
(FPCore (x y z) :precision binary64 (- (+ (- x (* (+ y 0.5) (log y))) y) z))
double code(double x, double y, double z) {
return ((x - ((y + 0.5) * log(y))) + y) - z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((x - ((y + 0.5d0) * log(y))) + y) - z
end function
public static double code(double x, double y, double z) {
return ((x - ((y + 0.5) * Math.log(y))) + y) - z;
}
def code(x, y, z): return ((x - ((y + 0.5) * math.log(y))) + y) - z
function code(x, y, z) return Float64(Float64(Float64(x - Float64(Float64(y + 0.5) * log(y))) + y) - z) end
function tmp = code(x, y, z) tmp = ((x - ((y + 0.5) * log(y))) + y) - z; end
code[x_, y_, z_] := N[(N[(N[(x - N[(N[(y + 0.5), $MachinePrecision] * N[Log[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + y), $MachinePrecision] - z), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x - \left(y + 0.5\right) \cdot \log y\right) + y\right) - z
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (- (+ (- x (* (+ y 0.5) (log y))) y) z))
double code(double x, double y, double z) {
return ((x - ((y + 0.5) * log(y))) + y) - z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((x - ((y + 0.5d0) * log(y))) + y) - z
end function
public static double code(double x, double y, double z) {
return ((x - ((y + 0.5) * Math.log(y))) + y) - z;
}
def code(x, y, z): return ((x - ((y + 0.5) * math.log(y))) + y) - z
function code(x, y, z) return Float64(Float64(Float64(x - Float64(Float64(y + 0.5) * log(y))) + y) - z) end
function tmp = code(x, y, z) tmp = ((x - ((y + 0.5) * log(y))) + y) - z; end
code[x_, y_, z_] := N[(N[(N[(x - N[(N[(y + 0.5), $MachinePrecision] * N[Log[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + y), $MachinePrecision] - z), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x - \left(y + 0.5\right) \cdot \log y\right) + y\right) - z
\end{array}
(FPCore (x y z) :precision binary64 (- (+ y (- x (* (+ y 0.5) (log y)))) z))
double code(double x, double y, double z) {
return (y + (x - ((y + 0.5) * log(y)))) - z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (y + (x - ((y + 0.5d0) * log(y)))) - z
end function
public static double code(double x, double y, double z) {
return (y + (x - ((y + 0.5) * Math.log(y)))) - z;
}
def code(x, y, z): return (y + (x - ((y + 0.5) * math.log(y)))) - z
function code(x, y, z) return Float64(Float64(y + Float64(x - Float64(Float64(y + 0.5) * log(y)))) - z) end
function tmp = code(x, y, z) tmp = (y + (x - ((y + 0.5) * log(y)))) - z; end
code[x_, y_, z_] := N[(N[(y + N[(x - N[(N[(y + 0.5), $MachinePrecision] * N[Log[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]
\begin{array}{l}
\\
\left(y + \left(x - \left(y + 0.5\right) \cdot \log y\right)\right) - z
\end{array}
Initial program 99.8%
Final simplification99.8%
(FPCore (x y z) :precision binary64 (if (<= y 4e-27) (- (- x (* 0.5 (log y))) z) (+ x (- (* y (- 1.0 (log y))) z))))
double code(double x, double y, double z) {
double tmp;
if (y <= 4e-27) {
tmp = (x - (0.5 * log(y))) - z;
} else {
tmp = x + ((y * (1.0 - log(y))) - z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= 4d-27) then
tmp = (x - (0.5d0 * log(y))) - z
else
tmp = x + ((y * (1.0d0 - log(y))) - z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= 4e-27) {
tmp = (x - (0.5 * Math.log(y))) - z;
} else {
tmp = x + ((y * (1.0 - Math.log(y))) - z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= 4e-27: tmp = (x - (0.5 * math.log(y))) - z else: tmp = x + ((y * (1.0 - math.log(y))) - z) return tmp
function code(x, y, z) tmp = 0.0 if (y <= 4e-27) tmp = Float64(Float64(x - Float64(0.5 * log(y))) - z); else tmp = Float64(x + Float64(Float64(y * Float64(1.0 - log(y))) - z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= 4e-27) tmp = (x - (0.5 * log(y))) - z; else tmp = x + ((y * (1.0 - log(y))) - z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, 4e-27], N[(N[(x - N[(0.5 * N[Log[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision], N[(x + N[(N[(y * N[(1.0 - N[Log[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 4 \cdot 10^{-27}:\\
\;\;\;\;\left(x - 0.5 \cdot \log y\right) - z\\
\mathbf{else}:\\
\;\;\;\;x + \left(y \cdot \left(1 - \log y\right) - z\right)\\
\end{array}
\end{array}
if y < 4.0000000000000002e-27Initial program 100.0%
Taylor expanded in y around 0 100.0%
if 4.0000000000000002e-27 < y Initial program 99.7%
associate--l+99.7%
sub-neg99.7%
associate-+l+99.7%
associate-+r-99.7%
*-commutative99.7%
distribute-rgt-neg-in99.7%
fma-define99.7%
+-commutative99.7%
distribute-neg-in99.7%
unsub-neg99.7%
metadata-eval99.7%
Simplified99.7%
Taylor expanded in y around inf 99.5%
log-rec99.5%
sub-neg99.5%
Simplified99.5%
(FPCore (x y z) :precision binary64 (if (<= y 2.45e+51) (- (- x (* 0.5 (log y))) z) (- (* y (- 1.0 (log y))) z)))
double code(double x, double y, double z) {
double tmp;
if (y <= 2.45e+51) {
tmp = (x - (0.5 * log(y))) - z;
} else {
tmp = (y * (1.0 - log(y))) - z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= 2.45d+51) then
tmp = (x - (0.5d0 * log(y))) - z
else
tmp = (y * (1.0d0 - log(y))) - z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= 2.45e+51) {
tmp = (x - (0.5 * Math.log(y))) - z;
} else {
tmp = (y * (1.0 - Math.log(y))) - z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= 2.45e+51: tmp = (x - (0.5 * math.log(y))) - z else: tmp = (y * (1.0 - math.log(y))) - z return tmp
function code(x, y, z) tmp = 0.0 if (y <= 2.45e+51) tmp = Float64(Float64(x - Float64(0.5 * log(y))) - z); else tmp = Float64(Float64(y * Float64(1.0 - log(y))) - z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= 2.45e+51) tmp = (x - (0.5 * log(y))) - z; else tmp = (y * (1.0 - log(y))) - z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, 2.45e+51], N[(N[(x - N[(0.5 * N[Log[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision], N[(N[(y * N[(1.0 - N[Log[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 2.45 \cdot 10^{+51}:\\
\;\;\;\;\left(x - 0.5 \cdot \log y\right) - z\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(1 - \log y\right) - z\\
\end{array}
\end{array}
if y < 2.44999999999999992e51Initial program 100.0%
Taylor expanded in y around 0 96.7%
if 2.44999999999999992e51 < y Initial program 99.6%
add-cube-cbrt98.2%
pow398.2%
sub-neg98.2%
*-commutative98.2%
distribute-rgt-neg-in98.2%
+-commutative98.2%
distribute-neg-in98.2%
metadata-eval98.2%
sub-neg98.2%
Applied egg-rr98.2%
Taylor expanded in y around inf 83.7%
log-rec83.7%
sub-neg83.7%
Simplified83.7%
(FPCore (x y z) :precision binary64 (if (<= y 1e+51) (- x z) (- (* y (- 1.0 (log y))) z)))
double code(double x, double y, double z) {
double tmp;
if (y <= 1e+51) {
tmp = x - z;
} else {
tmp = (y * (1.0 - log(y))) - z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= 1d+51) then
tmp = x - z
else
tmp = (y * (1.0d0 - log(y))) - z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= 1e+51) {
tmp = x - z;
} else {
tmp = (y * (1.0 - Math.log(y))) - z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= 1e+51: tmp = x - z else: tmp = (y * (1.0 - math.log(y))) - z return tmp
function code(x, y, z) tmp = 0.0 if (y <= 1e+51) tmp = Float64(x - z); else tmp = Float64(Float64(y * Float64(1.0 - log(y))) - z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= 1e+51) tmp = x - z; else tmp = (y * (1.0 - log(y))) - z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, 1e+51], N[(x - z), $MachinePrecision], N[(N[(y * N[(1.0 - N[Log[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 10^{+51}:\\
\;\;\;\;x - z\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(1 - \log y\right) - z\\
\end{array}
\end{array}
if y < 1e51Initial program 100.0%
Taylor expanded in x around inf 98.2%
Taylor expanded in x around inf 77.7%
if 1e51 < y Initial program 99.6%
add-cube-cbrt98.2%
pow398.2%
sub-neg98.2%
*-commutative98.2%
distribute-rgt-neg-in98.2%
+-commutative98.2%
distribute-neg-in98.2%
metadata-eval98.2%
sub-neg98.2%
Applied egg-rr98.2%
Taylor expanded in y around inf 83.7%
log-rec83.7%
sub-neg83.7%
Simplified83.7%
Final simplification79.8%
(FPCore (x y z) :precision binary64 (if (<= y 1.8e+163) (- x z) (* y (- 1.0 (log y)))))
double code(double x, double y, double z) {
double tmp;
if (y <= 1.8e+163) {
tmp = x - z;
} else {
tmp = y * (1.0 - log(y));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= 1.8d+163) then
tmp = x - z
else
tmp = y * (1.0d0 - log(y))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= 1.8e+163) {
tmp = x - z;
} else {
tmp = y * (1.0 - Math.log(y));
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= 1.8e+163: tmp = x - z else: tmp = y * (1.0 - math.log(y)) return tmp
function code(x, y, z) tmp = 0.0 if (y <= 1.8e+163) tmp = Float64(x - z); else tmp = Float64(y * Float64(1.0 - log(y))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= 1.8e+163) tmp = x - z; else tmp = y * (1.0 - log(y)); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, 1.8e+163], N[(x - z), $MachinePrecision], N[(y * N[(1.0 - N[Log[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 1.8 \cdot 10^{+163}:\\
\;\;\;\;x - z\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(1 - \log y\right)\\
\end{array}
\end{array}
if y < 1.79999999999999989e163Initial program 99.9%
Taylor expanded in x around inf 97.0%
Taylor expanded in x around inf 74.6%
if 1.79999999999999989e163 < y Initial program 99.5%
add-cube-cbrt97.9%
pow397.9%
sub-neg97.9%
*-commutative97.9%
distribute-rgt-neg-in97.9%
+-commutative97.9%
distribute-neg-in97.9%
metadata-eval97.9%
sub-neg97.9%
Applied egg-rr97.9%
Taylor expanded in y around inf 94.8%
log-rec94.8%
distribute-rgt-neg-out94.8%
distribute-lft-neg-out94.8%
*-commutative94.8%
Simplified94.8%
Taylor expanded in z around 0 81.6%
Taylor expanded in y around 0 81.7%
mul-1-neg81.7%
unsub-neg81.7%
Simplified81.7%
Final simplification76.0%
(FPCore (x y z) :precision binary64 (if (or (<= z -1.75e+52) (not (<= z 9.5e+69))) (- z) x))
double code(double x, double y, double z) {
double tmp;
if ((z <= -1.75e+52) || !(z <= 9.5e+69)) {
tmp = -z;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-1.75d+52)) .or. (.not. (z <= 9.5d+69))) then
tmp = -z
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -1.75e+52) || !(z <= 9.5e+69)) {
tmp = -z;
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -1.75e+52) or not (z <= 9.5e+69): tmp = -z else: tmp = x return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -1.75e+52) || !(z <= 9.5e+69)) tmp = Float64(-z); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -1.75e+52) || ~((z <= 9.5e+69))) tmp = -z; else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -1.75e+52], N[Not[LessEqual[z, 9.5e+69]], $MachinePrecision]], (-z), x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1.75 \cdot 10^{+52} \lor \neg \left(z \leq 9.5 \cdot 10^{+69}\right):\\
\;\;\;\;-z\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if z < -1.75e52 or 9.4999999999999995e69 < z Initial program 99.9%
associate--l+99.9%
sub-neg99.9%
associate-+l+99.9%
associate-+r-99.9%
*-commutative99.9%
distribute-rgt-neg-in99.9%
fma-define100.0%
+-commutative100.0%
distribute-neg-in100.0%
unsub-neg100.0%
metadata-eval100.0%
Simplified100.0%
Taylor expanded in z around inf 73.6%
neg-mul-173.6%
Simplified73.6%
if -1.75e52 < z < 9.4999999999999995e69Initial program 99.8%
associate--l+99.8%
sub-neg99.8%
associate-+l+99.8%
associate-+r-99.8%
*-commutative99.8%
distribute-rgt-neg-in99.8%
fma-define99.8%
+-commutative99.8%
distribute-neg-in99.8%
unsub-neg99.8%
metadata-eval99.8%
Simplified99.8%
Taylor expanded in x around inf 42.0%
Final simplification55.4%
(FPCore (x y z) :precision binary64 (- x z))
double code(double x, double y, double z) {
return x - z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x - z
end function
public static double code(double x, double y, double z) {
return x - z;
}
def code(x, y, z): return x - z
function code(x, y, z) return Float64(x - z) end
function tmp = code(x, y, z) tmp = x - z; end
code[x_, y_, z_] := N[(x - z), $MachinePrecision]
\begin{array}{l}
\\
x - z
\end{array}
Initial program 99.8%
Taylor expanded in x around inf 89.7%
Taylor expanded in x around inf 63.1%
Final simplification63.1%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 99.8%
associate--l+99.8%
sub-neg99.8%
associate-+l+99.8%
associate-+r-99.8%
*-commutative99.8%
distribute-rgt-neg-in99.8%
fma-define99.8%
+-commutative99.8%
distribute-neg-in99.8%
unsub-neg99.8%
metadata-eval99.8%
Simplified99.8%
Taylor expanded in x around inf 30.5%
(FPCore (x y z) :precision binary64 (- (- (+ y x) z) (* (+ y 0.5) (log y))))
double code(double x, double y, double z) {
return ((y + x) - z) - ((y + 0.5) * log(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((y + x) - z) - ((y + 0.5d0) * log(y))
end function
public static double code(double x, double y, double z) {
return ((y + x) - z) - ((y + 0.5) * Math.log(y));
}
def code(x, y, z): return ((y + x) - z) - ((y + 0.5) * math.log(y))
function code(x, y, z) return Float64(Float64(Float64(y + x) - z) - Float64(Float64(y + 0.5) * log(y))) end
function tmp = code(x, y, z) tmp = ((y + x) - z) - ((y + 0.5) * log(y)); end
code[x_, y_, z_] := N[(N[(N[(y + x), $MachinePrecision] - z), $MachinePrecision] - N[(N[(y + 0.5), $MachinePrecision] * N[Log[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(y + x\right) - z\right) - \left(y + 0.5\right) \cdot \log y
\end{array}
herbie shell --seed 2024101
(FPCore (x y z)
:name "Numeric.SpecFunctions:stirlingError from math-functions-0.1.5.2"
:precision binary64
:alt
(- (- (+ y x) z) (* (+ y 0.5) (log y)))
(- (+ (- x (* (+ y 0.5) (log y))) y) z))