Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, C

Percentage Accurate: 99.9% → 100.0%
Time: 5.8s
Alternatives: 10
Speedup: 1.4×

Specification

?
\[\begin{array}{l} \\ 1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y} \end{array} \]
(FPCore (x y z)
 :precision binary64
 (+ 1.0 (/ (* 4.0 (- (+ x (* y 0.25)) z)) y)))
double code(double x, double y, double z) {
	return 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y);
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = 1.0d0 + ((4.0d0 * ((x + (y * 0.25d0)) - z)) / y)
end function
public static double code(double x, double y, double z) {
	return 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y);
}
def code(x, y, z):
	return 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y)
function code(x, y, z)
	return Float64(1.0 + Float64(Float64(4.0 * Float64(Float64(x + Float64(y * 0.25)) - z)) / y))
end
function tmp = code(x, y, z)
	tmp = 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y);
end
code[x_, y_, z_] := N[(1.0 + N[(N[(4.0 * N[(N[(x + N[(y * 0.25), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}
\end{array}

Sampling outcomes in binary64 precision:

Local Percentage Accuracy vs ?

The average percentage accuracy by input value. Horizontal axis shows value of an input variable; the variable is choosen in the title. Vertical axis is accuracy; higher is better. Red represent the original program, while blue represents Herbie's suggestion. These can be toggled with buttons below the plot. The line is an average while dots represent individual samples.

Accuracy vs Speed?

Herbie found 10 alternatives:

AlternativeAccuracySpeedup
The accuracy (vertical axis) and speed (horizontal axis) of each alternatives. Up and to the right is better. The red square shows the initial program, and each blue circle shows an alternative.The line shows the best available speed-accuracy tradeoffs.

Initial Program: 99.9% accurate, 1.0× speedup?

\[\begin{array}{l} \\ 1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y} \end{array} \]
(FPCore (x y z)
 :precision binary64
 (+ 1.0 (/ (* 4.0 (- (+ x (* y 0.25)) z)) y)))
double code(double x, double y, double z) {
	return 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y);
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = 1.0d0 + ((4.0d0 * ((x + (y * 0.25d0)) - z)) / y)
end function
public static double code(double x, double y, double z) {
	return 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y);
}
def code(x, y, z):
	return 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y)
function code(x, y, z)
	return Float64(1.0 + Float64(Float64(4.0 * Float64(Float64(x + Float64(y * 0.25)) - z)) / y))
end
function tmp = code(x, y, z)
	tmp = 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y);
end
code[x_, y_, z_] := N[(1.0 + N[(N[(4.0 * N[(N[(x + N[(y * 0.25), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}
\end{array}

Alternative 1: 100.0% accurate, 1.4× speedup?

\[\begin{array}{l} \\ \frac{x - z}{y \cdot 0.25} + 2 \end{array} \]
(FPCore (x y z) :precision binary64 (+ (/ (- x z) (* y 0.25)) 2.0))
double code(double x, double y, double z) {
	return ((x - z) / (y * 0.25)) + 2.0;
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = ((x - z) / (y * 0.25d0)) + 2.0d0
end function
public static double code(double x, double y, double z) {
	return ((x - z) / (y * 0.25)) + 2.0;
}
def code(x, y, z):
	return ((x - z) / (y * 0.25)) + 2.0
function code(x, y, z)
	return Float64(Float64(Float64(x - z) / Float64(y * 0.25)) + 2.0)
end
function tmp = code(x, y, z)
	tmp = ((x - z) / (y * 0.25)) + 2.0;
end
code[x_, y_, z_] := N[(N[(N[(x - z), $MachinePrecision] / N[(y * 0.25), $MachinePrecision]), $MachinePrecision] + 2.0), $MachinePrecision]
\begin{array}{l}

\\
\frac{x - z}{y \cdot 0.25} + 2
\end{array}
Derivation
  1. Initial program 100.0%

    \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y} \]
  2. Step-by-step derivation
    1. +-commutative100.0%

      \[\leadsto \color{blue}{\frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y} + 1} \]
    2. associate-*l/99.7%

      \[\leadsto \color{blue}{\frac{4}{y} \cdot \left(\left(x + y \cdot 0.25\right) - z\right)} + 1 \]
    3. +-commutative99.7%

      \[\leadsto \frac{4}{y} \cdot \left(\color{blue}{\left(y \cdot 0.25 + x\right)} - z\right) + 1 \]
    4. associate--l+99.7%

      \[\leadsto \frac{4}{y} \cdot \color{blue}{\left(y \cdot 0.25 + \left(x - z\right)\right)} + 1 \]
    5. +-commutative99.7%

      \[\leadsto \frac{4}{y} \cdot \color{blue}{\left(\left(x - z\right) + y \cdot 0.25\right)} + 1 \]
    6. distribute-lft-in99.8%

      \[\leadsto \color{blue}{\left(\frac{4}{y} \cdot \left(x - z\right) + \frac{4}{y} \cdot \left(y \cdot 0.25\right)\right)} + 1 \]
    7. associate-+l+99.8%

      \[\leadsto \color{blue}{\frac{4}{y} \cdot \left(x - z\right) + \left(\frac{4}{y} \cdot \left(y \cdot 0.25\right) + 1\right)} \]
    8. associate-*l/99.8%

      \[\leadsto \frac{4}{y} \cdot \left(x - z\right) + \left(\color{blue}{\frac{4 \cdot \left(y \cdot 0.25\right)}{y}} + 1\right) \]
    9. *-commutative99.8%

      \[\leadsto \frac{4}{y} \cdot \left(x - z\right) + \left(\frac{\color{blue}{\left(y \cdot 0.25\right) \cdot 4}}{y} + 1\right) \]
    10. associate-*l*99.8%

      \[\leadsto \frac{4}{y} \cdot \left(x - z\right) + \left(\frac{\color{blue}{y \cdot \left(0.25 \cdot 4\right)}}{y} + 1\right) \]
    11. metadata-eval99.8%

      \[\leadsto \frac{4}{y} \cdot \left(x - z\right) + \left(\frac{y \cdot \color{blue}{1}}{y} + 1\right) \]
    12. *-rgt-identity99.8%

      \[\leadsto \frac{4}{y} \cdot \left(x - z\right) + \left(\frac{\color{blue}{y}}{y} + 1\right) \]
    13. *-inverses99.8%

      \[\leadsto \frac{4}{y} \cdot \left(x - z\right) + \left(\color{blue}{1} + 1\right) \]
    14. metadata-eval99.8%

      \[\leadsto \frac{4}{y} \cdot \left(x - z\right) + \color{blue}{2} \]
  3. Simplified99.8%

    \[\leadsto \color{blue}{\frac{4}{y} \cdot \left(x - z\right) + 2} \]
  4. Add Preprocessing
  5. Step-by-step derivation
    1. clear-num99.8%

      \[\leadsto \color{blue}{\frac{1}{\frac{y}{4}}} \cdot \left(x - z\right) + 2 \]
    2. div-inv99.8%

      \[\leadsto \frac{1}{\color{blue}{y \cdot \frac{1}{4}}} \cdot \left(x - z\right) + 2 \]
    3. metadata-eval99.8%

      \[\leadsto \frac{1}{y \cdot \color{blue}{0.25}} \cdot \left(x - z\right) + 2 \]
    4. associate-*l/100.0%

      \[\leadsto \color{blue}{\frac{1 \cdot \left(x - z\right)}{y \cdot 0.25}} + 2 \]
    5. *-un-lft-identity100.0%

      \[\leadsto \frac{\color{blue}{x - z}}{y \cdot 0.25} + 2 \]
  6. Applied egg-rr100.0%

    \[\leadsto \color{blue}{\frac{x - z}{y \cdot 0.25}} + 2 \]
  7. Add Preprocessing

Alternative 2: 78.6% accurate, 0.5× speedup?

\[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;z \leq -1 \cdot 10^{+218} \lor \neg \left(z \leq -4 \cdot 10^{+113} \lor \neg \left(z \leq -2.2 \cdot 10^{+61}\right) \land z \leq 3.4 \cdot 10^{+112}\right):\\ \;\;\;\;1 + -4 \cdot \frac{z}{y}\\ \mathbf{else}:\\ \;\;\;\;2 + 4 \cdot \frac{x}{y}\\ \end{array} \end{array} \]
(FPCore (x y z)
 :precision binary64
 (if (or (<= z -1e+218)
         (not (or (<= z -4e+113) (and (not (<= z -2.2e+61)) (<= z 3.4e+112)))))
   (+ 1.0 (* -4.0 (/ z y)))
   (+ 2.0 (* 4.0 (/ x y)))))
double code(double x, double y, double z) {
	double tmp;
	if ((z <= -1e+218) || !((z <= -4e+113) || (!(z <= -2.2e+61) && (z <= 3.4e+112)))) {
		tmp = 1.0 + (-4.0 * (z / y));
	} else {
		tmp = 2.0 + (4.0 * (x / y));
	}
	return tmp;
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8) :: tmp
    if ((z <= (-1d+218)) .or. (.not. (z <= (-4d+113)) .or. (.not. (z <= (-2.2d+61))) .and. (z <= 3.4d+112))) then
        tmp = 1.0d0 + ((-4.0d0) * (z / y))
    else
        tmp = 2.0d0 + (4.0d0 * (x / y))
    end if
    code = tmp
end function
public static double code(double x, double y, double z) {
	double tmp;
	if ((z <= -1e+218) || !((z <= -4e+113) || (!(z <= -2.2e+61) && (z <= 3.4e+112)))) {
		tmp = 1.0 + (-4.0 * (z / y));
	} else {
		tmp = 2.0 + (4.0 * (x / y));
	}
	return tmp;
}
def code(x, y, z):
	tmp = 0
	if (z <= -1e+218) or not ((z <= -4e+113) or (not (z <= -2.2e+61) and (z <= 3.4e+112))):
		tmp = 1.0 + (-4.0 * (z / y))
	else:
		tmp = 2.0 + (4.0 * (x / y))
	return tmp
function code(x, y, z)
	tmp = 0.0
	if ((z <= -1e+218) || !((z <= -4e+113) || (!(z <= -2.2e+61) && (z <= 3.4e+112))))
		tmp = Float64(1.0 + Float64(-4.0 * Float64(z / y)));
	else
		tmp = Float64(2.0 + Float64(4.0 * Float64(x / y)));
	end
	return tmp
end
function tmp_2 = code(x, y, z)
	tmp = 0.0;
	if ((z <= -1e+218) || ~(((z <= -4e+113) || (~((z <= -2.2e+61)) && (z <= 3.4e+112)))))
		tmp = 1.0 + (-4.0 * (z / y));
	else
		tmp = 2.0 + (4.0 * (x / y));
	end
	tmp_2 = tmp;
end
code[x_, y_, z_] := If[Or[LessEqual[z, -1e+218], N[Not[Or[LessEqual[z, -4e+113], And[N[Not[LessEqual[z, -2.2e+61]], $MachinePrecision], LessEqual[z, 3.4e+112]]]], $MachinePrecision]], N[(1.0 + N[(-4.0 * N[(z / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(2.0 + N[(4.0 * N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}

\\
\begin{array}{l}
\mathbf{if}\;z \leq -1 \cdot 10^{+218} \lor \neg \left(z \leq -4 \cdot 10^{+113} \lor \neg \left(z \leq -2.2 \cdot 10^{+61}\right) \land z \leq 3.4 \cdot 10^{+112}\right):\\
\;\;\;\;1 + -4 \cdot \frac{z}{y}\\

\mathbf{else}:\\
\;\;\;\;2 + 4 \cdot \frac{x}{y}\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if z < -1.00000000000000008e218 or -4e113 < z < -2.2e61 or 3.39999999999999993e112 < z

    1. Initial program 100.0%

      \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y} \]
    2. Add Preprocessing
    3. Taylor expanded in z around inf 83.0%

      \[\leadsto 1 + \color{blue}{-4 \cdot \frac{z}{y}} \]
    4. Step-by-step derivation
      1. *-commutative83.0%

        \[\leadsto 1 + \color{blue}{\frac{z}{y} \cdot -4} \]
    5. Simplified83.0%

      \[\leadsto 1 + \color{blue}{\frac{z}{y} \cdot -4} \]

    if -1.00000000000000008e218 < z < -4e113 or -2.2e61 < z < 3.39999999999999993e112

    1. Initial program 100.0%

      \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y} \]
    2. Step-by-step derivation
      1. +-commutative100.0%

        \[\leadsto \color{blue}{\frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y} + 1} \]
      2. associate-*l/99.8%

        \[\leadsto \color{blue}{\frac{4}{y} \cdot \left(\left(x + y \cdot 0.25\right) - z\right)} + 1 \]
      3. +-commutative99.8%

        \[\leadsto \frac{4}{y} \cdot \left(\color{blue}{\left(y \cdot 0.25 + x\right)} - z\right) + 1 \]
      4. associate--l+99.8%

        \[\leadsto \frac{4}{y} \cdot \color{blue}{\left(y \cdot 0.25 + \left(x - z\right)\right)} + 1 \]
      5. +-commutative99.8%

        \[\leadsto \frac{4}{y} \cdot \color{blue}{\left(\left(x - z\right) + y \cdot 0.25\right)} + 1 \]
      6. distribute-lft-in99.8%

        \[\leadsto \color{blue}{\left(\frac{4}{y} \cdot \left(x - z\right) + \frac{4}{y} \cdot \left(y \cdot 0.25\right)\right)} + 1 \]
      7. associate-+l+99.8%

        \[\leadsto \color{blue}{\frac{4}{y} \cdot \left(x - z\right) + \left(\frac{4}{y} \cdot \left(y \cdot 0.25\right) + 1\right)} \]
      8. associate-*l/99.8%

        \[\leadsto \frac{4}{y} \cdot \left(x - z\right) + \left(\color{blue}{\frac{4 \cdot \left(y \cdot 0.25\right)}{y}} + 1\right) \]
      9. *-commutative99.8%

        \[\leadsto \frac{4}{y} \cdot \left(x - z\right) + \left(\frac{\color{blue}{\left(y \cdot 0.25\right) \cdot 4}}{y} + 1\right) \]
      10. associate-*l*99.8%

        \[\leadsto \frac{4}{y} \cdot \left(x - z\right) + \left(\frac{\color{blue}{y \cdot \left(0.25 \cdot 4\right)}}{y} + 1\right) \]
      11. metadata-eval99.8%

        \[\leadsto \frac{4}{y} \cdot \left(x - z\right) + \left(\frac{y \cdot \color{blue}{1}}{y} + 1\right) \]
      12. *-rgt-identity99.8%

        \[\leadsto \frac{4}{y} \cdot \left(x - z\right) + \left(\frac{\color{blue}{y}}{y} + 1\right) \]
      13. *-inverses99.8%

        \[\leadsto \frac{4}{y} \cdot \left(x - z\right) + \left(\color{blue}{1} + 1\right) \]
      14. metadata-eval99.8%

        \[\leadsto \frac{4}{y} \cdot \left(x - z\right) + \color{blue}{2} \]
    3. Simplified99.8%

      \[\leadsto \color{blue}{\frac{4}{y} \cdot \left(x - z\right) + 2} \]
    4. Add Preprocessing
    5. Step-by-step derivation
      1. clear-num99.8%

        \[\leadsto \color{blue}{\frac{1}{\frac{y}{4}}} \cdot \left(x - z\right) + 2 \]
      2. div-inv99.8%

        \[\leadsto \frac{1}{\color{blue}{y \cdot \frac{1}{4}}} \cdot \left(x - z\right) + 2 \]
      3. metadata-eval99.8%

        \[\leadsto \frac{1}{y \cdot \color{blue}{0.25}} \cdot \left(x - z\right) + 2 \]
      4. associate-*l/100.0%

        \[\leadsto \color{blue}{\frac{1 \cdot \left(x - z\right)}{y \cdot 0.25}} + 2 \]
      5. *-un-lft-identity100.0%

        \[\leadsto \frac{\color{blue}{x - z}}{y \cdot 0.25} + 2 \]
    6. Applied egg-rr100.0%

      \[\leadsto \color{blue}{\frac{x - z}{y \cdot 0.25}} + 2 \]
    7. Taylor expanded in x around inf 81.8%

      \[\leadsto \color{blue}{4 \cdot \frac{x}{y}} + 2 \]
  3. Recombined 2 regimes into one program.
  4. Final simplification82.1%

    \[\leadsto \begin{array}{l} \mathbf{if}\;z \leq -1 \cdot 10^{+218} \lor \neg \left(z \leq -4 \cdot 10^{+113} \lor \neg \left(z \leq -2.2 \cdot 10^{+61}\right) \land z \leq 3.4 \cdot 10^{+112}\right):\\ \;\;\;\;1 + -4 \cdot \frac{z}{y}\\ \mathbf{else}:\\ \;\;\;\;2 + 4 \cdot \frac{x}{y}\\ \end{array} \]
  5. Add Preprocessing

Alternative 3: 58.1% accurate, 0.5× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_0 := 1 + -4 \cdot \frac{z}{y}\\ t_1 := 1 + \frac{x \cdot 4}{y}\\ \mathbf{if}\;x \leq -3.55 \cdot 10^{+47}:\\ \;\;\;\;t\_1\\ \mathbf{elif}\;x \leq -2 \cdot 10^{-119}:\\ \;\;\;\;t\_0\\ \mathbf{elif}\;x \leq -1.55 \cdot 10^{-192}:\\ \;\;\;\;2\\ \mathbf{elif}\;x \leq 1550000000:\\ \;\;\;\;t\_0\\ \mathbf{else}:\\ \;\;\;\;t\_1\\ \end{array} \end{array} \]
(FPCore (x y z)
 :precision binary64
 (let* ((t_0 (+ 1.0 (* -4.0 (/ z y)))) (t_1 (+ 1.0 (/ (* x 4.0) y))))
   (if (<= x -3.55e+47)
     t_1
     (if (<= x -2e-119)
       t_0
       (if (<= x -1.55e-192) 2.0 (if (<= x 1550000000.0) t_0 t_1))))))
double code(double x, double y, double z) {
	double t_0 = 1.0 + (-4.0 * (z / y));
	double t_1 = 1.0 + ((x * 4.0) / y);
	double tmp;
	if (x <= -3.55e+47) {
		tmp = t_1;
	} else if (x <= -2e-119) {
		tmp = t_0;
	} else if (x <= -1.55e-192) {
		tmp = 2.0;
	} else if (x <= 1550000000.0) {
		tmp = t_0;
	} else {
		tmp = t_1;
	}
	return tmp;
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8) :: t_0
    real(8) :: t_1
    real(8) :: tmp
    t_0 = 1.0d0 + ((-4.0d0) * (z / y))
    t_1 = 1.0d0 + ((x * 4.0d0) / y)
    if (x <= (-3.55d+47)) then
        tmp = t_1
    else if (x <= (-2d-119)) then
        tmp = t_0
    else if (x <= (-1.55d-192)) then
        tmp = 2.0d0
    else if (x <= 1550000000.0d0) then
        tmp = t_0
    else
        tmp = t_1
    end if
    code = tmp
end function
public static double code(double x, double y, double z) {
	double t_0 = 1.0 + (-4.0 * (z / y));
	double t_1 = 1.0 + ((x * 4.0) / y);
	double tmp;
	if (x <= -3.55e+47) {
		tmp = t_1;
	} else if (x <= -2e-119) {
		tmp = t_0;
	} else if (x <= -1.55e-192) {
		tmp = 2.0;
	} else if (x <= 1550000000.0) {
		tmp = t_0;
	} else {
		tmp = t_1;
	}
	return tmp;
}
def code(x, y, z):
	t_0 = 1.0 + (-4.0 * (z / y))
	t_1 = 1.0 + ((x * 4.0) / y)
	tmp = 0
	if x <= -3.55e+47:
		tmp = t_1
	elif x <= -2e-119:
		tmp = t_0
	elif x <= -1.55e-192:
		tmp = 2.0
	elif x <= 1550000000.0:
		tmp = t_0
	else:
		tmp = t_1
	return tmp
function code(x, y, z)
	t_0 = Float64(1.0 + Float64(-4.0 * Float64(z / y)))
	t_1 = Float64(1.0 + Float64(Float64(x * 4.0) / y))
	tmp = 0.0
	if (x <= -3.55e+47)
		tmp = t_1;
	elseif (x <= -2e-119)
		tmp = t_0;
	elseif (x <= -1.55e-192)
		tmp = 2.0;
	elseif (x <= 1550000000.0)
		tmp = t_0;
	else
		tmp = t_1;
	end
	return tmp
end
function tmp_2 = code(x, y, z)
	t_0 = 1.0 + (-4.0 * (z / y));
	t_1 = 1.0 + ((x * 4.0) / y);
	tmp = 0.0;
	if (x <= -3.55e+47)
		tmp = t_1;
	elseif (x <= -2e-119)
		tmp = t_0;
	elseif (x <= -1.55e-192)
		tmp = 2.0;
	elseif (x <= 1550000000.0)
		tmp = t_0;
	else
		tmp = t_1;
	end
	tmp_2 = tmp;
end
code[x_, y_, z_] := Block[{t$95$0 = N[(1.0 + N[(-4.0 * N[(z / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(1.0 + N[(N[(x * 4.0), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, -3.55e+47], t$95$1, If[LessEqual[x, -2e-119], t$95$0, If[LessEqual[x, -1.55e-192], 2.0, If[LessEqual[x, 1550000000.0], t$95$0, t$95$1]]]]]]
\begin{array}{l}

\\
\begin{array}{l}
t_0 := 1 + -4 \cdot \frac{z}{y}\\
t_1 := 1 + \frac{x \cdot 4}{y}\\
\mathbf{if}\;x \leq -3.55 \cdot 10^{+47}:\\
\;\;\;\;t\_1\\

\mathbf{elif}\;x \leq -2 \cdot 10^{-119}:\\
\;\;\;\;t\_0\\

\mathbf{elif}\;x \leq -1.55 \cdot 10^{-192}:\\
\;\;\;\;2\\

\mathbf{elif}\;x \leq 1550000000:\\
\;\;\;\;t\_0\\

\mathbf{else}:\\
\;\;\;\;t\_1\\


\end{array}
\end{array}
Derivation
  1. Split input into 3 regimes
  2. if x < -3.5500000000000001e47 or 1.55e9 < x

    1. Initial program 100.0%

      \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y} \]
    2. Add Preprocessing
    3. Taylor expanded in x around inf 70.9%

      \[\leadsto 1 + \color{blue}{4 \cdot \frac{x}{y}} \]
    4. Step-by-step derivation
      1. *-commutative70.9%

        \[\leadsto 1 + \color{blue}{\frac{x}{y} \cdot 4} \]
      2. associate-*l/70.9%

        \[\leadsto 1 + \color{blue}{\frac{x \cdot 4}{y}} \]
    5. Simplified70.9%

      \[\leadsto 1 + \color{blue}{\frac{x \cdot 4}{y}} \]

    if -3.5500000000000001e47 < x < -2.00000000000000003e-119 or -1.55e-192 < x < 1.55e9

    1. Initial program 99.9%

      \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y} \]
    2. Add Preprocessing
    3. Taylor expanded in z around inf 61.4%

      \[\leadsto 1 + \color{blue}{-4 \cdot \frac{z}{y}} \]
    4. Step-by-step derivation
      1. *-commutative61.4%

        \[\leadsto 1 + \color{blue}{\frac{z}{y} \cdot -4} \]
    5. Simplified61.4%

      \[\leadsto 1 + \color{blue}{\frac{z}{y} \cdot -4} \]

    if -2.00000000000000003e-119 < x < -1.55e-192

    1. Initial program 100.0%

      \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y} \]
    2. Add Preprocessing
    3. Taylor expanded in y around inf 74.5%

      \[\leadsto \color{blue}{2} \]
  3. Recombined 3 regimes into one program.
  4. Final simplification66.5%

    \[\leadsto \begin{array}{l} \mathbf{if}\;x \leq -3.55 \cdot 10^{+47}:\\ \;\;\;\;1 + \frac{x \cdot 4}{y}\\ \mathbf{elif}\;x \leq -2 \cdot 10^{-119}:\\ \;\;\;\;1 + -4 \cdot \frac{z}{y}\\ \mathbf{elif}\;x \leq -1.55 \cdot 10^{-192}:\\ \;\;\;\;2\\ \mathbf{elif}\;x \leq 1550000000:\\ \;\;\;\;1 + -4 \cdot \frac{z}{y}\\ \mathbf{else}:\\ \;\;\;\;1 + \frac{x \cdot 4}{y}\\ \end{array} \]
  5. Add Preprocessing

Alternative 4: 58.0% accurate, 0.5× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_0 := 1 + -4 \cdot \frac{z}{y}\\ t_1 := 1 + x \cdot \frac{4}{y}\\ \mathbf{if}\;x \leq -8.5 \cdot 10^{+78}:\\ \;\;\;\;t\_1\\ \mathbf{elif}\;x \leq -2.5 \cdot 10^{-120}:\\ \;\;\;\;t\_0\\ \mathbf{elif}\;x \leq -1.6 \cdot 10^{-192}:\\ \;\;\;\;2\\ \mathbf{elif}\;x \leq 34000:\\ \;\;\;\;t\_0\\ \mathbf{else}:\\ \;\;\;\;t\_1\\ \end{array} \end{array} \]
(FPCore (x y z)
 :precision binary64
 (let* ((t_0 (+ 1.0 (* -4.0 (/ z y)))) (t_1 (+ 1.0 (* x (/ 4.0 y)))))
   (if (<= x -8.5e+78)
     t_1
     (if (<= x -2.5e-120)
       t_0
       (if (<= x -1.6e-192) 2.0 (if (<= x 34000.0) t_0 t_1))))))
double code(double x, double y, double z) {
	double t_0 = 1.0 + (-4.0 * (z / y));
	double t_1 = 1.0 + (x * (4.0 / y));
	double tmp;
	if (x <= -8.5e+78) {
		tmp = t_1;
	} else if (x <= -2.5e-120) {
		tmp = t_0;
	} else if (x <= -1.6e-192) {
		tmp = 2.0;
	} else if (x <= 34000.0) {
		tmp = t_0;
	} else {
		tmp = t_1;
	}
	return tmp;
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8) :: t_0
    real(8) :: t_1
    real(8) :: tmp
    t_0 = 1.0d0 + ((-4.0d0) * (z / y))
    t_1 = 1.0d0 + (x * (4.0d0 / y))
    if (x <= (-8.5d+78)) then
        tmp = t_1
    else if (x <= (-2.5d-120)) then
        tmp = t_0
    else if (x <= (-1.6d-192)) then
        tmp = 2.0d0
    else if (x <= 34000.0d0) then
        tmp = t_0
    else
        tmp = t_1
    end if
    code = tmp
end function
public static double code(double x, double y, double z) {
	double t_0 = 1.0 + (-4.0 * (z / y));
	double t_1 = 1.0 + (x * (4.0 / y));
	double tmp;
	if (x <= -8.5e+78) {
		tmp = t_1;
	} else if (x <= -2.5e-120) {
		tmp = t_0;
	} else if (x <= -1.6e-192) {
		tmp = 2.0;
	} else if (x <= 34000.0) {
		tmp = t_0;
	} else {
		tmp = t_1;
	}
	return tmp;
}
def code(x, y, z):
	t_0 = 1.0 + (-4.0 * (z / y))
	t_1 = 1.0 + (x * (4.0 / y))
	tmp = 0
	if x <= -8.5e+78:
		tmp = t_1
	elif x <= -2.5e-120:
		tmp = t_0
	elif x <= -1.6e-192:
		tmp = 2.0
	elif x <= 34000.0:
		tmp = t_0
	else:
		tmp = t_1
	return tmp
function code(x, y, z)
	t_0 = Float64(1.0 + Float64(-4.0 * Float64(z / y)))
	t_1 = Float64(1.0 + Float64(x * Float64(4.0 / y)))
	tmp = 0.0
	if (x <= -8.5e+78)
		tmp = t_1;
	elseif (x <= -2.5e-120)
		tmp = t_0;
	elseif (x <= -1.6e-192)
		tmp = 2.0;
	elseif (x <= 34000.0)
		tmp = t_0;
	else
		tmp = t_1;
	end
	return tmp
end
function tmp_2 = code(x, y, z)
	t_0 = 1.0 + (-4.0 * (z / y));
	t_1 = 1.0 + (x * (4.0 / y));
	tmp = 0.0;
	if (x <= -8.5e+78)
		tmp = t_1;
	elseif (x <= -2.5e-120)
		tmp = t_0;
	elseif (x <= -1.6e-192)
		tmp = 2.0;
	elseif (x <= 34000.0)
		tmp = t_0;
	else
		tmp = t_1;
	end
	tmp_2 = tmp;
end
code[x_, y_, z_] := Block[{t$95$0 = N[(1.0 + N[(-4.0 * N[(z / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(1.0 + N[(x * N[(4.0 / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, -8.5e+78], t$95$1, If[LessEqual[x, -2.5e-120], t$95$0, If[LessEqual[x, -1.6e-192], 2.0, If[LessEqual[x, 34000.0], t$95$0, t$95$1]]]]]]
\begin{array}{l}

\\
\begin{array}{l}
t_0 := 1 + -4 \cdot \frac{z}{y}\\
t_1 := 1 + x \cdot \frac{4}{y}\\
\mathbf{if}\;x \leq -8.5 \cdot 10^{+78}:\\
\;\;\;\;t\_1\\

\mathbf{elif}\;x \leq -2.5 \cdot 10^{-120}:\\
\;\;\;\;t\_0\\

\mathbf{elif}\;x \leq -1.6 \cdot 10^{-192}:\\
\;\;\;\;2\\

\mathbf{elif}\;x \leq 34000:\\
\;\;\;\;t\_0\\

\mathbf{else}:\\
\;\;\;\;t\_1\\


\end{array}
\end{array}
Derivation
  1. Split input into 3 regimes
  2. if x < -8.50000000000000079e78 or 34000 < x

    1. Initial program 100.0%

      \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y} \]
    2. Add Preprocessing
    3. Taylor expanded in x around inf 73.1%

      \[\leadsto 1 + \color{blue}{4 \cdot \frac{x}{y}} \]
    4. Step-by-step derivation
      1. associate-*r/73.1%

        \[\leadsto 1 + \color{blue}{\frac{4 \cdot x}{y}} \]
      2. associate-*l/72.9%

        \[\leadsto 1 + \color{blue}{\frac{4}{y} \cdot x} \]
      3. *-commutative72.9%

        \[\leadsto 1 + \color{blue}{x \cdot \frac{4}{y}} \]
    5. Simplified72.9%

      \[\leadsto 1 + \color{blue}{x \cdot \frac{4}{y}} \]

    if -8.50000000000000079e78 < x < -2.50000000000000003e-120 or -1.6000000000000001e-192 < x < 34000

    1. Initial program 99.9%

      \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y} \]
    2. Add Preprocessing
    3. Taylor expanded in z around inf 60.1%

      \[\leadsto 1 + \color{blue}{-4 \cdot \frac{z}{y}} \]
    4. Step-by-step derivation
      1. *-commutative60.1%

        \[\leadsto 1 + \color{blue}{\frac{z}{y} \cdot -4} \]
    5. Simplified60.1%

      \[\leadsto 1 + \color{blue}{\frac{z}{y} \cdot -4} \]

    if -2.50000000000000003e-120 < x < -1.6000000000000001e-192

    1. Initial program 100.0%

      \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y} \]
    2. Add Preprocessing
    3. Taylor expanded in y around inf 74.5%

      \[\leadsto \color{blue}{2} \]
  3. Recombined 3 regimes into one program.
  4. Final simplification66.5%

    \[\leadsto \begin{array}{l} \mathbf{if}\;x \leq -8.5 \cdot 10^{+78}:\\ \;\;\;\;1 + x \cdot \frac{4}{y}\\ \mathbf{elif}\;x \leq -2.5 \cdot 10^{-120}:\\ \;\;\;\;1 + -4 \cdot \frac{z}{y}\\ \mathbf{elif}\;x \leq -1.6 \cdot 10^{-192}:\\ \;\;\;\;2\\ \mathbf{elif}\;x \leq 34000:\\ \;\;\;\;1 + -4 \cdot \frac{z}{y}\\ \mathbf{else}:\\ \;\;\;\;1 + x \cdot \frac{4}{y}\\ \end{array} \]
  5. Add Preprocessing

Alternative 5: 58.0% accurate, 0.5× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_0 := 1 + z \cdot \frac{-4}{y}\\ t_1 := 1 + x \cdot \frac{4}{y}\\ \mathbf{if}\;x \leq -1 \cdot 10^{+79}:\\ \;\;\;\;t\_1\\ \mathbf{elif}\;x \leq -7.8 \cdot 10^{-121}:\\ \;\;\;\;t\_0\\ \mathbf{elif}\;x \leq -1.65 \cdot 10^{-192}:\\ \;\;\;\;2\\ \mathbf{elif}\;x \leq 820000000:\\ \;\;\;\;t\_0\\ \mathbf{else}:\\ \;\;\;\;t\_1\\ \end{array} \end{array} \]
(FPCore (x y z)
 :precision binary64
 (let* ((t_0 (+ 1.0 (* z (/ -4.0 y)))) (t_1 (+ 1.0 (* x (/ 4.0 y)))))
   (if (<= x -1e+79)
     t_1
     (if (<= x -7.8e-121)
       t_0
       (if (<= x -1.65e-192) 2.0 (if (<= x 820000000.0) t_0 t_1))))))
double code(double x, double y, double z) {
	double t_0 = 1.0 + (z * (-4.0 / y));
	double t_1 = 1.0 + (x * (4.0 / y));
	double tmp;
	if (x <= -1e+79) {
		tmp = t_1;
	} else if (x <= -7.8e-121) {
		tmp = t_0;
	} else if (x <= -1.65e-192) {
		tmp = 2.0;
	} else if (x <= 820000000.0) {
		tmp = t_0;
	} else {
		tmp = t_1;
	}
	return tmp;
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8) :: t_0
    real(8) :: t_1
    real(8) :: tmp
    t_0 = 1.0d0 + (z * ((-4.0d0) / y))
    t_1 = 1.0d0 + (x * (4.0d0 / y))
    if (x <= (-1d+79)) then
        tmp = t_1
    else if (x <= (-7.8d-121)) then
        tmp = t_0
    else if (x <= (-1.65d-192)) then
        tmp = 2.0d0
    else if (x <= 820000000.0d0) then
        tmp = t_0
    else
        tmp = t_1
    end if
    code = tmp
end function
public static double code(double x, double y, double z) {
	double t_0 = 1.0 + (z * (-4.0 / y));
	double t_1 = 1.0 + (x * (4.0 / y));
	double tmp;
	if (x <= -1e+79) {
		tmp = t_1;
	} else if (x <= -7.8e-121) {
		tmp = t_0;
	} else if (x <= -1.65e-192) {
		tmp = 2.0;
	} else if (x <= 820000000.0) {
		tmp = t_0;
	} else {
		tmp = t_1;
	}
	return tmp;
}
def code(x, y, z):
	t_0 = 1.0 + (z * (-4.0 / y))
	t_1 = 1.0 + (x * (4.0 / y))
	tmp = 0
	if x <= -1e+79:
		tmp = t_1
	elif x <= -7.8e-121:
		tmp = t_0
	elif x <= -1.65e-192:
		tmp = 2.0
	elif x <= 820000000.0:
		tmp = t_0
	else:
		tmp = t_1
	return tmp
function code(x, y, z)
	t_0 = Float64(1.0 + Float64(z * Float64(-4.0 / y)))
	t_1 = Float64(1.0 + Float64(x * Float64(4.0 / y)))
	tmp = 0.0
	if (x <= -1e+79)
		tmp = t_1;
	elseif (x <= -7.8e-121)
		tmp = t_0;
	elseif (x <= -1.65e-192)
		tmp = 2.0;
	elseif (x <= 820000000.0)
		tmp = t_0;
	else
		tmp = t_1;
	end
	return tmp
end
function tmp_2 = code(x, y, z)
	t_0 = 1.0 + (z * (-4.0 / y));
	t_1 = 1.0 + (x * (4.0 / y));
	tmp = 0.0;
	if (x <= -1e+79)
		tmp = t_1;
	elseif (x <= -7.8e-121)
		tmp = t_0;
	elseif (x <= -1.65e-192)
		tmp = 2.0;
	elseif (x <= 820000000.0)
		tmp = t_0;
	else
		tmp = t_1;
	end
	tmp_2 = tmp;
end
code[x_, y_, z_] := Block[{t$95$0 = N[(1.0 + N[(z * N[(-4.0 / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(1.0 + N[(x * N[(4.0 / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, -1e+79], t$95$1, If[LessEqual[x, -7.8e-121], t$95$0, If[LessEqual[x, -1.65e-192], 2.0, If[LessEqual[x, 820000000.0], t$95$0, t$95$1]]]]]]
\begin{array}{l}

\\
\begin{array}{l}
t_0 := 1 + z \cdot \frac{-4}{y}\\
t_1 := 1 + x \cdot \frac{4}{y}\\
\mathbf{if}\;x \leq -1 \cdot 10^{+79}:\\
\;\;\;\;t\_1\\

\mathbf{elif}\;x \leq -7.8 \cdot 10^{-121}:\\
\;\;\;\;t\_0\\

\mathbf{elif}\;x \leq -1.65 \cdot 10^{-192}:\\
\;\;\;\;2\\

\mathbf{elif}\;x \leq 820000000:\\
\;\;\;\;t\_0\\

\mathbf{else}:\\
\;\;\;\;t\_1\\


\end{array}
\end{array}
Derivation
  1. Split input into 3 regimes
  2. if x < -9.99999999999999967e78 or 8.2e8 < x

    1. Initial program 100.0%

      \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y} \]
    2. Add Preprocessing
    3. Taylor expanded in x around inf 73.1%

      \[\leadsto 1 + \color{blue}{4 \cdot \frac{x}{y}} \]
    4. Step-by-step derivation
      1. associate-*r/73.1%

        \[\leadsto 1 + \color{blue}{\frac{4 \cdot x}{y}} \]
      2. associate-*l/72.9%

        \[\leadsto 1 + \color{blue}{\frac{4}{y} \cdot x} \]
      3. *-commutative72.9%

        \[\leadsto 1 + \color{blue}{x \cdot \frac{4}{y}} \]
    5. Simplified72.9%

      \[\leadsto 1 + \color{blue}{x \cdot \frac{4}{y}} \]

    if -9.99999999999999967e78 < x < -7.80000000000000001e-121 or -1.64999999999999995e-192 < x < 8.2e8

    1. Initial program 99.9%

      \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y} \]
    2. Add Preprocessing
    3. Taylor expanded in z around inf 60.1%

      \[\leadsto 1 + \color{blue}{-4 \cdot \frac{z}{y}} \]
    4. Step-by-step derivation
      1. associate-*r/60.1%

        \[\leadsto 1 + \color{blue}{\frac{-4 \cdot z}{y}} \]
      2. metadata-eval60.1%

        \[\leadsto 1 + \frac{\color{blue}{\left(4 \cdot -1\right)} \cdot z}{y} \]
      3. associate-*r*60.1%

        \[\leadsto 1 + \frac{\color{blue}{4 \cdot \left(-1 \cdot z\right)}}{y} \]
      4. neg-mul-160.1%

        \[\leadsto 1 + \frac{4 \cdot \color{blue}{\left(-z\right)}}{y} \]
      5. *-commutative60.1%

        \[\leadsto 1 + \frac{\color{blue}{\left(-z\right) \cdot 4}}{y} \]
      6. associate-*r/59.9%

        \[\leadsto 1 + \color{blue}{\left(-z\right) \cdot \frac{4}{y}} \]
      7. distribute-lft-neg-out59.9%

        \[\leadsto 1 + \color{blue}{\left(-z \cdot \frac{4}{y}\right)} \]
      8. distribute-rgt-neg-in59.9%

        \[\leadsto 1 + \color{blue}{z \cdot \left(-\frac{4}{y}\right)} \]
      9. distribute-neg-frac59.9%

        \[\leadsto 1 + z \cdot \color{blue}{\frac{-4}{y}} \]
      10. metadata-eval59.9%

        \[\leadsto 1 + z \cdot \frac{\color{blue}{-4}}{y} \]
    5. Simplified59.9%

      \[\leadsto 1 + \color{blue}{z \cdot \frac{-4}{y}} \]

    if -7.80000000000000001e-121 < x < -1.64999999999999995e-192

    1. Initial program 100.0%

      \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y} \]
    2. Add Preprocessing
    3. Taylor expanded in y around inf 74.5%

      \[\leadsto \color{blue}{2} \]
  3. Recombined 3 regimes into one program.
  4. Add Preprocessing

Alternative 6: 86.8% accurate, 0.8× speedup?

\[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;x \leq -8.5 \cdot 10^{+40} \lor \neg \left(x \leq 320000000\right):\\ \;\;\;\;2 + 4 \cdot \frac{x}{y}\\ \mathbf{else}:\\ \;\;\;\;2 + \frac{z \cdot -4}{y}\\ \end{array} \end{array} \]
(FPCore (x y z)
 :precision binary64
 (if (or (<= x -8.5e+40) (not (<= x 320000000.0)))
   (+ 2.0 (* 4.0 (/ x y)))
   (+ 2.0 (/ (* z -4.0) y))))
double code(double x, double y, double z) {
	double tmp;
	if ((x <= -8.5e+40) || !(x <= 320000000.0)) {
		tmp = 2.0 + (4.0 * (x / y));
	} else {
		tmp = 2.0 + ((z * -4.0) / y);
	}
	return tmp;
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8) :: tmp
    if ((x <= (-8.5d+40)) .or. (.not. (x <= 320000000.0d0))) then
        tmp = 2.0d0 + (4.0d0 * (x / y))
    else
        tmp = 2.0d0 + ((z * (-4.0d0)) / y)
    end if
    code = tmp
end function
public static double code(double x, double y, double z) {
	double tmp;
	if ((x <= -8.5e+40) || !(x <= 320000000.0)) {
		tmp = 2.0 + (4.0 * (x / y));
	} else {
		tmp = 2.0 + ((z * -4.0) / y);
	}
	return tmp;
}
def code(x, y, z):
	tmp = 0
	if (x <= -8.5e+40) or not (x <= 320000000.0):
		tmp = 2.0 + (4.0 * (x / y))
	else:
		tmp = 2.0 + ((z * -4.0) / y)
	return tmp
function code(x, y, z)
	tmp = 0.0
	if ((x <= -8.5e+40) || !(x <= 320000000.0))
		tmp = Float64(2.0 + Float64(4.0 * Float64(x / y)));
	else
		tmp = Float64(2.0 + Float64(Float64(z * -4.0) / y));
	end
	return tmp
end
function tmp_2 = code(x, y, z)
	tmp = 0.0;
	if ((x <= -8.5e+40) || ~((x <= 320000000.0)))
		tmp = 2.0 + (4.0 * (x / y));
	else
		tmp = 2.0 + ((z * -4.0) / y);
	end
	tmp_2 = tmp;
end
code[x_, y_, z_] := If[Or[LessEqual[x, -8.5e+40], N[Not[LessEqual[x, 320000000.0]], $MachinePrecision]], N[(2.0 + N[(4.0 * N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(2.0 + N[(N[(z * -4.0), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}

\\
\begin{array}{l}
\mathbf{if}\;x \leq -8.5 \cdot 10^{+40} \lor \neg \left(x \leq 320000000\right):\\
\;\;\;\;2 + 4 \cdot \frac{x}{y}\\

\mathbf{else}:\\
\;\;\;\;2 + \frac{z \cdot -4}{y}\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if x < -8.49999999999999996e40 or 3.2e8 < x

    1. Initial program 100.0%

      \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y} \]
    2. Step-by-step derivation
      1. +-commutative100.0%

        \[\leadsto \color{blue}{\frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y} + 1} \]
      2. associate-*l/99.8%

        \[\leadsto \color{blue}{\frac{4}{y} \cdot \left(\left(x + y \cdot 0.25\right) - z\right)} + 1 \]
      3. +-commutative99.8%

        \[\leadsto \frac{4}{y} \cdot \left(\color{blue}{\left(y \cdot 0.25 + x\right)} - z\right) + 1 \]
      4. associate--l+99.8%

        \[\leadsto \frac{4}{y} \cdot \color{blue}{\left(y \cdot 0.25 + \left(x - z\right)\right)} + 1 \]
      5. +-commutative99.8%

        \[\leadsto \frac{4}{y} \cdot \color{blue}{\left(\left(x - z\right) + y \cdot 0.25\right)} + 1 \]
      6. distribute-lft-in99.8%

        \[\leadsto \color{blue}{\left(\frac{4}{y} \cdot \left(x - z\right) + \frac{4}{y} \cdot \left(y \cdot 0.25\right)\right)} + 1 \]
      7. associate-+l+99.8%

        \[\leadsto \color{blue}{\frac{4}{y} \cdot \left(x - z\right) + \left(\frac{4}{y} \cdot \left(y \cdot 0.25\right) + 1\right)} \]
      8. associate-*l/99.8%

        \[\leadsto \frac{4}{y} \cdot \left(x - z\right) + \left(\color{blue}{\frac{4 \cdot \left(y \cdot 0.25\right)}{y}} + 1\right) \]
      9. *-commutative99.8%

        \[\leadsto \frac{4}{y} \cdot \left(x - z\right) + \left(\frac{\color{blue}{\left(y \cdot 0.25\right) \cdot 4}}{y} + 1\right) \]
      10. associate-*l*99.8%

        \[\leadsto \frac{4}{y} \cdot \left(x - z\right) + \left(\frac{\color{blue}{y \cdot \left(0.25 \cdot 4\right)}}{y} + 1\right) \]
      11. metadata-eval99.8%

        \[\leadsto \frac{4}{y} \cdot \left(x - z\right) + \left(\frac{y \cdot \color{blue}{1}}{y} + 1\right) \]
      12. *-rgt-identity99.8%

        \[\leadsto \frac{4}{y} \cdot \left(x - z\right) + \left(\frac{\color{blue}{y}}{y} + 1\right) \]
      13. *-inverses99.8%

        \[\leadsto \frac{4}{y} \cdot \left(x - z\right) + \left(\color{blue}{1} + 1\right) \]
      14. metadata-eval99.8%

        \[\leadsto \frac{4}{y} \cdot \left(x - z\right) + \color{blue}{2} \]
    3. Simplified99.8%

      \[\leadsto \color{blue}{\frac{4}{y} \cdot \left(x - z\right) + 2} \]
    4. Add Preprocessing
    5. Step-by-step derivation
      1. clear-num99.8%

        \[\leadsto \color{blue}{\frac{1}{\frac{y}{4}}} \cdot \left(x - z\right) + 2 \]
      2. div-inv99.8%

        \[\leadsto \frac{1}{\color{blue}{y \cdot \frac{1}{4}}} \cdot \left(x - z\right) + 2 \]
      3. metadata-eval99.8%

        \[\leadsto \frac{1}{y \cdot \color{blue}{0.25}} \cdot \left(x - z\right) + 2 \]
      4. associate-*l/100.0%

        \[\leadsto \color{blue}{\frac{1 \cdot \left(x - z\right)}{y \cdot 0.25}} + 2 \]
      5. *-un-lft-identity100.0%

        \[\leadsto \frac{\color{blue}{x - z}}{y \cdot 0.25} + 2 \]
    6. Applied egg-rr100.0%

      \[\leadsto \color{blue}{\frac{x - z}{y \cdot 0.25}} + 2 \]
    7. Taylor expanded in x around inf 88.5%

      \[\leadsto \color{blue}{4 \cdot \frac{x}{y}} + 2 \]

    if -8.49999999999999996e40 < x < 3.2e8

    1. Initial program 99.9%

      \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y} \]
    2. Step-by-step derivation
      1. +-commutative99.9%

        \[\leadsto \color{blue}{\frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y} + 1} \]
      2. associate-*l/99.7%

        \[\leadsto \color{blue}{\frac{4}{y} \cdot \left(\left(x + y \cdot 0.25\right) - z\right)} + 1 \]
      3. +-commutative99.7%

        \[\leadsto \frac{4}{y} \cdot \left(\color{blue}{\left(y \cdot 0.25 + x\right)} - z\right) + 1 \]
      4. associate--l+99.7%

        \[\leadsto \frac{4}{y} \cdot \color{blue}{\left(y \cdot 0.25 + \left(x - z\right)\right)} + 1 \]
      5. +-commutative99.7%

        \[\leadsto \frac{4}{y} \cdot \color{blue}{\left(\left(x - z\right) + y \cdot 0.25\right)} + 1 \]
      6. distribute-lft-in99.8%

        \[\leadsto \color{blue}{\left(\frac{4}{y} \cdot \left(x - z\right) + \frac{4}{y} \cdot \left(y \cdot 0.25\right)\right)} + 1 \]
      7. associate-+l+99.8%

        \[\leadsto \color{blue}{\frac{4}{y} \cdot \left(x - z\right) + \left(\frac{4}{y} \cdot \left(y \cdot 0.25\right) + 1\right)} \]
      8. associate-*l/99.8%

        \[\leadsto \frac{4}{y} \cdot \left(x - z\right) + \left(\color{blue}{\frac{4 \cdot \left(y \cdot 0.25\right)}{y}} + 1\right) \]
      9. *-commutative99.8%

        \[\leadsto \frac{4}{y} \cdot \left(x - z\right) + \left(\frac{\color{blue}{\left(y \cdot 0.25\right) \cdot 4}}{y} + 1\right) \]
      10. associate-*l*99.8%

        \[\leadsto \frac{4}{y} \cdot \left(x - z\right) + \left(\frac{\color{blue}{y \cdot \left(0.25 \cdot 4\right)}}{y} + 1\right) \]
      11. metadata-eval99.8%

        \[\leadsto \frac{4}{y} \cdot \left(x - z\right) + \left(\frac{y \cdot \color{blue}{1}}{y} + 1\right) \]
      12. *-rgt-identity99.8%

        \[\leadsto \frac{4}{y} \cdot \left(x - z\right) + \left(\frac{\color{blue}{y}}{y} + 1\right) \]
      13. *-inverses99.8%

        \[\leadsto \frac{4}{y} \cdot \left(x - z\right) + \left(\color{blue}{1} + 1\right) \]
      14. metadata-eval99.8%

        \[\leadsto \frac{4}{y} \cdot \left(x - z\right) + \color{blue}{2} \]
    3. Simplified99.8%

      \[\leadsto \color{blue}{\frac{4}{y} \cdot \left(x - z\right) + 2} \]
    4. Add Preprocessing
    5. Step-by-step derivation
      1. clear-num99.8%

        \[\leadsto \color{blue}{\frac{1}{\frac{y}{4}}} \cdot \left(x - z\right) + 2 \]
      2. div-inv99.8%

        \[\leadsto \frac{1}{\color{blue}{y \cdot \frac{1}{4}}} \cdot \left(x - z\right) + 2 \]
      3. metadata-eval99.8%

        \[\leadsto \frac{1}{y \cdot \color{blue}{0.25}} \cdot \left(x - z\right) + 2 \]
      4. associate-*l/100.0%

        \[\leadsto \color{blue}{\frac{1 \cdot \left(x - z\right)}{y \cdot 0.25}} + 2 \]
      5. *-un-lft-identity100.0%

        \[\leadsto \frac{\color{blue}{x - z}}{y \cdot 0.25} + 2 \]
    6. Applied egg-rr100.0%

      \[\leadsto \color{blue}{\frac{x - z}{y \cdot 0.25}} + 2 \]
    7. Taylor expanded in x around 0 95.2%

      \[\leadsto \color{blue}{-4 \cdot \frac{z}{y}} + 2 \]
    8. Step-by-step derivation
      1. associate-*r/95.2%

        \[\leadsto \color{blue}{\frac{-4 \cdot z}{y}} + 2 \]
    9. Simplified95.2%

      \[\leadsto \color{blue}{\frac{-4 \cdot z}{y}} + 2 \]
  3. Recombined 2 regimes into one program.
  4. Final simplification92.2%

    \[\leadsto \begin{array}{l} \mathbf{if}\;x \leq -8.5 \cdot 10^{+40} \lor \neg \left(x \leq 320000000\right):\\ \;\;\;\;2 + 4 \cdot \frac{x}{y}\\ \mathbf{else}:\\ \;\;\;\;2 + \frac{z \cdot -4}{y}\\ \end{array} \]
  5. Add Preprocessing

Alternative 7: 54.3% accurate, 0.8× speedup?

\[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;x \leq -3.6 \cdot 10^{+72} \lor \neg \left(x \leq 6.5 \cdot 10^{-45}\right):\\ \;\;\;\;1 + x \cdot \frac{4}{y}\\ \mathbf{else}:\\ \;\;\;\;2\\ \end{array} \end{array} \]
(FPCore (x y z)
 :precision binary64
 (if (or (<= x -3.6e+72) (not (<= x 6.5e-45))) (+ 1.0 (* x (/ 4.0 y))) 2.0))
double code(double x, double y, double z) {
	double tmp;
	if ((x <= -3.6e+72) || !(x <= 6.5e-45)) {
		tmp = 1.0 + (x * (4.0 / y));
	} else {
		tmp = 2.0;
	}
	return tmp;
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8) :: tmp
    if ((x <= (-3.6d+72)) .or. (.not. (x <= 6.5d-45))) then
        tmp = 1.0d0 + (x * (4.0d0 / y))
    else
        tmp = 2.0d0
    end if
    code = tmp
end function
public static double code(double x, double y, double z) {
	double tmp;
	if ((x <= -3.6e+72) || !(x <= 6.5e-45)) {
		tmp = 1.0 + (x * (4.0 / y));
	} else {
		tmp = 2.0;
	}
	return tmp;
}
def code(x, y, z):
	tmp = 0
	if (x <= -3.6e+72) or not (x <= 6.5e-45):
		tmp = 1.0 + (x * (4.0 / y))
	else:
		tmp = 2.0
	return tmp
function code(x, y, z)
	tmp = 0.0
	if ((x <= -3.6e+72) || !(x <= 6.5e-45))
		tmp = Float64(1.0 + Float64(x * Float64(4.0 / y)));
	else
		tmp = 2.0;
	end
	return tmp
end
function tmp_2 = code(x, y, z)
	tmp = 0.0;
	if ((x <= -3.6e+72) || ~((x <= 6.5e-45)))
		tmp = 1.0 + (x * (4.0 / y));
	else
		tmp = 2.0;
	end
	tmp_2 = tmp;
end
code[x_, y_, z_] := If[Or[LessEqual[x, -3.6e+72], N[Not[LessEqual[x, 6.5e-45]], $MachinePrecision]], N[(1.0 + N[(x * N[(4.0 / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], 2.0]
\begin{array}{l}

\\
\begin{array}{l}
\mathbf{if}\;x \leq -3.6 \cdot 10^{+72} \lor \neg \left(x \leq 6.5 \cdot 10^{-45}\right):\\
\;\;\;\;1 + x \cdot \frac{4}{y}\\

\mathbf{else}:\\
\;\;\;\;2\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if x < -3.60000000000000035e72 or 6.4999999999999995e-45 < x

    1. Initial program 100.0%

      \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y} \]
    2. Add Preprocessing
    3. Taylor expanded in x around inf 69.6%

      \[\leadsto 1 + \color{blue}{4 \cdot \frac{x}{y}} \]
    4. Step-by-step derivation
      1. associate-*r/69.6%

        \[\leadsto 1 + \color{blue}{\frac{4 \cdot x}{y}} \]
      2. associate-*l/69.4%

        \[\leadsto 1 + \color{blue}{\frac{4}{y} \cdot x} \]
      3. *-commutative69.4%

        \[\leadsto 1 + \color{blue}{x \cdot \frac{4}{y}} \]
    5. Simplified69.4%

      \[\leadsto 1 + \color{blue}{x \cdot \frac{4}{y}} \]

    if -3.60000000000000035e72 < x < 6.4999999999999995e-45

    1. Initial program 99.9%

      \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y} \]
    2. Add Preprocessing
    3. Taylor expanded in y around inf 47.0%

      \[\leadsto \color{blue}{2} \]
  3. Recombined 2 regimes into one program.
  4. Final simplification57.5%

    \[\leadsto \begin{array}{l} \mathbf{if}\;x \leq -3.6 \cdot 10^{+72} \lor \neg \left(x \leq 6.5 \cdot 10^{-45}\right):\\ \;\;\;\;1 + x \cdot \frac{4}{y}\\ \mathbf{else}:\\ \;\;\;\;2\\ \end{array} \]
  5. Add Preprocessing

Alternative 8: 99.8% accurate, 1.4× speedup?

\[\begin{array}{l} \\ 2 + \left(x - z\right) \cdot \frac{4}{y} \end{array} \]
(FPCore (x y z) :precision binary64 (+ 2.0 (* (- x z) (/ 4.0 y))))
double code(double x, double y, double z) {
	return 2.0 + ((x - z) * (4.0 / y));
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = 2.0d0 + ((x - z) * (4.0d0 / y))
end function
public static double code(double x, double y, double z) {
	return 2.0 + ((x - z) * (4.0 / y));
}
def code(x, y, z):
	return 2.0 + ((x - z) * (4.0 / y))
function code(x, y, z)
	return Float64(2.0 + Float64(Float64(x - z) * Float64(4.0 / y)))
end
function tmp = code(x, y, z)
	tmp = 2.0 + ((x - z) * (4.0 / y));
end
code[x_, y_, z_] := N[(2.0 + N[(N[(x - z), $MachinePrecision] * N[(4.0 / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
2 + \left(x - z\right) \cdot \frac{4}{y}
\end{array}
Derivation
  1. Initial program 100.0%

    \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y} \]
  2. Step-by-step derivation
    1. +-commutative100.0%

      \[\leadsto \color{blue}{\frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y} + 1} \]
    2. associate-*l/99.7%

      \[\leadsto \color{blue}{\frac{4}{y} \cdot \left(\left(x + y \cdot 0.25\right) - z\right)} + 1 \]
    3. +-commutative99.7%

      \[\leadsto \frac{4}{y} \cdot \left(\color{blue}{\left(y \cdot 0.25 + x\right)} - z\right) + 1 \]
    4. associate--l+99.7%

      \[\leadsto \frac{4}{y} \cdot \color{blue}{\left(y \cdot 0.25 + \left(x - z\right)\right)} + 1 \]
    5. +-commutative99.7%

      \[\leadsto \frac{4}{y} \cdot \color{blue}{\left(\left(x - z\right) + y \cdot 0.25\right)} + 1 \]
    6. distribute-lft-in99.8%

      \[\leadsto \color{blue}{\left(\frac{4}{y} \cdot \left(x - z\right) + \frac{4}{y} \cdot \left(y \cdot 0.25\right)\right)} + 1 \]
    7. associate-+l+99.8%

      \[\leadsto \color{blue}{\frac{4}{y} \cdot \left(x - z\right) + \left(\frac{4}{y} \cdot \left(y \cdot 0.25\right) + 1\right)} \]
    8. associate-*l/99.8%

      \[\leadsto \frac{4}{y} \cdot \left(x - z\right) + \left(\color{blue}{\frac{4 \cdot \left(y \cdot 0.25\right)}{y}} + 1\right) \]
    9. *-commutative99.8%

      \[\leadsto \frac{4}{y} \cdot \left(x - z\right) + \left(\frac{\color{blue}{\left(y \cdot 0.25\right) \cdot 4}}{y} + 1\right) \]
    10. associate-*l*99.8%

      \[\leadsto \frac{4}{y} \cdot \left(x - z\right) + \left(\frac{\color{blue}{y \cdot \left(0.25 \cdot 4\right)}}{y} + 1\right) \]
    11. metadata-eval99.8%

      \[\leadsto \frac{4}{y} \cdot \left(x - z\right) + \left(\frac{y \cdot \color{blue}{1}}{y} + 1\right) \]
    12. *-rgt-identity99.8%

      \[\leadsto \frac{4}{y} \cdot \left(x - z\right) + \left(\frac{\color{blue}{y}}{y} + 1\right) \]
    13. *-inverses99.8%

      \[\leadsto \frac{4}{y} \cdot \left(x - z\right) + \left(\color{blue}{1} + 1\right) \]
    14. metadata-eval99.8%

      \[\leadsto \frac{4}{y} \cdot \left(x - z\right) + \color{blue}{2} \]
  3. Simplified99.8%

    \[\leadsto \color{blue}{\frac{4}{y} \cdot \left(x - z\right) + 2} \]
  4. Add Preprocessing
  5. Final simplification99.8%

    \[\leadsto 2 + \left(x - z\right) \cdot \frac{4}{y} \]
  6. Add Preprocessing

Alternative 9: 34.9% accurate, 13.0× speedup?

\[\begin{array}{l} \\ 2 \end{array} \]
(FPCore (x y z) :precision binary64 2.0)
double code(double x, double y, double z) {
	return 2.0;
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = 2.0d0
end function
public static double code(double x, double y, double z) {
	return 2.0;
}
def code(x, y, z):
	return 2.0
function code(x, y, z)
	return 2.0
end
function tmp = code(x, y, z)
	tmp = 2.0;
end
code[x_, y_, z_] := 2.0
\begin{array}{l}

\\
2
\end{array}
Derivation
  1. Initial program 100.0%

    \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y} \]
  2. Add Preprocessing
  3. Taylor expanded in y around inf 34.5%

    \[\leadsto \color{blue}{2} \]
  4. Add Preprocessing

Alternative 10: 8.3% accurate, 13.0× speedup?

\[\begin{array}{l} \\ 1 \end{array} \]
(FPCore (x y z) :precision binary64 1.0)
double code(double x, double y, double z) {
	return 1.0;
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = 1.0d0
end function
public static double code(double x, double y, double z) {
	return 1.0;
}
def code(x, y, z):
	return 1.0
function code(x, y, z)
	return 1.0
end
function tmp = code(x, y, z)
	tmp = 1.0;
end
code[x_, y_, z_] := 1.0
\begin{array}{l}

\\
1
\end{array}
Derivation
  1. Initial program 100.0%

    \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y} \]
  2. Add Preprocessing
  3. Taylor expanded in x around inf 39.9%

    \[\leadsto 1 + \color{blue}{4 \cdot \frac{x}{y}} \]
  4. Step-by-step derivation
    1. associate-*r/39.9%

      \[\leadsto 1 + \color{blue}{\frac{4 \cdot x}{y}} \]
    2. associate-*l/39.8%

      \[\leadsto 1 + \color{blue}{\frac{4}{y} \cdot x} \]
    3. *-commutative39.8%

      \[\leadsto 1 + \color{blue}{x \cdot \frac{4}{y}} \]
  5. Simplified39.8%

    \[\leadsto 1 + \color{blue}{x \cdot \frac{4}{y}} \]
  6. Taylor expanded in x around 0 8.6%

    \[\leadsto \color{blue}{1} \]
  7. Add Preprocessing

Reproduce

?
herbie shell --seed 2024101 
(FPCore (x y z)
  :name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, C"
  :precision binary64
  (+ 1.0 (/ (* 4.0 (- (+ x (* y 0.25)) z)) y)))