
(FPCore (x y) :precision binary64 (* 500.0 (- x y)))
double code(double x, double y) {
return 500.0 * (x - y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 500.0d0 * (x - y)
end function
public static double code(double x, double y) {
return 500.0 * (x - y);
}
def code(x, y): return 500.0 * (x - y)
function code(x, y) return Float64(500.0 * Float64(x - y)) end
function tmp = code(x, y) tmp = 500.0 * (x - y); end
code[x_, y_] := N[(500.0 * N[(x - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
500 \cdot \left(x - y\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (* 500.0 (- x y)))
double code(double x, double y) {
return 500.0 * (x - y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 500.0d0 * (x - y)
end function
public static double code(double x, double y) {
return 500.0 * (x - y);
}
def code(x, y): return 500.0 * (x - y)
function code(x, y) return Float64(500.0 * Float64(x - y)) end
function tmp = code(x, y) tmp = 500.0 * (x - y); end
code[x_, y_] := N[(500.0 * N[(x - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
500 \cdot \left(x - y\right)
\end{array}
(FPCore (x y) :precision binary64 (fma x 500.0 (* 500.0 (- y))))
double code(double x, double y) {
return fma(x, 500.0, (500.0 * -y));
}
function code(x, y) return fma(x, 500.0, Float64(500.0 * Float64(-y))) end
code[x_, y_] := N[(x * 500.0 + N[(500.0 * (-y)), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x, 500, 500 \cdot \left(-y\right)\right)
\end{array}
Initial program 100.0%
sub-neg100.0%
distribute-rgt-in100.0%
fma-define100.0%
Applied egg-rr100.0%
Final simplification100.0%
(FPCore (x y)
:precision binary64
(if (or (<= y -3.2e+186)
(and (not (<= y -4.6e+99))
(or (<= y -1.7e+44) (not (<= y 1.42e+17)))))
(* y -500.0)
(* x 500.0)))
double code(double x, double y) {
double tmp;
if ((y <= -3.2e+186) || (!(y <= -4.6e+99) && ((y <= -1.7e+44) || !(y <= 1.42e+17)))) {
tmp = y * -500.0;
} else {
tmp = x * 500.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((y <= (-3.2d+186)) .or. (.not. (y <= (-4.6d+99))) .and. (y <= (-1.7d+44)) .or. (.not. (y <= 1.42d+17))) then
tmp = y * (-500.0d0)
else
tmp = x * 500.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((y <= -3.2e+186) || (!(y <= -4.6e+99) && ((y <= -1.7e+44) || !(y <= 1.42e+17)))) {
tmp = y * -500.0;
} else {
tmp = x * 500.0;
}
return tmp;
}
def code(x, y): tmp = 0 if (y <= -3.2e+186) or (not (y <= -4.6e+99) and ((y <= -1.7e+44) or not (y <= 1.42e+17))): tmp = y * -500.0 else: tmp = x * 500.0 return tmp
function code(x, y) tmp = 0.0 if ((y <= -3.2e+186) || (!(y <= -4.6e+99) && ((y <= -1.7e+44) || !(y <= 1.42e+17)))) tmp = Float64(y * -500.0); else tmp = Float64(x * 500.0); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((y <= -3.2e+186) || (~((y <= -4.6e+99)) && ((y <= -1.7e+44) || ~((y <= 1.42e+17))))) tmp = y * -500.0; else tmp = x * 500.0; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[y, -3.2e+186], And[N[Not[LessEqual[y, -4.6e+99]], $MachinePrecision], Or[LessEqual[y, -1.7e+44], N[Not[LessEqual[y, 1.42e+17]], $MachinePrecision]]]], N[(y * -500.0), $MachinePrecision], N[(x * 500.0), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -3.2 \cdot 10^{+186} \lor \neg \left(y \leq -4.6 \cdot 10^{+99}\right) \land \left(y \leq -1.7 \cdot 10^{+44} \lor \neg \left(y \leq 1.42 \cdot 10^{+17}\right)\right):\\
\;\;\;\;y \cdot -500\\
\mathbf{else}:\\
\;\;\;\;x \cdot 500\\
\end{array}
\end{array}
if y < -3.1999999999999999e186 or -4.60000000000000038e99 < y < -1.7e44 or 1.42e17 < y Initial program 100.0%
Taylor expanded in x around 0 83.6%
if -3.1999999999999999e186 < y < -4.60000000000000038e99 or -1.7e44 < y < 1.42e17Initial program 100.0%
Taylor expanded in x around inf 76.6%
Final simplification79.5%
(FPCore (x y) :precision binary64 (+ (* y -500.0) (* x 500.0)))
double code(double x, double y) {
return (y * -500.0) + (x * 500.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (y * (-500.0d0)) + (x * 500.0d0)
end function
public static double code(double x, double y) {
return (y * -500.0) + (x * 500.0);
}
def code(x, y): return (y * -500.0) + (x * 500.0)
function code(x, y) return Float64(Float64(y * -500.0) + Float64(x * 500.0)) end
function tmp = code(x, y) tmp = (y * -500.0) + (x * 500.0); end
code[x_, y_] := N[(N[(y * -500.0), $MachinePrecision] + N[(x * 500.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
y \cdot -500 + x \cdot 500
\end{array}
Initial program 100.0%
Taylor expanded in x around 0 100.0%
Final simplification100.0%
(FPCore (x y) :precision binary64 (* 500.0 (- x y)))
double code(double x, double y) {
return 500.0 * (x - y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 500.0d0 * (x - y)
end function
public static double code(double x, double y) {
return 500.0 * (x - y);
}
def code(x, y): return 500.0 * (x - y)
function code(x, y) return Float64(500.0 * Float64(x - y)) end
function tmp = code(x, y) tmp = 500.0 * (x - y); end
code[x_, y_] := N[(500.0 * N[(x - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
500 \cdot \left(x - y\right)
\end{array}
Initial program 100.0%
(FPCore (x y) :precision binary64 (* y -500.0))
double code(double x, double y) {
return y * -500.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = y * (-500.0d0)
end function
public static double code(double x, double y) {
return y * -500.0;
}
def code(x, y): return y * -500.0
function code(x, y) return Float64(y * -500.0) end
function tmp = code(x, y) tmp = y * -500.0; end
code[x_, y_] := N[(y * -500.0), $MachinePrecision]
\begin{array}{l}
\\
y \cdot -500
\end{array}
Initial program 100.0%
Taylor expanded in x around 0 50.3%
Final simplification50.3%
herbie shell --seed 2024101
(FPCore (x y)
:name "Data.Colour.CIE:cieLABView from colour-2.3.3, B"
:precision binary64
(* 500.0 (- x y)))