
(FPCore (x y z t a) :precision binary64 (/ (- (* x y) (* (* z 9.0) t)) (* a 2.0)))
double code(double x, double y, double z, double t, double a) {
return ((x * y) - ((z * 9.0) * t)) / (a * 2.0);
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = ((x * y) - ((z * 9.0d0) * t)) / (a * 2.0d0)
end function
public static double code(double x, double y, double z, double t, double a) {
return ((x * y) - ((z * 9.0) * t)) / (a * 2.0);
}
def code(x, y, z, t, a): return ((x * y) - ((z * 9.0) * t)) / (a * 2.0)
function code(x, y, z, t, a) return Float64(Float64(Float64(x * y) - Float64(Float64(z * 9.0) * t)) / Float64(a * 2.0)) end
function tmp = code(x, y, z, t, a) tmp = ((x * y) - ((z * 9.0) * t)) / (a * 2.0); end
code[x_, y_, z_, t_, a_] := N[(N[(N[(x * y), $MachinePrecision] - N[(N[(z * 9.0), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot y - \left(z \cdot 9\right) \cdot t}{a \cdot 2}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 12 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a) :precision binary64 (/ (- (* x y) (* (* z 9.0) t)) (* a 2.0)))
double code(double x, double y, double z, double t, double a) {
return ((x * y) - ((z * 9.0) * t)) / (a * 2.0);
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = ((x * y) - ((z * 9.0d0) * t)) / (a * 2.0d0)
end function
public static double code(double x, double y, double z, double t, double a) {
return ((x * y) - ((z * 9.0) * t)) / (a * 2.0);
}
def code(x, y, z, t, a): return ((x * y) - ((z * 9.0) * t)) / (a * 2.0)
function code(x, y, z, t, a) return Float64(Float64(Float64(x * y) - Float64(Float64(z * 9.0) * t)) / Float64(a * 2.0)) end
function tmp = code(x, y, z, t, a) tmp = ((x * y) - ((z * 9.0) * t)) / (a * 2.0); end
code[x_, y_, z_, t_, a_] := N[(N[(N[(x * y), $MachinePrecision] - N[(N[(z * 9.0), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot y - \left(z \cdot 9\right) \cdot t}{a \cdot 2}
\end{array}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(if (<= (* x y) (- INFINITY))
(* 0.5 (* x (/ y a)))
(if (<= (* x y) 5e+276)
(/ (- (* x y) (* t (* z 9.0))) (* a 2.0))
(* 0.5 (/ x (/ a y))))))assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((x * y) <= -((double) INFINITY)) {
tmp = 0.5 * (x * (y / a));
} else if ((x * y) <= 5e+276) {
tmp = ((x * y) - (t * (z * 9.0))) / (a * 2.0);
} else {
tmp = 0.5 * (x / (a / y));
}
return tmp;
}
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((x * y) <= -Double.POSITIVE_INFINITY) {
tmp = 0.5 * (x * (y / a));
} else if ((x * y) <= 5e+276) {
tmp = ((x * y) - (t * (z * 9.0))) / (a * 2.0);
} else {
tmp = 0.5 * (x / (a / y));
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if (x * y) <= -math.inf: tmp = 0.5 * (x * (y / a)) elif (x * y) <= 5e+276: tmp = ((x * y) - (t * (z * 9.0))) / (a * 2.0) else: tmp = 0.5 * (x / (a / y)) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (Float64(x * y) <= Float64(-Inf)) tmp = Float64(0.5 * Float64(x * Float64(y / a))); elseif (Float64(x * y) <= 5e+276) tmp = Float64(Float64(Float64(x * y) - Float64(t * Float64(z * 9.0))) / Float64(a * 2.0)); else tmp = Float64(0.5 * Float64(x / Float64(a / y))); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if ((x * y) <= -Inf)
tmp = 0.5 * (x * (y / a));
elseif ((x * y) <= 5e+276)
tmp = ((x * y) - (t * (z * 9.0))) / (a * 2.0);
else
tmp = 0.5 * (x / (a / y));
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[N[(x * y), $MachinePrecision], (-Infinity)], N[(0.5 * N[(x * N[(y / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 5e+276], N[(N[(N[(x * y), $MachinePrecision] - N[(t * N[(z * 9.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision], N[(0.5 * N[(x / N[(a / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -\infty:\\
\;\;\;\;0.5 \cdot \left(x \cdot \frac{y}{a}\right)\\
\mathbf{elif}\;x \cdot y \leq 5 \cdot 10^{+276}:\\
\;\;\;\;\frac{x \cdot y - t \cdot \left(z \cdot 9\right)}{a \cdot 2}\\
\mathbf{else}:\\
\;\;\;\;0.5 \cdot \frac{x}{\frac{a}{y}}\\
\end{array}
\end{array}
if (*.f64 x y) < -inf.0Initial program 51.8%
Taylor expanded in x around inf 66.4%
associate-/l*92.8%
Simplified92.8%
if -inf.0 < (*.f64 x y) < 5.00000000000000001e276Initial program 97.5%
if 5.00000000000000001e276 < (*.f64 x y) Initial program 66.4%
*-un-lft-identity66.4%
*-un-lft-identity66.4%
fma-neg66.4%
distribute-lft-neg-in66.4%
distribute-rgt-neg-in66.4%
metadata-eval66.4%
associate-*r*66.4%
*-commutative66.4%
clear-num66.4%
inv-pow66.4%
associate-/l*66.4%
Applied egg-rr66.4%
unpow-166.4%
fma-define66.4%
+-commutative66.4%
fma-define66.4%
Simplified66.4%
Taylor expanded in z around 0 66.4%
associate-/r*100.0%
Simplified100.0%
*-un-lft-identity100.0%
associate-/r*100.0%
metadata-eval100.0%
Applied egg-rr100.0%
*-lft-identity100.0%
associate-/r*66.4%
Simplified66.4%
div-inv66.4%
clear-num66.4%
*-commutative66.4%
associate-*r/99.9%
clear-num99.9%
un-div-inv99.9%
Applied egg-rr99.9%
Final simplification97.4%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= (* a 2.0) 4e-31) (/ 1.0 (* a (/ 2.0 (fma z (* t -9.0) (* x y))))) (- (* y (/ x (* a 2.0))) (* t (/ (* z 9.0) (* a 2.0))))))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((a * 2.0) <= 4e-31) {
tmp = 1.0 / (a * (2.0 / fma(z, (t * -9.0), (x * y))));
} else {
tmp = (y * (x / (a * 2.0))) - (t * ((z * 9.0) / (a * 2.0)));
}
return tmp;
}
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (Float64(a * 2.0) <= 4e-31) tmp = Float64(1.0 / Float64(a * Float64(2.0 / fma(z, Float64(t * -9.0), Float64(x * y))))); else tmp = Float64(Float64(y * Float64(x / Float64(a * 2.0))) - Float64(t * Float64(Float64(z * 9.0) / Float64(a * 2.0)))); end return tmp end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[N[(a * 2.0), $MachinePrecision], 4e-31], N[(1.0 / N[(a * N[(2.0 / N[(z * N[(t * -9.0), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(y * N[(x / N[(a * 2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(t * N[(N[(z * 9.0), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;a \cdot 2 \leq 4 \cdot 10^{-31}:\\
\;\;\;\;\frac{1}{a \cdot \frac{2}{\mathsf{fma}\left(z, t \cdot -9, x \cdot y\right)}}\\
\mathbf{else}:\\
\;\;\;\;y \cdot \frac{x}{a \cdot 2} - t \cdot \frac{z \cdot 9}{a \cdot 2}\\
\end{array}
\end{array}
if (*.f64 a #s(literal 2 binary64)) < 4e-31Initial program 94.9%
*-un-lft-identity94.9%
*-un-lft-identity94.9%
fma-neg95.0%
distribute-lft-neg-in95.0%
distribute-rgt-neg-in95.0%
metadata-eval95.0%
associate-*r*95.0%
*-commutative95.0%
clear-num94.4%
inv-pow94.4%
associate-/l*94.3%
Applied egg-rr94.3%
unpow-194.3%
fma-define94.2%
+-commutative94.2%
fma-define95.3%
Simplified95.3%
if 4e-31 < (*.f64 a #s(literal 2 binary64)) Initial program 89.5%
div-sub89.5%
*-commutative89.5%
associate-/l*88.6%
*-commutative88.6%
associate-/l*89.8%
Applied egg-rr89.8%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(if (<= (* x y) -4e+91)
(* 0.5 (* x (/ y a)))
(if (<= (* x y) -5e+25)
(* -4.5 (* t (/ z a)))
(if (<= (* x y) -5e-80)
(/ (* x (* y 0.5)) a)
(if (<= (* x y) 1e+29) (/ (* z (* t -4.5)) a) (* (* y 0.5) (/ x a)))))))assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((x * y) <= -4e+91) {
tmp = 0.5 * (x * (y / a));
} else if ((x * y) <= -5e+25) {
tmp = -4.5 * (t * (z / a));
} else if ((x * y) <= -5e-80) {
tmp = (x * (y * 0.5)) / a;
} else if ((x * y) <= 1e+29) {
tmp = (z * (t * -4.5)) / a;
} else {
tmp = (y * 0.5) * (x / a);
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if ((x * y) <= (-4d+91)) then
tmp = 0.5d0 * (x * (y / a))
else if ((x * y) <= (-5d+25)) then
tmp = (-4.5d0) * (t * (z / a))
else if ((x * y) <= (-5d-80)) then
tmp = (x * (y * 0.5d0)) / a
else if ((x * y) <= 1d+29) then
tmp = (z * (t * (-4.5d0))) / a
else
tmp = (y * 0.5d0) * (x / a)
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((x * y) <= -4e+91) {
tmp = 0.5 * (x * (y / a));
} else if ((x * y) <= -5e+25) {
tmp = -4.5 * (t * (z / a));
} else if ((x * y) <= -5e-80) {
tmp = (x * (y * 0.5)) / a;
} else if ((x * y) <= 1e+29) {
tmp = (z * (t * -4.5)) / a;
} else {
tmp = (y * 0.5) * (x / a);
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if (x * y) <= -4e+91: tmp = 0.5 * (x * (y / a)) elif (x * y) <= -5e+25: tmp = -4.5 * (t * (z / a)) elif (x * y) <= -5e-80: tmp = (x * (y * 0.5)) / a elif (x * y) <= 1e+29: tmp = (z * (t * -4.5)) / a else: tmp = (y * 0.5) * (x / a) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (Float64(x * y) <= -4e+91) tmp = Float64(0.5 * Float64(x * Float64(y / a))); elseif (Float64(x * y) <= -5e+25) tmp = Float64(-4.5 * Float64(t * Float64(z / a))); elseif (Float64(x * y) <= -5e-80) tmp = Float64(Float64(x * Float64(y * 0.5)) / a); elseif (Float64(x * y) <= 1e+29) tmp = Float64(Float64(z * Float64(t * -4.5)) / a); else tmp = Float64(Float64(y * 0.5) * Float64(x / a)); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if ((x * y) <= -4e+91)
tmp = 0.5 * (x * (y / a));
elseif ((x * y) <= -5e+25)
tmp = -4.5 * (t * (z / a));
elseif ((x * y) <= -5e-80)
tmp = (x * (y * 0.5)) / a;
elseif ((x * y) <= 1e+29)
tmp = (z * (t * -4.5)) / a;
else
tmp = (y * 0.5) * (x / a);
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[N[(x * y), $MachinePrecision], -4e+91], N[(0.5 * N[(x * N[(y / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], -5e+25], N[(-4.5 * N[(t * N[(z / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], -5e-80], N[(N[(x * N[(y * 0.5), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 1e+29], N[(N[(z * N[(t * -4.5), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision], N[(N[(y * 0.5), $MachinePrecision] * N[(x / a), $MachinePrecision]), $MachinePrecision]]]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -4 \cdot 10^{+91}:\\
\;\;\;\;0.5 \cdot \left(x \cdot \frac{y}{a}\right)\\
\mathbf{elif}\;x \cdot y \leq -5 \cdot 10^{+25}:\\
\;\;\;\;-4.5 \cdot \left(t \cdot \frac{z}{a}\right)\\
\mathbf{elif}\;x \cdot y \leq -5 \cdot 10^{-80}:\\
\;\;\;\;\frac{x \cdot \left(y \cdot 0.5\right)}{a}\\
\mathbf{elif}\;x \cdot y \leq 10^{+29}:\\
\;\;\;\;\frac{z \cdot \left(t \cdot -4.5\right)}{a}\\
\mathbf{else}:\\
\;\;\;\;\left(y \cdot 0.5\right) \cdot \frac{x}{a}\\
\end{array}
\end{array}
if (*.f64 x y) < -4.00000000000000032e91Initial program 83.0%
Taylor expanded in x around inf 76.5%
associate-/l*81.0%
Simplified81.0%
if -4.00000000000000032e91 < (*.f64 x y) < -5.00000000000000024e25Initial program 90.6%
Taylor expanded in x around 0 64.8%
associate-*r/64.5%
associate-*r*64.5%
associate-*l/73.4%
associate-*r/73.4%
associate-*l*73.7%
Simplified73.7%
associate-*l/64.8%
*-commutative64.8%
Applied egg-rr64.8%
Taylor expanded in z around 0 64.8%
associate-*r/56.3%
Simplified56.3%
if -5.00000000000000024e25 < (*.f64 x y) < -5e-80Initial program 99.5%
associate-/l/99.5%
div-sub99.5%
associate-/l*99.5%
fma-neg99.5%
*-commutative99.5%
associate-/l*99.5%
distribute-rgt-neg-out99.5%
distribute-frac-neg99.5%
distribute-rgt-neg-in99.5%
associate-/l*99.5%
metadata-eval99.5%
metadata-eval99.5%
Simplified99.5%
Taylor expanded in x around inf 71.1%
*-commutative71.1%
associate-*r*71.1%
*-commutative71.1%
Simplified71.1%
if -5e-80 < (*.f64 x y) < 9.99999999999999914e28Initial program 96.5%
Taylor expanded in x around 0 80.0%
associate-*r/80.0%
associate-*r*80.0%
Simplified80.0%
if 9.99999999999999914e28 < (*.f64 x y) Initial program 92.1%
Taylor expanded in z around inf 84.2%
Taylor expanded in z around 0 72.5%
associate-*r/72.5%
associate-*r*72.5%
associate-*l/74.9%
associate-*r/74.9%
*-commutative74.9%
associate-*r*74.9%
Simplified74.9%
Final simplification77.3%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(if (<= (* x y) -4e+91)
(* 0.5 (* x (/ y a)))
(if (<= (* x y) -5e+25)
(* -4.5 (* t (/ z a)))
(if (<= (* x y) -5e-80)
(/ (* x (* y 0.5)) a)
(if (<= (* x y) 1e+29) (* -4.5 (/ (* z t) a)) (* (* y 0.5) (/ x a)))))))assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((x * y) <= -4e+91) {
tmp = 0.5 * (x * (y / a));
} else if ((x * y) <= -5e+25) {
tmp = -4.5 * (t * (z / a));
} else if ((x * y) <= -5e-80) {
tmp = (x * (y * 0.5)) / a;
} else if ((x * y) <= 1e+29) {
tmp = -4.5 * ((z * t) / a);
} else {
tmp = (y * 0.5) * (x / a);
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if ((x * y) <= (-4d+91)) then
tmp = 0.5d0 * (x * (y / a))
else if ((x * y) <= (-5d+25)) then
tmp = (-4.5d0) * (t * (z / a))
else if ((x * y) <= (-5d-80)) then
tmp = (x * (y * 0.5d0)) / a
else if ((x * y) <= 1d+29) then
tmp = (-4.5d0) * ((z * t) / a)
else
tmp = (y * 0.5d0) * (x / a)
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((x * y) <= -4e+91) {
tmp = 0.5 * (x * (y / a));
} else if ((x * y) <= -5e+25) {
tmp = -4.5 * (t * (z / a));
} else if ((x * y) <= -5e-80) {
tmp = (x * (y * 0.5)) / a;
} else if ((x * y) <= 1e+29) {
tmp = -4.5 * ((z * t) / a);
} else {
tmp = (y * 0.5) * (x / a);
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if (x * y) <= -4e+91: tmp = 0.5 * (x * (y / a)) elif (x * y) <= -5e+25: tmp = -4.5 * (t * (z / a)) elif (x * y) <= -5e-80: tmp = (x * (y * 0.5)) / a elif (x * y) <= 1e+29: tmp = -4.5 * ((z * t) / a) else: tmp = (y * 0.5) * (x / a) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (Float64(x * y) <= -4e+91) tmp = Float64(0.5 * Float64(x * Float64(y / a))); elseif (Float64(x * y) <= -5e+25) tmp = Float64(-4.5 * Float64(t * Float64(z / a))); elseif (Float64(x * y) <= -5e-80) tmp = Float64(Float64(x * Float64(y * 0.5)) / a); elseif (Float64(x * y) <= 1e+29) tmp = Float64(-4.5 * Float64(Float64(z * t) / a)); else tmp = Float64(Float64(y * 0.5) * Float64(x / a)); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if ((x * y) <= -4e+91)
tmp = 0.5 * (x * (y / a));
elseif ((x * y) <= -5e+25)
tmp = -4.5 * (t * (z / a));
elseif ((x * y) <= -5e-80)
tmp = (x * (y * 0.5)) / a;
elseif ((x * y) <= 1e+29)
tmp = -4.5 * ((z * t) / a);
else
tmp = (y * 0.5) * (x / a);
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[N[(x * y), $MachinePrecision], -4e+91], N[(0.5 * N[(x * N[(y / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], -5e+25], N[(-4.5 * N[(t * N[(z / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], -5e-80], N[(N[(x * N[(y * 0.5), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 1e+29], N[(-4.5 * N[(N[(z * t), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision], N[(N[(y * 0.5), $MachinePrecision] * N[(x / a), $MachinePrecision]), $MachinePrecision]]]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -4 \cdot 10^{+91}:\\
\;\;\;\;0.5 \cdot \left(x \cdot \frac{y}{a}\right)\\
\mathbf{elif}\;x \cdot y \leq -5 \cdot 10^{+25}:\\
\;\;\;\;-4.5 \cdot \left(t \cdot \frac{z}{a}\right)\\
\mathbf{elif}\;x \cdot y \leq -5 \cdot 10^{-80}:\\
\;\;\;\;\frac{x \cdot \left(y \cdot 0.5\right)}{a}\\
\mathbf{elif}\;x \cdot y \leq 10^{+29}:\\
\;\;\;\;-4.5 \cdot \frac{z \cdot t}{a}\\
\mathbf{else}:\\
\;\;\;\;\left(y \cdot 0.5\right) \cdot \frac{x}{a}\\
\end{array}
\end{array}
if (*.f64 x y) < -4.00000000000000032e91Initial program 83.0%
Taylor expanded in x around inf 76.5%
associate-/l*81.0%
Simplified81.0%
if -4.00000000000000032e91 < (*.f64 x y) < -5.00000000000000024e25Initial program 90.6%
Taylor expanded in x around 0 64.8%
associate-*r/64.5%
associate-*r*64.5%
associate-*l/73.4%
associate-*r/73.4%
associate-*l*73.7%
Simplified73.7%
associate-*l/64.8%
*-commutative64.8%
Applied egg-rr64.8%
Taylor expanded in z around 0 64.8%
associate-*r/56.3%
Simplified56.3%
if -5.00000000000000024e25 < (*.f64 x y) < -5e-80Initial program 99.5%
associate-/l/99.5%
div-sub99.5%
associate-/l*99.5%
fma-neg99.5%
*-commutative99.5%
associate-/l*99.5%
distribute-rgt-neg-out99.5%
distribute-frac-neg99.5%
distribute-rgt-neg-in99.5%
associate-/l*99.5%
metadata-eval99.5%
metadata-eval99.5%
Simplified99.5%
Taylor expanded in x around inf 71.1%
*-commutative71.1%
associate-*r*71.1%
*-commutative71.1%
Simplified71.1%
if -5e-80 < (*.f64 x y) < 9.99999999999999914e28Initial program 96.5%
Taylor expanded in x around 0 80.0%
if 9.99999999999999914e28 < (*.f64 x y) Initial program 92.1%
Taylor expanded in z around inf 84.2%
Taylor expanded in z around 0 72.5%
associate-*r/72.5%
associate-*r*72.5%
associate-*l/74.9%
associate-*r/74.9%
*-commutative74.9%
associate-*r*74.9%
Simplified74.9%
Final simplification77.2%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(if (<= (* x y) -4e+91)
(* 0.5 (* x (/ y a)))
(if (<= (* x y) -5e+25)
(* -4.5 (* t (/ z a)))
(if (<= (* x y) -5e-80)
(* (* x y) (/ 0.5 a))
(if (<= (* x y) 1e+29) (* -4.5 (/ (* z t) a)) (* (* y 0.5) (/ x a)))))))assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((x * y) <= -4e+91) {
tmp = 0.5 * (x * (y / a));
} else if ((x * y) <= -5e+25) {
tmp = -4.5 * (t * (z / a));
} else if ((x * y) <= -5e-80) {
tmp = (x * y) * (0.5 / a);
} else if ((x * y) <= 1e+29) {
tmp = -4.5 * ((z * t) / a);
} else {
tmp = (y * 0.5) * (x / a);
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if ((x * y) <= (-4d+91)) then
tmp = 0.5d0 * (x * (y / a))
else if ((x * y) <= (-5d+25)) then
tmp = (-4.5d0) * (t * (z / a))
else if ((x * y) <= (-5d-80)) then
tmp = (x * y) * (0.5d0 / a)
else if ((x * y) <= 1d+29) then
tmp = (-4.5d0) * ((z * t) / a)
else
tmp = (y * 0.5d0) * (x / a)
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((x * y) <= -4e+91) {
tmp = 0.5 * (x * (y / a));
} else if ((x * y) <= -5e+25) {
tmp = -4.5 * (t * (z / a));
} else if ((x * y) <= -5e-80) {
tmp = (x * y) * (0.5 / a);
} else if ((x * y) <= 1e+29) {
tmp = -4.5 * ((z * t) / a);
} else {
tmp = (y * 0.5) * (x / a);
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if (x * y) <= -4e+91: tmp = 0.5 * (x * (y / a)) elif (x * y) <= -5e+25: tmp = -4.5 * (t * (z / a)) elif (x * y) <= -5e-80: tmp = (x * y) * (0.5 / a) elif (x * y) <= 1e+29: tmp = -4.5 * ((z * t) / a) else: tmp = (y * 0.5) * (x / a) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (Float64(x * y) <= -4e+91) tmp = Float64(0.5 * Float64(x * Float64(y / a))); elseif (Float64(x * y) <= -5e+25) tmp = Float64(-4.5 * Float64(t * Float64(z / a))); elseif (Float64(x * y) <= -5e-80) tmp = Float64(Float64(x * y) * Float64(0.5 / a)); elseif (Float64(x * y) <= 1e+29) tmp = Float64(-4.5 * Float64(Float64(z * t) / a)); else tmp = Float64(Float64(y * 0.5) * Float64(x / a)); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if ((x * y) <= -4e+91)
tmp = 0.5 * (x * (y / a));
elseif ((x * y) <= -5e+25)
tmp = -4.5 * (t * (z / a));
elseif ((x * y) <= -5e-80)
tmp = (x * y) * (0.5 / a);
elseif ((x * y) <= 1e+29)
tmp = -4.5 * ((z * t) / a);
else
tmp = (y * 0.5) * (x / a);
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[N[(x * y), $MachinePrecision], -4e+91], N[(0.5 * N[(x * N[(y / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], -5e+25], N[(-4.5 * N[(t * N[(z / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], -5e-80], N[(N[(x * y), $MachinePrecision] * N[(0.5 / a), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 1e+29], N[(-4.5 * N[(N[(z * t), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision], N[(N[(y * 0.5), $MachinePrecision] * N[(x / a), $MachinePrecision]), $MachinePrecision]]]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -4 \cdot 10^{+91}:\\
\;\;\;\;0.5 \cdot \left(x \cdot \frac{y}{a}\right)\\
\mathbf{elif}\;x \cdot y \leq -5 \cdot 10^{+25}:\\
\;\;\;\;-4.5 \cdot \left(t \cdot \frac{z}{a}\right)\\
\mathbf{elif}\;x \cdot y \leq -5 \cdot 10^{-80}:\\
\;\;\;\;\left(x \cdot y\right) \cdot \frac{0.5}{a}\\
\mathbf{elif}\;x \cdot y \leq 10^{+29}:\\
\;\;\;\;-4.5 \cdot \frac{z \cdot t}{a}\\
\mathbf{else}:\\
\;\;\;\;\left(y \cdot 0.5\right) \cdot \frac{x}{a}\\
\end{array}
\end{array}
if (*.f64 x y) < -4.00000000000000032e91Initial program 83.0%
Taylor expanded in x around inf 76.5%
associate-/l*81.0%
Simplified81.0%
if -4.00000000000000032e91 < (*.f64 x y) < -5.00000000000000024e25Initial program 90.6%
Taylor expanded in x around 0 64.8%
associate-*r/64.5%
associate-*r*64.5%
associate-*l/73.4%
associate-*r/73.4%
associate-*l*73.7%
Simplified73.7%
associate-*l/64.8%
*-commutative64.8%
Applied egg-rr64.8%
Taylor expanded in z around 0 64.8%
associate-*r/56.3%
Simplified56.3%
if -5.00000000000000024e25 < (*.f64 x y) < -5e-80Initial program 99.5%
*-un-lft-identity99.5%
*-un-lft-identity99.5%
fma-neg99.5%
distribute-lft-neg-in99.5%
distribute-rgt-neg-in99.5%
metadata-eval99.5%
associate-*r*99.4%
*-commutative99.4%
clear-num98.1%
inv-pow98.1%
associate-/l*98.1%
Applied egg-rr98.1%
unpow-198.1%
fma-define98.1%
+-commutative98.1%
fma-define98.1%
Simplified98.1%
Taylor expanded in z around 0 69.8%
associate-/r*60.7%
Simplified60.7%
*-un-lft-identity60.7%
associate-/r*60.7%
metadata-eval60.7%
Applied egg-rr60.7%
*-lft-identity60.7%
associate-/r*69.8%
Simplified69.8%
associate-/r/71.0%
Applied egg-rr71.0%
if -5e-80 < (*.f64 x y) < 9.99999999999999914e28Initial program 96.5%
Taylor expanded in x around 0 80.0%
if 9.99999999999999914e28 < (*.f64 x y) Initial program 92.1%
Taylor expanded in z around inf 84.2%
Taylor expanded in z around 0 72.5%
associate-*r/72.5%
associate-*r*72.5%
associate-*l/74.9%
associate-*r/74.9%
*-commutative74.9%
associate-*r*74.9%
Simplified74.9%
Final simplification77.2%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (* (* y 0.5) (/ x a))) (t_2 (* -4.5 (* t (/ z a)))))
(if (<= z -2.3e+62)
t_2
(if (<= z -1.25e-85)
t_1
(if (<= z -9.5e-119)
(* -4.5 (/ (* z t) a))
(if (<= z 6.2e-43) t_1 t_2))))))assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = (y * 0.5) * (x / a);
double t_2 = -4.5 * (t * (z / a));
double tmp;
if (z <= -2.3e+62) {
tmp = t_2;
} else if (z <= -1.25e-85) {
tmp = t_1;
} else if (z <= -9.5e-119) {
tmp = -4.5 * ((z * t) / a);
} else if (z <= 6.2e-43) {
tmp = t_1;
} else {
tmp = t_2;
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = (y * 0.5d0) * (x / a)
t_2 = (-4.5d0) * (t * (z / a))
if (z <= (-2.3d+62)) then
tmp = t_2
else if (z <= (-1.25d-85)) then
tmp = t_1
else if (z <= (-9.5d-119)) then
tmp = (-4.5d0) * ((z * t) / a)
else if (z <= 6.2d-43) then
tmp = t_1
else
tmp = t_2
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (y * 0.5) * (x / a);
double t_2 = -4.5 * (t * (z / a));
double tmp;
if (z <= -2.3e+62) {
tmp = t_2;
} else if (z <= -1.25e-85) {
tmp = t_1;
} else if (z <= -9.5e-119) {
tmp = -4.5 * ((z * t) / a);
} else if (z <= 6.2e-43) {
tmp = t_1;
} else {
tmp = t_2;
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): t_1 = (y * 0.5) * (x / a) t_2 = -4.5 * (t * (z / a)) tmp = 0 if z <= -2.3e+62: tmp = t_2 elif z <= -1.25e-85: tmp = t_1 elif z <= -9.5e-119: tmp = -4.5 * ((z * t) / a) elif z <= 6.2e-43: tmp = t_1 else: tmp = t_2 return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = Float64(Float64(y * 0.5) * Float64(x / a)) t_2 = Float64(-4.5 * Float64(t * Float64(z / a))) tmp = 0.0 if (z <= -2.3e+62) tmp = t_2; elseif (z <= -1.25e-85) tmp = t_1; elseif (z <= -9.5e-119) tmp = Float64(-4.5 * Float64(Float64(z * t) / a)); elseif (z <= 6.2e-43) tmp = t_1; else tmp = t_2; end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
t_1 = (y * 0.5) * (x / a);
t_2 = -4.5 * (t * (z / a));
tmp = 0.0;
if (z <= -2.3e+62)
tmp = t_2;
elseif (z <= -1.25e-85)
tmp = t_1;
elseif (z <= -9.5e-119)
tmp = -4.5 * ((z * t) / a);
elseif (z <= 6.2e-43)
tmp = t_1;
else
tmp = t_2;
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(y * 0.5), $MachinePrecision] * N[(x / a), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(-4.5 * N[(t * N[(z / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[z, -2.3e+62], t$95$2, If[LessEqual[z, -1.25e-85], t$95$1, If[LessEqual[z, -9.5e-119], N[(-4.5 * N[(N[(z * t), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision], If[LessEqual[z, 6.2e-43], t$95$1, t$95$2]]]]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := \left(y \cdot 0.5\right) \cdot \frac{x}{a}\\
t_2 := -4.5 \cdot \left(t \cdot \frac{z}{a}\right)\\
\mathbf{if}\;z \leq -2.3 \cdot 10^{+62}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;z \leq -1.25 \cdot 10^{-85}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;z \leq -9.5 \cdot 10^{-119}:\\
\;\;\;\;-4.5 \cdot \frac{z \cdot t}{a}\\
\mathbf{elif}\;z \leq 6.2 \cdot 10^{-43}:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if z < -2.29999999999999984e62 or 6.1999999999999999e-43 < z Initial program 89.8%
Taylor expanded in x around 0 64.6%
associate-*r/64.6%
associate-*r*64.6%
associate-*l/67.5%
associate-*r/67.5%
associate-*l*67.6%
Simplified67.6%
associate-*l/64.6%
*-commutative64.6%
Applied egg-rr64.6%
Taylor expanded in z around 0 64.6%
associate-*r/67.8%
Simplified67.8%
if -2.29999999999999984e62 < z < -1.25e-85 or -9.5000000000000002e-119 < z < 6.1999999999999999e-43Initial program 96.4%
Taylor expanded in z around inf 87.8%
Taylor expanded in z around 0 68.1%
associate-*r/68.1%
associate-*r*68.1%
associate-*l/66.0%
associate-*r/66.0%
*-commutative66.0%
associate-*r*66.0%
Simplified66.0%
if -1.25e-85 < z < -9.5000000000000002e-119Initial program 99.5%
Taylor expanded in x around 0 78.1%
Final simplification67.4%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(if (<= (* x y) (- INFINITY))
(* 0.5 (* x (/ y a)))
(if (<= (* x y) 5e+276)
(/ (- (* x y) (* 9.0 (* z t))) (* a 2.0))
(* 0.5 (/ x (/ a y))))))assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((x * y) <= -((double) INFINITY)) {
tmp = 0.5 * (x * (y / a));
} else if ((x * y) <= 5e+276) {
tmp = ((x * y) - (9.0 * (z * t))) / (a * 2.0);
} else {
tmp = 0.5 * (x / (a / y));
}
return tmp;
}
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((x * y) <= -Double.POSITIVE_INFINITY) {
tmp = 0.5 * (x * (y / a));
} else if ((x * y) <= 5e+276) {
tmp = ((x * y) - (9.0 * (z * t))) / (a * 2.0);
} else {
tmp = 0.5 * (x / (a / y));
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if (x * y) <= -math.inf: tmp = 0.5 * (x * (y / a)) elif (x * y) <= 5e+276: tmp = ((x * y) - (9.0 * (z * t))) / (a * 2.0) else: tmp = 0.5 * (x / (a / y)) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (Float64(x * y) <= Float64(-Inf)) tmp = Float64(0.5 * Float64(x * Float64(y / a))); elseif (Float64(x * y) <= 5e+276) tmp = Float64(Float64(Float64(x * y) - Float64(9.0 * Float64(z * t))) / Float64(a * 2.0)); else tmp = Float64(0.5 * Float64(x / Float64(a / y))); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if ((x * y) <= -Inf)
tmp = 0.5 * (x * (y / a));
elseif ((x * y) <= 5e+276)
tmp = ((x * y) - (9.0 * (z * t))) / (a * 2.0);
else
tmp = 0.5 * (x / (a / y));
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[N[(x * y), $MachinePrecision], (-Infinity)], N[(0.5 * N[(x * N[(y / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 5e+276], N[(N[(N[(x * y), $MachinePrecision] - N[(9.0 * N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision], N[(0.5 * N[(x / N[(a / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -\infty:\\
\;\;\;\;0.5 \cdot \left(x \cdot \frac{y}{a}\right)\\
\mathbf{elif}\;x \cdot y \leq 5 \cdot 10^{+276}:\\
\;\;\;\;\frac{x \cdot y - 9 \cdot \left(z \cdot t\right)}{a \cdot 2}\\
\mathbf{else}:\\
\;\;\;\;0.5 \cdot \frac{x}{\frac{a}{y}}\\
\end{array}
\end{array}
if (*.f64 x y) < -inf.0Initial program 51.8%
Taylor expanded in x around inf 66.4%
associate-/l*92.8%
Simplified92.8%
if -inf.0 < (*.f64 x y) < 5.00000000000000001e276Initial program 97.5%
cancel-sign-sub-inv97.5%
fma-define97.5%
distribute-rgt-neg-in97.5%
associate-*r*97.5%
distribute-lft-neg-in97.5%
*-commutative97.5%
distribute-rgt-neg-in97.5%
metadata-eval97.5%
Simplified97.5%
*-commutative97.5%
associate-*r*97.5%
metadata-eval97.5%
distribute-rgt-neg-in97.5%
distribute-lft-neg-in97.5%
fma-neg97.5%
*-commutative97.5%
associate-*l*97.5%
Applied egg-rr97.5%
if 5.00000000000000001e276 < (*.f64 x y) Initial program 66.4%
*-un-lft-identity66.4%
*-un-lft-identity66.4%
fma-neg66.4%
distribute-lft-neg-in66.4%
distribute-rgt-neg-in66.4%
metadata-eval66.4%
associate-*r*66.4%
*-commutative66.4%
clear-num66.4%
inv-pow66.4%
associate-/l*66.4%
Applied egg-rr66.4%
unpow-166.4%
fma-define66.4%
+-commutative66.4%
fma-define66.4%
Simplified66.4%
Taylor expanded in z around 0 66.4%
associate-/r*100.0%
Simplified100.0%
*-un-lft-identity100.0%
associate-/r*100.0%
metadata-eval100.0%
Applied egg-rr100.0%
*-lft-identity100.0%
associate-/r*66.4%
Simplified66.4%
div-inv66.4%
clear-num66.4%
*-commutative66.4%
associate-*r/99.9%
clear-num99.9%
un-div-inv99.9%
Applied egg-rr99.9%
Final simplification97.4%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= (* a 2.0) 1.5e+16) (/ (* z (- (/ (* x y) z) (* t 9.0))) (* a 2.0)) (- (* y (/ x (* a 2.0))) (* t (/ (* z 9.0) (* a 2.0))))))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((a * 2.0) <= 1.5e+16) {
tmp = (z * (((x * y) / z) - (t * 9.0))) / (a * 2.0);
} else {
tmp = (y * (x / (a * 2.0))) - (t * ((z * 9.0) / (a * 2.0)));
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if ((a * 2.0d0) <= 1.5d+16) then
tmp = (z * (((x * y) / z) - (t * 9.0d0))) / (a * 2.0d0)
else
tmp = (y * (x / (a * 2.0d0))) - (t * ((z * 9.0d0) / (a * 2.0d0)))
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((a * 2.0) <= 1.5e+16) {
tmp = (z * (((x * y) / z) - (t * 9.0))) / (a * 2.0);
} else {
tmp = (y * (x / (a * 2.0))) - (t * ((z * 9.0) / (a * 2.0)));
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if (a * 2.0) <= 1.5e+16: tmp = (z * (((x * y) / z) - (t * 9.0))) / (a * 2.0) else: tmp = (y * (x / (a * 2.0))) - (t * ((z * 9.0) / (a * 2.0))) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (Float64(a * 2.0) <= 1.5e+16) tmp = Float64(Float64(z * Float64(Float64(Float64(x * y) / z) - Float64(t * 9.0))) / Float64(a * 2.0)); else tmp = Float64(Float64(y * Float64(x / Float64(a * 2.0))) - Float64(t * Float64(Float64(z * 9.0) / Float64(a * 2.0)))); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if ((a * 2.0) <= 1.5e+16)
tmp = (z * (((x * y) / z) - (t * 9.0))) / (a * 2.0);
else
tmp = (y * (x / (a * 2.0))) - (t * ((z * 9.0) / (a * 2.0)));
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[N[(a * 2.0), $MachinePrecision], 1.5e+16], N[(N[(z * N[(N[(N[(x * y), $MachinePrecision] / z), $MachinePrecision] - N[(t * 9.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision], N[(N[(y * N[(x / N[(a * 2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(t * N[(N[(z * 9.0), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;a \cdot 2 \leq 1.5 \cdot 10^{+16}:\\
\;\;\;\;\frac{z \cdot \left(\frac{x \cdot y}{z} - t \cdot 9\right)}{a \cdot 2}\\
\mathbf{else}:\\
\;\;\;\;y \cdot \frac{x}{a \cdot 2} - t \cdot \frac{z \cdot 9}{a \cdot 2}\\
\end{array}
\end{array}
if (*.f64 a #s(literal 2 binary64)) < 1.5e16Initial program 95.1%
Taylor expanded in z around inf 91.7%
if 1.5e16 < (*.f64 a #s(literal 2 binary64)) Initial program 88.1%
div-sub88.1%
*-commutative88.1%
associate-/l*87.1%
*-commutative87.1%
associate-/l*88.4%
Applied egg-rr88.4%
Final simplification90.8%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= (* a 2.0) 100000.0) (/ (* z (- (/ (* x y) z) (* t 9.0))) (* a 2.0)) (- (* y (/ x (* a 2.0))) (* t (* (/ z a) 4.5)))))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((a * 2.0) <= 100000.0) {
tmp = (z * (((x * y) / z) - (t * 9.0))) / (a * 2.0);
} else {
tmp = (y * (x / (a * 2.0))) - (t * ((z / a) * 4.5));
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if ((a * 2.0d0) <= 100000.0d0) then
tmp = (z * (((x * y) / z) - (t * 9.0d0))) / (a * 2.0d0)
else
tmp = (y * (x / (a * 2.0d0))) - (t * ((z / a) * 4.5d0))
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((a * 2.0) <= 100000.0) {
tmp = (z * (((x * y) / z) - (t * 9.0))) / (a * 2.0);
} else {
tmp = (y * (x / (a * 2.0))) - (t * ((z / a) * 4.5));
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if (a * 2.0) <= 100000.0: tmp = (z * (((x * y) / z) - (t * 9.0))) / (a * 2.0) else: tmp = (y * (x / (a * 2.0))) - (t * ((z / a) * 4.5)) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (Float64(a * 2.0) <= 100000.0) tmp = Float64(Float64(z * Float64(Float64(Float64(x * y) / z) - Float64(t * 9.0))) / Float64(a * 2.0)); else tmp = Float64(Float64(y * Float64(x / Float64(a * 2.0))) - Float64(t * Float64(Float64(z / a) * 4.5))); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if ((a * 2.0) <= 100000.0)
tmp = (z * (((x * y) / z) - (t * 9.0))) / (a * 2.0);
else
tmp = (y * (x / (a * 2.0))) - (t * ((z / a) * 4.5));
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[N[(a * 2.0), $MachinePrecision], 100000.0], N[(N[(z * N[(N[(N[(x * y), $MachinePrecision] / z), $MachinePrecision] - N[(t * 9.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision], N[(N[(y * N[(x / N[(a * 2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(t * N[(N[(z / a), $MachinePrecision] * 4.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;a \cdot 2 \leq 100000:\\
\;\;\;\;\frac{z \cdot \left(\frac{x \cdot y}{z} - t \cdot 9\right)}{a \cdot 2}\\
\mathbf{else}:\\
\;\;\;\;y \cdot \frac{x}{a \cdot 2} - t \cdot \left(\frac{z}{a} \cdot 4.5\right)\\
\end{array}
\end{array}
if (*.f64 a #s(literal 2 binary64)) < 1e5Initial program 95.1%
Taylor expanded in z around inf 91.6%
if 1e5 < (*.f64 a #s(literal 2 binary64)) Initial program 88.6%
div-sub88.6%
*-commutative88.6%
associate-/l*87.6%
*-commutative87.6%
associate-/l*88.9%
Applied egg-rr88.9%
times-frac89.0%
metadata-eval89.0%
Applied egg-rr89.0%
Final simplification90.9%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= (* a 2.0) 2e-13) (/ (- (* x y) (* t (* z 9.0))) (* a 2.0)) (- (* y (/ x (* a 2.0))) (* t (* (/ z a) 4.5)))))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((a * 2.0) <= 2e-13) {
tmp = ((x * y) - (t * (z * 9.0))) / (a * 2.0);
} else {
tmp = (y * (x / (a * 2.0))) - (t * ((z / a) * 4.5));
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if ((a * 2.0d0) <= 2d-13) then
tmp = ((x * y) - (t * (z * 9.0d0))) / (a * 2.0d0)
else
tmp = (y * (x / (a * 2.0d0))) - (t * ((z / a) * 4.5d0))
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((a * 2.0) <= 2e-13) {
tmp = ((x * y) - (t * (z * 9.0))) / (a * 2.0);
} else {
tmp = (y * (x / (a * 2.0))) - (t * ((z / a) * 4.5));
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if (a * 2.0) <= 2e-13: tmp = ((x * y) - (t * (z * 9.0))) / (a * 2.0) else: tmp = (y * (x / (a * 2.0))) - (t * ((z / a) * 4.5)) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (Float64(a * 2.0) <= 2e-13) tmp = Float64(Float64(Float64(x * y) - Float64(t * Float64(z * 9.0))) / Float64(a * 2.0)); else tmp = Float64(Float64(y * Float64(x / Float64(a * 2.0))) - Float64(t * Float64(Float64(z / a) * 4.5))); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if ((a * 2.0) <= 2e-13)
tmp = ((x * y) - (t * (z * 9.0))) / (a * 2.0);
else
tmp = (y * (x / (a * 2.0))) - (t * ((z / a) * 4.5));
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[N[(a * 2.0), $MachinePrecision], 2e-13], N[(N[(N[(x * y), $MachinePrecision] - N[(t * N[(z * 9.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision], N[(N[(y * N[(x / N[(a * 2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(t * N[(N[(z / a), $MachinePrecision] * 4.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;a \cdot 2 \leq 2 \cdot 10^{-13}:\\
\;\;\;\;\frac{x \cdot y - t \cdot \left(z \cdot 9\right)}{a \cdot 2}\\
\mathbf{else}:\\
\;\;\;\;y \cdot \frac{x}{a \cdot 2} - t \cdot \left(\frac{z}{a} \cdot 4.5\right)\\
\end{array}
\end{array}
if (*.f64 a #s(literal 2 binary64)) < 2.0000000000000001e-13Initial program 95.0%
if 2.0000000000000001e-13 < (*.f64 a #s(literal 2 binary64)) Initial program 88.8%
div-sub88.7%
*-commutative88.7%
associate-/l*87.8%
*-commutative87.8%
associate-/l*89.1%
Applied egg-rr89.1%
times-frac89.1%
metadata-eval89.1%
Applied egg-rr89.1%
Final simplification93.4%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (or (<= z -1.25e+62) (not (<= z 7e-42))) (* -4.5 (* t (/ z a))) (* 0.5 (* x (/ y a)))))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((z <= -1.25e+62) || !(z <= 7e-42)) {
tmp = -4.5 * (t * (z / a));
} else {
tmp = 0.5 * (x * (y / a));
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if ((z <= (-1.25d+62)) .or. (.not. (z <= 7d-42))) then
tmp = (-4.5d0) * (t * (z / a))
else
tmp = 0.5d0 * (x * (y / a))
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((z <= -1.25e+62) || !(z <= 7e-42)) {
tmp = -4.5 * (t * (z / a));
} else {
tmp = 0.5 * (x * (y / a));
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if (z <= -1.25e+62) or not (z <= 7e-42): tmp = -4.5 * (t * (z / a)) else: tmp = 0.5 * (x * (y / a)) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if ((z <= -1.25e+62) || !(z <= 7e-42)) tmp = Float64(-4.5 * Float64(t * Float64(z / a))); else tmp = Float64(0.5 * Float64(x * Float64(y / a))); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if ((z <= -1.25e+62) || ~((z <= 7e-42)))
tmp = -4.5 * (t * (z / a));
else
tmp = 0.5 * (x * (y / a));
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[Or[LessEqual[z, -1.25e+62], N[Not[LessEqual[z, 7e-42]], $MachinePrecision]], N[(-4.5 * N[(t * N[(z / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(0.5 * N[(x * N[(y / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1.25 \cdot 10^{+62} \lor \neg \left(z \leq 7 \cdot 10^{-42}\right):\\
\;\;\;\;-4.5 \cdot \left(t \cdot \frac{z}{a}\right)\\
\mathbf{else}:\\
\;\;\;\;0.5 \cdot \left(x \cdot \frac{y}{a}\right)\\
\end{array}
\end{array}
if z < -1.25000000000000007e62 or 7.0000000000000004e-42 < z Initial program 89.8%
Taylor expanded in x around 0 64.6%
associate-*r/64.6%
associate-*r*64.6%
associate-*l/67.5%
associate-*r/67.5%
associate-*l*67.6%
Simplified67.6%
associate-*l/64.6%
*-commutative64.6%
Applied egg-rr64.6%
Taylor expanded in z around 0 64.6%
associate-*r/67.8%
Simplified67.8%
if -1.25000000000000007e62 < z < 7.0000000000000004e-42Initial program 96.7%
Taylor expanded in x around inf 66.9%
associate-/l*61.9%
Simplified61.9%
Final simplification64.8%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (* -4.5 (* t (/ z a))))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
return -4.5 * (t * (z / a));
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = (-4.5d0) * (t * (z / a))
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
return -4.5 * (t * (z / a));
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): return -4.5 * (t * (z / a))
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) return Float64(-4.5 * Float64(t * Float64(z / a))) end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp = code(x, y, z, t, a)
tmp = -4.5 * (t * (z / a));
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := N[(-4.5 * N[(t * N[(z / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
-4.5 \cdot \left(t \cdot \frac{z}{a}\right)
\end{array}
Initial program 93.3%
Taylor expanded in x around 0 54.1%
associate-*r/54.0%
associate-*r*54.0%
associate-*l/53.9%
associate-*r/53.9%
associate-*l*54.1%
Simplified54.1%
associate-*l/54.1%
*-commutative54.1%
Applied egg-rr54.1%
Taylor expanded in z around 0 54.1%
associate-*r/53.2%
Simplified53.2%
(FPCore (x y z t a)
:precision binary64
(if (< a -2.090464557976709e+86)
(- (* 0.5 (/ (* y x) a)) (* 4.5 (/ t (/ a z))))
(if (< a 2.144030707833976e+99)
(/ (- (* x y) (* z (* 9.0 t))) (* a 2.0))
(- (* (/ y a) (* x 0.5)) (* (/ t a) (* z 4.5))))))
double code(double x, double y, double z, double t, double a) {
double tmp;
if (a < -2.090464557976709e+86) {
tmp = (0.5 * ((y * x) / a)) - (4.5 * (t / (a / z)));
} else if (a < 2.144030707833976e+99) {
tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0);
} else {
tmp = ((y / a) * (x * 0.5)) - ((t / a) * (z * 4.5));
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if (a < (-2.090464557976709d+86)) then
tmp = (0.5d0 * ((y * x) / a)) - (4.5d0 * (t / (a / z)))
else if (a < 2.144030707833976d+99) then
tmp = ((x * y) - (z * (9.0d0 * t))) / (a * 2.0d0)
else
tmp = ((y / a) * (x * 0.5d0)) - ((t / a) * (z * 4.5d0))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if (a < -2.090464557976709e+86) {
tmp = (0.5 * ((y * x) / a)) - (4.5 * (t / (a / z)));
} else if (a < 2.144030707833976e+99) {
tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0);
} else {
tmp = ((y / a) * (x * 0.5)) - ((t / a) * (z * 4.5));
}
return tmp;
}
def code(x, y, z, t, a): tmp = 0 if a < -2.090464557976709e+86: tmp = (0.5 * ((y * x) / a)) - (4.5 * (t / (a / z))) elif a < 2.144030707833976e+99: tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0) else: tmp = ((y / a) * (x * 0.5)) - ((t / a) * (z * 4.5)) return tmp
function code(x, y, z, t, a) tmp = 0.0 if (a < -2.090464557976709e+86) tmp = Float64(Float64(0.5 * Float64(Float64(y * x) / a)) - Float64(4.5 * Float64(t / Float64(a / z)))); elseif (a < 2.144030707833976e+99) tmp = Float64(Float64(Float64(x * y) - Float64(z * Float64(9.0 * t))) / Float64(a * 2.0)); else tmp = Float64(Float64(Float64(y / a) * Float64(x * 0.5)) - Float64(Float64(t / a) * Float64(z * 4.5))); end return tmp end
function tmp_2 = code(x, y, z, t, a) tmp = 0.0; if (a < -2.090464557976709e+86) tmp = (0.5 * ((y * x) / a)) - (4.5 * (t / (a / z))); elseif (a < 2.144030707833976e+99) tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0); else tmp = ((y / a) * (x * 0.5)) - ((t / a) * (z * 4.5)); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := If[Less[a, -2.090464557976709e+86], N[(N[(0.5 * N[(N[(y * x), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision] - N[(4.5 * N[(t / N[(a / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[Less[a, 2.144030707833976e+99], N[(N[(N[(x * y), $MachinePrecision] - N[(z * N[(9.0 * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision], N[(N[(N[(y / a), $MachinePrecision] * N[(x * 0.5), $MachinePrecision]), $MachinePrecision] - N[(N[(t / a), $MachinePrecision] * N[(z * 4.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a < -2.090464557976709 \cdot 10^{+86}:\\
\;\;\;\;0.5 \cdot \frac{y \cdot x}{a} - 4.5 \cdot \frac{t}{\frac{a}{z}}\\
\mathbf{elif}\;a < 2.144030707833976 \cdot 10^{+99}:\\
\;\;\;\;\frac{x \cdot y - z \cdot \left(9 \cdot t\right)}{a \cdot 2}\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{a} \cdot \left(x \cdot 0.5\right) - \frac{t}{a} \cdot \left(z \cdot 4.5\right)\\
\end{array}
\end{array}
herbie shell --seed 2024101
(FPCore (x y z t a)
:name "Diagrams.Solve.Polynomial:cubForm from diagrams-solve-0.1, I"
:precision binary64
:alt
(if (< a -2.090464557976709e+86) (- (* 0.5 (/ (* y x) a)) (* 4.5 (/ t (/ a z)))) (if (< a 2.144030707833976e+99) (/ (- (* x y) (* z (* 9.0 t))) (* a 2.0)) (- (* (/ y a) (* x 0.5)) (* (/ t a) (* z 4.5)))))
(/ (- (* x y) (* (* z 9.0) t)) (* a 2.0)))