
(FPCore (a b angle) :precision binary64 (let* ((t_0 (* (/ angle 180.0) PI))) (+ (pow (* a (sin t_0)) 2.0) (pow (* b (cos t_0)) 2.0))))
double code(double a, double b, double angle) {
double t_0 = (angle / 180.0) * ((double) M_PI);
return pow((a * sin(t_0)), 2.0) + pow((b * cos(t_0)), 2.0);
}
public static double code(double a, double b, double angle) {
double t_0 = (angle / 180.0) * Math.PI;
return Math.pow((a * Math.sin(t_0)), 2.0) + Math.pow((b * Math.cos(t_0)), 2.0);
}
def code(a, b, angle): t_0 = (angle / 180.0) * math.pi return math.pow((a * math.sin(t_0)), 2.0) + math.pow((b * math.cos(t_0)), 2.0)
function code(a, b, angle) t_0 = Float64(Float64(angle / 180.0) * pi) return Float64((Float64(a * sin(t_0)) ^ 2.0) + (Float64(b * cos(t_0)) ^ 2.0)) end
function tmp = code(a, b, angle) t_0 = (angle / 180.0) * pi; tmp = ((a * sin(t_0)) ^ 2.0) + ((b * cos(t_0)) ^ 2.0); end
code[a_, b_, angle_] := Block[{t$95$0 = N[(N[(angle / 180.0), $MachinePrecision] * Pi), $MachinePrecision]}, N[(N[Power[N[(a * N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Cos[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{angle}{180} \cdot \pi\\
{\left(a \cdot \sin t\_0\right)}^{2} + {\left(b \cdot \cos t\_0\right)}^{2}
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b angle) :precision binary64 (let* ((t_0 (* (/ angle 180.0) PI))) (+ (pow (* a (sin t_0)) 2.0) (pow (* b (cos t_0)) 2.0))))
double code(double a, double b, double angle) {
double t_0 = (angle / 180.0) * ((double) M_PI);
return pow((a * sin(t_0)), 2.0) + pow((b * cos(t_0)), 2.0);
}
public static double code(double a, double b, double angle) {
double t_0 = (angle / 180.0) * Math.PI;
return Math.pow((a * Math.sin(t_0)), 2.0) + Math.pow((b * Math.cos(t_0)), 2.0);
}
def code(a, b, angle): t_0 = (angle / 180.0) * math.pi return math.pow((a * math.sin(t_0)), 2.0) + math.pow((b * math.cos(t_0)), 2.0)
function code(a, b, angle) t_0 = Float64(Float64(angle / 180.0) * pi) return Float64((Float64(a * sin(t_0)) ^ 2.0) + (Float64(b * cos(t_0)) ^ 2.0)) end
function tmp = code(a, b, angle) t_0 = (angle / 180.0) * pi; tmp = ((a * sin(t_0)) ^ 2.0) + ((b * cos(t_0)) ^ 2.0); end
code[a_, b_, angle_] := Block[{t$95$0 = N[(N[(angle / 180.0), $MachinePrecision] * Pi), $MachinePrecision]}, N[(N[Power[N[(a * N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Cos[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{angle}{180} \cdot \pi\\
{\left(a \cdot \sin t\_0\right)}^{2} + {\left(b \cdot \cos t\_0\right)}^{2}
\end{array}
\end{array}
(FPCore (a b angle) :precision binary64 (+ (pow (* a (sin (* (/ angle 180.0) PI))) 2.0) (pow b 2.0)))
double code(double a, double b, double angle) {
return pow((a * sin(((angle / 180.0) * ((double) M_PI)))), 2.0) + pow(b, 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow((a * Math.sin(((angle / 180.0) * Math.PI))), 2.0) + Math.pow(b, 2.0);
}
def code(a, b, angle): return math.pow((a * math.sin(((angle / 180.0) * math.pi))), 2.0) + math.pow(b, 2.0)
function code(a, b, angle) return Float64((Float64(a * sin(Float64(Float64(angle / 180.0) * pi))) ^ 2.0) + (b ^ 2.0)) end
function tmp = code(a, b, angle) tmp = ((a * sin(((angle / 180.0) * pi))) ^ 2.0) + (b ^ 2.0); end
code[a_, b_, angle_] := N[(N[Power[N[(a * N[Sin[N[(N[(angle / 180.0), $MachinePrecision] * Pi), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[b, 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{\left(a \cdot \sin \left(\frac{angle}{180} \cdot \pi\right)\right)}^{2} + {b}^{2}
\end{array}
Initial program 84.5%
add-sqr-sqrt40.3%
pow240.3%
associate-*l/40.3%
associate-*r/40.4%
div-inv40.4%
metadata-eval40.4%
Applied egg-rr40.4%
Taylor expanded in angle around 0 85.1%
Final simplification85.1%
(FPCore (a b angle) :precision binary64 (+ (pow b 2.0) (pow (* a (sin (* 0.005555555555555556 (* angle PI)))) 2.0)))
double code(double a, double b, double angle) {
return pow(b, 2.0) + pow((a * sin((0.005555555555555556 * (angle * ((double) M_PI))))), 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow(b, 2.0) + Math.pow((a * Math.sin((0.005555555555555556 * (angle * Math.PI)))), 2.0);
}
def code(a, b, angle): return math.pow(b, 2.0) + math.pow((a * math.sin((0.005555555555555556 * (angle * math.pi)))), 2.0)
function code(a, b, angle) return Float64((b ^ 2.0) + (Float64(a * sin(Float64(0.005555555555555556 * Float64(angle * pi)))) ^ 2.0)) end
function tmp = code(a, b, angle) tmp = (b ^ 2.0) + ((a * sin((0.005555555555555556 * (angle * pi)))) ^ 2.0); end
code[a_, b_, angle_] := N[(N[Power[b, 2.0], $MachinePrecision] + N[Power[N[(a * N[Sin[N[(0.005555555555555556 * N[(angle * Pi), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{b}^{2} + {\left(a \cdot \sin \left(0.005555555555555556 \cdot \left(angle \cdot \pi\right)\right)\right)}^{2}
\end{array}
Initial program 84.5%
unpow284.5%
associate-*l/84.4%
associate-/l*84.5%
unpow284.5%
Simplified84.5%
Taylor expanded in angle around 0 85.1%
Taylor expanded in angle around inf 85.0%
Final simplification85.0%
(FPCore (a b angle) :precision binary64 (+ (pow b 2.0) (pow (* a (sin (* angle (/ PI 180.0)))) 2.0)))
double code(double a, double b, double angle) {
return pow(b, 2.0) + pow((a * sin((angle * (((double) M_PI) / 180.0)))), 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow(b, 2.0) + Math.pow((a * Math.sin((angle * (Math.PI / 180.0)))), 2.0);
}
def code(a, b, angle): return math.pow(b, 2.0) + math.pow((a * math.sin((angle * (math.pi / 180.0)))), 2.0)
function code(a, b, angle) return Float64((b ^ 2.0) + (Float64(a * sin(Float64(angle * Float64(pi / 180.0)))) ^ 2.0)) end
function tmp = code(a, b, angle) tmp = (b ^ 2.0) + ((a * sin((angle * (pi / 180.0)))) ^ 2.0); end
code[a_, b_, angle_] := N[(N[Power[b, 2.0], $MachinePrecision] + N[Power[N[(a * N[Sin[N[(angle * N[(Pi / 180.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{b}^{2} + {\left(a \cdot \sin \left(angle \cdot \frac{\pi}{180}\right)\right)}^{2}
\end{array}
Initial program 84.5%
unpow284.5%
associate-*l/84.4%
associate-/l*84.5%
unpow284.5%
Simplified84.5%
Taylor expanded in angle around 0 85.1%
Final simplification85.1%
(FPCore (a b angle)
:precision binary64
(if (<= a 1e+147)
(+
(pow b 2.0)
(/ (* (* angle 0.005555555555555556) (pow (* a PI) 2.0)) (/ 180.0 angle)))
(+
(pow b 2.0)
(*
(* 0.005555555555555556 (* (* angle 0.005555555555555556) (* a PI)))
(* a (* angle PI))))))
double code(double a, double b, double angle) {
double tmp;
if (a <= 1e+147) {
tmp = pow(b, 2.0) + (((angle * 0.005555555555555556) * pow((a * ((double) M_PI)), 2.0)) / (180.0 / angle));
} else {
tmp = pow(b, 2.0) + ((0.005555555555555556 * ((angle * 0.005555555555555556) * (a * ((double) M_PI)))) * (a * (angle * ((double) M_PI))));
}
return tmp;
}
public static double code(double a, double b, double angle) {
double tmp;
if (a <= 1e+147) {
tmp = Math.pow(b, 2.0) + (((angle * 0.005555555555555556) * Math.pow((a * Math.PI), 2.0)) / (180.0 / angle));
} else {
tmp = Math.pow(b, 2.0) + ((0.005555555555555556 * ((angle * 0.005555555555555556) * (a * Math.PI))) * (a * (angle * Math.PI)));
}
return tmp;
}
def code(a, b, angle): tmp = 0 if a <= 1e+147: tmp = math.pow(b, 2.0) + (((angle * 0.005555555555555556) * math.pow((a * math.pi), 2.0)) / (180.0 / angle)) else: tmp = math.pow(b, 2.0) + ((0.005555555555555556 * ((angle * 0.005555555555555556) * (a * math.pi))) * (a * (angle * math.pi))) return tmp
function code(a, b, angle) tmp = 0.0 if (a <= 1e+147) tmp = Float64((b ^ 2.0) + Float64(Float64(Float64(angle * 0.005555555555555556) * (Float64(a * pi) ^ 2.0)) / Float64(180.0 / angle))); else tmp = Float64((b ^ 2.0) + Float64(Float64(0.005555555555555556 * Float64(Float64(angle * 0.005555555555555556) * Float64(a * pi))) * Float64(a * Float64(angle * pi)))); end return tmp end
function tmp_2 = code(a, b, angle) tmp = 0.0; if (a <= 1e+147) tmp = (b ^ 2.0) + (((angle * 0.005555555555555556) * ((a * pi) ^ 2.0)) / (180.0 / angle)); else tmp = (b ^ 2.0) + ((0.005555555555555556 * ((angle * 0.005555555555555556) * (a * pi))) * (a * (angle * pi))); end tmp_2 = tmp; end
code[a_, b_, angle_] := If[LessEqual[a, 1e+147], N[(N[Power[b, 2.0], $MachinePrecision] + N[(N[(N[(angle * 0.005555555555555556), $MachinePrecision] * N[Power[N[(a * Pi), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision] / N[(180.0 / angle), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[Power[b, 2.0], $MachinePrecision] + N[(N[(0.005555555555555556 * N[(N[(angle * 0.005555555555555556), $MachinePrecision] * N[(a * Pi), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * N[(a * N[(angle * Pi), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a \leq 10^{+147}:\\
\;\;\;\;{b}^{2} + \frac{\left(angle \cdot 0.005555555555555556\right) \cdot {\left(a \cdot \pi\right)}^{2}}{\frac{180}{angle}}\\
\mathbf{else}:\\
\;\;\;\;{b}^{2} + \left(0.005555555555555556 \cdot \left(\left(angle \cdot 0.005555555555555556\right) \cdot \left(a \cdot \pi\right)\right)\right) \cdot \left(a \cdot \left(angle \cdot \pi\right)\right)\\
\end{array}
\end{array}
if a < 9.9999999999999998e146Initial program 81.8%
unpow281.8%
associate-*l/81.6%
associate-/l*81.8%
unpow281.8%
Simplified81.8%
Taylor expanded in angle around 0 82.5%
Taylor expanded in angle around 0 75.7%
*-commutative75.7%
associate-*l*75.8%
Simplified75.8%
unpow275.8%
associate-*r*75.8%
associate-*l*75.4%
*-commutative75.4%
*-commutative75.4%
*-commutative75.4%
*-commutative75.4%
associate-*l*75.4%
*-commutative75.4%
Applied egg-rr75.4%
*-commutative75.4%
metadata-eval75.4%
div-inv75.4%
clear-num75.4%
un-div-inv75.4%
associate-*r*76.0%
*-commutative76.0%
pow276.0%
Applied egg-rr76.0%
if 9.9999999999999998e146 < a Initial program 97.9%
unpow297.9%
associate-*l/98.0%
associate-/l*98.0%
unpow298.0%
Simplified98.0%
Taylor expanded in angle around 0 98.0%
Taylor expanded in angle around 0 97.9%
*-commutative97.9%
associate-*l*97.9%
Simplified97.9%
unpow297.9%
associate-*r*97.9%
*-commutative97.9%
*-commutative97.9%
associate-*l*97.9%
*-commutative97.9%
associate-*r*98.0%
*-commutative98.0%
Applied egg-rr98.0%
Final simplification79.7%
(FPCore (a b angle) :precision binary64 (+ (pow b 2.0) (* (* angle 0.005555555555555556) (* (* a PI) (* a (* angle (/ PI 180.0)))))))
double code(double a, double b, double angle) {
return pow(b, 2.0) + ((angle * 0.005555555555555556) * ((a * ((double) M_PI)) * (a * (angle * (((double) M_PI) / 180.0)))));
}
public static double code(double a, double b, double angle) {
return Math.pow(b, 2.0) + ((angle * 0.005555555555555556) * ((a * Math.PI) * (a * (angle * (Math.PI / 180.0)))));
}
def code(a, b, angle): return math.pow(b, 2.0) + ((angle * 0.005555555555555556) * ((a * math.pi) * (a * (angle * (math.pi / 180.0)))))
function code(a, b, angle) return Float64((b ^ 2.0) + Float64(Float64(angle * 0.005555555555555556) * Float64(Float64(a * pi) * Float64(a * Float64(angle * Float64(pi / 180.0)))))) end
function tmp = code(a, b, angle) tmp = (b ^ 2.0) + ((angle * 0.005555555555555556) * ((a * pi) * (a * (angle * (pi / 180.0))))); end
code[a_, b_, angle_] := N[(N[Power[b, 2.0], $MachinePrecision] + N[(N[(angle * 0.005555555555555556), $MachinePrecision] * N[(N[(a * Pi), $MachinePrecision] * N[(a * N[(angle * N[(Pi / 180.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{b}^{2} + \left(angle \cdot 0.005555555555555556\right) \cdot \left(\left(a \cdot \pi\right) \cdot \left(a \cdot \left(angle \cdot \frac{\pi}{180}\right)\right)\right)
\end{array}
Initial program 84.5%
unpow284.5%
associate-*l/84.4%
associate-/l*84.5%
unpow284.5%
Simplified84.5%
Taylor expanded in angle around 0 85.1%
Taylor expanded in angle around 0 79.5%
*-commutative79.5%
associate-*l*79.5%
Simplified79.5%
unpow279.5%
associate-*r*79.5%
associate-*l*78.5%
*-commutative78.5%
*-commutative78.5%
*-commutative78.5%
*-commutative78.5%
associate-*l*78.4%
*-commutative78.4%
Applied egg-rr78.4%
metadata-eval78.4%
div-inv78.5%
clear-num78.4%
un-div-inv78.5%
Applied egg-rr78.5%
associate-/l*78.4%
associate-/r/78.5%
*-commutative78.5%
Simplified78.5%
Final simplification78.5%
(FPCore (a b angle) :precision binary64 (let* ((t_0 (* (* angle 0.005555555555555556) (* a PI)))) (+ (pow b 2.0) (* t_0 t_0))))
double code(double a, double b, double angle) {
double t_0 = (angle * 0.005555555555555556) * (a * ((double) M_PI));
return pow(b, 2.0) + (t_0 * t_0);
}
public static double code(double a, double b, double angle) {
double t_0 = (angle * 0.005555555555555556) * (a * Math.PI);
return Math.pow(b, 2.0) + (t_0 * t_0);
}
def code(a, b, angle): t_0 = (angle * 0.005555555555555556) * (a * math.pi) return math.pow(b, 2.0) + (t_0 * t_0)
function code(a, b, angle) t_0 = Float64(Float64(angle * 0.005555555555555556) * Float64(a * pi)) return Float64((b ^ 2.0) + Float64(t_0 * t_0)) end
function tmp = code(a, b, angle) t_0 = (angle * 0.005555555555555556) * (a * pi); tmp = (b ^ 2.0) + (t_0 * t_0); end
code[a_, b_, angle_] := Block[{t$95$0 = N[(N[(angle * 0.005555555555555556), $MachinePrecision] * N[(a * Pi), $MachinePrecision]), $MachinePrecision]}, N[(N[Power[b, 2.0], $MachinePrecision] + N[(t$95$0 * t$95$0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(angle \cdot 0.005555555555555556\right) \cdot \left(a \cdot \pi\right)\\
{b}^{2} + t\_0 \cdot t\_0
\end{array}
\end{array}
Initial program 84.5%
unpow284.5%
associate-*l/84.4%
associate-/l*84.5%
unpow284.5%
Simplified84.5%
Taylor expanded in angle around 0 85.1%
Taylor expanded in angle around 0 79.5%
*-commutative79.5%
associate-*l*79.5%
Simplified79.5%
unpow279.5%
*-commutative79.5%
*-commutative79.5%
*-commutative79.5%
associate-*l*79.5%
*-commutative79.5%
*-commutative79.5%
associate-*l*79.5%
*-commutative79.5%
Applied egg-rr79.5%
Final simplification79.5%
(FPCore (a b angle) :precision binary64 (+ (pow b 2.0) (* (* 0.005555555555555556 (* (* angle 0.005555555555555556) (* a PI))) (* a (* angle PI)))))
double code(double a, double b, double angle) {
return pow(b, 2.0) + ((0.005555555555555556 * ((angle * 0.005555555555555556) * (a * ((double) M_PI)))) * (a * (angle * ((double) M_PI))));
}
public static double code(double a, double b, double angle) {
return Math.pow(b, 2.0) + ((0.005555555555555556 * ((angle * 0.005555555555555556) * (a * Math.PI))) * (a * (angle * Math.PI)));
}
def code(a, b, angle): return math.pow(b, 2.0) + ((0.005555555555555556 * ((angle * 0.005555555555555556) * (a * math.pi))) * (a * (angle * math.pi)))
function code(a, b, angle) return Float64((b ^ 2.0) + Float64(Float64(0.005555555555555556 * Float64(Float64(angle * 0.005555555555555556) * Float64(a * pi))) * Float64(a * Float64(angle * pi)))) end
function tmp = code(a, b, angle) tmp = (b ^ 2.0) + ((0.005555555555555556 * ((angle * 0.005555555555555556) * (a * pi))) * (a * (angle * pi))); end
code[a_, b_, angle_] := N[(N[Power[b, 2.0], $MachinePrecision] + N[(N[(0.005555555555555556 * N[(N[(angle * 0.005555555555555556), $MachinePrecision] * N[(a * Pi), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * N[(a * N[(angle * Pi), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{b}^{2} + \left(0.005555555555555556 \cdot \left(\left(angle \cdot 0.005555555555555556\right) \cdot \left(a \cdot \pi\right)\right)\right) \cdot \left(a \cdot \left(angle \cdot \pi\right)\right)
\end{array}
Initial program 84.5%
unpow284.5%
associate-*l/84.4%
associate-/l*84.5%
unpow284.5%
Simplified84.5%
Taylor expanded in angle around 0 85.1%
Taylor expanded in angle around 0 79.5%
*-commutative79.5%
associate-*l*79.5%
Simplified79.5%
unpow279.5%
associate-*r*79.5%
*-commutative79.5%
*-commutative79.5%
associate-*l*79.5%
*-commutative79.5%
associate-*r*79.5%
*-commutative79.5%
Applied egg-rr79.5%
Final simplification79.5%
herbie shell --seed 2024100
(FPCore (a b angle)
:name "ab-angle->ABCF A"
:precision binary64
(+ (pow (* a (sin (* (/ angle 180.0) PI))) 2.0) (pow (* b (cos (* (/ angle 180.0) PI))) 2.0)))