
(FPCore (x y z) :precision binary64 (- (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) - (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) - (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) - (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) - (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) - Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) - (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y - z \cdot \sin y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (- (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) - (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) - (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) - (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) - (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) - Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) - (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y - z \cdot \sin y
\end{array}
(FPCore (x y z) :precision binary64 (fma z (- (sin y)) (* x (cos y))))
double code(double x, double y, double z) {
return fma(z, -sin(y), (x * cos(y)));
}
function code(x, y, z) return fma(z, Float64(-sin(y)), Float64(x * cos(y))) end
code[x_, y_, z_] := N[(z * (-N[Sin[y], $MachinePrecision]) + N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(z, -\sin y, x \cdot \cos y\right)
\end{array}
Initial program 99.8%
cancel-sign-sub-inv99.8%
+-commutative99.8%
distribute-lft-neg-out99.8%
distribute-rgt-neg-in99.8%
sin-neg99.8%
fma-define99.8%
sin-neg99.8%
Simplified99.8%
(FPCore (x y z) :precision binary64 (- (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) - (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) - (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) - (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) - (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) - Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) - (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y - z \cdot \sin y
\end{array}
Initial program 99.8%
(FPCore (x y z) :precision binary64 (if (or (<= x -1.02e+37) (not (<= x 2.4e+38))) (* x (cos y)) (- x (* z (sin y)))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -1.02e+37) || !(x <= 2.4e+38)) {
tmp = x * cos(y);
} else {
tmp = x - (z * sin(y));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-1.02d+37)) .or. (.not. (x <= 2.4d+38))) then
tmp = x * cos(y)
else
tmp = x - (z * sin(y))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -1.02e+37) || !(x <= 2.4e+38)) {
tmp = x * Math.cos(y);
} else {
tmp = x - (z * Math.sin(y));
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -1.02e+37) or not (x <= 2.4e+38): tmp = x * math.cos(y) else: tmp = x - (z * math.sin(y)) return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -1.02e+37) || !(x <= 2.4e+38)) tmp = Float64(x * cos(y)); else tmp = Float64(x - Float64(z * sin(y))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -1.02e+37) || ~((x <= 2.4e+38))) tmp = x * cos(y); else tmp = x - (z * sin(y)); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -1.02e+37], N[Not[LessEqual[x, 2.4e+38]], $MachinePrecision]], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision], N[(x - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.02 \cdot 10^{+37} \lor \neg \left(x \leq 2.4 \cdot 10^{+38}\right):\\
\;\;\;\;x \cdot \cos y\\
\mathbf{else}:\\
\;\;\;\;x - z \cdot \sin y\\
\end{array}
\end{array}
if x < -1.01999999999999995e37 or 2.40000000000000017e38 < x Initial program 99.7%
Taylor expanded in x around inf 91.7%
if -1.01999999999999995e37 < x < 2.40000000000000017e38Initial program 99.8%
Taylor expanded in y around 0 84.8%
Final simplification88.0%
(FPCore (x y z) :precision binary64 (if (or (<= x -4.8e-114) (not (<= x 5.3e-130))) (* x (cos y)) (* z (- (sin y)))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -4.8e-114) || !(x <= 5.3e-130)) {
tmp = x * cos(y);
} else {
tmp = z * -sin(y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-4.8d-114)) .or. (.not. (x <= 5.3d-130))) then
tmp = x * cos(y)
else
tmp = z * -sin(y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -4.8e-114) || !(x <= 5.3e-130)) {
tmp = x * Math.cos(y);
} else {
tmp = z * -Math.sin(y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -4.8e-114) or not (x <= 5.3e-130): tmp = x * math.cos(y) else: tmp = z * -math.sin(y) return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -4.8e-114) || !(x <= 5.3e-130)) tmp = Float64(x * cos(y)); else tmp = Float64(z * Float64(-sin(y))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -4.8e-114) || ~((x <= 5.3e-130))) tmp = x * cos(y); else tmp = z * -sin(y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -4.8e-114], N[Not[LessEqual[x, 5.3e-130]], $MachinePrecision]], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision], N[(z * (-N[Sin[y], $MachinePrecision])), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -4.8 \cdot 10^{-114} \lor \neg \left(x \leq 5.3 \cdot 10^{-130}\right):\\
\;\;\;\;x \cdot \cos y\\
\mathbf{else}:\\
\;\;\;\;z \cdot \left(-\sin y\right)\\
\end{array}
\end{array}
if x < -4.8000000000000002e-114 or 5.3000000000000004e-130 < x Initial program 99.8%
Taylor expanded in x around inf 82.4%
if -4.8000000000000002e-114 < x < 5.3000000000000004e-130Initial program 99.8%
Taylor expanded in x around 0 68.9%
neg-mul-168.9%
distribute-rgt-neg-in68.9%
Simplified68.9%
Final simplification78.7%
(FPCore (x y z) :precision binary64 (if (or (<= y -3850000.0) (not (<= y 1.4e-18))) (* x (cos y)) (+ x (* y (- (* y (+ (* x -0.5) (* 0.16666666666666666 (* z y)))) z)))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -3850000.0) || !(y <= 1.4e-18)) {
tmp = x * cos(y);
} else {
tmp = x + (y * ((y * ((x * -0.5) + (0.16666666666666666 * (z * y)))) - z));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-3850000.0d0)) .or. (.not. (y <= 1.4d-18))) then
tmp = x * cos(y)
else
tmp = x + (y * ((y * ((x * (-0.5d0)) + (0.16666666666666666d0 * (z * y)))) - z))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -3850000.0) || !(y <= 1.4e-18)) {
tmp = x * Math.cos(y);
} else {
tmp = x + (y * ((y * ((x * -0.5) + (0.16666666666666666 * (z * y)))) - z));
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -3850000.0) or not (y <= 1.4e-18): tmp = x * math.cos(y) else: tmp = x + (y * ((y * ((x * -0.5) + (0.16666666666666666 * (z * y)))) - z)) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -3850000.0) || !(y <= 1.4e-18)) tmp = Float64(x * cos(y)); else tmp = Float64(x + Float64(y * Float64(Float64(y * Float64(Float64(x * -0.5) + Float64(0.16666666666666666 * Float64(z * y)))) - z))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -3850000.0) || ~((y <= 1.4e-18))) tmp = x * cos(y); else tmp = x + (y * ((y * ((x * -0.5) + (0.16666666666666666 * (z * y)))) - z)); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -3850000.0], N[Not[LessEqual[y, 1.4e-18]], $MachinePrecision]], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision], N[(x + N[(y * N[(N[(y * N[(N[(x * -0.5), $MachinePrecision] + N[(0.16666666666666666 * N[(z * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -3850000 \lor \neg \left(y \leq 1.4 \cdot 10^{-18}\right):\\
\;\;\;\;x \cdot \cos y\\
\mathbf{else}:\\
\;\;\;\;x + y \cdot \left(y \cdot \left(x \cdot -0.5 + 0.16666666666666666 \cdot \left(z \cdot y\right)\right) - z\right)\\
\end{array}
\end{array}
if y < -3.85e6 or 1.40000000000000006e-18 < y Initial program 99.6%
Taylor expanded in x around inf 61.8%
if -3.85e6 < y < 1.40000000000000006e-18Initial program 100.0%
Taylor expanded in y around 0 99.3%
Final simplification80.1%
(FPCore (x y z) :precision binary64 (if (<= x -2.25e-135) x (if (<= x 8.6e-215) (* z (- y)) x)))
double code(double x, double y, double z) {
double tmp;
if (x <= -2.25e-135) {
tmp = x;
} else if (x <= 8.6e-215) {
tmp = z * -y;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-2.25d-135)) then
tmp = x
else if (x <= 8.6d-215) then
tmp = z * -y
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -2.25e-135) {
tmp = x;
} else if (x <= 8.6e-215) {
tmp = z * -y;
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -2.25e-135: tmp = x elif x <= 8.6e-215: tmp = z * -y else: tmp = x return tmp
function code(x, y, z) tmp = 0.0 if (x <= -2.25e-135) tmp = x; elseif (x <= 8.6e-215) tmp = Float64(z * Float64(-y)); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -2.25e-135) tmp = x; elseif (x <= 8.6e-215) tmp = z * -y; else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -2.25e-135], x, If[LessEqual[x, 8.6e-215], N[(z * (-y)), $MachinePrecision], x]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -2.25 \cdot 10^{-135}:\\
\;\;\;\;x\\
\mathbf{elif}\;x \leq 8.6 \cdot 10^{-215}:\\
\;\;\;\;z \cdot \left(-y\right)\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if x < -2.24999999999999994e-135 or 8.60000000000000049e-215 < x Initial program 99.8%
Taylor expanded in y around 0 50.8%
mul-1-neg50.8%
unsub-neg50.8%
Simplified50.8%
Taylor expanded in x around inf 45.6%
if -2.24999999999999994e-135 < x < 8.60000000000000049e-215Initial program 99.8%
Taylor expanded in y around 0 56.8%
mul-1-neg56.8%
unsub-neg56.8%
Simplified56.8%
Taylor expanded in x around 0 38.8%
*-commutative38.8%
neg-mul-138.8%
Simplified38.8%
Final simplification44.4%
(FPCore (x y z) :precision binary64 (- x (* z y)))
double code(double x, double y, double z) {
return x - (z * y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x - (z * y)
end function
public static double code(double x, double y, double z) {
return x - (z * y);
}
def code(x, y, z): return x - (z * y)
function code(x, y, z) return Float64(x - Float64(z * y)) end
function tmp = code(x, y, z) tmp = x - (z * y); end
code[x_, y_, z_] := N[(x - N[(z * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - z \cdot y
\end{array}
Initial program 99.8%
Taylor expanded in y around 0 51.9%
mul-1-neg51.9%
unsub-neg51.9%
Simplified51.9%
Final simplification51.9%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 99.8%
Taylor expanded in y around 0 51.9%
mul-1-neg51.9%
unsub-neg51.9%
Simplified51.9%
Taylor expanded in x around inf 40.8%
herbie shell --seed 2024100
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutX from diagrams-lib-1.3.0.3, A"
:precision binary64
(- (* x (cos y)) (* z (sin y))))