
(FPCore (a b) :precision binary64 (- (+ (pow (+ (* a a) (* b b)) 2.0) (* 4.0 (+ (* (* a a) (- 1.0 a)) (* (* b b) (+ 3.0 a))))) 1.0))
double code(double a, double b) {
return (pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (1.0 - a)) + ((b * b) * (3.0 + a))))) - 1.0;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((((a * a) + (b * b)) ** 2.0d0) + (4.0d0 * (((a * a) * (1.0d0 - a)) + ((b * b) * (3.0d0 + a))))) - 1.0d0
end function
public static double code(double a, double b) {
return (Math.pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (1.0 - a)) + ((b * b) * (3.0 + a))))) - 1.0;
}
def code(a, b): return (math.pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (1.0 - a)) + ((b * b) * (3.0 + a))))) - 1.0
function code(a, b) return Float64(Float64((Float64(Float64(a * a) + Float64(b * b)) ^ 2.0) + Float64(4.0 * Float64(Float64(Float64(a * a) * Float64(1.0 - a)) + Float64(Float64(b * b) * Float64(3.0 + a))))) - 1.0) end
function tmp = code(a, b) tmp = ((((a * a) + (b * b)) ^ 2.0) + (4.0 * (((a * a) * (1.0 - a)) + ((b * b) * (3.0 + a))))) - 1.0; end
code[a_, b_] := N[(N[(N[Power[N[(N[(a * a), $MachinePrecision] + N[(b * b), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[(4.0 * N[(N[(N[(a * a), $MachinePrecision] * N[(1.0 - a), $MachinePrecision]), $MachinePrecision] + N[(N[(b * b), $MachinePrecision] * N[(3.0 + a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - 1.0), $MachinePrecision]
\begin{array}{l}
\\
\left({\left(a \cdot a + b \cdot b\right)}^{2} + 4 \cdot \left(\left(a \cdot a\right) \cdot \left(1 - a\right) + \left(b \cdot b\right) \cdot \left(3 + a\right)\right)\right) - 1
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b) :precision binary64 (- (+ (pow (+ (* a a) (* b b)) 2.0) (* 4.0 (+ (* (* a a) (- 1.0 a)) (* (* b b) (+ 3.0 a))))) 1.0))
double code(double a, double b) {
return (pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (1.0 - a)) + ((b * b) * (3.0 + a))))) - 1.0;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((((a * a) + (b * b)) ** 2.0d0) + (4.0d0 * (((a * a) * (1.0d0 - a)) + ((b * b) * (3.0d0 + a))))) - 1.0d0
end function
public static double code(double a, double b) {
return (Math.pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (1.0 - a)) + ((b * b) * (3.0 + a))))) - 1.0;
}
def code(a, b): return (math.pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (1.0 - a)) + ((b * b) * (3.0 + a))))) - 1.0
function code(a, b) return Float64(Float64((Float64(Float64(a * a) + Float64(b * b)) ^ 2.0) + Float64(4.0 * Float64(Float64(Float64(a * a) * Float64(1.0 - a)) + Float64(Float64(b * b) * Float64(3.0 + a))))) - 1.0) end
function tmp = code(a, b) tmp = ((((a * a) + (b * b)) ^ 2.0) + (4.0 * (((a * a) * (1.0 - a)) + ((b * b) * (3.0 + a))))) - 1.0; end
code[a_, b_] := N[(N[(N[Power[N[(N[(a * a), $MachinePrecision] + N[(b * b), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[(4.0 * N[(N[(N[(a * a), $MachinePrecision] * N[(1.0 - a), $MachinePrecision]), $MachinePrecision] + N[(N[(b * b), $MachinePrecision] * N[(3.0 + a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - 1.0), $MachinePrecision]
\begin{array}{l}
\\
\left({\left(a \cdot a + b \cdot b\right)}^{2} + 4 \cdot \left(\left(a \cdot a\right) \cdot \left(1 - a\right) + \left(b \cdot b\right) \cdot \left(3 + a\right)\right)\right) - 1
\end{array}
(FPCore (a b)
:precision binary64
(let* ((t_0
(+
(pow (+ (* a a) (* b b)) 2.0)
(* 4.0 (+ (* (* a a) (- 1.0 a)) (* (* b b) (+ a 3.0)))))))
(if (<= t_0 INFINITY)
(+ t_0 -1.0)
(* (pow a 2.0) (+ 4.0 (+ (* 2.0 (pow b 2.0)) (* a (- a 4.0))))))))
double code(double a, double b) {
double t_0 = pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (1.0 - a)) + ((b * b) * (a + 3.0))));
double tmp;
if (t_0 <= ((double) INFINITY)) {
tmp = t_0 + -1.0;
} else {
tmp = pow(a, 2.0) * (4.0 + ((2.0 * pow(b, 2.0)) + (a * (a - 4.0))));
}
return tmp;
}
public static double code(double a, double b) {
double t_0 = Math.pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (1.0 - a)) + ((b * b) * (a + 3.0))));
double tmp;
if (t_0 <= Double.POSITIVE_INFINITY) {
tmp = t_0 + -1.0;
} else {
tmp = Math.pow(a, 2.0) * (4.0 + ((2.0 * Math.pow(b, 2.0)) + (a * (a - 4.0))));
}
return tmp;
}
def code(a, b): t_0 = math.pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (1.0 - a)) + ((b * b) * (a + 3.0)))) tmp = 0 if t_0 <= math.inf: tmp = t_0 + -1.0 else: tmp = math.pow(a, 2.0) * (4.0 + ((2.0 * math.pow(b, 2.0)) + (a * (a - 4.0)))) return tmp
function code(a, b) t_0 = Float64((Float64(Float64(a * a) + Float64(b * b)) ^ 2.0) + Float64(4.0 * Float64(Float64(Float64(a * a) * Float64(1.0 - a)) + Float64(Float64(b * b) * Float64(a + 3.0))))) tmp = 0.0 if (t_0 <= Inf) tmp = Float64(t_0 + -1.0); else tmp = Float64((a ^ 2.0) * Float64(4.0 + Float64(Float64(2.0 * (b ^ 2.0)) + Float64(a * Float64(a - 4.0))))); end return tmp end
function tmp_2 = code(a, b) t_0 = (((a * a) + (b * b)) ^ 2.0) + (4.0 * (((a * a) * (1.0 - a)) + ((b * b) * (a + 3.0)))); tmp = 0.0; if (t_0 <= Inf) tmp = t_0 + -1.0; else tmp = (a ^ 2.0) * (4.0 + ((2.0 * (b ^ 2.0)) + (a * (a - 4.0)))); end tmp_2 = tmp; end
code[a_, b_] := Block[{t$95$0 = N[(N[Power[N[(N[(a * a), $MachinePrecision] + N[(b * b), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[(4.0 * N[(N[(N[(a * a), $MachinePrecision] * N[(1.0 - a), $MachinePrecision]), $MachinePrecision] + N[(N[(b * b), $MachinePrecision] * N[(a + 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, Infinity], N[(t$95$0 + -1.0), $MachinePrecision], N[(N[Power[a, 2.0], $MachinePrecision] * N[(4.0 + N[(N[(2.0 * N[Power[b, 2.0], $MachinePrecision]), $MachinePrecision] + N[(a * N[(a - 4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := {\left(a \cdot a + b \cdot b\right)}^{2} + 4 \cdot \left(\left(a \cdot a\right) \cdot \left(1 - a\right) + \left(b \cdot b\right) \cdot \left(a + 3\right)\right)\\
\mathbf{if}\;t\_0 \leq \infty:\\
\;\;\;\;t\_0 + -1\\
\mathbf{else}:\\
\;\;\;\;{a}^{2} \cdot \left(4 + \left(2 \cdot {b}^{2} + a \cdot \left(a - 4\right)\right)\right)\\
\end{array}
\end{array}
if (+.f64 (pow.f64 (+.f64 (*.f64 a a) (*.f64 b b)) #s(literal 2 binary64)) (*.f64 #s(literal 4 binary64) (+.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1 binary64) a)) (*.f64 (*.f64 b b) (+.f64 #s(literal 3 binary64) a))))) < +inf.0Initial program 99.8%
if +inf.0 < (+.f64 (pow.f64 (+.f64 (*.f64 a a) (*.f64 b b)) #s(literal 2 binary64)) (*.f64 #s(literal 4 binary64) (+.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1 binary64) a)) (*.f64 (*.f64 b b) (+.f64 #s(literal 3 binary64) a))))) Initial program 0.0%
associate--l+0.0%
fma-define0.0%
sqr-neg0.0%
fma-define0.0%
distribute-rgt-in0.0%
sqr-neg0.0%
distribute-rgt-in0.0%
fma-define0.0%
sqr-neg0.0%
Simplified3.4%
Taylor expanded in a around -inf 100.0%
mul-1-neg100.0%
mul-1-neg100.0%
Simplified100.0%
Taylor expanded in a around 0 100.0%
Final simplification99.8%
(FPCore (a b)
:precision binary64
(let* ((t_0
(+
(pow (+ (* a a) (* b b)) 2.0)
(* 4.0 (+ (* (* a a) (- 1.0 a)) (* (* b b) (+ a 3.0)))))))
(if (<= t_0 INFINITY)
(+ t_0 -1.0)
(* (pow a 2.0) (+ 4.0 (* a (- a 4.0)))))))
double code(double a, double b) {
double t_0 = pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (1.0 - a)) + ((b * b) * (a + 3.0))));
double tmp;
if (t_0 <= ((double) INFINITY)) {
tmp = t_0 + -1.0;
} else {
tmp = pow(a, 2.0) * (4.0 + (a * (a - 4.0)));
}
return tmp;
}
public static double code(double a, double b) {
double t_0 = Math.pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (1.0 - a)) + ((b * b) * (a + 3.0))));
double tmp;
if (t_0 <= Double.POSITIVE_INFINITY) {
tmp = t_0 + -1.0;
} else {
tmp = Math.pow(a, 2.0) * (4.0 + (a * (a - 4.0)));
}
return tmp;
}
def code(a, b): t_0 = math.pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (1.0 - a)) + ((b * b) * (a + 3.0)))) tmp = 0 if t_0 <= math.inf: tmp = t_0 + -1.0 else: tmp = math.pow(a, 2.0) * (4.0 + (a * (a - 4.0))) return tmp
function code(a, b) t_0 = Float64((Float64(Float64(a * a) + Float64(b * b)) ^ 2.0) + Float64(4.0 * Float64(Float64(Float64(a * a) * Float64(1.0 - a)) + Float64(Float64(b * b) * Float64(a + 3.0))))) tmp = 0.0 if (t_0 <= Inf) tmp = Float64(t_0 + -1.0); else tmp = Float64((a ^ 2.0) * Float64(4.0 + Float64(a * Float64(a - 4.0)))); end return tmp end
function tmp_2 = code(a, b) t_0 = (((a * a) + (b * b)) ^ 2.0) + (4.0 * (((a * a) * (1.0 - a)) + ((b * b) * (a + 3.0)))); tmp = 0.0; if (t_0 <= Inf) tmp = t_0 + -1.0; else tmp = (a ^ 2.0) * (4.0 + (a * (a - 4.0))); end tmp_2 = tmp; end
code[a_, b_] := Block[{t$95$0 = N[(N[Power[N[(N[(a * a), $MachinePrecision] + N[(b * b), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[(4.0 * N[(N[(N[(a * a), $MachinePrecision] * N[(1.0 - a), $MachinePrecision]), $MachinePrecision] + N[(N[(b * b), $MachinePrecision] * N[(a + 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, Infinity], N[(t$95$0 + -1.0), $MachinePrecision], N[(N[Power[a, 2.0], $MachinePrecision] * N[(4.0 + N[(a * N[(a - 4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := {\left(a \cdot a + b \cdot b\right)}^{2} + 4 \cdot \left(\left(a \cdot a\right) \cdot \left(1 - a\right) + \left(b \cdot b\right) \cdot \left(a + 3\right)\right)\\
\mathbf{if}\;t\_0 \leq \infty:\\
\;\;\;\;t\_0 + -1\\
\mathbf{else}:\\
\;\;\;\;{a}^{2} \cdot \left(4 + a \cdot \left(a - 4\right)\right)\\
\end{array}
\end{array}
if (+.f64 (pow.f64 (+.f64 (*.f64 a a) (*.f64 b b)) #s(literal 2 binary64)) (*.f64 #s(literal 4 binary64) (+.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1 binary64) a)) (*.f64 (*.f64 b b) (+.f64 #s(literal 3 binary64) a))))) < +inf.0Initial program 99.8%
if +inf.0 < (+.f64 (pow.f64 (+.f64 (*.f64 a a) (*.f64 b b)) #s(literal 2 binary64)) (*.f64 #s(literal 4 binary64) (+.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1 binary64) a)) (*.f64 (*.f64 b b) (+.f64 #s(literal 3 binary64) a))))) Initial program 0.0%
associate--l+0.0%
fma-define0.0%
sqr-neg0.0%
fma-define0.0%
distribute-rgt-in0.0%
sqr-neg0.0%
distribute-rgt-in0.0%
fma-define0.0%
sqr-neg0.0%
Simplified3.4%
Taylor expanded in a around -inf 100.0%
mul-1-neg100.0%
mul-1-neg100.0%
Simplified100.0%
Taylor expanded in a around 0 100.0%
Taylor expanded in b around 0 95.2%
Final simplification98.7%
(FPCore (a b) :precision binary64 (if (<= b 6200000.0) (* (pow a 4.0) (- 1.0 (/ 4.0 a))) (if (or (<= b 3.3e+23) (not (<= b 4e+32))) (pow b 4.0) (pow a 4.0))))
double code(double a, double b) {
double tmp;
if (b <= 6200000.0) {
tmp = pow(a, 4.0) * (1.0 - (4.0 / a));
} else if ((b <= 3.3e+23) || !(b <= 4e+32)) {
tmp = pow(b, 4.0);
} else {
tmp = pow(a, 4.0);
}
return tmp;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if (b <= 6200000.0d0) then
tmp = (a ** 4.0d0) * (1.0d0 - (4.0d0 / a))
else if ((b <= 3.3d+23) .or. (.not. (b <= 4d+32))) then
tmp = b ** 4.0d0
else
tmp = a ** 4.0d0
end if
code = tmp
end function
public static double code(double a, double b) {
double tmp;
if (b <= 6200000.0) {
tmp = Math.pow(a, 4.0) * (1.0 - (4.0 / a));
} else if ((b <= 3.3e+23) || !(b <= 4e+32)) {
tmp = Math.pow(b, 4.0);
} else {
tmp = Math.pow(a, 4.0);
}
return tmp;
}
def code(a, b): tmp = 0 if b <= 6200000.0: tmp = math.pow(a, 4.0) * (1.0 - (4.0 / a)) elif (b <= 3.3e+23) or not (b <= 4e+32): tmp = math.pow(b, 4.0) else: tmp = math.pow(a, 4.0) return tmp
function code(a, b) tmp = 0.0 if (b <= 6200000.0) tmp = Float64((a ^ 4.0) * Float64(1.0 - Float64(4.0 / a))); elseif ((b <= 3.3e+23) || !(b <= 4e+32)) tmp = b ^ 4.0; else tmp = a ^ 4.0; end return tmp end
function tmp_2 = code(a, b) tmp = 0.0; if (b <= 6200000.0) tmp = (a ^ 4.0) * (1.0 - (4.0 / a)); elseif ((b <= 3.3e+23) || ~((b <= 4e+32))) tmp = b ^ 4.0; else tmp = a ^ 4.0; end tmp_2 = tmp; end
code[a_, b_] := If[LessEqual[b, 6200000.0], N[(N[Power[a, 4.0], $MachinePrecision] * N[(1.0 - N[(4.0 / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[Or[LessEqual[b, 3.3e+23], N[Not[LessEqual[b, 4e+32]], $MachinePrecision]], N[Power[b, 4.0], $MachinePrecision], N[Power[a, 4.0], $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b \leq 6200000:\\
\;\;\;\;{a}^{4} \cdot \left(1 - \frac{4}{a}\right)\\
\mathbf{elif}\;b \leq 3.3 \cdot 10^{+23} \lor \neg \left(b \leq 4 \cdot 10^{+32}\right):\\
\;\;\;\;{b}^{4}\\
\mathbf{else}:\\
\;\;\;\;{a}^{4}\\
\end{array}
\end{array}
if b < 6.2e6Initial program 78.8%
associate--l+78.8%
fma-define78.8%
sqr-neg78.8%
fma-define78.8%
distribute-rgt-in78.8%
sqr-neg78.8%
distribute-rgt-in78.8%
fma-define78.8%
sqr-neg78.8%
Simplified78.8%
Taylor expanded in a around inf 50.8%
associate-*r/50.8%
metadata-eval50.8%
Simplified50.8%
if 6.2e6 < b < 3.30000000000000029e23 or 4.00000000000000021e32 < b Initial program 73.6%
associate--l+73.6%
fma-define73.6%
sqr-neg73.6%
fma-define73.6%
distribute-rgt-in73.6%
sqr-neg73.6%
distribute-rgt-in73.6%
fma-define73.6%
sqr-neg73.6%
Simplified76.8%
Taylor expanded in b around inf 98.2%
if 3.30000000000000029e23 < b < 4.00000000000000021e32Initial program 40.0%
associate--l+40.0%
fma-define40.0%
sqr-neg40.0%
fma-define40.0%
distribute-rgt-in40.0%
sqr-neg40.0%
distribute-rgt-in40.0%
fma-define40.0%
sqr-neg40.0%
Simplified40.0%
Taylor expanded in a around inf 100.0%
Final simplification63.1%
(FPCore (a b) :precision binary64 (if (<= b 2800000.0) (* (- a 4.0) (pow a 3.0)) (if (or (<= b 3.5e+23) (not (<= b 2.05e+33))) (pow b 4.0) (pow a 4.0))))
double code(double a, double b) {
double tmp;
if (b <= 2800000.0) {
tmp = (a - 4.0) * pow(a, 3.0);
} else if ((b <= 3.5e+23) || !(b <= 2.05e+33)) {
tmp = pow(b, 4.0);
} else {
tmp = pow(a, 4.0);
}
return tmp;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if (b <= 2800000.0d0) then
tmp = (a - 4.0d0) * (a ** 3.0d0)
else if ((b <= 3.5d+23) .or. (.not. (b <= 2.05d+33))) then
tmp = b ** 4.0d0
else
tmp = a ** 4.0d0
end if
code = tmp
end function
public static double code(double a, double b) {
double tmp;
if (b <= 2800000.0) {
tmp = (a - 4.0) * Math.pow(a, 3.0);
} else if ((b <= 3.5e+23) || !(b <= 2.05e+33)) {
tmp = Math.pow(b, 4.0);
} else {
tmp = Math.pow(a, 4.0);
}
return tmp;
}
def code(a, b): tmp = 0 if b <= 2800000.0: tmp = (a - 4.0) * math.pow(a, 3.0) elif (b <= 3.5e+23) or not (b <= 2.05e+33): tmp = math.pow(b, 4.0) else: tmp = math.pow(a, 4.0) return tmp
function code(a, b) tmp = 0.0 if (b <= 2800000.0) tmp = Float64(Float64(a - 4.0) * (a ^ 3.0)); elseif ((b <= 3.5e+23) || !(b <= 2.05e+33)) tmp = b ^ 4.0; else tmp = a ^ 4.0; end return tmp end
function tmp_2 = code(a, b) tmp = 0.0; if (b <= 2800000.0) tmp = (a - 4.0) * (a ^ 3.0); elseif ((b <= 3.5e+23) || ~((b <= 2.05e+33))) tmp = b ^ 4.0; else tmp = a ^ 4.0; end tmp_2 = tmp; end
code[a_, b_] := If[LessEqual[b, 2800000.0], N[(N[(a - 4.0), $MachinePrecision] * N[Power[a, 3.0], $MachinePrecision]), $MachinePrecision], If[Or[LessEqual[b, 3.5e+23], N[Not[LessEqual[b, 2.05e+33]], $MachinePrecision]], N[Power[b, 4.0], $MachinePrecision], N[Power[a, 4.0], $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b \leq 2800000:\\
\;\;\;\;\left(a - 4\right) \cdot {a}^{3}\\
\mathbf{elif}\;b \leq 3.5 \cdot 10^{+23} \lor \neg \left(b \leq 2.05 \cdot 10^{+33}\right):\\
\;\;\;\;{b}^{4}\\
\mathbf{else}:\\
\;\;\;\;{a}^{4}\\
\end{array}
\end{array}
if b < 2.8e6Initial program 78.8%
associate--l+78.8%
fma-define78.8%
sqr-neg78.8%
fma-define78.8%
distribute-rgt-in78.8%
sqr-neg78.8%
distribute-rgt-in78.8%
fma-define78.8%
sqr-neg78.8%
Simplified78.8%
Taylor expanded in a around inf 50.8%
associate-*r/50.8%
metadata-eval50.8%
Simplified50.8%
Taylor expanded in a around 0 50.7%
if 2.8e6 < b < 3.5000000000000002e23 or 2.04999999999999997e33 < b Initial program 73.6%
associate--l+73.6%
fma-define73.6%
sqr-neg73.6%
fma-define73.6%
distribute-rgt-in73.6%
sqr-neg73.6%
distribute-rgt-in73.6%
fma-define73.6%
sqr-neg73.6%
Simplified76.8%
Taylor expanded in b around inf 98.2%
if 3.5000000000000002e23 < b < 2.04999999999999997e33Initial program 40.0%
associate--l+40.0%
fma-define40.0%
sqr-neg40.0%
fma-define40.0%
distribute-rgt-in40.0%
sqr-neg40.0%
distribute-rgt-in40.0%
fma-define40.0%
sqr-neg40.0%
Simplified40.0%
Taylor expanded in a around inf 100.0%
Final simplification63.0%
(FPCore (a b) :precision binary64 (if (or (<= b 2300000.0) (and (not (<= b 4e+23)) (<= b 4e+32))) (pow a 4.0) (pow b 4.0)))
double code(double a, double b) {
double tmp;
if ((b <= 2300000.0) || (!(b <= 4e+23) && (b <= 4e+32))) {
tmp = pow(a, 4.0);
} else {
tmp = pow(b, 4.0);
}
return tmp;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if ((b <= 2300000.0d0) .or. (.not. (b <= 4d+23)) .and. (b <= 4d+32)) then
tmp = a ** 4.0d0
else
tmp = b ** 4.0d0
end if
code = tmp
end function
public static double code(double a, double b) {
double tmp;
if ((b <= 2300000.0) || (!(b <= 4e+23) && (b <= 4e+32))) {
tmp = Math.pow(a, 4.0);
} else {
tmp = Math.pow(b, 4.0);
}
return tmp;
}
def code(a, b): tmp = 0 if (b <= 2300000.0) or (not (b <= 4e+23) and (b <= 4e+32)): tmp = math.pow(a, 4.0) else: tmp = math.pow(b, 4.0) return tmp
function code(a, b) tmp = 0.0 if ((b <= 2300000.0) || (!(b <= 4e+23) && (b <= 4e+32))) tmp = a ^ 4.0; else tmp = b ^ 4.0; end return tmp end
function tmp_2 = code(a, b) tmp = 0.0; if ((b <= 2300000.0) || (~((b <= 4e+23)) && (b <= 4e+32))) tmp = a ^ 4.0; else tmp = b ^ 4.0; end tmp_2 = tmp; end
code[a_, b_] := If[Or[LessEqual[b, 2300000.0], And[N[Not[LessEqual[b, 4e+23]], $MachinePrecision], LessEqual[b, 4e+32]]], N[Power[a, 4.0], $MachinePrecision], N[Power[b, 4.0], $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b \leq 2300000 \lor \neg \left(b \leq 4 \cdot 10^{+23}\right) \land b \leq 4 \cdot 10^{+32}:\\
\;\;\;\;{a}^{4}\\
\mathbf{else}:\\
\;\;\;\;{b}^{4}\\
\end{array}
\end{array}
if b < 2.3e6 or 3.9999999999999997e23 < b < 4.00000000000000021e32Initial program 77.8%
associate--l+77.8%
fma-define77.8%
sqr-neg77.8%
fma-define77.8%
distribute-rgt-in77.8%
sqr-neg77.8%
distribute-rgt-in77.8%
fma-define77.8%
sqr-neg77.8%
Simplified77.8%
Taylor expanded in a around inf 51.7%
if 2.3e6 < b < 3.9999999999999997e23 or 4.00000000000000021e32 < b Initial program 73.6%
associate--l+73.6%
fma-define73.6%
sqr-neg73.6%
fma-define73.6%
distribute-rgt-in73.6%
sqr-neg73.6%
distribute-rgt-in73.6%
fma-define73.6%
sqr-neg73.6%
Simplified76.8%
Taylor expanded in b around inf 98.2%
Final simplification62.8%
(FPCore (a b) :precision binary64 (pow a 4.0))
double code(double a, double b) {
return pow(a, 4.0);
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = a ** 4.0d0
end function
public static double code(double a, double b) {
return Math.pow(a, 4.0);
}
def code(a, b): return math.pow(a, 4.0)
function code(a, b) return a ^ 4.0 end
function tmp = code(a, b) tmp = a ^ 4.0; end
code[a_, b_] := N[Power[a, 4.0], $MachinePrecision]
\begin{array}{l}
\\
{a}^{4}
\end{array}
Initial program 76.8%
associate--l+76.8%
fma-define76.8%
sqr-neg76.8%
fma-define76.8%
distribute-rgt-in76.8%
sqr-neg76.8%
distribute-rgt-in76.8%
fma-define76.8%
sqr-neg76.8%
Simplified77.6%
Taylor expanded in a around inf 46.1%
herbie shell --seed 2024100
(FPCore (a b)
:name "Bouland and Aaronson, Equation (24)"
:precision binary64
(- (+ (pow (+ (* a a) (* b b)) 2.0) (* 4.0 (+ (* (* a a) (- 1.0 a)) (* (* b b) (+ 3.0 a))))) 1.0))