
Taylor expanded in x around inf 74.9%
Final simplification77.2%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (* t (/ (- z) a))))
(if (<= (* x y) -4e+91)
(* x (/ y a))
(if (<= (* x y) -5e+25)
t_1
(if (<= (* x y) -5e-80)
(/ (* x y) a)
(if (<= (* x y) 1e+29) t_1 (* y (/ x a))))))))assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = t * (-z / a);
double tmp;
if ((x * y) <= -4e+91) {
tmp = x * (y / a);
} else if ((x * y) <= -5e+25) {
tmp = t_1;
} else if ((x * y) <= -5e-80) {
tmp = (x * y) / a;
} else if ((x * y) <= 1e+29) {
tmp = t_1;
} else {
tmp = y * (x / a);
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = t * (-z / a)
if ((x * y) <= (-4d+91)) then
tmp = x * (y / a)
else if ((x * y) <= (-5d+25)) then
tmp = t_1
else if ((x * y) <= (-5d-80)) then
tmp = (x * y) / a
else if ((x * y) <= 1d+29) then
tmp = t_1
else
tmp = y * (x / a)
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double t_1 = t * (-z / a);
double tmp;
if ((x * y) <= -4e+91) {
tmp = x * (y / a);
} else if ((x * y) <= -5e+25) {
tmp = t_1;
} else if ((x * y) <= -5e-80) {
tmp = (x * y) / a;
} else if ((x * y) <= 1e+29) {
tmp = t_1;
} else {
tmp = y * (x / a);
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): t_1 = t * (-z / a) tmp = 0 if (x * y) <= -4e+91: tmp = x * (y / a) elif (x * y) <= -5e+25: tmp = t_1 elif (x * y) <= -5e-80: tmp = (x * y) / a elif (x * y) <= 1e+29: tmp = t_1 else: tmp = y * (x / a) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = Float64(t * Float64(Float64(-z) / a)) tmp = 0.0 if (Float64(x * y) <= -4e+91) tmp = Float64(x * Float64(y / a)); elseif (Float64(x * y) <= -5e+25) tmp = t_1; elseif (Float64(x * y) <= -5e-80) tmp = Float64(Float64(x * y) / a); elseif (Float64(x * y) <= 1e+29) tmp = t_1; else tmp = Float64(y * Float64(x / a)); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
t_1 = t * (-z / a);
tmp = 0.0;
if ((x * y) <= -4e+91)
tmp = x * (y / a);
elseif ((x * y) <= -5e+25)
tmp = t_1;
elseif ((x * y) <= -5e-80)
tmp = (x * y) / a;
elseif ((x * y) <= 1e+29)
tmp = t_1;
else
tmp = y * (x / a);
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(t * N[((-z) / a), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(x * y), $MachinePrecision], -4e+91], N[(x * N[(y / a), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], -5e+25], t$95$1, If[LessEqual[N[(x * y), $MachinePrecision], -5e-80], N[(N[(x * y), $MachinePrecision] / a), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 1e+29], t$95$1, N[(y * N[(x / a), $MachinePrecision]), $MachinePrecision]]]]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := t \cdot \frac{-z}{a}\\
\mathbf{if}\;x \cdot y \leq -4 \cdot 10^{+91}:\\
\;\;\;\;x \cdot \frac{y}{a}\\
\mathbf{elif}\;x \cdot y \leq -5 \cdot 10^{+25}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;x \cdot y \leq -5 \cdot 10^{-80}:\\
\;\;\;\;\frac{x \cdot y}{a}\\
\mathbf{elif}\;x \cdot y \leq 10^{+29}:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;y \cdot \frac{x}{a}\\
\end{array}
\end{array}
if (*.f64 x y) < -4.00000000000000032e91Initial program 83.1%
Taylor expanded in x around inf 76.6%
associate-*r/81.1%
Simplified81.1%
if -4.00000000000000032e91 < (*.f64 x y) < -5.00000000000000024e25 or -5e-80 < (*.f64 x y) < 9.99999999999999914e28Initial program 96.1%
Taylor expanded in x around 0 78.7%
mul-1-neg78.7%
associate-/l*75.0%
distribute-rgt-neg-in75.0%
distribute-neg-frac275.0%
Simplified75.0%
if -5.00000000000000024e25 < (*.f64 x y) < -5e-80Initial program 99.6%
Taylor expanded in x around inf 71.2%
if 9.99999999999999914e28 < (*.f64 x y) Initial program 92.1%
Taylor expanded in y around inf 90.7%
+-commutative90.7%
mul-1-neg90.7%
unsub-neg90.7%
*-commutative90.7%
associate-/l*92.2%
Simplified92.2%
Taylor expanded in x around inf 74.9%
Final simplification75.7%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (- (* x y) (* z t))))
(if (or (<= t_1 -1e+244) (not (<= t_1 5e+240)))
(- (* x (/ y a)) (* z (/ t a)))
(/ t_1 a))))assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = (x * y) - (z * t);
double tmp;
if ((t_1 <= -1e+244) || !(t_1 <= 5e+240)) {
tmp = (x * (y / a)) - (z * (t / a));
} else {
tmp = t_1 / a;
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = (x * y) - (z * t)
if ((t_1 <= (-1d+244)) .or. (.not. (t_1 <= 5d+240))) then
tmp = (x * (y / a)) - (z * (t / a))
else
tmp = t_1 / a
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (x * y) - (z * t);
double tmp;
if ((t_1 <= -1e+244) || !(t_1 <= 5e+240)) {
tmp = (x * (y / a)) - (z * (t / a));
} else {
tmp = t_1 / a;
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): t_1 = (x * y) - (z * t) tmp = 0 if (t_1 <= -1e+244) or not (t_1 <= 5e+240): tmp = (x * (y / a)) - (z * (t / a)) else: tmp = t_1 / a return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = Float64(Float64(x * y) - Float64(z * t)) tmp = 0.0 if ((t_1 <= -1e+244) || !(t_1 <= 5e+240)) tmp = Float64(Float64(x * Float64(y / a)) - Float64(z * Float64(t / a))); else tmp = Float64(t_1 / a); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
t_1 = (x * y) - (z * t);
tmp = 0.0;
if ((t_1 <= -1e+244) || ~((t_1 <= 5e+240)))
tmp = (x * (y / a)) - (z * (t / a));
else
tmp = t_1 / a;
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$1, -1e+244], N[Not[LessEqual[t$95$1, 5e+240]], $MachinePrecision]], N[(N[(x * N[(y / a), $MachinePrecision]), $MachinePrecision] - N[(z * N[(t / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(t$95$1 / a), $MachinePrecision]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := x \cdot y - z \cdot t\\
\mathbf{if}\;t\_1 \leq -1 \cdot 10^{+244} \lor \neg \left(t\_1 \leq 5 \cdot 10^{+240}\right):\\
\;\;\;\;x \cdot \frac{y}{a} - z \cdot \frac{t}{a}\\
\mathbf{else}:\\
\;\;\;\;\frac{t\_1}{a}\\
\end{array}
\end{array}
if (-.f64 (*.f64 x y) (*.f64 z t)) < -1.00000000000000007e244 or 5.0000000000000003e240 < (-.f64 (*.f64 x y) (*.f64 z t)) Initial program 79.8%
div-sub76.0%
associate-/l*83.0%
associate-/l*91.2%
Applied egg-rr91.2%
if -1.00000000000000007e244 < (-.f64 (*.f64 x y) (*.f64 z t)) < 5.0000000000000003e240Initial program 99.6%
Final simplification96.9%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (* x (/ y a))) (t_2 (- (* x y) (* z t))))
(if (<= t_2 -1e+244)
(- t_1 (/ z (/ a t)))
(if (<= t_2 5e+240) (/ t_2 a) (- t_1 (* z (/ t a)))))))assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = x * (y / a);
double t_2 = (x * y) - (z * t);
double tmp;
if (t_2 <= -1e+244) {
tmp = t_1 - (z / (a / t));
} else if (t_2 <= 5e+240) {
tmp = t_2 / a;
} else {
tmp = t_1 - (z * (t / a));
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = x * (y / a)
t_2 = (x * y) - (z * t)
if (t_2 <= (-1d+244)) then
tmp = t_1 - (z / (a / t))
else if (t_2 <= 5d+240) then
tmp = t_2 / a
else
tmp = t_1 - (z * (t / a))
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double t_1 = x * (y / a);
double t_2 = (x * y) - (z * t);
double tmp;
if (t_2 <= -1e+244) {
tmp = t_1 - (z / (a / t));
} else if (t_2 <= 5e+240) {
tmp = t_2 / a;
} else {
tmp = t_1 - (z * (t / a));
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): t_1 = x * (y / a) t_2 = (x * y) - (z * t) tmp = 0 if t_2 <= -1e+244: tmp = t_1 - (z / (a / t)) elif t_2 <= 5e+240: tmp = t_2 / a else: tmp = t_1 - (z * (t / a)) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = Float64(x * Float64(y / a)) t_2 = Float64(Float64(x * y) - Float64(z * t)) tmp = 0.0 if (t_2 <= -1e+244) tmp = Float64(t_1 - Float64(z / Float64(a / t))); elseif (t_2 <= 5e+240) tmp = Float64(t_2 / a); else tmp = Float64(t_1 - Float64(z * Float64(t / a))); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
t_1 = x * (y / a);
t_2 = (x * y) - (z * t);
tmp = 0.0;
if (t_2 <= -1e+244)
tmp = t_1 - (z / (a / t));
elseif (t_2 <= 5e+240)
tmp = t_2 / a;
else
tmp = t_1 - (z * (t / a));
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(x * N[(y / a), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, -1e+244], N[(t$95$1 - N[(z / N[(a / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$2, 5e+240], N[(t$95$2 / a), $MachinePrecision], N[(t$95$1 - N[(z * N[(t / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := x \cdot \frac{y}{a}\\
t_2 := x \cdot y - z \cdot t\\
\mathbf{if}\;t\_2 \leq -1 \cdot 10^{+244}:\\
\;\;\;\;t\_1 - \frac{z}{\frac{a}{t}}\\
\mathbf{elif}\;t\_2 \leq 5 \cdot 10^{+240}:\\
\;\;\;\;\frac{t\_2}{a}\\
\mathbf{else}:\\
\;\;\;\;t\_1 - z \cdot \frac{t}{a}\\
\end{array}
\end{array}
if (-.f64 (*.f64 x y) (*.f64 z t)) < -1.00000000000000007e244Initial program 83.6%
div-sub81.1%
associate-/l*87.8%
associate-/l*94.8%
Applied egg-rr94.8%
clear-num94.8%
un-div-inv94.8%
Applied egg-rr94.8%
if -1.00000000000000007e244 < (-.f64 (*.f64 x y) (*.f64 z t)) < 5.0000000000000003e240Initial program 99.6%
if 5.0000000000000003e240 < (-.f64 (*.f64 x y) (*.f64 z t)) Initial program 76.0%
div-sub71.0%
associate-/l*78.2%
associate-/l*87.5%
Applied egg-rr87.5%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= (* x y) (- INFINITY)) (/ y (/ a x)) (if (<= (* x y) 5e+276) (/ (- (* x y) (* z t)) a) (* x (/ y a)))))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((x * y) <= -((double) INFINITY)) {
tmp = y / (a / x);
} else if ((x * y) <= 5e+276) {
tmp = ((x * y) - (z * t)) / a;
} else {
tmp = x * (y / a);
}
return tmp;
}
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((x * y) <= -Double.POSITIVE_INFINITY) {
tmp = y / (a / x);
} else if ((x * y) <= 5e+276) {
tmp = ((x * y) - (z * t)) / a;
} else {
tmp = x * (y / a);
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if (x * y) <= -math.inf: tmp = y / (a / x) elif (x * y) <= 5e+276: tmp = ((x * y) - (z * t)) / a else: tmp = x * (y / a) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (Float64(x * y) <= Float64(-Inf)) tmp = Float64(y / Float64(a / x)); elseif (Float64(x * y) <= 5e+276) tmp = Float64(Float64(Float64(x * y) - Float64(z * t)) / a); else tmp = Float64(x * Float64(y / a)); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if ((x * y) <= -Inf)
tmp = y / (a / x);
elseif ((x * y) <= 5e+276)
tmp = ((x * y) - (z * t)) / a;
else
tmp = x * (y / a);
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[N[(x * y), $MachinePrecision], (-Infinity)], N[(y / N[(a / x), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 5e+276], N[(N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision], N[(x * N[(y / a), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -\infty:\\
\;\;\;\;\frac{y}{\frac{a}{x}}\\
\mathbf{elif}\;x \cdot y \leq 5 \cdot 10^{+276}:\\
\;\;\;\;\frac{x \cdot y - z \cdot t}{a}\\
\mathbf{else}:\\
\;\;\;\;x \cdot \frac{y}{a}\\
\end{array}
\end{array}
if (*.f64 x y) < -inf.0Initial program 52.2%
Taylor expanded in y around inf 79.0%
+-commutative79.0%
mul-1-neg79.0%
unsub-neg79.0%
*-commutative79.0%
associate-/l*92.6%
Simplified92.6%
Taylor expanded in x around inf 92.6%
clear-num92.8%
un-div-inv92.8%
Applied egg-rr92.8%
if -inf.0 < (*.f64 x y) < 5.00000000000000001e276Initial program 97.6%
if 5.00000000000000001e276 < (*.f64 x y) Initial program 66.4%
Taylor expanded in x around inf 66.4%
associate-*r/99.9%
Simplified99.9%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (/ y (/ a x)))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
return y / (a / x);
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = y / (a / x)
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
return y / (a / x);
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): return y / (a / x)
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) return Float64(y / Float64(a / x)) end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp = code(x, y, z, t, a)
tmp = y / (a / x);
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := N[(y / N[(a / x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\frac{y}{\frac{a}{x}}
\end{array}
Initial program 93.4%
Taylor expanded in y around inf 83.9%
+-commutative83.9%
mul-1-neg83.9%
unsub-neg83.9%
*-commutative83.9%
associate-/l*80.5%
Simplified80.5%
Taylor expanded in x around inf 50.4%
clear-num50.4%
un-div-inv50.4%
Applied egg-rr50.4%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (* y (/ x a)))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
return y * (x / a);
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = y * (x / a)
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
return y * (x / a);
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): return y * (x / a)
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) return Float64(y * Float64(x / a)) end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp = code(x, y, z, t, a)
tmp = y * (x / a);
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := N[(y * N[(x / a), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
y \cdot \frac{x}{a}
\end{array}
Initial program 93.4%
Taylor expanded in y around inf 83.9%
+-commutative83.9%
mul-1-neg83.9%
unsub-neg83.9%
*-commutative83.9%
associate-/l*80.5%
Simplified80.5%
Taylor expanded in x around inf 50.4%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (* x (/ y a)))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
return x * (y / a);
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = x * (y / a)
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
return x * (y / a);
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): return x * (y / a)
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) return Float64(x * Float64(y / a)) end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp = code(x, y, z, t, a)
tmp = x * (y / a);
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := N[(x * N[(y / a), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
x \cdot \frac{y}{a}
\end{array}
Initial program 93.4%
Taylor expanded in x around inf 50.5%
associate-*r/49.4%
Simplified49.4%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (- (* (/ y a) x) (* (/ t a) z))))
(if (< z -2.468684968699548e+170)
t_1
(if (< z 6.309831121978371e-71) (/ (- (* x y) (* z t)) a) t_1))))
double code(double x, double y, double z, double t, double a) {
double t_1 = ((y / a) * x) - ((t / a) * z);
double tmp;
if (z < -2.468684968699548e+170) {
tmp = t_1;
} else if (z < 6.309831121978371e-71) {
tmp = ((x * y) - (z * t)) / a;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = ((y / a) * x) - ((t / a) * z)
if (z < (-2.468684968699548d+170)) then
tmp = t_1
else if (z < 6.309831121978371d-71) then
tmp = ((x * y) - (z * t)) / a
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = ((y / a) * x) - ((t / a) * z);
double tmp;
if (z < -2.468684968699548e+170) {
tmp = t_1;
} else if (z < 6.309831121978371e-71) {
tmp = ((x * y) - (z * t)) / a;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = ((y / a) * x) - ((t / a) * z) tmp = 0 if z < -2.468684968699548e+170: tmp = t_1 elif z < 6.309831121978371e-71: tmp = ((x * y) - (z * t)) / a else: tmp = t_1 return tmp
function code(x, y, z, t, a) t_1 = Float64(Float64(Float64(y / a) * x) - Float64(Float64(t / a) * z)) tmp = 0.0 if (z < -2.468684968699548e+170) tmp = t_1; elseif (z < 6.309831121978371e-71) tmp = Float64(Float64(Float64(x * y) - Float64(z * t)) / a); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = ((y / a) * x) - ((t / a) * z); tmp = 0.0; if (z < -2.468684968699548e+170) tmp = t_1; elseif (z < 6.309831121978371e-71) tmp = ((x * y) - (z * t)) / a; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(N[(y / a), $MachinePrecision] * x), $MachinePrecision] - N[(N[(t / a), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]}, If[Less[z, -2.468684968699548e+170], t$95$1, If[Less[z, 6.309831121978371e-71], N[(N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{y}{a} \cdot x - \frac{t}{a} \cdot z\\
\mathbf{if}\;z < -2.468684968699548 \cdot 10^{+170}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;z < 6.309831121978371 \cdot 10^{-71}:\\
\;\;\;\;\frac{x \cdot y - z \cdot t}{a}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
herbie shell --seed 2024101
(FPCore (x y z t a)
:name "Data.Colour.Matrix:inverse from colour-2.3.3, B"
:precision binary64
:alt
(if (< z -2.468684968699548e+170) (- (* (/ y a) x) (* (/ t a) z)) (if (< z 6.309831121978371e-71) (/ (- (* x y) (* z t)) a) (- (* (/ y a) x) (* (/ t a) z))))
(/ (- (* x y) (* z t)) a))