
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor h) dX.v))
(t_1 (* (floor w) dY.u))
(t_2 (* (floor w) dX.u))
(t_3 (+ (* t_2 t_2) (* t_0 t_0)))
(t_4 (* (floor h) dY.v))
(t_5 (+ (* t_1 t_1) (* t_4 t_4)))
(t_6 (/ 1.0 (sqrt (fmax t_3 t_5)))))
(if (>= t_3 t_5) (* t_6 t_2) (* t_6 t_1))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(h) * dX_46_v;
float t_1 = floorf(w) * dY_46_u;
float t_2 = floorf(w) * dX_46_u;
float t_3 = (t_2 * t_2) + (t_0 * t_0);
float t_4 = floorf(h) * dY_46_v;
float t_5 = (t_1 * t_1) + (t_4 * t_4);
float t_6 = 1.0f / sqrtf(fmaxf(t_3, t_5));
float tmp;
if (t_3 >= t_5) {
tmp = t_6 * t_2;
} else {
tmp = t_6 * t_1;
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dX_46_v) t_1 = Float32(floor(w) * dY_46_u) t_2 = Float32(floor(w) * dX_46_u) t_3 = Float32(Float32(t_2 * t_2) + Float32(t_0 * t_0)) t_4 = Float32(floor(h) * dY_46_v) t_5 = Float32(Float32(t_1 * t_1) + Float32(t_4 * t_4)) t_6 = Float32(Float32(1.0) / sqrt(((t_3 != t_3) ? t_5 : ((t_5 != t_5) ? t_3 : max(t_3, t_5))))) tmp = Float32(0.0) if (t_3 >= t_5) tmp = Float32(t_6 * t_2); else tmp = Float32(t_6 * t_1); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(h) * dX_46_v; t_1 = floor(w) * dY_46_u; t_2 = floor(w) * dX_46_u; t_3 = (t_2 * t_2) + (t_0 * t_0); t_4 = floor(h) * dY_46_v; t_5 = (t_1 * t_1) + (t_4 * t_4); t_6 = single(1.0) / sqrt(max(t_3, t_5)); tmp = single(0.0); if (t_3 >= t_5) tmp = t_6 * t_2; else tmp = t_6 * t_1; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorh\right\rfloor \cdot dX.v\\
t_1 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_2 := \left\lfloorw\right\rfloor \cdot dX.u\\
t_3 := t\_2 \cdot t\_2 + t\_0 \cdot t\_0\\
t_4 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_5 := t\_1 \cdot t\_1 + t\_4 \cdot t\_4\\
t_6 := \frac{1}{\sqrt{\mathsf{max}\left(t\_3, t\_5\right)}}\\
\mathbf{if}\;t\_3 \geq t\_5:\\
\;\;\;\;t\_6 \cdot t\_2\\
\mathbf{else}:\\
\;\;\;\;t\_6 \cdot t\_1\\
\end{array}
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor h) dX.v))
(t_1 (* (floor w) dY.u))
(t_2 (* (floor w) dX.u))
(t_3 (+ (* t_2 t_2) (* t_0 t_0)))
(t_4 (* (floor h) dY.v))
(t_5 (+ (* t_1 t_1) (* t_4 t_4)))
(t_6 (/ 1.0 (sqrt (fmax t_3 t_5)))))
(if (>= t_3 t_5) (* t_6 t_2) (* t_6 t_1))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(h) * dX_46_v;
float t_1 = floorf(w) * dY_46_u;
float t_2 = floorf(w) * dX_46_u;
float t_3 = (t_2 * t_2) + (t_0 * t_0);
float t_4 = floorf(h) * dY_46_v;
float t_5 = (t_1 * t_1) + (t_4 * t_4);
float t_6 = 1.0f / sqrtf(fmaxf(t_3, t_5));
float tmp;
if (t_3 >= t_5) {
tmp = t_6 * t_2;
} else {
tmp = t_6 * t_1;
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dX_46_v) t_1 = Float32(floor(w) * dY_46_u) t_2 = Float32(floor(w) * dX_46_u) t_3 = Float32(Float32(t_2 * t_2) + Float32(t_0 * t_0)) t_4 = Float32(floor(h) * dY_46_v) t_5 = Float32(Float32(t_1 * t_1) + Float32(t_4 * t_4)) t_6 = Float32(Float32(1.0) / sqrt(((t_3 != t_3) ? t_5 : ((t_5 != t_5) ? t_3 : max(t_3, t_5))))) tmp = Float32(0.0) if (t_3 >= t_5) tmp = Float32(t_6 * t_2); else tmp = Float32(t_6 * t_1); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(h) * dX_46_v; t_1 = floor(w) * dY_46_u; t_2 = floor(w) * dX_46_u; t_3 = (t_2 * t_2) + (t_0 * t_0); t_4 = floor(h) * dY_46_v; t_5 = (t_1 * t_1) + (t_4 * t_4); t_6 = single(1.0) / sqrt(max(t_3, t_5)); tmp = single(0.0); if (t_3 >= t_5) tmp = t_6 * t_2; else tmp = t_6 * t_1; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorh\right\rfloor \cdot dX.v\\
t_1 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_2 := \left\lfloorw\right\rfloor \cdot dX.u\\
t_3 := t\_2 \cdot t\_2 + t\_0 \cdot t\_0\\
t_4 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_5 := t\_1 \cdot t\_1 + t\_4 \cdot t\_4\\
t_6 := \frac{1}{\sqrt{\mathsf{max}\left(t\_3, t\_5\right)}}\\
\mathbf{if}\;t\_3 \geq t\_5:\\
\;\;\;\;t\_6 \cdot t\_2\\
\mathbf{else}:\\
\;\;\;\;t\_6 \cdot t\_1\\
\end{array}
\end{array}
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (pow (hypot (* (floor w) dY.u) (* (floor h) dY.v)) 2.0))
(t_1 (* dX.u (floor w)))
(t_2 (pow (hypot t_1 (* dX.v (floor h))) 2.0))
(t_3 (fmax t_2 t_0)))
(if (>= t_2 t_0)
(/ t_1 (pow t_3 0.5))
(log1p (expm1 (* (floor w) (/ dY.u (sqrt t_3))))))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = powf(hypotf((floorf(w) * dY_46_u), (floorf(h) * dY_46_v)), 2.0f);
float t_1 = dX_46_u * floorf(w);
float t_2 = powf(hypotf(t_1, (dX_46_v * floorf(h))), 2.0f);
float t_3 = fmaxf(t_2, t_0);
float tmp;
if (t_2 >= t_0) {
tmp = t_1 / powf(t_3, 0.5f);
} else {
tmp = log1pf(expm1f((floorf(w) * (dY_46_u / sqrtf(t_3)))));
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = hypot(Float32(floor(w) * dY_46_u), Float32(floor(h) * dY_46_v)) ^ Float32(2.0) t_1 = Float32(dX_46_u * floor(w)) t_2 = hypot(t_1, Float32(dX_46_v * floor(h))) ^ Float32(2.0) t_3 = (t_2 != t_2) ? t_0 : ((t_0 != t_0) ? t_2 : max(t_2, t_0)) tmp = Float32(0.0) if (t_2 >= t_0) tmp = Float32(t_1 / (t_3 ^ Float32(0.5))); else tmp = log1p(expm1(Float32(floor(w) * Float32(dY_46_u / sqrt(t_3))))); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := {\left(\mathsf{hypot}\left(\left\lfloorw\right\rfloor \cdot dY.u, \left\lfloorh\right\rfloor \cdot dY.v\right)\right)}^{2}\\
t_1 := dX.u \cdot \left\lfloorw\right\rfloor\\
t_2 := {\left(\mathsf{hypot}\left(t\_1, dX.v \cdot \left\lfloorh\right\rfloor\right)\right)}^{2}\\
t_3 := \mathsf{max}\left(t\_2, t\_0\right)\\
\mathbf{if}\;t\_2 \geq t\_0:\\
\;\;\;\;\frac{t\_1}{{t\_3}^{0.5}}\\
\mathbf{else}:\\
\;\;\;\;\mathsf{log1p}\left(\mathsf{expm1}\left(\left\lfloorw\right\rfloor \cdot \frac{dY.u}{\sqrt{t\_3}}\right)\right)\\
\end{array}
\end{array}
Initial program 77.4%
Simplified77.6%
Applied egg-rr77.7%
pow1/277.7%
Applied egg-rr77.7%
Taylor expanded in w around 0 77.7%
Simplified77.7%
Final simplification77.7%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor w) dY.u))
(t_1 (* (floor h) dY.v))
(t_2 (* dX.v (floor h)))
(t_3 (* dX.u (floor w)))
(t_4
(/
1.0
(sqrt
(fmax (+ (* t_3 t_3) (* t_2 t_2)) (+ (* t_0 t_0) (* t_1 t_1)))))))
(if (>= (pow (hypot t_3 t_2) 2.0) (pow (hypot t_0 t_1) 2.0))
(* t_3 t_4)
(* t_0 t_4))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(w) * dY_46_u;
float t_1 = floorf(h) * dY_46_v;
float t_2 = dX_46_v * floorf(h);
float t_3 = dX_46_u * floorf(w);
float t_4 = 1.0f / sqrtf(fmaxf(((t_3 * t_3) + (t_2 * t_2)), ((t_0 * t_0) + (t_1 * t_1))));
float tmp;
if (powf(hypotf(t_3, t_2), 2.0f) >= powf(hypotf(t_0, t_1), 2.0f)) {
tmp = t_3 * t_4;
} else {
tmp = t_0 * t_4;
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(w) * dY_46_u) t_1 = Float32(floor(h) * dY_46_v) t_2 = Float32(dX_46_v * floor(h)) t_3 = Float32(dX_46_u * floor(w)) t_4 = Float32(Float32(1.0) / sqrt(((Float32(Float32(t_3 * t_3) + Float32(t_2 * t_2)) != Float32(Float32(t_3 * t_3) + Float32(t_2 * t_2))) ? Float32(Float32(t_0 * t_0) + Float32(t_1 * t_1)) : ((Float32(Float32(t_0 * t_0) + Float32(t_1 * t_1)) != Float32(Float32(t_0 * t_0) + Float32(t_1 * t_1))) ? Float32(Float32(t_3 * t_3) + Float32(t_2 * t_2)) : max(Float32(Float32(t_3 * t_3) + Float32(t_2 * t_2)), Float32(Float32(t_0 * t_0) + Float32(t_1 * t_1))))))) tmp = Float32(0.0) if ((hypot(t_3, t_2) ^ Float32(2.0)) >= (hypot(t_0, t_1) ^ Float32(2.0))) tmp = Float32(t_3 * t_4); else tmp = Float32(t_0 * t_4); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(w) * dY_46_u; t_1 = floor(h) * dY_46_v; t_2 = dX_46_v * floor(h); t_3 = dX_46_u * floor(w); t_4 = single(1.0) / sqrt(max(((t_3 * t_3) + (t_2 * t_2)), ((t_0 * t_0) + (t_1 * t_1)))); tmp = single(0.0); if ((hypot(t_3, t_2) ^ single(2.0)) >= (hypot(t_0, t_1) ^ single(2.0))) tmp = t_3 * t_4; else tmp = t_0 * t_4; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_1 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_2 := dX.v \cdot \left\lfloorh\right\rfloor\\
t_3 := dX.u \cdot \left\lfloorw\right\rfloor\\
t_4 := \frac{1}{\sqrt{\mathsf{max}\left(t\_3 \cdot t\_3 + t\_2 \cdot t\_2, t\_0 \cdot t\_0 + t\_1 \cdot t\_1\right)}}\\
\mathbf{if}\;{\left(\mathsf{hypot}\left(t\_3, t\_2\right)\right)}^{2} \geq {\left(\mathsf{hypot}\left(t\_0, t\_1\right)\right)}^{2}:\\
\;\;\;\;t\_3 \cdot t\_4\\
\mathbf{else}:\\
\;\;\;\;t\_0 \cdot t\_4\\
\end{array}
\end{array}
Initial program 77.4%
pow277.4%
Applied egg-rr77.4%
Taylor expanded in h around 0 77.4%
*-commutative77.4%
unpow277.4%
unpow277.4%
swap-sqr77.4%
unpow277.4%
Simplified77.4%
Taylor expanded in w around 0 77.4%
Simplified77.4%
Final simplification77.4%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor h) dY.v))
(t_1 (* (floor w) dY.u))
(t_2 (* dX.u (floor w)))
(t_3 (pow (hypot t_2 (* dX.v (floor h))) 2.0))
(t_4 (fmax t_3 (pow (hypot t_1 t_0) 2.0)))
(t_5 (log1p (expm1 (* (floor w) (/ dY.u (sqrt t_4))))))
(t_6 (/ t_2 (pow t_4 0.5))))
(if (<= dY.v 185.0)
(if (>= t_3 (pow t_1 2.0)) t_6 t_5)
(if (>= t_3 (pow t_0 2.0)) t_6 t_5))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(h) * dY_46_v;
float t_1 = floorf(w) * dY_46_u;
float t_2 = dX_46_u * floorf(w);
float t_3 = powf(hypotf(t_2, (dX_46_v * floorf(h))), 2.0f);
float t_4 = fmaxf(t_3, powf(hypotf(t_1, t_0), 2.0f));
float t_5 = log1pf(expm1f((floorf(w) * (dY_46_u / sqrtf(t_4)))));
float t_6 = t_2 / powf(t_4, 0.5f);
float tmp_1;
if (dY_46_v <= 185.0f) {
float tmp_2;
if (t_3 >= powf(t_1, 2.0f)) {
tmp_2 = t_6;
} else {
tmp_2 = t_5;
}
tmp_1 = tmp_2;
} else if (t_3 >= powf(t_0, 2.0f)) {
tmp_1 = t_6;
} else {
tmp_1 = t_5;
}
return tmp_1;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dY_46_v) t_1 = Float32(floor(w) * dY_46_u) t_2 = Float32(dX_46_u * floor(w)) t_3 = hypot(t_2, Float32(dX_46_v * floor(h))) ^ Float32(2.0) t_4 = (t_3 != t_3) ? (hypot(t_1, t_0) ^ Float32(2.0)) : (((hypot(t_1, t_0) ^ Float32(2.0)) != (hypot(t_1, t_0) ^ Float32(2.0))) ? t_3 : max(t_3, (hypot(t_1, t_0) ^ Float32(2.0)))) t_5 = log1p(expm1(Float32(floor(w) * Float32(dY_46_u / sqrt(t_4))))) t_6 = Float32(t_2 / (t_4 ^ Float32(0.5))) tmp_1 = Float32(0.0) if (dY_46_v <= Float32(185.0)) tmp_2 = Float32(0.0) if (t_3 >= (t_1 ^ Float32(2.0))) tmp_2 = t_6; else tmp_2 = t_5; end tmp_1 = tmp_2; elseif (t_3 >= (t_0 ^ Float32(2.0))) tmp_1 = t_6; else tmp_1 = t_5; end return tmp_1 end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_1 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_2 := dX.u \cdot \left\lfloorw\right\rfloor\\
t_3 := {\left(\mathsf{hypot}\left(t\_2, dX.v \cdot \left\lfloorh\right\rfloor\right)\right)}^{2}\\
t_4 := \mathsf{max}\left(t\_3, {\left(\mathsf{hypot}\left(t\_1, t\_0\right)\right)}^{2}\right)\\
t_5 := \mathsf{log1p}\left(\mathsf{expm1}\left(\left\lfloorw\right\rfloor \cdot \frac{dY.u}{\sqrt{t\_4}}\right)\right)\\
t_6 := \frac{t\_2}{{t\_4}^{0.5}}\\
\mathbf{if}\;dY.v \leq 185:\\
\;\;\;\;\begin{array}{l}
\mathbf{if}\;t\_3 \geq {t\_1}^{2}:\\
\;\;\;\;t\_6\\
\mathbf{else}:\\
\;\;\;\;t\_5\\
\end{array}\\
\mathbf{elif}\;t\_3 \geq {t\_0}^{2}:\\
\;\;\;\;t\_6\\
\mathbf{else}:\\
\;\;\;\;t\_5\\
\end{array}
\end{array}
if dY.v < 185Initial program 80.5%
Simplified80.8%
Applied egg-rr80.8%
pow1/280.8%
Applied egg-rr80.9%
Taylor expanded in w around 0 80.9%
Simplified80.9%
Taylor expanded in dY.u around inf 73.7%
*-commutative73.7%
unpow273.7%
unpow273.7%
swap-sqr73.7%
unpow273.7%
Simplified73.7%
if 185 < dY.v Initial program 67.2%
Simplified67.2%
Applied egg-rr67.3%
pow1/267.3%
Applied egg-rr67.3%
Taylor expanded in w around 0 67.3%
Simplified67.3%
Taylor expanded in dY.u around 0 64.2%
*-commutative64.2%
unpow264.2%
unpow264.2%
swap-sqr64.2%
unpow264.2%
Simplified64.2%
Final simplification71.6%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor h) dY.v))
(t_1 (* dX.u (floor w)))
(t_2 (pow (hypot t_1 (* dX.v (floor h))) 2.0))
(t_3 (fmax t_2 (pow (hypot (* (floor w) dY.u) t_0) 2.0))))
(if (>= t_2 (pow t_0 2.0))
(/ t_1 (pow t_3 0.5))
(log1p (expm1 (* (floor w) (/ dY.u (sqrt t_3))))))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(h) * dY_46_v;
float t_1 = dX_46_u * floorf(w);
float t_2 = powf(hypotf(t_1, (dX_46_v * floorf(h))), 2.0f);
float t_3 = fmaxf(t_2, powf(hypotf((floorf(w) * dY_46_u), t_0), 2.0f));
float tmp;
if (t_2 >= powf(t_0, 2.0f)) {
tmp = t_1 / powf(t_3, 0.5f);
} else {
tmp = log1pf(expm1f((floorf(w) * (dY_46_u / sqrtf(t_3)))));
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dY_46_v) t_1 = Float32(dX_46_u * floor(w)) t_2 = hypot(t_1, Float32(dX_46_v * floor(h))) ^ Float32(2.0) t_3 = (t_2 != t_2) ? (hypot(Float32(floor(w) * dY_46_u), t_0) ^ Float32(2.0)) : (((hypot(Float32(floor(w) * dY_46_u), t_0) ^ Float32(2.0)) != (hypot(Float32(floor(w) * dY_46_u), t_0) ^ Float32(2.0))) ? t_2 : max(t_2, (hypot(Float32(floor(w) * dY_46_u), t_0) ^ Float32(2.0)))) tmp = Float32(0.0) if (t_2 >= (t_0 ^ Float32(2.0))) tmp = Float32(t_1 / (t_3 ^ Float32(0.5))); else tmp = log1p(expm1(Float32(floor(w) * Float32(dY_46_u / sqrt(t_3))))); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_1 := dX.u \cdot \left\lfloorw\right\rfloor\\
t_2 := {\left(\mathsf{hypot}\left(t\_1, dX.v \cdot \left\lfloorh\right\rfloor\right)\right)}^{2}\\
t_3 := \mathsf{max}\left(t\_2, {\left(\mathsf{hypot}\left(\left\lfloorw\right\rfloor \cdot dY.u, t\_0\right)\right)}^{2}\right)\\
\mathbf{if}\;t\_2 \geq {t\_0}^{2}:\\
\;\;\;\;\frac{t\_1}{{t\_3}^{0.5}}\\
\mathbf{else}:\\
\;\;\;\;\mathsf{log1p}\left(\mathsf{expm1}\left(\left\lfloorw\right\rfloor \cdot \frac{dY.u}{\sqrt{t\_3}}\right)\right)\\
\end{array}
\end{array}
Initial program 77.4%
Simplified77.6%
Applied egg-rr77.7%
pow1/277.7%
Applied egg-rr77.7%
Taylor expanded in w around 0 77.7%
Simplified77.7%
Taylor expanded in dY.u around 0 68.6%
*-commutative68.6%
unpow268.6%
unpow268.6%
swap-sqr68.6%
unpow268.6%
Simplified68.6%
Final simplification68.6%
herbie shell --seed 2024101
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:name "Anisotropic x16 LOD (line direction, u)"
:precision binary32
:pre (and (and (and (and (and (and (and (<= 1.0 w) (<= w 16384.0)) (and (<= 1.0 h) (<= h 16384.0))) (and (<= 1e-20 (fabs dX.u)) (<= (fabs dX.u) 1e+20))) (and (<= 1e-20 (fabs dX.v)) (<= (fabs dX.v) 1e+20))) (and (<= 1e-20 (fabs dY.u)) (<= (fabs dY.u) 1e+20))) (and (<= 1e-20 (fabs dY.v)) (<= (fabs dY.v) 1e+20))) (== maxAniso 16.0))
(if (>= (+ (* (* (floor w) dX.u) (* (floor w) dX.u)) (* (* (floor h) dX.v) (* (floor h) dX.v))) (+ (* (* (floor w) dY.u) (* (floor w) dY.u)) (* (* (floor h) dY.v) (* (floor h) dY.v)))) (* (/ 1.0 (sqrt (fmax (+ (* (* (floor w) dX.u) (* (floor w) dX.u)) (* (* (floor h) dX.v) (* (floor h) dX.v))) (+ (* (* (floor w) dY.u) (* (floor w) dY.u)) (* (* (floor h) dY.v) (* (floor h) dY.v)))))) (* (floor w) dX.u)) (* (/ 1.0 (sqrt (fmax (+ (* (* (floor w) dX.u) (* (floor w) dX.u)) (* (* (floor h) dX.v) (* (floor h) dX.v))) (+ (* (* (floor w) dY.u) (* (floor w) dY.u)) (* (* (floor h) dY.v) (* (floor h) dY.v)))))) (* (floor w) dY.u))))