
(FPCore (x y) :precision binary64 (/ (- x y) (+ x y)))
double code(double x, double y) {
return (x - y) / (x + y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x - y) / (x + y)
end function
public static double code(double x, double y) {
return (x - y) / (x + y);
}
def code(x, y): return (x - y) / (x + y)
function code(x, y) return Float64(Float64(x - y) / Float64(x + y)) end
function tmp = code(x, y) tmp = (x - y) / (x + y); end
code[x_, y_] := N[(N[(x - y), $MachinePrecision] / N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{x + y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (- x y) (+ x y)))
double code(double x, double y) {
return (x - y) / (x + y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x - y) / (x + y)
end function
public static double code(double x, double y) {
return (x - y) / (x + y);
}
def code(x, y): return (x - y) / (x + y)
function code(x, y) return Float64(Float64(x - y) / Float64(x + y)) end
function tmp = code(x, y) tmp = (x - y) / (x + y); end
code[x_, y_] := N[(N[(x - y), $MachinePrecision] / N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{x + y}
\end{array}
(FPCore (x y) :precision binary64 (- (/ x (+ x y)) (/ y (+ x y))))
double code(double x, double y) {
return (x / (x + y)) - (y / (x + y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x / (x + y)) - (y / (x + y))
end function
public static double code(double x, double y) {
return (x / (x + y)) - (y / (x + y));
}
def code(x, y): return (x / (x + y)) - (y / (x + y))
function code(x, y) return Float64(Float64(x / Float64(x + y)) - Float64(y / Float64(x + y))) end
function tmp = code(x, y) tmp = (x / (x + y)) - (y / (x + y)); end
code[x_, y_] := N[(N[(x / N[(x + y), $MachinePrecision]), $MachinePrecision] - N[(y / N[(x + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{x + y} - \frac{y}{x + y}
\end{array}
Initial program 100.0%
div-sub100.0%
Applied egg-rr100.0%
(FPCore (x y)
:precision binary64
(if (or (<= x -1.15e+80)
(and (not (<= x -2.8e-112))
(or (<= x -7.702e-163) (not (<= x 3.3e-33)))))
(+ 1.0 (* -2.0 (/ y x)))
(+ (* 2.0 (/ x y)) -1.0)))
double code(double x, double y) {
double tmp;
if ((x <= -1.15e+80) || (!(x <= -2.8e-112) && ((x <= -7.702e-163) || !(x <= 3.3e-33)))) {
tmp = 1.0 + (-2.0 * (y / x));
} else {
tmp = (2.0 * (x / y)) + -1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-1.15d+80)) .or. (.not. (x <= (-2.8d-112))) .and. (x <= (-7.702d-163)) .or. (.not. (x <= 3.3d-33))) then
tmp = 1.0d0 + ((-2.0d0) * (y / x))
else
tmp = (2.0d0 * (x / y)) + (-1.0d0)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -1.15e+80) || (!(x <= -2.8e-112) && ((x <= -7.702e-163) || !(x <= 3.3e-33)))) {
tmp = 1.0 + (-2.0 * (y / x));
} else {
tmp = (2.0 * (x / y)) + -1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -1.15e+80) or (not (x <= -2.8e-112) and ((x <= -7.702e-163) or not (x <= 3.3e-33))): tmp = 1.0 + (-2.0 * (y / x)) else: tmp = (2.0 * (x / y)) + -1.0 return tmp
function code(x, y) tmp = 0.0 if ((x <= -1.15e+80) || (!(x <= -2.8e-112) && ((x <= -7.702e-163) || !(x <= 3.3e-33)))) tmp = Float64(1.0 + Float64(-2.0 * Float64(y / x))); else tmp = Float64(Float64(2.0 * Float64(x / y)) + -1.0); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -1.15e+80) || (~((x <= -2.8e-112)) && ((x <= -7.702e-163) || ~((x <= 3.3e-33))))) tmp = 1.0 + (-2.0 * (y / x)); else tmp = (2.0 * (x / y)) + -1.0; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -1.15e+80], And[N[Not[LessEqual[x, -2.8e-112]], $MachinePrecision], Or[LessEqual[x, -7.702e-163], N[Not[LessEqual[x, 3.3e-33]], $MachinePrecision]]]], N[(1.0 + N[(-2.0 * N[(y / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(2.0 * N[(x / y), $MachinePrecision]), $MachinePrecision] + -1.0), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.15 \cdot 10^{+80} \lor \neg \left(x \leq -2.8 \cdot 10^{-112}\right) \land \left(x \leq -7.702 \cdot 10^{-163} \lor \neg \left(x \leq 3.3 \cdot 10^{-33}\right)\right):\\
\;\;\;\;1 + -2 \cdot \frac{y}{x}\\
\mathbf{else}:\\
\;\;\;\;2 \cdot \frac{x}{y} + -1\\
\end{array}
\end{array}
if x < -1.15000000000000002e80 or -2.80000000000000023e-112 < x < -7.70200000000000006e-163 or 3.3000000000000003e-33 < x Initial program 100.0%
Taylor expanded in y around 0 81.0%
if -1.15000000000000002e80 < x < -2.80000000000000023e-112 or -7.70200000000000006e-163 < x < 3.3000000000000003e-33Initial program 100.0%
Taylor expanded in x around 0 80.9%
Final simplification80.9%
(FPCore (x y)
:precision binary64
(if (or (<= x -1.15e+80)
(not
(or (<= x -2.8e-115) (and (not (<= x -7.702e-163)) (<= x 3.7e-65)))))
(+ 1.0 (* -2.0 (/ y x)))
-1.0))
double code(double x, double y) {
double tmp;
if ((x <= -1.15e+80) || !((x <= -2.8e-115) || (!(x <= -7.702e-163) && (x <= 3.7e-65)))) {
tmp = 1.0 + (-2.0 * (y / x));
} else {
tmp = -1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-1.15d+80)) .or. (.not. (x <= (-2.8d-115)) .or. (.not. (x <= (-7.702d-163))) .and. (x <= 3.7d-65))) then
tmp = 1.0d0 + ((-2.0d0) * (y / x))
else
tmp = -1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -1.15e+80) || !((x <= -2.8e-115) || (!(x <= -7.702e-163) && (x <= 3.7e-65)))) {
tmp = 1.0 + (-2.0 * (y / x));
} else {
tmp = -1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -1.15e+80) or not ((x <= -2.8e-115) or (not (x <= -7.702e-163) and (x <= 3.7e-65))): tmp = 1.0 + (-2.0 * (y / x)) else: tmp = -1.0 return tmp
function code(x, y) tmp = 0.0 if ((x <= -1.15e+80) || !((x <= -2.8e-115) || (!(x <= -7.702e-163) && (x <= 3.7e-65)))) tmp = Float64(1.0 + Float64(-2.0 * Float64(y / x))); else tmp = -1.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -1.15e+80) || ~(((x <= -2.8e-115) || (~((x <= -7.702e-163)) && (x <= 3.7e-65))))) tmp = 1.0 + (-2.0 * (y / x)); else tmp = -1.0; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -1.15e+80], N[Not[Or[LessEqual[x, -2.8e-115], And[N[Not[LessEqual[x, -7.702e-163]], $MachinePrecision], LessEqual[x, 3.7e-65]]]], $MachinePrecision]], N[(1.0 + N[(-2.0 * N[(y / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], -1.0]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.15 \cdot 10^{+80} \lor \neg \left(x \leq -2.8 \cdot 10^{-115} \lor \neg \left(x \leq -7.702 \cdot 10^{-163}\right) \land x \leq 3.7 \cdot 10^{-65}\right):\\
\;\;\;\;1 + -2 \cdot \frac{y}{x}\\
\mathbf{else}:\\
\;\;\;\;-1\\
\end{array}
\end{array}
if x < -1.15000000000000002e80 or -2.79999999999999987e-115 < x < -7.70200000000000006e-163 or 3.7e-65 < x Initial program 100.0%
Taylor expanded in y around 0 78.9%
if -1.15000000000000002e80 < x < -2.79999999999999987e-115 or -7.70200000000000006e-163 < x < 3.7e-65Initial program 100.0%
Taylor expanded in x around 0 81.5%
Final simplification80.3%
(FPCore (x y)
:precision binary64
(if (<= x -2e+86)
1.0
(if (<= x -3e-115)
-1.0
(if (<= x -7.702e-163) 1.0 (if (<= x 1.65e-33) -1.0 1.0)))))
double code(double x, double y) {
double tmp;
if (x <= -2e+86) {
tmp = 1.0;
} else if (x <= -3e-115) {
tmp = -1.0;
} else if (x <= -7.702e-163) {
tmp = 1.0;
} else if (x <= 1.65e-33) {
tmp = -1.0;
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-2d+86)) then
tmp = 1.0d0
else if (x <= (-3d-115)) then
tmp = -1.0d0
else if (x <= (-7.702d-163)) then
tmp = 1.0d0
else if (x <= 1.65d-33) then
tmp = -1.0d0
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -2e+86) {
tmp = 1.0;
} else if (x <= -3e-115) {
tmp = -1.0;
} else if (x <= -7.702e-163) {
tmp = 1.0;
} else if (x <= 1.65e-33) {
tmp = -1.0;
} else {
tmp = 1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -2e+86: tmp = 1.0 elif x <= -3e-115: tmp = -1.0 elif x <= -7.702e-163: tmp = 1.0 elif x <= 1.65e-33: tmp = -1.0 else: tmp = 1.0 return tmp
function code(x, y) tmp = 0.0 if (x <= -2e+86) tmp = 1.0; elseif (x <= -3e-115) tmp = -1.0; elseif (x <= -7.702e-163) tmp = 1.0; elseif (x <= 1.65e-33) tmp = -1.0; else tmp = 1.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -2e+86) tmp = 1.0; elseif (x <= -3e-115) tmp = -1.0; elseif (x <= -7.702e-163) tmp = 1.0; elseif (x <= 1.65e-33) tmp = -1.0; else tmp = 1.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -2e+86], 1.0, If[LessEqual[x, -3e-115], -1.0, If[LessEqual[x, -7.702e-163], 1.0, If[LessEqual[x, 1.65e-33], -1.0, 1.0]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -2 \cdot 10^{+86}:\\
\;\;\;\;1\\
\mathbf{elif}\;x \leq -3 \cdot 10^{-115}:\\
\;\;\;\;-1\\
\mathbf{elif}\;x \leq -7.702 \cdot 10^{-163}:\\
\;\;\;\;1\\
\mathbf{elif}\;x \leq 1.65 \cdot 10^{-33}:\\
\;\;\;\;-1\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if x < -2e86 or -3.0000000000000002e-115 < x < -7.70200000000000006e-163 or 1.6500000000000001e-33 < x Initial program 100.0%
Taylor expanded in x around inf 80.1%
if -2e86 < x < -3.0000000000000002e-115 or -7.70200000000000006e-163 < x < 1.6500000000000001e-33Initial program 100.0%
Taylor expanded in x around 0 79.8%
(FPCore (x y) :precision binary64 (/ (- x y) (+ x y)))
double code(double x, double y) {
return (x - y) / (x + y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x - y) / (x + y)
end function
public static double code(double x, double y) {
return (x - y) / (x + y);
}
def code(x, y): return (x - y) / (x + y)
function code(x, y) return Float64(Float64(x - y) / Float64(x + y)) end
function tmp = code(x, y) tmp = (x - y) / (x + y); end
code[x_, y_] := N[(N[(x - y), $MachinePrecision] / N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{x + y}
\end{array}
Initial program 100.0%
(FPCore (x y) :precision binary64 -1.0)
double code(double x, double y) {
return -1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = -1.0d0
end function
public static double code(double x, double y) {
return -1.0;
}
def code(x, y): return -1.0
function code(x, y) return -1.0 end
function tmp = code(x, y) tmp = -1.0; end
code[x_, y_] := -1.0
\begin{array}{l}
\\
-1
\end{array}
Initial program 100.0%
Taylor expanded in x around 0 53.7%
(FPCore (x y) :precision binary64 (- (/ x (+ x y)) (/ y (+ x y))))
double code(double x, double y) {
return (x / (x + y)) - (y / (x + y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x / (x + y)) - (y / (x + y))
end function
public static double code(double x, double y) {
return (x / (x + y)) - (y / (x + y));
}
def code(x, y): return (x / (x + y)) - (y / (x + y))
function code(x, y) return Float64(Float64(x / Float64(x + y)) - Float64(y / Float64(x + y))) end
function tmp = code(x, y) tmp = (x / (x + y)) - (y / (x + y)); end
code[x_, y_] := N[(N[(x / N[(x + y), $MachinePrecision]), $MachinePrecision] - N[(y / N[(x + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{x + y} - \frac{y}{x + y}
\end{array}
herbie shell --seed 2024101
(FPCore (x y)
:name "Data.Colour.RGB:hslsv from colour-2.3.3, D"
:precision binary64
:alt
(- (/ x (+ x y)) (/ y (+ x y)))
(/ (- x y) (+ x y)))