
(FPCore (x y) :precision binary64 (* (cosh x) (/ (sin y) y)))
double code(double x, double y) {
return cosh(x) * (sin(y) / y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = cosh(x) * (sin(y) / y)
end function
public static double code(double x, double y) {
return Math.cosh(x) * (Math.sin(y) / y);
}
def code(x, y): return math.cosh(x) * (math.sin(y) / y)
function code(x, y) return Float64(cosh(x) * Float64(sin(y) / y)) end
function tmp = code(x, y) tmp = cosh(x) * (sin(y) / y); end
code[x_, y_] := N[(N[Cosh[x], $MachinePrecision] * N[(N[Sin[y], $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\cosh x \cdot \frac{\sin y}{y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (* (cosh x) (/ (sin y) y)))
double code(double x, double y) {
return cosh(x) * (sin(y) / y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = cosh(x) * (sin(y) / y)
end function
public static double code(double x, double y) {
return Math.cosh(x) * (Math.sin(y) / y);
}
def code(x, y): return math.cosh(x) * (math.sin(y) / y)
function code(x, y) return Float64(cosh(x) * Float64(sin(y) / y)) end
function tmp = code(x, y) tmp = cosh(x) * (sin(y) / y); end
code[x_, y_] := N[(N[Cosh[x], $MachinePrecision] * N[(N[Sin[y], $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\cosh x \cdot \frac{\sin y}{y}
\end{array}
(FPCore (x y) :precision binary64 (* (cosh x) (/ (sin y) y)))
double code(double x, double y) {
return cosh(x) * (sin(y) / y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = cosh(x) * (sin(y) / y)
end function
public static double code(double x, double y) {
return Math.cosh(x) * (Math.sin(y) / y);
}
def code(x, y): return math.cosh(x) * (math.sin(y) / y)
function code(x, y) return Float64(cosh(x) * Float64(sin(y) / y)) end
function tmp = code(x, y) tmp = cosh(x) * (sin(y) / y); end
code[x_, y_] := N[(N[Cosh[x], $MachinePrecision] * N[(N[Sin[y], $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\cosh x \cdot \frac{\sin y}{y}
\end{array}
Initial program 99.9%
(FPCore (x y) :precision binary64 (if (<= (cosh x) 1.000002) (/ (sin y) y) (/ 1.0 (* y (/ (/ 1.0 y) (cosh x))))))
double code(double x, double y) {
double tmp;
if (cosh(x) <= 1.000002) {
tmp = sin(y) / y;
} else {
tmp = 1.0 / (y * ((1.0 / y) / cosh(x)));
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (cosh(x) <= 1.000002d0) then
tmp = sin(y) / y
else
tmp = 1.0d0 / (y * ((1.0d0 / y) / cosh(x)))
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (Math.cosh(x) <= 1.000002) {
tmp = Math.sin(y) / y;
} else {
tmp = 1.0 / (y * ((1.0 / y) / Math.cosh(x)));
}
return tmp;
}
def code(x, y): tmp = 0 if math.cosh(x) <= 1.000002: tmp = math.sin(y) / y else: tmp = 1.0 / (y * ((1.0 / y) / math.cosh(x))) return tmp
function code(x, y) tmp = 0.0 if (cosh(x) <= 1.000002) tmp = Float64(sin(y) / y); else tmp = Float64(1.0 / Float64(y * Float64(Float64(1.0 / y) / cosh(x)))); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (cosh(x) <= 1.000002) tmp = sin(y) / y; else tmp = 1.0 / (y * ((1.0 / y) / cosh(x))); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[N[Cosh[x], $MachinePrecision], 1.000002], N[(N[Sin[y], $MachinePrecision] / y), $MachinePrecision], N[(1.0 / N[(y * N[(N[(1.0 / y), $MachinePrecision] / N[Cosh[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\cosh x \leq 1.000002:\\
\;\;\;\;\frac{\sin y}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{y \cdot \frac{\frac{1}{y}}{\cosh x}}\\
\end{array}
\end{array}
if (cosh.f64 x) < 1.00000200000000006Initial program 99.9%
*-commutative99.9%
associate-*l/99.9%
associate-/l*99.6%
Simplified99.6%
Taylor expanded in x around 0 99.6%
if 1.00000200000000006 < (cosh.f64 x) Initial program 100.0%
*-commutative100.0%
associate-*l/100.0%
associate-/l*100.0%
Simplified100.0%
associate-*r/100.0%
clear-num100.0%
Applied egg-rr100.0%
clear-num100.0%
associate-/r/100.0%
associate-/r*100.0%
Applied egg-rr100.0%
Taylor expanded in y around 0 70.6%
Final simplification86.1%
(FPCore (x y) :precision binary64 (if (<= (cosh x) 1.000002) (/ (sin y) y) (cosh x)))
double code(double x, double y) {
double tmp;
if (cosh(x) <= 1.000002) {
tmp = sin(y) / y;
} else {
tmp = cosh(x);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (cosh(x) <= 1.000002d0) then
tmp = sin(y) / y
else
tmp = cosh(x)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (Math.cosh(x) <= 1.000002) {
tmp = Math.sin(y) / y;
} else {
tmp = Math.cosh(x);
}
return tmp;
}
def code(x, y): tmp = 0 if math.cosh(x) <= 1.000002: tmp = math.sin(y) / y else: tmp = math.cosh(x) return tmp
function code(x, y) tmp = 0.0 if (cosh(x) <= 1.000002) tmp = Float64(sin(y) / y); else tmp = cosh(x); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (cosh(x) <= 1.000002) tmp = sin(y) / y; else tmp = cosh(x); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[N[Cosh[x], $MachinePrecision], 1.000002], N[(N[Sin[y], $MachinePrecision] / y), $MachinePrecision], N[Cosh[x], $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\cosh x \leq 1.000002:\\
\;\;\;\;\frac{\sin y}{y}\\
\mathbf{else}:\\
\;\;\;\;\cosh x\\
\end{array}
\end{array}
if (cosh.f64 x) < 1.00000200000000006Initial program 99.9%
*-commutative99.9%
associate-*l/99.9%
associate-/l*99.6%
Simplified99.6%
Taylor expanded in x around 0 99.6%
if 1.00000200000000006 < (cosh.f64 x) Initial program 100.0%
*-commutative100.0%
associate-*l/100.0%
associate-/l*100.0%
Simplified100.0%
associate-*r/100.0%
clear-num100.0%
Applied egg-rr100.0%
clear-num100.0%
associate-/r/100.0%
associate-/r*100.0%
Applied egg-rr100.0%
Taylor expanded in y around 0 70.6%
inv-pow70.6%
metadata-eval70.6%
sqrt-pow229.4%
associate-*l/29.4%
sqrt-pow270.6%
metadata-eval70.6%
inv-pow70.6%
lft-mult-inverse70.6%
associate-/r/70.6%
metadata-eval70.6%
Applied egg-rr70.6%
*-lft-identity70.6%
Simplified70.6%
(FPCore (x y) :precision binary64 (cosh x))
double code(double x, double y) {
return cosh(x);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = cosh(x)
end function
public static double code(double x, double y) {
return Math.cosh(x);
}
def code(x, y): return math.cosh(x)
function code(x, y) return cosh(x) end
function tmp = code(x, y) tmp = cosh(x); end
code[x_, y_] := N[Cosh[x], $MachinePrecision]
\begin{array}{l}
\\
\cosh x
\end{array}
Initial program 99.9%
*-commutative99.9%
associate-*l/99.9%
associate-/l*99.8%
Simplified99.8%
associate-*r/99.9%
clear-num99.5%
Applied egg-rr99.5%
clear-num99.6%
associate-/r/99.4%
associate-/r*99.4%
Applied egg-rr99.4%
Taylor expanded in y around 0 59.6%
inv-pow59.6%
metadata-eval59.6%
sqrt-pow228.1%
associate-*l/28.1%
sqrt-pow259.6%
metadata-eval59.6%
inv-pow59.6%
lft-mult-inverse59.7%
associate-/r/59.7%
metadata-eval59.7%
Applied egg-rr59.7%
*-lft-identity59.7%
Simplified59.7%
(FPCore (x y) :precision binary64 1.0)
double code(double x, double y) {
return 1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0
end function
public static double code(double x, double y) {
return 1.0;
}
def code(x, y): return 1.0
function code(x, y) return 1.0 end
function tmp = code(x, y) tmp = 1.0; end
code[x_, y_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 99.9%
*-commutative99.9%
associate-*l/99.9%
associate-/l*99.8%
Simplified99.8%
Taylor expanded in x around 0 54.7%
Taylor expanded in y around 0 28.2%
(FPCore (x y) :precision binary64 (/ (* (cosh x) (sin y)) y))
double code(double x, double y) {
return (cosh(x) * sin(y)) / y;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (cosh(x) * sin(y)) / y
end function
public static double code(double x, double y) {
return (Math.cosh(x) * Math.sin(y)) / y;
}
def code(x, y): return (math.cosh(x) * math.sin(y)) / y
function code(x, y) return Float64(Float64(cosh(x) * sin(y)) / y) end
function tmp = code(x, y) tmp = (cosh(x) * sin(y)) / y; end
code[x_, y_] := N[(N[(N[Cosh[x], $MachinePrecision] * N[Sin[y], $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]
\begin{array}{l}
\\
\frac{\cosh x \cdot \sin y}{y}
\end{array}
herbie shell --seed 2024101
(FPCore (x y)
:name "Linear.Quaternion:$csinh from linear-1.19.1.3"
:precision binary64
:alt
(/ (* (cosh x) (sin y)) y)
(* (cosh x) (/ (sin y) y)))